Category Archives: Commentary

ConnectiCon 2017 Recap

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Have you missed me? Well, I’m back after a packed three-day weekend. It was this year’s ConnectiCon, one of the higher profile conventions in my neck of the woods. For those who don’t know, it’s a three-day convention that aspires to be as varied as possible. The show makes an attempt to have representation from comics, anime’, film, television, books, online personalities, and gaming.

Last year’s show was a tough act to follow, as it had many more recognizable names to the casual observer. But there were plenty of good, and even great things for visitors to look forward to this year. Operationally, I can only speak as a paying visitor, but I saw improvements in terms of managing lines, addressing concerns, and trying to make things a bit easier to navigate. Getting my weekend pass was pretty seamless. The pre-registration line was easier to find. Wait times went down, and it looked like even though paying at the door was more complicated, I didn’t really see any outbursts from customers about it.

 

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Line management to get into panels was easier to follow. There were a couple of panels that probably should have been scheduled in bigger rooms though, as a number of the guests they had, were pretty big draws. If you didn’t find out about some of them early enough, you weren’t getting in. Among them being Sylvester McCoy (Dr. Who), Jeremy Shada (Adventure Time), Courtenay Taylor (Regular Show), the cast of The Nostalgia Critic, Andre Meadows (Black Nerd Comedy), and Team Four Star (Dragon Ball Z Abridged). That being said, there were still plenty of great panels in addition to these, hosted by some talent some may not have been aware of.

Friday

My first day went pretty swimmingly. After waiting in a long, but quick-moving line, I had my badge, and began walking the floor. I started out with the Opening Ceremony panel, where there were a few segments covering the general behavioral rules, reminders to stay hydrated in the heat, and a fun game of Mad Libs. They also introduced Bruce Nesmith of Bethesda, who was doing a game industry panel. Unfortunately it was one of many panels I didn’t get into. I also missed the Andre Meadows panel that day due to panel overlap.  As I mentioned earlier, while there may not have been as many big names this year, there were still a ton of great panels. I managed to get into the Art The Hypnotist panel this year. It was a very interesting one. Hypnotism isn’t something I’m very knowledgeable about. Up until this panel, I’d only had a bare-bones, stereotypical movie understanding of what exactly it entails. I’m not a sudden expert on it now either. But I did get a bit of entertainment, and education out of it.

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Art started out by explaining the process. Everyone would be tired out, and put into a sleepy state through a combination of soft music, and meditation. Then he would go around the room, find people who were in a deeper sleep state, and ask them if they were comfortable going on stage. Eventually, when there were enough volunteers the show began. Over the course of a couple of hours, Art would demonstrate that he could make them think they didn’t know the number 9, which perplexed the volunteers. There was also a point in which three volunteers were asked to go on stage in front of the hypnotized, and the subjects were made more or less attractive using the words Iced Tea, and Beer.  There were a bunch of other tricks too. But the great thing here, is that by the end all of the volunteers would remember everything, and everyone in the room was in on it. So it was funny, and exciting. But it also didn’t leave anybody feeling embarrassed or mortified. If he ever does a show near you, check it out. It’s something different from the norm. At least it was for me. My buddy Dan from The Best Spuds was also there, and he loved every minute of it.

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I spent a good amount of time after that panel checking out the gaming section, and this was greatly expanded this year. Not only were there even more arcade games than last year, they even added some pinball machines to the mix. So I spent a few times over the weekend playing the Simpson’s Pinball Party Machine, Double Dragon, and Street Fighter II. They also had a pretty cool Gundam themed fighting game I’d never seen before. So that was pretty awesome. Of course I was surprised, and overjoyed to see one of the many PS4’s they had set up was running Rogue Stormers. If you still haven’t played this one yet, you really should.

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This year the convention also coincided with Hartford Riverfest  So the Best Spuds, and I checked out some of the food trucks in attendance. We found one called Chompers, that served bacon cheeseburgers, and chicken parmesan in deep-fried ball form. They’re deceptive in that the size of them makes you think one order isn’t going to be enough. One order really is. But I’m still glad I bought one of each kind. They were awesome.

Saturday

On Saturday, I managed to get into a couple of panels. The first being the Nostalgia Critic Q&A panel. Doug Walker has said that ConnectiCon is one of his favorite conventions to attend, and so this year he returned along with his Father Barney, Brother Rob, Tamara Chambers, Jim Jarosz, and Malcom Ray. But there was also a surprise appearance from Andre Meadows who would arrive before Malcom arrived, as Malcom was feeling a little under the weather. As in previous years, fans got to ask questions to the cast about the show, which is in its tenth year. As well as any other questions. There were some you’d expect, and some you wouldn’t. But the best part of the panel was when a nervous child was reassured by a kind Doug who traded places with him. The kid sat at the desk with the other Channel Awesome players, and Doug would sit in the audience while the kid asked everyone his question. Which escapes me as of this writing. But it was a kind moment.

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One fan asked the group what their favorite guilty pleasures were, which elicited a number of answers. The first Transformers movie. Moulin Rouge. Watching a child do better at running a panel than Doug Walker. (That was Rob Walker’s answer.) But through it all, the panelists were very kind, and appreciative of the fandom.

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After the Nostalgia Critic panel I found a short panel on Hip Hop music. Basically, it was a short history of the genre, and some of its subgenres. But later in the panel it covered some newer subgenres like Nerdcore, as well as some of the experimentation going on in some of the more obscure circles of Hip Hop. Overall it was pretty decent for anybody looking to get more into the genre. Later on I would get into a content creation panel hosted by Mark “Cornshaq” Davis the 3rd. Which was a very insightful look at getting a foothold in making YouTube video content. But the really great takeaway from it, was just how much of the knowledge presented is applicable to most any creative endeavor. How to interact with readers/viewers/etc. properly. How to get the word out, and advertise without coming off as desperate. Digging deep, and having the courage to try new things. Differentiating between genuine criticism, and those who just want to be jerks. Listening to genuine criticism. Differentiation. Links to other resources. The importance of branding. How seemingly small, unimportant details can actually be a great assistance at times. As well as practices to avoid! Obviously, for the purposes of a recap, I can’t go into great length here, but there was a lot of useful information. If you like game content in video form, check out his channel too. It’s pretty good stuff, and he often mentions things you may not be aware of.

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After the panel, I got a chance to talk a bit more with Cornshaq, and the guys over at Nerdfit Network. We just had fun talking conventions, pro wrestling, and craft beer for a while. I had a really fun time talking about the events leading into WWE’s Great Balls Of Fire Pay-Per-View. Like the sometimes hilarious over-the-top levels of violence between Roman Reigns, and Braun Strowman. Like when Braun tipped an ambulance over with Roman inside. All of whom were very kind, and friendly.  If you haven’t seen any of their material, give them a shot. They were a really swell group of people.

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Speaking of swell people, when I was in the dealer area, I met some of the creators from Darby Pop. They were very cool people, and they have some interesting spins on traditional comic book themes. Writer Jeff Kline was even kind enough to sign the Indestructible trade I picked up at their booth. It’s a really cool premise, about a man who is mistakenly identified as a super hero, and is suddenly thrown into a world of celebrity. All the while wondering how he is going to last before everybody learns the truth. I haven’t gotten that far into it yet, but so far I really like what I’ve read. The artwork is pretty slick too. You can find their stuff online if it sounds like something you’d be interested in checking out for yourself.

 

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Every year that I make it out to ConnectiCon I look forward to meeting up with friends at the City Steam Brewery. They make some of my favorite beer, so when their old Brewmaster retired, his successor had a tall order to fill. Well since then, the current Brewmaster has made a bunch of new recipes. On top of that, the food in their restaurant is as awesome as ever. I tried their new IPAs, Jungle Crush, and Woo! (Which immediately made me remember The Nature Boy Ric Flair.). Both of which were excellent, though the fruity, citrus notes in Woo!, make for one of the best new things I’ve tried recently. I can only hope they start bottling, canning it, and getting distributors to pick it up. It is really good. Also really good was the Macaroni & Cheese Cheeseburger.

Sunday

Sunday was surprising because it was a much shorter day than previous years. For all intents, and purposes the day was over by 3pm even though the Convention Center was open until 6pm. But that being said, I did get some panels squeezed in. The biggest being the Team Four Star all-ages panel. These guys are hilarious online, but even funnier in person. I was unable to get into their 18+ panel the prior Friday,  but this panel was still really good. It was another Question, and Answer format. But there were a lot of varied questions this time around. Not only about their work on the long running Dragon Ball Z Abridged series, but about what is coming next. As the DBZ material begins to run dry, the group is looking to branch out into more original series. They didn’t give much in the way of details. But after getting to ask them if they had considered doing mash-ups or skits like Nicolas Cage as Robocop, Anthony Sardinha immediately did a spot on impersonation. Scott Frerichs also stated they’re steering away from doing much with Dragon Ball Super, as the show is newer, and involves a lot more red tape. Throughout the panel there were many jokes, character voice gags, and friendly banter. A lot of fun.

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After that panel, I made it into Jay Little’s panel on making gaming more accessible. Which was pretty insightful. He’s been designing both video games, and table top board games for over 20 years, as well as teaching design in Wisconsin. The experience came through in the panel.The presentation went over how creators could make steps toward making design decisions that would make things more palatable to those with a disability. Or taking balance into consideration to make things deep enough for die-hard fans, but not so difficult to turn off any potential new players. As well as making games more appealing to players of all stripes, and backgrounds. There were also some figures about how much more a game’s development costs rise when a team decides to add these features further along in development, rather than including them in the planning stages. For anybody who follows the creative or business end of video games, it was a really good panel. If he’s slated to give one of these panels at a convention in your area, you should check it out.

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My day closed out with a cool panel about creating pixel art. It was hosted by the same person who gave a tutorial on creating levels for the original DOOM at last year’s ConnectiCon. It was an interesting look at the medium, and the creative benefits of limited color palettes in retro games. Be they the JRPGs that graced the NES, the deep adventures that awaited on the Super NES, and Sega Genesis. Or even the vintage computers like the Commodore 64, or Atari ST. There were even some examples of creating sprite sheets for animation, and layering.

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After the final panel, I took a final run through the dealer’s area, and gaming area. I didn’t get into as many panels as I would have liked this year. But while there weren’t as many celebrities this year, there were still a lot of excellent guests. Steve Lavigne was there. He did a lot of the Teenage Mutant Ninja Turtles stuff for Mirage, and Playmates. He still does. Guy GilChrist was there. He’s done a ton of work for Jim Henson. I didn’t get to meet either of them either. But the point being, there were still a lot of interesting people. Even if meeting creators or celebrities wasn’t your thing, there were other things to do. the RKO Army Shadowcast show came back again. The Cosplay Death match was back, and if you were over 21 you could buy beer while watching it.  The annual AMV contest, and masquerade were back too. And if all else failed, there were the karaoke, and expanded gaming areas to take part in.

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Still, there were a number of workshops, and panels from previous years that didn’t return this year. So for some attendees things might not have been as exciting as in previous years. Hopefully next year retains the pluses of this year’s event, and brings back more of the stuff that this year didn’t seem to have. I was also perplexed that the program book for this year didn’t list any of the panel descriptions or schedules. The book just directed readers to look at the times on their computers, tablets, and phones. The thing is, this isn’t always as convenient as a book, and not everyone has a modern smart phone. Those with a prepaid phone, or without a phone at all, basically had to walk to every room in the building to see what panels were going on. Some of the panel titles weren’t listed on Friday too. Which meant that if you didn’t have your phone, or if it was out of battery power, you couldn’t see what panel was happening.  It was the one big grievance I had with the show this year. Even if it hadn’t affected me, it still would have affected some.  That said, I still had a fun three-day break from every day life. So overall I can’t complain too much. 2017 wasn’t as good as 2016. But it was still worth the annual commute to Hartford.

