Tag Archives: RetroWorldExpo

Retro World Expo 2017 Recap

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Now in its third year, RetroWorld Expo has slowly built up momentum over its humble beginnings. While it still isn’t the size of something like one of the PAX shows, it has made quite the impressive successes over the first two iterations. The biggest change this year was the move from the Oakdale center in Wallingford, CT to the Hartford Convention Center in Hartford, CT. Due to this, the show was able to increase the floor space, and use conference rooms for panels.

Getting into the show was very smooth, and easy. I didn’t have to go through two or three different lines to get in. I simply showed my ticket receipt to the volunteer at the booth, got my wristband, and got in. Of course, I would hinder myself a little bit by not gassing up the car before making the drive. (More on that later.)

 

Upon walking onto the floor, I saw a few familiar faces as I took a quick gander at some of the vendors’ booths.  One of whom was Tom Ryan. I’ve talked about him in the past, as he does phenomenal artwork. A couple of years ago I got an awesome Thundercats print from him. This year he had an amazing Masters Of The Universe print! It features a very detailed Castle Grayskull, while a Darth Vader-esque Skeletor appears in the background. In the foreground there’s a really great silhouette of He-Man with the Power Sword. It’s awesome. It looks even better in person.

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After catching up with a few people I headed upstairs, as “Pixel” Dan Eardley was back again, and I wanted to get into his panel, as they’ve always been entertaining. This year didn’t disappoint, as he talked a bit about some upcoming crossovers. I can’t really go into too much detail about them as I don’t want to spoil anything for anybody. Suffice it to say, you’ll be pretty impressed with the first of these. After showcasing it early to those of us in the panel, he was also kind enough to show off a small home video clip that was quite heartwarming.

After this, he showed off some teaser footage with The Gaming Historian, and Eric Lappe of Let’s Get. There will be a few new episodes of From Plastic To Pixels coming down the pike. This is a series that focuses on showing off video games based on toy lines. It’s a fun show because it goes beyond a typical Let’s Play show by bringing in some of toy, and game knowledge. If you haven’t seen it yet, check it out. The panel closed out with a short Q & A segment with attendees. Some of the questions revolved around the upcoming episodes, that I don’t want to spoil. But a few questions were asked about some vintage toys, and games.

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I was a guest on Big Bucks Entertainment’s Super Millionaire. This is a company that does covers of the Game Shows you likely grew up watching. They did two of them throughout the course of the show. One being the update of Who Wants To Be A Millionaire, and the other being Press Your Luck.  To get on the show, the company put up question challenges on its Facebook group. Leading up to the show, I had taken a shot in the dark, and answered a question. Well, it turns out I was right, and was put into the pool of potential guests.

So I showed up with my buddy Jordan as my lifeline. We were given a rundown of the game rules, and stage procedures. There were three of us who made it on. One of whom turned out to be a member of Super Retro Throwback Reviews. They had their own booth nearby. One of the judges turned out to be one of my good friends Russ Lyman, who was also in a panel later on in the show. He has a swell YouTube show where he combines VLOGs, DIY repair, gaming into one entertaining channel. He’s the one who got this snapshot of me on stage! He also brought his custom car to the show for everyone to see. None of us got very far into the game. Of the three I actually did the worst. I got all of the questions up to the first tier nicely. But upon reaching that first checkpoint I got the question wrong. I didn’t want to waste my lifelines. In hindsight I probably should have. But it was still a very fun experience.

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But it didn’t end there because they kept the show going with audience members. Most of them didn’t fare much better than those of us who played initially. My lifeline got to go on, and had to use all of the lifelines on the first three questions. None of which covered game knowledge. (Thankfully when he called me up, I guessed the question right.) But after he lost, there was an attendee that came within inches of winning the entire game. Unfortunately the Judges were wrong about the voice actor who played Sinistar (It was John Doremus), and he went with their guess. Nevertheless, as I said before it was a lot of fun, and the quality of the set props was pretty good. It made for a great facsimile, and even the Press Your Luck set was pretty awesome.

I got in a little bit of shopping with a couple of friends after that. We found one husband & wife run vendor booth with a ton of vintage Atari games in addition to the NES, Master System, Genesis, and Super NES games on display. Many of them were boxed, and complete! I found a complete copy of Fatal Run which is one of the late life 2600 releases. There was also a complete copy of Kung Fu Master my friend Jordan picked up. There was also a rarely seen complete copy of Red Label Space Invaders. These were just some of the 2600 highlights. There were a ton of great games for all of the platforms, but the 2600 selection was unreal.

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I found an old 7800 Alien Brigade Ad from an outfit called Glossed Over. They find vintage ads in great quality, and preserve them in laminate. They had a ton of memorable Nintendo, and Sega print ads. But there’s something special about the old Atari game ads. A few tables from where I found Fatal Run, I finally procured a copy of Tapper for the 2600! Up until the convention I had only ever seen it once before, so I picked it up on the spot.

But there wasn’t a ton of time left to keep shopping, the RetroWorld Expo brought back the auction from last year. Hosted by TV’s Travis Landry, the auction went on for three hours. I saw some of the items before they went up, and most of those seemed to be in decent shape. There was a really nice Commodore 64 set up among the items that included a Bread bin NTSC Commodore 64 model, a First-party joystick, a 1541 Disk Drive, and it had the box, and manuals. The box looked beat up, but everything else looked pristine.

