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RetroWorldExpo 2023 Recap

Another year and another RWE. A lot has happened since the last show for me. At the end of last year, I changed jobs and some other life changes happened. And so I have not been as active on here as I would have liked. But I was excited to get out to this show as the opportunity afforded and I was thankfully able to make it out.

This year had one disappointing thing, and that was unfortunately for reasons they couldn’t go into (likely due to NDAs) very deeply, Headcannon was unable to come to the show. For those who don’t know, this is the developer who brought out the very well-received Sonic Origins a few years ago. But things understandably happen in every profession and sometimes plans just have to change on the fly.

Thankfully, this year there were still plenty of other guests and events to see. Some of the guests who made a return included the folks from RetroRGB and Retroware. The voice of NBA Jam Tim Kitzrow came back as did Big Bucks Entertainment and Blitzkrieg Pro Wrestling. Dan Larson of Toy Galaxy was there. 1Up alumni Jeremy Parish and Nadia Oxford also came back. The folks at Retroware had a booth with some demos (I didn’t get the chance to check out.) Some of the newer guests included voice actor Ian James Corlett (of Mega Man and DBZ fame), YouTubers Phoenix Resale, Retro Rick, as well as Tito of Nacho Nacho Productions. Terry Torok was also there. There were also many, many tournaments this year.

Despite not seeing as many returning names as some would have liked, this year still had a very high attendance. More people possibly came out to this year’s show than last year’s. As I entered the Hartford Convention Center this year the line was pretty massive. I spent close to an hour in line to check in after prepaying months earlier.

With that one minor inconvenience out of the way, I made my way to the floor and was immediately in the midst of a slew of vendors. This year leaned heavier into video game vendors than last year, something that oddly enough helped me less since I have a lot of what I want on my vintage console platforms. Still, throughout the weekend I did spend a fair amount of time looking over the booths several times over as it was so busy I was all but guaranteed to miss something good at any given vendor upon a first pass.

My buddy Russ Lyman brought back his venerable Mario Kart ride as well as his Yoshi Bike for display. I spotted the former on my way into the building. As I wandered past the vendor section I spied the returning Blitzkrieg staff setting up the ring for the matches they would hold throughout the show. I got in some early time in the free play area this year. This year they had a Frogger machine so as bad at that game as I am, of course, I had to give it several pathetic attempts at getting on the board. I didn’t make the cut. I managed to get a couple of boards in, but that was nowhere near the scoreboard.

But I didn’t do too bad when I stumbled upon an Atari 2600 running Yars’ Revenge. And who wouldn’t love to play Yars’ Revenge? I put some time into that game over the weekend. Periodically I would take another crack at the game to see how well I could do. I ended up somewhere just shy of 50,000 points.

There was also an impressive sight as there was a Sega Saturn set up with a multitap and 8 original controllers running a copy of Saturn Bomberman. This is something you very rarely see set up in the wild. And so seeing one for the first time in the wild in decades was awesome.

Of course, with the way Saturn aftermarket prices are going, I could never go get one of these for myself. So being able to play it in some capacity in public was remarkable. This was one of the more popular setups in the free play area with good reason. Saturn Bomberman is a classic.

After getting in some time with the games I discovered Big Bucks Entertainment had returned. They were doing a live Press Your Luck contest again so I joined the live audience. Two kids were taking on a college student and only lost due to a late game Whammy. It’s always one of the presentations I look forward to at RetroWorldExpo because it’s something you don’t see done at a lot of shows. It’s the same reason the inclusion of an independent wrestling show is a welcome addition for a lot of attendees.

One of the vendors, Pac-Family Games also did something a little interesting this year. They set up a small display of pre-NES-era platforms with some nice overviews written out about each of them. They thought to include some of the more esoteric machines like the RCA Studio II as well as some of the interesting PONG clones like Nintendo’s Color TV-Game 6. There was also a Vectrex along with Atari’s 2600 and 5200 which made me smile. I had a lot of 2600 stuff growing up, but never had the 5200 or the Vectrex. The Vectrex is one of those really great platforms that just came out at the most inopportune time.

But seeing all of these certainly reminded me of my early childhood. Seeing things like the Colecovision, 5200, and Intellivision games in a store back then blew a lot of people’s minds. But that was short-lived as the crash began and games moved to home computers. But of course, we didn’t know about any of that until our parents brought home a Commodore 64, Atari 400, or an Apple II. It was a while before many of us ever had an NES. Even after Nintendo took the US by storm a lot of the same games were on these computers of varying quality. So many kids didn’t get an NES until a few years after it came out.

It was especially nice seeing a couple of the failed consoles of the era as well. Not many people had the RCA Studio II, Bally Astrocade, or the Emerson Arcadia 2001. And so they’re not really known by most people. So having them out there was really cool.

I didn’t make it into as many panels this year but I did manage to make two on Saturday. The first of which featured Terry Torok. For those who don’t know he was the producer of the original Nintendo World Championships tour and finals presentation in Hollywood. In the panel, he talked a bit about his experience pitching the idea to Nintendo as a means to get parents to take a bit of an interest in their kids’ hobby at the time while also building interest from the general public. And he spoke of some of the parallels between what they accomplished with the NWC and with what many of today’s eSports events have done. He talked a bit about his hopes that collaboration could be a major factor in future events. Where eSports could not just focus on the games themselves, but how players could be incentivized to help each other get better, resulting in more people playing at a higher level. He also went over four main pillars of eSports, how there are pillars for the games themselves, the players who become personalities, the core audience, and the general audience. Bridging all of those is a major part of an organization’s success. He also talked about some of his work building events up in other parts of the world and a new analog board game in development. Two lucky winners got early versions as prizes. All in all an interesting panel, even if you aren’t following competitive gaming scenes of the past or present.

After that panel, I roamed the floor again for a bit and I managed to catch one of the undercard matches Blitzkrieg was putting on. It was a solid match with some old-school spots featuring a big man heel and a smaller performer in the face role. There was a fair amount of the face fighting from underneath and building up momentum. There was a swerve finish when both combatants knocked each other out for a Double K.O.. Overall not bad even if the finish was a little confusing for anyone unaware of a larger program between the two wrestlers. At certain points throughout the convention, former Brood member Gangrel made appearances, but I didn’t get the chance to see him.

After that, I caught some of the Street Fighter 6 tournament. While I didn’t see anything as crazy as one might see at a big show like EVO I didn’t expect to. What I did see was a lot of very good players that could still easily defeat me playing some very close matches. Not very many of the rounds were lopsided and for every one of the handful of Perfect K.O.s was a very close match to follow it up with. Alex Smith clinched the final spot, while Kite made an impressive run through a loser’s bracket to make it back to the top. But ultimately lost. But what a great showing it was with things culminating in a Juri mirror match.