Commodore 64 mini-guide, and a concert I went to.

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Sorry for being a little bit late this week. I was able to see a fantastic concert for the first time in many moons. I had to take full advantage of that fact. I got to see The Dollyrots for the second time ever (They don’t get out to New England very often), and it was awesome. An area band, Chaser Eight opened for them, and had an absolute killer set. Then the Dollyrots got on stage, and crushed it too. If you’ve never heard either band, and you like rock n’ roll, do check them out. Chaser Eight is pretty great, with elements of Alt-Rock, Glam, and straight up rock. It just works. The Dollyrots on the other hand, are an amazing Pop Punk trio led by Kelly Ogden, and Luis Cabezas. They have a really great blend of the sound of the early Rock groups like The Ronettes, and 1970’s Punk bands like The Ramones. Over the years they’ve grown as musicians but the roots are still apparent. It was a great show. Both bands were very approachable, and kind. They hung out with everyone at the bar after playing for a bit, and visited with fans like family you love, but don’t get to see all of the time. It was awesome. If either comes to your area, go see them. If they’re in your town as you’re reading this, just stop reading, and go see them. What are you waiting around for? Go!

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Okay, you’re back? Good. I hope you had as great a time as I did. Anyway, lately I’ve talked a lot about the mighty Commodore 64, its library, and a great C64 peripheral. It’s one of the best platforms of all time. It was sold more than any other computer in its day, and there are a plethora of great games on it. With those, the demo scene, and even a few great bands using its sound chip, you may have thought about getting one. As a lifelong fan of the computer, I can point to some facts, and information you’ll need to know if you’re going to collect for the C64. Now this isn’t going to be the most in-depth look at the platform. There are books that go into the detailed information over the course of several hundred pages for that sort of thing. But these are some key things to look for, and some things to be aware of. There may even be a few things that intrigue a casual reader. So feel free to read on.

First of all, there were a few models. The first version is often called the bread bin model. This came in a couple of variants. The silver label variant is the earliest version, and is sought after by the most devoted Commodore fans. These have the logo in a silver style paint. The drawback with this variant is it has a 5 pin DIN connector for video, where the later models (which had a rainbow of colors next to the logo) used an 8 pin DIN connector for video. Later models also added support for S-Video which is a major jump over the stock RF cable, and switch box that all models can use. The image will be much cleaner, and clearer. Provided of course you track down one of the cables.  After the bread bin model, Commodore released the C64c, which has many of the same updates as the rainbow variant of the bread bin. It also has a couple of chip refinements, and a redesigned bezel.  It should also be noted that while you gain the S-Video, and slightly better power connector in later models, you lose the ceramics for heat reduction on chips. To remedy this, later models have a metal shield inside to draw some heat, but this still isn’t always an effective solution. In Europe some later models didn’t have a metal shield, but a metal coated cardboard one, which trapped heat in some cases.

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Aside from the revisions to the standard Commodore 64, there were alternate versions altogether. The SX-64 was one of the earliest portable computers, as it had a built-in screen, and floppy drive. These things weigh a good 20 lbs. though, so they’re not portable in the sense you’re used to.  In Japan, there was a short-lived version of the C64 called the Commodore MAX. But this cut some functionality. So it didn’t compete on the games or business end, and quickly disappeared. There was also the C64 Game System. But this cut out all of the computer aspects of the computer to play cartridge games. Unfortunately this also broke compatibility with most of the game library as by 1990, the best titles were on tape or diskette.  All three of these variants are considered collector’s items. But unless you just have to have a conversation piece in your collection, I would focus on a regular C64 instead. These alternate versions can also be expensive.

The one noteworthy alternate Commodore 64 is the Commodore 128. This doubled the amount of memory in the computer, and could run all of the C64 software. The catch is it has to be run in C64 mode, as some of the revisions to the hardware led to some incompatibility in 128 mode. But the 128 did well with business, and productivity users, as there were applications that did take advantage of the extra memory. There were two versions, the standard C128, and the C128D. The latter made the keyboard an external peripheral, and included a built-in 1571 floppy diskette drive. The C128D can get expensive as a result, as finding one with a working drive is getting harder.

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There are a couple of risks involved when getting into the platform. But these can be mitigated if you’re wise enough to do a couple of simple things. First, when you find a potential C64 purchase, confirm it is working. If it’s a store, they should be willing to hook it up, and confirm it’s operational. Second, make certain the Power Supply Unit not only works, but is in great shape. The PSU actually has two rails inside. One powers the motherboard, and most of the system, while the other powers the sound chip. As a means to control costs, it is encased in a resin material. However there’s a chance even a working PSU can overheat. Depending on the problem, a bad PSU can fry components inside the computer. That’s why it’s imperative you get a plug-in as pristine condition as possible. You’ll want to make sure it sits out in the open where heat can escape, and if you’re paranoid, you can always have a small desk fan blowing on it. Also keep in mind some of the later bread bin releases may have heat issues from the cost reduced RF shield. These are mostly in PAL territory releases. But again, keeping things cool can help mitigate a problem.

With that out-of-the-way, you’ll want to start gaming. But what else will you need? This depends a bit on what territory you’re in, and whether or not you plan to do any importing. Since I’m in the US, I’ll focus on that, but I’ll touch a bit on other parts of the world in a bit. When the C64 arrived on the scene, games for it started out on cartridge. They had about as much space as the ones found on consoles that were out at the time. Not every user had an external drive right away either, so it made sense for publishers to put games on cartridges. Some of the earliest software also came on cartridges, and this even includes diagnostic software, which may or may not work depending on the hardware issue. If applicable you can turn on the computer with a diagnostic cartridge, and it will let you run simple tests to determine if a chip has gone bad.  But this isn’t always a sure thing, since some hardware failures won’t give you anything other than the blackness of space on your screen. More on that later.

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So a lot of the earliest stuff was out on cartridge. Activision ported many of its console games to the C64 including H.E.R.O., Beamrider, Pitfall II: Lost Caverns, and River Raid. But there were a number of great games on cartridge. Eventually however, publishers found alternatives that gave developers more space at a lower cost. The first of these were cassette tapes. Games, and other programs could be published on audio cassettes. These were also cheap, and so many titles started being released on cassette.

In order to run these programs you’ll need a datasette drive. These are basically old school cassette decks. If you want an in-depth look at how these worked, I highly recommend this video from the 8-Bit Guy. In European territories this is the format nearly all of the biggest titles came on, due to the lower production costs. There is one thing for newcomers to be aware of though, and that’s long load times. A lot of larger games on tape can take minutes to load. In the grand scheme of things it isn’t that big a deal. Even today’s console games can take eons to load if you’re playing them off disc, rather than installing them. Still, if you’re short on patience, you’ll need to learn to gather some if you need to run a game off of cassette.

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In North America, prices of writable media began to fall after a while though, and so many games began the move to 5.25″ Floppy Diskettes. these eliminated the storage concerns for a long time. When they cropped up again, many developers simply made games that took multiple disks to get through. To play these games you’ll need a 1541 or a 1541-II floppy diskette drive. There were a few aftermarket drives as well like The Enhancer 2000. In the USA, nearly every notable game came on floppy diskette. Even games that were previously released on cartridge or cassette tape. Most games released on floppy take a lot less time to load over cassette releases. However they’re not quite as fast as one would hope due to a slow port speed. To help with this, there are a number of Fast Loader cartridges you can get. These take some of the load off, and do shave some time off of loading. Again, 8-Bit Guy has a great video on the specifics of how this worked that I won’t go into here. Just know, that an Epyx Fast Load cartridge, or equivalent is something you want if you’re going to play games on Floppy Diskettes.

Once you have all of those in order, you’ll probably want to look into controllers. Most games took advantage of joysticks, though many also had keyboard binds. Almost any controller with a DB9 connector will fit the ports. Atari 2600 joysticks, Sega Genesis pads, and so on. However, it is NOT recommended you use a Sega Genesis pad, because the Sega Genesis pad draws more power than the controller ports need, so there is the chance you can blow a controller port in the process. So it’s best to stick to controllers built with either the C64, or Atari 2600 in mind. My controller of choice is the Slik Stik by Suncom. But there are no shortage of joystick options. Note that some games still utilized two button schemes, at a time when nearly all controllers were one button controllers. The work around most developers went with, was using the space bar.  Depending on the title it may take a little getting used to. In slower paced games it’s rarely a problem, in action games, you’ll want the joystick right in front of the computer so you can easily press the space bar when you need to.

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Now the thing to remember is, this is still a computer platform. So you can do more than game on it. In fact if you’re willing to learn the Commodore variant of BASIC, you can code your own homebrew games for the machine. Which a lot of people did. So you may even have fun tracking down old, defunct Commodore 64 themed magazines. Some of them have been archived like the entire run of Ahoy!. Not only do you get the sensation you feel when looking at an old Nintendo Power, you get programs. Long before the advent of getting a CD full of demos with your game magazine, computer magazines had program articles. You could type in these programs, save them to a diskette, and run them whenever you wanted. Many of them were written entirely in BASIC, although some were written in machine language, and you typed them into a HEX editor program. But you could save them to diskette! Some of these were really good too, like Mystery At Mycroft Mews, where you had to go around a town as detectives, solve murders, and bring the right suspect to trial.

Aside from gaming, there are a wealth of old productivity, and business programs you can find, but honestly, they’re not really going to be much value beyond the history. It is nice to see the original Print Shop in action, or some of the word processors of the time. But you’re probably not going to send your masterpiece novel to a literary agent on a 5.25″ Floppy these days. Still, you can still find old dot matrix printers, and the ribbons though they’re getting scarce.

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But in the more interesting range you can find things like the Koala pad, which is one of the earliest graphics tablets. You could draw with a stylus, and save your art to diskette. There were a bunch of clones that came afterward. But if you draw on a modern Wacom graphics tablet, and wonder where the earliest versions of the tech came from, their infancy took place on 8-bit home computers. You can also find the original 300 baud modems, that let users connect to services like Quantum Link back then (LazyGameReviews did a wonderful video on that service.) But these days, there are homebrew network cards, and browsers tinkerers can invest in.

One of the craziest things I have in my collection is the Hearsay 1000. A cartridge, and software combo that reads whatever you type, back to you. In a kind of creepy robot voice. The software is far from perfect, it doesn’t account for pronunciation, so it can only read things as they are spelled. So if you type in the name “Barbara” it will say it back as “Bar-Bar-A”. But this is where stuff like Dragon Naturally Speaking got its start. Building off of this early tech, or properly doing what it was trying to. If you find a Hearsay 1000, don’t use it while playing games with voice samples. It will yell “HEARSAY ONE THOUSAND!”, and then crash the computer. Then you’ll have to turn it off, disconnect the module, and turn it back on. Then load your game again. Considering you’re going to wait a while for Ghostbusters to load again, best to know that up front.

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Of course not too long ago, I reviewed the SD2EIC. This is a must own peripheral because you can make disk images, or download images of stuff you own to an SD Card. It’s also great if you do happen to have old disks with personal files on them, and want to save those along with your other programs. Plus the load times, are dramatically cut down.