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So I sat through the auction with a few friends, and of course I didn’t win the C64 set up. After it got beyond the aftermarket value, I had to give up. But it kept climbing. In fact many items got spectacularly high. Not as crazy as last year’s auction. But still pretty high. There was a Nintendo World Championships cartridge that nobody bid on because the opening bid was astronomical. It was nice to see one in person though! Some of the highlights for me were the bidding war that broke out over a Little Samson cartridge, which ended around $800. (Which is oddly enough a steal considering it goes for over $1,000 in many cases.) As well as the fervor over a really nice Sega Sonic store display sign, and the fact there were TWO copies of Mega Turrican up for grabs. Those were the other two items I took a shot on, but lost both.

Some other items that went up included a few lots. One was a box of NES common games. Another one was a bunch of Master System games. Beyond that, a pretty nice Atari 5200 bundle, and a copy of Power Strike on the Master System. I’m sure there are a bunch of other items I’m forgetting. It was still pretty exciting though. It’s a shame not many toy collectors were on hand, because there were a bunch of figures, and busts that went for well below what you’d typically expect to pay.  A couple of NES Classic Minis went for auction too, and went for a bunch of money. With the announcement that they’re going to be re-released again at retail, this kind of surprised me. Still, it was nice seeing some of this stuff. Like the Nintendo branded retail case I still remember seeing in Bradlees back in the day.

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I spent some more time on the floor, I got in a few rounds of Missile Command, and Street Fighter II in the arcade. I also found my buddy Bijhan had a booth where he let me have a complete boxed copy of Gunship for MS-DOS. My friend Jordan also hooked me up with a Shadow Warrior 2 scroll, and bag. As the sales floor started to close up for the night, I managed to find a copy of Pac-Attack for the Super NES. There was another after party this year, but I had to skip it due to the low amount of gas in the car. Since I commuted to the show, I wanted to make sure I got fuel before the stations might have closed. A few people were kind enough to point me to a couple of options. I managed to get to one, gas up, and get back to town.

Day two I went back to Hartford, for the rest of the show. I got there a little bit early, and I bumped into Pat “The NES Punk” Contri walking the floor. Just as last year, he was very kind, and cordial. I politely asked him if he had another copy of his NES Guide book. He took me to his booth to get one, and on the way over I told him where I’d found my deals the day before. He thanked me for buying a copy, I thanked him for his time, and let him get back to his game hunting. After that, I ran into my friends Chris, and Brian who had a small vendor booth for the weekend. Somehow I’d missed it the first day. They had a few coveted items, but I ended up getting some deals on some slightly less common games. I found RoboWarrior for the NES, and Desert Strike for the Super NES for a pittance. And it wasn’t just because I’m friends with them, they gave anyone who came by, bundle pricing if they bought multiple items. It’s part of why they do pretty well for themselves at events, and meets. I also got to catch up with Noah, and Paul from Retro Gaming Arts, and Rax The Great.

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There was another booth I can’t remember the name of, but the business was another really nice group of people. They had noticed all of the stuff I was carrying along with my camera, and offered a bag before I even started shopping. And when I did peruse their racks not only did I find a Joe & Mac cartridge for the Super NES, at a really good price (The first one, not the obscure sequel), it came in a protective plastic box. In fact every loose cartridge they sold did, and they were in excellent condition.

After this though, I went back up for several panels. The first one was the RFGeneration Collectorcast Reunion show. Bil McGee, Duke, and Rich Franklin did a live podcast where they talked about collecting tips. Budgeting for items at conventions. Networking, and making friends. Helping those friends find things they need. As well as reminiscing about road stories, and times where they had to go into some strange, or even scary places to find those coveted titles. All of which resulted in a lot of funny moments. Bil McGee does a lot of behind the scenes planning of RetroWorld every year so there was some time spent on what is involved in the process. It was a really entertaining, and informative panel overall. Plus their site is a pretty good source of information for collecting games.

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Especially their databases. At the end of the panel there was a short Q&A session. Some people asked about some of the topics discussed. I asked them to pair a beer with their favorite classic game. Duke didn’t drink so his answer was soda, as in many old games there were billboards in levels advertising fictional ones. Rich, paired stout with Tempest (which is an excellent choice.) Bil loved the question, and gave several examples that I can’t remember. But one that did stand out was drinking Lord Hobo Boom Sauce, or Consolation prize for any game that had shotguns. Because this would reference the cult movie Hobo with a shotgun. One can’t argue with that logic, although the audience erupted into laughter when Duke said he wouldn’t drink from anything called Lord Hobo.

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The next panel was The Gaming Historian panel. This year, Norman Caruso went with a similar format to the panel as he did last year. But this year he went with a topic that wasn’t child friendly. To which he warned the parents in the audience who promptly took their kids out. He went over a major Rock star scandal from several years ago, and cleared up a lot of the misconceptions about it. He also told us about an upcoming episode of The Gaming Historian, which like the Pixel Dan panel, I can’t really talk about here, as I don’t want to spoil episodes. All I can say about it, is that it’s going to be longer than most of his usual episodes are. He rounded out the show with a quick Q&A where most of the questions centered around the subject matter of the panel. But he was also asked about what happened to his episode about Nintendo’s purchase of the Mariners.

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Major League Baseball was immediately livid about it, and actually sent him a cease, and desist letter. So he tried to get into contact with them to iron things out. One representative liked the episode, and considered buying the episode. But only if things were cleared with Nintendo. Nintendo was fine with the episode. But when he went back to Major League Baseball, they ultimately decided they weren’t going to make any deals, and demanded the episode stay pulled. MLB is notorious for going after people, and fining them for seemingly innocuous things. In the 80’s they often sued people for taping games to a VHS tape to be viewed when they got home from work. All because they were that afraid, someone would try to sell the taped game. So as the potential debts piled up, Norman had to pull the episode.

