Tag Archives: Joe Granato

Retro World Expo 2019 recap

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Now in its fifth year, Retro World Expo is slowly growing into one of the best conventions in New England. There are consistently good guests and panels. There are always plenty of things to keep you busy. And there are a lot of vendors with a variety of games, collectibles, and other stuff waiting for you if you’re out to shop.

Some of the layout concerns of previous years appeared to have been taken to heart. Checking into the show was easy. Just like last year, it was easy to follow the line to the window for people who paid ahead of time. Traffic for people paying for entry seemed straightforward as well. Going onto the show floor, everything was more condensed. There were as many vendors, guests, and events as last year, but it was less spaced out. But not so crammed that one couldn’t move.

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Getting there on time was impeded by some road work on Interstate 84 on my way in. So I missed about a half-hour of the morning festivities. This year, the convention moved all of the panels to the afternoon so that actually allowed some of the other events and attractions to shine a bit more.

 

This year Big Bucks Entertainment was back with their fantastic game show recreations. These events are great as Davira is able to get pretty good facsimiles of popular game shows going in a convention setting. This year he brought back Press Your Luck, and Who Wants To Be A Millionaire? I caught the Press Your Luck show in the morning, and it featured one of the closest contests I think I’ve seen. The contestants were two guys and an older woman who didn’t really play many games. Her children did. Despite this fact, she managed to get enough questions right in the two rounds to earn a lot of spins. She went on to get a score in the tens of thousands before moving along. At the end of the second round, however, one of the other contestants had no money and only a final spin. They somehow managed to land on a streak of money and free spin combinations to nearly overtake the woman. But they couldn’t quite pull it off.

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Over the course of the contest, they had a charity tie in where audience members would be called upon some spins. If the contestant landed on a prize space the audience member would get a free prize. If they landed on a Whammy, the contestant would not only lose all of their money but the audience members’ prizes as well. Except for two of the audience members who were called up. They were kids, so even though they didn’t win they were given the free prize anyway.  Somehow there was enough time left that three other audience members were able to play a couple of Whammy rounds. This wasn’t as close as the primary round but it was still fun.

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I got in some time with a couple of Coin-ops. I played some Centipede, managing to beat the high score. Sadly, the machine didn’t save my score but Centipede is always a fun arcade game to play. This year the KRULL machine was back and it was in working order! Not only is KRULL a wonderful Sci-Fi action-adventure movie it also saw two licensed video games. One was on the Atari 2600, and the other was this cabinet. It’s a twin-stick shooter that is composed of different waves inspired by scenes from the film. You have to find the pieces to your Glave while avoiding boulders one wave. Then you have to recruit an army in another. Then you have to defend and protect your army in another. and so on and so forth. It’s also brutally difficult. But one of those brutally difficult games you keep putting quarters into because it’s just so cool.

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I browsed around the floor a bit looking to see if I could find anything on my list or any surprises. I actually found one vendor with a lot of random games and toys. While I didn’t find any games, I did see some Masters Of The Universe figures in pretty respectable shape. They were all loose, and most of them were incomplete. But they were selling everything ridiculously cheap. I found a Spikor in excellent shape. He was missing his cudgel but the figure itself had little to no paint wear. When I asked how much they wanted for it they said “Six dollars.” I bought it on the spot. I bumped into “Pixel” Dan Eardley and had a short conversation about MOTU and some gaming. PixelDan had missed last year’s show but was glad to be back out for this fifth show.

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I ran into another YouTuber shortly after that, Rewind Mike! He had come to the show scouring the floor not for games, but for albums. I didn’t get to spend a lot of time with him but it was fun checking out a few booths and talking about our lack of luck finding what we were looking for. We also saw my pal TheReNesance! He’s also known as The Gamescape Artist and he is a fantastic painter. He does phenomenal artwork based on iconic scenes from video games past and present. He also does commissions! And he also has a YouTube and Twitch channel where he has footage and live streams of games as well as his work! Be sure to check him out!

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I then hit up PixelDan’s panel. It was an interesting one because he gave us not only a sneak peek of his upcoming Toysplosion episode (a series where he goes over the history of a different toyline each episode.) but he also let everyone in on some details about his upcoming project with Dark Horse Comics! He has helmed a comprehensive guide on all of the past Masters Of The Universe toylines. Masters Of The Universe (1982-1988), Princess Of Power (1985-1987), He-Man (sometimes called New Adventures) (1989-1992), Masters Of The Universe: Commemorative Edition (1999-2001), Masters Of The Universe: Modern Series (often called 200x) (2002-2004), Masters Of The Universe Classics (2008-present) The book won’t include things on upcoming lines or the erroneous merchandise. But it’s being designed to appeal to the casual fan who may remember a few of the toys they owned as children as well as giving hardcore fans a lot of the details they’re looking for. Personally, I can’t wait to check it out because I’ve been waiting for a guide like this for some time. So I hope it does well for Dark Horse and PixelDan. Dark Horse has put out similar books in the past for other properties including Nintendo’s.