One also needs to take into account the difference between PAL, and NTSC territories If they plan on importing. A lot of really great games including some of the best were exclusive to Europe. While most of these are playable on a North American C64, the speed differences can often lead to all kinds of glitches. Random characters popping up, graphics showing up in grayscale rather than in color, some extreme cases will involve lock ups, and crashes. One can convert their computer via modifying it, but this isn’t recommended if you don’t know your way around altering a circuit board. My advice is to either deal with the glitches if you import a game or follow the purist. Purists will import a PAL C64, peripherals, and either a PAL monitor or else using a scaler with their HDTV to run a native 50 hz signal from the computer. You’ll also want a power converter as the electrical outlets, and standards are different. If you’re in a PAL territory, and you want some of the NTSC exclusives, you’ll see similar issues. So again, purists will want to import an NTSC setup, and use a power converter.

While some of this may get a little complicated, it is worth the plunge. Once you have a fully functional C64 setup, there really isn’t anything else like it.  The unique sound of its sound chip (known as the SID) is popular to this day. The wide, and varied library gets you a large variety of original games, multi platform games, and arcade ports. As is the case with every platform you’ll find a lot of good games, some truly great games, and a fair number of bad ones. I highly recommend visiting Lemon64 for its wealth of information, and its game archive. Plus they have a very helpful community if you do run into issues. Thanks to them I discovered a wonderful hobbyist who does repairs, and builds a lot of high quality homebrew accessories, and power supplies. When my C64c gave me a dreaded Black Screen Of Death last month I got in contact with Ray Carlsen, After some back, and forth messaging I ended up sending him the machine. Having some background in PC repairs, and upgrades I had taken it apart, checked the motherboard, found no bad capacitors. The fuse was intact, and working. I didn’t see any corrosion on chips. But I had no way to test them, and I was stumped. Well he was able to determine I had a minor issue with my power connector, and that my PSU was on its way out. He installed a breaker to prevent the components from frying from a bad PSU. I also ordered one of his homebrew PSUs. When the computer came back, not only was everything working the way it is supposed to, but he somehow got it looking much newer than when I had sent it in. Now he isn’t a traditional business, so he doesn’t do bulk jobs. Don’t go looking to send him 50 broken C64 computers. That isn’t what he is about. But he’ll charge you a fair price to fix a single machine, and take a look at some of his PSU models. With the originals drying up, it can’t hurt to have a spare.

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The Commodore 64 may have been a home computer, but it was one of the most important platforms in video game history. It’s where many games went after the infamous crash in North America, and even after the rise of the NES it still retained a viable market share. In Europe it was also a major contender throughout the 80’s, and 90’s. Although there are some things to be aware of if you want to begin collecting for one, it can be a rewarding experience. Prices fluctuate constantly, but expect to spend between $50 – $150 for a working model with a good PSU. With that alone, you’ll be set for any cartridge games. But chances are you’ll want some of the higher profile releases. A 1541 Floppy drive will set you back about $50. There are deals out there to be had, but many of the cheap ones aren’t tested, so you may be buying a worn out drive. On the budget end though, Datasette drives are fairly inexpensive. So keep an eye out for one of those.

Then, you’ll be ready to pick up some C64 games! Just like on retro consoles, some games are cheap, and common. Some are rare, and expensive. A lot of times you can make out well, by buying lots. A lot of games don’t require anything beyond a floppy diskette, cartridge or cassette. But there are games that have manual protection. So do some research on a title before you buy it. For example, you’ll want to look for complete copies of certain RPGs as they require a code wheel, or manual as a means of copy protection. (IE: Type in the first word in the third paragraph on page 13.) Plus it’s nice to have the manuals, and keyboard overlays for flight sims, RPGs, or point, and click adventure games. Action genres usually didn’t have these vast control schemes requiring hot keys. But a handful did use manual protection so make sure the game you’re interested in isn’t one of them if you’re looking at a loose copy.

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Also be sure to keep your disk based games in sleeves when you’re not using them, and don’t let them get too hot or cold. Definitely keep them away from magnets, as that will corrupt the disk, and destroy your game. It was a lesson we children learned quickly back when home computers were first gaining prominence.  Finally, the Commodore 64, and other computers of the era were powered by variants of Microsoft BASIC. So you’ll need to know a few basic (Ha, ha!) commands. The most important being LOAD”*”,8,1 which for all intents, and purposes tells the disk drive to load the first file on a disk (Usually the executable) into memory. Then when the computer says ‘READY” you can simply type “RUN”, press RETURN, and fire up your game.

That should about do it this time. But keep in mind how many great things the retro games, and computing scene keeps pumping out for the mighty C64. Here’s hoping the new motherboards, network cards, card readers, and even homebrew games continue preserving one of gaming’s most iconic platforms.

 

 

10 Sodas that pair well with video games

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Last time we looked at beer. This time it’s all about the soda. As someone who has far too much of it in his short run, I think I can pick out a few good ones. And I have. Just don’t house more than a couple of these. You’ll probably be up all night, long after your marathon of every mainline Super Mario Bros. game has ended.

What makes soda such a great companion to games, is also its greatest curse. The copious amounts of caffeine, and sugar. It’s wonderful while you’re playing. Keeping you alert, and being delicious. But man, the crash. I’ve had jobs where I’m embarrassed to say I’ve put away more than 2 liters by myself on a few shifts. And STILL made a trip to Starbucks on the way home. The lessons? 1.) This will get you through overnight inventory, and any tournament with ease. 2.) You’re not going to wake up on time the next day, and will be draaaaaaaaagging.

So while too many beers, may kill your kidney, liver, and give you alcohol poisoning, too many sodas can kill your kidney, pancreas, and probably activate diabetes. The point is too much of anything is not a good thing for us. Come to think of it, after this is written, I should probably go for a jog to burn off the Venti Vanilla Latte I just gulped down.

With that morbid thought out-of-the-way, here are 10 tasty combinations of carbonated water, and high fructose corn syrup for that next afternoon of Street Fighter II. Again, this is not a *TOP* ten. Just ten that I can highly recommend. All of them are pretty good, and you can probably get most of them. Soda is a little bit less regional. Though there are still some that are.

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10. RC Cola

Forget Pepsi, and Coke for a minute. They’re the Mario, and Sonic of soda. Everybody knows, and adores them. How about rolling with the Alex Kidd of soda? RC is somewhere between the sweet Pepsi, and more bubbly Coke. It’s also a bit cheaper (around here it’s always in 2 liters for 99 cents.), and has a taste a cut above all of the other budget colas. It may have gotten a funny mirage joke in Family Guy, but that doesn’t make it bad at all. It’s nothing crazy, or over the top. But if you want something simple to drink while playing in the Miracle World, this one will suffice.

09. SURGE

Coke recently brought this one back to the States. In their never-ending quest to dethrone Mountain Dew, they’ve tried many formulas. This one is honestly their best attempt. It’s a bit more citrusy than Pepsi’s juggernaut. It also has the edge when it comes to warming up. Let’s face it. As much as we all like Dew, it gets gross if you don’t finish it while it’s cold. That doesn’t make warm Surge good. But it isn’t as bad. Plus it still has all of the 1990’s ad campaign art on the can. Making it go along with any EXTREME game or franchise. NBA Jam, Smash T.V., Mortal Kombat II, and Killer Instinct all pair well with this one. This may be another one of those limited time comebacks though, so get it if you see it.

08. Virgil’s Root Beer

This one is going to seem like it doesn’t belong. It doesn’t have the artificial flavors, and colors of mass market cola. It won’t keep you awake as there isn’t much in the way of anything of caffeine in it. It DOES have a lot of sugar though. So you’ll still get that burst of a sugar high. But it is one of the few craft sodas that nails it in flavor. Forget IBC. Forget A&W. Virgil’s is going to be your go to soda for Tapper. It is really awesome root beer. Definitely not cheap compared to some of the other sodas here. But it is worth the extra couple of bucks if you can swing it. Virgil’s is insanely good at what it does.

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07. Freaky Dog Barkin’ Birch Soda

Freaky Dog is a regional soda, so you may have trouble finding it locally. But if you can find some online, or you visit Connecticut, stock up. Freaky Dog makes a lot of pretty good soda. But the Barkin’ Birch is one of the best. It’s so good, that even an area bar in town serves it to designated drivers. So what makes this one so good? It gets the Birch flavor down perfectly, and balances it with just the right amount of  cane sugar, and carbonation. There is nothing quite like old-school hand crafted soda. Plus Birch beer goes well with anything full of fast action. I find it’s something I roll with during shmups. In fact, if you’re firing up some Giga Wing, Ikaruga, or Deathsmiles, you’re going to break a sweat. Cool down with Barkin’ Birch. You won’t regret it.

06. Mountain Dew Dewshine

Even Pepsi is trying to mix things up with premium soda. So they introduced Dewshine. Honestly, it’s worth the extra money. What you lose in yellow color, you make up for in flavor. Dewshine is sweet. Dewshine is citrusy. Dewshine tastes better than any of the other versions of Mountain Dew, and I’ve had far too many of all of them.  It also goes for pure cane sugar over other sweeteners.  This one goes great with many games, but I’ve probably had it mostly in competitive multiplayer. Mario Kart 8, Splatoon, and Overwatch matches have been washed down with Pepsi’s moonshine themed soda. Check it out if you haven’t already. It’s pretty great.

07. Mountain Dew DEW S.A.

We all loved Mountain Dew Voltage when it came out. Code Red, some loved. Some were lukewarm on. White Out quickly became the soda for the Smirnoff Ice fan. (Seriously they taste very similar.) So now someone at Pepsi got the bright idea of mixing the three of them. The end result is delicious. One wonders why they didn’t think of this sooner. It kind of tastes like letting your favorite stick of Flavor-Ice melt, and then carbonating it in a Sodastream. Pairs really well with Rocket League. Which just beckons a soda that will make you alert. I’ve been enjoying this one a lot over the past couple of days. I’ll miss it when I go back to drinking water after it’s gone.

06. Flathead Lake Gourmet Green Apple Soda

I hesitate to call this one “Gourmet”. One look at the ingredients made me wonder why on Earth the folks at the grocery store put this in the health food aisle. Really. They did. But the peculiar art still grabbed me, and I gave this stuff a shot. The folks at Flathead Lake, do know confectionery flavor. Because upon sipping this, you will immediately remember what a sour green apple Jolly Rancher tastes like. That’s what this is. Jolly Rancher, as a soda. Which is pretty awesome. I proceeded to drink two bottles during some Toxikk matches. This was after drinking the first two at work. I had a sugar crash. But Flathead Lake is pretty damn delicious.

05. Trader Joe’s Vintage Soda

This is another one for folks that want just a great all around cola when playing through Shovel Knight, or classics like Mega Man II. It’s light, tastes sweet, but not too sweet, and has the body one would expect a standard cola to have. They’re a little bit more expensive than a mass market soda, but they also undercut sodas from healthier alternative brands. If you live near a Trader Joe’s, stop in, and try this one. It’s pretty good.

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04. Red Rain Energy Soda

This is made by an outfit out of Canada. I can’t speak for other countries, but here in the US, I’ve only ever found it in dollar discount stores. But when you only cost a dollar, AND you taste better than Red Bull, AND you’re just as effective, well it’s worth the run-on sentence. It’s got the tartness most energy drinks I’ve tried also have. But where things like Monster feel like a golf ball in my stomach, Red Rain doesn’t. So if you’re going to try to play through a 40 hour JRPG in a couple of sittings, check it out. It’s sure to keep you awake through your favorite Final Fantasy, or your Chrono Trigger speed run.

