Tag Archives: technology

Things that most intrigued me from E3 this year.

Well, another year, another E3. Per usual there has been a slew of major announcements, directs, and panels. There’s a lot of talk about the Nintendo, and Square Enix presentations being the highlights of the year. While there’s no question there were a lot of major revelations and surprises that came from these two juggernauts, there was a lot of stuff overall. And while it’s true that some of the major panels turned out to be duds, there were some big titles that came out of the least hyped pressers.

E3 may not be as exciting as it used to be, but it still remains one of the biggest game-themed conventions around thanks to its long-standing relationship with being an industry, and press themed show. In recent years they’ve allowed fans to attend, but it is still geared far more toward showing off products than it is toward fandom.

In any case, every year I find myself more interested in some of the more obscure games than many of the popular ones. This year seemed to follow that trend for me, though there were still a couple of huge hits that squeaked their way in. In any event, read on. Maybe some of these will pique your interest too.

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10.) AMD Ryzen 9 3900X

A lot of folks were probably way more hyped about Final Fantasy than a computer component. But for those who tuned into the AMD conference this year, this was a major revelation. At $499 it’s price competitive with as well as comparable to the Intel i9 9920k.  They also showed off the benefit of extra cores when showing off the 8 core Intel i9 9900k, and 12 core AMD 3900X chips running Division 2, with OBS, on maxed settings. While the game itself ran comparably, the stream quality was night and day. If you’re a streamer who is going to be in the market for a new build in July, this may very well be worth your consideration. Especially when considering the current 12 core Intel solution is $1200 as of this writing.

 

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09.) No More Heroes III

While Travis Strikes Again wasn’t fantastic, it wasn’t bad enough to sour me on the franchise. No More Heroes 1, had a great story, fun characters, and dark humor. Bogged down by a barren overworld. No More Heroes 2: Desperate Struggle was streamlined and a terrific hack n’ slash game as a result. All we really got was a trailer with a glimpse of familiar gesture moves. But it was well put together. It veered toward the stuff we loved about the first two entries on the Wii. So I’m cautiously optimistic that Suda51 will deliver.

 

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08.) ASTRAL CHAIN

We previously only had a glimpse of this one, but the expanded footage made this game look even cooler. Giant robot monsters. Robot Police Officers. Fast-paced combat that Platinum Games is known for. The aesthetics are bombastic. The visual presentation is something that gets a resounding “Yes.”. Hopefully, this game continues Platinum Games’ tradition of quality action games.

 

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07.) Daemon X Machina

Last year Nintendo showed off a quick trailer of this one which looked amazing. Then they put out a short playable demo that gave us the basic concept. We know there will be a customizable character you can play as and that the system for doing so is deep. We know that you’ll be piloting giant mechs and that during missions you can even get out of them to fight on foot. The controls needed some fine tuning but other than that it felt like it would be a solid action game. This year’s trailer showed off a lot more. It looks even more expansive and the action looks even more hectic than before. Here’s hoping the extra time made everything that much better across the board.

 

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06.) Enter The Gungeon: House Of The GunDead

Devolver Digital always seems to have a great conference every year as they’re able to find a way to tell people what they’re releasing candidly while lampooning current trends the entire time. They showed off a few cool looking indie games but then they dropped a bombshell. The company is bringing out an actual arcade cabinet based on Enter The Gungeon. This game is a rail shooter in the vein of Operation Wolf, but with full-on light guns. It looks awesome. While I don’t have space to house it or the budget to buy one, I am interested to see one in action. Hopefully, a convention like RetroWorldExpo or Portland Retro Gaming Expo may have one on display someday.

 

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05.) The Messenger: Picnic Panic

The Messenger was one of the coolest takes on the Metroidvania in a while. It had fantastic action, a great story and terrific time-travel themed feature that was used very well. If you still haven’t played it, you should. It’s awesome. For those who have played through the game and were left wanting more Devolver also revealed that the expansion pack to the game will be coming soon. Plus it will be free! The trailer shows off a new beach themed area, new enemies and even a cool octopus boss fight. Any excuse to fire up more of The Messenger is a good one. Let’s see what Sabotage has in store.

 

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04.) Cyberpunk 2077

While RPGs aren’t my go-to genre, I can appreciate a good one and CD Projekt Red‘s next outing looks like it could be as big as their Witcher franchise. The expanded footage they showed off during Microsoft’s conference gave some nice details on the storyline where we’ll be playing the role of a mercenary in a dystopian future. The facial animations were quite impressive and the action looked great. This one may veer toward the Action RPG than the Witcher games did but even if that turns out to be true it will hopefully have enough to sate fans of the slower methodical pace of traditional RPGs too.

 

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03.) Outriders

While it’s hard to say how this is going to turn out as Square’s segment on it showed very little outside of a prerendered trailer, I am intrigued. For a couple of reasons. First, People Can Fly is a studio that has always made fast-paced First-Person Shooters of a very high caliber. Painkiller was an amazing FPS with a Smash T.V. feel. It was like a darker version of Croteam’s Serious Sam. Years later they would find themselves working with Epic and EA where they made Bulletstorm. This was another high-quality game that felt like Half-Life 2’s linear style of action game in one sense. You played through different set pieces as the story demanded. But on the other hand, the action felt a lot like Platinum Games’ MadWorld. You had to find creative ways in the environment to dispatch your enemies for big rewards. Oddly enough, Steven Blum voiced the protagonists of both Bulletstorm and MadWorld. Outriders will be a completely different kind of experience. It already seems like there will be some sort of hero or class system. But the character design looks really cool. Especially the monsters you’ll fight which remind me of the old Inhumanoids toys. Couple those toys with People Can Fly’s track record and we may see something special.

 

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02.) The Legend Of Zelda: Breath Of The Wild Part II

Yeah, I know everyone is pretty much excited for this one. But seeing how great the first one turned out coupled with the imagery from the teaser, you can bet I’ll keep an eye on this one. There was a lot of Zelda shown off this year between the reboot of Link’s Awakening (which looks adorable by the way. I love the claymation art style going on), and Caydence Of Hyrule. But this one already looks pretty amazing. It’s probably a good two years out, but it looks great.

 

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01.) Chivalry II.

I’m going to preface this by saying that no, the original game wasn’t perfect. It had its share of bugs. When you made it to the highest level of play there were ways to exploit the movement system to do things the developers didn’t think possible. And while the expansion pack was fun, the lack of a true Team Objective mode meant many fans merely dabbled in it whereas in the base game they poured scores of hours into it. But in the grand scheme of things Chivalry was, and still is one of the most enjoyable competitive First-Person action games of recent memory. It did something few other games thought of at the time: Take the objective focus of a Modern Military Shooter like Battlefield and change the setting to the Medieval period. And while the game really veers into the Hollywood action side of things by portraying everything similarly to old time castle siege movies, there is some realism. The weapons in it existed. The missions take liberties with some of the dark war practices of that part of history.

So the original game was a blast in spite of all of its faults. This game looks to build upon the original’s solid foundation by adding new features. You’ll get to ride horses bringing essentially vehicular combat to the game. You’ll have newer objectives apparently. And they claim that the slashing action is being completely overhauled so some of the cheap looking stuff that could be done in the first game won’t be replicated here. I loved the original game so much that I put hundreds of hours into it. But as much as I love Chivalry I am tempering expectations a bit. The 1-year exclusivity with the Epic Games storefront is going to be a turn off for some. And while Mirage: Arcane Warfare was a fantastic take on the Hero shooter, it was a commercial failure. One can only hope that didn’t leave too bad a taste in the mouths of some buyers. All of those caveats aside, I really do hope Chivalry II lives up to Torn Banner Studios‘ advertised features. The trailer looked fantastic and something fans of the original 2012 release have wanted for a long time. It’s due out next year so hopefully, it shows up ready for primetime.

 

So there you go. Ten of the things that I was really invested in seeing. By no means is this complete, but these are the ones that stayed the freshest in my mind. But how about you folks out there? Feel free to comment below! Perhaps there’s something I missed or overlooked!

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OLD SKOOL AV to HDMI Converter Review

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Well, a few weeks back I talked about the Elgato HD60 PRO PCI Express card I picked up and the fairly nice experience I’ve had with it. But as terrific as it is, it doesn’t feature legacy ports. If you’re like me, you’re not going to be content with only capturing footage, and screens from current consoles. You likely have a lot of older devices, and games knocking around that you want to hook up. You might want to stream these games. Or, maybe none of this describes you, and you simply want to hook up your old PlayStation to your new TV. But alas, that TV has nothing on it other than an HDMI input or two.

This is where you’re going to need an upscaling device. There is a slew of different upscalers to choose from. The most famous one being the Framemeister. Of course between the massive amount of features and the fact that it is no longer produced, it’s pretty expensive. It also isn’t something a lot of people necessarily need. Unless you have a lot of SCART compatible computers, consoles, and just have to go the extra expensive mile for clarity you can spend less.

PROS: It’s inexpensive! It does what it advertises!

CONS: There aren’t many advanced features.

BAH: Another device that doesn’t include an AC Adapter.

The Old Skool AV to HDMI converter can be had very cheaply. I only paid around $20 at a local small business for mine, and I went in completely skeptically. In my case, I needed something to temporarily use until I could get something a step up. Was I right to feel a bit cynical? A little bit of “Yes”, and a little bit of “No.”.

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For the money, the device does what it advertises for the most part. On the plus side, it’s compact. This makes it easy to store and keeps it out of the way at your desk. Or helps you reduce the size of your nest of wires behind the TV. When you open the package you’ll find the converter itself, a USB cable, and some documentation on how to connect it to your devices. On the converter, there is a switch to change the output between 720p or 1080p. Sadly, there’s no AC adapter to go on the end of the USB cable. If you’re using this with your TV, you’ll have to repurpose one you already own, or you’ll have to buy one.