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After PixelDan’s panel, I went to the XVGM Radio Panel where Mike Levy and Justin Schneider talked a bit about the differences between the Sega Genesis and Super NES in terms of sound. The Sega Genesis had two chips. Texas Instruments’ SN76489 and a Yamaha YM2612 for backward compatibility with Sega Master System titles. The Super Nintendo Entertainment System had a custom chip; the S-SMP which was made for Nintendo by Sony. The technical differences led to very different sounds. So after going over each sound solution, they compared the same tracks on both consoles, as well as play some of the most notable songs from each. The audience got to vote of course, and the matchups were mostly evenly matched, although there were a few decisive victories too. XVGM Radio is a pretty cool, and informative podcast where they talk about game music and often even get interviews with composers. So definitely check it out.

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I went back down to the main floor after the panel and ran into some other people. Peter Lazarski and Juu Hachi of Imaginary Monsters were at the show. Unlike last year they weren’t there to show off any of their game. They were just there as regular attendees. I saw some of the Cosplay contest with them before looking around the floor some more. There were some upcoming indie games there, however.

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Jumpmen Gaming was back with Sentinel Zero. Except that the game is no longer called Sentinel Zero it’s title has been changed to Cardinal Conclave. It has also changed focus. Instead of being a traditional horizontal Shoot ’em up, it has taken a page from Studio MDHR’s Cuphead by becoming more of a boss rush game. It still utilizes a shmup feel though. You’ll be going over a map much like Cuphead, choosing a stage based on your current level, and going into a boss fight. To be fair, a few of these still have a traditional lead-in where you mow down small enemies before contending with a boss. But for the most part, it’s a boss rush shooter. The game does play much better than the early build from last year and the graphics have been sharpened up nicely. I was informed it has entered Early Access on Steam. Just remember when buying Early Access games you’re buying something that isn’t done. That said, it does look promising.

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There was also an interesting game called Cloak And Dasher by a developer called Spirit Stone Studio. It’s a puzzle-platform game that puts you in the role of a cloaked fellow who can jump and dash. You have to play in these maps that are often a single screen where the object is to escape a maze. Unfortunately for you, there is a smorgasbord of death traps and enemies to contend with. The demo at the show was timed and you had to get through 23 maps before time ran out. You had unlimited lives. And what I saw was honestly quite fun. It has a visual style that is somewhere between Broforce and Super Meat Boy. The comparison is apropos because some of these stages could become pretty difficult. It had elements of several games, Super Meat Boy, Boulder Dash, Mega Man X, and Battle Kid all came to mind as I went through the demo. It too has an Early Access release on Steam.

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Joe Granato was back with NES Maker, and it is now a full-fledged product you can buy. If you didn’t read any of my previous recaps, he has been to a few previous RetroWorldExpo shows with it as it was being made. The utility was made during the progress of an NES game he was making called Mystic Searches. A vintage Action RPG made in the mold of games like The Legend Of Zelda, and Ys. In any event, working in 6502 assembly language and HEX editing was proving exhausting. So he and his team created a GUI mapper program that would let them design their game worlds on their desktop and then the program would convert everything to 6502 (The class of CPU in the NES and a host of other consoles and microcomputers of the 1980s) language. This would vastly speed up the production of their game. But in the process, they found they could also offer the utility they built as a standalone product for budding indie game makers interested in the homebrew scene. NES Maker is that utility. With it, you can make almost anything you want on the NES within reason. Of course, there are limits based on how the team designed the tools. But after only a fairly short time on the market it’s been a success. And there are already a lot of new games being made with it. It even has the ability to flash your games to physical NES Game Paks. So if you’ve ever dreamed of making your own games you can play on an original NES, it might be something you want to look into.

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Another returning studio was Giant Evil Robot who made Mecha-Tokyo Rush. It was an on-rails, auto-scrolling Mega Man clone that took elements of endless runners along for the ride. It seemed like a decent enough game, even with it taking a free-to-play model shortly upon release. However, this new game is a Mega Man clone that could prove to be one of the better ones out there. Star Girl Proxima has none of the endless runner stuff from their previous effort. It also looks a lot nicer, with a much better color palette. The controls in the demo they provided felt somewhere between Mega Man and Mega Man X. It doesn’t have quite the weight of the classic series, but there is a heavier feeling when jumping than in the X series. Your Star Girl can also dash like X, which is good because some of the jumps will require it. That said, it’s still a work in progress and while they said they’re shooting for a 2019 release, the build they showed off still had no proper end to it.