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03. Shasta Orange Soda

There’s a reason this one was referenced in Futurama. It’s timeless. It’s also inexpensive which is why it’s found seated alongside Red Rain around here. Plus who doesn’t like a good orange soda? This one goes great with all of the classics. Space Invaders, Dig Dug, Galaxian, Asteroids, Centipede, and Berzerk! Just don’t forget that all Rush mix tape.

02. Virgil’s Cream Soda

Virgil’s makes it on the list a second time with its excellent cream soda. Honestly, this one is as enjoyable as their Root Beer. It’s light bodied, has mild sweet notes of vanilla, and is refreshing. When you’re firing up some Forza, Gran Turismo, or Assetto Corsa, it’s a nice way to celebrate your big win.

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01. BAWLS

This stuff is one of the best energy sodas of all time. It’s made with guarana, which has caffeine in it. It’s delicious.  It also doesn’t feel heavy. You can drink a couple of them (though you really shouldn’t), and not feel sick. It has enough of a kick to keep you awake for hours. After having just one of these, it’s easy to see why it was so popular at LAN parties, and tournaments. Ask any veteran of Quake III Arena, or Unreal Tournament, and they’ll attest to how tasty, and effective Bawls is. Within the last decade though, the company behind Bawls has had its ups, and downs. As such, you can’t find it in every 7 Eleven anymore. These days you almost only ever find it online by the case. But if you haven’t had Bawls, it’s worth ordering one for the experience.  Pairs well with just about any competitive arena shooter where reflexes are key. It also goes nicely with any RTS. Warcraft, StarCraft, Dawn Of War II, you name it.

So that’s my soda list! Again, not a top ten, just some really good stuff I’ve had gaming over the years. I hope you’ve enjoyed the list, and my sad attempts at advertisement parody. Is there something from your neck of the woods we should chug down? Talk about it in the comments below! Next time we’ll be back with a proper review!

10 Beers that pair well with video games

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This time around I wanted to do something a little bit different. Every now, and again Mark over at Classic Game Room has reviewed beer in between some of his regular episodes.  This gave me an idea a while ago. Since I work with beer, and I review video games on this blog I’ve thought about the kinds I’ve tried over the years, and which ones really seemed to hit the spot during a gaming session. Don’t worry, I’m not transitioning the blog into a weird Cracked clone, that nobody will read. Rather, this is a part one, of a two-part one-off project. I haven’t abandoned reviews. So you can calm down, and breathe a sigh of relief. After this article, I’ll go down a list of sodas. Because not everybody enjoys beer, and even those who do like to switch it up from time to time. Obviously this entry is geared to those who are over 21, so if you’re underage you should skip this article, and check out the list of sodas when that comes out instead.

Keep in mind this is not a *TOP* ten. These are just ten that I happen to really like. There are a TON of really good ones not on this list that are just as good. Again there are also a ton I’ve never had. Also, not all of these will be available in your area. Many breweries are regional. So unless you’re able to go all over the world all of the time, you won’t see some of them. But hey, the inverse is also true. There are thousands of beers I’ll never see in my lifetime. I also apologize in advance, I don’t have photos for every entry on the list. Be that as it may, I’m going to kick things off.

10. Ballast Point Commodore Stout

Seeing how I’m a big Commodore fan (I mean come on, my blog title is a C64 reference!) The name automatically drew me to the bottle. But the art will show you that the brewery was referencing the Naval rank, as evidenced by the skeleton sailing a ship. Be that as it may, this stout really does go nicely with a play through of The Great Giana Sisters, or a few games of Mail Order Monsters with a friend. It’s got the heft you would expect the texture of a stout to have. Plus it has a delicious roast coffee aftertaste. There are some vanilla notes in there too, but not enough to overpower the flavor of the beer. It’s also around 6.5% ABV, so while it’s above the 5% ABV of a typical beer, you aren’t going to be unable to function after one. It’s not one of the cheaper options here, as Ballast Point tends to command a premium. But it is pretty nice to break out once in a while.

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09. New Holland Hoptronix Double IPA

They should have called this Hop Invaders. Because the first thing you will see on the box is a love letter to Space Invaders. It features some really fun pixel art, with hops replacing the aliens, and an 8-bit beer bottle in lieu of a cannon.  As for the beer itself, this is a Double IPA. As such there will be some bitterness as that is indicative of the style. However, this goes neither the ultra-bitter route nor does it go the dry, yet juicy route. Instead, as the description on the box says, it goes for a dank approach. It has elements of bitterness, and dryness. It stands out for being different. At 9% ABV it’s a bit more potent than some of the other ones in the list. But still complements Atari 2600 night wonderfully. Grab the paddles, and that copy of Warlords!

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08. City Steam Naughty Nurse Amber Ale

Here we go. Sometimes you want a great all around beer. A big cut above the mass market stuff you can have any time. But also not something overly complicated. Naughty Nurse fits that bill perfectly. It’s an amber-colored ale, giving you a rich flavor thanks to the combination of English hops, and crystal malt. It has a very distinct aftertaste, and it is neither too heavy or light feeling. It’s just good. Sometimes good is all you need. And, at 5.5% ABV you can have a couple of them whether you’re going for the high score on Centipede, or exploring the countryside in The Legend Of Zelda: Breath Of The Wild.

07. Lagunitas The Waldos Ale

This one is kind of cheating because you can’t get it all of the time. Lagunitas puts this one out under their One Hitter series which means they make one small run, and then they don’t make it again until the following year. It’s out now of this writing, but since it’s a small run, you may have to check a few places before finding it. Assuming you can find it. If you do though, it’s worth picking up. It has a fruity quality to it, and tastes like nothing else. At least nothing I’ve tried. There is also a very mild burn to it which may sound weird until you realize it has an 11.9% ABV. Suffice it to say, you’ll really only want to have one of these on game night. But you’ll enjoy nursing it along to many rounds of the re-release of Street Fighter II on the Switch on game night in a few weeks. That is if you don’t drink them all before then.

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06. Bear Republic Racer #5 IPA

This is one of the ones Mark Bussler reviewed, and it isn’t something distributed in my area. But luckily for me, going over the State line brings me to an area where it is. Upon having some, I have to say Mark was spot on in his review. It is light, crisp, and delicious. it’s got a nice balance of bitterness, and citrus notes. It isn’t potent. It is a good, reliable Californian IPA that goes very well with a game of Ribbit King against your friends. Distribution for this one is spotty, (unless you’re on the west coast) but if you do see it in your area, check it out.

05. Thomas Hooker #NoFilter IPA

This. This is something you’ll want to check out if you’re in CT, MA, or PA (They’re small, and don’t have a massive distribution right now) but the hashtag beer is splendid. It has a very citrus fruit flavor profile thanks to the fact it isn’t filtered. It’s very cloudy. If you pour it in a pint glass you won’t see through it. It’s really good, and punches you with its juicy flavor. It’s also the perfect thing to break out when you have your next BYOB LAN party for hours of Unreal Tournament, Quake 3 Arena, death matches, and Serious Sam in 16 player co-op. Unfortunately, it’s short packed. So  a store might only get 1 case of the #NoFilter. But if you can find a six-pack, check it out. It’s pretty great.

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04. Alpine Maharaja Double IPA

Here’s another rare one on the list. But it’s one of the few unicorns worthy of the hype. At 10% ABV The King will probably get you drunk pretty fast. But it tastes great doing it. It takes a similar route the Hoptronix does, being neither too bitter or too citrusy. But between the unique blend of hops, and spices it comes off as completely different. The higher ABV does make it a tad hefty. But not enough to ruin it.  This one could potentially be popular with Entropist mains in the upcoming Mirage: Arcane Warfare. Assuming the final game is as fun, and addictive as Chivalry: Medieval Warfare was when it came out.

03. Pipeworks Blood Of The Unicorn Hoppy Red Ale

Pipeworks is a great outfit out of Chicago, and pretty much everything they make is pretty good. This one stands out though because it has elements of both a red amber ale, and an IPA. As such you’ll get some bitterness, as well as some nice malty flavor. it’s also around 6% ABV so this is something you can have a couple of without knocking yourself out or making yourself sick. The package art is also really cool. Perfect beer for a summer day on the deck trying to get that high score in Robot Unicorn Attack.

02. Relic Dreamrise Double IPA

Relic is a very small outfit out of Plainville CT, and not every beer they make is always available. They change-up the line up every few months, presumably to not over produce any one beverage. That said, most of them are pretty good like their Dreamrise Double IPA. It veers more toward the citrus end of IPAs, with a very rich taste without feeling too heavy. At 8% ABV it isn’t overly powerful, allowing you to enjoy it while playing through the classic Mega Man game of your choice.

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01. City Steam Naughty Nurse IPA

This one is my current favorite beer, and has held that title almost as long as it’s been out. It is a terrific IPA. It has just the right amount of bitterness. It has some crystal malt like its amber sister. It has a citrusy aroma, and after taste on the back-end. Similar to the Racer #5, it too, has a light body. It’s a refreshing IPA. It won’t be everyone’s favorite. I’ve shared it with some who feel it’s good, but not great. But I’ve also shared it with many who loved it as much as I do. It’s around 6.5% ABV too, so it strikes a nice balance of profile, and potency. If you come out here for Retro World Expo be sure to visit City Steam’s brewery pub, and have some. It pairs well with everything from Berzerk to Super Mario World to The Wonderful 101. It’s also a nice companion to any party game. Like Dokapon Kingdom or Wario Ware Smooth Moves.

So there you go! Again, half of these you may not be able to find in your area, but if you do see any of these, give them a spin. And if there’s a beer you really enjoy cracking open during a marathon of Overwatch matches, let the world know below! Next time, we’ll go over some really good colas!

Some advice from a collector.

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With some out-of-town family visiting, and some heavy work days, I unfortunately won’t have a review this week. So instead I’ve decided to do something a little bit different with commentary. It’s no secret that I love all kinds of games, especially some old ones. Some of you may wonder just how to get your hands on some of the games I’ve reviewed. Here are some small tips I’ve found over the years. Maybe they’ll help you in rounding out your game collections.

Keep everything. (At first)

Well, I should be a bit more specific. That stack of old games in the cellar. That tub of old games in a closet. Don’t just toss those. Carefully go through them, and replay them. Unless you’re in a situation where you honestly have no room of course. Then you’ll want to either research the values, and get some money back, or donate them to a charitable cause. But if you’re going to build a collection, look at what you already own. Keep the stuff you really enjoy, or what you’re intrigued by. You’ll probably even find some stuff you don’t remember buying, or getting. It’s the perfect time to experience them.

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Focus.

When you’re just starting out, don’t try to get every little thing you get your hands on. Rather focus on one or two platforms. There are a few approaches you can take. A lot of people like to start with something they grew up with. For older hobbyists that usually means something like the Atari 2600, Commodore 64 or the NES. Some of the younger blood may shoot for PlayStation, and Nintendo 64 games. Nostalgia makes stuff  more palatable when you start out. Plus buying everything you stumble upon will become a problem if you only have so much room.

Network.

If you find an independent store you like, don’t be afraid to talk up the staff. (When they’re not busy. I cannot stress this enough. If there’s a line, a parent asking them about a game. A lot of stock to put out. Don’t bother them when they have a lot of stuff to do.) When there’s a free moment, on a Tuesday afternoon you can build a rapport. Just by talking about games, or other stuff. Over time they may find out you’re collecting primarily Sega Master System stuff, so when something good gets traded in they may ask you if you want to buy it first. As you’re a regular, who buys a fair amount from them. And likewise, you may discover an employee digs Tiger Handhelds. So when you find one at a yard sale for a few dollars you let them have it. (So long as the store lets them accept gifts.) It’s a nice gesture that lets them know you appreciate their professionalism, and stellar service.

