Tag Archives: retro games

Super Monkey Ball 2 Review

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Again I apologize for the delays. The frequent trips to the doctor’s, and the ten-hour work shifts took up a lot of time this month. But I had one day in May free to spend with family, and that surprisingly leads to a game review. When you’re spending time with people who aren’t the rabid video game fans you are you want to make sure there’s something approachable. But something challenging at the same time. It would be easy to choose some Atari 2600 games. Many of them fit the bill. But it’s an hour’s work getting pre-composite systems up, and running on a modern TV. Then you must have a good scaler in the set, if you don’t you need to get your upscaler to bridge the VCR to the set. Your folks don’t have all day. And while there are some great experiences on current consoles, some of the older relatives may find the multiple functions required rather daunting. You need something older in a pinch, but you don’t have to go back to the 1970’s for your indoor picnic. You can break out a Nintendo Gamecube for this one.

PROS: Campaign. Mini games. Visuals. Pretty much everything.

CONS: Some mini games aren’t as memorable as others.

CROSSOVER POTENTIAL: Nintendo, and Sega collaborate a lot. Where’s Super DK Ball?

Following on the heels of Super Monkey Ball, Super Monkey Ball 2 is easily one of the best games on the Gamecube. (Admittedly, one can also get Super Monkey Ball Deluxe if one does not own a Gamecube, but does own a PS2 or an Xbox. It’s basically both games in one.) Released in 2002, Super Monkey Ball 2 is a bigger, and better version of the already excellent Super Monkey Ball. It has even better stages, and even more party games than the original, making it the preferred version to play at gatherings. Though the original is still a tremendously wonderful game everyone should check out if given the chance.

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So what do you do in Super Monkey Ball 2? Where does one begin? There are so many cool modes to play here. The obvious meat, and potatoes are the game’s challenge stages. What makes this fun, are not only the well crafted levels. But the fact you can play with three other people. The object of the game is to get your monkey through a goal ribbon. That’s it. Now that may sound easy, but as the old adage goes it’s “Easier said, than done.” When you first begin any of the modes, you’ll choose a monkey. Each of whom has some minor differences in how they control. Aiai is the main character. He’s the most well-rounded of the primates. Then there is MeeMee who is similar in stats to her co-star. Baby is the lightest of the monkeys while Gon Gon is the heaviest.

The challenge stages are broken up into three sets. A ten stage beginner set, a twenty stage intermediate set, and a fifty stage expert set. Everyone alternates turns, and turns end when someone succeeds or fails at a stage. Everyone also gets two lives, and several continues to try their hand at clearing the stage. If you can manage to get through an entire set of stages without using any continues the game will then enter you into a gauntlet of bonus stages, which increase the challenge ten fold. Some of the main stages can get to be quite the challenge. Some of the bonus stages can get almost sadistic as they require pinpoint accuracy, and impeccable timing.

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But through it all, none of it is really all of that infuriating. It’s just something really addictive. When you fail at a stage, you just want to attempt it again, and again until you’re victorious. The mechanics in the game work something like Marble Madness, where you’re pushing your monkey ball or pulling it back as you’re trying to navigate paths. Except it is then combined with mechanics out of a rolling ball sculpture. Some stages feel like you’re moving the stage around, while others feel like you’re in control of the ball. The only thing you’re ever-moving in these stages is the thumb stick. Again, many of the courses on display get pretty elaborate. Combined with the short amount of time you’re given to complete them, you can easily find yourself frantically trying to keep your monkey from falling into an abyss.

Super Monkey Ball 2 also has a story mode in it for those who want a solitary experience. Here, you have to go through 100 stages in a row to stop a mad scientist from taking all of the world’s bananas. Immediately you’ll wonder why Sega, and Nintendo haven’t done a Donkey Kong, and Super Monkey Ball crossover together. Be that as it may, these stages are very much an extension of the challenge stages. Just more of them, and more intricate in the second half.

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But if a massive story mode, and huge number of multiplayer stages isn’t enough for you, there are a plethora of mini games on hand as well. Some of them have to be unlocked by earning points in other modes. But you’ll have the best of them opened up almost immediately. There’s Monkey Race, which tries to combine the main game with elements of Mario Kart. This one is decent, but nowhere near as good as a proper Mario Kart game. There’s a fun brawl mode, as well as a boat racing mode. Then there’s Monkey Golf which is an interesting take on Golf, as well as a really fun Monkey Bowling mode. This one makes our monkeys into the bowling ball, and does all kinds of wacky things with the lanes. So you really have to nail timing to get a good angle, and approach each lane as a puzzle.

There are mini games based on Baseball, Tennis, and Soccer too. These play about as well as the Golf mode does. Monkey Dogfight is a pretty fun mode as well.  It’s basically a combination of one of the other mini games, and the Vs. mode from Star Fox 64. Monkey Shot is an on-rails light gun shooter. It’s a fun concept, but it would have been better if it had a compatible light gun to play it with. Still, you can move the cursor about at a fairly quick pace, so it’s still an entertaining diversion.  Monkey Billiards is a pool mini game where all of the balls are replaced with monkey balls. It’s cutely crafted to say the least.

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Arguably the best of these mini games is Monkey Target. I must admit it takes some getting used to. But once you understand how it works, it’s a phenomenal party game. Each player rolls down a ramp, and after launching off of the half-pipe at the bottom can open their ball. This converts the halves of the ball into a hang glider. From here, each person has to hang glide over an ocean, and try to land on a floating target for huge points. Depending on where you land, you’ll get a different number of them. To make things more interesting you can collect bananas in the sky for points, find stars to double your points, and even items to help you stop on a dime. For your landing to count you have to close the ball before landing. Falling on that 1,000 point spot gets you zero points if you land on your stomach.

But the best part about Monkey Target is just how deep it is, in spite of how simple it is. You have to account for altitude, and wind which are represented in your corner of the screen. If the wind is blowing west, and you try to move east, you’ll get some resistance. Also if you lose momentum your monkey starts to beep that they’re falling. This is where panic mode sets in when first starting out, and people pull back. But you can’t. It is here you want to push into a nosedive, pull back at the last second, and get a nice lift back into the sky.

Of course, in spite of how good you become at the gliding, some of these targets have shapes that make landing on them quite the task at hand. Often if you don’t line up your landing just right, you’ll roll off into the ocean, and sink. And, because this is a party game, your Uncle can employ dirty tricks like crash landing into you, stopping on your coveted point value, and knocking you back to that ten point border. Still, it’s a great time, and one of the reasons you’ll want to fire up the game beyond its primary puzzle stages.

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And it does all of this while looking, and sounding amazing. Character models have some nice little details on them. The bright colors, and lighting effects feel right out of Sega’s 00’s arcade era. It looks like the natural extension of a First-Party Dreamcast game. The soft Electronica soundtrack complements the game nicely. Even today, 16 years after its release Super Monkey Ball 2 holds up well. It’s a beautiful game indeed. It also supports the Gamecube’s Progressive Scan mode. So if you have the costly Gamecube component cable or you’re playing it through a Wii on component cables you can make it look considerably sharper than on the stock composite cables. There are some Third-Party HDMI solutions coming out now as well. Like this one reviewed by RAXTheGreat1. So that’s something you may consider looking into.

Overall, Super Monkey Ball 2 is a must own if you have a Gamecube. Especially if you have company over for events, or holidays. It’s a lot of fun. The original is also a blast, so you may just want to pick up both of them. For those who don’t have a GCN, but do have an old Xbox or PlayStation 2 Super Monkey Ball Deluxe basically contains both games. So be sure to pick it up. The series would continue on newer consoles, and even a phone app. But honestly SMB2 is the apex of the series. Hopefully Sega will revisit the franchise someday. Whether or not that happens however, Super Monkey Ball 2 is still highly recommended.

Final Score: 9 out of 10

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River Raid Review

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Released in 1982, River Raid was one of Activision’s earliest hits. Long before being known for controversial business practices, and publishing another Call Of Duty annually they were a fledgling upstart. One that took the unbridled creativity of ex Atari programmers, and gave them credit for producing games. Many of the early Activision names went on to have big successes on the Atari 2600. David Crane, Garry Kitchen, were two of the big names. But River Raid was made by Carol Shaw.

PROS: Tight controls. Game play innovations. One of the 2600’s marvels.

CONS: The complete lack of a soundtrack.

RED ALERT: The panic ensues at higher stages.

She had done other games while working for Atari, like 3D Tic-Tac-Toe which added an awful lot of depth to a simple game. But River Raid was, and still is one of the technical marvels in the Atari 2600 library. It was also one of the earliest games that would publicly acknowledge a woman for creating it. Not only does the River Raid manual include a short bio about her (the way all of the early Activision game manuals credited their games’ respective designers), future ports made her name the marquee.

As for the game itself, it may seem like any other simple arcade style shoot ’em up of the era. But River Raid, does a lot of things that were revolutionary at the time. For starters, when you fire up the game for the first time, you’ll see visual details that many other 2600 games simply did not have at that time. Most of the 2600 shmups up to that point took place on a black background, on a static screen. River Raid also bucked that trend, by being one of the earliest shooting games on the 2600 to scroll vertically. Many other titles would also show up around that time to do vertical scrolling like Data Age’s Journey Escape, or Parker Bros.’ Spider-Man. Players who weren’t around for those early years of console games, may not realize just how big a deal this was.