I wandered around the floor a bit before going off to the next panel. I stopped by my pal Antionette’s booth and found a hilarious Silent Hill 2 parody featuring Doug Funny. She does all sorts of great pop culture-themed art. You can check out her Etsy shop for some of her work and get some items for yourself. Next to her was Hitbox Designs, which had some very impressive Splatoon-inspired pins I pretty much had to buy. Also returning was Tom Ryan Studio and he had a few great Masters Of The Universe pieces of art as well as pins. So I made sure I got myself an Orko pin.

After that, it was off to the next panel. Tim Kitzrow was back for a Q&A panel and it was quite entertaining. He was also very kind and down to Earth talking to a few of us before the panel started about growing up in Albany, NY, and visiting family in Connecticut and Rhode Island often before he moved out to Chicago. In the panel, he elaborated a bit on how he found work with Midway while working at a restaurant in Chicago as he was lining up other work at Second City. Yes, the same venue that gave us SCTV alumni. Some of his earliest jobs with Midway were voice samples for Pinball machines. Eventually, he would get the job on NBA JAM as the announcer which would carry over into many of Midway’s other arcade sports franchises like NFL Blitz and NHL Hitz. One of the questions he was given was if he got to meet NBA players during the creation of the game, and he said those meetings mostly happened after the game was out. He told us one story about how he waited on Michael Jordan which led to a custom NBA JAM machine being produced for himself as he had wanted to be a playable character in the original release but wasn’t included due to clauses in his licensing deals at the time. Interestingly someone found the Jordan player data still in the ROM files years later and was able to make him playable on a stock NBA JAM cabinet. I got to ask him what he does in terms of hobbies and it turns out he plays music for fun even to this day as well as outdoor activity.

After that panel, it was back on the floor for a bit before the first day ended. I was finally able to get the Splatoon 2 Inkling Girl Amiibo I’ve been hunting for a few years now thanks to one vendor having a sole mint on card figurine. They also had a mint-on-card vintage King Randor from the original Masters Of The Universe line, but I simply could not afford to buy it as even a loose figure goes for almost as much as a AAA video game these days. Still, it was awesome to see one not only carded but with a card in such great condition.

With day one under my belt, it was off to get some food and then some sleep as I would be commuting back to Hartford for day 2. I stopped off at Rosy Tomorrow’s which is an institution in my area of the State. The food is pretty good and the atmosphere is rather nice. They often have live music going on, but this particular weekend they didn’t. Still, I had some loaded chicken tacos and a nice pint of Guinness.

When I got back to the show for day 2 things weren’t quite as crammed with visitors but it was still a fairly busy floor. I got in some gaming before the free play area filled back up again. I was able to clear Third Strike on about 4 credits which is unheard of for me. Especially since Gil is one of the cheapest bosses in video game history. And I gave some love to Killer Instinct 2 along with a few more sad attempts at Frogger.

Somehow I had missed the panel with Ian James Corlett, but he was kind enough to sign a figure I had picked up for a coworker who is a huge DBZ mark. And he was also kind enough to do a few quips from the old Ruby-Spears Mega Man show, where he played the Blue Bomber himself. A very pleasant interaction.

I had also somehow overlooked the fact that Canvas Quest was back with its excellent line of video game-themed pins. So I picked up several of them for family members. We had a nice interaction about the T-shirt I’d gotten from Neatoshop. They turned out to be fans of both Duran Duran and Masters Of The Universe so the mashup really appealed to them.

Another booth I checked out was for a game called Below The Ocean a quirky puzzle platformer by Ismael Rodriguez. And after playing the demo I came away pretty impressed. At first glance, you may confuse it for Doinksoft’s Gato Roboto as it shares a similar vintage home computer look. But it plays nothing like it. For starters, it is not a search action game like Gato Roboto was. There are no cats driving vehicles either. Instead, I was reminded of classic computer games in the vein of Thrust and Bubble Ghost. The idea is you’re a deep-sea diver who consistently needs to find oxygen tanks to refill your air supply. Not only do you need to find these tanks for air you also use your air hose in a variety of ways to solve puzzles to progress to the next screen. It’s really cool.

He also had a demo for Tuttle, a game that combines 80s arcade platforming with inventory management as you grow giant flowers and then cut them down for their seeds so that you can grow bigger flowers for points. Before long there are giant insects trying to eat the plants and so you have yourself something unique that sits somewhere between something like Activision’s Pressure Cooker and Sega’s Fantasy Zone. Both of these are out on Steam, and I hope to eventually get to Below The Ocean. I know this past year has not gone the way I wanted in getting writing done. But I hope I’ll be able to adjust soon.

My pal Doug Mandeville was at the show vending and while I didn’t get a photo he had an elaborate hoax of an item as a conversation piece. He had a package of Super Mario Bros. Oreos in a plastic box with a grade facsimile on it. At first glance, you would be forgiven for thinking he’d actually sent a bag of cookies out to be graded, but upon further inspection, it was quite the convincing troll. That said, he did have some decent pieces including a sealed big box DOOM Shareware and a number of sealed 2600 games.

I was also able to see the tail end of a Deal Or No Deal that day. The contestant managed to get all the way down to the final two briefcases before making a deal with the bank. I didn’t see what he ultimately got for a prize, but it was really cool seeing someone do that well.

I did manage to get into my buddy Mike Levy’s panel. This year he discussed the EGM Fax he famously discovered which showed off some of the creative direction some of the Konami staff considered taking Castlevania in at one time. He’s a massive fan of Castlevania and is a wellspring of information on the series’ lore. As such, the rest of the panel focused on the earlier style of Castlevania games where the focus was predominantly on action platforming with exploration elements being secondary save for a couple of examples like Simon’s Quest. Then he analyzed why the series has shifted focus to more exploratory games like Symphony Of The Night before ultimately trying to clone Sony’s God Of War franchise with later PS2 releases and games like the Lords Of Shadows series. All in all, an interesting breakdown of the franchise and some of its spiritual successors past and present.

After that panel, I caught the tail end of an auction where I saw a few items of interest like a sealed Metroid Prime for the Nintendo Gamecube, a few Disney display standees, a case of unopened Kingdom Hearts figures, and a sealed Marvel 3 fight stick. With that, the end of the show was just around the corner. With that, I said my goodbyes and left the Convention Center.

But my weekend wasn’t completely done. I headed over to City Steam Brewery for my semi-annual visit. This year no one was able to meet me over there due to commitments but it was a good visit nevertheless. I had some of their Alan Is More Stout and an awesome Mac and Cheeseburger. The stout is terrific, with some notes of chocolate and coffee. I ended up getting a growler to take home with me and a pint glass to boot. Every time I have ever gone there the service has been great, the food has been amazing, and the beers are some of my all-time favorites. If you ever find yourself in Hartford and you’re of legal age give them a visit. They even have frequent stand-up comedy shows and karaoke nights.