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The panel ended with another Gaming Historian Jeopardy match. This year’s contestants did battle for a free Gaming Historian T-Shirt. Most of the questions were new, though there were a few repeats from last year. At first one of the contestants was running away with it, but before long all three were in the running. When Final Jeopardy hit though, two contestants gave Celebrity Jeopardy SNL Skit-esque answers, allowing the victor to claim the prize.

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After the panel ended The Game Chasers panel started, and they invited Norman to stick around for it. It was a really fun panel because it felt like a really good podcast. The banter was really good, and it led to a lot of hilarious road stories. One of the stories was about a debate over what really constitutes slippin’. Another was an argument Jay had with a cast member about what the official credentials for guacamole are. One moment that stuck out was when Norm told Jay about how great The Golden Girls is, and Jay thought he was being set up. But the audience reassured him it’s a timeless show. There were of course a few gross out stories that wouldn’t make the show. But overall it was a lot of laughter, and a lot of fun.

After that panel came the Connecticut Local YouTubers panel. This one featured my buddy Russ Lyman, Culture Dog, Miketendo, and Retroware TV’s own John Delia. After giving an overview of what each of them covers, they opened things up for questions. There was a lot of good advice in the panel, trying to know your audience.  How to discern constructive criticism from noise. Showing appreciation for those who appreciate you. I got to ask John about his experience with getting The Video Game Years on Amazon. He told us that the way the payments from Amazon work, is much better than the way it worked on YouTube. In a couple of months the show made more than it did on YouTube. This also led into the topic of finding new audiences. Because he found a lot of people on Amazon like to binge watch more than they do on YouTube. So a whole new group of people discovered it, and watched it.

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Some of the challenges he ran into had a lot to do with closed captioning. Amazon requires every show creators put up include the feature. So getting the show on the service took hundreds of hours of added work. Once they got the captioning done, the show got rejected again because of the static images. So they had to edit out some of the static logos to get it ready. When it finally did get submitted in the right state, they still had to call Amazon, and explain everything they just went through. The company then looked, said “You’re right”, and launched it, where it has been a success.

Some of the other attendees then asked the panel if they would just move to Amazon, and the answers were no, because of the different groups who watch or listen. Culture Dog, and Miketendo brought up the importance of one’s authentic self. People can tell when you stray from it. Russ mentioned that even if you do a bunch of different content, there should be something that ties them together. As an example he noted how much of his Do It Yourself content references gaming. That means a few of the viewers who come to the channel for game stuff might check out some of the DIY episodes. Everyone on the panel talked about doing YouTube shows out of the love of the hobby over coming out of the gate looking to be an overnight success. For a variety of reasons.

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After that wrapped up,  Joe Granato returned from last year’s convention with a major update on his NES Maker, and Mystic Searches, projects. He briefly showed off a trailer for his New 8-Bit Heroes documentary, and then jumped into the updates. He started out that process by explaining how the project started out. He, and his team found his old childhood ideas for an NES game, and decided to make that dream a reality. What they found in the process was just how complicated MOS 6502 assembly coding truly was, and after a short time found the project was going to take a very long time. So in the process they ended up coding their own editor to deal with mapping, objects, characters, and other assets.

So while using the tool to get the game made, they found potential in selling the editor as a standalone product when it’s completed. This will let people make their own NES games, and flash them to an actual NES Game Pak. Joe did concede there are some limits in it, as it was made to cater to RPG, and Adventure genres. But that people have demonstrated other genres can be done with it, though you may need to take up coding for some of that.

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He also showed off some more of Mystic Searches, and the progress on it. The over world appears to be finished, and everything looks pretty tight. They’re shooting to get it out by early next year, and the three versions of the Game Pak were shown again this year. He also noted they’re also looking for a Steam release, and they’re in the process of getting a Nintendo Switch license. There aren’t any planned ports for other vintage platforms like The Commodore 64, Super Nintendo, or Atari platforms. Hopefully the final game, and utility turn out well. It is pretty apparent a lot of love has gone into making it thus far. There were even some real world locations referenced in the game’s over world. But keep an eye on this one. Mystic Searches, and NES Maker could be quite the homebrew titles when they come out.

I finished out the day by heading back down to do  some more hunting for the last hour or so. I stopped by Bijhan’s booth again, and he let me have a MOC Smash Mario Amiibo. Which was super cool of him. I was also a million times grateful to Norman Caruso. I stopped by his booth to pick up his Gaming Historian Blu Ray, and thank him for coming to the convention again. Unbeknownst to me at the time, I left my phone there like an idiot. I bumped into some of my pals in The Best Spuds, and played some WWF No Mercy before leaving the show. I couldn’t find my phone, but of course the convention center was closing up. So all I could do was quickly check the Lost, and Found before leaving. Of course the phone wasn’t there. Well when I got home, I found a message from my friend Antoinette in our trade group. Norman had found my phone, and asked around to see if anybody knew who owned it. She recognized it as mine, and tagged me. I’m super thankful to the both of them, as I’m not quite ready to go get a new one just yet.

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That’s one of the best things this convention showcased to me this year. The wonderful sense of community here. People from all backgrounds coming together over a love of classic gaming. Every year I get to meet new people, and go to events. Even if you don’t see anything to buy, and you aren’t interested in the panels, there are tons of arcade games to play. There are a lot of  console, and computer games to play. There were even a host of tournaments hosted by my buddy Aldo this year. Including a big Overwatch tournament, Super Street Fighter II, Super Smash Bros. Wii U, and Mario Kart 64 among others.