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That one feature would set it apart from many other games released on the market from 1977 to 1982. But a lot of vertically scrolling games made for the VCS in 1982 onward would now have to meet or beat this standard. Graphically, River Raid is also one of the most visually impressive games on the Atari 2600. The game makes excellent use of color to determine where there is water, where there is land, and even has some pretty cool enemy vehicle designs.

The object of the game of course, is to try to score as many points as possible without touching any land. Or crashing into vehicles or bridges for that matter. You’re flying along a river of no return. As such, you’re basically flying just above the choppy waters trying to shoot down targets. You’ll be blowing up tanker ships, helicopters, and higher altitude fighter planes. The river is broken up into sections. At the end of each of these sections is a bridge that needs to be destroyed in order to advance to the next section.

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All of this might sound pretty easy until you also notice there’s a fuel gauge on the screen. River Raid also utilizes a fuel system. If your plane runs out of gas, at any time you’ll fall into the river, and explode. How do you keep your aircraft fuelled, and airborne? By flying over fuel tanks. But the little touches that add complexity aren’t over yet. You see, you can also accelerate, and decelerate your plane. pushing up on the joystick will speed up your plane, while pulling back will slow it down. What complicates matters is the fact that the faster you fly, the faster you run out of gas, and it becomes harder to maneuver small areas.

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Moreover, the sections of river become more, and more complex the further you go. The game speeds up, and you’ll see branching paths in the river at the last possible second. Then you’ll have to start making split second choices. Do you take the path with more enemies, and try to go for points? Or do you take the path with a lot of twists, and turns? The latter might not have enemies, but it does have a lot of fuel. On the other hand, the paths are narrow. So getting through without crashing into a riverfront house is going to prove difficult. And of course the game’s scoring system gives you some respectable points for blowing up fuel containers. But if you do that, you won’t be able to get all of the fuel out of them. Unless you become a top-tier player who knows exactly when to blow up the container while refueling. One thing that is nice, is that the game sets off a warning when you’re almost out of fuel. You also get extra lives for doing well. Every 10,000 points will give you an extra plane, though you will max out at nine of them.

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Of course, River Raid did so well on the Atari 2600 Activision would port it to most of the popular platforms of the era. There were versions for the Atari 8-bit family of home computers, as well as the Atari 5200. There were also ports for IBM PC compatibles, the MSX, ZX Spectrum, and Commodore 64 computers too. Activision even put out versions for the Intellivision, and ColecoVision.  Nearly all of these versions look much better than the 2600 original, but the 2600 version is arguably a little bit more responsive than some of the others. A few of the ports do add a few arrows to the quiver like tanks that shoot at you from the bridges, and faster attack helicopters. Still, no matter which version of the game you pick up, you’re going to have a great time. River Raid stands the test of time because of the core game design. Every aspect of the game offers you some element of risk versus reward. It also does this with some airtight controls. If you’re collecting for a platform it appeared on, you really ought to pick it up. Especially if that platform is the Atari 2600. The 2600 original is a pioneer on many fronts, and it’s still a blast today. Classic game enthusiasts are still trying to speed run their way to the kill screen of exclamation. Whether you grew up playing shmups in the era of Space Invaders or the era of Ikaruga, chances are you’ll be able to appreciate River Raid, and what it did for the decades of shmups that followed.

Final Score: 9 out of 10

Bella 73 Quart Container Review

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No, your eyes do not deceive you. I’m going to talk about a plastic tub. But this is one of the best plastic tubs you can find. A plastic tub that can, and should be used for storing something it was probably never intended to store: Video game collections. Yes really. Read on, and see if it isn’t something you’ll want to look into.

PROS: Stores, many, many games whether on cartridge or optical media.

CONS: Plastic can be cracked if you don’t take proper care of it.

PERFECT: Dimensions for those of us low on space.

Let’s face it. Many of us who collect old games can build quite the collection. What starts out as the 15 NES Game Paks from your childhood, can easily balloon to 200-300 over the course of a few years. There are tag sales, flea markets, pawn shops, retro video game stores, thrift stores, internet dealers, and even conventions to attend. Before long, you have a huge stack of video games on the floor waiting to be catalogued, and placed somewhere ideal.

But for those of us with a small room to devote to our collection, or for those of us who live in a small dorm or apartment we have to be a bit more selective about what we pick up. More importantly, we have to get a bit creative about just how to store our games. Enter the Bella container.  This plastic tub was probably never intended for gaming, but it’s something you’ll probably want to pick up for yourself. Especially if you’re in a situation where space is an issue.

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The container is the perfect width, depth, and height for most cartridges, and it even works nicely for DVD cases, and jewel cases. It can also easily slide underneath a bed thanks to the wheels embedded in each corner. Or you can stack a few of them if you have a storage closet available to place them in. Over the last several months I’ve found they’ve been great for storing my NES, Super NES, Sega Genesis, and loose 2600 games.

Over the past couple of weeks I’ve had to spend a big chunk of my time cleaning, and downsizing where possible. These have made that process a lot easier. My aforementioned libraries all exceed 100 games, and being able to fit them conveniently, and neatly is an impressive feat. These may also be something worth looking into if you’re a used games vendor who often sells product at conventions. The blend of low footprint, and large capacity might work wonders for your table.

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The only real issue with this tub is that they’re made of the same acrylic plastics most other storage containers are. This makes them lightweight, but it also means they can’t be slammed around. You’re not going to want to drop the thing carelessly when you’re reorganizing your room, as there’s a good chance you’ll crack the plastic. If you’re fairly gentle with your stuff you should be fine. But it is something to be aware of.

Overall, I’m pretty pleased with them though. They can be found fairly affordably at Bed Bath & Beyond, although other retailers, and internet sites likely sell them as well. If you’ve got quite the Nintendo 64 collection, or you’ve come into a massive lot of Colecovision games. But now you have no idea how you’re going to store them, these plastic container bins may be the solution for you.

Final Score: 9 out of 10.

Boulder Dash XL 3D Review

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Way back in 1984 came an excellent platform puzzle game called Boulder Dash. It was a big hit on home computers of the time. The Atari 400/800 version came first, but the game made its way to the Commodore 64, ZX Spectrum, and some of the consoles like the Colecovision. There was even an NES port. Over the years it has seen newer versions. Some by First Star Software, the company who created it. Others by different developers who were licensed to do so.

PROS: A really great take on Boulder Dash with some refinements.

CONS: Some of the tweaks aren’t intuitive.

ROBOTS: Your quasi-human miners have been replaced by automatons.

In 2012, a small outfit called Catnip made a new version for the Xbox Live service, and computers called Boulder Dash XL. It replaced the main characters with robot interpretations, but it retained the spirit of the original game fairly well. It also added a few new spins on the game which I’ll get to in a bit. Boulder Dash XL 3D is a port of that game to the 3DS. This port was done by the folks at Ludosity who went on to make the well received Princess Remedy games on Steam.

For the uninitiated, Boulder Dash is a series where you collect diamonds while mining. You’re given a few minutes to get a certain number of diamonds, and then make your way to the exit. You do this, by moving around the stages, digging dirt, and picking them up. The challenge of course is trying to get these without getting crushed. Much like the rocks in Dig Dug, digging out the dirt from beneath the boulders will cause them to fall. You can also be crushed by the very diamonds you collect.

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But where Dig Dug focused more on defeating all of the bad guys in the stage to advance, Boulder Dash does a lot more with the boulders (hence the name.). Boulders, and diamonds will shift to the left or the right as they fall on top of one another.  When you first start out, the earliest levels are pretty easy to figure out. You’ll find you can get the required number of diamonds, and get to the exit. There’s a bit of risk/reward too in that you can also try to get all of the diamonds for bonus points rather than just the required number to exit. Of course, getting all of the diamonds requires nearly flawless puzzle solving skills. Often times making a mistake will not only keep you from getting that last diamond, but may get you trapped between boulders, forcing you to restart.

But its a very engrossing formula, and this version adds a host of new mechanics to an already fun game. There are transporters, there are boxes that turn boulders into diamonds, and vice versa. They even added a few power ups on some levels that are used in a number of puzzles. That’s in addition to some of the newer takes on enemy types featured here. There is a large wealth of content here too. There are around 100 stages or more for you to play through. This edition also has several modes in it.

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The primary mode is the Arcade mode, where the game puts you through the 100 stages in a row. This mode works with the traditional Boulder Dash rules. You’re given a time limit, and you have to get the qualifying number of diamonds to make the exit appear so you can escape as quickly as possible for the most time points. Again, getting every diamond is worth a huge bonus, but you risk running out of time, or trapping yourself if you don’t get them just right.

Next up is Puzzle mode, which gives you a 25 stage gauntlet. Every stage you complete can be replayed at any time, but you’ll have to beat them all in a row in order to see them all. This mode eschews the time limit, giving you more time to experiment, and figure out exactly how the level designers wanted you to find your way out of the mazes.

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Zen mode is essentially the Arcade mode but without the time limit. So in a way it feels like a giant practice mode where you can try to fine tune your techniques on each of the stages to minimize the amount of time it takes you to clear them. It’s pretty neat from that particular perspective, but most will likely prefer the Arcade mode over it since it’s a lot more high stakes, which feels more rewarding when you succeed.

