Category Archives: Commentary

Competitive Awareness

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Recently, professional tournament player ThatSrb2DUDE made a video commentary about growing a community. In this case the competitive side of Splatoon 2. As someone who used to play in an Unreal Tournament clan back in the days of that franchise, I had a few thoughts about his points. As well as some things of my own that I couldn’t possibly reply on in a mere tweet on Twitter.

In the commentary, he brings up the fact that as Splatoon 2 is nearing the last run of updates, and will soon be in the final version of the game going forward. Because of that, some competitive players fear the competitive side of the game may go away. He goes on to tell people that rather than go around dooming the game, they should create awareness of the game. Make videos discussing aspects of what they love or don’t. Making debates about strategies, or any other number of topics about the game. And he very passionately talks about that content potentially getting people interested or even keeping people interested in the game.

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The potential for a bigger competitive scene in Splatoon 2 is absolutely there. The game has sold over 8 million copies and people are still buying it. There’s a lot of people playing it, and there’s no shortage of competitors when I’ve ventured into the game’s Ranked modes. Even if I never seem to get beyond the B ranks. But I digress.

He is right though. If you love a game and want people to look into it, you’ll have to bring it up. And it’s no secret that I’ve really liked playing the Splatoon series. The original and current entry have both been quite phenomenal. Still, while I’ve talked about the game a lot, I don’t cover this game exclusively here. But his video did make me think about some larger points. Some things I remember from my Unreal Tournament days are applicable to this topic, and even some things from other genres. Maybe you’ll agree with some of this. Maybe disagree. But I’m going to lay it out there anyway.

I’ll also preface this by saying while I was in a pretty good clan, we were by no means the top players in the world. Much like Splatoon did, Unreal Tournament really grabbed me. It had fantastic weapons. It had a wonderful aesthetic, and it had something no other FPS at the time did: A focus on movement. To become good at Unreal Tournament you couldn’t just simply master knowing the maps, or what gun was best for what situation. You had a dodge system. Mastering dodges was the best way to avoid projectiles and even get around maps faster. You could diagonally short hop down halls. Roll out of the way of missiles, and more.

The sequels 2003, and 2004 were more fantastical and added newer modes. But they also made the movement even more important. Adding greater distances, dodge jumps, and crazy animations that made characters harder to hit. Somewhere along the line, I decided that I just wanted to be good at the game. So I practiced and practiced. But I found simply doing this wasn’t helping. So I decided to take baby steps. I decided to get proficient with one weapon and give myself a small number of frags every deathmatch.

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I chose a weapon nobody seemed to use. The Bio Rifle. It shot little blobs of goo. If you held the secondary button though, it would charge a giant blob using all of its ammo. Often times this would kill people in one hit. Thing is, it was slow, and you had to have a great ability to lead opponents. It took time, but I would eventually consistently be in the upper half of the scoreboard.

By around 2005, I had played a lot on a server called The Super Witch server, where a lot of regulars noticed me. Again, I wasn’t great, but they were intrigued by how well I did with the Bio Rifle, before long, I was in the mXc Maximum Carnage clan. We played late night scrims with other clans. We were all really invested in the game, and by 2007 when the sequel came out things petered out. The new game changed some mechanics many in the community didn’t like. It changed the aesthetics to mimic Gears Of War more too. It was still an amazing game, but it didn’t have the staying power the old games had.

Be that as it may, I can see some parallels. Getting new people to embrace the game is going to be the first major goal. This is true of any game. Again, the potential for Splatoon 2 is definitely there in the sales numbers alone. One factor in this is what ThatSrb2DUDE talks about when he mentions content. Sadly, most console games don’t have mods. But that is one of the ways we kept the UT games going as fans. Sure, internet video would have been a Godsend back then, but mods did the same thing. If you were playing UT, and a friend came by you could load up custom levels. In fact, the second game came with the Unreal Engine utility if you bought a certain version. I actually got invested enough in the game to attempt making my own maps for Maximum Carnage. I went to Borders, (I miss that bookstore) bought a 900-page textbook on it, and tried to learn the basics. I figured out enough to make very blocky, poorly textured maps. But you know, other players who knew what they were doing liked my layouts. So a few of our members took them and polished them up. Lighting effects, some terrain, some modeling, and they ended up on map rotation.

Thing is if you love Splatoon 2 or any game you don’t have to be a master to contribute to the fandom around it. And growing that fandom can increase the number of people who want to play more seriously. Back in the day, there were a lot of Unreal Tournament fans making wallpapers, icons, maps, and mutators. You might not be able to mod Splatoon 2 but people have done the former. Over the last few years, a lot of talented people have done extensive animation. Even small bands have covered songs from the two games’ soundtracks.

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Where am I going with all of this? The point is you don’t have to be a professional gamer to potentially bring in a player who may want to play at a professional level. Like Unreal Tournament, that kind of stuff can get people to at least look at the title. To see what all of the fuss is about. Another thing you can do is simply play the game with friends or relatives. Bring the Switch over to their house and let them try it out. Talk about the basics with them. If they find it fun, they might go pick it up for themselves. Sure, you can stream the game, but people will generally keep coming back to see you more than a game. If they like it, they may recommend it to people they know. Keep in mind that doesn’t guarantee they’ll love it as much as you do. But somebody else they know may.

Of course people already hopelessly devoted can talk endlessly about tricks, strategies, and metagame topics. But a lot of that is going to appeal to people who have already decided they want to put in the extra time to master the game. This again is where someone who doesn’t mind talking about the beginning paces can be key. Potential newcomers to any game can find even dipping their toe into competitive environments daunting. The perceived complexity can bring a bit of apprehension or frustration to someone coming into a new game green. Especially if that game has been out for a while. This is why veterans should be mindful of new players. That doesn’t mean going easy on them or letting a newcomer win. That sort of thing doesn’t make it fun for the long-time fan plus, it can even feel condescending to the person who just started the game.

But it does mean letting go of some of the pride. We’ve all run into that player in our favorite game that has to let everyone know they’re top dog. That person who has forgotten that at one point they too were once a beginner. That person who will deride anybody who may suggest something that may potentially help someone just getting into the game at their detriment.

But those newcomers looking to become a competitive player need to also remember that it isn’t going to come easy. Splatoon 2 may look family friendly, and cute. But it is just as cutthroat as any other team-focused shooter. You have to have some self-confidence going into those ranked modes. But you also have to have humility. You’re probably going to lose an awful lot of matchups before you fully grasp the nuances. “How did I get shot by 20 missiles already?” The other side filled up their specials at the same time. “I shot that guy point blank! How is he not dead?” Did you see what perks they have equipped? This is where you’re also going to have to analyze your own habits, find where you messed up, and try to come up with contingency plans or ways to avoid the same situation.

And you shouldn’t give up. When things get rough remember that while you’re trying to be the best, it is still a game. Unless you’re in the midst of a tournament because you got to the professional level, and have big money riding on a win, a loss means nothing. But each loss can give you valuable data that you can learn from. Going again, back to my days in UT, (specifically UT2k4) It took me months of playing on Deck 16, to come up with the best possible path through the map. Memorizing the four main choke points, and how to shoot down the redeemer with a glob of slime. Did that mean I was always going to be at the top of the scoreboard? No. In fact, everyone who spent a lot of time in the Unreal Tournament games had a very good idea of how to move in that map as it was one of the most popular maps. But I did learn what rooms to avoid, or how to use trick jumps to escape a certain situation. If I had thrown up my arms, and pressed CTRL+ALT+DEL I would have never gotten as far as I had. That isn’t to say I never got angry. But I didn’t leave mid-match. I finished a grueling round.

Rage Quitting is also something you should never do. It doesn’t look good on you, and it drives away anybody who might have tried to help. Splatoon 2, in particular, is also a game that can turn on a dime. If you watch some of the Championship matches you’ll see matches that seemed like decisive victories for one team, completely change in the last twenty seconds. Even if you’re not having the best day, you at your worst is still better helping to the other three players, than not having a fourth at all.

This is applicable to all kinds of games. One of the bigger names on YouTube, Maximillian_DOOD talked about this a long time ago. But it’s still applicable here. Just as it was applicable to me back in my Unreal Tournament days. I can tell you, I can be a sore loser. Nobody likes to lose. But it is so much better to finish the round, then go calm down, than to take the ball and go home mid-match.

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But if you can roll with the punches in a game you really enjoy, over time you will improve. It’s like anything else. If you play regularly, eventually you’ll get better. A competitive environment isn’t easy, but it isn’t supposed to be. Don’t go in expecting to win or lose, go in doing everything you can to win but making small, reasonable goals that are more important. “I’m going to get five splats.” “I’m going to learn the side path in Walleye Warehouse better.” “I’m going to get better at finding, and destroying enemy beacons.” You might not get the win, but they’ll get you one step closer. Making the first time you do get that win to feel even more satisfying.

Anyway, I realize I’ve been rambling, not all of it may seem related, and I don’t know how much this helps. But if you love a certain competitive game like Splatoon 2, and want to grow a competitive community talk about the game with anyone who will listen. Be welcoming to newcomers, while helping them realize it takes a little bit of time, and practice to become better than average. If you have a skill apply some of that to the fandom. It’s part of the reason why fighting games made a resurgence, and even why arena FPS attempts have come out of the indie space. I have no doubt there will be another Splatoon, as both the original Wii U game and the Switch sequel have done so well for a relatively new I.P. But ThatSrb2DUDE raises a great point. If you like a game, don’t cast a self-fulfilling prophecy of doom on it. Celebrate it. Have fun with it. Share it with as many fellow players, and collectors as possible. Also, if you are competitively minded and Splatoon 2 intrigues you check out his channel.

Until next time…

STAAAAY FRESH!

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Pass Or Play with Russ Lyman

I recently had the opportunity to do a crossover project with Russ Lyman. Russ has a great channel on YouTube where he talks about DIY (Do it yourself) projects, as well as videos on video games new, and old. Along with reviews, trips to conventions, and other events,  as well as other pop culture stuff. Be sure to check him out! Anyway, I was fortunate enough to do a guest spot on his Pass Or Play series where I talked about Beach-Head II: The Dictator Strikes Back for the Commodore 64! Previously I did a long form review here on the blog, but it was fun to be able to work with Russ, and get out a condensed version. I hope you enjoy it, and I hope you’ll check out Russ Lyman’s other work!

Splatoon 2 tips from a merely average player.