Still, even if it doesn’t make it out this year it is clear it’s already an improvement over their previous game. The demo had several sections where one had to have pixel-perfect timing to get around projectiles as well as one where a giant octopus robot destroyed parts of the scenery as regular enemies attacked you. It was a challenge, yes, but it felt good. About the only complaint, I had with it when asked by the rep was that in the early goings it wasn’t always clear where the backgrounds and foregrounds were. I kept accidentally jumping into pits as a result. They said it was something a few people mentioned so the final product will likely make platforms more obvious. Overall, I was pretty impressed with the demo. Hopefully, it will be indicative of what we can expect from the game at launch.

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As the first day winded down and the main floor closed it was time to get some food. My friends from Imaginary Monsters are also fans of Craft Beer like me. So we ended up going to City Steam Brewery which is a short walk from the Hartford Convention Center. Last year they picked up a new brewmaster who has been making a number of new and sometimes experimental beers. The three of us each ordered a flight, and the one interesting thing we all decided to try was their new sour beer. It’s called Our Princess Is In Another Castle. It’s made with peaches and jalapenos and it’s amazing. When they brought over the flights we could smell the peppers from the glasses. The spiciness from the jalapenos balances with the sweetness of the peaches really well. And while it isn’t a particularly potent beer, it is light, crisp, and delicious. The food there has also been very good. No place is perfect. But I have yet to have a bad experience. I was a little bit disappointed to see their menu has been simplified, but the quality of the meals were as good as ever. I had a Bratwurst to go with my Oktoberfest, Sour, IPA, and Porter flight. Then I ended up getting a pint of Our Princess Is In Another Castle. Peter got the Nachos, and as you can see in the image, he got his money’s worth. I ended up getting a growler of the Sour because it was that impressive. And I’m someone who generally prefers IPAs or Stouts.

After getting food we headed back to the convention center and caught the tail end of the afterparty. There’s about an hour-long lull after the day ends and then they put on an event where you can drink, listen to live music, and more. Falconeer was finishing up a set of Neo New Wave dance tracks. I proceeded to get destroyed by my buddy Aldo at a Street Fighter II arcade cab. (It wasn’t entirely my fault. The buttons were messed up.) while it was going on. And then I competed with Imaginary Monsters for a high score on After Burner. After that, I would see Mike Levy take on Aldo in broken Street Fighter II, and also lose. But it was still fun. Davira from Big Bucks Entertainment had also been running Celebrity Press Your Luck with some of the guests as contestants but unfortunately, I didn’t get back from the brewery in time to catch that.

With that, the first night ended, and I made the hour trek home. I caught some of my pal Sirhcman’s Livestream of Jackbox Party and then went to sleep. The next day, I would return for day two.

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Day two was considerably shorter but it was still packed with some interesting things. FRAG was there this year again, and they organized the various tournaments during the show. There were the fighting game tournaments, and such that you would expect. But there was also a retro game competition where you had to play each of the old school games set up, and they would record your scores. You could replay all you wanted in order to replace your scores with higher ones until the qualifying time was over. The top six would go on to do an entirely new set of challenges with the winner of that tournament round receiving a $100 credit they could use at any of the vendors at the show! It was a pretty cool idea, so I took a stab at it. While I did alright on a couple of the challenges, some of the games on the list I was just terrible at playing. On top of this, they used the NES version of Q*Bert which while not quite as awful as some would have you believe, is still tough to master thanks to the confusing control scheme options in it. Why couldn’t Konami just go with the diamond layout Parker Bros. did on their Atari 2600 port? But I’ve begun to ramble. The game selection honestly, was pretty good. There were scoring and speed run challenges on games like Mappy, Super Hang-On, Warioware, Spelunker, Super Mario 64, Tony Hawk’s Pro Skater II, and several others. Of course, what drew me into the whole thing was spying an Atari 2600 running Kaboom! I managed to get a respectable 1,255 points in the game. And while that may sound low believe me when I say that most people have a tough time getting more than 300 points. Kaboom! is quite the challenge.

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Anyway, I obviously didn’t even qualify to make the top six player bracket. But I did have fun making the attempt even if it proved feeble. But at this point, I realized I was running late to check out any of the panels. So I managed to get into Pam D’s panel. She does a YouTube show  Cannot Be Tamed. She was showing off some footage for an upcoming video that I won’t spoil here, followed by some Q & A. Some of the discussions were about giving games a second chance, finding comparable features between two very different games made by the same company, and the perception some have about video games being for males despite the fact that women and girls have been gaming since video games have existed. Definitely an insightful, and engaging panel.