But with dinner taken care of it was time to leave the State capitol. I had a great weekend and I can’t wait to see what they do next year. Hopefully, some of the previous years’ guests will return. Hopefully, some of your ideal guests will get booked. Hopefully, there will be some other attractions and even more tournaments. Hopefully, I can stop saying “Hopefully.”. In any event, I’m looking forward to next year’s event already.

RetroWorldExpo 2021 Recap

After being shut down last year, and some delays RetroWorldExpo was able to return in 2021. There were a couple of concessions this year, there were no hyped after-hours events as in previous years. But there were a couple of surprises in the roster of guests this year. Beyond that, there was still a lot of fun to be had, and Hartford still had some nightlife beyond the convention center to take in after hours.

Still, there was a lot packed into the two days and it wasn’t possible to get to everything I wanted to but I still got to see a lot. One unfortunate thing is on day one my phone’s battery was low pretty much all of the day, and so I didn’t get as many photos as I would have liked to. I pressed on anyway getting in a few notes where I could. The panels started a little bit later this year and so I was able to start out my Saturday on the main floor perusing the vendors.

Getting down the guest booths I saw Pixel Dan again, who returned. This year he brought his new book The Toys Of He-Man And The Masters Of The Universe Where he and Val Staples (One of the main people behind He-man.org ) compiled every Mattel-produced He-Man toyline piece from the original line through the recent Classics line that ended last year. It’s a pretty deep dive into the various toylines as you’ll hear later. I got to talk with him a bit, and as every year I’ve gotten the opportunity he was nothing but friendly. I bought a copy from him for myself and had it signed which was really cool.

Timothy Clarke was there too. He was the man behind the Boglins toyline, and in recent years has been able to reclaim the rights to produce them. So he was selling some entirely new ones. Pat Contri and Norman Caruso of Pat The NES Punk and Gaming Historian fame were back as well. And new to the show was a YouTuber who probably doesn’t need an introduction: MetalJesusRocks.

Some of the other major names that made it out were the returning My Life In Gaming’s Coury and Tri. As well as RetroRGB. LON TV’s Lon Seidman was there, the members of Hack The Movies, Kieran and Justin from the Cinemassacre podcast also made the trek. Destiny Fomo was there this year. As well as Bonzai Pop’s Mike Pixley and Boundary Break creator Shesez.

But I got to also see a number of local content creators who were on the floor. My pals Russ Lyman and Mike Levy were there and had a couple of panels I sadly didn’t get into. (Sorry guys.) I also got to see fellow Twitch streamers ConsoleKev , Kobayashi Riku, Dan from BestSpuds , 1UpJohn , and I got to see DNick55 in person for the first time. All on the floor over the weekend Which was really cool. All of these guys are fantastic people you should check out if you haven’t already.

Big Bucks Entertainment was back again too. Over the two days, Davira Kuy hosted recreations of Press Your Luck and Who Wants To Be A Millionaire? This year they had somebody make it all the way to the end of Millionaire where they won the big prize at the end which was a Power Rangers DVD signed by the original cast!

I also ran into Tom Ryan who had a booth up again this year, and a new National Lampoon’s Christmas Vacation-inspired print that I just had to pick up for my Brother who loves that movie. He seemed to be doing pretty well this year, and he had a large assortment of newer pins in addition to prints.

And I got in some time with the arcade cabs and console games this year. Over the course of the weekend, I found myself getting in a few games of Tempest, Killer Instinct, Popeye, and Double Dragon. Which actually crashed on me during the second day,. Not sure what happened, but by the end of the show it was working again. I also got in a respectable score in River Raid on the Atari 2600.

My buddies over at Imaginary Monsters were there along with a lot of other independent developers. Imaginary Monsters showed off an interesting take on Robotron 2084 called Grindblood’s Gauntlet where you play a tormented character gunning down waves of monsters and demons. The current build played pretty nicely with some excellent twin-stick controls. Hopefully, some of the ideas can be expanded upon to flesh it out a little more. But the foundation here was pretty good.

Another indie game I got to check out was When The River Runs Dry, by a studio called ZwinzlerGames. In it, you play an anthropomorphic horse character who wakes up in a forest where drought is taking place. You use the keyboard to navigate your character and the mouse to do certain things in the environment or cast items or attack certain enemies. And it isn’t really a fast-paced game. Rather, you have to take your time and explore like you would in something like The Legend Of Zelda. But a lot of the pointing and clicking reminded me of old-school Sierra games like Police Quest. But that doesn’t mean you can dawdle either because there is constant pressure to find water sources too. Taking too long means it will drain out and your character will collapse. You’ll know if you are taking too long too because the screen slowly grows dark all around you as a cone shrinks. The controls seemed a little confusing at first. But it’s something you may want to keep your eye on.

Possum House Games was there as well with a demo for Space Cat 9, a roguelike platformer where you play as a kitten going up against an army of mice. They also had some trailers for their previous releases on Steam. First up; Shot In The Dark, a really interesting take on stealth platforming where you need to use contrast in battle. And I mean contrast in terms of black levels on your display. Because the color scheme is composed of mostly black and white graphics with bright reds for certain atmospheric moments. You move your character with the keyboard while using the mouse to click and shoot enemies. You play a cowboy with a revolver who ends up going on missions that become more and more bizarre.

The second trailer was for their first major release called The Sword And The Slime. In that one, you play a sentient magic sword that is accompanied by a gelatinous puddle of slime. And you need to use the slime to find creative ways out of sticky situations. So it’s a bit like David Crane’s A Boy And His Blob on the NES, but a little bit faster-paced and with a much weirder and surreal setup.

Screenwave Media was there too with their own demos of some upcoming releases. I was unaware but they are actually publishing LOVE 3, and as someone who enjoyed the original LOVE I was surprised to learn I somehow never saw a sequel. well apparently Fred Wood had put out a sequel a few years ago and I had either forgotten or I hadn’t heard about it. It was called LOVE 2 Kuso. LOVE 3’s promotional materials were a little bit deceiving in that it uses rendered models in the advertising which made me think it would be transitioning to a 2.5D sort of style. But when I got to see the demo running, it isn’t. It’s still very much the aesthetic of the original, yet obviously expanded upon. And for those of you who have never played the original LOVE, do check it out. It’s a great platformer with some awesome music with a style that very much takes me back to games like Lazy Jones on the Commodore 64. You may have to google all of those things. But it will be worth it. But the early look at LOVE 3 was pretty nice.

The second game they showed off was Iron Meat which I think is the one that was probably the most popular of the three. It’s a Run n’ Gun in the vein of classics like Contra and they went for a Super NES era look to the graphics. The demo is controlled nicely and it does have a lot of stuff Contra fans will like. If games like Super Cyborg and Blazing Chrome weren’t enough Contra-likes for you, you might want to check it out when it releases.