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It’s no secret that I’ve really enjoyed the Splatoon series a lot. I’ve reviewed the original game, the current game, and its downloadable expansion pack already. But I’ve been playing the game regularly since getting my Nintendo Switch. And the fun I’ve had with it over that time has led me to wanting to write a little something more about it. True, there are full-fledged guides you can find out there from the Prima guide that launched alongside the game to Nintendo’s *Splat*-egy guide. A guide they include if you’re fortunate enough to find either the Starter Edition or the Starter Pack version of the retail release. (The former also includes stickers.).

With this in mind, one might wonder why I’d even bother attempting to write my own article when these in-depth books are out there. Especially considering that I am not a professional level player who has been on a competitive team winning tournaments, and getting paid to do so. While this is also true, I have been in a competitively minded group in the past. I was in the Maximum Carnage clan in the heyday of Unreal Tournament 2004. While Splatoon, and Unreal Tournament are quite different competitive shooters, there are some parallels. Both are fast paced, and frantic. Both offer multiple modes, and both require a mastery of their respective weapon line up. And with Nintendo’s recent free demo push, some newcomers may just stumble upon this.

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For the purpose of brevity I’ll be keeping the focus of this article on the competitive multiplayer. So there won’t be a walk through of the campaign, the expansion pack campaign or the Salmon Run cooperative horde mode. I will say however that completing the campaigns are even beneficial to those whom prefer the multiplayer. Clearing the campaigns unlocks aesthetically alternate gear you might want to flash around. If you’ved purchased, and cleared the DLC even via the simplest means you can choose to play online as a Octoling. The mainline campaign also has tickets hidden throughout itself. Find these, and you can use them for temporary buffs at Crusty Sean’s (The food truck in the plaza.). Clearing the campaign also means The Squid Sisters can prattle off multiplayer stats to you.

The plaza is also going to be very important as it has all of the shops you’ll need to visit to unlock weapons, and gear. It also has the Street Urchin named Murch whom you’ll need to visit from time to time. When you first start playing online you won’t have access to these right away. You’ll be armed with a Splattershot Jr., a Splat Bomb, and you’ll have your Ink Armor special.

The weapons in Splatoon 2 are broken up into a few categories. Each of which come as a *kit*. You’ll have the primary weapon which is the general gun you’ve selected. Then a sub weapon which is usually an explosive, though sometimes it will be a utility like a water sprinkler or a radar dish. Each kit also gives you a special weapon. These are powerful weapons, moves, or perks you can employ after filling a meter by painting floors, and killing opponents. Some of these are moves like the Splashdown, where you can jump up like WWE Superstar Roman Reigns, and punch the ground. Which will cause a massive blast of ink to appear, killing enemies in its wake. Or the Ink Strike, a weapon that can target enemies, and fire a wave of ink based missiles after them.

Weapon categories consist of a few main groups. First are Blasters. Blasters are the game’s equivalent to rifles, and machine guns. These can give decent coverage while inking, and a respectable dose of damage. There are a couple of them that are exceptions, but by, and large they’re going to be for those comfortable with faster firing weapons.

Sloshers are the first of two categories that kind of feel like shotgun equivalents. They’re basically buckets, or variants of the bucket. A few of them like the Explosher, and Sloshing Machine are based off of the look of a washing machine. Most of these weapons perform insanely well at close range, with a few being ideal at medium range. The Explosher can actually be used long-range, and can almost be compared with a grenade launcher as it can lob a blob of ink a great distance. No matter the case, these also give you a fairly wide coverage when inking floors, and so they can serve a great purpose in either painting or combat.

Rollers are a popular choice as they can be very instrumental in quickly claiming territory. They’re also a high damage line of weapons. You can run right into enemies, and take them out. Fans of stealth kills will want to go with one. Alternatively there are also brushes which can be used the same way. Brushes are also fairly great melee range options as they can dole out high damage when standing toe to toe with an opponent. The brushes don’t have the same fast coverage as the rollers generally. But they do allow for some fast path creation.

Chargers are a great option for those who enjoy the Sniper class in other shooters. These are long range weapons that lie down a fairly long line of coverage on the way to a target. They have a slow rate of fire though, and many of them have laser scopes. So you have to be able to lead targets properly. You’ll also want to master some movement techniques in the event you’re the last one in the group, and you’re spotted. You can repeatedly fire them for some short-range action too, but they lose a bit of power. Still, these can be a beneficial choice in a tight-knit squad. Especially during ranked modes.

Splattlings are basically the chain guns of the game. They have rotating barrels, and fire copious amounts of ink in a wide-spread in a short amount of time. They also tend to run low on ink quickly, so there is a bit of a trade-off. That said, they’re an excellent way for players to give cover while teammates go for the goal. They’re also a great choice for defensive players who like to cover choke points, or their own bases. They do a high rate of damage too, making them formidable in the hands of a skilled opponent.

Splatoon 2 also introduced the Dualies class of weapons. These work like automatic pistols like Uzis in military themed shooters. They have a high rate of fire, and allow the player to do a roll dodge while using them. This combination makes anybody who uses them much harder to hit. They might not be as potent as the Blasters, but they are as dangerous as the stick, and move approach allows them to hit, and run effectively.

Finally, there are the Umbrellas which are the other Shotgun weapons. At point-blank range they are very powerful, and they have the added benefit of shielding you from enemy fire by opening them. These aren’t permanent shields mind you. After taking so many hits they’ll be temporarily disabled. That said, they can be a great front line choice, as you can withstand a couple of shots, and give cover to a teammate who may follow behind. And they’re very useful in close range combat situations.

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Each of these weapon classes has an entry that can be placed in one of three play style categories. Attacking, Support, or Defense. I can’t go over every single weapon in the game in this article as it would take far too long. But the gist of it is that some weapons are geared more toward attacking opponents, and taking them out. Other weapons are suited more toward backing up the rest of the team so that other members can get to the objective. Then there are the ones geared toward hanging back, and providing cover while also defending their position. Depending on the map, and mode being played you may be the type to change your load out, and style.

Your Sub Weapon is also important. There are a few categories. The first are the bombs. These are more or less the water grenades of the game.  Bombs cover fairly large areas in ink, and they also dole out massive damage. Some of them like the Suction Bomb can be stuck to walls. Others like the Auto Bomb follow people around for a while before exploding. Others like the Ink Mine are obfuscated until a moment before they go off.

There are also gadgets. The Sprinkler can lay down ink continuously until it is destroyed, or you throw one down in a new spot, or until you die. One cool thing about that is you can try to hide one in a hard to reach place so that you can be laying down ink while taking care of an opponent, or trying to claim an objective.  Others like the Squid Beacon will give your teammates a place to jump to. Really handy when you need to get them closer to the goal at hand quickly. Point Sensors are a great utility to tag enemies, and have their locations temporarily shown on the map.

Again, each of these kits tries to give you a versatile combination of items that complement each other. How do you get these kits? The same way you get your gear, and that’s through the shops. There are four of them. A shirt shop, a footwear shop, a headwear shop, and the weapon store.

The shops are opened up to you once you reach level 4. You raise your level by playing in the game’s online modes. There are really only two major level moments you need to hit, and that’s so you can experience everything. The first of course is level 4. Getting to level 4 allows you to go into the shops where you can spend the points you earn winning, and losing battles online. The second is level 10. If you want to play the ranked modes you’ll need to play online regularly until you reach that number. After that? Your level really won’t mean anything other than you’ve played a lot. Getting to level 30 will get you a Sea Snail every level upgrade from that point on. But beyond that it’s meaningless. So when you start out, don’t feel intimidated by seeing 35’s or 50’s in your matchups. It isn’t an indication of skill. In fact, it isn’t uncommon to see highly skilled players in the teens.

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Of the shops, the one you’ll probably want to go to first is Ammo Knights. Here the fast talking Sheldon, will prattle on about the guns you can buy. It’s also the place where you can test your weapons out on dummies, and rafters. It’s nice because you can come here to see results of buffs or nerfs to weapons when Nintendo releases a new patch. You can also get a feel for a weapon before you decide to go ahead, and unlock it with hard-earned points. When I started playing I just went for every weapon I could afford after playing matches for hours at a time. And when any update brought along new weapons I was sure to buy those once I hit the appropriate level to use it. My reasoning was that I would have the option to use anything available, and I could worry about the other stuff later.

However, that might not necessarily be the best way to go about the shops because the clothing options do more than look cool. Each of the clothing options come with perks called Abilities. There are a wide variety of these, and can greatly help you in online matches. Not only do they have a perk on the clothing item, but there are an additional one, two, or three slots on the apparel for more.

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As you play online, the clothing will level up at the end of each round. The amount will change depending on whether your team won or lost, as well as your performance during the round. When you fill the meter up you’ll randomly get another perk. There are two main types of Abilities: Unique, and Regular. Unique ones are only on specific types of clothing. These can not go into the additional perk slots which limits them to one slot on only a handful of possible clothing options. This is likely for balance.

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Regular chunks however can be used in the sub perk slots, as well as appear in the main perk slot. Moreover, some of the fictional clothing brands have a better chance of randomly generating certain types of Regular chunks. It is possible to have pieces of apparel with the same ability in every slot on it as a result. And it isn’t uncommon to see players online with them. Be that as it may, it can take a long time to get perks on each slot, and some clothing items may only have one slot on them. You may ask yourself how it is that someone managed to get three slots, with the same ability in all three of them.

Enter Murch

Murch is the short Urchin I mentioned earlier, and he is key if you don’t want to leave what perks you end up with to chance. He can do a number of things for you, for a price. For starters, if you have any Sea Snails you can give one to him to re-roll your Abilities. You can also have him use a Sea Snail to add a perk slot to a clothing item that might have only one or two by default. The easiest way to gain Sea Snails are to take part in Splatfest events when they occur. These are 24 hour events where players pick a side (ie: Ketchup Vs. Mustard), and compete in Turf War matches. These matches take place in Normal or Pro varieties. Normal being a bit better for those whom want to play with friends (assuming you’ve chosen the same side) as it has the option to do so. Pro being the better way to go if you want to gain a higher individual score, and get a chance to be entered in random 10x or 100x matches with more potential rewards. At the end of the Splatfest you’re given a number of Sea Snails based on whether your side won or lost, and what Splatfest rank you hit (from Fanboy or Fangirl to King or Queen).

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Another thing Murch can do is scrub the Abilities from an article of clothing for 20,000 points. When you do this, the chunks that were on the item go into a sub menu where they can be used later if you have enough of them. During Splatfests you’re given a T-Shirt. Often times the game will announce the Splatfest a week before it takes place. If you choose a side immediately you can begin filling, and scrubbing slots all week-long, farming chunks. Murch will scrub Splatfest T-Shirts for only 2,000 points. So you can get a head start on saving up those chunks.