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I managed to catch the last couple of minutes of Joe Granato’s panel. He was going over some of the details of NES Maker I talked about earlier. One interesting thing that came up was when someone asked about the most difficult part of making things for the NES. He talked about how the NES’ limited RAM meant that he had to code a Bank Switching routine so that information or content could be swapped into memory at just the right time. Otherwise, things would exceed the memory limits and crash. He talked about how despite the limitations of the utility, people have already done things with it he didn’t think would be possible. Graphical effects like Parallax Scrolling was one example. Another was a complete text adventure.

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After his panel ended, Mike Stulir VP of the American Classic Arcade Museum had a panel going over the history of the ACAM and an overview of what they do. A labor of love, it’s a non-profit that tries to salvage, save, and even restore vintage arcade games so that future generations can experience the history of the arcade business. One of the more fascinating aspects of this is how involved restoring some of these machines can be. He talked about how they received an incredibly rare Death Race 2000 machine. It was produced by Exidy and was one of the first games that ignited the video game violence controversy. Inspired by the Death Race movie, the internal name was called Pedestrian, and the goal of the game was to score points by running over people with your car. Even though games of the time had graphics composed of simple shapes the concept started an uproar and the game would fade into obscurity.

Unfortunately, the cabinet they received had come from a basement that had flooded and it wasn’t up on a pallet when it did. So the particleboard Exidy used had rotted, and parts of the cabinet were falling off. Moreover, the side panel was even split in half so the structural integrity was unsalvageable. But the game’s motherboard, chips, and every piece of electronics were fine. So they were able to create a template from the cabinet parts, and reproduce a proper cabinet out of plywood. But the other problem was the screen printing on the old plywood wasn’t something easily created. They had to send the old plywood to a company in Florida who would scan it into their software and then ship them new decals. They also had to fly in a specialist from the Pacific Northwest to properly apply them.

Of course, all of this stuff costs money, and being a non-profit run by volunteers they depend on donations to keep the venture going. If that sounds like something you can afford to contribute to you can go right to their website to find out how. I got to ask Mr. Stulir about how restoration may affect the value of these machines as in other collectibles and antique markets things will plummet when there aren’t all original parts there. He said that they don’t like having to restore cabinets in the manner they saved their Death Race machine. But in cases like that one, they have to decide if keeping a machine playable is more beneficial than retaining every last original part. Usually, they prefer to find new old stock or take good parts from another otherwise unsalvagable machine to fix a broken machine with. With Death Race having so few still remaining, keeping the machine alive was a better fit so that visitors can still experience the game.

But that was just the introduction. The rest of the panel was devoted to the life of Ralph Baer. Most people know he was the inventor of the Magnavox Odyssey and that pretty much everything we love about video games can be traced back to his work. But did you know his family barely escaped Germany in the lead up to World War II, emigrated to the USA, and that he’d be drafted to fight in the war effort? He thought of a lot of ideas that wouldn’t be realized until decades later by others. Like the ability to use a modem to buy things off of an infomercial or remote classes where a viewer could interact with a teacher’s lesson from home. And of course, before the Odyssey became a reality his Brown Box would lay the groundwork in 1968.

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The last panel was the Connecticut YouTuber Panel. So Mike Levy (DYHPTG), Russ Lyman, Culture Dog, and Paul of Retro Gaming Arts returned from last year. New this year were Dan and Nick of The Best Spuds. As well as Geeky Panda who I met on the floor last year. And Steven Christina Jr. of Super Retro Throwback was also featured! He interviewed me at last year’s show. Each of the guests briefly went over their channels and played their respective trailers. They also took a moment to talk about RAX The Great’s channel. He was originally slated to return to RetroWorldExpo this year but had gotten a bad head cold and was unable to attend. All of the panelists talked about their various setups involved in making their content. They also reminded the audience that like any creative endeavor, go into making internet videos out of passion. None of the panelists made much money doing YouTube if any. There were some humorous moments in the panel too with some slight references to each other’s respective shows.