And the third one they showed off was Dumpy & Bumpy which is a puzzle game involving pushing blocks. So I was immediately reminded of HAL Laboratory’s LOLO series as well as the classic SEGA arcade game PENGO. It’s got elements of both of those along with other objectives they throw-in. It didn’t make the biggest splash with me compared to the other games they showed off. But it wasn’t bad by any means. If you love puzzle games that don’t do the usual match three colors rules or tweaking Tetris, you may want to keep an eye on it.

There was one other developer there too and while their game demo wasn’t as polished as some of the other things there, their staff was very passionate about their game and after playing it I have to say they have something here. The Killer Gin is a small group of people who made a game using RPG Maker last year called Killer Gin. At the show, they had a spinoff called Killer Gin Battle Arcade which is presently in Early Access on Steam. Visually what I saw isn’t going to compete with some of the similar indie games out there. But it controlled well and does do something a little bit differently.

Killer Gin Battle Arcade appears to be another take on the Super Smash Bros. Ring out rules gameplay. You get a variety of characters from their JRPG, who battle to knock each other out of the game. The difference here is that there aren’t really meters where you have to damage someone to a ridiculous level before you knock them out. Nor does it have a life bar system. Instead, the game uses elements of classic arcade games. The first is from the original Mario Bros. Enemies will spawn onto the blocks and you’ll have to hit them from underneath to be able to weaken them so you can kick them off. The second is like JOUST. There are pits, lava pools, and other things you need to avoid. While this is all going on the four of you are still trying to knock each other out of the map. And what little I played of it was honestly pretty fun.

The game has a long way to go before it’s done. but they hope to add Parsec support so people can use that to play online together since the team is relatively small and not versed in extensive networking code. The rep at the show also mentioned the potential for different ring announcers and accompanying countdown animations in future builds. Obviously, they’re not going for a Smash killer here. But with some graphical improvements, a few new features this could be a surprisingly fun diversion you might want to look into.

The first panel I went to was by Screenwave Media. Head Ryan Schott and their media manager talked about their core business as a Multi-Channel Network which is partnered not only with Cinemassacre, but several high profile YouTube channels. Basically dealing with many of the flags, content claims on YouTube as well as getting out promotion and advertising for these channels. Entering the video game space with AVGN Adventures they’ve begun carrying over some of the things they would do as an MCN for higher profile YouTubers to publishing games for indie developers. And they brought up some of the different avenues some budding developers could use to expand their reach when trying to market their games.

After that panel, I caught Pat Contri’s panel where he showed off the latest Pat The NES PUNK episode followed by a Q & A session with the audience. Some of the discussions centered around topics that have been on his CUPodcast as of late, like the Intellivision Amiico and the controversies that have been coming out about it. The controversy surrounding WATA graded sealed games. And then some information about his new Nintendo 64 book he is in the midst of putting together after his Nintendo Entertainment System and Super Nintendo Entertainment System books. Both of which are excellent and cover the entire scope of their libraries. The Nintendo 64 book will also take a look at Japanese-only releases as well as the Nintendo 64 Disk Drive.

I also attended the Gaming Historian panel. Norman Caruso gave us a look at an upcoming project involving the original Donkey Kong. He found some new information, and without giving much away it’s going to be a pretty great episode. After a Q & A segment following the presentation, he closed with a Who Wants To Be A Millionaire? game where one audience member managed to get through to the top with a little help.

There were also two independent wrestling shows this year via Blitzkrieg Pro Wrestling I really didn’t get to see much of them but they did one each of the days. Speaking of Pro Wrestling, WWE alumni Tatanka was there too, but he wasn’t in the wrestling show. He did have a guest booth though.

At the end of the first night, I went to City Steam Brewery with some friends and had some great beer and food. I tried out their seasonal pumpkin beer cleverly titled “Gourd Vibes Only”, and tried their new Hartford Yard Goats-themed IPA. I also had their Jungle Crush IPA with my two Kielbasa sausages with sauerkraut. If you ever find yourself in the State Capitol city do check it out. It’s got a terrific restaurant in it, a comedy club, and of course many great kinds of beer to choose from. After dinner, we walked back over to the Convention center and in the adjacent lobby, many of the guests were there. Before heading off I ran into Metal Jesus Rocks who was rather cordial.

I came back the following day for the second day of the convention. The second day is generally shorter but RetroWorldExpo always seems to divide panels up with the larger YouTube names between both days nicely. When I made it back to the Convention center I spent the first chunk of the day browsing around for any interesting merchandise I might have missed out on. I didn’t really see too much although I have to say one booth stood out to me after my pal Juu Hachi pointed it out and that was Canvas Quest. They had the game-themed posters and wall art you might expect a business with that name to have. However, where they really made themselves stand out was in the area of pins. There were hundreds of different pins based on various games ranging from completely esoteric to super popular. I found two that I just had to pick up in spite of the fact I’m not a big button or pin collector. The first of these was a pin of Evil Otto based on the Atari 2600 port of Berzerk. And the second is the Yar pin which of course is the giant space fly you play as in Yars’ Revenge.

I also got into three panels the second day. The first of these was Pixel Dan’s panel where he talked about the process of making his book. It took over 3 years to put together. Much of the work involved flying all over the United States finding different collectors in the Masters Of The Universe fan community. The book features photos of every Mattel produced or officially licensed as canon toy in the original Masters Of The Universe line, Princess Of Power line, He-Man line, Masters Of The Universe 200x line, and Masters Of The Universe Classics line. That’s nearly 800 toys and it features several photos for each both in completely unopened packaging as well as loose, but with all of their accessories intact as well as the accessories themselves.

He also mentioned getting the accessories photographed was the hardest part of the process as centering the shots for small pieces proved difficult. The photography was done in each of the collectors’ homes over the course of a few days at each, and there were many collectors to visit. Because some only collected MOC (Mint On Card) or CIB (Complete In Box) while others may have had loose figures with or without all of the accessories. And obviously, a sealed collector wasn’t going to want their collectibles opened in the process. He did show off one video clip where he and Val Staples had to photograph one person’s Eternia playset which is one of the rarest playsets in the toyline and is a behemoth with many fragile parts. Getting the playset on the filming table was quite the task and everyone bit their nails anticipating something banging or dropping which of course, thankfully didn’t happen.

At first, the project was going to be self-published, but Dark Horse offered to pitch it to Mattel on their behalf since Dark Horse had already had the official license to do other Masters Of The Universe hardcover collections. Mattel gave their blessing and so the project then became an official part of Masters Of The Universe! The book is very detailed in not only the descriptions of every toy, but each page has an easy-to-follow layout showing the toys in the package as well as loose. Each accessory has its own photo and they even managed to take photos of the action features most of the toys had. Like Mosquitor’s blood pumping window or the battle damage, you can see on Battle Armor He-Man and Skeletor when they are hit in the chest. They even color-coded the pages depending on which faction the character in question may have come from. In MOTU there are generally four, the Heroic Warriors, Evil Warriors, Evil Horde, and Snakemen. The sides of the pages also have grey tabbed sections so you can get a good estimate of which toyline you’re going to be thumbing through without even going to the table of contents. The amount of details is staggering and it’s a fantastic book for any collector.