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Here’s where it gets really interesting though because once you have 10 of any given ability chunk you can assign it to a perk slot on a clothing item. So you can then begin to choose what perks you want, and base them around your kit of choice. If you want the same ability across three slots, it can also be done however, stacking an ability costs more. You’ll have to have 10 for the first slot, 20 for the second, and 30 for the third. If the main ability on the clothing item is a regular one, that is up to four of the same perk across the item. This is where taking part in Splatfests can help you immensely.  Of course it should be noted each one you stack is a bit less potent than the last, so on some level there are diminishing returns. Still, having a hat with four run speeds, a shirt with four run speeds, and a pair of shoes with four run speeds will net a noticeable run speed difference.

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You can also pay Murch to order a competitor’s gear by choosing to when looking at their layout in the plaza. It costs more than finding it in one of the shops, and takes 24 hours per order though you can order up to three at once. But if it’s one of the rarer items that never seems to show up when you go into a shop it might help. Do note, that the perks on the clothes aren’t guaranteed to come along with it though. And while I’m not covering it here, do know that playing the cooperative Salmon Run mode (When it cycles on) can gain you some costume options, and perks as well.

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The main mode of the game of course is Turf War. As you likely know by now the goal is to paint a map your team’s color while the other team attempts to do the same. You’ll run into skirmishes almost instantly, killing each other so that you can gain ground while opponents are spawning. While it’s generally considered the game’s casual mode, it can still be rather cutthroat. This is a mode you’ll actually want to play a lot of to practice the mechanics, as well as see which of the game’s massive selection of weapons best suits your play style. You can also join up with friends, though if they’re in a full game you’ll be waiting for it to end until it lets you do so.

The game cycles its maps, and ranked modes every couple of hours. While it can be annoying to be on the same two maps for a while, it does negate the voting fights that break out in other games that, ironically, often end up going between one or two fan favorites. So this solution forces everyone to play every map eventually.

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Anyway, Turf War is a great means for both casual, and competitive players. If you’re not particularly great at fragging opponents like an Unreal Tournament fiend, you can focus on painting. Pressing the X button pulls up the map at any time, and is a great tool in every mode. Pressing it again, will make it disappear. While it is up, you can see where your three teammates are at any time, and then jump to them if it looks like they’ll need backup. It also lets you see any Beacons a team member may have placed, as well as any enemies that may have been spotted. The obvious sight will be what ink is splattered where. You can see areas that haven’t been painted yet. You can see lone splashes of enemy ink surrounded by yours. This might give an indication that an enemy is planning an ambush.

Along the top you can also see what weapons enemies have. As you play more over time you’ll get used to seeing how these function. Knowing an enemy is wielding a Splatbrella means you’ll be better suited trying to find a place to flank from the side. This way they can’t just shield themselves. Likewise you can see what your teammates are using, and try to modify your tactics around their strengths to help win. Maybe you notice you’ve chosen a sniper class weapon, but the random teammates all have Dualies. Try finding a point where you can cover them from the left, right, and behind as they rush to the center of the map to paint.

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A lot of skills, and techniques from other games can help you in Splatoon 2 as well. Map control is a universal skill. If you know a map like the back of your hand you can better anticipate where enemies will show up, because you’ll know the most common routes. You’ll know what spot gives the best advantages, and know to help your team hold it. Also, it’s easy to forget you have a sub weapon, and a special move or weapon. Remember as you get frags, and ink turf, you’ll fill your meter. Many of the specials have a variety of uses. You can use the bubble blower to shield your teammates, or you can just blow up your bubbles to take lives or turf.  The same can be said of the sub weapons. Going back to controlling a map, as I said earlier you may want to hide a sprinkler on a ceiling  or sneak a Beacon deep in enemy territory.

While Turf War may only count painted floors toward your score, don’t discount inking a wall to get to higher ground. You can swim up walls, and you can even use that fact for some stealthy maneuvers. Keep in mind too, that if you swim quickly you’ll leave ripples that an astute enemy may spot. But if you move very slowly, barely pushing that control stick you won’t. You’ll also barely make a sound. If you’re wearing clothes with the Ninja Squid ability on them, you won’t make a sound making surprise attacks, and escaping some assaults a little more manageable. Don’t discount the saying “Run away, and live to fight another day.”. Sometimes you’ll find yourself in 3 on 1 firefights, you simply will not win. Pulling up the map, and jumping back to spawn can allow you to regroup with your team mates as they spawn so you can try to regain composure.

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When you reach Rank 10 you’ll be able to play the Ranked modes. These focus far less on inking the map, but keep in mind it’s still beneficial. You can move faster in your own ink, so always keep that in mind. There are four Ranked modes. Splat Zones, Tower Control, Rainmaker, and Clam Blitz.

Splat Zones is a microcosm of Turf War. Instead of trying to make the entire map your color, your team must control one or two tiny areas of the map until your counter hits zero. If the other team takes that control, a cool down timer gets placed on your team that has to count down before the main timer continues when you take it back. It’s a lot more important to work together here because these spots will be a non-stop hot spot the entire game. At least two of you should be on or next to the area at all times. But this is easier said than done. If you’re wiped out, the four of you are going to be at a massive disadvantage when trying to take it back. There are a variety of strategies a team can take. Do you all hold the line? This may work best if the enemy team rushes you, but they can also try to flank you. Do you have one person distract the enemy by running toward their end of the map so the others can take it? They may not take the bait.  Paying attention to what people have chosen can really help you plan accordingly.

Tower Control is a push cart mode where both sides run to the center to take control of the tower. Once upon the tower it will move into enemy territory, and if unopposed will eventually land near the enemy spawn for a win. Someone on the team has to be on the tower for it to move. Over the months I’ve seen several impressive strategies from random teammates, as well as enemy teams. Often they’ve involved creative exploitations of sub weapons. Putting shower curtains on the tower as a shield. Booby trapping the tower with an ink mine. Putting Beacons on or near the tower for team mates to take it. Some teams have had their entire squad on or next to the tower, attempting to bum rush the opposing side. Others have sent one lone combatant out on the tower while lying in wait to ambush the enemy if they killed them, and claimed it for themselves. Again, knowing the map will help you plan strategies immensely.

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Rainmaker is also a push cart mode except that instead of a tower, one person on one team can take control of the fabled Rainmaker. Which is kind of like the BFG of Splatoon. It can deal massive damage, as the wielder can shoot powerful ranged attacks. Of course there’s also a big target on their back, as opening the map reveals their location. So its imperative the cohorts of whomever holds it, gives them ample cover. If they die, they’ll drop it, and both sides will fight over the gun again. It’s important to have an attacker who can scout ahead of whomever is going to hold the weapon, and have defenders who can protect them from incoming flanks or surprises from behind. Again, knowing the map layout is key, and constantly checking the map for signs of reprisal is going to be important.

Clam Blitz is a weird hybrid of a football game, and a base attack/defense game. Each side has a net protected by a shield. The goal is to fill the enemy net with clams. In order to see the net, you have to destroy the shield with a football. You get the football by collecting enough clams or by having one spawn eventually. You can’t throw the football very far, so you have to get really close to the shield with it, and the football shows up on the map so resistance will be fierce. If you do break the defenses, your teammates will also be able to throw clams they’ve found into the net. You have to be fast because eventually the net will become shielded again.

Some strategies I’ve had luck with have been throwing clams to a teammate who has a lot of clams to spawn a football. But you want to wait until you’ve managed to infiltrate enemy territory, and you’re close enough to the shield. Otherwise you’re easily seen coming.  Another is getting my own football while another player has one, causing confusion, and either going for the shield while they’re busy with them. Or by distracting them long enough for the teammate to break the shield with his.

Other times I’ve hung back, and tried to just defend our net with surprise flanks while my team tries to push into the enemy camp. You’d be amazed at how often both teams can have footballs going simultaneously. You can also try to throw the football from below or above the shield when the enemy team is standing guard in front of it. This isn’t always easy to pull off, especially on some maps like Camp Triggerfish where one can often see that strategy coming from a mile away. On the other hand you can often combine this strategy with others.

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While I am by no means a professional grade Splatoon 2 player, I hope if you’re a newcomer, or a lapsed player some of this stuff can help you get up to speed. It’s a great game, with a growing community. There are over 8 million players so there are a ton of opportunities to improve. You can even play all of the modes privately with friends which makes for a great way to practice. As well as bring in other newcomers without intimidating them with veteran strangers. You should also strongly consider mastering the game’s motion controls. For some of you it might seem cumbersome, especially if you’re accustomed to twin stick shooting. The game lets you shut them off, and use a traditional twin stick scheme. But hear me out. Motion controls can be far more effective. Aiming is far smoother, especially when going after higher or lower targets. Even with them enabled you can still do snaps to the left or right with the right control stick. I generally use the joycons in a grip when playing. Some swear by the Nintendo Pro Controller, or an equivalent like the ones by third-party Power-A. It’s not quite as seamless as a high dpi mouse being used on a PC FPS game. But it’s far more responsive over a thumb stick in my experience.

I also recommend watching some tournament level players on Twitch or YouTube if you want to pick up pointers. ThatSrb2Dude, and Wadsm are two such players whose content has been a wealth of help in my own quest to do better. Some of the things I’ve talked about here, I’ve learned by watching them. So be sure to check out some of their content, and live streams if you get the chance. And of course, simply playing regularly will help you improve. Whether you’re looking to become a competitor, or you’re like me, and just simply want to be a better all around player. Hopefully something I’ve listed in all of this rambling has been of some value to you. Have fun inking, and until next time….. STAY FRESH!

Another 10 great beers to pair with games

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I apologize for the lack of updates last week. When you crash your car, you tend to do a lot of phone tag on the free days until it’s time to get the thing into the body shop. And no before you ask, what I’m going to talk about in a paragraph was not a factor. It wasn’t a horrible accident, and everyone walked away fine. But now I’m paying the price for not paying enough attention. Also to rent this Nissan while my Dodge is in the shop.

Anyway, a while ago for something a bit different I combined my interest in gaming, with my interest in beer. It went over fairly well, though some pointed out I could have had a wider variety of genres. India Pale Ale was, and still is the king of the hill these days. But there are plenty of great Stouts, Porters, Lagers, Pilsners, Ales, out there too. For a while I’ve been thinking about taking another crack at this idea so here we go. Another ten great beers to check out. Again, I have to preface this  with the fact that not all of these will be available to you. Unfortunately the world of distribution is rather convoluted between contracts, and each State’s regulations. Still, if you do see one of these, pick it up!