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You can also use social media to find a trade group in your area. Then you can meet other local players, and collectors in your area. There’s a good chance someone will have a game or accessory you’ve been looking for, and they may be willing to give it to you for a bit less than the average online or store price on it. And you’ll want to spread that around. If you’re looking to unload something, give a fair price on it. And be open to trading. Sometimes you’ll get a few really cool pieces for one thing you have that isn’t so easy to come by. More important than your collection, will be all of the friends you make in the process. Real friends who care about you as a person, and vice versa. The hobby isn’t merely about amassing stuff. It’s about having people to share it with. Don’t discount the friends you make online either!

Don’t be a completionist.

This is a huge one for anybody who collects anything. I once mentioned this in an interview with Chasing HappiNES I did last year (Check out his channel, it’s pretty great!) but it bears repeating. Completionism can get really bad, really fast. Because it can become an obsession. It happens in every hobby. If you don’t know what I’m talking about, often times there are variances in collectibles. An example I like to bring up is the 2002 iteration of Mattel’s Masters Of The Universe toy line. Not only did collectors have a vast roster to try to find, but there were several versions of He-Man, and Skeletor released. Battle Sound He-Man, Jungle Attack He-Man, Smash Blade He-Man, to name a few! But it didn’t end there because many of the toys were released on cards that were written in English, as well as on other cards  that were written in multiple languages. But that still isn’t the end, because you had to factor in that there were minor paint differences, and chase versions of most of the characters. To be a completionist in that line meant not only buying each character, but buying them two or three times for the card differences, paint differences, etc. After all, if you wanted to own everything in the line, that meant all of those variants too!

Believe it or not, it’s the same when game collecting. If you look at the Atari 2600 you’ll find several versions of most of its first-party games. Early games were numbered with a text label. Then they were re-published without the numbers. Then they were published again, with the box art on a black background. Then a silver background. Some of them even came out again, on a red background. Even third-party games were often released multiple times, on different labels.

It doesn’t end with the Atari 2600 though. Many NES games, Super NES, and Genesis games came out with alternate boxes, and labels. Add multiple regions, variants of those regions, and you have yourself a ton of clutter. Instead of all of that, focus on getting good games, you know you’ll play.

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Embrace importing.

Let’s face it. Some games are pricey. Insanely pricey. If you want a legitimate copy of Mega Man 7 for the Super NES but don’t have the $170 or more, there is another way. Getting Rock Man 7 for the Super Famicom for $30. It’s the Japanese version. It can be played on an American Super NES with the assistance of a pair of pliers, and five minutes. Truth be told many pricey games are somewhat affordable if you import them from other territories. Now, in some cases running them is pretty easy. In others not so much. So you’ll want to do some research. But another reason to get into importing, is that you’ll be able to play a ton of stuff that was never released Stateside. Really good stuff!

There’s no shame in Digital Distribution.

Some games are not only pricey, they’re impossible to find, and have no international release. Other games have rights issues, that get cleared up, but only temporarily. Also, there’s the fact that some of us have no room to store every platform ever. Thanks to services like Steam, and GoG on PC you can get some of those old games digitally. If you own a Wii the Nintendo Wii Shop Channel is still up for the system. That means you can still buy some TurboGrafx 16, Genesis, Master System, games. The current E-shop on the Wii U, and 3DS is still going too. Of course there are also the Xbox, and PSN stores for those platforms. None of these stores are perfect, and there are some issues that DD doesn’t solve. You can’t download the games again if the stores close, and you can’t resell them if you don’t like them. But it is a convenient, and affordable option for some titles. As with importing, some games are much less expensive digitally. Some can only be purchased digitally.

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Take a risk on mystery games.

Cartridges for some platforms are decades old. While you generally want to have loose games in the best possible condition, sometimes you have no choice but to buy a game with a torn label, video store sticker, or crayon, or marker on it. Sometimes because it’s one of those elusive titles. But sometimes you’ll find a cartridge for your system of choice with no label sitting in a store. Usually insanely cheap because the staff have no idea what game it is. Buy it. When you get it home, and slap it in your 2600 that blank Activision cartridge could be another copy of Pitfall or it could be a rare copy of Double Dragon! It could also wind up being a counterfeit, but if you got it from a reputable store it should be refundable. Which reminds me.

Make sure you’re getting authentic games.

Bring the proper tools with you when you go shopping. A reputable store should let you take apart that Super NES Game Pak if you’re about to drop $100 on Chrono Trigger. There are a wealth of great resources out there on how to spot these ‘Pretend’ games. The YouTube channel Metal Jesus Rocks put together an excellent video about it. You should definitely check out. Handheld games seem to get hit the hardest, but there have been counterfeit cartridges as long as there have been video game consoles.  It’s unfortunate, but you’re going to need to do the research. Especially if a game you want isn’t cheap.

Get out of your comfort zone.

Maybe it’s a series you never bothered to look at. Maybe it’s a genre you never gave a chance. When you go thrift store shopping, pick up that RTS sitting unopened for $3. Try out that obscure game nobody has ever heard of. Many times you’ll be pleasantly surprised. Other times you might be disappointed. But you can say you’ve experienced a wider variety of experiences. You could also discover a developer whose work you enjoy.

Go where nobody else is going.

I live in a small state, where big towns, and cities are surrounded by towns composed of miles of woods. During the spring, and summer when yard sales are most prevalent these are the places I’ll have the most luck. Why? Because most people don’t think to drive an hour away to a town with no major businesses. But they should. Usually these residents are just looking to get rid of things too. They’re not interested in making top dollar. They’re just looking to get it out of the house. They also don’t want to go an hour into town just to recycle things, or donate things. If your area has any passing similarities to mine, it’s a tactic you may want to employ for yourself. These are the places you’ll have a higher chance of finding a bundle of games, or an old console or computer for cheap. Just make sure you max out the gas tank before heading out. Getting stranded in a town on a barely traveled road isn’t fun.

I also have luck on more recent platforms when going to stores nobody expects to have things. Sometimes an office supply store, home care store, or department store (that deals mainly in apparel ) will have games for seasonal impulse items. After that season ends, they’re put on clearance to move. So next time you need a new pair of shorts in the summer, or are in sudden need of glassware, take a look while you’re there.

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Don’t be afraid to go third-party on Amazon.

I’ve gotten a number of good deals from third-party vendors on the site. Commando for the Atari 2600 with the manual being the best one.  But I’ve gotten other stuff too, like a never opened Sega Arcade Smash Hits bundle for IBM/PC (DOS). You almost never see those loose. Let alone new. Now this does require some research on your part. You have to check the customer ratings, and you might have to contact the seller before plunking down the money. Sometimes  you’ll find a particular seller doesn’t primarily deal in games, and may have a detail wrong. Remember to keep all of the sales info, and copies of any conversations in case you have to return it. And take photos if it comes in a vastly different condition than described, or if it’s a counterfeit. There’s some risk involved here, but it can be mitigated with good practices. Of course if something sounds too good to be true it probably is. If you see a $300 game listed for $5 there should definitely be some skepticism on your part.

Don’t lose sight of what’s important.

Partaking in any hobby is fun, and can even be healthy. It keeps your mind working, and gets you out of the house. But if adding that copy of M.U.S.H.A. to your Genesis collection is going to mean being late on a utility bill, or eschewing a financial obligation you should wait on getting the seminal shoot ’em up. This might sound obvious, but if you’re missing rent, or can’t walk through your home without tripping over something you may want to downsize, and re-evaluate a bit. You can replace items. You can’t replace people.

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Don’t think of your collection as an investment.

Sure, some games are rare, and expensive. But not all of them will stay that way. If you happen to have something that is sought after, and pricey good for you. You may be able to find a buyer, and put that cool $300 toward this month’s mortgage. But unless you’re running a business,  don’t look at your heavy hitters as bankable guarantees. Actually, even if you own a business you can’t count on someone waltzing in with $700 to drop on your copy of Flintstones Surprise At Dino Peak. Look at your collection for what it is; a fun appreciation for the history of the medium. A bunch of titles you can revisit. Perhaps with friends, family, other players, and younger people interested in what came before.

There will always be some titles that hold value. But in the 1990’s everyone thought their copies of Superman #75, and X-Men #1 were going to be akin to winning the lottery. They weren’t. X-Men #1 had one of the highest print runs of any comic book ever, and only the first print run of The death of Superman was ever worth anything. Plus the poly bag it shipped in wasn’t acid free. So ironically, only the ones people actually took out to read once, are in better condition. Even those, only fetch around $10 these days. So if you bought one in 1993, almost 24 years later, that’s a profit margin of around $8.

Don’t buy new releases expecting them to make you wealthy. Yes, it is true most of the more valuable old games came out in the final years of a given platform’s prominence. But that doesn’t mean in 15 years the average person is going to give you the money they were going to put down on a car for a copy of Pepsi Invaders either. They could. But that shouldn’t be a foregone conclusion in your mind. If you do sell a game out of your vault, don’t cheat yourself. But don’t expect to get top dollar either. Sometimes things happen that throw a wrench into such get rich quick schemes anyway. When Devil’s Third was quietly released in limited quantities scalpers were charging double the MSRP to the tune of $120. Not long after, a second printing happened, and today, a new copy is a mere $40. A fair number of people are stuck with a bunch of extra copies out there. All because they thought it was a guaranteed meal ticket. It wasn’t.

Have fun.

Hobbies, are supposed to be an outlet. A break from the stress, and anxieties of every day life. So have fun. Share photos of that new pick up. Schedule a day to invite people over to play some Colecovision together. Stay up late one night after work in multiplayer with friends. Take the significant other out with you game hunting. Spread the joy around.

Retro World Expo 2016 Recap

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Last year’s inaugural Retro World Expo was a rousing success. It gave fans in New England a chance to meet YouTube celebrities, gorge on classic gaming, and mingle with thousands of fans. Not to mention the droves of exhibitors who showed up to sell their products. It was a great time last year.

Well, that success translated into an even better convention this year. This time the event took the course of a weekend, rather than one single day. Again, there were some great guests. Returning from last year, were  many of Retroware’s finest. Creators Lance Cortez, and John Delia were back, along with”Pixel” Dan Eardley, The Gaming Historian (Norman Caruso), and The Game Chasers. But joining them were Pat “The NES Punk” Conti,  the creators of Stop Skeletons From Fighting, and Mortal Kombat’s own Daniel Pesina.  Josh Tsui also made an appearance. He was one of Midway’s Mortal Kombat 4 designers. These days he heads up Robomodo, a small developer known for mobile. But they’ve also done some of the later Tony Hawk games.

But there were even more guests! Nick Mueeler, and Ste Kulou were there. They began HD Retrovision, a company known for component cables for old systems. They returned this year with Robert Neal of RetroRGB fame. They were there educating fans on signal types, cable types, the differences between them, and performance.

Wood Hawker was back again too. You may know him from his show The Game Quest where he travels the world hunting for games. He’s even done a number of crossovers with some of the biggest names on YouTube.

Antoine Clerc Renaud also made an appearance this year. He wrote much of the Complete History of Coleco, a book about the company behind the Colecovision. As well as the Adam, and several memorable toy lines.

Eric Lappe of The Video Game Years fame was also there, as well as cover sensation Banjo Guy Ollie! Rounding things out were RF Generation who have a database archive site where you can pull up information about games for a vast variety of platforms. They also do a solid podcast.

Beyond the guests were a host of bands who played shows throughout the two days in the arcade area. Epic Game Music was the most popular, but Lame Genie, The World Is Square, and You Bred Raptors were also heard during the convention. All of the bands absolutely crushed it, gracing the arcade with driving blends of hard rock, and (in the case of TWIS) folk. On the main show floor, Radlib was playing throughout both days.