After Pixel Dan’s panel, I saw the MetalJesusRocks panel. This was an off-script panel where Jason (as he told us is his real name) loosely revisited a topic he covered in a video not too long ago about modern-day collecting tips. Some of these included things like looking at platforms that people may not be paying much attention to. Often popular systems mean that more people are going to want the big games on them and so a lot of prices for those games will reflect that in the aftermarket. So maybe instead of looking at Gamecube games try looking at something else you might not have considered before. You might find you have as much fun, and they may be less expensive in the process. Other things might be to look at the Japanese or European versions of a game you might want. Sometimes there’s a great divide between prices between different regional versions, and if it’s a title where language isn’t going to be a barrier it could be a good bargain for you. Beyond the tips there were some nice discussions about some of the Limited Run releases, console digital storefronts eventually closing down, and games we may buy a multitude of reasons out of love or obsession.

The last panel I managed to catch was the Super Retro Throwback live podcast where hosts Steven Christina Jr. and Sammie Ann Fontaine discussed some pop culture with an audience. Topics included bad remakes of popular movies, first films seen in a theatre, earliest console game memories, the Occulus Rift, and the 12 hours or more time commitment to get through the extended cuts of the Lord Of The Rings trilogy of films. There was some audience participation and they also gave out some free stuff throughout the course of the panel. I ended up with a shirt and a copy of Dead Rising IV on the Xbox One.

I spent the last hour of the show just chatting with some friends and I caught up a bit with DougMansLand who had managed to live stream through much of the weekend there. He had a pretty good turnout at his booth. If you haven’t checked out his channel give it a spin. In a short time, he’s already built up quite a nice variety channel. But time flies when you’re having a good time and unfortunately, 5 o’clock came up pretty quickly. There were some things I missed out on this year. I didn’t get to see the auction this year, though I had heard there were some pretty interesting things this year including a fully restored late 90s gaming rig. I also didn’t get to see the Street Fighter V tournament or the wrestling shows. And I missed Russ Lyman and Mike Levy’s panels which I’m sure were really good. RetroWorldExpo squeezes so much in it’s impossible to get to everything But that’s part of what makes it so fun.

I already can’t wait to see what they do with the show next year which is supposed to be happening sometime in August. Again, I apologize I didn’t get any useable shots of the indie games on display as my phone’s battery barely had the juice in it to take the photos I managed to. But all of the ones I played and saw showed some promise. Many of them have demos on Steam and Itchio so definitely check them out if they sound like games you would enjoy. Next year I should be better prepared. This year I definitely needed the weekend though. Between some mild health scares, the stress in my personal life, and recently losing my mother to pulmonary fibrosis getting the time to decompress and see people I haven’t gotten to in a while was a needed respite.

Some things I would selfishly like to see next year would include; a Berzerk cabinet, a Frenzy cabinet, Mark Bussler (of CGR fame) as a guest, and if possible an Unreal Tournament 2004 tournament and a Splatoon 3 tournament (assuming Nintendo has released it by then.). I know I’m probably asking for the moon there. But even without those things I know I’ll be looking forward to the show. Here’s hoping I’ll be seeing all of my local and not-so-local friends there if possible.

ConnectiCon 2016 Recap

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Ah, ConnectiCon. As a resident of CT, it has become my annual mini-vacation. It isn’t too expensive as long as you buy your passes early. If you’re willing to commute, the cost of gas, and convention center parking is far less than area hotel fare. Plus it always seems to coincide with other fun events in Hartford, so there’s generally enough to do most of the time. There are usually a pretty nice list of celebrities, internet personalities, writers, and artists to meet. There are a lot of panels, cosplayers, rooms devoted to gaming, and tournaments to enter.

This year they had a few changes. First, the convention center changed its hours. In previous years, events the first two days went on to 10pm or later. This year the convention center closed up shop at 9pm. There were after hours events in the area hotels, and restaurants. But attendees used to late night panels would find themselves disappointed. It probably wasn’t the convention’s doing. But they’ll sadly get some of the blame. One thing they could have organized better were the lines during the Friday opening. In my experience, the first few staff members I talked to didn’t explain where the pre-registration line was very well. Both prepaid, and yet-to-pay lines were in the garage. I spent a confusing few moments until someone led a rallying cry that gathered those of us who pre-registered online, into the proper line.

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But beyond that, I really didn’t have too much to complain about over my three days. None of the staff came off as snippy or ornery. Even in that confusion.

I pretty much stick to panels at conventions. They’re typically the most interesting parts of a convention to me. Though I did spend some time getting photos of some of the more impressive cosplays I bumped into. There were a lot of pretty good ones this year. Sadly my camera’s motor decided to start acting up on me this year. So I didn’t get the number of photos I would have liked to.

Still, there were a few pretty good ones I managed to snap. There were also a lot of great panels I managed to get into. I didn’t get into every panel I wanted to due to conflicting schedules. But overall, I did get to see most of what I wanted to. On Friday I  made it into two main panels.

The first was the Channel Awesome panel. This was a lot of fun. Doug Walker reprised his role as the ever popular Nostalgia Critic. This year his brother Rob, and actors Malcolm Ray, and Tamara Chambers came along for a question, and answer panel. A lot of the questions were some you might expect. About their favorite episodes, favorite, and least favorite movies. But there were some unexpected ones, like personal childhood memories. Malcolm, and Tamara loved doing plays early on. While Rob enjoyed a trip where he learned his mastery of impersonating Jeff Goldblum.

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The audience also got to participate in a sight gag for an upcoming episode of The Nostalgia Critic, and the cast was there all three days feverishly meeting with fans, and signing autographs. I didn’t get a chance to speak with any of them this time around, but in previous years I have. They’ve always been appreciative of their audience, and generally very nice folks in person.

I also attended the Uncle Yo standup routine panel which did have most everyone laughing a lot. The material had a couple of funny political barbs. But a lot of the jokes ended up centering around cat ownership when the room was given an option.  He did plenty of gaming jokes too. Mighty No. 9, Pokémon, Zelda, and the Game Boy were all subjects of some funny gags. There was also a lovingly crafted tribute to his family. Really great stuff. If you have the chance to see him in your area, check it out. He has some pretty nice material. Particularly if you dig games.