10.) Armada brewing – Liberty Abandoned Stout

Armada is a small but growing outfit out of New Haven, and could easily take half the slots in this feature. They make a lot of great stuff in any style you can think of. One of their best is also one of the best stouts I can recommend. It’s thick, rich, with notes of chocolate, and coffee. It’s also 10% ABV which packs a wallop. But it packs that wallop without tasting boozy. It’s the perfect kind of wallop to nurse through long sessions of a JRPG. Perhaps one of the longer Final Fantasy games, or something in the Xenoverse.

09.) Sloop brewing – Sloop Juice Bomb IPA

Based out of Hopewell Junction, NY. Sloop has two major locations, one of which is built upon the former IBM semiconductor plant in Fishkill, NY. So right away there’s a hint of PC Gaming potential. All of their beers are pretty great, but their attempt at a New England style India Pale Ale is a nearly flawless performance. The hazy textured beer doesn’t lie. You do get a figurative bomb of juicy taste in every gulp. And it transitions to a hoppy bitterness at just the right level. Their Brew Master must be some kind of evil genius. Which makes this a wonderful pairing for some vintage DOOM, and Quake. At 6.5% ABV it’s not so heavy you’ll be too slow to react, but also strong enough for fighting imps, pink demons, and cacodemons.

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08.) Clown Shoes – Octofest Oktoberfest Lager

Clown Shoes has a long storied history of marrying pretty great brews, with over the top label art. In the fall, they make their own North American take on the German staple. This one has just the right amount of spice, and sweetness atop the light, delicious lager you would expect such a brewery to make. In my opinion, it’s a good step or two up from many of the other North American takes on the style, many of which are also quite nice. But this one is just that much better. And it has a giant Octopus on it drinking eight pints of it. This was the obvious pairing for me last fall when playing in the Halloween Splatfest for Splatoon 2. With another coming up this weekend I wish I had some left. That said, if you’re an Inkling, or Octoling looking for something in six months, make like Marie, and DRINK FRESH! While staying fresh of course.

07.) Weyerbacher – Sunday Mole Stout

Here we go, another crazy, high-octane stout on the list. This one from Weyerbacher, a Pennsylvanian brewery known for crazy, high-octane beer in general. Based off of their already solid Sunday Morning Stout, this variant adds a spicy kick, and subtracts the barrel aging. The result is something less syrupy, but equally potent, and spicier. So it brings the heat. Not too much though, where other beers go overkill on spicy peppers, or barely bring any to the table this one finds a great balance. You’ll get the chocolate notes you love, a bit of spicy kick, and a bit of roasted aftertaste. At basically 12% ABV it isn’t something for fast paced NES Batman. But it is something you can take your time with as you take your time with the Batman Arkham games you have in your backlog. Plus it also has an evil clown on the cover waiting to be served Bruce Wayne on a silver platter.

06.) Narragansett – Lager

Not every beer needs to be eccentric. But for many people the mass market stuff everyone sees on TV just won’t do. It’s fine. There’s nothing inherently wrong with it. But we’ve been spoiled by the independent brewing revolution. Still, sometimes you’re in the mood for something that isn’t complicated, but want something better than the bog standard too. Enter Rhode Island legends Narragansett. Their Lager is just that. A great Lager. No gimmicks, just succinctness in beer form. Which makes this the perfect beer to buy for get together events where you’ll be playing Warlords, Mario Kart, Mario Party, You Don’t Know Jack, Wii Sports, or Monster Prom. (And yes, you DO want to have 4-player Warlords at a party.)

05.) Victory – Golden Monkey

Belgian style ales may not have the popularity of other genres these days (at least not in my area), but that doesn’t mean one should rule them out. Another Pennsylvanian brewery Victory, makes one such beer. This one has a terrific hint of sweetness on the backend of a light, and crisp texture. At 9.5% ABV it isn’t quite the wrecking ball some of the other entries are, but it does give a nice punch, while being relaxing. It’s pretty versatile in terms of game selection too. Whatever game you’re in the mood to play, it’ll probably go along with it. So I’m rolling with the obvious  pairing: Golden Monkey, and Golden Axe. Plus it’s by Victory, and you’ll want to wash down Death Adder with it. That was a terrible joke. But the beer isn’t.

04.) Collective Arts – Stranger Than Fiction

Deep within Ontario Canada, lies a brewery that often seeks out artists from all over the world to find art work for its decorative labels. They don’t look to get it Scott-Free either. They buy it, and promote it. But they don’t just sell fancy cans, with art by really talented people. They fill those cans with delicious beer. One of those beers is a really nice North American porter, a dark beer with a nice aroma, and notes of chocolate balanced by a nice hop composition. It’s a nice one to have when playing some classic shmups like Gradius, R-Type, or even Zaxxon!

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03.) City Steam – Starlit

City Steam Brewery is in the heart of downtown Hartford where they make some of my favorite brews. One of their newer ones is this experimental New England style Pale Ale made with wheat, and oats, while having citrus, and mango notes at the same time. And at only 5.5% ABV it’s not a weak session beer, it still has a nice kick, but it also isn’t a double-digit monster you’ll only want one of.  It’s got a great all around balance of all of its elements. Making it great for fighting games. You may want to have some around when Mortal Kombat 11 comes out, or when those Super Smash Bros. Ultimate DLC characters hit.

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02.) Bad Sons Brewing (Featuring Armada) – Candy Castle

Bad Sons Brewing is an upstart in Derby, CT that has quickly gained popularity. Not only do they have a bitching logo (A skull with a hop growing out of it), but their beer is fantastic to boot. This entry is a collaboration they’ve done with Armada. Candy Castle takes the IPA tinkering to the point where you’ll wonder if it’s something else entirely. But if it is that something else, it’s a damn good something else. It’s a Milkshake IPA, a style where they use lactose milk sugars in the process. This adds to the texture. But they also throw a slew of candy into the brew.  This gives it the properties of getting a mystery flavored carnival drink. All while retaining the properties of a beer. It still tastes like a high-profile IPA, and yet something different at the same time. Trust me, it’s way better than it sounds. Easily something you’ll want to have on hand when attempting to beat Cuphead again.

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01.) Thimble Island – Mutually Assured Destruction 

I have to close this out with one of the best pairings of all. This is a beer that goes perfectly with Atari’s classic: Missile Command. It’s a rich, thick Russian styled stout with some coffee, and chocolate notes. But it doesn’t end there because there are several versions of M.A.D. that you can find in the wild. The standard one is delicious, and potent enough. But the more expensive barrel aged version is even better, as it takes on some of the properties of the barrel. Then they also make a variety pack of experimental flavored versions, a Cherry one which is the weakest, but still good. Also a Smores one which is quite nice. A peanut butter, and chocolate one that gives some of the more well-known PB beers a run for their money. Finally, there’s the Chipolte Ginger version that you’ll have to taste to believe. All of these are 10% ABV or more, but all work well in any game where geothermal nuclear disaster is in the backdrop. Missile Command, Metal Gear, Countdown To Shutdown, S.T.A.L.K.E.R., you name it.

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Many of these are in New England, and East Coast territory, but some do make their way outside of the area. And with things growing in the craft scene you never know how distribution will change. Still, take note in the event you ever come into the region. Also, over the past few months I haven’t always remembered to take a photo of whatever beer I’ve purchased. So I apologize for some missing photos. But rest assured all of these are pretty great releases. I hope you’ve enjoyed reading through this list! Thank you for checking it out, and feel free to post your own beer, and game pairings below!

 

Temporary hiatus

Unfortunately, there won’t be an article next week. I apologize to everyone in my readership in advance. I will be undergoing surgery on my gall bladder this coming Monday. It’s fairly common, and I won’t be completely incapacitated. But I will need to rest up, and may not be able to get in a full-fledged review. But I do hope to get back to my usual frequency as soon as possible.

I also had some success with my pairing article a while back, so I’ve been contemplating doing another one. Craft brewing has only ballooned since then, and it gives me the chance to mention some great brews in multiple genres. So I may throw that into the mix in the future. Also, I do have a stack of things I’ve picked up at conventions this year, as well as game hunting that I hope to begin talking about here. On top of that are whichever new releases I can manage to afford to pick up.

In any case I’m not hanging it up, just letting the world know there’s a reason I’m behind on posts. Hopefully after next week the constant sense of pressure, and bruised feelings will indeed be gone. I’m looking forward to that. I’m not looking forward to the massive change to my diet this will bring. Dairy, and meats are delicious. But they have fat. Fat that I won’t be able to process for some time, because I won’t have a gall bladder carrying my team of organs like AC Green. They’ll all have to do the job. Which means they’ll get the fat, not know what to do with it, and the results won’t be pretty.

Still, it’s better than letting it ride until I collapse one day. But I’ve begun to ramble. Thank you for understanding, and I hope to be back to it soon. I’ll be streaming on my Twitch channel at nights (Well not Saturday, as it’s the Splatfest, and I have no capture device for my console games yet.) playing some computer games leading up to the big day. And I may attempt it later next week if I feel up to it. With Giana Sisters: Twisted Dreams coming to the Switch with exclusive bonus stages I may just need to attempt some Uber Hardcore runs before it comes in the mail. Hope to be back soon!

Retro World Expo 2018 Recap

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It seems like only yesterday I attended Retro World Expo 2017, and here I am talking about the fourth iteration of this convention. RWE 2017 was an absolute blast, and RWE 2018 was also an absolute blast. I made my way to the Hartford Convention Center Saturday morning to find that this year’s entry was different. Instead of going up the center’s escalator, and lining up, this year used the ticket booth section of the lower floor. This was an improvement, as it made figuring out where to go much more seamless. There was however one piece of confusion that a convention center employee had to solve, and that was the front door. Some guests inadvertently cut the line by going right to the booth before it was made clear they had to go to the rear entrance of the lobby to enter a line.

That said, everything moved smoothly, and even though I’d arrived behind a few hundred people, I was getting my bands in less than ten minutes. For whatever reason the QR code did not display on my pre-registration form when printed. But the ticket attendant was easily able to find my info, see I had prepaid, and give me my wristbands for the weekend, and after party. Once inside, I went upstairs to find not one, but two amazing custom vehicles.