They even had a couple of high-profile Cosplayers Midge Scully, and Maya Gagne there. I didn’t get a chance to see them, but they were there. Some other guests I didn’t get to see were Wood Hawker, and RGT85. Also Daniel Pesina came back with John Parrish this time. I also unfortunately didn’t get a chance to see them. If you’re not familiar with them, they were two of the motion capture actors in the earliest Mortal Kombat games. If you get the chance to see them you should.  Hopefully everyone returns next year, and I can rectify missing some of them.

Honestly as small as RetroWorld Expo is compared to larger conventions, it still has so much going on it’s impossible to see it all. Really, the only nitpick I really had this year, was the gap of time between the first night’s shutdown, and the after party I missed due to my own incompetence. Mainly because it breaks up the flow. There’s an hour-long window of nothing to do. I feel like if they could have either started the after party right away, or had a small panel to fill that gap problem

That said some of the stuff in the after party would have been fun. There was a drink, and draw event, one room had Culture Dog playing movies on LaserDisc, and then there was another spot for club music, and mingling. Again, in the grand scheme of things a very minor nitpick, and due to my own ineptitude didn’t matter anyway. The good vastly outweighed the bad this year. A part of me already can’t wait to see what they do next year.

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Retro World Expo 2016 Recap

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Last year’s inaugural Retro World Expo was a rousing success. It gave fans in New England a chance to meet YouTube celebrities, gorge on classic gaming, and mingle with thousands of fans. Not to mention the droves of exhibitors who showed up to sell their products. It was a great time last year.

Well, that success translated into an even better convention this year. This time the event took the course of a weekend, rather than one single day. Again, there were some great guests. Returning from last year, were  many of Retroware’s finest. Creators Lance Cortez, and John Delia were back, along with”Pixel” Dan Eardley, The Gaming Historian (Norman Caruso), and The Game Chasers. But joining them were Pat “The NES Punk” Conti,  the creators of Stop Skeletons From Fighting, and Mortal Kombat’s own Daniel Pesina.  Josh Tsui also made an appearance. He was one of Midway’s Mortal Kombat 4 designers. These days he heads up Robomodo, a small developer known for mobile. But they’ve also done some of the later Tony Hawk games.

But there were even more guests! Nick Mueeler, and Ste Kulou were there. They began HD Retrovision, a company known for component cables for old systems. They returned this year with Robert Neal of RetroRGB fame. They were there educating fans on signal types, cable types, the differences between them, and performance.

Wood Hawker was back again too. You may know him from his show The Game Quest where he travels the world hunting for games. He’s even done a number of crossovers with some of the biggest names on YouTube.

Antoine Clerc Renaud also made an appearance this year. He wrote much of the Complete History of Coleco, a book about the company behind the Colecovision. As well as the Adam, and several memorable toy lines.

Eric Lappe of The Video Game Years fame was also there, as well as cover sensation Banjo Guy Ollie! Rounding things out were RF Generation who have a database archive site where you can pull up information about games for a vast variety of platforms. They also do a solid podcast.

Beyond the guests were a host of bands who played shows throughout the two days in the arcade area. Epic Game Music was the most popular, but Lame Genie, The World Is Square, and You Bred Raptors were also heard during the convention. All of the bands absolutely crushed it, gracing the arcade with driving blends of hard rock, and (in the case of TWIS) folk. On the main show floor, Radlib was playing throughout both days.

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The arcade was bursting with classics this year. Centipede, Missile Command, Asteroids Deluxe, Crystal Castles, and The Star Wars Arcade game were on hand representing classic Atari. Representing Nintendo’s arcade heyday were Donkey Kong, Donkey Kong Jr., and Popeye. Sega classics were there too. Turbo Outrun, After Burner, Thunder Blade, and Shinobi. There were a lot more games on hand beyond even those! Taito’s Jungle King/Hunt. Konami’s Gyruss, and Frogger. Capcom’s Final Fight, Street Fighter II CE, Street Fighter Alpha 3, Knights Of The Round, and Ghouls N’ Ghosts. Still need more? On the Midway/Williams front NARC, Mortal Kombat II, Mortal Kombat III, and Mortal Kombat IV could be seen. Namco’s Ms. Pac-Man was also on free play.

The arcade also had a pretty decent selection of Pinball machines. I couldn’t get them all listed, but the Nightmare On Elm Street machine was especially fun to play. Even though I’m terrible at pinball, I had fun failing miserably. Thanks in part to the great sound effects, challenging design, and fantastic aesthetic.

The console game room also returned, though this time it was given a different area, rather than share the floor space of the arcade with the cabinets. Again, there were a lot of great classic systems set up. Nintendo, Super Nintendo, Sega Genesis,  Atari Jaguar, and other old systems were prevalent. Although I didn’t see as many pre NES game consoles this year. A little disappointing for old timers like me, but the plethora of vintage arcade machines more than made up for it.

The console area also had a lot of tournaments run by Game Haven, which is this really cool LAN center in Norwalk, CT. They let you go in with friends, and rent time on computers, and consoles for tournaments, practice, or just to play for fun with friends in a local environment. So having them run the tournament ladders seemed like a good fit. There were tournaments for NHL ’94, and NBA Jam on the Genesis. A Mortal Kombat II tournament, and Super Street Fighter II tournament on the Super NES. For the competitive wrestling fan, there was also a WWF No Mercy tournament on the Nintendo 64. There was even a bonus challenge centered around the infamous E.T. The Extra Terrestrial for the Atari 2600.

Plus on top of all of these, was a Super Smash Bros. 4 tournament, which drew quite the following at the show. This one was hosted by Legacy Tournaments which specializes in regional Smash Tournaments.