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The convention also coincided with the Hartford Riverfest event this year. So I followed some friends, and acquaintances over to that event when I began to feel hungry. If you’re ever in the area when this is going on, I highly recommend you check it out. Get this, they have a smorgasbord of interesting, different food trucks. Typically, many of us hear “Food Truck”, and we just think “Carnival food.”. We think about corn dogs, burgers, and ice cream. This event had a bunch of stuff beyond that. There was one truck that was centered around making custom slush drinks. There was a truck centered around Irish themed foods. I bought a corned beef grilled cheese sandwich. It came on grilled rye bread, and it was awesome. There was one truck that served barbecue. Pulled pork, ribs, drumsticks. If it had barbecue in the title, it served it.

Aside from a bad heat headache by that point it was a pretty good day. I spent most of the rest of it mingling with fans, and wandering the dealer room. Next to that was the electronic gaming area, half was made up of console, and PC gaming stations, while the rest was composed of arcade  games, and a tabletop area. Most of the arcade games were rhythm games, though the table flipping game from last year made a return. They also had arcade versions of Pokken Tournament, and Street Fighter V set up.

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In the console area I saw Super Smash Bros Wii U, Street Fighter II HD Remix, Call Of Duty AW, Marvel Vs. Capcom 3 Ultimate, Ultra Street Fighter V, Mortal Kombat X, Killer Instinct, Mario Kart 8, and a smattering of other games. On the PC side there were huge set ups for League Of Legends, and Overwatch. There were ongoing tournaments for Super Smash Bros Wii U, and League of Legends which were being live streamed. Over in the adjacent hotel they had one main room devoted to RPGs. Pen, and Paper, and Card games.

 

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Day two started out with a bang. I went to a panel centered around the Atari 2600. It focused on game design, and how the limitations of the VCS forced early game programmers to be even more creative. Creating not only game ideas, but techniques to squeeze those ideas into a very limited amount of memory, and storage space at the time. It served as a lesson to aspiring creators that limitations can be a motivator. It also served as a reminder that one should start small, focusing on a core game play idea to build a game around. Even if you weren’t a budding programmer, it was a great showcase of just what makes the Atari 2600 such a fun console.

 

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After that I made it into two Star Trek panels. The first one was a smaller panel focusing on the future of the franchise. Star Trek is about to become 50 years old. There was a moment of silence for the late Anton Yelchin who tragically passed away in an automobile accident recently. After that discussion moved onto the upcoming film Star Trek Beyond, the new series coming to CBS’ streaming service, and the legal battles many of the fan projects are facing. One of them is in the midst of a lawsuit over the money that was raised on Kickstarter to complete it. Even though it was to pay the actors, and supplies to build sets, props, and make costumes. CBS apparently sees this as infringement. So much so that they released a set of guidelines that they want fan projects to abide by. These guidelines are so insanely restrictive, they basically disallow fans to make fan films. One high-profile fan project had to basically retitle the project, and make a laundry list of alterations to keep itself alive. Unfortunately many of the backers jumped in for a Star Trek project, that they’re no longer getting. The entire thing is a mess, but something that could see how fan projects by fandoms are going to be treated going forward.

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There was also some discussion centered around the many changes, and updates to Star Trek Online over the past couple of years. It’s also being ported to the Xbox One, and PlayStation 4. Even the newest expansion Agents Of Yesterday, which ties the game into the Temporal Cold War storyline that was prevalent in Star Trek Enterprise. Things do seem to have been improved immensely since the game originally came out back in 2010. You can grind for chests that will have crew members, resources, or star ships in them. Since the game became a F2P title, you can try to play through the game without spending money on chests, but it can prove very difficult. The storyline takes place after the events of the 2009 reboot, making the game part of the original TOS/TNG/DS9/VOY time line. You get to see how ships, and races evolved in that time line. There are ways to play classes from every era as well.

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After that panel I got to see another Star Trek panel with Nana Visitor, and Michael Dorn. This was a great panel where the two actors took questions from the room. Discussions about behind the scenes practical jokes, disagreements on the set, the shock of Terry Farrell’s departure from DS9, and other anecdotes. Nana, and Michael both reminded us that Star Trek has always been a show about morality plays. A show that made people think. Sometimes about subjects that can be uncomfortable. One can only hope the upcoming series, and film will retain that quality.

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In between panels I often returned to the dealer’s area. I got to meet artist Tom Ryan while I was there the previous day, where he had some amazing work on display. So I returned the second day when I hadn’t left my cash in my car like an idiot. You should really check out his work at Tom Ryan’s Studio. It’s really amazing stuff. I ended up buying a really cool original ThunderCats print. He does all kinds of  work. Including commercial art commissions for breweries. He’s very kind, and very talented. Definitely check out his booth if he comes to a convention near you.

I also briefly got a chance to speak with Honest Trailers’ own Jon Bailey. He was really friendly, and genuinely enjoyed interacting with people. He also does a ton of voice work for commercials, shows, and video games. Just like the case with Tom Ryan, If he shows up at a convention near you, pay him a visit. He’s pretty swell in person.

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One of the  most entertaining panels I attended was for voice actor, Jess Harnell it opened up when a young fan led the room in an introduction by singing the Animaniacs theme. Around half way through, he forgot a word or two, and faked his way through it but still did a really good job overall. Jess was pretty impressive. He talked a bit about his band Rock Sugar. Unbeknownst to many, he has a music career. He loves hard rock, so his band came up with an idea. “What if a hard rock band thought that the pop rock, and ballads were hard rock?” So their project was born. It’s pretty great stuff. The results are some very fun mash-up covers of pop songs, done in the vein of metal songs.

These mash-up covers are so good in fact, that if you put them on without telling your friends what they are, they’ll be shocked when Enter Sandman turns into Don’t Stop Believin’. He has also been able to open for a lot of hard rock bands like AC/DC. It’s really impressive, and if you have the opportunity check it out. It’s pretty great.

He also talked a bit about how William Shatner once confused him for Gene Simmons, his first time meeting Steven Spielberg, and an odd time helping Pierce Brosnan record lines in Quest For Camelot. He’s also done some roles you may not be aware of, including the voice over on America’s Funniest Home Videos. 

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Another really cool thing happened in the panel, Rob Paulsen ( most known as the voice of Pinky of Pinky, and the Brain) called into the panel to talk to the audience! He, and Tress MacNeille  were originally going to be guests at the con, but unfortunately became ill before the show. So they couldn’t make it. But he did want to thank all of the fans personally, and he hopes to make it to next year’s convention. Rob, and Tress also pre-signed a number of photos so that if you wanted Jess’ autograph, you also got theirs.

After the panel nearly all  in attendance of the panel went to Jess Harnell’s booth. He was very kind to everyone. He went above, and beyond in his interaction with the fandom. I bought a copy of his band’s Reimaginator album, and he was even kind enough to sign it with a personalization. If any of the Animaniacs cast shows up at a con near you, pay them a visit. I got to meet Maurice Lamarche last year, Rob Paulsen the year before that, and they’ve all just been wonderful people.