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The first was a really cool Jurassic Park themed vehicle. The paint job was right out of the films. Impeccable. The pattern was spot on, and had a nice gloss finish. There was also a plastic triceratops near by to finish off the movie vibe. Great stuff. Next to that vehicle was none other than Russ Lyman’s Super Mario Kart 2.0. Sadly, earlier this year he lost his original Super Mario Kart in an accident. Fortunately he was able to replace his vehicle, and over time modify it. The end result is an even better design than before, sporting a beautiful multicolored design, and a breathtaking Super Mario Bros. pit crew portrait by Tom Ryan Studio. Both vehicles were parked out in front of the convention floor so that attendees could take photos.

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Some of the earliest guests I met were Daniel Pesina, Rich Divizio, and Anthony Marquez who were character actors in the original three Mortal Kombat games. All of them were super cool, and down to Earth folks. I talked with them about how big a part of my teenage years that the MK games, and Street Fighter were for me. As well as pretty much everybody else. I ended up buying a promotional poster style photo, and all three of them were kind enough to sign it for me. If you ever have the opportunity to see them at a show, you ought to take it.

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As I wandered the floor, I veered into the arcade area where I saw something both wondrous, and disappointing. The KRULL arcade cabinet. Based upon the cult 1983 Sci-Fi Fantasy film; you’re sent through a number of action sequences loosely based on those found in the movie. It uses a twin-stick setup similar to the one in Robotron 2084, and it is a lot of fun to play. Sadly, the machine was out-of-order, so I couldn’t actually play it. I did however get a few photos of it, since actually laying your eyes on one these days is a rarity. Should you find one in working order at a barcade, amusement park, convention, or other situation, do play it. It’s pretty cool.

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Around this time Russ Lyman bumped into me, and we began catching up. Around this time I spotted the Imaginary Monsters booth, so we walked over, and I introduced him to the developers. (Full disclosure, I know two of them personally.) The team is working on a new Metroidvania style game called Abyxsis: The Demon Reborn. They brought a demo version to the show, and what they showed was pretty good! It obviously has a way to go before completion, but I liked what I saw. In it, you appear to play as a winged monster who has to traverse dark labyrinths to find NPCs, power ups, and other items. Like Metroid, there’s a sense of exploration. But at the same time, your character has the ability to do some really fun aerial moves. This looks to be one of the themes of navigation. What they showed was also pretty tough. Enemies take a lot of damage, and can put you down quickly. Again this is all subject to change being a fairly early demo. But the tight controls, wonderful pixel art, and map design are promising.

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Imaginary Monsters wasn’t the only indie studio to attend though! Adjacent to their booth was a studio called Jumpmen Gaming. They had two games they were showing off. The first was Project Myriad, a hexadecimal tower defense game with puzzle elements. I didn’t get much time with it so I certainly can’t review it here. That said, it might be something worth looking into if you’re a fan of the genre. I’m not fond of using the phrase “Fan of the genre” as it tends to be overused. But in this case I think it’s applicable. It clearly looks to do something different with the concept by going with a hex display, something usually geared toward a special niche of war games. The puzzle elements seem to add some flair as well. If any of that sounds like something you would like to try, it was recently released on Steam, and isn’t too expensive.

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The other game they showed was Sentinel Zero. This game was in its very early stages. This upcoming release is a horizontal shoot ’em up game in the vein of R-Type. What sets it apart are its cartoon vector graphics. The presentation reminded me a lot of early Newgrounds games written in Flash. Think Alien Hominid. But the little that was shown was pretty fun. You earn power shots by filling a meter. You fill the meter by shooting everything. The hook seems to be quickly filling the meter, and unleashing charged shots as fast as possible. They also had two bosses to show, one of which was a giant spider. Again, it has a long way to go before being ready for prime time. But it looked like good start for a project by a two-person upstart.

Another interesting looking indie game demo was Depths Of Sanity by a studio called Bomb Shelter Studios. I didn’t get any real footage or screens of this one as I didn’t get the chance to try it myself. But it was intriguing. It appears to be an underwater action, and exploration game where you’ll pilot a submarine, and find all kinds of upgrades for it that allow you into previously inaccessible areas. Like a Metroidvania with elements of Blaster Master thrown in for good measure. Again, another early build. It does have a store page on Steam with a release date of Q4 2019.

Finally, Giant Evil Robot was back with the recently released full version of Mecha-Tokyo Rush. This is a combination of endless runner, and Mega Man clone. Things seemed a bit better than the build I saw last year. I didn’t have time to really play it though, so I can’t really say much in terms of its final state. The game does have a free to play model however, so you really don’t have anything to lose if you want to check it out.

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After taking my initial walk around the floor, I went to the first of the panels I attended. The Connecticut YouTube panel. This panel featured Ryan Alexander (RAXTheGreat1), Mike Levy (Dongled), Sam Hatch (Culture Dog), John Delia (The Video Game Years), Paul Barnas (Retro Gaming Arts), and Russ Lyman (Russ Lyman). For those who don’t know, Retro World Expo has roots in Retroware TV, one of the earliest video hosts before YouTube became the de facto delivery model video content creators use today. Many don’t realize Retroware has its own roots in Connecticut. So it only makes sense to have a panel dedicated to some of the online content creators who are local to the area.

But while the panelists are natives of the State, the information delivered in the panel is applicable to anybody getting into video content on the internet. I would even go onto say a lot of it is applicable to any creative endeavor online or off. A lot of the questions posed to the panelists revealed some insightful answers. When asked about the motivation behind creating content everyone unanimously agreed one has to do it first, and foremost out of a love of it. Few, if many creators of any medium become overnight success stories. One shouldn’t make a video expecting to be the next James Rolfe. If it happens, fine, but going in with that expectation is a recipe for disaster. More than likely, you’re not going to garner a massive flood of views, and subscriptions when you start out. Even the creators who are big names today, often took months or years of work to become those big names.

Continuing from there, Mike Levy brought up the importance of making content you, as a creator want to make. Chasing trends isn’t going to work because it isn’t genuine. Others pointed out that potential fans may be able to sense that as well. When the subject of potential collaborations between creators came up, Mike, and Russ also pointed out the need to have a fleshed out idea to present. It isn’t enough to simply ask another creator to do a crossover project. Especially since they’re often pressed for time for their own projects, jobs, and lives. Instead one has to have a project idea ready to go, ideally with what role the person has in mind for them. The creator may still decline depending on the given situation. But they’ll be more likely to at least listen to what it is you have to propose.

Other panelists also drove home the importance of consistency. Trying to keep content coming out for the audience to experience. At the same time though, they did acknowledge there were times where a legitimate break is needed. Commitments, responsibilities, and other things may eat into time normally allotted toward creative endeavors. Sam, Paul, and John also talked about the guilt creators often feel for missing self-imposed deadlines, but acknowledged sometimes it’s unavoidable. Another topic was the importance of lighting, and audio in videos. Even a high quality camera can’t compensate for a lack of light, or bad audio. If the audience can’t see you, or your audio is too distorted or too light or too loud it can turn them off. Even if the content is good. Russ pointed out an episode he made on this very subject.

There was also a discussion about the recent controversy over former IGN writer Filip Miucin’s theft of YouTuber Boomstick Gaming’s Dead Cells review, which led into a wider discussion of online content theft. While some felt Miucin likely felt pressured by deadlines, everyone agreed that plagiarism was despicable behavior. Some of the panelists were rather shocked when they found their own content re-uploaded by other people without permission.

On the lighter side of things, there were some humorous moments where the panelists discussed changing trends in online video. At one time, many preferred long form content. But these days some viewers complain if it isn’t quick, and digestible in a few moments. One particularly funny point was when the crew talked about the trend of unboxing videos being popular. The joke that stood out centered around an unboxing video where the box would house smaller boxes within boxes like a set of nesting dolls. It was also in this panel that Ryan would point out some new YouTube creators were in the crowd.  Nerdy, and Squirdy are YouTube newcomers, and after checking them out I think Ryan may be onto something. These two have a nice variety of different gaming content you just may want to look into.

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After the panel I walked back down to the main floor, where I got in some arcade gaming in. Every year Retro World Expo has a respectable number of arcade machines set up, as well as console set ups where attendees can play without quarters or tokens. Every machine is set to Free Play mode. Some of the machines I saw this year that I don’t remember seeing last year aside from KRULL, were a Star Wars: Return Of The Jedi machine, The Simpsons Arcade Game, and a Dig Dug cocktail table. Over the course of my time at the show, I played a fair amount of Street Fighter II: Champion Edition, Final Fight, Shinobi, Ms. Pac-Man, Donkey Kong, and Dig Dug. There was also a Ghouls n’ Ghosts machine, but it was always in use. One of the guys in my local trade group managed to find some time on it though, and even cleared it on only a few lives! Impressive.

I also wandered the floor this year looking for some Atari 2600, and Commodore 64 game deals. On the first day, I managed to track down a boxed copy of Gravitar, and a loose copy of Cruise Missile. The latter of which I had never seen before. Apparently it was released in 1987, and is a shmup involving above ground combat, and subterranean combat in the vein of MagMax. I also saw many of the guys from RF Generation were back, as well as Steven Christina Jr, and Karly Kingsley from Super Retro Throwback Reviews. I sat down with them for a short interview they should be airing in the coming weeks. SRTR was also raffling off a bunch of cool PS4 releases, as well as an NES Classic, and a Super NES Classic so I bought a couple of tickets to try my luck.

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At around 4 o’clock or so I attended the Mortal Kombat panel with  Daniel Pesina, Rich Divizio, and Anthony Marquez. They were joined by Sal Divita. Sal was instrumental in bringing the NBA Jam series, and its spinoffs to arcades, and consoles. But he also had involvement as Nightwolf in Mortal Kombat 3. In addition to that, he still saw a lot of the development process on all of the early Mortal Kombat games. Daniel, Rich, and Anthony brought a lot of insight into the world of game development as they talked about the creation of Mortal Kombat. It was an idea that almost didn’t come to fruition, as Midway was hoping for a licensed project with Jean-Claude Van Damme. But when that fell through, Midway allowed Ed Boon, and John Tobias to move ahead with their ideas.

As it turns out, there was a great deal of painstaking work involved in the original games. Every video taped action the actors made, had to be cut down to 8 frames of animation due to memory constraints. Not only that, but many of the characters’ moves had to be shot multiple times when it was discovered that being even the slightest bit too close or far from the camera would make sprite sizes inconsistent. Midway also had a very low-budget for the early games so the crew had to use make shift lighting using office desk lamps, and some sessions were filmed using a camera owned by John Tobias’ father.