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I tested the unit out with my Elgato HD60 PRO, and I had some mixed results. Generally, it worked as advertised. I was easily able to fire up my NES and play Rolling Thunder with ease. I noticed little to no difference between setting the device on either 720p or 1080p. Most of the other games I tried after worked fine as well, although some of the tricks programmers used with the tech of the time don’t display as they did on a modern TV.  For instance, when playing Batman: Return Of The Joker, Batman’s wave blaster projectiles would sometimes cut out of the image.

Nothing that makes the game unplayable, but something to be aware of. Some old games may have quirks that a low-end solution like this won’t solve. Another thing to be aware of is input lag. Some games like Mike Tyson’s Punch-Out!! are harder to beat on a modern TV because HDTVs have to convert the signal from analog to their digital displays with a built-in scaler. This process takes some time, and so games that require split-second timing will have a noticeable pause between the time you press a button, and seeing the results on the screen.

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Depending on the scaler in the TV this process can be any number of milliseconds. External upscalers can reduce this significantly by converting the signal before it even gets to the television. But it won’t eliminate the lag entirely. Even the best devices won’t eliminate all lag. How does the Old Skool do in this regard? Well depending on what you’re using there can be different results. On my capture card, I did notice a tiny amount on Mike Tyson’s Punch-Out!!. Not enough to make the game unbeatable, but definitely harder than when playing on an old CRT. On my 720P set, which has composite inputs, it did a little bit better than the set’s built-in scaler. At least in terms of lag. It fared better on the newer 4k set in the living room, but it was still noticeable.

That said, the majority of my old stuff worked just fine for the most part on everything I threw at it, on all three setups. However, one thing that is a little disappointing, is it cannot push a 4:3 aspect ratio. So everything will be stretched out to fill the screen. On my capture card, even selecting a “Do not stretch” option in the software wouldn’t put the aspect ratio in a standard 4:3, although I could go down to a 480p resolution. That made the image look a little bit muted, but didn’t perform much better than taking a 720p or 1080p option.

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On the TVs, I had to force a 4:3 option through their respective menus. Otherwise, the default was to simply let the box stretch everything to full screen. Going with the 1080p option did look the cleanest, and so that’s probably what you’ll want to use unless performance issues crop up on your specific set. In my case, I didn’t notice much in the way of artifacts, or bands in spite of the stretched image.  Putting it to a 4:3 aspect ratio through the TV menus did make it look a bit better.

In spite of the issues I’ve mentioned here, I can’t really say this is a bad product. For the low price, it does allow you to get most of your vintage consoles, DVD players, and VHS decks hooked up to a new TV or capture card. It has a respectable picture quality, and performance is pretty good for the most part. If you’re really just looking to play your Sega Genesis games, and you only have an HDTV with HDMI inputs this will fit the bill. You can also use this for entry-level streaming, or capturing game footage for a video project. It’s going to be a fine enough solution for the average person who wants to play their old games, or dip their toes into streaming said old games.

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But, if you’re somebody who is into speed running old games you may want something nicer, that reduces input lag further than this will. If you’re a competitive gamer the same may also hold true for you. Those who are deep into the hobby of old games might want something that can support more input options like S-Video, SCART, or even VGA. So that they can have the best possible image quality when playing their Sega Dreamcast on a modern TV. SCART is also ideal for anyone importing platforms from PAL territories, as it was a standard there, and some of those platforms never really made it to North America in a major way. If you’re interested in importing something like a ZX Spectrum or BBS Micro you’ll probably want a higher ended scaler that supports the standard.

Be that as it may, for a mere $20, even some of those better served by a higher ended solution may want to pick up the Old Skool as a stopgap measure. At the very least one can competently play their old games, or stream their old games with it until they can afford to buy a better solution. Some of the converters out there can become cost prohibitive.

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While it has its faults, and you can’t expect miracles in the tier it occupies, the Old Skool AV to HDMI converter gets the job done competently. You get what is advertised. Nothing more. Nothing less. if you’re an absolute perfectionist or someone who has to have better than average performance you’ll want to invest in something a bit better. For a lot of other folks out there, as long as you’re okay with a no-frills experience you’ll be happy with this device.

Final Score: 7 out of 10

U Youse Gaming Headset Review

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So you’ve managed to pony up $700 for that new killer rig, or for that Sony, Microsoft, and Nintendo console trifecta. Between that, and a few games to go along with the hardware, you suddenly realize something: You’re going to need a headset for those multiplayer games, or for streaming games on your Twitch or YouTube channel. But with the huge investment you’ve made, there isn’t enough left over to splurge on that awesome Sennheiser pair you’ve been eyeing. Hell, you don’t even have $40 for one of those respectable Turtle Beach sets you saw when you last visited a GameStop. What can you possibly do now?

PROS: It’s dirt cheap! It sounds good!

CONS: The build is also cheap. No Microphone volume dial.

MULTI-PLATFORM: The included Y cable means you can use it on computers too.

Well you can decide to dig through the garage for an old pair of tinny monaural headphones, and one of those old crusty wire microphones. But that’s probably not what you had in mind. There are also a slew of crappy, dollar store monaural headsets out there too. Heck, even some respectable ones exist, but they’ll often cost you $20-$30 at most big box stores. Not much less than a decent stereo headset.

But enter discount store Five Below. Everything the chain sells is five bucks or less, including headphones. And while you’d be right to be skeptical about the performance of any headset that a store charges so little for, The U Youse has some good things going for it. I know I’m going to sound crazy, but this is a viable option for anybody on an absolute shoestring budget.

For starters, it has some comfortable padded cups around the speakers. It’s adjustable. For such a budget device, it’s honestly on par with some of the stuff you’d pay four times as much for in a big box retailer. The speakers are actually pretty respectable. I’ve been able to hear game sound effects, and music clearly, and cleanly. When gaming, I’ve been able to hear other players fine through Discord, Steam Chat, and the in-game chat functions in many, many games. The microphone on it is halfway decent too. Other people can hear me fine, and I’ve even been able to stream with it.

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Of course, the old saying goes “You get what you pay for”, and that still holds true with this peripheral. You can’t come into this expecting miracles. The included Y cable is made very cheaply, and so you’ll have to be careful when attaching it to the headset. Depending on your computer, you may have to fidget with the jacks to get it to connect just right. Once you do, everything will be fine. But it is something to be mindful of.

Other things to be aware of is the fact that there is no volume dial for the microphone on the cord, nor is there a mute button. You’ll have to adjust the microphone volume through your computer or console’s sound settings. And while the headphones actually sound pretty good considering the low-cost, they don’t have a lot of bass. Or much in the way of treble. Again, don’t expect these things to hang with those Beats, or  Bose headphones you saw the last time you were in Best Buy. The plastic around the cups is also brittle. So be gentle when putting these on or taking them off.

But until you can save up some money for one of those higher tier solutions this can get you through. It’s also a terrific option for parents who can’t afford to drop a lot of money on a headset for their kids. Especially if they’re children susceptible to breaking headphones regularly. You can buy a few of them, and open one when someone trips over the cord or steps on one when it has been carelessly left on the floor. For those of us whom treat their electronics well, this is also a nice backup option. When your “Good” headset wears out, this is something you can use until you can afford to get a replacement set of equal performance.

While it might not be a terrific headset, it’s a cut above the cheap stuff you usually see in discount dollar stores. I’ve been pleasantly surprised by how well it’s performed for me over the past month, and I can recommend it. Again, it isn’t going to set your world on fire, but if you find yourself in need of a new headset at a time where you have to be especially frugal the U Youse is a viable option. You can easily do worse. If you have a Five Below store in your area, you may want to pick one up.

Final Score: 8 out of 10

TeamGroup T-Force SSD Gaming Delta R RGB 1TB SSD Review

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As everyone knows, there are a wide variety of games you can play on your computer. Most of the games that show up on consoles from Microsoft, Sony, and Nintendo. Well the ones not made by Microsoft, Sony, and Nintendo. Most of them. Anyway, you also have a bunch of new releases exclusive to the computer. As well as your stockpile of retro computer games you load through your external floppy, and optical drives, then play through DOSBox. And that’s before you even get to the important stuff like doing paperwork, doing your taxes, budgeting your accounts through Quicken, editing your photos, and ripping your vinyl collection for convenience. After all, you don’t have the time to walk to the record player, there’s work to be done! Where was I?

Oh yes. Upgrades. Eventually, you’re going to run out of space, or you’ll have a drive go bad, or a new game won’t perform well on that mechanical hard disk you have. And much like other components in your desktop, you’ll need to add another one, or replace it with a working one. Enter the T-Force Gaming Delta R RGB SSD by TeamGroup. While the name sounds like a subtitle for a Kingdom Hearts game starring Mr. T, it isn’t. It’s actually one of the nicest Solid State Drives I’ve used. When I built my computer a few years ago now, SSD’s were just coming into form. They were expensive, and didn’t give you a lot of space. So I ended up with a lowly 250GB SSD for my OS with handful of important programs. As well as a 1TB mechanical hard drive for my video games, and storage. Along with an external drive or two for backups in case of crashes. (As an aside, everyone should have a couple of backup drives. Backup the backup. And cloud storage while convenient, can have a snafu. It’s nice to have a third tier in case Murphy’s Law occurs.)

PROS: VERY fast read/write speeds. Fancy lights for those who like flash.

CONS: Doesn’t include everything you’ll need.

T-FORCE: The name reminds me of the Mr. T cartoon.