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With the final panel over with it was time to leave the Hartford Convention Center and make the hour-long trek home. The show is becoming one of my favorite things to look forward to every year. I get to see people I don’t get to be around very often due to life, and work schedules. I get to geek out with fellow video game fans, and in a way, it feels like you’re going home.  And there’s a ton of stuff I didn’t even get to take part in because it’s impossible to see everything. There were the tournaments, there were a few guests I didn’t get the chance to see or see again. Game Dave was there, Adam and Shane of Rerez were there, Jay Hunter of the Game Chasers came back, Stop Skeletons From Fighting was there, there were bands like RF Switch playing sets.  I’m missing a bunch more, there is just so much going on. And it all feels very community-driven where some of the larger shows are more about seeing new games or media six to twelve months before it comes out.  I could complain about not finding much to buy, but honestly, that’s more on me for having found much of what I wanted anyway. And between the final two panels I attended I did end up going back to the vendor, I found Spikor from and it turned out he had a Fisto with the armor and sword included for $15. So two MOTU figures in great shape are still pretty good. Here’s hoping a sixth RetroWorldExpo continues the tradition.

 

Retro World Expo 2017 Recap

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Now in its third year, RetroWorld Expo has slowly built up momentum over its humble beginnings. While it still isn’t the size of something like one of the PAX shows, it has made quite the impressive successes over the first two iterations. The biggest change this year was the move from the Oakdale center in Wallingford, CT to the Hartford Convention Center in Hartford, CT. Due to this, the show was able to increase the floor space, and use conference rooms for panels.

Getting into the show was very smooth, and easy. I didn’t have to go through two or three different lines to get in. I simply showed my ticket receipt to the volunteer at the booth, got my wristband, and got in. Of course, I would hinder myself a little bit by not gassing up the car before making the drive. (More on that later.)

 

Upon walking onto the floor, I saw a few familiar faces as I took a quick gander at some of the vendors’ booths.  One of whom was Tom Ryan. I’ve talked about him in the past, as he does phenomenal artwork. A couple of years ago I got an awesome Thundercats print from him. This year he had an amazing Masters Of The Universe print! It features a very detailed Castle Grayskull, while a Darth Vader-esque Skeletor appears in the background. In the foreground there’s a really great silhouette of He-Man with the Power Sword. It’s awesome. It looks even better in person.

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After catching up with a few people I headed upstairs, as “Pixel” Dan Eardley was back again, and I wanted to get into his panel, as they’ve always been entertaining. This year didn’t disappoint, as he talked a bit about some upcoming crossovers. I can’t really go into too much detail about them as I don’t want to spoil anything for anybody. Suffice it to say, you’ll be pretty impressed with the first of these. After showcasing it early to those of us in the panel, he was also kind enough to show off a small home video clip that was quite heartwarming.

After this, he showed off some teaser footage with The Gaming Historian, and Eric Lappe of Let’s Get. There will be a few new episodes of From Plastic To Pixels coming down the pike. This is a series that focuses on showing off video games based on toy lines. It’s a fun show because it goes beyond a typical Let’s Play show by bringing in some of toy, and game knowledge. If you haven’t seen it yet, check it out. The panel closed out with a short Q & A segment with attendees. Some of the questions revolved around the upcoming episodes, that I don’t want to spoil. But a few questions were asked about some vintage toys, and games.

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I was a guest on Big Bucks Entertainment’s Super Millionaire. This is a company that does covers of the Game Shows you likely grew up watching. They did two of them throughout the course of the show. One being the update of Who Wants To Be A Millionaire, and the other being Press Your Luck.  To get on the show, the company put up question challenges on its Facebook group. Leading up to the show, I had taken a shot in the dark, and answered a question. Well, it turns out I was right, and was put into the pool of potential guests.

So I showed up with my buddy Jordan as my lifeline. We were given a rundown of the game rules, and stage procedures. There were three of us who made it on. One of whom turned out to be a member of Super Retro Throwback Reviews. They had their own booth nearby. One of the judges turned out to be one of my good friends Russ Lyman, who was also in a panel later on in the show. He has a swell YouTube show where he combines VLOGs, DIY repair, gaming into one entertaining channel. He’s the one who got this snapshot of me on stage! He also brought his custom car to the show for everyone to see. None of us got very far into the game. Of the three I actually did the worst. I got all of the questions up to the first tier nicely. But upon reaching that first checkpoint I got the question wrong. I didn’t want to waste my lifelines. In hindsight I probably should have. But it was still a very fun experience.

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But it didn’t end there because they kept the show going with audience members. Most of them didn’t fare much better than those of us who played initially. My lifeline got to go on, and had to use all of the lifelines on the first three questions. None of which covered game knowledge. (Thankfully when he called me up, I guessed the question right.) But after he lost, there was an attendee that came within inches of winning the entire game. Unfortunately the Judges were wrong about the voice actor who played Sinistar (It was John Doremus), and he went with their guess. Nevertheless, as I said before it was a lot of fun, and the quality of the set props was pretty good. It made for a great facsimile, and even the Press Your Luck set was pretty awesome.