As for the controversy surrounding the game’s violence level, when it came to politicians, Midway’s stance was to ignore it. But the actors were contract players, not official Midway employees, so they were unabashed in defense of their work. All in all, a very informative panel not only for fans of Mortal Kombat, and fighting games, but for anybody interested in video game development, and history.

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After that panel I wandered the floor some more, stopping to talk to friends, and acquaintances whom were either shopping, gaming, or vending. I also finally met The Gamescape Artist in person. My first contact with him was during a fellow blogger, hungrygoriya’s live streams (If you love old school JRPGs, check out her blog, or channel. It’s great!). He’s a friendly guy, and quite the painter! He has a wide range of paintings of iconic video game scenes to choose from, and he also does commissions. They’re high quality, highly detailed pieces, so if you’re looking for something to spruce up your game room consider giving him a shout out.

I also ran into the makers of an independent games’ magazine. Old School Gamer Magazine is just what it sounds like. It’s a new publication with articles covering retro games, as well as modern stuff inspired by retro games. The format is a little bit different from what I’d expected. It reminded me a bit of 1980’s computer magazines like Compute!, Ahoy!, and Commodore RUN, minus the program code you could type in, and save to a floppy for free software. The issue they gave me was the fifth one, and it came with a cool poster of the cover art. The representative informed me that they give away the digital version for free via email, but for a fairly low price you can have the physical magazines mailed to you every month. If you miss the days of getting Nintendo Power, GamePro, EGM, and Computer Gaming World at the newsstand, go check it out to see if it’s right for you.

I also met a group of Video bloggers who do VLOG articles, and live streams. The Geeky Panda covers convention cosplays, as well as games, and have an active Twitch page you can check out if so inclined. They play a bunch of stuff including Resident Evil VII, and Fallout IV. If you’re looking for a new variety streaming channel to follow, they may be your ticket.

After the show floor closed I walked over to the adjacent Hartford Marriott’s hotel bar. Normally I would have paid a visit to the City Steam Brewery, but the after party started an hour after the main show ended. I felt I wouldn’t make it back in time. Fortunately the hotel bar did have City Steam Naughty Nurse, so I pre-gamed with the delicious Amber Ale. After that, I went back to the convention center for the after party event which was a lot of fun.

There were a number of things to check out over the course of two hours. You could play arcade cabs that were set up in one of the rooms. Big Bucks Entertainment ran a special edition of Press Your Luck, where contestants who landed on a Whammy had to take a shot. Host Davira Kuy was also doing so in a rather impressive Quan Chi (Mortal Kombat 4) cosplay. The Imaginary Monsters developers were there, so I introduced them to my friends, and acquaintances, as everybody mingled. There was also a fun Drink, and Draw event going on. It was a nice way to end the first part of the convention.

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I commuted back home after that, put away the first day’s pick ups, and got some rest. Day two was a Sunday, so after services, I headed back to Hartford to catch what I could. I did manage to get into Pat Contri’s panel which had some updates on projects he has in the pipeline. He, and his team are working feverishly on the follow-up to his excellent NES collecting guide. This one will be centered on the Super NES, and will be in a similar format. There will also be an alternate cover for the PAL readership. He is also looking into updating the original NES book with some improved screenshots. So future print runs may include these. But the biggest news is that he is working with some other creators on a documentary video about the video game industry’s shift away from physical media. The project will talk about both the pros of such decisions, and the cons of such decisions. The teaser he revealed does look quite promising.

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At the end of the panel he brought back the NES Challenge, and I was able to be a contestant in the second bout! In a cut throat match of Donkey Kong Jr. Math, I barely managed to squeak out a victory! The first round pitted two fans against one another in Balloon Fight, while the third round pitted a couple against one another in an Abobo Vs. Abobo match in Double Dragon. The winners were granted a download key for a digital edition of his NES guide, while the losers were granted shoe string budget games for the Atari 2600, and Sega Genesis. A great panel overall.

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I also got to see Norman Caruso’s Gaming Historian panel again this year. This time he did a live episode centered around a certain Nintendo made boxing franchise. I won’t say anything else about it, but like all of his episodes, you can expect to be amazed as there will be some revelations you won’t believe. This year he also changed game shows. Instead of video game history themed Jeopardy, he did video game history themed Who Wants To Be A Millionaire? This year’s contestant won last year’s Jeopardy game only to discover he won a T-shirt that didn’t fit, so this year he was attempting to win the appropriate size.

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The last panel at the show I caught was a special panel centered around the history of Castlevania, and the Metroidvania formula used in modern independent games. Mike Levy was joined by Marc Duddleson (My Life In Gaming), Mike Desiderio (Rewind Mike), and Pam Dzwonek (Cannot Be Tamed.). Throughout the panel they went over many of the games in the series, and talked about the transition from action platformer to the Metroidvania style most think of today. But they also brought up the fact that there were times where the series hasn’t simply abandoned one style for the other. Marc, brought up the fact that the Nintendo 64’s entries in the series have many similarities to the NES trilogy with a focus on platforming, and combat. Pam, and Mike talked a bit about how even Castlevania II: Simon’s Quest had RPG elements that in some ways can be seen as a forebear to the labyrinthine designs seen in later games.

But they also discussed many newer games like Axiom Verge, Hollow Knight, and Mystik Belle. Here, Rewind Mike pointed out that some of these games veer more toward Metroid, while others veer more toward Symphony Of The Night in terms of design. He also mentioned Abyxsis after seeing it on the floor earlier in the day, and having liked what he had seen. Things closed out with some Castlevania trivia, with the winning attendee getting a Castlevania II: Simon’s Quest Game Pak signed by James Rolfe, and many of the online personalities who attended the show. From Mike Levy’s personal collection no less. And no, I did not win. My Castlevania knowledge is rudimentary. Although I do surprise people when I point out Konami did port the game to many 80’s era computer platforms. Also they’re expensive. If you thought the NES cartridge is steep, try getting the Commodore 64 floppy disk. Anyway, it was a great panel.

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I spent most of my final moments of the show on the floor again. I found a few great deals over that time. The crown jewel was the copy of Bubble Bobble for the Commodore 64 a friend of mine had at his booth. Most people remember the NES release, but the C64 version was pretty much on par, and you don’t see it as often. Another vendor had a slew of boxed, and unboxed games, so I looked through the vast selection where I found a copy of Pengo for the Atari 2600. It’s not a release that you see very often at all. It had no tag on it so I asked for a price. When they replied “It has a ripped label so ten dollars.” I just said “Done.”, and picked it up.

I was demoed a party card game called Cheer Up. It plays similarly to Cards Against Humanity, but with its own twist. It goes through rounds in three steps while also simplifying it with a three-letter system. This opens things up by having three card answer types, but also color coding them to make things easier to follow. It wasn’t something I got into, but that’s probably me not being as drawn to board games as other people. I can see the appeal though for those whom have guests over often. Basically, the person asking a question gets every other player to submit answers from their hand, with the funniest one getting points. If you have people over for regular game nights, you might want to see if it’s for you. They have a free digital download version on their site which is nice, because then you can try it to see if you’ll enjoy it before buying a copy.

I also spotted a booth hosted by another YouTube up, and comer GothamLounge who does Long plays with commentary. If you’re stumped on a game, you may want to see if it’s something he’s played through. He seems like a nice fellow, so I wish him luck on his online endeavors. As I was catching up with friends, and acquaintances before the show closed I was tracked down by the Super Retro Throwback team to discover I had won the Super NES Classic Edition raffle! So I guess this was my “steal” of the show as I ultimately got one of these ridiculously cheap. A special thanks to them for interviewing me, and hosting the raffles. I also nabbed some sweet Splatoon themed stickers, and buttons from the always great Elijah Taylor, and JustM3hStudios booths. If you see them at a con near you check them out sometime.

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All in all, I had another great year seeing some great panels, scoring some deals, and meeting up with friends like The Best Spuds. But there was so much going on it was impossible to get to everything. I didn’t get a chance to talk to a number of guests. I didn’t get to say “Hello” to The Gaming Historian, RGT85, Game Dave, or Bob Backlund. (Yes, the great wrestling legend Bob Backlund was at the show.). There were a ton of interesting people there this year, and I’ve undoubtedly missed some of them. I apologize in advance.

But even if you weren’t interested in any of the guests there were a lot of other things happening. The Arcade games, and console games were set up to go all day. There were pinball machines to play. There were tabletop miniature games to play. There were live musical acts to jam out to. There were several tournaments going on as well. The ever popular Fortnite had a singles, and doubles competition, there was a Mario Kart 64 competition, a Goldeneye tournament, even a Nintendo World Championships tournament.

There was also a cosplay contest going on this year, and the massive auction made a return. Unfortunately for me I missed it. I was told somebody won a complete Commodore 64 setup (including a vintage monitor) for well below value. Some years the auction can actually lead to deals for some con goers. And even if none of that appeals to you, there are always a lot of vendors to check out. You may not get insane deals, but you can almost bet at least someone will have something you never see when you go hunting locally.

Congrats to everyone at the convention for putting on another great show this year. I hope to be able to make it out again next year. And thanks to all readers who made it this far. As you can see, I had a lot of ground to cover, and I still didn’t get to everything. If you’re in New England next year when it rolls around, check it out. It’s well-organized, entertaining, and they squeeze a lot into it.

ConnectiCon 2018 Recap

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Another summer has come, and with it another ConnectiCon. I generally look forward to attending every year. There’s almost always something to look forward to. A certain guest, or a certain panel. There are workshops, contests, and a lot of other things going on. Even if none of that appeals to you any given year, there are still plenty of people to meet, video games to play, and board games to play. You can also bet on a lot of vendors showing up, and chances are you’ll end up going home with something.

Unfortunately this year, my work schedule, and health issues kept me from being able to attend the entire duration of the show this year. The convention really runs three days, although if you count the ability to pick up your badge a day early you can technically say four. But in any case, I usually go for the whole weekend, and try to get into as many panels as possible. This year I could only attend Saturday, but I still tried to get in as much as I could into the day.

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When you attend the show, there are three lines upon arrival. One for weekend guests to get a discounted parking pass, a second for those who pre-ordered their tickets, and a third for those who did not. This was the first year I would be in the third line, but aside from a long wait time (a lot of other people were apparently last-minute) it really wasn’t that bad. Things moved along pretty smoothly in general, and while I was waiting I chatted up a few of the others in line. This is one of the things about the show I like, and that is for the most part everyone gets along. There are exceptions of course, but most of the time people get along. So often people forget just how much hobbies can bring people together. You might not see eye to eye on any given topic, but you can both agree that F-Zero GX is pretty cool.