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The arcade was bursting with classics this year. Centipede, Missile Command, Asteroids Deluxe, Crystal Castles, and The Star Wars Arcade game were on hand representing classic Atari. Representing Nintendo’s arcade heyday were Donkey Kong, Donkey Kong Jr., and Popeye. Sega classics were there too. Turbo Outrun, After Burner, Thunder Blade, and Shinobi. There were a lot more games on hand beyond even those! Taito’s Jungle King/Hunt. Konami’s Gyruss, and Frogger. Capcom’s Final Fight, Street Fighter II CE, Street Fighter Alpha 3, Knights Of The Round, and Ghouls N’ Ghosts. Still need more? On the Midway/Williams front NARC, Mortal Kombat II, Mortal Kombat III, and Mortal Kombat IV could be seen. Namco’s Ms. Pac-Man was also on free play.

The arcade also had a pretty decent selection of Pinball machines. I couldn’t get them all listed, but the Nightmare On Elm Street machine was especially fun to play. Even though I’m terrible at pinball, I had fun failing miserably. Thanks in part to the great sound effects, challenging design, and fantastic aesthetic.

The console game room also returned, though this time it was given a different area, rather than share the floor space of the arcade with the cabinets. Again, there were a lot of great classic systems set up. Nintendo, Super Nintendo, Sega Genesis,  Atari Jaguar, and other old systems were prevalent. Although I didn’t see as many pre NES game consoles this year. A little disappointing for old timers like me, but the plethora of vintage arcade machines more than made up for it.

The console area also had a lot of tournaments run by Game Haven, which is this really cool LAN center in Norwalk, CT. They let you go in with friends, and rent time on computers, and consoles for tournaments, practice, or just to play for fun with friends in a local environment. So having them run the tournament ladders seemed like a good fit. There were tournaments for NHL ’94, and NBA Jam on the Genesis. A Mortal Kombat II tournament, and Super Street Fighter II tournament on the Super NES. For the competitive wrestling fan, there was also a WWF No Mercy tournament on the Nintendo 64. There was even a bonus challenge centered around the infamous E.T. The Extra Terrestrial for the Atari 2600.

Plus on top of all of these, was a Super Smash Bros. 4 tournament, which drew quite the following at the show. This one was hosted by Legacy Tournaments which specializes in regional Smash Tournaments.

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Of course there were also countless returning vendors. But among them were a couple of indie developers showing off some of their upcoming games. The first of these was a company called Giant Evil Robot. They were showing off a game called Mecha-Tokyo Rush. The version at the show was a nearly final version in a demo mode. Mecha-Tokyo Rush is an endless runner. But to set it apart from the plethora of other endless runners on the market, it implements elements of the Mega Man games. So you’ll be able to select stages, earn items from boss fights, and blast robots. But, being an endless runner you never bother with moving. The game just moves along, and you time your jumps accordingly. But you’ll do so while shooting . Visually, the version at the show didn’t look half bad. It had a decent 16-bit look to it. The full game will let players choose different characters, and items. The keys on the demo laptop weren’t ideal so I asked the representative if it would allow players to use a game pad, and I was told they may add functionality down the line. At launch it won’t. The game will be a F2P game with things you can unlock with game credit. I wasn’t given any specifics about it. The game does look a cut above some other F2P stuff you may have tried, so hopefully the final game turns out well.

The other developer booth was interesting because it was both about a documentary, and an upcoming game. The New 8-Bit Heroes is the documentary. It follows the designer of a new game called Mystic Searches, and the progress of developing the game. That designer’s name is Joe Granato. He found old design documents he made as a kid, and decided to make his childhood dream game. But here’s where things get really engrossing. The game was made to run on an NES. The NES like a lot of platforms in the 1980’s ran on a MOS 6502 processor, or variant. The Atari 2600, NES, Commodore 64, and many other platforms used it. Back then, most programs were written in assembly language, and translated into machine language. Which meant they had to be written in a language like PASCAL  or a complicated Hex system, and pretty much everything had to be coded in. Even the graphics, and sound.

These days, most games run on an engine. Many games share one. Unreal Engine, Unity, and others are used by countless games, which lessens some of the workload as an engine does a lot of background work freeing up programmers, artists, etc. to focus on other things. That’s probably an oversimplification on my part, but the point is, this makes things easier.

Anyway, during the course of making Mystic Searches, the designers quickly realized how long writing a game in  6502 assembly language was going to take. So they wrote their own Graphic User Interfaces for things. Things like placing graphics tiles. Things like attributing properties to objects. Eventually, they had enough GUIs made that they essentially built their own game engine!

So they’re going to be launching a Kickstarter for the engine. Not only will it let end users build a game with the included assets, but advanced users can import their own sprites, music, and content. It’s simple enough that an average person can make something on their own. But deep enough that aspiring developers can make something very involved. The hope is that the final revision will let people do different genres. RPGs, Shmups, Platformers, and more. But the most exciting part of all of this is that the program will allow end users to flash their games to an actual NES Game Pak!

They had a working prototype set up at the convention so that show goers could check it out for themselves. After trying it out, I was very impressed with what I was shown. I grew up typing game programs out of magazines in BASIC, or into Hex address compilers. Suffice it to say, I was pretty terrible at it. Even though technically all of the work (aside from hours typing it in) was already done for the reader.Plus playing a game, is more fun than typing in a game. But here, the tools, while still requiring a bit of learning, and experimenting, were still understandable. You don’t need to know how to code anything in order to use it. It reminded me a lot of using map editors for the original DOOM. Or games like the Shoot ’em up Construction Kit.

I asked a few questions during my time with it, and got a few details in the answers. I asked if there were any plans to have a business level license for other developers, and was told there really wouldn’t be. Anyone can pretty much buy the utility, and do what they want. The license does say however, that anyone who wants to sell a game they make with the utility cannot use any of the utility’s assets. Meaning they have to draw all their own sprites, background art, etc., as well as write their own music. The reason being that the utility was used to make Mystic Searches, and as such the assets are intrinsically tied to that IP.

But they want as many developers, and hobbyists as possible to use the product. So they aren’t looking to have the typical Business, and Consumer licenses many other software utilities do.

I asked if there was a way to import one’s own content, or even piggyback their own code onto the utility, and was told one can definitely do it. They really want the product to be as open as possible while keeping things simplified for beginners.

Another person asked about pricing. Nothing is set in stone, so they didn’t have a finalized price at the time of the show, but they were shooting for a sub $100 mark. This would give the customer the hardware to make their NES Game Pak when they were ready. They also said they may have one SKU for just the software utility, and a separate one for the hardware. They added, that there would be a list of suppliers for the hardware so that if one doesn’t want to buy it all from the developer, they can get the hardware elsewhere if they wanted to. Mystic Searches is shooting for a holiday release, while the utility release isn’t as concrete.

I asked about any plans for retailers, and was told they were discussing ways to possibly have a program with small businesses to print future games on demand. This could take some risk away as a small store wouldn’t have to buy a case of copies of Mystic Searches or future titles. Instead the store could print as few or as many as they needed. This would be an entirely different venture than the utility they were showing off however.

If the final products turn out as well as what I saw during the show, the homebrew community is going to be very pleased. Mystic Searches is looking to be a really good send up of games like The Legend Of Zelda, Ys I+II, and Crystalis. It’s also coming out in three different Game Pak casings. A standard gray color for $40. A black color with custom artwork by Morgan Davidson will set you back $64. Finally, there’s the limited edition wood grain version, which brings a hint of Atari 2600 heavy sixer to the Nintendo Entertainment System. This one is an expensive $128 as it is hand carved. Aside from the special cartridges it seems about in line with what most other homebrew games cost.

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There were a lot of panels this year, and I managed to get into three of them. The first of which was The Gaming Historian panel with Norman Caruso. This year, he did a live entry into The Gaming Historian series where he talked about the making of the infamous Super Mario Bros. movie. He went over many things that happened behind the scenes. Tension between the cast, and the directors. The constant rewrites to the script, some of which even happened during filming, and of course Nintendo’s involvement in the film.

After the history lesson, Norman took volunteers for another game of Video Game History Jeopardy. This year I was actually selected as a contestant! Competition was stiff though, as both of my opponents were very keen. One of them could have been a professor when it came to Sonic The Hedgehog which was one of the categories. After a very exciting game came the final Jeopardy question that nobody got right. But luck shined on me when it turned out my two opponents put everything on the line, and I had put all but one dollar on the line. I suppose watching a lot of Jeopardy as a kid paid off.

After the Jeopardy game, Norman took a quick Q & A session. One of the questions that stood out was when a fan asked what had happened to The Nintendo buyout of the Mariners episode of The Gaming Historian. Apparently it wasn’t Nintendo that had tied things up. It was the MLB. But not all hope for the episode is lost, both parties are trying to work things out.

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The second panel I managed to get into was Pixel Dan’s panel. Dan is the proprietor of a YouTube channel where he reviews toys. He also goes to toy shows all around the country, and interviews toy designers, and toy company representatives about upcoming toys. In the panel he talked about some of the more esoteric toy lines of the 80’s, and 90’s. Some of the stand outs were Food Fighters, a line where food items take the roles of opposing armies. He also brought up the Rock Lords line, a subset of the Go Bots line where robot warriors turned into rocks as opposed to vehicles. He also gave overviews to Army Ants, a line of army themed ant figurines  and Computer Warriors. This was an interesting if failed line of toys that transformed ordinary household items into secret military installations, and vehicles.

Rounding things out were the Stone Protectors, a line that combined the action of Teenage Mutant Ninja Turtles, with the classic wishing troll dolls. The end product was a group of Troll superheroes who fought aliens. The toys also had flintlock embedded in them so that when you used their action feature you could see sparks light up the gems in their chests!

It was a nostalgic look back at a time when toy companies were a lot more willing to take chances. A time when people designing toys had a lot more creative, and artistic freedom. These days companies are more risk averse since they no longer only have to compete with each other, but with game, and tech companies too. This results in a large reliance on licensed IPs like movies.

After looking at some great toy lines, Dan brought in Norman Caruso to show off the premier episode of From Plastic To Pixels. It’s a new project the two are working on, highlighting video games that have been based on toys. The first episode showcases the M.U.S.C.L.E. NES game.  They mentioned some of the games in future episodes, but you’ll have to watch the show to see what they are.

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The third panel I attended on Saturday was Pat Contri’s. Pat talked a bit about his new book,  Ultimate Nintendo: Guide To The NES Library 1985 – 1995.  In it, you’ll find every commercially produced game ever made for the console. Pat has painstakingly collected, and rated each title as well as given a rarity rating to each title. The titles don’t just end with the games Nintendo licensed. He included unlicensed games, and even the European PAL territory exclusives.

I asked him how long it took to make, because the production values ate amazing. He said it took him three years to do, and it had an impact on his primary projects like Pat The NES Punk episodes. Another person in attendance asked him if he would be doing a Super Nintendo guide. He didn’t rule it out entirely, but it isn’t anything pending right now. He did reveal however that there is a companion app being made for smart phones. The app will have the information in the book, as well as ties to online price guides.

At the end of the panel Pat selected fans to take the Pat The NES Punk challenge. There were three sets of fans put in one on one match ups. My friend Jordan managed to get into the first challenge, where he played Sky Kid against an opponent. There was an issue with the second controller though so instead the challenge was changed to Ghosts N’ Goblins. Whoever got the furthest on one life would be the victor. Jordan won this handily by getting to the first boss.