Anyway, I was thankfully gifted this drive for Christmas by my Brother. Which was good in my case. Because it turned out a couple of games I had installed required updates that improved performance. However on older drive tech in an older computer these patches introduced micro-stuttering. So I ended up installing this in January. Nearly two months later this drive is trucking along very well. Not only did it give me enough space to carry over my games, and allow me to use the traditional hard disk mostly for storage, the performance in gaming was immediately noticeable. This is largely due to the 560MB read speeds, and 510MB write speeds. Most games, and everything else load nearly instantaneously, and this is on a PC running a 4th Gen i7 4770k. While not yet an antique, intel chips are on their 9th Generation now. So if I can see the benefits, those building new machines should give this consideration. In the newest titles I own, the micro-stuttering is gone. As of now, the folks at New World Interactive even recommend playing Insurgency Sandstorm on an SSD over an HD if you have an older machine. A Solid State Drive has become an ideal component for PC Gaming.

In the frills department, the Delta R features a set of LED’s inside that will shine a spectrum of rainbow colors out of your case. These are bright too. My case doesn’t feature a window, but it does have a mesh texture design in front. At night, the gleaming rainbow of colors pours out through the metal. For those with a windowed case, it’s a nice little feature, as it gives the computer a little bit of pizzaz. Still, do know if you buy this drive, it does require a USB 9 pin header on your motherboard. It comes with a cable for the LED lights, and if your motherboard doesn’t have the header you can’t plug it in.

 

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I only have one major complaint with the drive, other than the impossibly long name, and that is a lack of any essentials. This is something that many part manufacturers are starting to cut for cost, and it is annoying for anybody who has to install these parts. Be it a home user, or a professional. The drive doesn’t include any mounting screws. So you had better hope you have some left over from a previous upgrade or that you have an older device with comparable screws sitting broken in a storage closet. It also doesn’t include any SATA cables. So again, you’ll either need to order one when you order the drive, or hope you have one you can repurpose from an old broken desktop you may still have in the garage.

It’s less of an issue if you know this ahead of time, but it’s still something that can be grating. So just know, again if you pick this drive up, you’ll want to make sure you have mounting screws, and a SATA cable already. If not, you’ll have to buy them when you buy the drive. Installing the drive isn’t really all that difficult if you’re comfortable with doing your own upgrades. It requires three cables. Just make sure your motherboard has a 9 pin USB Header for the lights before buying it.

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Overall, though I’ve been really pleased with this one. It loads, and saves files insanely fast, performs well with any game I’ve installed on it, and it’s built to handle millions of read/write operations. These things have come a long way since their inception. Whether you’re building a new gaming rig, expanding storage in an existing computer, or replacing a drive that has worn out, the Delta R is a terrific option. It also has a 3 year limited warranty, so if it dies in that time they’ll give you a new or refurbished one to replace it with. Obviously that doesn’t do much for your data, but that’s why again, you should have multiple backups. But in closing, this is a terrific SSD. Storage might not be the most exciting aspect of a PC, but it is an important one. With it’s brisk speeds, large storage, and a dash of flash, it’s a winner. Even if it does have an unnecessarily long name.

Final Score: 9 out of 10

The Edge Joystick Review

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With the recent news that the NES Classic Edition is going back into production next year,  you might be looking forward to the re-release. Especially if you missed out the first time around. Of course, with any new console (yes even the all-in-ones) come a host of third-party accessories, and peripherals. The Edge is one of them.

PROS: Arcade grade buttons. Also compatible with the Wii U, and Wii!

CONS: Mediocre base.

ADVANTAGE: The controller pays homage to Nintendo’s NES Arcade Stick.

The Edge is modeled after Nintendo’s own NES Advantage. A legendary controller that any NES collector should own. It was designed with arcade games, and ports in mind. Donkey Kong, Galaga, Pac-Man, Mario Bros, and Double Dragon were just some of the classics that were even more enjoyable with a proper arcade stick.

Well, several of these games’ ROMs came on the NES Classic Edition. With no official NES Classic Edition version of the NES Advantage (Nintendo only made the Control Pads) EMiO enters the fray. EMiO is known mostly for common accessories like cases, and wall chargers for portable devices. They’re also the company behind the Mega Man headphones.

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With the NES Classic Edition launch, the company capitalized on the lack of an arcade stick with their own Advantage clone. They also made knock off Control Pads to capitalize on the shortage of first-party branded ones. I can’t comment on these as I don’t have them to test out. But I did happen upon The Edge, and this is what I found.

The Edge Joystick gets a number of things right, and has a few nice features under the hood. It’s stylish, and really does capture the look of an actual NES Advantage. It has turbo switches, and dials like the original. It also has a slow motion button, and adds an A+B button which performs actions in games that require pressing both, A, and B simultaneously.

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One really cool thing about this one is the inclusion of arcade joystick grade buttons. They’re nice, comfortable, and give you the familiar clicking you’d expect. The stick also has a nice arcade spring, and feels nice when moving it around. They also included interchangeable joystick knobs. There’s the ball style that the NES Advantage had, and then there’s a more traditional wedge style you can use instead. These easily twist on or off, so you can use whichever style you like with ease.

One other thing to keep in mind is the NES Classic Edition uses the same ports for controllers as the Wii mote controllers have for attachments. That makes the controllers for the NES Classic Edition compatible with the Wii, and Wii U. The Edge Joystick can be used with old games purchased on the Wii Shop Channel, and Nintendo E-Shop. I tested it with several games, and the results were mixed.

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On the Wii U, I tried the stick with Mighty Final Fight. In this case things were pretty good. The controller was pretty responsive, and I was able to play the game fairly well. Nothing to complain about. I also fired up Wii Mode, and proceeded to go into my roster of classics. I started up Donkey Kong, which is also on the NES Classic Edition. This was the first game I had a big problem with. For whatever reason going from walking right or left to climbing up a ladder would never go seamlessly. I had to stop walking, then push up on the joystick to climb. Donkey Kong pretty much requires spot on movement, and this put a big damper on the game.

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I then tried a few non-NES games just to see how well it worked with some of the other emulated systems. Boulder Dash for the Commodore 64 in Wii mode worked okay. Not great. Not bad. Just okay. Holding the stick in any direction often overshot where I wanted to be by one tile. But tapping the stick allowed me to move one tile at a time well enough. It was playable, but Boulder Dash is another platform, puzzle game that requires spot on movement. In later levels where speed is as important as planning, you may just want to use the Wii Remote for this one.

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I also used the stick with Cho Aniki for the TG-16 in Wii mode. This controlled just fine with the stick, and I didn’t have much to complain about. I was able to move in all directions smoothly, and firing was just as responsive. Another one that played well with The Edge was Contra Rebirth. Running, jumping, and firing in all directions were smooth during my play time with it. I closed out the tests with Ninja Combat for the Neo Geo on the Wii. If not for the fact the game requires a four button controller, this would have been the best test game. Moving, shooting, and jumping worked perfectly. Unfortunately, only having two buttons meant I couldn’t perform every function required to play properly. Still, it was a nice surprise.

One nice touch is the Nintendo Power pastiche included in the box. It’s a small booklet with some strategies, and cheat codes for the 30 games included in the NES Classic Edition. So if you’re picking this up with the console, it’s a fun little bit of bonus material for you.

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Aside from some iffy performance on some titles, the big problem with this controller is the inconsistency with the build. The nice, arcade buttons for the A, and B buttons are great, and the stick component is pretty good. Regrettably though, I have to point out the very light, and cheap feeling plastics for the controller body. If you come into this looking for the same hefty, build quality of the original NES Advantage you’re not going to find it.

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The Edge is a mixed bag. For some games you’ll like it fine enough, while on others you’ll just want to roll with the standard pad or Wii mote.  The real disappointment is the flimsy feel of the plastics aside from the rather nice buttons. There are worse controllers for the Classic, Wii, and Wii U. But this isn’t going to be the most well-rounded option either. Unless you’re dead set on using a joystick, and don’t have the hundreds to drop on a high-end arcade stick, I would stick with the standard first-party control pads. Or a Wii Classic Controller Pro for playing on the NES Classic or the original Wii. Wii U owners can also use the Wii U pro controller for games on the eshop.

Final Score: 6 out of 10

Steam Link Review

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Several months ago I reviewed Valve’s Steam controller. In that time, firmware revisions, and features in Steam have made it even better. But there was another cool piece of tech that launched alongside the controller, and I’m finally getting around to talking about it. Steam Link is something you really might want to look into if you’ve ever wanted to use the TV as a monitor without having to lift your 20 pound behemoth into the entertainment center.

PROS: Lag is barely noticeable. Can be used for more than gaming!

CONS: Low end video cards can’t really utilize it properly.

APP: If you have a Samsung Television, you may not need to buy a Steam Link box!

Steam Link is a pretty cool device. It’s been available now for almost two years, but the core purpose hasn’t changed. It’s an in-home streaming device that works on your home network. Just like your phone, computer, tablet, or game console, it can connect to your router. Once connected to your router, it can see all of the other computers you have connected to the router. If one of the computers is running Steam it will allow you to connect to it.

So what does this mean for you? What it means is you can have that computer running in the bedroom, but use it in the living room on your HDTV. This is perfect for nights where you have family or friends over, and you want to play party games with them without having to drag your computer into the living room with a HDMI cable. It’s also great if you’ve spent an entire day at the desk typing, and want to web surf on the couch when you get home. You can even do work on your computer in the living room if you want to.

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The device itself, is just a tiny little box that looks like a USB hub. It has both a wired, and wireless network chipset in it. So you can run a cable from Steam Link to your router, or just connect with a wireless signal. It also has a HDMI output on it so you can connect it to the TV. Beyond that are a port for the AC Adapter cable for power, and two USB ports. You can connect combinations of controllers, mice, keyboards to these ports. You can also connect USB hubs if you want multiple controllers.

Once you have everything connected to the TV, the box will go through a brief setup. It will first see the networks in the area. You’ll find yours in the list, and connect. If you have yours password protected (and why wouldn’t you?) You type it in, and go from there. From here it will see the network, and whatever computers are running Steam. You choose the one you want (Just make sure it’s running big picture mode.), and connect. The first time you do this you’ll get a verification code you’ll have to punch into Steam. Once you do this it will pretty much let you connect easily assuming the firmware is up to date, which it won’t be out of the box. So you’ll have to sit through a few update downloads, and installations upon the first use.