 

Score mode features four stages where you can either try to go for the time bonus or you can try to get every last diamond possible. To get the best scores, you’ll likely have to skip a number of diamonds as it’s a balance of knowing how many diamonds, and how many seconds left on the clock will get you in terms of points. It’s an interesting concept some players may enjoy. To me it isn’t as interesting as the Puzzle mode, or as fun as the Arcade mode. But still fun to check out.

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Retro mode is one of the coolest inclusions in this game. It’s a combination of stages from the original game, as well as all new stages specific to this iteration. The interesting thing it does is replace all of the textures with the original 8-bit tile sprites from the Commodore 64 version of the first Boulder Dash. There are 25 stages in this set, and for older people like me who pick this up, the nostalgia it conjures up is great. But for people who never played the original, the newer stages are still a nice challenge. So even if you pick this up having never played the original, this mode gives you more content to enjoy.

 

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Visually, the main game on display here is pretty nice. The blocks, boulders, and diamonds all look pretty good, and the monsters all have pretty interesting takes on their original designs. There’s also a pretty good use of lighting considering the obviously smaller budget when compared to a lot of the big hits on the 3DS. Be that as it may, the change from the humanoid miners to robots is a bit weird. It by no means hampers the game. It isn’t going to make any old timers scream “Sacrilege!” to the heavens. It’s just a small change that doesn’t make any sense. As for the 3D, I couldn’t really test that out, as I own a 2DS which doesn’t have the 3D functionality. But honestly this isn’t the kind of game that requires 3D to enjoy. In terms of performance, I didn’t run into any major issues, though there was some minor slowdown when I caused a slew of boulders to fall at once. Still, it didn’t get in the way of the actual game play.

There isn’t much in the way of good audio here though. The soundtrack doesn’t have the up tempo, frazzled chip tune theme of the original. It has a mostly forgettable set list, with one or two songs that can even annoy a bit. Some of you may disagree, but honestly I think you’ll enjoy it more without the music playing. The sound effects themselves are fine. You can hear the falling boulders, and explosions perfectly well, and they fit the game as intended.

 

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Boulder Dash is one classic game that is perfectly suited to a portable platform. It’s the kind of game you can attempt to clear a map or two in during a lunch break, or commute. But you can also spend a weekend away, putting in a few hours into going for a high score, or solving puzzles. It’s also just a great game in its own right. This version on the 3DS is a pretty fun, and convenient iteration of the game. It’s probably not going to live up to the lofty heights of the original versions for those who grew up with them. But be that as it may this is (as Metal Jesus Rocks might say) a hidden gem in the 3DS library. It’s addictive. It’s fun. It’s Boulder Dash.

Final Score: 8 out of 10

Holiday gaming gifting for the frugal.

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Man, what a crazy couple of weeks. I’ve been insanely busy with deliveries at my paid gig. Between this, and Thanksgiving week I haven’t had much in the way of *me* time. But I did find a few morsels of time finally this evening, so I’m trying something a little bit different. If you’re like me, the holiday weeks are not only very time-consuming, they’re wallet busting. Not only do you want to get the people closest to you something off of their list, you may want to do a little something for your friends. Or even Pete in accounting. But after getting that Nintendo Switch for your kids, that Gibson guitar your wife has been eyeing, and that new 4K TV for your aging parents, there isn’t much left in the tank.

Fear not! These are some pretty cool gifts you can pick up, that won’t break the bank. At least not too much. Some of these will be games, others trinkets. But hopefully they’ll give you some ideas. Some of these have deals that are ending soon, but I’ve tried to find some that aren’t too expensive at full price either. And some of these I’ve reviewed a while ago, but now can be had for less due to their age. But just because something is older than 6 months doesn’t mean it isn’t fun. It’s still new if the person hasn’t played it.

So let’s have at it!

Digital Games

Digital Downloads can be a great way to save some money, and still give someone in your life an entertaining gift. I do this a lot every year, and I’m sharing that tactic with you. Steam, and GoG have amazing sales every year. As I type this there are two days left to their respective autumn sales, and Steam will likely follow it up with their annual Winter sale. But even some of the console manufacturers have thrown in some discounts. So do look into Nintendo, Sony, and Microsoft’s digital store fronts in case of any promotions they may happen to put up. Some games I recommend:

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Giana Sisters: Twisted Dreams

Anyone who knows me, or has been reading awhile knows I’m a huge fan of this game. It’s one of my favorite titles ever. But even if I weren’t, the quality is obvious. It has wonderful graphics, an amazing soundtrack, and a cool morphing mechanic. It twists you between parallel worlds. One a whimsical dream, the other a horrifying nightmare. But you’ll have to use this to solve puzzles, collect gems, and succeed in general. It’s also got a plethora of secrets, and unlockable modes. It’s a scant $3.59 with it’s expansion on Steam until 11/28. PS4, and Wii U owners can track down the disc version for around $20 on Amazon.

 

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Ultionus: A Tale Of Petty Revenge

This one is a great choice for the friend who loves challenging action games, and shmups. Just know it is inspired by old computer games where movement was more calculated than it was brisk. That said, this one is a fun game for anyone who can get past that caveat, and it’s even better for one who grew up on the ZX Spectrum, Commodore 64, and Amiga. It has great pixel art, a great sense of humor, and a lot of love for Phantis. It’s just shy of $5 on Steam until the sale ends. Then it goes back to the regular low price of $7.

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Undertale

If you have a friend who still hasn’t tried this one out, it’s a meager $5 right now rather than the usual $10. At least on Steam. But even if you spend the full ten dollars, that’s about what you’d spend treating them to lunch at their fast food staple of choice. Undertale is pretty cool too. While I’m not the hardcore fan many people are, I can attest to the fact that it is a fun RPG with some great humor, swerves, and a love of 8-bit computers. It also implements some bullet hell shmup mechanics in a creative way. It also has multiple endings, giving it a good sense of replay value. It’s also on consoles, so you’re not limited to the computer, though you’ll likely pay less for the PC version.

Ikaruga 

You may not realize Treasure’s classic is on Steam, and that like the previous game on the list it’s $5. $10 normally. Here’s the thing. A lot of retro fans obsess over getting the Japanese Dreamcast version or the Nintendo Gamecube release. These can easily exceed $40 for a used copy, and well beyond that if they have their case, and manual inside. If you have a collector friend, who also has a PC, you may want to get this one for them digitally. They can enjoy it legitimately, and you can save a lot of money.

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The entire run of Ultima can be had on GoG fairly cheap. They have their own sale running alongside Valve’s, and have made these games even cheaper. For a mere $3.58 you can get the best of the series via two bundles. Ultima is one of the most important RPG series in the genre. Many of the conventions you see in RPGs, and even some JRPGs were inspired by Richard Garriott’s seminal series. It starts out simple, but eventually gives you a compelling overall story, and an open world to get immersed in. It may not look like The Witcher, but you should probably play these if you love RPGs. And while it might not elicit the same joy cloth maps, and trinkets do being digital, the GoG release means you don’t need to know how to use DOSBox. GoG releases have DOS emulation wrappers built around them, so all you have to do is click *play*. Later Ultimas didn’t have the core elements these did, so you may want to pass. But if you’re still interested, those are also on GoG’s sale. A great gift for the Retro RPG fan in your life.

The Witcher Series

Speaking of The Witcher, the entire series can be found digitally for very affordable prices right now. And with Steam’s winter sale coming up, you can remind yourself to nab them if you miss the current offers. If you didn’t already know this, these games offer vast worlds to explore, tons of missions, and all of the levelling up you could possibly want. CDProjektRed has made a trilogy of excellent RPGs that would please about anybody. These sales aren’t as deep as some of the other games I’m mentioning, but they’re still worth looking into.

Rocket League

Rocket League may not be the newest game anymore, but it’s as fun, and as compelling as ever. Plus with the recent release on Nintendo Switch, and cross-play, there’s never been a better time to check this game out. The PC version is only $10 in this current Steam sale. If you’re uninitiated with it, it’s like a mash-up of Super Mario Strikers, and RC Pro-Am. If RC Pro-Am could jump with hydraulics, and do bicycle kicks. It’s one of the most fun arcade soccer games ever made. Even if your friend doesn’t usually gravitate toward sports games, they’ll probably really enjoy this on whatever platform they have.

Insurgency

This is one modern military shooter worth playing, and the fact that it’s less than $2 during Steam, and Humble Bundle sales makes it even better. It’s a few years old now, but it still has a sizable community, and you can still get into a full game. It eschews just some annoyances other modern military shooters have. No grinding away for guns. No micro-transactions. Here every player gets points to use every round on their layout. Every weapon is available, and attachments, as well as side gear. The catch is you won’t have enough to equip everything so it balances out nicely. Too much fire power you’ll have no protection. Too much protection you’ll be slow, and low on ammo. It also encourages team work, and objectives over kills. Though you’ll still have players who care about kills, ultimately, it doesn’t matter. Also there are no kill cams, and barely any HUDs to speak of. It’s a wonderful blend of Rainbow Six 3’s realistic damage, and movement, with modes popularized by games like Battlefield. If you have a friend looking for something different from the typical Activision or EA annual release, get them this one. If they like it tell them to keep their eyes out for the sequel. If it’s half as good as this one, it should be quite the game indeed.