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After that it was time for our annual trek to City Steam Brewery in Hartford. Not only do they make some of my favorite beers, they also make some of the best pub food in Connecticut. They have a huge restaurant built into the brewery, as well as a comedy club, business meeting rooms, and a bunch of stuff. It coincides with my buddy Dan’s birthday nearly every year, so he tries to get as many friends, and acquaintances as possible to have dinner together there. Dan also helms the Best Spuds channel on YouTube, and all of the spuds were there. I can’t say enough good things about the food, or service there. So often people only want to talk about bad experiences. I can’t say I’ve had a bad experience there. The food is always good. If in a rare instance they’ve gotten an order wrong it’s been promptly fixed.

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Plus there’s nothing quite like getting your favorite beer fresh. It might taste great out of a bottle or can into a frosted glass. But getting it fresh from the brewery is even better. I had some Buffalo chicken nachos, a black bean burger, and thanks to my friends getting full, two fish tacos. All of which was very delicious. I added another City Steam glass to my beer glass collection, as well as a Naughty Nurse IPA T-shirt to my closet full of T-shirts. Speaking of the beer,  Their new Wacked Out Wheat is really good. It has elements of both an India Pale Ale, and a Hefeweizen blended with mango, and pineapple. It was spectacular. I also went with a nice glass of Naughty Nurse IPA. It’s light, bitter, yet full of citrus notes. It’s fantastic bottled. Again, it’s even better fresh.

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The final day of ConnectiCon is always shorter, and usually, they put all of the best panels in the schedule for the first two days. Last year they tried to alleviating this by having some stuff on day three. This year, they did a little bit better by once again having some of the bigger guests do panels on the final day.

The first of these was a riveting panel by John Rhys-Davies, where he  talked about some of the challenges the crew faced during the filming of The Lord Of The Rings trilogy, and how they were able to overcome them. As well as how much one can benefit from optimal management skills, and the effect of scale in many topics. He also talked about some of the debates he had with writers in his time on Sliders, as well as his passion for theatre. Particularly Shakespearean plays. He even spent time talking about how Tolkien’s wartime experiences influenced the Lord of the Rings, as well as some time talking about general world history.

The second was a Q&A session with Michael Dorn. This one differed from the previous panel in that he was the only guest. A lot of similar questions were asked this time around, but he also spent some time talking about his love of tennis, and his love of aviation. He told the crowd about some experiences he had when accepting invitations from branches of the armed forces. He was humbled, and grateful for the opportunity to fly F-16’s, F/A-18 Hornets, and be a guest pilot with the Blue Angels. But he is especially appreciative of the young men, and women who work in the armed forces, doing dangerous jobs on carriers, and other means. He also talked about how seriously he takes all roles including comedic ones. He also really enjoys watching South Park, and cited how it can be edgy, without doing so just for the sake of doing so. Rather to illustrate a point.

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The final panel I got to see during the con was a panel on level design using Doom builder. This was hosted by aspiring indie developer Zodiacw who not only gave a nice tutorial on some of the basic tools, but gave an in-depth look at the importance of map design. Which also brought about conversations on how map making, and game design are intertwined. A map designer can set up game rules by setting expectations with a simple wall texture. Or easily lose players by not following the rules they’ve set up in previous stages. They also discussed how one can still impress medium, and large studios by pushing the boundaries of an older engine with a keen understanding of map design. As well as carrying the knowledge taken from making maps for Doom into newer, and more complex engines. Even if you aren’t someone who would want to make a career out of making custom content, the panel made even doing so for fun quite palatable.

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Aside from some confusion surrounding the pre-registration line on the first day, I had a pretty great time at ConnectiCon. Sure, I would have liked to have gotten into some of the other panels like Tom Kenny’s (SpongeBob Squarepants), Walter Koenig’s (Star Trek), or Sean Astin’s (Goonies, LOTR) but this is a convention that seems to get a little bit bigger every year when it comes to getting big names. So it simply isn’t possible to see every panel. But what I did get to experience was great, and as in year’s past many of the panels felt inspirational.

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For those who aren’t interested in the celebrity, and internet personality aspect, there was still plenty to do. There were a number of cosplay events, like the always popular masquerade, belly dance off, and death match. The video game area was populated the entire three days, and there were a lot of participants in the League Of Legends, and Smash tournaments. There were the aforementioned tabletop, card, and RPG game areas, and they even had an all day karaoke stage set up. I’m sure I’m forgetting a bunch of other things. The convention center closing earlier this year was a bit of a bummer for the older portion of the crowd. But that was partially made up for with area restaurants, movie theatres, and a brewery to boot. Still, having the late night events moved to one of those places, or eliminated was a little bit disappointing. But overall my complaints are fairly minor. I still had a great three-day weekend leading into a week away from working. ConnectiCon is in many ways an inexpensive vacation for me. If this year’s experience is any indication, this will continue to be.

If you’ve stumbled upon this recap, I hope you’ve enjoyed it. If you’re interested in attending the convention you can get more info at ConnectiCon’s own website.

 

Amiibo Review

Activision’s Skylanders became quite a surprise hit with kids a few years ago, combining a video game title, with action figures that can interact with it. It became so popular that competitors were bound to show up. Disney was the first major contender with its own game, and collectible action figures. Looking for additional business to supplement its console business, Nintendo has entered the fray. But does this toy line have the chops?

PROS: Toys work with more than one game. Detailed. Durable.

CONS: No articulation. Some figures may go out of print quickly.

HOLY CRAP: Error figures have gone for thousands in online auctions.

Amiibo isn’t simply a Skylanders clone. It is a toy line that interacts with gaming, but that’s about as far as the similarity goes. The biggest difference is that the toys aren’t locked into usage with only one game. Nintendo’s toys work with the NFC (Near Field Communication) tech in the Wii U’s game pad as well as the tech in the latest version of the 3DS. Each toy has an NFC chipset inside, along with digital storage. Many titles are supposed to take advantage of the toys. Three of the biggest ones are actually available now. Hyrule Warriors, Mario Kart 8, and of course Super Smash Bros Wii U. Obviously the biggest of these is the latter. In Super Smash Bros,., the toys can be used as sparring partners. Over time the characters will take on new patterns, and styles. Eventually levelling up their stats. Because the toys can store data, Players can then take their leveled up partners to friends’, and relatives’ houses. There, the Amiibos can be pitted against each other, or against said, friends or relatives. In Mario Kart 8 certain figurines can be used to unlock themed costumes for your Mii racer. Hyrule Warriors has bonuses that the toys are tied to.

With other games coming out that will have compatibility with the toys, it makes the toys into peripherals. Future games like Captain Toad Treasure Tracker, Yoshi Wooly World, and Mario Party 10 will have features dependent on these toys too. As for the toys themselves, they are visually pleasing. The sculpts are dead on with a lot of little details, and great paint apps. For the purpose of this article, I’ll be displaying the Mario figurine.