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But once the initial setup is over, you’re pretty much ready to go. It will connect to your computer, and you can navigate Steam with a controller or keyboard, and mouse you have connected to Steam Link. You can even minimize Big Picture mode at this point, which lets you pretty much navigate to anything on your computer. Obviously, a keyboard, and mouse connection is better for general purpose computing or work. As you can go into the fields you need to, and type away. Or to move the mouse around as needed.

But for gaming, you can navigate Big Picture mode with a game pad pretty easily. Go up, and down the menus, your list of games, and presto. You’re up, and playing in the living room, while the computer is running the game in the bedroom. Steam Link also has a few performance options you can go through before connecting to any given computer. You can force a lower image quality to reduce lag, and tweak other bandwidth settings.

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If you use a Steam Controller with Steam Link you get a U.I. better experience than with other game pads, joysticks, and controllers. Just like on your desktop, you can use the trackpad for some mouse-like navigation, and the onscreen keyboard in Big Picture lets you easily go to the fields very easily. The range on the Steam Controller’s USB dongle is pretty far too, so you can probably leave it in your computer, and still use the controller in the other room. Unless your home just has a ton of interference.

In my personal situation, I’ve found that Steam Link is pretty wonderful. I rarely notice input lag, performance is great, and as long as I use Big Picture mode, I can have an easy time web browsing, and gaming. Outside of Big Picture I can still get to things, but this is one of the parts where it isn’t perfect. If you really want to web browse on something like Chrome, or Edge, you’ll really want to have the keyboard out, as the on-screen keyboard only works in Big Picture. The same is true if you want to continue work in the cool, air-conditioned front room because your computer is in the sweltering hot bedroom where the fan isn’t good enough in July.

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But beyond that, it works very well. So long as the computer you’re using is well beyond the system requirements listed on the box. If your hardware, especially the video card; is too slow, it can’t keep up. I ran Steam Link on two of the desktops here, and the newer one which is a few years old now works fine with it. The older one does work. In that, I can navigate the computer, and even try running a game with it. The trouble is, the ancient GT9500 couldn’t push the video signal to both a monitor, and a network device. So what games the card can run, don’t run well through the Steam Link. This was also true of running movies. That computer has a number of digital versions through Ultraviolet that came with Blu-Ray movies. While they’ll display fine on the computer itself, when trying to watch them through Steam Link they will stutter, band, as well as de-sync audio, and video. Doing this was not a problem for my newer rig.

It is great that you can push more than games from your computer to the living room TV, but if your computer has a very old video card, or onboard video you’ll need to upgrade that before you can use it effectively. The good news is it doesn’t have to be a water-cooled, overclocked, $600 monster card. But you can’t get away with a sub $100 budget card either. You’ll need something somewhere in the midrange bracket.

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Be that as it may, I do recommend the Steam Link. Especially for those nights you have company over for a night of couch co-op, pizza, and drinks. But it gets even better. Because it was recently announced that certain Smart TVs made by Samsung can download Steam Link as an app! The TV’s in question have similar hardware built-in, so a free app will get you the same experience as using Valve’s box. This is great news for those looking into a new television, and it gives certain Samsung models (Not all of them are compatible) a competitive edge over other sets. But for those of us with an eight year old Element HDTV, the Steam Link is a worthy purchase anyway. Now if Valve would only allow the on-screen keyboard to work outside of Big Picture, to make it a little bit more convenient for non-Steam uses. You won’t want to type a review with a controller mind you, but needing a keyboard for a non-Steam browser might annoy some. But for the intended purpose of playing your PC games on the big screen TV,  Steam Link is pretty awesome.

Final Score: 9 out of 10.

Commodore 64 mini-guide, and a concert I went to.

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Sorry for being a little bit late this week. I was able to see a fantastic concert for the first time in many moons. I had to take full advantage of that fact. I got to see The Dollyrots for the second time ever (They don’t get out to New England very often), and it was awesome. An area band, Chaser Eight opened for them, and had an absolute killer set. Then the Dollyrots got on stage, and crushed it too. If you’ve never heard either band, and you like rock n’ roll, do check them out. Chaser Eight is pretty great, with elements of Alt-Rock, Glam, and straight up rock. It just works. The Dollyrots on the other hand, are an amazing Pop Punk trio led by Kelly Ogden, and Luis Cabezas. They have a really great blend of the sound of the early Rock groups like The Ronettes, and 1970’s Punk bands like The Ramones. Over the years they’ve grown as musicians but the roots are still apparent. It was a great show. Both bands were very approachable, and kind. They hung out with everyone at the bar after playing for a bit, and visited with fans like family you love, but don’t get to see all of the time. It was awesome. If either comes to your area, go see them. If they’re in your town as you’re reading this, just stop reading, and go see them. What are you waiting around for? Go!

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Okay, you’re back? Good. I hope you had as great a time as I did. Anyway, lately I’ve talked a lot about the mighty Commodore 64, its library, and a great C64 peripheral. It’s one of the best platforms of all time. It was sold more than any other computer in its day, and there are a plethora of great games on it. With those, the demo scene, and even a few great bands using its sound chip, you may have thought about getting one. As a lifelong fan of the computer, I can point to some facts, and information you’ll need to know if you’re going to collect for the C64. Now this isn’t going to be the most in-depth look at the platform. There are books that go into the detailed information over the course of several hundred pages for that sort of thing. But these are some key things to look for, and some things to be aware of. There may even be a few things that intrigue a casual reader. So feel free to read on.

First of all, there were a few models. The first version is often called the bread bin model. This came in a couple of variants. The silver label variant is the earliest version, and is sought after by the most devoted Commodore fans. These have the logo in a silver style paint. The drawback with this variant is it has a 5 pin DIN connector for video, where the later models (which had a rainbow of colors next to the logo) used an 8 pin DIN connector for video. Later models also added support for S-Video which is a major jump over the stock RF cable, and switch box that all models can use. The image will be much cleaner, and clearer. Provided of course you track down one of the cables.  After the bread bin model, Commodore released the C64c, which has many of the same updates as the rainbow variant of the bread bin. It also has a couple of chip refinements, and a redesigned bezel.  It should also be noted that while you gain the S-Video, and slightly better power connector in later models, you lose the ceramics for heat reduction on chips. To remedy this, later models have a metal shield inside to draw some heat, but this still isn’t always an effective solution. In Europe some later models didn’t have a metal shield, but a metal coated cardboard one, which trapped heat in some cases.

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Aside from the revisions to the standard Commodore 64, there were alternate versions altogether. The SX-64 was one of the earliest portable computers, as it had a built-in screen, and floppy drive. These things weigh a good 20 lbs. though, so they’re not portable in the sense you’re used to.  In Japan, there was a short-lived version of the C64 called the Commodore MAX. But this cut some functionality. So it didn’t compete on the games or business end, and quickly disappeared. There was also the C64 Game System. But this cut out all of the computer aspects of the computer to play cartridge games. Unfortunately this also broke compatibility with most of the game library as by 1990, the best titles were on tape or diskette.  All three of these variants are considered collector’s items. But unless you just have to have a conversation piece in your collection, I would focus on a regular C64 instead. These alternate versions can also be expensive.

The one noteworthy alternate Commodore 64 is the Commodore 128. This doubled the amount of memory in the computer, and could run all of the C64 software. The catch is it has to be run in C64 mode, as some of the revisions to the hardware led to some incompatibility in 128 mode. But the 128 did well with business, and productivity users, as there were applications that did take advantage of the extra memory. There were two versions, the standard C128, and the C128D. The latter made the keyboard an external peripheral, and included a built-in 1571 floppy diskette drive. The C128D can get expensive as a result, as finding one with a working drive is getting harder.

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There are a couple of risks involved when getting into the platform. But these can be mitigated if you’re wise enough to do a couple of simple things. First, when you find a potential C64 purchase, confirm it is working. If it’s a store, they should be willing to hook it up, and confirm it’s operational. Second, make certain the Power Supply Unit not only works, but is in great shape. The PSU actually has two rails inside. One powers the motherboard, and most of the system, while the other powers the sound chip. As a means to control costs, it is encased in a resin material. However there’s a chance even a working PSU can overheat. Depending on the problem, a bad PSU can fry components inside the computer. That’s why it’s imperative you get a plug-in as pristine condition as possible. You’ll want to make sure it sits out in the open where heat can escape, and if you’re paranoid, you can always have a small desk fan blowing on it. Also keep in mind some of the later bread bin releases may have heat issues from the cost reduced RF shield. These are mostly in PAL territory releases. But again, keeping things cool can help mitigate a problem.

With that out-of-the-way, you’ll want to start gaming. But what else will you need? This depends a bit on what territory you’re in, and whether or not you plan to do any importing. Since I’m in the US, I’ll focus on that, but I’ll touch a bit on other parts of the world in a bit. When the C64 arrived on the scene, games for it started out on cartridge. They had about as much space as the ones found on consoles that were out at the time. Not every user had an external drive right away either, so it made sense for publishers to put games on cartridges. Some of the earliest software also came on cartridges, and this even includes diagnostic software, which may or may not work depending on the hardware issue. If applicable you can turn on the computer with a diagnostic cartridge, and it will let you run simple tests to determine if a chip has gone bad.  But this isn’t always a sure thing, since some hardware failures won’t give you anything other than the blackness of space on your screen. More on that later.

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So a lot of the earliest stuff was out on cartridge. Activision ported many of its console games to the C64 including H.E.R.O., Beamrider, Pitfall II: Lost Caverns, and River Raid. But there were a number of great games on cartridge. Eventually however, publishers found alternatives that gave developers more space at a lower cost. The first of these were cassette tapes. Games, and other programs could be published on audio cassettes. These were also cheap, and so many titles started being released on cassette.