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Of course there were also countless returning vendors. But among them were a couple of indie developers showing off some of their upcoming games. The first of these was a company called Giant Evil Robot. They were showing off a game called Mecha-Tokyo Rush. The version at the show was a nearly final version in a demo mode. Mecha-Tokyo Rush is an endless runner. But to set it apart from the plethora of other endless runners on the market, it implements elements of the Mega Man games. So you’ll be able to select stages, earn items from boss fights, and blast robots. But, being an endless runner you never bother with moving. The game just moves along, and you time your jumps accordingly. But you’ll do so while shooting . Visually, the version at the show didn’t look half bad. It had a decent 16-bit look to it. The full game will let players choose different characters, and items. The keys on the demo laptop weren’t ideal so I asked the representative if it would allow players to use a game pad, and I was told they may add functionality down the line. At launch it won’t. The game will be a F2P game with things you can unlock with game credit. I wasn’t given any specifics about it. The game does look a cut above some other F2P stuff you may have tried, so hopefully the final game turns out well.

The other developer booth was interesting because it was both about a documentary, and an upcoming game. The New 8-Bit Heroes is the documentary. It follows the designer of a new game called Mystic Searches, and the progress of developing the game. That designer’s name is Joe Granato. He found old design documents he made as a kid, and decided to make his childhood dream game. But here’s where things get really engrossing. The game was made to run on an NES. The NES like a lot of platforms in the 1980’s ran on a MOS 6502 processor, or variant. The Atari 2600, NES, Commodore 64, and many other platforms used it. Back then, most programs were written in assembly language, and translated into machine language. Which meant they had to be written in a language like PASCAL  or a complicated Hex system, and pretty much everything had to be coded in. Even the graphics, and sound.

These days, most games run on an engine. Many games share one. Unreal Engine, Unity, and others are used by countless games, which lessens some of the workload as an engine does a lot of background work freeing up programmers, artists, etc. to focus on other things. That’s probably an oversimplification on my part, but the point is, this makes things easier.

Anyway, during the course of making Mystic Searches, the designers quickly realized how long writing a game in  6502 assembly language was going to take. So they wrote their own Graphic User Interfaces for things. Things like placing graphics tiles. Things like attributing properties to objects. Eventually, they had enough GUIs made that they essentially built their own game engine!

So they’re going to be launching a Kickstarter for the engine. Not only will it let end users build a game with the included assets, but advanced users can import their own sprites, music, and content. It’s simple enough that an average person can make something on their own. But deep enough that aspiring developers can make something very involved. The hope is that the final revision will let people do different genres. RPGs, Shmups, Platformers, and more. But the most exciting part of all of this is that the program will allow end users to flash their games to an actual NES Game Pak!

They had a working prototype set up at the convention so that show goers could check it out for themselves. After trying it out, I was very impressed with what I was shown. I grew up typing game programs out of magazines in BASIC, or into Hex address compilers. Suffice it to say, I was pretty terrible at it. Even though technically all of the work (aside from hours typing it in) was already done for the reader.Plus playing a game, is more fun than typing in a game. But here, the tools, while still requiring a bit of learning, and experimenting, were still understandable. You don’t need to know how to code anything in order to use it. It reminded me a lot of using map editors for the original DOOM. Or games like the Shoot ’em up Construction Kit.

I asked a few questions during my time with it, and got a few details in the answers. I asked if there were any plans to have a business level license for other developers, and was told there really wouldn’t be. Anyone can pretty much buy the utility, and do what they want. The license does say however, that anyone who wants to sell a game they make with the utility cannot use any of the utility’s assets. Meaning they have to draw all their own sprites, background art, etc., as well as write their own music. The reason being that the utility was used to make Mystic Searches, and as such the assets are intrinsically tied to that IP.

But they want as many developers, and hobbyists as possible to use the product. So they aren’t looking to have the typical Business, and Consumer licenses many other software utilities do.

I asked if there was a way to import one’s own content, or even piggyback their own code onto the utility, and was told one can definitely do it. They really want the product to be as open as possible while keeping things simplified for beginners.

Another person asked about pricing. Nothing is set in stone, so they didn’t have a finalized price at the time of the show, but they were shooting for a sub $100 mark. This would give the customer the hardware to make their NES Game Pak when they were ready. They also said they may have one SKU for just the software utility, and a separate one for the hardware. They added, that there would be a list of suppliers for the hardware so that if one doesn’t want to buy it all from the developer, they can get the hardware elsewhere if they wanted to. Mystic Searches is shooting for a holiday release, while the utility release isn’t as concrete.

I asked about any plans for retailers, and was told they were discussing ways to possibly have a program with small businesses to print future games on demand. This could take some risk away as a small store wouldn’t have to buy a case of copies of Mystic Searches or future titles. Instead the store could print as few or as many as they needed. This would be an entirely different venture than the utility they were showing off however.

If the final products turn out as well as what I saw during the show, the homebrew community is going to be very pleased. Mystic Searches is looking to be a really good send up of games like The Legend Of Zelda, Ys I+II, and Crystalis. It’s also coming out in three different Game Pak casings. A standard gray color for $40. A black color with custom artwork by Morgan Davidson will set you back $64. Finally, there’s the limited edition wood grain version, which brings a hint of Atari 2600 heavy sixer to the Nintendo Entertainment System. This one is an expensive $128 as it is hand carved. Aside from the special cartridges it seems about in line with what most other homebrew games cost.

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There were a lot of panels this year, and I managed to get into three of them. The first of which was The Gaming Historian panel with Norman Caruso. This year, he did a live entry into The Gaming Historian series where he talked about the making of the infamous Super Mario Bros. movie. He went over many things that happened behind the scenes. Tension between the cast, and the directors. The constant rewrites to the script, some of which even happened during filming, and of course Nintendo’s involvement in the film.