Not everyone who buys these toys are going to be using them for the video game functionality. Many people are going to be picking these up as collectibles. With that in mind everything, even the packaging is going to be important. Because toy collectors often look at more than the toy itself. Most toy collectors collect MOC (Mint On Card). For those uninitiated with the hobby, opening the toy will immediately reduce the resale value. Many go as far as sending in their toys to be graded, much like comic books. So they’ll want solid packaging to be able to still display their collection without devaluing it.

Amiibo figures actually have a really nice blister card packaging. You can see the character art which is really designed well. In this case you can see the Super Smash Bros logo in the left corner, the character name (for the five people who don’t know who Mario is.), and the recommended age of the user in the opposite corner. The character art is pretty cool looking, with a giant, imposing Mario who looks like he’s ready to lay the smack down. The bubble on the figures is a nice cube shape, leaving plenty of room for viewers to see the entire figurine inside.

The back of the card shows off the same generic image along the top for every toy in the line. Interestingly the Mario figurine in that image is a much different pose, which leads to speculation as to whether or not they may have alternate versions of characters in the future. Each toy gets a specific graphic on the back as well pertaining to that character. In this case, it’s a fight between Mario, and the villager from Animal Crossing.  Collectors will probably like this design a lot. Because one can either stand the box on their bookshelves, or use the peg hole in the top of the card to hang it on their wall for displaying.

For those of you who plan on using these with games, or who plan on displaying them loose, you’ll be pleased with these toys. The details in the sculpts are awesome. Mario has wrinkles in his overalls. You can see the stitching job on them as well. There are little dips throughout the overalls to simulate a nice denim look. The knuckles on his gloves are raised up as they are in the many illustrations we’ve seen over the years. The details on his face are spot on, from the pout on his lips, to the moustache sculpt to the detail on his ears.  The other figurines go to the same lengths.  You’ll also notice that his base is the same as the bases on the trophies in the Super Smash Bros. games. It’s just an all around great sculpt job on these things.

If I have any problems with these, I would have to say that some of the painted on sections worry me. For instance the eyes on Mario, and the M on his hat seem to be done in a different paint that could possibly flake off over time if constantly handled. This probably won’t concern you if you’re displaying them loose, or you hold the figurine by the base when you use it. But if you have children who are going to be playing with them, that might concern you. Speaking of children playing with them, I think they’ll love these things. Aside from the minor paint nitpick, they’re pretty sturdy, and I don’t see them breaking unless they’re really thrown hard against a wall or pavement. Kids can play with them inside or outside of the video games. However, these do NOT have any real articulation to speak of. You can’t really alter the poses, tilt heads, or anything of the sort. If you’re the type who wants to set up poses for your displays you should focus on Jakks Pacific’s line of World Of Nintendo toys instead.

One final concern some may have is availability of certain characters. As of late, there has been a lot of discussion about some of the less mainstream characters going out of production faster than anticipated. Marth, the villager from Animal Crossing, and the Wii Fit Trainer are making headlines due to the rarity in stores. This is driving up the aftermarket prices as die-hard fans, and scalpers scoop up secondary characters. So if you do decide to buy one for use with a game or two, or you’re a completionist collector bear that in mind. Nintendo has said they always want to have their most popular characters around, but that due to retail space, some aren’t always going to make the cut.

In conclusion, Amiibo looks like it will be a pretty cool toy line. If functionality continues to improve in future games (IE: different characters yield different results) they’ll only become more sought after as peripherals. As a collectible toy line, they’re already on a great start. The sculpts are great, the character selection seems like it will have a lot of variety. Minor paint nitpicks, and lack of articulation are about the only sticking points. Just remember secondary characters sell out fast. So if you see a figurine from a less popular franchise you enjoy you should probably pick it up.

Final Score: 8 out of 10

 

Lootcrate Review

In what is most certainly going to seem an odd choice, today’s review isn’t a game. Instead I’ll be looking at a service gamers, and anyone into geek culture may find intriguing.

PROS: You’ll be surprised at how much you get in a tiny  box.

CONS: Not everything you get may be of interest to you.

NICE TOUCH: The booklet with articles about the items you receive.

We have all heard about the mysterious Fruit Of The Month Club. The subscription that delivers quality fruit to one’s door every month. It’s been referenced in many shows, movies, comics, and other media for decades. The concept is that the recipient receives a different kind of fruit every month for the duration of  the subscription. January may net a crate of bananas. February may be a delivery of apricots, while March might be grapes. Lootcrate uses the concept in a different way.

Lootcrate sends members a small cardboard box every month. But instead of fruit, the box is full of cool swag. Every month is different cool swag. For instance my first shipment contained a number of trinkets one would normally overspend on at a store. I got a Minecraft calendar, a Star Trek Starfleet Officer insignia sticker, a melting Rubik’s Cube sticker, A Star Wars trading card game package, and language translator guide. In addition to all of that was a NASA patch, and a POP! figure of Domo dressed as Superman.

The Lootcrate also comes with a booklet that has articles about the creation, and background of each of the items in the box for that specific month.  They also randomly send off a bigger box to a relative handful of members with items that are a bit more sought after.  In this regard it’s almost like a geek themed lottery. The difference being that even if you don’t score the larger box, you still get something fun, and tangible. They also go for some Easter Eggs. One example is typing in the Konami Code on the company’s site will take you to a YouTube video of a Lootcrate being launched into outer space.

I honestly hadn’t heard of or about Lootcrate until this past Christmas. My sister who never knows what to get me somehow found out about it, and bought me a three-month subscription. So far I’ve gotten the one box, but it does seem like you get more than $13 worth of swag for your $13, and change. Especially when you consider how much you will pay through most stores, or on a convention floor.

Now due to the randomness of each month’s swag bundle, not everything you get in the box may excite you. But it’s still a fun experience of seeing exactly what shows up. Plus there’s nothing stopping you from regifting anything you might not particularly care for. If I had any legitimate complaints at all it would be that the delivery of the first crate came much later than my sister was told it would. But that could have also been a rare miscommunication issue.

Members can also renew subscriptions at the end of the service if they want to keep getting swag every month. Or the company has options to buy one, three, or six month subscriptions at a time.

Overall, Lootcrate is certainly worth looking into if you’re in my sister’s holiday situation. When you have to buy for the geek who seemingly has everything, it’s a nice treat for them. It’s not every day one plans to go buy impulse purchase items like these. Even when one does, $13 nets you two of the several things you would have gotten in the Lootcrate.

In the end the service does succeed in doing what it sets out to do: become a Fruit Of The Month Club for geeks. If you’re looking for something different it might be worth checking out. Visit www.Lootcrate.com

Final Score: 8 out of 10.