In order to run these programs you’ll need a datasette drive. These are basically old school cassette decks. If you want an in-depth look at how these worked, I highly recommend this video from the 8-Bit Guy. In European territories this is the format nearly all of the biggest titles came on, due to the lower production costs. There is one thing for newcomers to be aware of though, and that’s long load times. A lot of larger games on tape can take minutes to load. In the grand scheme of things it isn’t that big a deal. Even today’s console games can take eons to load if you’re playing them off disc, rather than installing them. Still, if you’re short on patience, you’ll need to learn to gather some if you need to run a game off of cassette.

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In North America, prices of writable media began to fall after a while though, and so many games began the move to 5.25″ Floppy Diskettes. these eliminated the storage concerns for a long time. When they cropped up again, many developers simply made games that took multiple disks to get through. To play these games you’ll need a 1541 or a 1541-II floppy diskette drive. There were a few aftermarket drives as well like The Enhancer 2000. In the USA, nearly every notable game came on floppy diskette. Even games that were previously released on cartridge or cassette tape. Most games released on floppy take a lot less time to load over cassette releases. However they’re not quite as fast as one would hope due to a slow port speed. To help with this, there are a number of Fast Loader cartridges you can get. These take some of the load off, and do shave some time off of loading. Again, 8-Bit Guy has a great video on the specifics of how this worked that I won’t go into here. Just know, that an Epyx Fast Load cartridge, or equivalent is something you want if you’re going to play games on Floppy Diskettes.

Once you have all of those in order, you’ll probably want to look into controllers. Most games took advantage of joysticks, though many also had keyboard binds. Almost any controller with a DB9 connector will fit the ports. Atari 2600 joysticks, Sega Genesis pads, and so on. However, it is NOT recommended you use a Sega Genesis pad, because the Sega Genesis pad draws more power than the controller ports need, so there is the chance you can blow a controller port in the process. So it’s best to stick to controllers built with either the C64, or Atari 2600 in mind. My controller of choice is the Slik Stik by Suncom. But there are no shortage of joystick options. Note that some games still utilized two button schemes, at a time when nearly all controllers were one button controllers. The work around most developers went with, was using the space bar.  Depending on the title it may take a little getting used to. In slower paced games it’s rarely a problem, in action games, you’ll want the joystick right in front of the computer so you can easily press the space bar when you need to.

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Now the thing to remember is, this is still a computer platform. So you can do more than game on it. In fact if you’re willing to learn the Commodore variant of BASIC, you can code your own homebrew games for the machine. Which a lot of people did. So you may even have fun tracking down old, defunct Commodore 64 themed magazines. Some of them have been archived like the entire run of Ahoy!. Not only do you get the sensation you feel when looking at an old Nintendo Power, you get programs. Long before the advent of getting a CD full of demos with your game magazine, computer magazines had program articles. You could type in these programs, save them to a diskette, and run them whenever you wanted. Many of them were written entirely in BASIC, although some were written in machine language, and you typed them into a HEX editor program. But you could save them to diskette! Some of these were really good too, like Mystery At Mycroft Mews, where you had to go around a town as detectives, solve murders, and bring the right suspect to trial.

Aside from gaming, there are a wealth of old productivity, and business programs you can find, but honestly, they’re not really going to be much value beyond the history. It is nice to see the original Print Shop in action, or some of the word processors of the time. But you’re probably not going to send your masterpiece novel to a literary agent on a 5.25″ Floppy these days. Still, you can still find old dot matrix printers, and the ribbons though they’re getting scarce.

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But in the more interesting range you can find things like the Koala pad, which is one of the earliest graphics tablets. You could draw with a stylus, and save your art to diskette. There were a bunch of clones that came afterward. But if you draw on a modern Wacom graphics tablet, and wonder where the earliest versions of the tech came from, their infancy took place on 8-bit home computers. You can also find the original 300 baud modems, that let users connect to services like Quantum Link back then (LazyGameReviews did a wonderful video on that service.) But these days, there are homebrew network cards, and browsers tinkerers can invest in.

One of the craziest things I have in my collection is the Hearsay 1000. A cartridge, and software combo that reads whatever you type, back to you. In a kind of creepy robot voice. The software is far from perfect, it doesn’t account for pronunciation, so it can only read things as they are spelled. So if you type in the name “Barbara” it will say it back as “Bar-Bar-A”. But this is where stuff like Dragon Naturally Speaking got its start. Building off of this early tech, or properly doing what it was trying to. If you find a Hearsay 1000, don’t use it while playing games with voice samples. It will yell “HEARSAY ONE THOUSAND!”, and then crash the computer. Then you’ll have to turn it off, disconnect the module, and turn it back on. Then load your game again. Considering you’re going to wait a while for Ghostbusters to load again, best to know that up front.

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Of course not too long ago, I reviewed the SD2EIC. This is a must own peripheral because you can make disk images, or download images of stuff you own to an SD Card. It’s also great if you do happen to have old disks with personal files on them, and want to save those along with your other programs. Plus the load times, are dramatically cut down.

One also needs to take into account the difference between PAL, and NTSC territories If they plan on importing. A lot of really great games including some of the best were exclusive to Europe. While most of these are playable on a North American C64, the speed differences can often lead to all kinds of glitches. Random characters popping up, graphics showing up in grayscale rather than in color, some extreme cases will involve lock ups, and crashes. One can convert their computer via modifying it, but this isn’t recommended if you don’t know your way around altering a circuit board. My advice is to either deal with the glitches if you import a game or follow the purist. Purists will import a PAL C64, peripherals, and either a PAL monitor or else using a scaler with their HDTV to run a native 50 hz signal from the computer. You’ll also want a power converter as the electrical outlets, and standards are different. If you’re in a PAL territory, and you want some of the NTSC exclusives, you’ll see similar issues. So again, purists will want to import an NTSC setup, and use a power converter.

While some of this may get a little complicated, it is worth the plunge. Once you have a fully functional C64 setup, there really isn’t anything else like it.  The unique sound of its sound chip (known as the SID) is popular to this day. The wide, and varied library gets you a large variety of original games, multi platform games, and arcade ports. As is the case with every platform you’ll find a lot of good games, some truly great games, and a fair number of bad ones. I highly recommend visiting Lemon64 for its wealth of information, and its game archive. Plus they have a very helpful community if you do run into issues. Thanks to them I discovered a wonderful hobbyist who does repairs, and builds a lot of high quality homebrew accessories, and power supplies. When my C64c gave me a dreaded Black Screen Of Death last month I got in contact with Ray Carlsen, After some back, and forth messaging I ended up sending him the machine. Having some background in PC repairs, and upgrades I had taken it apart, checked the motherboard, found no bad capacitors. The fuse was intact, and working. I didn’t see any corrosion on chips. But I had no way to test them, and I was stumped. Well he was able to determine I had a minor issue with my power connector, and that my PSU was on its way out. He installed a breaker to prevent the components from frying from a bad PSU. I also ordered one of his homebrew PSUs. When the computer came back, not only was everything working the way it is supposed to, but he somehow got it looking much newer than when I had sent it in. Now he isn’t a traditional business, so he doesn’t do bulk jobs. Don’t go looking to send him 50 broken C64 computers. That isn’t what he is about. But he’ll charge you a fair price to fix a single machine, and take a look at some of his PSU models. With the originals drying up, it can’t hurt to have a spare.

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The Commodore 64 may have been a home computer, but it was one of the most important platforms in video game history. It’s where many games went after the infamous crash in North America, and even after the rise of the NES it still retained a viable market share. In Europe it was also a major contender throughout the 80’s, and 90’s. Although there are some things to be aware of if you want to begin collecting for one, it can be a rewarding experience. Prices fluctuate constantly, but expect to spend between $50 – $150 for a working model with a good PSU. With that alone, you’ll be set for any cartridge games. But chances are you’ll want some of the higher profile releases. A 1541 Floppy drive will set you back about $50. There are deals out there to be had, but many of the cheap ones aren’t tested, so you may be buying a worn out drive. On the budget end though, Datasette drives are fairly inexpensive. So keep an eye out for one of those.

Then, you’ll be ready to pick up some C64 games! Just like on retro consoles, some games are cheap, and common. Some are rare, and expensive. A lot of times you can make out well, by buying lots. A lot of games don’t require anything beyond a floppy diskette, cartridge or cassette. But there are games that have manual protection. So do some research on a title before you buy it. For example, you’ll want to look for complete copies of certain RPGs as they require a code wheel, or manual as a means of copy protection. (IE: Type in the first word in the third paragraph on page 13.) Plus it’s nice to have the manuals, and keyboard overlays for flight sims, RPGs, or point, and click adventure games. Action genres usually didn’t have these vast control schemes requiring hot keys. But a handful did use manual protection so make sure the game you’re interested in isn’t one of them if you’re looking at a loose copy.

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Also be sure to keep your disk based games in sleeves when you’re not using them, and don’t let them get too hot or cold. Definitely keep them away from magnets, as that will corrupt the disk, and destroy your game. It was a lesson we children learned quickly back when home computers were first gaining prominence.  Finally, the Commodore 64, and other computers of the era were powered by variants of Microsoft BASIC. So you’ll need to know a few basic (Ha, ha!) commands. The most important being LOAD”*”,8,1 which for all intents, and purposes tells the disk drive to load the first file on a disk (Usually the executable) into memory. Then when the computer says ‘READY” you can simply type “RUN”, press RETURN, and fire up your game.

That should about do it this time. But keep in mind how many great things the retro games, and computing scene keeps pumping out for the mighty C64. Here’s hoping the new motherboards, network cards, card readers, and even homebrew games continue preserving one of gaming’s most iconic platforms.