After the history lesson, Norman took volunteers for another game of Video Game History Jeopardy. This year I was actually selected as a contestant! Competition was stiff though, as both of my opponents were very keen. One of them could have been a professor when it came to Sonic The Hedgehog which was one of the categories. After a very exciting game came the final Jeopardy question that nobody got right. But luck shined on me when it turned out my two opponents put everything on the line, and I had put all but one dollar on the line. I suppose watching a lot of Jeopardy as a kid paid off.

After the Jeopardy game, Norman took a quick Q & A session. One of the questions that stood out was when a fan asked what had happened to The Nintendo buyout of the Mariners episode of The Gaming Historian. Apparently it wasn’t Nintendo that had tied things up. It was the MLB. But not all hope for the episode is lost, both parties are trying to work things out.

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The second panel I managed to get into was Pixel Dan’s panel. Dan is the proprietor of a YouTube channel where he reviews toys. He also goes to toy shows all around the country, and interviews toy designers, and toy company representatives about upcoming toys. In the panel he talked about some of the more esoteric toy lines of the 80’s, and 90’s. Some of the stand outs were Food Fighters, a line where food items take the roles of opposing armies. He also brought up the Rock Lords line, a subset of the Go Bots line where robot warriors turned into rocks as opposed to vehicles. He also gave overviews to Army Ants, a line of army themed ant figurines  and Computer Warriors. This was an interesting if failed line of toys that transformed ordinary household items into secret military installations, and vehicles.

Rounding things out were the Stone Protectors, a line that combined the action of Teenage Mutant Ninja Turtles, with the classic wishing troll dolls. The end product was a group of Troll superheroes who fought aliens. The toys also had flintlock embedded in them so that when you used their action feature you could see sparks light up the gems in their chests!

It was a nostalgic look back at a time when toy companies were a lot more willing to take chances. A time when people designing toys had a lot more creative, and artistic freedom. These days companies are more risk averse since they no longer only have to compete with each other, but with game, and tech companies too. This results in a large reliance on licensed IPs like movies.

After looking at some great toy lines, Dan brought in Norman Caruso to show off the premier episode of From Plastic To Pixels. It’s a new project the two are working on, highlighting video games that have been based on toys. The first episode showcases the M.U.S.C.L.E. NES game.  They mentioned some of the games in future episodes, but you’ll have to watch the show to see what they are.

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The third panel I attended on Saturday was Pat Contri’s. Pat talked a bit about his new book,  Ultimate Nintendo: Guide To The NES Library 1985 – 1995.  In it, you’ll find every commercially produced game ever made for the console. Pat has painstakingly collected, and rated each title as well as given a rarity rating to each title. The titles don’t just end with the games Nintendo licensed. He included unlicensed games, and even the European PAL territory exclusives.

I asked him how long it took to make, because the production values ate amazing. He said it took him three years to do, and it had an impact on his primary projects like Pat The NES Punk episodes. Another person in attendance asked him if he would be doing a Super Nintendo guide. He didn’t rule it out entirely, but it isn’t anything pending right now. He did reveal however that there is a companion app being made for smart phones. The app will have the information in the book, as well as ties to online price guides.

At the end of the panel Pat selected fans to take the Pat The NES Punk challenge. There were three sets of fans put in one on one match ups. My friend Jordan managed to get into the first challenge, where he played Sky Kid against an opponent. There was an issue with the second controller though so instead the challenge was changed to Ghosts N’ Goblins. Whoever got the furthest on one life would be the victor. Jordan won this handily by getting to the first boss.

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The second challenge was a Vs. Excitebike matchup on the Famicom Disk System. The players in this round kept pace with one another going back, and forth a lot in a one lap race. The final challenge was an entertaining bout of two player Donkey Kong Jr. Math. The winners each received a digital version of Pat’s new book, and the losers won a bad game to rip on.

At the end of the first day there was also an auction for some really cool gaming items. A few of the arcade cabinets in the arcade were up for auction. After these were auctioned off, things moved into the panel room, and continued. Some of the items that went for huge money included old storefront Nintendo, Sega, and Sony neon signs. Some of these went for several hundred dollars. The first three Mega Man games were  sold, as well as the very rare Flintstones Surprise At Dino Peak NES Game Pak. This game went for $750, which is actually a little bit lower than the current average online price. I was really excited to see a boxed Commodore 128, and 1571 disk drive. Unfortunately, I couldn’t afford to be the winner of said computer. But it was great getting to see one  in such great condition. The winner also won an auction for the Coleco Adam computer.

After that was a karaoke session in the arcade room to close out the day.

Sunday, there were a few other panels including one with the Game Chasers. I unfortunately was unable to make it back in time for that panel. But I was surprised to see pro wrestling legend Tony Atlas walking the floor! He was very cordial, and was willing to make a second attempt at taking a photo when I had an issue with my camera. I bought a signed print from him. Really awesome experience.

I got the opportunity to talk to Pixel Dan, Norman Caruso, and Pat Contri over the course of the show as well. All of them were very kind, and very cool. If you haven’t seen any of their material definitely check it out. They’re very good at what they do. I also picked up Pat’s book, and I can say it is worth every penny. As I said earlier, it is a very impressive guide for anybody who likes to go back, and play or collect NES games.

Speaking of picking things up, there were a lot of excellent vendors at the show this year. Two Nerds returned from last year, selling some awesome screen printed glassware. Last year I’d gotten a great Samus Aran beer stein, which I use all of the time. I introduced one of my friends to their rep, and he immediately bought a Jack Skellington themed glass for his many servings of Pepsi.