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One of the cosplayers in line was a kind gentleman whose selection would impress one of my fellow bloggers. He did a terrific job on short notice making a Red Mage costume inspired by the class from the original Final Fantasy. This is also where I have to inform you of some bad news. Like an idiot I had left my memory card at home, so I was forced to take pictures with my sub par cell phone. So unfortunately most of these will be fairly small. Still, I wanted to make sure I had *something* to represent the weekend.

I also have to give a major thanks to the Best Spuds, and a congratulation to them for cracking a major milestone on YouTube. They hung out with me a lot of the day, and were kind enough to check on me as they know I’m not at one-hundred percent. If you haven’t gotten around to watching their stuff on YouTube you really ought to. They blend traditional Let’s Play conventions with sight gags, and comedy in their own way. Some of the bigger names on the platform have even challenged them to take on some difficult games. Some of them because they’re genuinely good, but challenging titles. Others because they’re broken, and notorious for being almost impossible. But in either case the results are entertaining. One small anecdote from that morning happened on my way down a hall. One of the ConnectiCon staff members saw my CGR 2085 shirt, and shouted “TRUXTON!”. So we spent a few moments talking about Mark Bussler’s show, and some of the other regional cons the staff member worked on. He got to see Machinae Supremacy play at MAGFest one year, which sounded like quite the experience. If you haven’t heard them, check out some of their stuff on YouTube sometime. They’re great.

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Speaking of YouTube, I was able to get into one panel that morning.  Helmed by Random Encounters, the panel centered around ways to improve your content, and drive. Rob Walker, and Doug Walker of Nostalgia Critic fame joined in shortly thereafter. Random Encounters is a channel that does their own musicals based upon video game characters, and storylines. It was a pretty good panel overall. Some of the things they brought up in the panel could be applied to other creative endeavors as well.  Things like making content first, and foremost because it’s something one is passionate about doing. If one tries entering the arena as a get rich quick scheme, it probably isn’t going to happen. The odds of posting one video, and having it become a phenomenon is similar to the odds of winning the lottery. All of the panelists also drove home the point of consistency on YouTube, constantly giving potential fans something new. But the team of Random Encounters also reminded the audience that if one project does well it doesn’t guarantee that every project will. There will be ups, and downs for every creator of every size.

Throughout the Q&A there were plenty of good discussions, and anecdotes. There was a point where the idea of diversification came up. With all of the rules YouTube changes frequently, there are no guarantees things will always be good or bad. Some YouTube names like Classic Game Room have moved their shows to other platforms like Amazon Prime in addition to or in lieu of YouTube with better success. But even names that have better success on YouTube have followed that show’s lead by offering other merchandise to help fund their projects. As well as services like Patreon that allow fans to directly contribute to the projects if they wish.

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All of the panelists also were asked about how they were able to get some of their guests, and collaborators to do crossovers. Many of these came down to already having a project ready to go to present to them, and simply asking without expecting to get a “Yes.” for an answer. When they did, they were grateful for it, but acknowledged there were far many more times when that answer was a respectful “No.”.

There were even some moments with fan interactions, like the M.Bison cosplayer who projected a very good impression of the late Raul Julia’s classic performance of the character. He had a back, and forth with Doug Walker who had reviewed the Street Fighter Movie as The Nostalgia Critic years ago. Everyone on the panel really adored one cosplayer’s Butterfree Pokémon costume with working wings. One of the Random Encounters team liked my Atari trucker cap. So that was nice.

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Nintendo Of America was also at ConnectiCon. Not for a panel, but to let people check out their Mario Tennis Aces, and Labo products. They also gave out a TON of cool swag. I got my nieces a few free posters, and Splatoon 2 plastic cups. I spent some time on Mario Tennis Aces, and while one or two matches aren’t enough to really give it a full on review, it was a pretty fun time. It has a large roster of Super Mario Bros. characters to choose from, and the mechanics seem to be about on point for a Mario sports game. There seemed to be an emphasis on not just hitting the ball, but on the timing, and using the traps within the environment to ones’ advantage. It certainly won’t interest everyone, but it did seem like an enjoyable enough game for the most part.

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The one panel I wanted to get into was the Voice Actor Cards Against Humanity panel. Unfortunately when I went to double-check the time for it, it was crossed off, so it appeared to have been cancelled. There were a number of high-profile voice actors who came out to this year’s show including Steve Blum (Cowboy Bebop) who I was really excited to see. I didn’t get a chance to meet him, though I did catch a glimpse of him through the massive crowd of fans around his booth. Hopefully, he’ll return another year. Jon St. John was back this year, and I was told also had another fantastic panel this year on Friday.  Some of the other big names were Ron Rubin (X-Men), Cal Dodd (Wolverine), Katie Griffin (Sailor Moon), Susan Roman (Sailor Moon), Nolan North (Nathan Drake in Uncharted), Troy Baker (Joel in The Last Of Us) among others. It was a great year for those who wanted to meet actors who have done work in anime, and games.

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Speaking of games, the gaming area was greatly expanded over last year’s show. This year they even had an F-Zero AX cabinet! For those who don’t know, back in 2003 when F-Zero GX came out on the Nintendo Gamecube, Sega also made an arcade version called F-Zero AX. They’re the same game on paper. You won’t see much of a difference in graphics quality, or sound. However, the arcade cabinet had many racers, and tracks that were playable fairly quickly, that were almost impossible to unlock on the Gamecube version for many people. Why? Because doing so required top honors in its courses, and missions on the highest difficulty settings. However, if you brought your Gamecube memory card, with an F-Zero GX file on it to the arcade cab, these would unlock when you came back home to play the home version. The thing is, this was at a time when arcades were dwindling in North America. So for many people, seeing one of these cabs was all but impossible. This was compounded when only a proverbial handful of these cabs made it to North America anyway.

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So imagine the joy I felt upon seeing one in person! They also had a Mortal Kombat II machine, several Street Fighter games, a vast selection of rhythm games, and a classic Centipede machine. Unfortunately for me the Centipede machine wouldn’t save scores, so when I toppled the high score, I had to take a snapshot for proof. The dealer section was also much bigger this year. There weren’t a ton of video game vendors, though I managed to spot three of them. One was a massive vendor of Japanese imports. I found them a bit high, even for a convention but it was cool seeing never opened, Japanese region Super Famicoms, Sega Dreamcasts, Nintendo 64’s alongside a plethora of Japanese exclusives, and other cool stuff.

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The second vendor only had a smattering of NES, and PS1 games amongst the large selection of soundtrack albums. I was tempted to pick up a few of these OSTs, but ultimately didn’t. I probably should have picked up the lone Rockman boxed set I saw there but it is what it is. The third vendor was Retro Games Plus who had a booth for the upcoming RetroWorldExpo. But they also had a selection of games on hand to sell. I found a game I hadn’t seen before, but looked interesting called Weaponlord for the Super NES. It hadn’t been marked, but it was in great shape so I asked about the price. So after looking it up, the rep told me it would be $15. So I picked it up.

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After browsing the floor with friends, we headed out to get lunch. Again the show coincided with Hartford’s Riverfest. An event where the city brings many food trucks, and some live entertainment along the Connecticut River. It culminates at night with a fireworks celebration. (More on that later.) This year the Chompers truck from last year was back. So I tried their new taco variation of their food balls. They were really good. Not too spicy, they did in fact, taste like tacos inside of a breaded meatball. They also had a sour cream, and mild salsa dip for them. We spent some time checking out the area before heading back. We walked the floor getting a few photos in, before going to the dealer room one last run. While there I found a heavily discounted copy of The Art Of Atari Poster Collection book. It’s fantastic, compiling most of the Atari 2600 box art covered in Tim Lapetino’s book The Art Of Atari. But here, all of the paintings that graced these covers, are presented without any text on them. The original artwork on pages that can be removed, framed, and hung on the wall in poster form. At less than half of the MSRP I couldn’t say “No.”.

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Shortly after that we went to Bear’s Smokehouse BBQ for dinner. If you’re in Hartford, and you’re in the mood for grilled meats, this is a great place. I had their Mac Attack with Brisket. It was awesome. Macaroni, and Cheese topped with Brisket, and they had a sweet, and tangy sauce seared in. It also wasn’t that much more expensive than going to a traditional diner, and the service was great. We headed back to the Convention Center, and that’s when a bit of commotion happened. The Riverfest fireworks where going off, when we saw crowd come running from the Convention Center, and police coming speeding in to investigate. We would later find out that there was an altercation between two attendees, and someone hearing the fireworks though a gun had discharged. So people panicked. According to the Hartford Courant though, Oddly enough while this was going on, further away, someone did in fact shoot a stolen gun at absolutely nothing, and was promptly arrested.

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This is the only time in any of the years I’ve attended the show that anything like this has ever happened. But in spite of the hysteria, the police did do a good job of getting to the bottom of it quickly. Shortly after we got back inside the convention put out an alert that things were safe again. The entire thing was over with fairly quickly. Thankfully nobody was hurt in any of it. After that short fit of panic we went to the bar in the Marriott connected to the Convention Center, and winded down with a drink.

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All in all, I had a great time. Save for a short-lived scare I didn’t really have much to complain about here. ConnectiCon is a great show to visit. Again, it’s one of the larger conventions that focuses on the community aspect of fandoms. That being said, I would have liked to have been able to attend the whole weekend this year. I could have made some more of the panels. I also really would have liked to have seen Steve Blum, and Jon St. John play that card game. But perhaps they’ll return next year. Even though I could only experience the one day this time around, I still had a mostly terrific experience. Here’s hoping next year’s show will be even better, I’ll be able to experience all three days, and I won’t forget crucial equipment.

Intermittence.

You may have noticed here lately that there have been some gaps in between articles. It isn’t because I’ve grown weary of writing at all. Rather, I’ve had some health issues as of late. So juggling my work schedule, finding games to play to talk about, and the constant trips to the doctor offices has cut into my time. This doesn’t mean I’m not writing anymore, I’ll still be doing reviews. But they may not always land weekly as I’ve generally done most of the time.

Unfortunately for me it turns out I have an issue with my gall bladder. Next month I’ll be seeing a surgeon about it, and more than likely it will have to come out. On top of this I potentially have a stomach ulcer, or other digestive issue that I have to look for abnormalities for. There could be a point in which they’ll have to go through further medical procedures to sort this out.