 

 

SD2EIC Drive Review

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It’s no secret I’m a huge Commodore fan. As a child in the 80’s, I started gaming on the seminal Atari 2600. It’s a timeless system for many reasons, and I still fire it up a lot today. But when my father came home with a Commodore 64 bread bin it quickly became the de facto platform in our household. When the company redesigned the computer, and sold a cheaper junior model, my father bought one, and donated the old one to relatives. But from the moment I saw Forbidden Forest running off a cassette tape the first time, I was hooked.

Through the years I played tons of awesome games on it. It wasn’t until I was a Junior in High School that we would move to a modern MS-DOS X86 PC. Because that is how versatile the King of 8-bit computers was. The C64 launched in 1983, and wasn’t discontinued until 1994 when the company went out of business. It’s fondly remembered as a games machine, because it’s where many companies went during the console market crash, and where many indies that became today’s majors got their start.

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It was a big deal here in North America, but it was even bigger in Europe. There are countless games that never officially made it Stateside.  So the platform is also an importer’s dream. Provided of course you’re willing to wade through the landmine of PAL Vs. NTSC concerns.

But whether you’re a North American or European Commodore 64 owner, there’s no denying that over time some of our floppies, and cassettes are slowly wearing out. A lot of our disk drives, and datasette drives are going kaput. With only so many in the wild, it’s going to get harder, and harder to rebuild our beloved collections. But fear not! Thanks to The Future Was 8-bit there is a way to keep the memory alive, on the original hardware.

PROS: An SD Card reader that emulates Floppy, and Cassette drives exceptionally well!

CONS: Not quite everything is compatible.

BUT: Far more than enough is compatible.

At first glance, the SD2EIC just looks like an SD card reader in a cute 1541 floppy drive shaped casing. But it’s no ordinary SD card reader!  This device emulates an actual 1541, and datasette environment. It plugs into either the tape drive slot or the floppy drive slot (depending on the version you order), and the serial DB port.  From here you can put in an SD card with your Commodore 64 program files , and run them natively on the computer!

This can be done a few ways, you can download images (assuming you own the programs in question), or if you have the means, you can back up your files to a computer, and then transfer them to a card.  You can also migrate disk images from the 1541 floppy drive to the SD2EIC. This is a little bit more involved, since you’ll need a couple of extra cables, and you’ll need to find a Compression software that works with the platform. Once you’re set up though, you will be so glad you have one of these.

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The device utilizes a file browser software file you can download which lets you go through a DOS like directory system. This makes it easy for you to organize files, and set them up in an order you feel most comfortable with. The documentation included with the SD2EIC gives you a pretty detailed set of instructions on using it. For basic file browsing though, it is pretty straight forward. You can navigate using either the CRSR Up/Down key, or a joystick in port two. If you don’t feel comfortable configuring the software, you can order a preconfigured card with it. The card has the file browser, and a bunch of programs on it.

If that weren’t enough, the device also has three buttons on it which are used when using programs that require multiple disks. This is handy when running a game or other program, that would normally involve flipping a diskette over, or putting in the next diskette when prompted. Here you have forward, backward, and reset buttons which you can press in these situations. Two of the buttons also act as the power, and load/save LEDs on the 1541 floppy drive. It’s really cool, and a nice touch to an already great experience.

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The SD2EIC can read all kinds of C64 file images. It can run D64, T64 files as well as PRG files. Again, it can also run them sequentially. But the device can also save files. This makes the unit very attractive to budding BASIC programmers. If you know your way around code, you can use this in lieu of a floppy diskette drive. This is a great way to save your projects without fear of a 1541 drive dying, or your diskette wearing out, and your data going with it. Plus even a relatively small SD card can house thousands of programs, and files due to the small file sizes on a typical 5.25″ Floppy Diskette. It’s compatible with both NTSC, and PAL machines too, though if you put PAL files on your card, and run it on an NTSC machine you’ll likely experience the same random glitches, video issues, or occasional crashes you would if you were to run an imported game on floppy.

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One of the things that really impressed me was the build quality. Most commercial SD card readers, even ones made by big industry names can be flimsy. The SD2EIC I received is superb. It’s built with plastic made by recycling broken Commodore 64, and 128 computer cases. It’s sturdy, and even the cabling feels secure. It isn’t something you can be careless with, but it can withstand shuffling around your set up.

There are a handful of minor issues with the drive. The first is that you do not want to accidentally grab the wrong controller if you have two of them plugged in. Doing so will exit you out of the program, and drop you back to the BASIC prompt. The second is that the SD2EIC doesn’t emulate a 1541 drive at 100%. That’s because the 1541 floppy drive is powered by another MOS 6502 CPU just like the stock Commodore 64 computer. So there are a handful of programs that won’t work due to being written in a way that utilizes the 1541 floppy drive in a specific way.

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Nevertheless, I can still tell you that the SD2EIC is a must own peripheral for any Commodore 64 collector. The wealth of pros outweigh the cons of a few incompatible programs out there. Especially when you consider just how versatile it is. The ability to run backup images alone, is something that should put this on your radar. With 5.25″ diskettes drying up, breaking down, and working 1541 drives dying from old age, this is a very welcome peripheral for preservation. Plus, budding indie developers have a means for their BASIC, and Assembly language projects to be stored on a modern format.

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It’s amazing how many wonderful homebrew products keep coming out for this legendary machine. Over the last three decades there have been Ethernet cards, a web browser, and even a new motherboard! But this drive is going to be more, and more sought after as time goes on. And, as these are made from recycled Commodore computers, you may want to get one before they dry up. It is truly a must own peripheral for anyone interested in Commodore.

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Now it should be noted there are other ways to get the SD2EIC. You can buy the circuit board, and daughter board from NKC Electronics. It’s nice if you’re good at assembling your own casings, and doing your own electronics assembly, or repair. But going with this specific one makes things very convenient. Plus the use of recycled computers to make the attractive casing is a nice touch that keeps them out of the landfill. I know I’m repeating myself, but it’s true. TheFutureWas8Bit has really outdone themselves with this one. Whether you’re a long time fan, or new to Commodore. Get yourself an SD2EIC from them. You won’t be sorry. Even the care put into the shipping packaging will astound you.

Final Score: 9 out of 10

Retro World Expo 2016 Recap

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Last year’s inaugural Retro World Expo was a rousing success. It gave fans in New England a chance to meet YouTube celebrities, gorge on classic gaming, and mingle with thousands of fans. Not to mention the droves of exhibitors who showed up to sell their products. It was a great time last year.

Well, that success translated into an even better convention this year. This time the event took the course of a weekend, rather than one single day. Again, there were some great guests. Returning from last year, were  many of Retroware’s finest. Creators Lance Cortez, and John Delia were back, along with”Pixel” Dan Eardley, The Gaming Historian (Norman Caruso), and The Game Chasers. But joining them were Pat “The NES Punk” Conti,  the creators of Stop Skeletons From Fighting, and Mortal Kombat’s own Daniel Pesina.  Josh Tsui also made an appearance. He was one of Midway’s Mortal Kombat 4 designers. These days he heads up Robomodo, a small developer known for mobile. But they’ve also done some of the later Tony Hawk games.

But there were even more guests! Nick Mueeler, and Ste Kulou were there. They began HD Retrovision, a company known for component cables for old systems. They returned this year with Robert Neal of RetroRGB fame. They were there educating fans on signal types, cable types, the differences between them, and performance.

Wood Hawker was back again too. You may know him from his show The Game Quest where he travels the world hunting for games. He’s even done a number of crossovers with some of the biggest names on YouTube.

Antoine Clerc Renaud also made an appearance this year. He wrote much of the Complete History of Coleco, a book about the company behind the Colecovision. As well as the Adam, and several memorable toy lines.

Eric Lappe of The Video Game Years fame was also there, as well as cover sensation Banjo Guy Ollie! Rounding things out were RF Generation who have a database archive site where you can pull up information about games for a vast variety of platforms. They also do a solid podcast.

Beyond the guests were a host of bands who played shows throughout the two days in the arcade area. Epic Game Music was the most popular, but Lame Genie, The World Is Square, and You Bred Raptors were also heard during the convention. All of the bands absolutely crushed it, gracing the arcade with driving blends of hard rock, and (in the case of TWIS) folk. On the main show floor, Radlib was playing throughout both days.

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The arcade was bursting with classics this year. Centipede, Missile Command, Asteroids Deluxe, Crystal Castles, and The Star Wars Arcade game were on hand representing classic Atari. Representing Nintendo’s arcade heyday were Donkey Kong, Donkey Kong Jr., and Popeye. Sega classics were there too. Turbo Outrun, After Burner, Thunder Blade, and Shinobi. There were a lot more games on hand beyond even those! Taito’s Jungle King/Hunt. Konami’s Gyruss, and Frogger. Capcom’s Final Fight, Street Fighter II CE, Street Fighter Alpha 3, Knights Of The Round, and Ghouls N’ Ghosts. Still need more? On the Midway/Williams front NARC, Mortal Kombat II, Mortal Kombat III, and Mortal Kombat IV could be seen. Namco’s Ms. Pac-Man was also on free play.

The arcade also had a pretty decent selection of Pinball machines. I couldn’t get them all listed, but the Nightmare On Elm Street machine was especially fun to play. Even though I’m terrible at pinball, I had fun failing miserably. Thanks in part to the great sound effects, challenging design, and fantastic aesthetic.

The console game room also returned, though this time it was given a different area, rather than share the floor space of the arcade with the cabinets. Again, there were a lot of great classic systems set up. Nintendo, Super Nintendo, Sega Genesis,  Atari Jaguar, and other old systems were prevalent. Although I didn’t see as many pre NES game consoles this year. A little disappointing for old timers like me, but the plethora of vintage arcade machines more than made up for it.