Of course, Retro Games Plus was back, and if you’re ever in Connecticut it is always worth visiting their store for old games. They have some of the best selection, and pricing in the area. Level 01 was also present again, as well as one of the area Game Xchange  franchisees. These are also pretty good places to go hunting. Another area small business called 1UP was there as well. Which I can also recommend. It’s run by a husband, and wife duo who try to get out to as many conventions as possible. I’ve gotten things from them before, and it has always been in great condition.

But there were also a TON of new vendors this time around with a lot of great stuff. Some of which has generally been impossible for me to find locally. I was pleasantly surprised to find many of them had a great assortment of Atari 2600, Colecovision, Intellivision, and other platforms from the early days many of us grew up in.  My buddy Chris Trentham was there with a booth of his own. I got some nice deals on some Commodore 64 cartridges, as well as a copy of the scarce Frogger II for the Atari 2600.

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From one of the vendors (I feel bad that I can’t remember every one of them) I managed to snag a copy of Tac-Scan, and Jr. Pac-Man for my Atari 2600 collection, and I also found a great deal on the VCS version of Congo Bongo from of all vendors, a graphic design vendor called  DSquared. One of their artists, Doug Chapel was selling some Atari cartridges in addition to his artwork. We talked about VCS collecting, VCS homebrew for a few minutes. He does some nice stuff. If you need some custom art give their site a look.

While on the subject of art, there were a lot of artists among the vendors this year as well. Some of the other standouts were Justm3hStudios, an artist who does a lot of custom buttons, and sketches. A guy named Chris Vales was doing some impressive Overwatch themed work, and Tom Ryan Studios was there. I saw him previously at ConnectiCon. Another fantastic art duo you might want to check out is  East Of Haven. They had some terrific pencil work on display, and were doing commissions.

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Russ Lyman was on the floor getting some footage for his always fun, YouTube channel, and he may have received a few surprise cameos for an upcoming video. I also spent some time talking about games far worse than E.T.  with the terrific guys from RF Generation. Stuff like the Data Design Interactive stuff on the Wii for instance.

Sadly, I didn’t get to see or do everything. There was so much this year. I didn’t even mention the cosplay contest or the Table top gaming.  I really hope this year was more successful than last year, because this convention has the potential to become an annual tradition. It could also become as big as some of the other major conventions in time. It was a blast of a weekend, and with any luck at all I’ll be visiting again in 2017.

RetroWorld Expo Recap

This weekend was a nice closeout to my week away, as I attended the inaugural RetroWorldExpo. Over the years Retroware TV has slowly built up into one of the internet’s more recognizable gaming channels. Home to popular personalities like The Game Chasers, Pat The NES Punk, PushingUpRoses, LazyGameReviews, The Gaming Historian, Pixel Dan, among others.

A few of these big names were present, along with some smaller names in the vein of panels. There were around eight panels, I got into two of them. But other people I met around the convention had talked up the ones I wasn’t able to get into. Second Opinion Games was there early on, and while I didn’t get into their panel, I did meet them previously at ConnectiCon in July. They do a terrific podcast, and if you enjoy that format, definitely give them a listen. I also missed The Game Chasers panel, which I’ve been told was something I really should have seen. Which I’m certain was as entertaining as the show.  There was a panel for The Gaming Years, a panel for RF Generation, and a panel by Jeff Ryan. He is the writer behind Super Mario: How Nintendo Conquered America. Again, I missed these, but I’ve been informed that I missed a lot.

But I did get into Norman Caruso’s live Gaming Historian panel. Which was a very informative, and insightful experience. He started the panel by asking the crowd if they knew what mascot Sega originally intended to succeed Sonic The Hedgehog with. Very few knew this. He then opened into a history lesson about Ristar, Sega’s 1995 platformer involving a star. A lot of facts were embedded in the presentation. For instance, I never knew the character was originally intended to replace Sonic, nor was I aware his original design was a rabbit. After the live episode, Norman opened a Gaming Historian themed Jeopardy! event with three contestants from the audience. Many of the categories being lampoons of the popular game show’s. The funniest being Potent Portables. Many of the answers on the board were taken from Gaming Historian episodes too. So audience members who had watched a lot of his material knew a number of the questions to reply with. The winner of the game won a free poster. But that wasn’t all. The panel ended with a quick question, and answer segment, where fans got some insight into just how much work he puts into researching an episode (The Power Glove Episode was almost two months of research alone) before writing a script, filming, and editing one. If you haven’t yet seen any of his material you really should. You might be surprised just how interesting the behind the scenes work on classic games, or the business of the industry behind our hobby can be. His show certainly makes it palatable for just about anyone, even if history isn’t typically your thing.