Guilty Gear XX Accent Core Plus R/Guilty Gear Xrd Revelator

This may not be the latest, and greatest Guilty Gear game around. But it is the definitive version of the XX line. All of the Guilty Gear games have some astonishing animation in them, and a wealth of great characters to choose from. If you get this during the Steam sale, it’s a meager $3, and will give a fighting game fan who missed it, hours upon hours of fun.  If you do want to get that friend Guilty Gear Xrd Revelator instead, being that it’s newer, it will set you back $15. This one is more advanced, looks slicker (Runs on the Unreal Engine), and is also a blast. The fighting system also has refinements over the older series so it doesn’t play exactly the same. But either game makes an excellent gift.

Ys series (Most of it)

Ys Origin, the re-mastered Ys 1&2, Oath In Felghana (Ys III), Ark Of Napishtim (Ys VI), and Ys VII, all have huge discounts, with the oldest games coming in for under $5 in most cases. This is a wonderful series of action RPGs dating back to the NEC PC-8801 computer in Japan. In recent years XSEED, managed to get the re-mastered editions localized, and on Steam. Their tireless work is your gain, as these titles are worth every penny. If you have a friend who loves JRPGs, and hasn’t played this series, all of these are great options, though I may start them with Ys Origin. It’s a prequel that kicks everything off, and explains a lot of back story the original games only touched on.

Cities Skylines

If you have a friend who can’t get enough of old school management games, and they’ve blown through Civilization 5, Sim City 4, and the Tropico series like a hot knife through butter, they’ll probably dig this one. And with the current sale price of $7.49 it’s a steal. I recently watched my buddy Xonticus stream it for Extra Life. It’s easily as deep as any Sim City title, and it has a lot of its own cool little details, and world animations.

 

Physical Games

You can often times find pleasant surprises in the used, and clearance bins at traditional retailers. Here are some really good ones I’ve found over the past year. Of course your mileage may vary as stock, and prices change. But that said, keep an eye out anyway. You may just find one of these.

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Axiom Verge PC Game Trust Steel Book Edition (And other games in this format.)

Game Trust is a label GameStop created for some exclusive physical indie game releases. They partnered with indiebox to produce a few special editions of some of these games. For whatever reason, the company decided to put these titles on clearance. All of these are worth picking up if you see them in your local GameStop. Axiom Verge is probably the best of them. But they also did Steel Books for Guacamelee, Rogue Legacy, Punch Club, Nuclear Throne, Chariot, Thomas Was Alone, Stories: The Path Of Destinies, Awesomenauts, and Jotun. These editions not only include the digital key for Steam, but a physical disc with the game on it, as well as the game’s particular soundtrack album on a studio CD. The cases are made of aluminum, and are a sight to behold. I only paid about $5 for my copies of Axiom Verge, and Rogue Legacy. Hit up your local store’s clearance bins. You just might get lucky.

Bloodborne, The Last Of Us Remastered (Best Buy)

While I was out shopping for Christmas gifts, I noticed two pretty good games, are now at a budget price point. And even cheaper for the week of Cyber Monday this year at Best Buy. Bloodborne, and The Last Of Us on PS4, are only $20. But with this year’s sale, you can shave off another $5. If you have a pal with a PS4 who hasn’t picked up either of them, it’s a pretty good deal.

A plethora of PS4 Deals on Newegg.

I generally go to Newegg for parts. But a quick glance at their Cyber Monday deals tells me, to tell you, to go look at their store for PS4 game deals. A lot of games are ridiculously cheap.  Doom (2016), Dishonored 2, Ratchet & Clank, and Until Dawn are $15. Not bad at all for those on your list with a PS4.

“What if my friends have an XBOX One?”

Microsoft’s store has a TON of XB1 stuff at cutthroat prices. Injustice 2, Super Lucky’s Tale, Gears Of War 4, Fallout 4 (Standard), Prey, Watch Dogs 2 all were severed down to $20. Dishonored 2 is $12.

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Gaming Tchotchkes 

Sometimes you may go through a thousand awesome bargains, but realize your friend probably won’t be into any of them, because they’re not in their genre of choice. Or because they have them already. Or they’re on a platform they don’t own. Not to worry! You can still find something affordable, and fun to accent their favorite hobby in a different way.

Pint Glasses.

Maybe they drink beer. Maybe they drink soda. Maybe they only stick to water. Whatever the case, when you’re playing through a 140 hour RPG, mastering a fighting game character, or just enjoying some Pac-Man here are some great, stylish glasses to gulp down a beverage while doing so.

Obviously you can get some decent game-themed glasses at GameStop or Think Geek as they’re the same company. Often times if you catch a closeout you can get a pretty cool Pokémon, Zelda, Mario, or Pac-Man glass for a few bucks. And who doesn’t like to jazz up their glassware with a nice print. But you have some other options too. I’ve had some luck at Spencer’s Gifts. Last year I got my co-workers some Nintendo themed glassware, but also one in particular an excellent Cyberdemon glass from Doom.

Sometimes you can even find them in an unexpected place. Wandering through a Kohl’s I’ve even found a few Pac-Man glasses. But also don’t discount the idea of helping out one of your favorite internet personalities. As most readers know I’m a big fan of Classic Game Room. As luck would have it, the show has a wealth of show themed Beer Steins, Pint Glasses, and Coffee mugs along with the usual things you might expect. Some of them may even go on sale before the holidays arrive.

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T-Shirts, and Discs

Continuing on from that, if there is a game focused blog, or YouTube show your friend or relative follows, see if it has any merchandise. Many of them do put out DVD’s Blu Ray’s, and T-Shirts. Purchasing one of them not only gets your pal an awesome piece of swag, but supports a small biz, or labor of love in the process. Plus you know that nobody else thought to give the person an awesome Heyzoos The Coked-Up Chicken Stein. I know the focus here was to stay affordable, but some of these items are worth the extra money if you can get a few other people to go in on it with you. Pat Contri’s NES Guide Book isn’t cheap. But it’s also something one would definitely want to go with their game collection.

Individual Artists

A ton of really talented artists out there make some great gaming themed art. Like the YouTubers, and bloggers above a lot of the merchandise is similar. But when you get a print from Tom Ryan’s Studio, for example you’re getting quality. There are also a few great shops you can get stuff featuring independent artists work on. NeatoShop, and Teepublic have some terrific prints you can get from these artists, and they often have sales. Neatoshop’s print quality is a bit better, though Teepublic has a wider range of artists. In either case, you can get some memorable prints that won’t break the bank.

Action figures, and other knickknacks 

I’m not talking about the stuff from NECA that costs $30 (Though that Atari 2600 Texas Chainsaw Massacre Leather Face figure is pretty bitching). But hit up those clearance aisles, and you may be surprised with some cheap, but cool finds. Does your friend dig Funko’s POP vinyls? Often times some nice game themed ones will be closed out to make way for new ones. Why not get that co-worker a DOOM guy for a few bucks that they don’t already have? Another great option are the World Of Nintendo 6 inch figures from Jakks Pacific. These usually sell for $10 or less, and dress up any Nintendo fan’s shelf, desk, or cubicle nicely. And of course, The Amiibo figurines are another nice gesture, as the details on them are great. Even if they aren’t going to use them with a Wii U, 3DS, or Switch game.

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Retro

Of course if they’re into collecting old games, we instantly think of $170 copies of Mega Man 7 or $1,000 copies of Little Samson. But there are still a lot of great bargains on old games out there. I won’t list a ton of examples as I’m running long. But things like MagMax, Abadox, or Blaster Master on the NES can all be had for a few dollars. And these are really fun games that not everybody has. You just have to do some research to find some of these titles, and of course figure out if the person you’d give them to already has them.

Hopefully this has given someone out there with a shoestring budget some ideas. You can really find some good stuff out there without maxing out your card, or depleting your accounts. Obviously presents aren’t the focal point of the holidays. Appreciating those in your life, and helping those you can afford to should be. But we all have those people we want to do something nice for in our hobby. So look into these deals while they’re up for the next day or so. I apologize in getting to this so late, but such is the way of a busy week.

Super Double Dragon Review

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Every so often a series will take a different direction, and as a result it will get a lot of flack for it. Sometimes this can seem justified, being so different it may as well be something else entirely. In these cases sometimes that may be a creative decision, or it may be a business decision. In the world of games, sometimes it may even be technical as new hardware isn’t necessarily built off of the previous standard. But sometimes these changes aren’t all bad. In the case of Super Double Dragon we have a mixed bag of changes.

PROS: Countering system. Soundtrack. Animations. Fun.

CONS: Slower movement. Sluggish platforming. Missing characters. Nonexistent story.

CHARGE: The meter comes in handier than you think.

Super Double Dragon was released in 1992 Stateside ahead of the Japanese version. As with the NES versions of the previous three Double Dragon games, Tradewest would publish the game in North America. You’ll find upon popping the game into your Super NES, and turning it on that there is nothing in the way of options. You’re given a single player option, and two player option with or without friendly fire. That’s it. Unless you count choosing stereo or monaural music. No options. No difficulty settings. Nothing.

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Starting the game doesn’t even set the pace with a cinema screen or an animation the way the older entries did. No Marion getting punched in the ribs, or getting killed by Black Shadow Warriors. No old lady sending you around the globe. You’re just going to start the game. Upon starting the game, you’ll find things do look a cut above the NES games as you’d expect. However your characters don’t move as briskly as they did in the NES Trilogy, or the arcade games they were based upon. Super Double Dragon does feel a bit slower than what you may be used to.