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The second challenge was a Vs. Excitebike matchup on the Famicom Disk System. The players in this round kept pace with one another going back, and forth a lot in a one lap race. The final challenge was an entertaining bout of two player Donkey Kong Jr. Math. The winners each received a digital version of Pat’s new book, and the losers won a bad game to rip on.

At the end of the first day there was also an auction for some really cool gaming items. A few of the arcade cabinets in the arcade were up for auction. After these were auctioned off, things moved into the panel room, and continued. Some of the items that went for huge money included old storefront Nintendo, Sega, and Sony neon signs. Some of these went for several hundred dollars. The first three Mega Man games were  sold, as well as the very rare Flintstones Surprise At Dino Peak NES Game Pak. This game went for $750, which is actually a little bit lower than the current average online price. I was really excited to see a boxed Commodore 128, and 1571 disk drive. Unfortunately, I couldn’t afford to be the winner of said computer. But it was great getting to see one  in such great condition. The winner also won an auction for the Coleco Adam computer.

After that was a karaoke session in the arcade room to close out the day.

Sunday, there were a few other panels including one with the Game Chasers. I unfortunately was unable to make it back in time for that panel. But I was surprised to see pro wrestling legend Tony Atlas walking the floor! He was very cordial, and was willing to make a second attempt at taking a photo when I had an issue with my camera. I bought a signed print from him. Really awesome experience.

I got the opportunity to talk to Pixel Dan, Norman Caruso, and Pat Contri over the course of the show as well. All of them were very kind, and very cool. If you haven’t seen any of their material definitely check it out. They’re very good at what they do. I also picked up Pat’s book, and I can say it is worth every penny. As I said earlier, it is a very impressive guide for anybody who likes to go back, and play or collect NES games.

Speaking of picking things up, there were a lot of excellent vendors at the show this year. Two Nerds returned from last year, selling some awesome screen printed glassware. Last year I’d gotten a great Samus Aran beer stein, which I use all of the time. I introduced one of my friends to their rep, and he immediately bought a Jack Skellington themed glass for his many servings of Pepsi.

Of course, Retro Games Plus was back, and if you’re ever in Connecticut it is always worth visiting their store for old games. They have some of the best selection, and pricing in the area. Level 01 was also present again, as well as one of the area Game Xchange  franchisees. These are also pretty good places to go hunting. Another area small business called 1UP was there as well. Which I can also recommend. It’s run by a husband, and wife duo who try to get out to as many conventions as possible. I’ve gotten things from them before, and it has always been in great condition.

But there were also a TON of new vendors this time around with a lot of great stuff. Some of which has generally been impossible for me to find locally. I was pleasantly surprised to find many of them had a great assortment of Atari 2600, Colecovision, Intellivision, and other platforms from the early days many of us grew up in.  My buddy Chris Trentham was there with a booth of his own. I got some nice deals on some Commodore 64 cartridges, as well as a copy of the scarce Frogger II for the Atari 2600.

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From one of the vendors (I feel bad that I can’t remember every one of them) I managed to snag a copy of Tac-Scan, and Jr. Pac-Man for my Atari 2600 collection, and I also found a great deal on the VCS version of Congo Bongo from of all vendors, a graphic design vendor called  DSquared. One of their artists, Doug Chapel was selling some Atari cartridges in addition to his artwork. We talked about VCS collecting, VCS homebrew for a few minutes. He does some nice stuff. If you need some custom art give their site a look.

While on the subject of art, there were a lot of artists among the vendors this year as well. Some of the other standouts were Justm3hStudios, an artist who does a lot of custom buttons, and sketches. A guy named Chris Vales was doing some impressive Overwatch themed work, and Tom Ryan Studios was there. I saw him previously at ConnectiCon. Another fantastic art duo you might want to check out is  East Of Haven. They had some terrific pencil work on display, and were doing commissions.

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Russ Lyman was on the floor getting some footage for his always fun, YouTube channel, and he may have received a few surprise cameos for an upcoming video. I also spent some time talking about games far worse than E.T.  with the terrific guys from RF Generation. Stuff like the Data Design Interactive stuff on the Wii for instance.

Sadly, I didn’t get to see or do everything. There was so much this year. I didn’t even mention the cosplay contest or the Table top gaming.  I really hope this year was more successful than last year, because this convention has the potential to become an annual tradition. It could also become as big as some of the other major conventions in time. It was a blast of a weekend, and with any luck at all I’ll be visiting again in 2017.

ConnectiCon 2016 Recap

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Ah, ConnectiCon. As a resident of CT, it has become my annual mini-vacation. It isn’t too expensive as long as you buy your passes early. If you’re willing to commute, the cost of gas, and convention center parking is far less than area hotel fare. Plus it always seems to coincide with other fun events in Hartford, so there’s generally enough to do most of the time. There are usually a pretty nice list of celebrities, internet personalities, writers, and artists to meet. There are a lot of panels, cosplayers, rooms devoted to gaming, and tournaments to enter.

This year they had a few changes. First, the convention center changed its hours. In previous years, events the first two days went on to 10pm or later. This year the convention center closed up shop at 9pm. There were after hours events in the area hotels, and restaurants. But attendees used to late night panels would find themselves disappointed. It probably wasn’t the convention’s doing. But they’ll sadly get some of the blame. One thing they could have organized better were the lines during the Friday opening. In my experience, the first few staff members I talked to didn’t explain where the pre-registration line was very well. Both prepaid, and yet-to-pay lines were in the garage. I spent a confusing few moments until someone led a rallying cry that gathered those of us who pre-registered online, into the proper line.

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But beyond that, I really didn’t have too much to complain about over my three days. None of the staff came off as snippy or ornery. Even in that confusion.

I pretty much stick to panels at conventions. They’re typically the most interesting parts of a convention to me. Though I did spend some time getting photos of some of the more impressive cosplays I bumped into. There were a lot of pretty good ones this year. Sadly my camera’s motor decided to start acting up on me this year. So I didn’t get the number of photos I would have liked to.

Still, there were a few pretty good ones I managed to snap. There were also a lot of great panels I managed to get into. I didn’t get into every panel I wanted to due to conflicting schedules. But overall, I did get to see most of what I wanted to. On Friday I  made it into two main panels.

The first was the Channel Awesome panel. This was a lot of fun. Doug Walker reprised his role as the ever popular Nostalgia Critic. This year his brother Rob, and actors Malcolm Ray, and Tamara Chambers came along for a question, and answer panel. A lot of the questions were some you might expect. About their favorite episodes, favorite, and least favorite movies. But there were some unexpected ones, like personal childhood memories. Malcolm, and Tamara loved doing plays early on. While Rob enjoyed a trip where he learned his mastery of impersonating Jeff Goldblum.

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The audience also got to participate in a sight gag for an upcoming episode of The Nostalgia Critic, and the cast was there all three days feverishly meeting with fans, and signing autographs. I didn’t get a chance to speak with any of them this time around, but in previous years I have. They’ve always been appreciative of their audience, and generally very nice folks in person.

I also attended the Uncle Yo standup routine panel which did have most everyone laughing a lot. The material had a couple of funny political barbs. But a lot of the jokes ended up centering around cat ownership when the room was given an option.  He did plenty of gaming jokes too. Mighty No. 9, Pokémon, Zelda, and the Game Boy were all subjects of some funny gags. There was also a lovingly crafted tribute to his family. Really great stuff. If you have the chance to see him in your area, check it out. He has some pretty nice material. Particularly if you dig games.

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The convention also coincided with the Hartford Riverfest event this year. So I followed some friends, and acquaintances over to that event when I began to feel hungry. If you’re ever in the area when this is going on, I highly recommend you check it out. Get this, they have a smorgasbord of interesting, different food trucks. Typically, many of us hear “Food Truck”, and we just think “Carnival food.”. We think about corn dogs, burgers, and ice cream. This event had a bunch of stuff beyond that. There was one truck that was centered around making custom slush drinks. There was a truck centered around Irish themed foods. I bought a corned beef grilled cheese sandwich. It came on grilled rye bread, and it was awesome. There was one truck that served barbecue. Pulled pork, ribs, drumsticks. If it had barbecue in the title, it served it.

Aside from a bad heat headache by that point it was a pretty good day. I spent most of the rest of it mingling with fans, and wandering the dealer room. Next to that was the electronic gaming area, half was made up of console, and PC gaming stations, while the rest was composed of arcade  games, and a tabletop area. Most of the arcade games were rhythm games, though the table flipping game from last year made a return. They also had arcade versions of Pokken Tournament, and Street Fighter V set up.

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In the console area I saw Super Smash Bros Wii U, Street Fighter II HD Remix, Call Of Duty AW, Marvel Vs. Capcom 3 Ultimate, Ultra Street Fighter V, Mortal Kombat X, Killer Instinct, Mario Kart 8, and a smattering of other games. On the PC side there were huge set ups for League Of Legends, and Overwatch. There were ongoing tournaments for Super Smash Bros Wii U, and League of Legends which were being live streamed. Over in the adjacent hotel they had one main room devoted to RPGs. Pen, and Paper, and Card games.

 

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Day two started out with a bang. I went to a panel centered around the Atari 2600. It focused on game design, and how the limitations of the VCS forced early game programmers to be even more creative. Creating not only game ideas, but techniques to squeeze those ideas into a very limited amount of memory, and storage space at the time. It served as a lesson to aspiring creators that limitations can be a motivator. It also served as a reminder that one should start small, focusing on a core game play idea to build a game around. Even if you weren’t a budding programmer, it was a great showcase of just what makes the Atari 2600 such a fun console.

 

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After that I made it into two Star Trek panels. The first one was a smaller panel focusing on the future of the franchise. Star Trek is about to become 50 years old. There was a moment of silence for the late Anton Yelchin who tragically passed away in an automobile accident recently. After that discussion moved onto the upcoming film Star Trek Beyond, the new series coming to CBS’ streaming service, and the legal battles many of the fan projects are facing. One of them is in the midst of a lawsuit over the money that was raised on Kickstarter to complete it. Even though it was to pay the actors, and supplies to build sets, props, and make costumes. CBS apparently sees this as infringement. So much so that they released a set of guidelines that they want fan projects to abide by. These guidelines are so insanely restrictive, they basically disallow fans to make fan films. One high-profile fan project had to basically retitle the project, and make a laundry list of alterations to keep itself alive. Unfortunately many of the backers jumped in for a Star Trek project, that they’re no longer getting. The entire thing is a mess, but something that could see how fan projects by fandoms are going to be treated going forward.

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There was also some discussion centered around the many changes, and updates to Star Trek Online over the past couple of years. It’s also being ported to the Xbox One, and PlayStation 4. Even the newest expansion Agents Of Yesterday, which ties the game into the Temporal Cold War storyline that was prevalent in Star Trek Enterprise. Things do seem to have been improved immensely since the game originally came out back in 2010. You can grind for chests that will have crew members, resources, or star ships in them. Since the game became a F2P title, you can try to play through the game without spending money on chests, but it can prove very difficult. The storyline takes place after the events of the 2009 reboot, making the game part of the original TOS/TNG/DS9/VOY time line. You get to see how ships, and races evolved in that time line. There are ways to play classes from every era as well.

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After that panel I got to see another Star Trek panel with Nana Visitor, and Michael Dorn. This was a great panel where the two actors took questions from the room. Discussions about behind the scenes practical jokes, disagreements on the set, the shock of Terry Farrell’s departure from DS9, and other anecdotes. Nana, and Michael both reminded us that Star Trek has always been a show about morality plays. A show that made people think. Sometimes about subjects that can be uncomfortable. One can only hope the upcoming series, and film will retain that quality.