I also got into “Pixel” Dan Eardley’s  panel, which was really fun. Before starting out he played an entertaining video that showed off what his material is all about. He did a similar presentation to what he did at MAGfest, going over the history of video game themed apparel, including Pac-Man nightgowns (Yes, those were a thing.). Obviously video game toys as well. Which started out, few, and far between but eventually becoming a bit more common as toy, and media companies slowly realized that people wanted their favorite game characters as toys, and collectibles. This lead into a discussion on amiibo toys, and how he could explain to gamers who had never collected toys before how their woes are nothing new. Toy companies have short packed (shipped less of) certain characters for years. There have been aftermarket resellers for years. There have been defects, and oddities like two left arms, or missing pieces in toy lines for years. He also spent some time talking about how toy companies were less risk averse decades ago, taking wild chances leading us to some of our favorite properties like Masters Of The Universe, G.I. Joe, Transformers, Thundercats, TMNT, as well as the lesser known lines like Centurions, Sectaurs, Visionaries, Inhumanoids, and even Food Fighters. Sadly, some of these wouldn’t be attempted today as toy manufacturers compete with not only each other, but other media as well. Near the end of the panel Pixel Dan also talked a bit about the blind bag toy opening videos he also has his wife appear in before having an impromptu blind bag toy opening. This was a lot of fun. After opening the toys, he let participants keep them! So thanks to PixelDan I now have a Terraria figurine. It was a really fun panel. If you collect toys, or you buy them for your children, or nieces, and nephews watch his show. He covers all ranges of action figures, from those intended for everyone to those intended for the collector. He was also really swell after the panel for taking a few minutes to meet him in person. So if he reads this, thanks again.

Beyond the panels, there were still a number of things to do. There were a lot more vendors than I imagined a first year convention would have. It was also at the Oakdale in Wallingford CT. Which on paper would seem like an odd choice. The Oakdale is a venue known more for being a place to visit for concerts or stand up comedy. Back in my teenage years, it’s where most nationally known major bands would play if they weren’t playing in Hartford. If you were, or are a fan of alternative rock or pop bands like The Gin Blossoms, Collective Soul, Pearl Jam, or Toad The Wet Sprocket, and live in CT, then chances are you’ve been to the Oakdale. But this is the first convention I’m aware of that has been held there. That said, they certainly made the venue work out really well. Vendor booths were laid out in a fashion that allowed for foot traffic, only once or twice did it take me awhile to get through a crowd of people shopping the booths. If you missed me on Twitter you’d have seen I found a few fair bargains. For the most part vendors were fair. Most items were at or slightly above what you’d expect to see in a store. I saw one or two items with insanely high prices, but that certainly wasn’t the norm. To be fair, you can’t expect much better at a convention, as things get inflated to cover the cost of having a presence. When you have that fact in mind, Most of the vendors were actually really fair.

As for the stuff I did pick up, I found two complete Masters Of The Universe toys over at Retro Games Plus’ booth. They had a fair number of figures there among the myriad of video games. I was surprised to see most of them were complete. It isn’t common to find loose ones with all of the accessories these days. So I took Hordak, and Stinkor home.  I also managed a trade with someone at another booth, so I finally have a Jigglypuff in the amiibo collection. Justm3h studios was there making gaming themed buttons, while a small outfit called Two Nerds made some gaming themed glassware.  So I picked up a button, and a really nice Samus Aran themed beer Stein. There was also a booth from a place called Down by the river that had some Commodore stuff. Which was great because it seems so underrepresented these days. I picked up a MIB copy of Energy Warrior for the Commodore 64. While they didn’t have anything I needed, I was surprised by how affordable the 1UP booth was. A lot of close out prices on good titles like American McGee’s Alice. An area store called Level 01 had a couple of new copies of vintage games. I couldn’t afford them, but seeing an unopened mint copy of Super Mario 64 is always impressive.

It was also nice to mingle with some of the other fans on the show floor. I bumped into a few Let’s Play video producers, my old friends over at Best Spuds, and a couple of newer folks who have a channel called Power Plaid. Both of whom put their own spin on doing play through videos. Best Spuds tend to make their episodes feel like a radio morning show. They’ll play, crack jokes, talk about any number of things while playing. Power Plaid actually has different kinds of content. They’ll do game videos centered around a play through. But they also work on animated shorts, and chip tunes. Both of these channels are in an upstart stage, but if you enjoy watching let’s play content, give them a look.

There was also a room devoted to arcade cabinets, and retro gaming. It was the place to be, especially if you grew up in the 1980’s like I did. Donkey Kong Jr., Ms. Pac-Man, Mario Bros., After Burner, Out Run, were all there in their glory.  There were also a lot of games that came out in my teenage years there. Notably a Street Fighter Championship arcade cabinet, a Mortal Kombat II, and Mortal Kombat III cabinet, A Virtua Fighter II machine, and they even had an obscure Time Killers knock off in Blood Storm. Although one could argue it’s a sequel in a sense since the same company made it.  Much in the same way War Gods, and Mortal Kombat were both made by Midway. But even seeing Blood Storm was cool because it was the last game made by Incredible Technologies under their Strata moniker. That, and it feels like everything in 90’s Image comics thrown into a blender. It very much feels like a product of its time.

But equally impressive to the arcade collection, was the number of retro systems on display. There were the usual suspects like the NES, Super NES, Genesis, Dreamcast, and Master System. But they also had a 3DO, Atari 5200, an Intellivision, a Colecovision, and an NEC PC Engine. So it was fun to be able to play Castlevania Rondo Of Blood, Mr. Do!, Tapper, Astrosmash, and Zaxxon again. It was also heartwarming to see how many children wanted their parents to show them these classic Atari era classics, and their interest in what came before. If you were more into the board game side of things, they also had a wing devoted to table top games which also included role-playing card games too. There were also tournaments to take part in, a cosplay contest, as well as a rare game auction attendees could take part in.

There was also a concert at the end of the show, Epic Game Music, On Being Human, and The World Is Square closed things out for a few hours. I wasn’t able to stay for the concert, but friends who did, really talked it up a lot. Overall, I would say the first RetroWorld Expo was a surefire hit. It had everything you would expect from some of the larger conventions in spite of being a first event, and it had a huge turn out. There were thousands of people who showed up, and it’s highly likely you’ll see another outing next year. If, and when that comes about I highly recommend checking it out. I certainly look forward to another one next year after experiencing this one this year.