So in the interim, I’ll still be working on articles for the blog, but they probably aren’t going to hit my usual frequency until I’m cleared. I thank everyone for their patience, and support. I do have a few pickups in the pipeline that I hope to get to soon. I’ve also had a few streams on my twitch page lately, so you can also check those out when they occur.

Again, I thank everyone for their patience, and support while I try to get through this.

Most anticipated titles shown at E3

Man, what a hectic last few weeks, with more to come. It’s kept me away from time to do much. Though at least I was able to get a couple of streaming nights in. Still, I missed most of the E3 conferences, and I’ve been playing catch up. All three of the platform holders had pretty average events this year. Bethesda did a 180 from last year, even if none of the people in attendance seemed to know who Andrew W.K. is.

Ubisoft seemed bog standard. I didn’t see EA’s though the reception doesn’t appear to have been too warm. But beyond the big conferences there were a lot of trailers, and announcements of smaller titles. And I tend to like to pay attention to those, because they can often turn out to be as exciting as the hyped stuff. So these are some of the titles I saw that caught my attention. Hopefully they’ll turn out to be great games we want in our computer, and console game libraries.

Daemon X Machina

Nintendo’s Direct was the first time I’d heard anything about this game. But a trailer’s job is to generate interest in the subject matter. So mission accomplished. It appears to be some kind of action game involving mechs. But what sets this apart (at least in the trailer) is the No More Heroes unsaturated art style, and a rocking industrial metal soundtrack. It goes really well with the depictions of exploding robots, and bloody skies. I want to hear more about this one. If you’re a fan of Voltron, MechWarrior, Metal Storm, Transformers, Gundam, or giant killer death bots in general, you may want to too.

Insurgency: Sandstorm

I’ve been looking forward to seeing more about this once since it was announced. The original game is a wonderful blend of tactical shooter, and team shooter. There isn’t much of a HUD if any. There aren’t any kill cams. Most of the weapons will kill you in one or two hits. If you have body armor, maybe three. There aren’t any unlockable items that require grinding. If your class can use a weapon, you can use it. They balance this with a point system that forces trade offs. And it has all of the modes a Battlefield player might want. This sequel hopes to bring that experience to consoles next year after it launches in September on computers. Without the focus on loot boxes or battle royal modes this could be something Battlefield, and Call Of Duty veterans may want to check out. For those who don’t like to deal with sore sports online, it also offers a robust one player campaign. To sweeten the deal NWI is bringing it out at less than half the cost of a AAA release, and giving customers who bought the old game 10% off. They’re giving an additional 10% off to people who preorder.

Super Smash Bros. Ultimate

Frankly, I don’t know how you don’t get at least a little bit excited for this one. Even if you’re a staunch fan of traditional fighters like Street Fighter, or 3D fighters like Soul Calibur or Tekken, this one should still impress you. Maybe just a tiny bit, but still. They’ve reworked the damage for 1 on 1 fights, heavily nerfed repeated dodges, and made short hop attacking a little bit easier. This is going to make the competitive end of the audience intrigued, and in some cases happy. For the rest of us, this is giving a lot of great stuff too. If you bought the figures, and adapters for your Gamecube controllers, they’ll all work on it. Every character from every previous Smash game is in here. Plus there is bunch of new assist trophies, items, and even some new characters.  This one comes out later this year, and I can already sense many will fire up the older games to practice up.

Serious Sam 4

Serious Sam may not have the star power he did back in the early 2000’s. But you’re always guaranteed a fun time filled with mindless action. For those who don’t know, this long running series by Croteam puts you in a large campaign of stages that have you constantly shooting, and managing resources. Some compare it to stuff like the original Doom. But that’s actually a long way off. The level designs are often interlocked arenas. So you’ll enter a room, destroy a wave of enemies, get an item, and destroy another. The thing is each room potentially has hundreds of enemies to contend with at a time. It’s more accurate to compare it to old Midway games like Robotron 2084, Smash TV, and Total Carnage. But the constant introduction of new enemy types, weapons, and the vast number of Easter Eggs to find keeps them fresh. This time they got the writer of The Talos Principle to write the story for Serious Sam 4. So who knows if Serious Sam will be Serious? Either way, I find these games fun so I hope to check this one out as well.

RAGE 2

Yes I know, there are a lot of shooters on here. But I did enjoy the original Rage when it came out. Abrupt ending aside, it was pretty cool. The desert was a hub world with towns in it. It had a pretty entertaining Mad Max inspired story, and it had the shooting you’d expect an iD game to have. So this sequel has me intrigued. The desert is more than a hub world supposedly, and there are a larger multitude of factions. The action looked good, and so I’m hoping for the best. The original didn’t sell horribly but it didn’t sell Doom, or Wolfenstein numbers either. So I was honestly surprised this sequel was green lit. Still, I liked the old one, and this one looks like it could be an improvement.

Tunic

I know there are a ton of Legend Of Zelda clones out there. But this one stood out to me during the Microsoft conference. It doesn’t look like it does a ton of new things with the gameplay, but at the same time it has an inviting art style, and I loved seeing some of the character designs. Hopefully it turns out really well. It displayed a fairly large map so there will be a lot of ground to cover.

Control

Similarly, at the Sony show there were a lot of big, anticipated games. But once again, something smaller showed up in the line of trailers. This one is by Remedy who invented the Max Payne franchise years ago. They also did the Alan Wake, and Quantum Break. While Quantum Break was derided for making people watch long, episodic cut scenes, this seems to have eschewed that experiment. The protagonist has this telekinetic ability allowing her to pick things up remotely, and use them as weapons. Sure it’s not the most original idea. But it looks cool in this one. When you’re done with The Last Of Us 2 you might want to pop this in. It looks fun.

Super Mario Party

I rarely get excited about a Mario Party game. Don’t get me wrong. I have most of them. Even the least exciting iterations are still a hit during holidays, and get together moments. But Super Mario Party is the first one in a long time that I kind of really want to play. For starters the frame rate (at least in the trailer) seems like it will be 60 fps on most modern HD TVs which will be pure glory for some of those mini games. Second of all, they seem to be doing interesting things with it if you network two Switches together. On the flip side, my nieces only continue to learn games in 8 seconds. So when I visit my Sister I’m likely leaving with the least amount of stars. They’re pretty good at Smash, and Kart too. But I suppose it happens to even the best of us. We get old, and our siblings’ progeny dethrone us eventually. Still, Super Mario Party looks pretty great even if it will leave me with zero stars.

Ninjala

I really want to see more about this one. Ninja kids Nerf sword fighting while doing parkour, and Baby metal is rocking out in the background? It looks like there is a big reliance on bubblegum. Not sure what that’s about, but it also looks like there is co-op, and versus modes in it. The trailer doesn’t go into much detail, but like Daemon X Machina, I am intrigued.

Ghost of Tsushima

This game looked really cool. The trailer didn’t show off much of what the objective or story was. But the combat, the environments, and characters looked really compelling. I would have liked them to have spent a little bit more time on it. But in any case, Sucker Punch got me talking about this game, and if you missed it or forgot about it, you may want to follow this one. Again, hoping it turns out great. But it looked really good, and like something those with a PS4 ought to look into.

Octopath Traveler

Even though I veer more toward the instant gratification of action genres, I do like a good RPG now, and again. This game has me interested for a few reasons. One is the look of everything. It reminds me a bit of the Ys remasters with its blend of 3D models, and 2D sprites. The filters on everything makes it look unique too. Another reason is that it’s giving players eight different characters to play with, each with their own career paths, and storylines. So it looks like it can be something a die-hard RPG fan can marathon for days. But also something someone with limited time can span out over a year by playing through one story, taking a break, then going back to it.

Mega Man 11

I’m a huge fan of the Classic Mega Man series. I’ve played through all of them. 1-10, as well as the GB line, and the side game Mega Man & Bass. This one looks like they’re trying to make it accessible to newcomers with a bullet time mechanic. But they’re leaving it optional so veterans can play completely old-school. They’re also returning to a more modern 2.5D look. It’ll be interesting to see how they do without Inafune at the helm. But the trailer does look decidedly Mega Man.

Cyberpunk 2077

CD Projekt Red always seems to deliver solid RPGs. (A few of which I still need to finish.) But this one looks like a big departure from what we normally see. It’s Sci-Fi instead of Fantasy. It’s taking inspiration from a pen, and paper series, and yet also seems to have action elements.  I do want to see where they take the not too distant future theme compared to some of the others that have ventured there.

The Messenger

They showed off a little more of this one in some interviews, and I’m even more excited about it than when I saw the initial trailer two months ago or so. It’s a love letter to both the NES Ninja Gaiden Trilogy, as well as action platformers on the Super NES. It’s fast, frantic, and being built with speedrunners in mind. The visual changes are tied to the game’s story, and it’s been confirmed to not only release on the Switch, but on PC as well. As someone who loves action platformers, I’m really looking forward to this one.

Metal Wolf Chaos XD

Originally released on the inaugural Xbox, most have never played this one. Because it was exclusive to the Japanese market at the time. These days, finding an original copy for your Xbox is an expensive endeavor. It’s a mech action game with the premise of a DTV B Movie.  By From Software no less. Devolver Digital is re-releasing this game with some updated visual options on Xbox One, Playstation 4, and PC. It’s completely silly, and over the top. If the high aftermarket prices online have kept you from getting this already, this is one remaster you might not want to miss.

 

So there you go. This year’s show might not have had the hype, and power of last year, but there was still plenty to look forward to. Whether you looked for grandiose blockbusters, or indie games, or somewhere in between. These were some of mine, and I hope you enjoyed this run down. Hopefully you’ll enjoy seeing some of these as much as I did. What were some of your E3 announcements? Feel free to comment below.

The crossover event of the year

Well okay, that might be a bit of hyperbole. But I was invited to do a crossover with the folks over at The Well-Red Mage. A gaming blog that puts out some of the most intricately detailed articles you will ever read. It’s great stuff. Even your favorite magazines as a teenager covering the latest Mortal Kombat game never went this deep in the weeds.

Anyway, they’re doing a massive event this month highlighting games on different systems you should consider adding to your collection. I was asked to help by going over some classic Commodore 64 goodness. So crack a beer, click the link, and enjoy. And while you’re there you may want to check out the other articles throughout the rest of the month. They’ll feature some other great guests you ought to check out. Thanks to The Well-Red Mage for the opportunity.

Console Challenge Day 3: Top 7 best Commodore 64 games!