The console area also had a lot of tournaments run by Game Haven, which is this really cool LAN center in Norwalk, CT. They let you go in with friends, and rent time on computers, and consoles for tournaments, practice, or just to play for fun with friends in a local environment. So having them run the tournament ladders seemed like a good fit. There were tournaments for NHL ’94, and NBA Jam on the Genesis. A Mortal Kombat II tournament, and Super Street Fighter II tournament on the Super NES. For the competitive wrestling fan, there was also a WWF No Mercy tournament on the Nintendo 64. There was even a bonus challenge centered around the infamous E.T. The Extra Terrestrial for the Atari 2600.

Plus on top of all of these, was a Super Smash Bros. 4 tournament, which drew quite the following at the show. This one was hosted by Legacy Tournaments which specializes in regional Smash Tournaments.

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Of course there were also countless returning vendors. But among them were a couple of indie developers showing off some of their upcoming games. The first of these was a company called Giant Evil Robot. They were showing off a game called Mecha-Tokyo Rush. The version at the show was a nearly final version in a demo mode. Mecha-Tokyo Rush is an endless runner. But to set it apart from the plethora of other endless runners on the market, it implements elements of the Mega Man games. So you’ll be able to select stages, earn items from boss fights, and blast robots. But, being an endless runner you never bother with moving. The game just moves along, and you time your jumps accordingly. But you’ll do so while shooting . Visually, the version at the show didn’t look half bad. It had a decent 16-bit look to it. The full game will let players choose different characters, and items. The keys on the demo laptop weren’t ideal so I asked the representative if it would allow players to use a game pad, and I was told they may add functionality down the line. At launch it won’t. The game will be a F2P game with things you can unlock with game credit. I wasn’t given any specifics about it. The game does look a cut above some other F2P stuff you may have tried, so hopefully the final game turns out well.

The other developer booth was interesting because it was both about a documentary, and an upcoming game. The New 8-Bit Heroes is the documentary. It follows the designer of a new game called Mystic Searches, and the progress of developing the game. That designer’s name is Joe Granato. He found old design documents he made as a kid, and decided to make his childhood dream game. But here’s where things get really engrossing. The game was made to run on an NES. The NES like a lot of platforms in the 1980’s ran on a MOS 6502 processor, or variant. The Atari 2600, NES, Commodore 64, and many other platforms used it. Back then, most programs were written in assembly language, and translated into machine language. Which meant they had to be written in a language like PASCAL  or a complicated Hex system, and pretty much everything had to be coded in. Even the graphics, and sound.

These days, most games run on an engine. Many games share one. Unreal Engine, Unity, and others are used by countless games, which lessens some of the workload as an engine does a lot of background work freeing up programmers, artists, etc. to focus on other things. That’s probably an oversimplification on my part, but the point is, this makes things easier.

Anyway, during the course of making Mystic Searches, the designers quickly realized how long writing a game in  6502 assembly language was going to take. So they wrote their own Graphic User Interfaces for things. Things like placing graphics tiles. Things like attributing properties to objects. Eventually, they had enough GUIs made that they essentially built their own game engine!

So they’re going to be launching a Kickstarter for the engine. Not only will it let end users build a game with the included assets, but advanced users can import their own sprites, music, and content. It’s simple enough that an average person can make something on their own. But deep enough that aspiring developers can make something very involved. The hope is that the final revision will let people do different genres. RPGs, Shmups, Platformers, and more. But the most exciting part of all of this is that the program will allow end users to flash their games to an actual NES Game Pak!

They had a working prototype set up at the convention so that show goers could check it out for themselves. After trying it out, I was very impressed with what I was shown. I grew up typing game programs out of magazines in BASIC, or into Hex address compilers. Suffice it to say, I was pretty terrible at it. Even though technically all of the work (aside from hours typing it in) was already done for the reader.Plus playing a game, is more fun than typing in a game. But here, the tools, while still requiring a bit of learning, and experimenting, were still understandable. You don’t need to know how to code anything in order to use it. It reminded me a lot of using map editors for the original DOOM. Or games like the Shoot ’em up Construction Kit.

I asked a few questions during my time with it, and got a few details in the answers. I asked if there were any plans to have a business level license for other developers, and was told there really wouldn’t be. Anyone can pretty much buy the utility, and do what they want. The license does say however, that anyone who wants to sell a game they make with the utility cannot use any of the utility’s assets. Meaning they have to draw all their own sprites, background art, etc., as well as write their own music. The reason being that the utility was used to make Mystic Searches, and as such the assets are intrinsically tied to that IP.

But they want as many developers, and hobbyists as possible to use the product. So they aren’t looking to have the typical Business, and Consumer licenses many other software utilities do.

I asked if there was a way to import one’s own content, or even piggyback their own code onto the utility, and was told one can definitely do it. They really want the product to be as open as possible while keeping things simplified for beginners.

Another person asked about pricing. Nothing is set in stone, so they didn’t have a finalized price at the time of the show, but they were shooting for a sub $100 mark. This would give the customer the hardware to make their NES Game Pak when they were ready. They also said they may have one SKU for just the software utility, and a separate one for the hardware. They added, that there would be a list of suppliers for the hardware so that if one doesn’t want to buy it all from the developer, they can get the hardware elsewhere if they wanted to. Mystic Searches is shooting for a holiday release, while the utility release isn’t as concrete.

I asked about any plans for retailers, and was told they were discussing ways to possibly have a program with small businesses to print future games on demand. This could take some risk away as a small store wouldn’t have to buy a case of copies of Mystic Searches or future titles. Instead the store could print as few or as many as they needed. This would be an entirely different venture than the utility they were showing off however.

If the final products turn out as well as what I saw during the show, the homebrew community is going to be very pleased. Mystic Searches is looking to be a really good send up of games like The Legend Of Zelda, Ys I+II, and Crystalis. It’s also coming out in three different Game Pak casings. A standard gray color for $40. A black color with custom artwork by Morgan Davidson will set you back $64. Finally, there’s the limited edition wood grain version, which brings a hint of Atari 2600 heavy sixer to the Nintendo Entertainment System. This one is an expensive $128 as it is hand carved. Aside from the special cartridges it seems about in line with what most other homebrew games cost.

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There were a lot of panels this year, and I managed to get into three of them. The first of which was The Gaming Historian panel with Norman Caruso. This year, he did a live entry into The Gaming Historian series where he talked about the making of the infamous Super Mario Bros. movie. He went over many things that happened behind the scenes. Tension between the cast, and the directors. The constant rewrites to the script, some of which even happened during filming, and of course Nintendo’s involvement in the film.

After the history lesson, Norman took volunteers for another game of Video Game History Jeopardy. This year I was actually selected as a contestant! Competition was stiff though, as both of my opponents were very keen. One of them could have been a professor when it came to Sonic The Hedgehog which was one of the categories. After a very exciting game came the final Jeopardy question that nobody got right. But luck shined on me when it turned out my two opponents put everything on the line, and I had put all but one dollar on the line. I suppose watching a lot of Jeopardy as a kid paid off.

After the Jeopardy game, Norman took a quick Q & A session. One of the questions that stood out was when a fan asked what had happened to The Nintendo buyout of the Mariners episode of The Gaming Historian. Apparently it wasn’t Nintendo that had tied things up. It was the MLB. But not all hope for the episode is lost, both parties are trying to work things out.

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The second panel I managed to get into was Pixel Dan’s panel. Dan is the proprietor of a YouTube channel where he reviews toys. He also goes to toy shows all around the country, and interviews toy designers, and toy company representatives about upcoming toys. In the panel he talked about some of the more esoteric toy lines of the 80’s, and 90’s. Some of the stand outs were Food Fighters, a line where food items take the roles of opposing armies. He also brought up the Rock Lords line, a subset of the Go Bots line where robot warriors turned into rocks as opposed to vehicles. He also gave overviews to Army Ants, a line of army themed ant figurines  and Computer Warriors. This was an interesting if failed line of toys that transformed ordinary household items into secret military installations, and vehicles.

Rounding things out were the Stone Protectors, a line that combined the action of Teenage Mutant Ninja Turtles, with the classic wishing troll dolls. The end product was a group of Troll superheroes who fought aliens. The toys also had flintlock embedded in them so that when you used their action feature you could see sparks light up the gems in their chests!

It was a nostalgic look back at a time when toy companies were a lot more willing to take chances. A time when people designing toys had a lot more creative, and artistic freedom. These days companies are more risk averse since they no longer only have to compete with each other, but with game, and tech companies too. This results in a large reliance on licensed IPs like movies.

After looking at some great toy lines, Dan brought in Norman Caruso to show off the premier episode of From Plastic To Pixels. It’s a new project the two are working on, highlighting video games that have been based on toys. The first episode showcases the M.U.S.C.L.E. NES game.  They mentioned some of the games in future episodes, but you’ll have to watch the show to see what they are.

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The third panel I attended on Saturday was Pat Contri’s. Pat talked a bit about his new book,  Ultimate Nintendo: Guide To The NES Library 1985 – 1995.  In it, you’ll find every commercially produced game ever made for the console. Pat has painstakingly collected, and rated each title as well as given a rarity rating to each title. The titles don’t just end with the games Nintendo licensed. He included unlicensed games, and even the European PAL territory exclusives.

I asked him how long it took to make, because the production values ate amazing. He said it took him three years to do, and it had an impact on his primary projects like Pat The NES Punk episodes. Another person in attendance asked him if he would be doing a Super Nintendo guide. He didn’t rule it out entirely, but it isn’t anything pending right now. He did reveal however that there is a companion app being made for smart phones. The app will have the information in the book, as well as ties to online price guides.

At the end of the panel Pat selected fans to take the Pat The NES Punk challenge. There were three sets of fans put in one on one match ups. My friend Jordan managed to get into the first challenge, where he played Sky Kid against an opponent. There was an issue with the second controller though so instead the challenge was changed to Ghosts N’ Goblins. Whoever got the furthest on one life would be the victor. Jordan won this handily by getting to the first boss.