I got in a little bit of shopping with a couple of friends after that. We found one husband & wife run vendor booth with a ton of vintage Atari games in addition to the NES, Master System, Genesis, and Super NES games on display. Many of them were boxed, and complete! I found a complete copy of Fatal Run which is one of the late life 2600 releases. There was also a complete copy of Kung Fu Master my friend Jordan picked up. There was also a rarely seen complete copy of Red Label Space Invaders. These were just some of the 2600 highlights. There were a ton of great games for all of the platforms, but the 2600 selection was unreal.

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I found an old 7800 Alien Brigade Ad from an outfit called Glossed Over. They find vintage ads in great quality, and preserve them in laminate. They had a ton of memorable Nintendo, and Sega print ads. But there’s something special about the old Atari game ads. A few tables from where I found Fatal Run, I finally procured a copy of Tapper for the 2600! Up until the convention I had only ever seen it once before, so I picked it up on the spot.

But there wasn’t a ton of time left to keep shopping, the RetroWorld Expo brought back the auction from last year. Hosted by TV’s Travis Landry, the auction went on for three hours. I saw some of the items before they went up, and most of those seemed to be in decent shape. There was a really nice Commodore 64 set up among the items that included a Bread bin NTSC Commodore 64 model, a First-party joystick, a 1541 Disk Drive, and it had the box, and manuals. The box looked beat up, but everything else looked pristine.

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So I sat through the auction with a few friends, and of course I didn’t win the C64 set up. After it got beyond the aftermarket value, I had to give up. But it kept climbing. In fact many items got spectacularly high. Not as crazy as last year’s auction. But still pretty high. There was a Nintendo World Championships cartridge that nobody bid on because the opening bid was astronomical. It was nice to see one in person though! Some of the highlights for me were the bidding war that broke out over a Little Samson cartridge, which ended around $800. (Which is oddly enough a steal considering it goes for over $1,000 in many cases.) As well as the fervor over a really nice Sega Sonic store display sign, and the fact there were TWO copies of Mega Turrican up for grabs. Those were the other two items I took a shot on, but lost both.

Some other items that went up included a few lots. One was a box of NES common games. Another one was a bunch of Master System games. Beyond that, a pretty nice Atari 5200 bundle, and a copy of Power Strike on the Master System. I’m sure there are a bunch of other items I’m forgetting. It was still pretty exciting though. It’s a shame not many toy collectors were on hand, because there were a bunch of figures, and busts that went for well below what you’d typically expect to pay.  A couple of NES Classic Minis went for auction too, and went for a bunch of money. With the announcement that they’re going to be re-released again at retail, this kind of surprised me. Still, it was nice seeing some of this stuff. Like the Nintendo branded retail case I still remember seeing in Bradlees back in the day.

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I spent some more time on the floor, I got in a few rounds of Missile Command, and Street Fighter II in the arcade. I also found my buddy Bijhan had a booth where he let me have a complete boxed copy of Gunship for MS-DOS. My friend Jordan also hooked me up with a Shadow Warrior 2 scroll, and bag. As the sales floor started to close up for the night, I managed to find a copy of Pac-Attack for the Super NES. There was another after party this year, but I had to skip it due to the low amount of gas in the car. Since I commuted to the show, I wanted to make sure I got fuel before the stations might have closed. A few people were kind enough to point me to a couple of options. I managed to get to one, gas up, and get back to town.

Day two I went back to Hartford, for the rest of the show. I got there a little bit early, and I bumped into Pat “The NES Punk” Contri walking the floor. Just as last year, he was very kind, and cordial. I politely asked him if he had another copy of his NES Guide book. He took me to his booth to get one, and on the way over I told him where I’d found my deals the day before. He thanked me for buying a copy, I thanked him for his time, and let him get back to his game hunting. After that, I ran into my friends Chris, and Brian who had a small vendor booth for the weekend. Somehow I’d missed it the first day. They had a few coveted items, but I ended up getting some deals on some slightly less common games. I found RoboWarrior for the NES, and Desert Strike for the Super NES for a pittance. And it wasn’t just because I’m friends with them, they gave anyone who came by, bundle pricing if they bought multiple items. It’s part of why they do pretty well for themselves at events, and meets. I also got to catch up with Noah, and Paul from Retro Gaming Arts, and Rax The Great.

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There was another booth I can’t remember the name of, but the business was another really nice group of people. They had noticed all of the stuff I was carrying along with my camera, and offered a bag before I even started shopping. And when I did peruse their racks not only did I find a Joe & Mac cartridge for the Super NES, at a really good price (The first one, not the obscure sequel), it came in a protective plastic box. In fact every loose cartridge they sold did, and they were in excellent condition.