And the other major issue you’ll often hear brought up is that not every member of the Black Shadow Warriors makes an appearance here. Linda, who is basically the Evil-Lyn to the Shadow Boss’ Skeletor is notably absent, as is he. Also missing are major baddies like Burnov, and fan favorite henchman Abobo. But there are a number of fresh faces joining the Williams, and Ropers as they come out of the woodwork to kick your ass.

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This is where things start to improve. The soundtrack is definitely one of the strongest points in the game. While you’re not going to hold the melodies in the same regard as the first game, they are all quite good. All of the tracks make full use of the Super Nintendo’s sound chip, and you’ll hear a lot of that familiar orchestrated sound. The bass in many of the songs really accent things with some funk-inspired licks.

The sound effects are pretty good too with the crashes, thuds, and cries of pain. Though often times bad guys will sound like they’re vomiting when they finally go down for the count. It does a great job of enhancing the action. The action, while at a slower pace is pretty good as far as beat ’em ups go. New to the series is a new counter system. So in addition to the punch, and kick button you get a jump button, and a block button. If you time your button presses right, the block button will let you do reversals, and counter into combos. You can catch a fist, then launch a flurry of elbows into your attacker’s face, and send them flying.

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Of course being a Double Dragon game, you can also grab people, throw them into each other, or pits. There is even a charge attack you can use by holding down the right or left shoulder button. On the HUD it will show this grow the longer you hold it down. You can press the punch or kick during this process to do a powered up attack that does a lot of damage. Unfortunately a lot of these additions come at a cost. Unlike the older games, you can’t climb on people after you’ve knocked them down to slam their heads into the pavement, or punch them to death. These guys will be getting up again to come after you. But there are also a wealth of weapons that can be picked up again. Oil drums, Bo staffs, bats, nunchaku, and boulders are some of the more common ones you’ll find.

But again, changes bring good along with the bad. While you won’t be seeing certain enemies, some of the newer bad guys are pretty nuts. There’s an obese clown who has a flaming spin attack that is reminiscent of Blanka’s roll in Street Fighter II. There are guys in suits that give the game an almost Scarface flair. There’s even a guy wearing a pleather trench coat with Magnum P.I. mustache, and shades. Many of the enemy designs are still decidedly late 80’s even though this is a 1992 release. So it still manages to feel like part of the series even though so many elements feel like a departure from the norm.

 

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The stages aren’t quite as exotic as they were in the second or third game. You’re not going to fight any evil doppelgänger, modern magic warlords, or ancient Egyptians. Things feel a bit more grounded like the original game did. And by original I mean the arcade version. Stages nearly run into each other. Nearly. You’ll still have a brief cut between them, but you won’t have those entrance title cards like in the NES games either. And you’ll have bad guys swarming you this time out.  You’ll start out in what appears to be a Vegas strip fighting in front of casinos. But after making your way through one such casino, you’ll fight through an airport, city streets, the top of a moving truck, rooftops, a secret base, and an evil lair. There isn’t much of that tricky, sluggish platforming here either, although there is one pesky section near the end.

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The Japanese version (called Return Of Double Dragon) does address some of the shortcomings. The songs are all arranged to play on different levels than they do in Super Double Dragon, and it has an options menu. So you’ll be able to choose a difficulty setting, as well as the number of continues allowed. It doesn’t do much to resolve the lack of a story though. Which is a weird complaint to have considering how little of a story was in previous games. But that said, the first two games had a simple, if over the top storyline. This one has basically nothing. You’ll see the final boss without even realizing that they’re the final boss. When you manage to finally take him out, the game just abruptly ends. Things go to black, and you’ll be rewarded with a brief paragraph telling you that the Lee brothers disappear after finishing off the Black Shadow Warriors. Then the credits roll. It isn’t much of a spoiler because there isn’t any real story to spoil.

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Despite the issues, this is one of the best Double Dragon games you can find. Arguably the NES version of the second game could be considered the best one for its variety, and expanded story context. Or the first one for kick starting the series, and getting the spotlight on the beat ’em up genre. But the good parts that are here, are quite fun. In fact, I have an absolute blast playing through it every time I revisit it. The music is great, the animations are terrific, and the added mechanics keep things from getting monotonous. As great as Final Fight, Turtles In Time, and other beat ’em ups on the Super Nintendo are, a lot of the more generic ones can boil down to trapping bad guys off-screen. Then punching them in groups until you can move forward. Those games may have larger sprites, with more details, but this still looks pretty good. The new features set it apart, and make it worth looking into. It really can be a lot of fun.

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Really if this had more cinema screens, Abobo, Linda, and a faster walk speed, there wouldn’t be much to complain about. And according to an interview on a Double Dragon fan site, some of these things may have been included. But the game had a locked down release date, and so things had to be cut. As such, this is why some folks may consider this one merely average. Personally, I think it’s one of the more underrated games in the series. It isn’t one of the cheaper Game Paks on the system these days, but is still worth looking into if you enjoy a good beat ’em up. If you can find the Japanese version, you’ll get a couple of extra perks to boot. If you want a vintage game that will bring back the feelings of your favorite classic B action movies, pick this one up.

Final Score: 8 out of 10

Pac-Attack Review

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Back at RetroWorld Expo I managed to snag up a number of Super NES, Atari 2600, and NES games for the collection. Among the mix of games was a Pac-Man game that I never saw once when it was new. Of course I grew up playing Pac-Man, Ms. Pac-Man, Jr. Pac-Man, and Super Pac-Man during visits to the arcade as a little kid. The earliest games have been on pretty much everything. But by the early 90’s, Namco did try to put the character in some other genres. Pac-Man 2 was noted for blending puzzle elements with point, and click elements. Years later, the Pac-Man World series would put the yellow icon in platformers. But there in my pile was Pac-Attack, a game I heard about, but never experienced. Until now.

PROS: An excellent combination of block dropping, and route planning.

CONS: Difficulty settings can be manipulated to boost your score.

PASSWORDS: Mercifully short.

Released in 1993, Pac-Attack is actually a retooled version of one of Namco’s other games, Cosmo Gang; The Puzzle. The original game was released a year prior, exclusively to the Japanese market. So essentially what we end up with is the same game with all new sprites, and backgrounds. But don’t assume that Namco swapped out characters to dupe the rest of the world into buying a mediocre game. Pac-Attack is actually, a lot of fun, and probably would have done exceptionally well as an arcade machine too.

But this was not to be. That said, Namco did bring it over to the Super NES, Sega Genesis, and Sega Game Gear. Where a lot of us likely missed it since we were obsessed with home ports of Street Fighter II, Mortal Kombat,  or Sonic The Hedgehog, Super Mario World, or any other high-profile game of the time. But if you did have this one back in the day, you had a treat on your hands. And if you didn’t, but love discovering oldies you missed out on, you’ll probably want to read on.

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So what do you do in Pac-Attack? At a first glance, you’d swear it was just another Tetris clone. The idea is of course to clear lines for points. However, that isn’t the main goal. The blocks drop down in similar fashion, but you’ll find they aren’t arranged in Tetris shapes. They’re in different formations, and they’re composed of bricks, and ghosts. Your initial instinct might be to group all of the ghosts together, to create some super ghost rectangles. Like the blocks in Super Puzzle Fighter II Turbo.

But this isn’t what you do at all. Eventually, you’ll get a Pac-Man block who of course, eats ghosts. But he will always travel whatever direction he faces. So you don’t want to group all of the ghosts together, as he won’t eat all of them this way. So you’ll actually want to create pathways with the ghosts, while simultaneously trying to create lines with the brick pieces that fall.

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The results are an addictive, and captivating puzzle game that you can easily sink hours into playing. Not only does the main objective of the game create an engrossing experience, eating ghosts fills a meter. When the meter gets filled, the fairy from Pac-Land shows up to clear up to eight rows worth of ghosts. This causes the blocks above them to fall, and if they create whole rows, you’ll get a huge point bonus.

But like any good arcade game, this one eases you in. In the early goings, the blocks will fall slowly. This allows you plenty of time to arrange the pieces how you want. The first few rounds you’ll get your rows of ghosts set up nicely. You’ll create rows of blocks pretty easily too. However, before long, the blocks will fall faster, and faster, until you can’t line things up anymore. Then like Tetris, things will stack to the top, and the game will end.

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As I said though, it’s executed so well, you can spend an entire day just trying to get your best possible score. But it doesn’t end there. Because Pac-Attack also has a second puzzle mode. This time there are 100 puzzles, each giving you only five attempts to have Pac-Man clear the board of ghosts. As with the main mode, the puzzles start out simple enough. But they quickly start throwing in some complexity. By around the tenth puzzle you’ll have to start predicting chain reactions at an almost Rube Goldberg level. Not to the degree of dominoes landing on dials just so, but there is a complexity there.

Fortunately you don’t have to solve all 100 puzzles in a single sitting. You do get to retry every time you fail, but you’ll also get a three character password. So it’s pretty easy to continue where you left off.  The one complaint I have with the game is that you start out with a bunch of points in advance should you choose to start the main mode on a higher difficulty setting. If you’re not the only one playing the game, this makes it easy to be cheap as you can get your name on the scoreboard just by doing so. Starting at zero, and listing the difficulty would have been a better solution for competitive roommates.