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The second challenge was a Vs. Excitebike matchup on the Famicom Disk System. The players in this round kept pace with one another going back, and forth a lot in a one lap race. The final challenge was an entertaining bout of two player Donkey Kong Jr. Math. The winners each received a digital version of Pat’s new book, and the losers won a bad game to rip on.

At the end of the first day there was also an auction for some really cool gaming items. A few of the arcade cabinets in the arcade were up for auction. After these were auctioned off, things moved into the panel room, and continued. Some of the items that went for huge money included old storefront Nintendo, Sega, and Sony neon signs. Some of these went for several hundred dollars. The first three Mega Man games were  sold, as well as the very rare Flintstones Surprise At Dino Peak NES Game Pak. This game went for $750, which is actually a little bit lower than the current average online price. I was really excited to see a boxed Commodore 128, and 1571 disk drive. Unfortunately, I couldn’t afford to be the winner of said computer. But it was great getting to see one  in such great condition. The winner also won an auction for the Coleco Adam computer.

After that was a karaoke session in the arcade room to close out the day.

Sunday, there were a few other panels including one with the Game Chasers. I unfortunately was unable to make it back in time for that panel. But I was surprised to see pro wrestling legend Tony Atlas walking the floor! He was very cordial, and was willing to make a second attempt at taking a photo when I had an issue with my camera. I bought a signed print from him. Really awesome experience.

I got the opportunity to talk to Pixel Dan, Norman Caruso, and Pat Contri over the course of the show as well. All of them were very kind, and very cool. If you haven’t seen any of their material definitely check it out. They’re very good at what they do. I also picked up Pat’s book, and I can say it is worth every penny. As I said earlier, it is a very impressive guide for anybody who likes to go back, and play or collect NES games.

Speaking of picking things up, there were a lot of excellent vendors at the show this year. Two Nerds returned from last year, selling some awesome screen printed glassware. Last year I’d gotten a great Samus Aran beer stein, which I use all of the time. I introduced one of my friends to their rep, and he immediately bought a Jack Skellington themed glass for his many servings of Pepsi.

Of course, Retro Games Plus was back, and if you’re ever in Connecticut it is always worth visiting their store for old games. They have some of the best selection, and pricing in the area. Level 01 was also present again, as well as one of the area Game Xchange  franchisees. These are also pretty good places to go hunting. Another area small business called 1UP was there as well. Which I can also recommend. It’s run by a husband, and wife duo who try to get out to as many conventions as possible. I’ve gotten things from them before, and it has always been in great condition.

But there were also a TON of new vendors this time around with a lot of great stuff. Some of which has generally been impossible for me to find locally. I was pleasantly surprised to find many of them had a great assortment of Atari 2600, Colecovision, Intellivision, and other platforms from the early days many of us grew up in.  My buddy Chris Trentham was there with a booth of his own. I got some nice deals on some Commodore 64 cartridges, as well as a copy of the scarce Frogger II for the Atari 2600.

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From one of the vendors (I feel bad that I can’t remember every one of them) I managed to snag a copy of Tac-Scan, and Jr. Pac-Man for my Atari 2600 collection, and I also found a great deal on the VCS version of Congo Bongo from of all vendors, a graphic design vendor called  DSquared. One of their artists, Doug Chapel was selling some Atari cartridges in addition to his artwork. We talked about VCS collecting, VCS homebrew for a few minutes. He does some nice stuff. If you need some custom art give their site a look.

While on the subject of art, there were a lot of artists among the vendors this year as well. Some of the other standouts were Justm3hStudios, an artist who does a lot of custom buttons, and sketches. A guy named Chris Vales was doing some impressive Overwatch themed work, and Tom Ryan Studios was there. I saw him previously at ConnectiCon. Another fantastic art duo you might want to check out is  East Of Haven. They had some terrific pencil work on display, and were doing commissions.

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Russ Lyman was on the floor getting some footage for his always fun, YouTube channel, and he may have received a few surprise cameos for an upcoming video. I also spent some time talking about games far worse than E.T.  with the terrific guys from RF Generation. Stuff like the Data Design Interactive stuff on the Wii for instance.

Sadly, I didn’t get to see or do everything. There was so much this year. I didn’t even mention the cosplay contest or the Table top gaming.  I really hope this year was more successful than last year, because this convention has the potential to become an annual tradition. It could also become as big as some of the other major conventions in time. It was a blast of a weekend, and with any luck at all I’ll be visiting again in 2017.

E3 is looking like a bit of a downer.

As E3 draws closer this year I find myself thinking the focus will not be on the titles coming out by year’s end or early next year. Rather it seems this year those covering the event will be really looking at how heavily entrenched DRM schemes will be.  For those who missed it, the entire internet literally flipped it’s lid after Microsoft’s Xbox One reveal.

While some of it’s higher ups gave conflicting answers about just how deep the DRM will go on the new system, it does seem they are moving toward a CD-Key styled approach. For years, those of us who have played games on computer platforms have dealt with the fact that publishers have been selling us licenses rather than games. In their minds, or at least the people helming the publishing companies’ minds purchasers don’t own anything except the ability to play titles as the publishers see fit.  This started around the time the 8-bit home computer platforms started fading away. Before long, we were mostly using MS-DOS, and then Windows. Platforms that in the business world, had been using licenses for awhile. Eventually this would become the norm for computer games.

Games started out trying disc protection. When that didn’t work publishers tried putting in annoying screens where you had to type a word, phrase, number, or answer that only the paper manual could solve. Eventually games started coming with CD-Keys. Codes needed to be inputted into a program to authenticate, and run. Until the advent of digital distribution we even needed to keep the disc in the drive because of the unethical types who might try to return the software to the store after having installed it. These days most of your games, even those you buy at a store in physical disc are tied to a digital store of some sort because the CD-Key authenticates with it.

Console games however have always been products rather than licenses. From cartridges to discs, they have always been considered property of the buyer. But with the information trickling in on the Xbox One, that is probably not going to be the case anymore. At least not on that platform. It’s been cause for alarm for a lot of people, and honestly it should be for everyone who cares about consumer rights. The shift to a license based console is worrisome. It cuts out the ability for one to lend their purchase to a friend to try out unless they want to let that person log into their Live account remotely which also means some folks may end up losing friends over hijacked accounts. It effectively ruins the ability for Gamefly, or Redbox, or the few small businesses still renting games or movies to rent Xbox One discs.

This also effects the second hand market which is obviously the target of this move. Publishers want everyone to buy a new copy. A license forces them to do so. Pop a previously used copy, and the system will ask for a log in, or to buy a new CD-Key.  This is the biggest controversy. Second hand markets are essential to the economy. It allows people who cannot afford the latest item to get it, or an older version for considerably less. In terms of media, it’s been going along fine for years. Used albums, books, films, shows have all found their way into thrift shops, yard sales, and discount retailers.  While all of those industries may have been vocal about piracy, it’s been rare to see complaints of second hand sales of them. Let’s not also forget that libraries, the places everyone in education, and academia implore us to visit, are around because of donated second hand goods.

Some folks seem to think that by cutting out the second hand market, and Gamestop in particular that everyone will magically start buying $60 full priced, day one games. What will likely happen instead will be more contraction. People who might have normally tried a title in a genre they weren’t familiar with because it was discounted second hand will likely stick to what they’re comfortable with. There also won’t be as many people buying the latest interactive Hollywood movie because they used to sell four old games to be able to afford it but can no longer do so.

To be fair, it’s been hinted that Microsoft will have some means of allowing second hand sales to continue. But even that is seen as being rather cumbersome. The rumored workaround involves some sort of software process that retailers like Gamestop would have to buy into. It would deactivate the CD-Key from the customers LIVE account, and transfer the license to the retailer. The retailer would then be able to sell the used disc & key to someone else. This also means Microsoft, and probably the publisher would take a huge cut. The retailer would also owe for the entire deactivation utility. So this will probably lead to even lower trade in values at retailers.

If those rumors prove to be accurate that still doesn’t bode well for specialty retail or big box stores. It especially doesn’t bode well for mom, and pop game stores who may not be able to afford the deactivation utility. Not helping these rumors is the patent for the new Kinect ability to tell movie studios if too many people are watching content on it at the same time.

All of this stuff will likely send the majority of the traditional 360 customers to Playstation 4  (Unless Sony decides to do something similar) or to Computers.

On many of the message boards I frequent, a lot of those who only game on consoles have wondered why PC players have dealt with being sold licenses for so long. There are a lot of reasons for this. Competition is probably the biggest one though. With Valve, EA, Ubisoft, GoG, Amazon, and other digital stores duking it out there are sales. Valve’s Steam sales are practically events two weeks out of the year. When hit games can be legitimately had for under $5 everyone is bound to try something.

But it’s more than that too. Steam has free weekends where players can try a game for two days straight then decide whether or not it’s for them.  GoG doesn’t put any DRM licenses in any of the games it sells. Buyers are free to backup their games onto DVD’s or a flash drive. All of the stores let you re-download games that have been uninstalled. Steam also does a solid for those with finicky internet connections by including an offline mode in it’s client. This way if the ISP is down, purchased games that don’t require an internet connection will still work.

It’s highly unlikely that the Xbox One will see any of these types of activity because LIVE is the only storefront on the platform. There won’t be a competing game seller offering better prices or services to spark competition. Neither of it’s competitors will differ in that regard either. Sony will have it’s PSN. Nintendo will have it’s eShop.

Microsoft did briefly mention at the conference it would have new IP’s, and exclusive titles. The thing is with all of the fervor those titles may not matter no matter how awesome they are.  The messages coming out since the conference have been cryptic at best.

It’s striking to say the least. E3 used to be the time of year to get hyped about all of the latest games, and gaming gadgets as news trickled out. Now it’s all about who has the least restrictions on your electronic entertainment.