After this though, I went back up for several panels. The first one was the RFGeneration Collectorcast Reunion show. Bil McGee, Duke, and Rich Franklin did a live podcast where they talked about collecting tips. Budgeting for items at conventions. Networking, and making friends. Helping those friends find things they need. As well as reminiscing about road stories, and times where they had to go into some strange, or even scary places to find those coveted titles. All of which resulted in a lot of funny moments. Bil McGee does a lot of behind the scenes planning of RetroWorld every year so there was some time spent on what is involved in the process. It was a really entertaining, and informative panel overall. Plus their site is a pretty good source of information for collecting games.

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Especially their databases. At the end of the panel there was a short Q&A session. Some people asked about some of the topics discussed. I asked them to pair a beer with their favorite classic game. Duke didn’t drink so his answer was soda, as in many old games there were billboards in levels advertising fictional ones. Rich, paired stout with Tempest (which is an excellent choice.) Bil loved the question, and gave several examples that I can’t remember. But one that did stand out was drinking Lord Hobo Boom Sauce, or Consolation prize for any game that had shotguns. Because this would reference the cult movie Hobo with a shotgun. One can’t argue with that logic, although the audience erupted into laughter when Duke said he wouldn’t drink from anything called Lord Hobo.

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The next panel was The Gaming Historian panel. This year, Norman Caruso went with a similar format to the panel as he did last year. But this year he went with a topic that wasn’t child friendly. To which he warned the parents in the audience who promptly took their kids out. He went over a major Rock star scandal from several years ago, and cleared up a lot of the misconceptions about it. He also told us about an upcoming episode of The Gaming Historian, which like the Pixel Dan panel, I can’t really talk about here, as I don’t want to spoil episodes. All I can say about it, is that it’s going to be longer than most of his usual episodes are. He rounded out the show with a quick Q&A where most of the questions centered around the subject matter of the panel. But he was also asked about what happened to his episode about Nintendo’s purchase of the Mariners.

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Major League Baseball was immediately livid about it, and actually sent him a cease, and desist letter. So he tried to get into contact with them to iron things out. One representative liked the episode, and considered buying the episode. But only if things were cleared with Nintendo. Nintendo was fine with the episode. But when he went back to Major League Baseball, they ultimately decided they weren’t going to make any deals, and demanded the episode stay pulled. MLB is notorious for going after people, and fining them for seemingly innocuous things. In the 80’s they often sued people for taping games to a VHS tape to be viewed when they got home from work. All because they were that afraid, someone would try to sell the taped game. So as the potential debts piled up, Norman had to pull the episode.

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The panel ended with another Gaming Historian Jeopardy match. This year’s contestants did battle for a free Gaming Historian T-Shirt. Most of the questions were new, though there were a few repeats from last year. At first one of the contestants was running away with it, but before long all three were in the running. When Final Jeopardy hit though, two contestants gave Celebrity Jeopardy SNL Skit-esque answers, allowing the victor to claim the prize.

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After the panel ended The Game Chasers panel started, and they invited Norman to stick around for it. It was a really fun panel because it felt like a really good podcast. The banter was really good, and it led to a lot of hilarious road stories. One of the stories was about a debate over what really constitutes slippin’. Another was an argument Jay had with a cast member about what the official credentials for guacamole are. One moment that stuck out was when Norm told Jay about how great The Golden Girls is, and Jay thought he was being set up. But the audience reassured him it’s a timeless show. There were of course a few gross out stories that wouldn’t make the show. But overall it was a lot of laughter, and a lot of fun.

After that panel came the Connecticut Local YouTubers panel. This one featured my buddy Russ Lyman, Culture Dog, Miketendo, and Retroware TV’s own John Delia. After giving an overview of what each of them covers, they opened things up for questions. There was a lot of good advice in the panel, trying to know your audience.  How to discern constructive criticism from noise. Showing appreciation for those who appreciate you. I got to ask John about his experience with getting The Video Game Years on Amazon. He told us that the way the payments from Amazon work, is much better than the way it worked on YouTube. In a couple of months the show made more than it did on YouTube. This also led into the topic of finding new audiences. Because he found a lot of people on Amazon like to binge watch more than they do on YouTube. So a whole new group of people discovered it, and watched it.

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Some of the challenges he ran into had a lot to do with closed captioning. Amazon requires every show creators put up include the feature. So getting the show on the service took hundreds of hours of added work. Once they got the captioning done, the show got rejected again because of the static images. So they had to edit out some of the static logos to get it ready. When it finally did get submitted in the right state, they still had to call Amazon, and explain everything they just went through. The company then looked, said “You’re right”, and launched it, where it has been a success.