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But thankfully, this is mitigated with the inclusion of a versus mode. This is a two-player variation of the main game, where doing well will make things tougher for the other player, and vice-versa. A mechanic used in many head-to-head puzzle games, but it works well here. And this mode, like the main mode, is a lot of fun. Battles usually go quickly, but they’re a blast. Consider breaking out Pac-Attack when entertaining guests who come over for a party.

Overall, I’d say even if puzzle games aren’t your first choice when adding a title to your collection to consider this one. Pac-Attack is excellent. The base game may have origins in a different title, but Pac-Man almost seems born for it. It may not be as iconic as the maze games Pac-Man popularized. Nor as remembered as the third-person platformers he’s starred in since the original PlayStation was king of the hill. But Pac-Attack is easily one of the more attractive puzzle games to put in your rotation. And if you don’t have an old Super NES, Genesis, or Game Gear knocking around, it was in the Namco Museum compilation for the original Xbox, Gamecube, and PlayStation 2.

Final Score: 8 out of 10

Retro World Expo 2017 Recap

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Now in its third year, RetroWorld Expo has slowly built up momentum over its humble beginnings. While it still isn’t the size of something like one of the PAX shows, it has made quite the impressive successes over the first two iterations. The biggest change this year was the move from the Oakdale center in Wallingford, CT to the Hartford Convention Center in Hartford, CT. Due to this, the show was able to increase the floor space, and use conference rooms for panels.

Getting into the show was very smooth, and easy. I didn’t have to go through two or three different lines to get in. I simply showed my ticket receipt to the volunteer at the booth, got my wristband, and got in. Of course, I would hinder myself a little bit by not gassing up the car before making the drive. (More on that later.)

 

Upon walking onto the floor, I saw a few familiar faces as I took a quick gander at some of the vendors’ booths.  One of whom was Tom Ryan. I’ve talked about him in the past, as he does phenomenal artwork. A couple of years ago I got an awesome Thundercats print from him. This year he had an amazing Masters Of The Universe print! It features a very detailed Castle Grayskull, while a Darth Vader-esque Skeletor appears in the background. In the foreground there’s a really great silhouette of He-Man with the Power Sword. It’s awesome. It looks even better in person.

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After catching up with a few people I headed upstairs, as “Pixel” Dan Eardley was back again, and I wanted to get into his panel, as they’ve always been entertaining. This year didn’t disappoint, as he talked a bit about some upcoming crossovers. I can’t really go into too much detail about them as I don’t want to spoil anything for anybody. Suffice it to say, you’ll be pretty impressed with the first of these. After showcasing it early to those of us in the panel, he was also kind enough to show off a small home video clip that was quite heartwarming.

After this, he showed off some teaser footage with The Gaming Historian, and Eric Lappe of Let’s Get. There will be a few new episodes of From Plastic To Pixels coming down the pike. This is a series that focuses on showing off video games based on toy lines. It’s a fun show because it goes beyond a typical Let’s Play show by bringing in some of toy, and game knowledge. If you haven’t seen it yet, check it out. The panel closed out with a short Q & A segment with attendees. Some of the questions revolved around the upcoming episodes, that I don’t want to spoil. But a few questions were asked about some vintage toys, and games.

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I was a guest on Big Bucks Entertainment’s Super Millionaire. This is a company that does covers of the Game Shows you likely grew up watching. They did two of them throughout the course of the show. One being the update of Who Wants To Be A Millionaire, and the other being Press Your Luck.  To get on the show, the company put up question challenges on its Facebook group. Leading up to the show, I had taken a shot in the dark, and answered a question. Well, it turns out I was right, and was put into the pool of potential guests.

So I showed up with my buddy Jordan as my lifeline. We were given a rundown of the game rules, and stage procedures. There were three of us who made it on. One of whom turned out to be a member of Super Retro Throwback Reviews. They had their own booth nearby. One of the judges turned out to be one of my good friends Russ Lyman, who was also in a panel later on in the show. He has a swell YouTube show where he combines VLOGs, DIY repair, gaming into one entertaining channel. He’s the one who got this snapshot of me on stage! He also brought his custom car to the show for everyone to see. None of us got very far into the game. Of the three I actually did the worst. I got all of the questions up to the first tier nicely. But upon reaching that first checkpoint I got the question wrong. I didn’t want to waste my lifelines. In hindsight I probably should have. But it was still a very fun experience.

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But it didn’t end there because they kept the show going with audience members. Most of them didn’t fare much better than those of us who played initially. My lifeline got to go on, and had to use all of the lifelines on the first three questions. None of which covered game knowledge. (Thankfully when he called me up, I guessed the question right.) But after he lost, there was an attendee that came within inches of winning the entire game. Unfortunately the Judges were wrong about the voice actor who played Sinistar (It was John Doremus), and he went with their guess. Nevertheless, as I said before it was a lot of fun, and the quality of the set props was pretty good. It made for a great facsimile, and even the Press Your Luck set was pretty awesome.

I got in a little bit of shopping with a couple of friends after that. We found one husband & wife run vendor booth with a ton of vintage Atari games in addition to the NES, Master System, Genesis, and Super NES games on display. Many of them were boxed, and complete! I found a complete copy of Fatal Run which is one of the late life 2600 releases. There was also a complete copy of Kung Fu Master my friend Jordan picked up. There was also a rarely seen complete copy of Red Label Space Invaders. These were just some of the 2600 highlights. There were a ton of great games for all of the platforms, but the 2600 selection was unreal.

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I found an old 7800 Alien Brigade Ad from an outfit called Glossed Over. They find vintage ads in great quality, and preserve them in laminate. They had a ton of memorable Nintendo, and Sega print ads. But there’s something special about the old Atari game ads. A few tables from where I found Fatal Run, I finally procured a copy of Tapper for the 2600! Up until the convention I had only ever seen it once before, so I picked it up on the spot.

But there wasn’t a ton of time left to keep shopping, the RetroWorld Expo brought back the auction from last year. Hosted by TV’s Travis Landry, the auction went on for three hours. I saw some of the items before they went up, and most of those seemed to be in decent shape. There was a really nice Commodore 64 set up among the items that included a Bread bin NTSC Commodore 64 model, a First-party joystick, a 1541 Disk Drive, and it had the box, and manuals. The box looked beat up, but everything else looked pristine.

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So I sat through the auction with a few friends, and of course I didn’t win the C64 set up. After it got beyond the aftermarket value, I had to give up. But it kept climbing. In fact many items got spectacularly high. Not as crazy as last year’s auction. But still pretty high. There was a Nintendo World Championships cartridge that nobody bid on because the opening bid was astronomical. It was nice to see one in person though! Some of the highlights for me were the bidding war that broke out over a Little Samson cartridge, which ended around $800. (Which is oddly enough a steal considering it goes for over $1,000 in many cases.) As well as the fervor over a really nice Sega Sonic store display sign, and the fact there were TWO copies of Mega Turrican up for grabs. Those were the other two items I took a shot on, but lost both.

Some other items that went up included a few lots. One was a box of NES common games. Another one was a bunch of Master System games. Beyond that, a pretty nice Atari 5200 bundle, and a copy of Power Strike on the Master System. I’m sure there are a bunch of other items I’m forgetting. It was still pretty exciting though. It’s a shame not many toy collectors were on hand, because there were a bunch of figures, and busts that went for well below what you’d typically expect to pay.  A couple of NES Classic Minis went for auction too, and went for a bunch of money. With the announcement that they’re going to be re-released again at retail, this kind of surprised me. Still, it was nice seeing some of this stuff. Like the Nintendo branded retail case I still remember seeing in Bradlees back in the day.

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I spent some more time on the floor, I got in a few rounds of Missile Command, and Street Fighter II in the arcade. I also found my buddy Bijhan had a booth where he let me have a complete boxed copy of Gunship for MS-DOS. My friend Jordan also hooked me up with a Shadow Warrior 2 scroll, and bag. As the sales floor started to close up for the night, I managed to find a copy of Pac-Attack for the Super NES. There was another after party this year, but I had to skip it due to the low amount of gas in the car. Since I commuted to the show, I wanted to make sure I got fuel before the stations might have closed. A few people were kind enough to point me to a couple of options. I managed to get to one, gas up, and get back to town.

Day two I went back to Hartford, for the rest of the show. I got there a little bit early, and I bumped into Pat “The NES Punk” Contri walking the floor. Just as last year, he was very kind, and cordial. I politely asked him if he had another copy of his NES Guide book. He took me to his booth to get one, and on the way over I told him where I’d found my deals the day before. He thanked me for buying a copy, I thanked him for his time, and let him get back to his game hunting. After that, I ran into my friends Chris, and Brian who had a small vendor booth for the weekend. Somehow I’d missed it the first day. They had a few coveted items, but I ended up getting some deals on some slightly less common games. I found RoboWarrior for the NES, and Desert Strike for the Super NES for a pittance. And it wasn’t just because I’m friends with them, they gave anyone who came by, bundle pricing if they bought multiple items. It’s part of why they do pretty well for themselves at events, and meets. I also got to catch up with Noah, and Paul from Retro Gaming Arts, and Rax The Great.