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In between panels I often returned to the dealer’s area. I got to meet artist Tom Ryan while I was there the previous day, where he had some amazing work on display. So I returned the second day when I hadn’t left my cash in my car like an idiot. You should really check out his work at Tom Ryan’s Studio. It’s really amazing stuff. I ended up buying a really cool original ThunderCats print. He does all kinds of  work. Including commercial art commissions for breweries. He’s very kind, and very talented. Definitely check out his booth if he comes to a convention near you.

I also briefly got a chance to speak with Honest Trailers’ own Jon Bailey. He was really friendly, and genuinely enjoyed interacting with people. He also does a ton of voice work for commercials, shows, and video games. Just like the case with Tom Ryan, If he shows up at a convention near you, pay him a visit. He’s pretty swell in person.

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One of the  most entertaining panels I attended was for voice actor, Jess Harnell it opened up when a young fan led the room in an introduction by singing the Animaniacs theme. Around half way through, he forgot a word or two, and faked his way through it but still did a really good job overall. Jess was pretty impressive. He talked a bit about his band Rock Sugar. Unbeknownst to many, he has a music career. He loves hard rock, so his band came up with an idea. “What if a hard rock band thought that the pop rock, and ballads were hard rock?” So their project was born. It’s pretty great stuff. The results are some very fun mash-up covers of pop songs, done in the vein of metal songs.

These mash-up covers are so good in fact, that if you put them on without telling your friends what they are, they’ll be shocked when Enter Sandman turns into Don’t Stop Believin’. He has also been able to open for a lot of hard rock bands like AC/DC. It’s really impressive, and if you have the opportunity check it out. It’s pretty great.

He also talked a bit about how William Shatner once confused him for Gene Simmons, his first time meeting Steven Spielberg, and an odd time helping Pierce Brosnan record lines in Quest For Camelot. He’s also done some roles you may not be aware of, including the voice over on America’s Funniest Home Videos. 

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Another really cool thing happened in the panel, Rob Paulsen ( most known as the voice of Pinky of Pinky, and the Brain) called into the panel to talk to the audience! He, and Tress MacNeille  were originally going to be guests at the con, but unfortunately became ill before the show. So they couldn’t make it. But he did want to thank all of the fans personally, and he hopes to make it to next year’s convention. Rob, and Tress also pre-signed a number of photos so that if you wanted Jess’ autograph, you also got theirs.

After the panel nearly all  in attendance of the panel went to Jess Harnell’s booth. He was very kind to everyone. He went above, and beyond in his interaction with the fandom. I bought a copy of his band’s Reimaginator album, and he was even kind enough to sign it with a personalization. If any of the Animaniacs cast shows up at a con near you, pay them a visit. I got to meet Maurice Lamarche last year, Rob Paulsen the year before that, and they’ve all just been wonderful people.

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After that it was time for our annual trek to City Steam Brewery in Hartford. Not only do they make some of my favorite beers, they also make some of the best pub food in Connecticut. They have a huge restaurant built into the brewery, as well as a comedy club, business meeting rooms, and a bunch of stuff. It coincides with my buddy Dan’s birthday nearly every year, so he tries to get as many friends, and acquaintances as possible to have dinner together there. Dan also helms the Best Spuds channel on YouTube, and all of the spuds were there. I can’t say enough good things about the food, or service there. So often people only want to talk about bad experiences. I can’t say I’ve had a bad experience there. The food is always good. If in a rare instance they’ve gotten an order wrong it’s been promptly fixed.

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Plus there’s nothing quite like getting your favorite beer fresh. It might taste great out of a bottle or can into a frosted glass. But getting it fresh from the brewery is even better. I had some Buffalo chicken nachos, a black bean burger, and thanks to my friends getting full, two fish tacos. All of which was very delicious. I added another City Steam glass to my beer glass collection, as well as a Naughty Nurse IPA T-shirt to my closet full of T-shirts. Speaking of the beer,  Their new Wacked Out Wheat is really good. It has elements of both an India Pale Ale, and a Hefeweizen blended with mango, and pineapple. It was spectacular. I also went with a nice glass of Naughty Nurse IPA. It’s light, bitter, yet full of citrus notes. It’s fantastic bottled. Again, it’s even better fresh.

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The final day of ConnectiCon is always shorter, and usually, they put all of the best panels in the schedule for the first two days. Last year they tried to alleviating this by having some stuff on day three. This year, they did a little bit better by once again having some of the bigger guests do panels on the final day.

The first of these was a riveting panel by John Rhys-Davies, where he  talked about some of the challenges the crew faced during the filming of The Lord Of The Rings trilogy, and how they were able to overcome them. As well as how much one can benefit from optimal management skills, and the effect of scale in many topics. He also talked about some of the debates he had with writers in his time on Sliders, as well as his passion for theatre. Particularly Shakespearean plays. He even spent time talking about how Tolkien’s wartime experiences influenced the Lord of the Rings, as well as some time talking about general world history.

The second was a Q&A session with Michael Dorn. This one differed from the previous panel in that he was the only guest. A lot of similar questions were asked this time around, but he also spent some time talking about his love of tennis, and his love of aviation. He told the crowd about some experiences he had when accepting invitations from branches of the armed forces. He was humbled, and grateful for the opportunity to fly F-16’s, F/A-18 Hornets, and be a guest pilot with the Blue Angels. But he is especially appreciative of the young men, and women who work in the armed forces, doing dangerous jobs on carriers, and other means. He also talked about how seriously he takes all roles including comedic ones. He also really enjoys watching South Park, and cited how it can be edgy, without doing so just for the sake of doing so. Rather to illustrate a point.

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The final panel I got to see during the con was a panel on level design using Doom builder. This was hosted by aspiring indie developer Zodiacw who not only gave a nice tutorial on some of the basic tools, but gave an in-depth look at the importance of map design. Which also brought about conversations on how map making, and game design are intertwined. A map designer can set up game rules by setting expectations with a simple wall texture. Or easily lose players by not following the rules they’ve set up in previous stages. They also discussed how one can still impress medium, and large studios by pushing the boundaries of an older engine with a keen understanding of map design. As well as carrying the knowledge taken from making maps for Doom into newer, and more complex engines. Even if you aren’t someone who would want to make a career out of making custom content, the panel made even doing so for fun quite palatable.

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Aside from some confusion surrounding the pre-registration line on the first day, I had a pretty great time at ConnectiCon. Sure, I would have liked to have gotten into some of the other panels like Tom Kenny’s (SpongeBob Squarepants), Walter Koenig’s (Star Trek), or Sean Astin’s (Goonies, LOTR) but this is a convention that seems to get a little bit bigger every year when it comes to getting big names. So it simply isn’t possible to see every panel. But what I did get to experience was great, and as in year’s past many of the panels felt inspirational.

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For those who aren’t interested in the celebrity, and internet personality aspect, there was still plenty to do. There were a number of cosplay events, like the always popular masquerade, belly dance off, and death match. The video game area was populated the entire three days, and there were a lot of participants in the League Of Legends, and Smash tournaments. There were the aforementioned tabletop, card, and RPG game areas, and they even had an all day karaoke stage set up. I’m sure I’m forgetting a bunch of other things. The convention center closing earlier this year was a bit of a bummer for the older portion of the crowd. But that was partially made up for with area restaurants, movie theatres, and a brewery to boot. Still, having the late night events moved to one of those places, or eliminated was a little bit disappointing. But overall my complaints are fairly minor. I still had a great three-day weekend leading into a week away from working. ConnectiCon is in many ways an inexpensive vacation for me. If this year’s experience is any indication, this will continue to be.

If you’ve stumbled upon this recap, I hope you’ve enjoyed it. If you’re interested in attending the convention you can get more info at ConnectiCon’s own website.

 

Chasing HappiNES

Hey folks! You’re probably aware that there are tons, of great game themed channels out there on YouTube. Well here’s another one to add to your list. Chasing HappiNES is a wonderful channel focused on the old-school, with all kinds of discussions about games, hardware, and the culture surrounding the world of collecting games.

Anyway, they have a series of videos called New Challenger Approaching  where subjects are involved in a Q & A session, then put into a high score challenge involving Capcom’s NES port of 1943. I was invited to take part in this series, and so I’m in this week’s episode. A HUGE thanks to the channel for having me. I hope you’ll check out their channel folks.

You can watch my appearance below. After that, check out their YouTube channel for more content. Thanks again to Chasing HappiNES for having me on the show.

 

Remembering What’s Your Tag?

The world of game blogs, and fans of game themed comedy comics lost another outlet earlier this week. What’s Your Tag? was probably not on your radar, but it should have been. Particularly if you enjoyed internet comics in the vein of Penny Arcade, the late Shortpacked, or VGCats. As is the case with most web comics it wasn’t a huge outlet with millions, and millions of readers. But it also had its own identity. The crude art style coupled with some crafty jokes made for a pretty unique feel.

Even if you didn’t agree with an underlying message in a particular strip the effort would still garner a laugh. Sometimes the strip would go for an obvious joke, but even then pull it off without making you roll your eyes. One of the funniest strips made fun of Assassin’s Creed Unity’s buggy launch. Most infamously was a bug that never loaded parts of character models. Leaving disembodied eyes, and tongues floating where heads should have been. Again, while it’s true a lot of people were laughing at this misfire, What’s Your Tag? made a joke that worked.

The strips mainly centered around two characters; Mileson, and Khafka. Each week they would find themselves in a gaming themed situation, leading to a punchline. On paper that might sound like Penny Arcade clone #5,689,769,023. But the humor was different. They may have also been making gags centered around gaming. But reading What’s Your Tag? felt a bit more like reading the Sunday comics from the paper twenty years ago. It had the word play of The Lockhorns, the sarcasm of Garfield, and the dryness of The Wizard Of Id. All of this topped with a dab of the silliness you’d find in a 15 minute Adult Swim short.

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But beyond the comics, the site would publish game reviews. Most of them well written, with an honest look at the pros, and cons of the game in question. They focused most of their reviews on console releases, but there was the occasional PC release. Unlike the strips, the reviews didn’t evoke a lot of comedy the way one might expect from some video content producers. These were delivered in a traditional sense.

The staff will all go on to do other things. Founder Miles Dompier has focused on a new venture called Life is garbage, where he produces videos centered around silly things. Silly things, and Mountain Dew. You can’t discount the Mountain Dew. Bradley Keene has been keeping his own reviews going over at Cheap Boss Attack. He’s also gotten a few collaborations going with The Buttonsmashers. There haven’t been major announcements from the other members of the site, but that doesn’t mean they won’t go on to do great things.

What’s Your Tag? will surely be missed. If you followed it, hopefully you’ll follow these talented people in their new endeavors. If you haven’t, but now your interest has been piqued, check it out while the site is still up.

Where’s The Fair Use?

In case you missed it online, earlier this week Doug Walker did a special Nostalgia Critic video. YouTube’s antipiracy systems have a long chronicled history of being abused. But it’s been really boiling over as of late. Below, is the link to the commentary episode. It really goes in depth about the sorts of things that are happening to reviewers, comedy writers, and other critics, and creatives on YouTube. It’s important because even if you only watch videos, or you do something outside of YouTube that may employ fair use, who knows if it will end at internet video? Nobody is defending people who upload an entire film. But if a critic can’t be allowed to prove their point with a 5 second clip, or a citizen can’t show the world something funny their kid did because the radio was on, that’s not a good thing.

Nostalgia Critic’s Fair Use Commentary