Some of the other attendees then asked the panel if they would just move to Amazon, and the answers were no, because of the different groups who watch or listen. Culture Dog, and Miketendo brought up the importance of one’s authentic self. People can tell when you stray from it. Russ mentioned that even if you do a bunch of different content, there should be something that ties them together. As an example he noted how much of his Do It Yourself content references gaming. That means a few of the viewers who come to the channel for game stuff might check out some of the DIY episodes. Everyone on the panel talked about doing YouTube shows out of the love of the hobby over coming out of the gate looking to be an overnight success. For a variety of reasons.

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After that wrapped up,  Joe Granato returned from last year’s convention with a major update on his NES Maker, and Mystic Searches, projects. He briefly showed off a trailer for his New 8-Bit Heroes documentary, and then jumped into the updates. He started out that process by explaining how the project started out. He, and his team found his old childhood ideas for an NES game, and decided to make that dream a reality. What they found in the process was just how complicated MOS 6502 assembly coding truly was, and after a short time found the project was going to take a very long time. So in the process they ended up coding their own editor to deal with mapping, objects, characters, and other assets.

So while using the tool to get the game made, they found potential in selling the editor as a standalone product when it’s completed. This will let people make their own NES games, and flash them to an actual NES Game Pak. Joe did concede there are some limits in it, as it was made to cater to RPG, and Adventure genres. But that people have demonstrated other genres can be done with it, though you may need to take up coding for some of that.

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He also showed off some more of Mystic Searches, and the progress on it. The over world appears to be finished, and everything looks pretty tight. They’re shooting to get it out by early next year, and the three versions of the Game Pak were shown again this year. He also noted they’re also looking for a Steam release, and they’re in the process of getting a Nintendo Switch license. There aren’t any planned ports for other vintage platforms like The Commodore 64, Super Nintendo, or Atari platforms. Hopefully the final game, and utility turn out well. It is pretty apparent a lot of love has gone into making it thus far. There were even some real world locations referenced in the game’s over world. But keep an eye on this one. Mystic Searches, and NES Maker could be quite the homebrew titles when they come out.

I finished out the day by heading back down to do  some more hunting for the last hour or so. I stopped by Bijhan’s booth again, and he let me have a MOC Smash Mario Amiibo. Which was super cool of him. I was also a million times grateful to Norman Caruso. I stopped by his booth to pick up his Gaming Historian Blu Ray, and thank him for coming to the convention again. Unbeknownst to me at the time, I left my phone there like an idiot. I bumped into some of my pals in The Best Spuds, and played some WWF No Mercy before leaving the show. I couldn’t find my phone, but of course the convention center was closing up. So all I could do was quickly check the Lost, and Found before leaving. Of course the phone wasn’t there. Well when I got home, I found a message from my friend Antoinette in our trade group. Norman had found my phone, and asked around to see if anybody knew who owned it. She recognized it as mine, and tagged me. I’m super thankful to the both of them, as I’m not quite ready to go get a new one just yet.

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That’s one of the best things this convention showcased to me this year. The wonderful sense of community here. People from all backgrounds coming together over a love of classic gaming. Every year I get to meet new people, and go to events. Even if you don’t see anything to buy, and you aren’t interested in the panels, there are tons of arcade games to play. There are a lot of  console, and computer games to play. There were even a host of tournaments hosted by my buddy Aldo this year. Including a big Overwatch tournament, Super Street Fighter II, Super Smash Bros. Wii U, and Mario Kart 64 among others.

They even had a couple of high-profile Cosplayers Midge Scully, and Maya Gagne there. I didn’t get a chance to see them, but they were there. Some other guests I didn’t get to see were Wood Hawker, and RGT85. Also Daniel Pesina came back with John Parrish this time. I also unfortunately didn’t get a chance to see them. If you’re not familiar with them, they were two of the motion capture actors in the earliest Mortal Kombat games. If you get the chance to see them you should.  Hopefully everyone returns next year, and I can rectify missing some of them.

Honestly as small as RetroWorld Expo is compared to larger conventions, it still has so much going on it’s impossible to see it all. Really, the only nitpick I really had this year, was the gap of time between the first night’s shutdown, and the after party I missed due to my own incompetence. Mainly because it breaks up the flow. There’s an hour-long window of nothing to do. I feel like if they could have either started the after party right away, or had a small panel to fill that gap problem

That said some of the stuff in the after party would have been fun. There was a drink, and draw event, one room had Culture Dog playing movies on LaserDisc, and then there was another spot for club music, and mingling. Again, in the grand scheme of things a very minor nitpick, and due to my own ineptitude didn’t matter anyway. The good vastly outweighed the bad this year. A part of me already can’t wait to see what they do next year.