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There was another booth I can’t remember the name of, but the business was another really nice group of people. They had noticed all of the stuff I was carrying along with my camera, and offered a bag before I even started shopping. And when I did peruse their racks not only did I find a Joe & Mac cartridge for the Super NES, at a really good price (The first one, not the obscure sequel), it came in a protective plastic box. In fact every loose cartridge they sold did, and they were in excellent condition.

After this though, I went back up for several panels. The first one was the RFGeneration Collectorcast Reunion show. Bil McGee, Duke, and Rich Franklin did a live podcast where they talked about collecting tips. Budgeting for items at conventions. Networking, and making friends. Helping those friends find things they need. As well as reminiscing about road stories, and times where they had to go into some strange, or even scary places to find those coveted titles. All of which resulted in a lot of funny moments. Bil McGee does a lot of behind the scenes planning of RetroWorld every year so there was some time spent on what is involved in the process. It was a really entertaining, and informative panel overall. Plus their site is a pretty good source of information for collecting games.

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Especially their databases. At the end of the panel there was a short Q&A session. Some people asked about some of the topics discussed. I asked them to pair a beer with their favorite classic game. Duke didn’t drink so his answer was soda, as in many old games there were billboards in levels advertising fictional ones. Rich, paired stout with Tempest (which is an excellent choice.) Bil loved the question, and gave several examples that I can’t remember. But one that did stand out was drinking Lord Hobo Boom Sauce, or Consolation prize for any game that had shotguns. Because this would reference the cult movie Hobo with a shotgun. One can’t argue with that logic, although the audience erupted into laughter when Duke said he wouldn’t drink from anything called Lord Hobo.

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The next panel was The Gaming Historian panel. This year, Norman Caruso went with a similar format to the panel as he did last year. But this year he went with a topic that wasn’t child friendly. To which he warned the parents in the audience who promptly took their kids out. He went over a major Rock star scandal from several years ago, and cleared up a lot of the misconceptions about it. He also told us about an upcoming episode of The Gaming Historian, which like the Pixel Dan panel, I can’t really talk about here, as I don’t want to spoil episodes. All I can say about it, is that it’s going to be longer than most of his usual episodes are. He rounded out the show with a quick Q&A where most of the questions centered around the subject matter of the panel. But he was also asked about what happened to his episode about Nintendo’s purchase of the Mariners.

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Major League Baseball was immediately livid about it, and actually sent him a cease, and desist letter. So he tried to get into contact with them to iron things out. One representative liked the episode, and considered buying the episode. But only if things were cleared with Nintendo. Nintendo was fine with the episode. But when he went back to Major League Baseball, they ultimately decided they weren’t going to make any deals, and demanded the episode stay pulled. MLB is notorious for going after people, and fining them for seemingly innocuous things. In the 80’s they often sued people for taping games to a VHS tape to be viewed when they got home from work. All because they were that afraid, someone would try to sell the taped game. So as the potential debts piled up, Norman had to pull the episode.

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The panel ended with another Gaming Historian Jeopardy match. This year’s contestants did battle for a free Gaming Historian T-Shirt. Most of the questions were new, though there were a few repeats from last year. At first one of the contestants was running away with it, but before long all three were in the running. When Final Jeopardy hit though, two contestants gave Celebrity Jeopardy SNL Skit-esque answers, allowing the victor to claim the prize.

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After the panel ended The Game Chasers panel started, and they invited Norman to stick around for it. It was a really fun panel because it felt like a really good podcast. The banter was really good, and it led to a lot of hilarious road stories. One of the stories was about a debate over what really constitutes slippin’. Another was an argument Jay had with a cast member about what the official credentials for guacamole are. One moment that stuck out was when Norm told Jay about how great The Golden Girls is, and Jay thought he was being set up. But the audience reassured him it’s a timeless show. There were of course a few gross out stories that wouldn’t make the show. But overall it was a lot of laughter, and a lot of fun.

After that panel came the Connecticut Local YouTubers panel. This one featured my buddy Russ Lyman, Culture Dog, Miketendo, and Retroware TV’s own John Delia. After giving an overview of what each of them covers, they opened things up for questions. There was a lot of good advice in the panel, trying to know your audience.  How to discern constructive criticism from noise. Showing appreciation for those who appreciate you. I got to ask John about his experience with getting The Video Game Years on Amazon. He told us that the way the payments from Amazon work, is much better than the way it worked on YouTube. In a couple of months the show made more than it did on YouTube. This also led into the topic of finding new audiences. Because he found a lot of people on Amazon like to binge watch more than they do on YouTube. So a whole new group of people discovered it, and watched it.

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Some of the challenges he ran into had a lot to do with closed captioning. Amazon requires every show creators put up include the feature. So getting the show on the service took hundreds of hours of added work. Once they got the captioning done, the show got rejected again because of the static images. So they had to edit out some of the static logos to get it ready. When it finally did get submitted in the right state, they still had to call Amazon, and explain everything they just went through. The company then looked, said “You’re right”, and launched it, where it has been a success.

Some of the other attendees then asked the panel if they would just move to Amazon, and the answers were no, because of the different groups who watch or listen. Culture Dog, and Miketendo brought up the importance of one’s authentic self. People can tell when you stray from it. Russ mentioned that even if you do a bunch of different content, there should be something that ties them together. As an example he noted how much of his Do It Yourself content references gaming. That means a few of the viewers who come to the channel for game stuff might check out some of the DIY episodes. Everyone on the panel talked about doing YouTube shows out of the love of the hobby over coming out of the gate looking to be an overnight success. For a variety of reasons.

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After that wrapped up,  Joe Granato returned from last year’s convention with a major update on his NES Maker, and Mystic Searches, projects. He briefly showed off a trailer for his New 8-Bit Heroes documentary, and then jumped into the updates. He started out that process by explaining how the project started out. He, and his team found his old childhood ideas for an NES game, and decided to make that dream a reality. What they found in the process was just how complicated MOS 6502 assembly coding truly was, and after a short time found the project was going to take a very long time. So in the process they ended up coding their own editor to deal with mapping, objects, characters, and other assets.

So while using the tool to get the game made, they found potential in selling the editor as a standalone product when it’s completed. This will let people make their own NES games, and flash them to an actual NES Game Pak. Joe did concede there are some limits in it, as it was made to cater to RPG, and Adventure genres. But that people have demonstrated other genres can be done with it, though you may need to take up coding for some of that.

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He also showed off some more of Mystic Searches, and the progress on it. The over world appears to be finished, and everything looks pretty tight. They’re shooting to get it out by early next year, and the three versions of the Game Pak were shown again this year. He also noted they’re also looking for a Steam release, and they’re in the process of getting a Nintendo Switch license. There aren’t any planned ports for other vintage platforms like The Commodore 64, Super Nintendo, or Atari platforms. Hopefully the final game, and utility turn out well. It is pretty apparent a lot of love has gone into making it thus far. There were even some real world locations referenced in the game’s over world. But keep an eye on this one. Mystic Searches, and NES Maker could be quite the homebrew titles when they come out.

I finished out the day by heading back down to do  some more hunting for the last hour or so. I stopped by Bijhan’s booth again, and he let me have a MOC Smash Mario Amiibo. Which was super cool of him. I was also a million times grateful to Norman Caruso. I stopped by his booth to pick up his Gaming Historian Blu Ray, and thank him for coming to the convention again. Unbeknownst to me at the time, I left my phone there like an idiot. I bumped into some of my pals in The Best Spuds, and played some WWF No Mercy before leaving the show. I couldn’t find my phone, but of course the convention center was closing up. So all I could do was quickly check the Lost, and Found before leaving. Of course the phone wasn’t there. Well when I got home, I found a message from my friend Antoinette in our trade group. Norman had found my phone, and asked around to see if anybody knew who owned it. She recognized it as mine, and tagged me. I’m super thankful to the both of them, as I’m not quite ready to go get a new one just yet.

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That’s one of the best things this convention showcased to me this year. The wonderful sense of community here. People from all backgrounds coming together over a love of classic gaming. Every year I get to meet new people, and go to events. Even if you don’t see anything to buy, and you aren’t interested in the panels, there are tons of arcade games to play. There are a lot of  console, and computer games to play. There were even a host of tournaments hosted by my buddy Aldo this year. Including a big Overwatch tournament, Super Street Fighter II, Super Smash Bros. Wii U, and Mario Kart 64 among others.

They even had a couple of high-profile Cosplayers Midge Scully, and Maya Gagne there. I didn’t get a chance to see them, but they were there. Some other guests I didn’t get to see were Wood Hawker, and RGT85. Also Daniel Pesina came back with John Parrish this time. I also unfortunately didn’t get a chance to see them. If you’re not familiar with them, they were two of the motion capture actors in the earliest Mortal Kombat games. If you get the chance to see them you should.  Hopefully everyone returns next year, and I can rectify missing some of them.

Honestly as small as RetroWorld Expo is compared to larger conventions, it still has so much going on it’s impossible to see it all. Really, the only nitpick I really had this year, was the gap of time between the first night’s shutdown, and the after party I missed due to my own incompetence. Mainly because it breaks up the flow. There’s an hour-long window of nothing to do. I feel like if they could have either started the after party right away, or had a small panel to fill that gap problem

That said some of the stuff in the after party would have been fun. There was a drink, and draw event, one room had Culture Dog playing movies on LaserDisc, and then there was another spot for club music, and mingling. Again, in the grand scheme of things a very minor nitpick, and due to my own ineptitude didn’t matter anyway. The good vastly outweighed the bad this year. A part of me already can’t wait to see what they do next year.

Fighter’s History Review

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It’s been said many times that imitation is the sincerest form of flattery. While there is some truth to that old adage, sometimes it isn’t the motivation. In video games a popular idea being copied is nothing new. But sometimes a copied idea will still go in a different direction, and become transformative. Often times this has gone on to create genres. Street Fighter II was one game that had its idea taken, and tweaked time, and time again. Many times, good things came out of this. Mortal Kombat is an obvious example. But there were a number of great fighting games from SNK. World Heroes, Fatal Fury, Art Of Fighting, Samurai Shodown, and King Of Fighters. To name a few.

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But one could also argue Street Fighter built from the basics early karate games like Karate Champ, and World Karate Championship (Known as International Karate in Europe). The point is, that a lot of great games came out of experimenting with Street Fighter II’s rules. Two characters go one on one, until time runs out, or one player knocks the other unconscious. First to do it twice wins. Some did a lot of new things with that setup. Data East on the other hand, did not.

PROS: Graphics. Sound. Play control.

CONS: Not much to stand out from other games in the genre.

CLONES: Ryu, Chun Li, and Zangief doppelgänger fighters unite!

Fighter’s History is one of the more interesting video game clones in history. Because of just how close to Street Fighter II it truly is. The backgrounds may look different, and the soundtrack may be different. But that’s about it.  Nearly everything else in the game is almost identical to Street Fighter II. A couple of the characters are even a stone’s throw from being indiscernible from their Capcom counterparts.

In fact Capcom took Data East to court over the game’s similarities.  Which were acknowledged in the case. But Capcom would eventually lose on the grounds that the core tenants are those of the fighting genre, more so than those of Street Fighter II exclusively. Still, it was an interesting case that I’m sure one with a law degree would be much better adept at writing about.

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Anyway, the game was first released to arcades in 1993, and a year later to the Super NES. Again, the concept is the same as Street Fighter II. Nine fighters enter a tournament to see who will be crowned the best. So you’ll choose your fighter, and go into two out of three round match ups, and hopefully win your way to the top. Once you defeat the other eight characters, you’ll go on to face bosses who are behind the tournament. In Street Fighter games that usually means a mysterious dictator running Shadowloo or some other criminal empire. In King Of Fighters it’s many times Geese Howard. In Mortal Kombat it’s usually a demonic force led by Shao Khan or some other evil bad guy. In this game the mysterious K is Karnov. Yep! The fire-breathing guy with the beer belly you took on an action platforming adventure, or beat up in Bad Dudes is the boss. But before you fight him, you have to beat up a generic clown. A clown so generic, he’s just called Clown. With the other borderline infringement characters here, you’d think they would have attempted Not Joker, or Not Ronald McDonald. But no, you just beat up a clown.

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Be that as it may, Fighter’s History is also one of the better SF II clones of the day because it hearkens so close to the Capcom formula. Hit detection is pretty good, and the move sets work about as well as they do in the actual Street Fighter II games. I’ll give Data East credit in the graphics, and sound department too. Because even though a lot of stuff came blatantly from SF II, there are still moments of originality in it. Namely, the backgrounds. The details in the stages are quite nice. They could have just re-made versions of iconic Street Fighter II locations the way they did with some of the character design. But they didn’t. They made their own, with some of their own original background animations. It’s worth seeing them in action. The characters themselves are animated well, and when the game does give us a character that isn’t cribbed from a competitor, it works nicely. As much, as I harped on fighting a generic clown, and Karnov earlier, they do look pretty cool.

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Fighter’s History also does one thing few other fighters did back then, and that is it adds location damage. If you keep attacking one spot on your opponent, eventually that spot will change, and reward you with more damage. For instance, if you keep hitting the Ryu stand-in in the head, eventually he’ll lose his bandana. At which point subsequent hits will do more damage than they did earlier in the match. This does add a tiny layer of strategy to the basic fighting game rules set out by Street Fighter II. You can also play as the clown, and Karnov through the use of a code.

However, the game still pales in comparison when it comes to balance. Obviously no fighter can ever be 100% even across every one of its characters. But in Street Fighter there are enough pros, and cons to each to make them viable options for different kinds of players. Ryu is a good all around character. Zangief is all about powerful moves at the expense of speed, and energy. Dhalsim is a hit, and run strategists possible choice. Other games in the genre took that aspect of the game to heart more than this game did. Some characters may look the part, but weren’t given the same level of care. As such you have some characters that will dominate most of the roster once they’re placed in an above average player’s hands.

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Still, the game did well enough to get two sequels. The first of which was Fighter’s History Dynamite on the Neo Geo. This game continues the storyline from the original, as Karnov wants to essentially re-match everyone after his loss. The third game was exclusive to the Super Famicom, and came out in 1995. Over the years, the series has been briefly thrust back into the limelight, as SNK Playmore worked out deals to put some of the characters in some of the King Of Fighters entries.

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If you’re a die-hard fighting game fan, or you love curious titles with some historical significance Fighter’s History is worth looking into. It’s a cut above some of the other stuff you’ll find on the Super Nintendo like the awful Street Combat. (Oddly enough, another fighting game curiosity.). But if you’re not, there isn’t a lot of stuff here that will make you choose playing it over the ports of Street Fighter games, Fatal Fury games, or the World Heroes games. Those games offer more balanced rosters, and enough unique things to make you keep coming back. It doesn’t make Fighter’s History a bad game, and collectors may want to find a copy. But as far as its competition goes, a lot of it is superior or different enough to choose over this one. There aren’t even many modes. There’s the arcade ladder, a survival mode, and the quintessential versus mode.  It’s a good curiosity, and preferable to many a bad fighter. But unless fighters are your genre of choice, you’re better off playing the staples from Capcom, SNK, and Midway on the Super NES.

Final Score: 7 out of 10

Desert Falcon Review

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As someone who buys, and replays old games it’s unsurprising to see shmups for classic consoles skyrocketing in price these days. A recent trip to Retro Games Plus reminded me of that fact. But sometimes you find surprises in your travels. I picked up Shinobi III as it was priced at a bargain, and I found a late release VCS shmup die-hard fans, and collectors may want to look into.

PROS: Considering the limitations of the Television Interface Adapter, it’s impressive.

CONS: These limitations also hinder some of the play control.

HOLY CRAP: This game has quite the imposing boss. At least on the 2600.

Now before I start, I also have to point out that this one actually came out for two of Atari’s 8-bit consoles. The 7800, as well as the 2600. This review will focus mostly on the 2600 version, as I don’t presently have the 7800 cartridge.  I have however played it on the original Atari Flashback console, so I can comment a little bit on the differences.

Desert Falcon is played through an isometric view. Not a lot of classic shoot ’em ups beyond Sega’s Zaxxon have done this. But aside from that one similarity, it’s its own unique take on the genre. The game takes place in Egypt where you pilot a giant bird. You can move left or right, but you can also move yourself up or down as you fly. Going all the way to the ground will land the bird.

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Of course being a shooter, you’ll be shooting at enemies. These include enemy birds, fireballs, and more. But that’s not what makes this game unique. Throughout the game are hieroglyphs that you can land upon, and claim for yourself. Not only do these give you large point bonuses, landing the right combinations of them can give you power ups. It’s something that gives the game a way to set itself apart other than the setting. These power ups can warp you to the boss, give you invulnerability, or even impede the boss.

The game has one lone boss who appears at the end of every stage, the Howling Sphinx. You have to shoot him in a very specific spot in the face to defeat him, and he summons waves of enemy birds, while spitting fire at you. All the while, making a noise you wouldn’t think the 2600/7800 sound chip could make possible. If you defeat the boss, you get to fly through a bonus stage grabbing treasure before going onto the next stage.

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Desert Falcon isn’t a terrible game, but it is hobbled by some issues with its graphics. This is especially the case with the 2600 version of the game. It simply cannot produce the detailed sprites seen in the 7800 version. So while you can get a rough idea of what you’re flying over, like monuments, pyramids, and lakes you don’t get the level of depth perception it requires. It can be hard to tell if your too low, or not over left or right enough to avoid things. Touching anything in the game will knock you out, and you can only get knocked out a handful of times before seeing a Game Over.

You’ll also have to pay really close attention to where the bird’s shadow is on the ground. Because again, it isn’t always obvious if you’re on the same plane as enemies. The Atari 7800 version looks much more detailed, with a better sense of where everything is. As such if you have a 7800 this is the preferred version to go with. That being said, again the 2600 version isn’t bad. It’s one of the games worth looking into as it does push the graphics hardware even though other games may still look better.

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If you still don’t have a 2600, or 7800 there are legitimate re-releases of the game you can find. The 2600 version can be found on several of the Atari Flashback consoles, the compilations on the PS4/XB1, and Atari Vault on Steam (Which is a great compilation.). The 7800 version also appeared on the inaugural edition of the Flashback line of all-in-one consoles. If you do own either original system however, it isn’t a wallet buster at the time of this writing. It’s an uncommon game, but unlike some of the other obscure games out there it can be had fairly inexpensively. If you have the option go for the 7800 version. But if you love some of the more curious releases, the 2600 version isn’t a bad game to have in your collection.

Final Score: 6 out of 10