Tag Archives: Zeliard

Retro World Expo 2019 recap

BTRWX2019Title

Now in its fifth year, Retro World Expo is slowly growing into one of the best conventions in New England. There are consistently good guests and panels. There are always plenty of things to keep you busy. And there are a lot of vendors with a variety of games, collectibles, and other stuff waiting for you if you’re out to shop.

Some of the layout concerns of previous years appeared to have been taken to heart. Checking into the show was easy. Just like last year, it was easy to follow the line to the window for people who paid ahead of time. Traffic for people paying for entry seemed straightforward as well. Going onto the show floor, everything was more condensed. There were as many vendors, guests, and events as last year, but it was less spaced out. But not so crammed that one couldn’t move.

BTRWX2019Traffic

Getting there on time was impeded by some road work on Interstate 84 on my way in. So I missed about a half-hour of the morning festivities. This year, the convention moved all of the panels to the afternoon so that actually allowed some of the other events and attractions to shine a bit more.

 

This year Big Bucks Entertainment was back with their fantastic game show recreations. These events are great as Davira is able to get pretty good facsimiles of popular game shows going in a convention setting. This year he brought back Press Your Luck, and Who Wants To Be A Millionaire? I caught the Press Your Luck show in the morning, and it featured one of the closest contests I think I’ve seen. The contestants were two guys and an older woman who didn’t really play many games. Her children did. Despite this fact, she managed to get enough questions right in the two rounds to earn a lot of spins. She went on to get a score in the tens of thousands before moving along. At the end of the second round, however, one of the other contestants had no money and only a final spin. They somehow managed to land on a streak of money and free spin combinations to nearly overtake the woman. But they couldn’t quite pull it off.

BTRWX2019PressYourLuck

Over the course of the contest, they had a charity tie in where audience members would be called upon some spins. If the contestant landed on a prize space the audience member would get a free prize. If they landed on a Whammy, the contestant would not only lose all of their money but the audience members’ prizes as well. Except for two of the audience members who were called up. They were kids, so even though they didn’t win they were given the free prize anyway.  Somehow there was enough time left that three other audience members were able to play a couple of Whammy rounds. This wasn’t as close as the primary round but it was still fun.

BTRWX2019PressYourLuck2

I got in some time with a couple of Coin-ops. I played some Centipede, managing to beat the high score. Sadly, the machine didn’t save my score but Centipede is always a fun arcade game to play. This year the KRULL machine was back and it was in working order! Not only is KRULL a wonderful Sci-Fi action-adventure movie it also saw two licensed video games. One was on the Atari 2600, and the other was this cabinet. It’s a twin-stick shooter that is composed of different waves inspired by scenes from the film. You have to find the pieces to your Glave while avoiding boulders one wave. Then you have to recruit an army in another. Then you have to defend and protect your army in another. and so on and so forth. It’s also brutally difficult. But one of those brutally difficult games you keep putting quarters into because it’s just so cool.

BTRWX2019KRULL

I browsed around the floor a bit looking to see if I could find anything on my list or any surprises. I actually found one vendor with a lot of random games and toys. While I didn’t find any games, I did see some Masters Of The Universe figures in pretty respectable shape. They were all loose, and most of them were incomplete. But they were selling everything ridiculously cheap. I found a Spikor in excellent shape. He was missing his cudgel but the figure itself had little to no paint wear. When I asked how much they wanted for it they said “Six dollars.” I bought it on the spot. I bumped into “Pixel” Dan Eardley and had a short conversation about MOTU and some gaming. PixelDan had missed last year’s show but was glad to be back out for this fifth show.

BTRWX2019FreePlay

I ran into another YouTuber shortly after that, Rewind Mike! He had come to the show scouring the floor not for games, but for albums. I didn’t get to spend a lot of time with him but it was fun checking out a few booths and talking about our lack of luck finding what we were looking for. We also saw my pal TheReNesance! He’s also known as The Gamescape Artist and he is a fantastic painter. He does phenomenal artwork based on iconic scenes from video games past and present. He also does commissions! And he also has a YouTube and Twitch channel where he has footage and live streams of games as well as his work! Be sure to check him out!

BTRWX2019PixelDan

I then hit up PixelDan’s panel. It was an interesting one because he gave us not only a sneak peek of his upcoming Toysplosion episode (a series where he goes over the history of a different toyline each episode.) but he also let everyone in on some details about his upcoming project with Dark Horse Comics! He has helmed a comprehensive guide on all of the past Masters Of The Universe toylines. Masters Of The Universe (1982-1988), Princess Of Power (1985-1987), He-Man (sometimes called New Adventures) (1989-1992), Masters Of The Universe: Commemorative Edition (1999-2001), Masters Of The Universe: Modern Series (often called 200x) (2002-2004), Masters Of The Universe Classics (2008-present) The book won’t include things on upcoming lines or the erroneous merchandise. But it’s being designed to appeal to the casual fan who may remember a few of the toys they owned as children as well as giving hardcore fans a lot of the details they’re looking for. Personally, I can’t wait to check it out because I’ve been waiting for a guide like this for some time. So I hope it does well for Dark Horse and PixelDan. Dark Horse has put out similar books in the past for other properties including Nintendo’s.

BTRWX2019XVGM

After PixelDan’s panel, I went to the XVGM Radio Panel where Mike Levy and Justin Schneider talked a bit about the differences between the Sega Genesis and Super NES in terms of sound. The Sega Genesis had two chips. Texas Instruments’ SN76489 and a Yamaha YM2612 for backward compatibility with Sega Master System titles. The Super Nintendo Entertainment System had a custom chip; the S-SMP which was made for Nintendo by Sony. The technical differences led to very different sounds. So after going over each sound solution, they compared the same tracks on both consoles, as well as play some of the most notable songs from each. The audience got to vote of course, and the matchups were mostly evenly matched, although there were a few decisive victories too. XVGM Radio is a pretty cool, and informative podcast where they talk about game music and often even get interviews with composers. So definitely check it out.

BTRWX2019CrazyTaxi

I went back down to the main floor after the panel and ran into some other people. Peter Lazarski and Juu Hachi of Imaginary Monsters were at the show. Unlike last year they weren’t there to show off any of their game. They were just there as regular attendees. I saw some of the Cosplay contest with them before looking around the floor some more. There were some upcoming indie games there, however.

BTRWX2019CardinalConclave

Jumpmen Gaming was back with Sentinel Zero. Except that the game is no longer called Sentinel Zero it’s title has been changed to Cardinal Conclave. It has also changed focus. Instead of being a traditional horizontal Shoot ’em up, it has taken a page from Studio MDHR’s Cuphead by becoming more of a boss rush game. It still utilizes a shmup feel though. You’ll be going over a map much like Cuphead, choosing a stage based on your current level, and going into a boss fight. To be fair, a few of these still have a traditional lead-in where you mow down small enemies before contending with a boss. But for the most part, it’s a boss rush shooter. The game does play much better than the early build from last year and the graphics have been sharpened up nicely. I was informed it has entered Early Access on Steam. Just remember when buying Early Access games you’re buying something that isn’t done. That said, it does look promising.

BTRWX2019CloakAndDasher

There was also an interesting game called Cloak And Dasher by a developer called Spirit Stone Studio. It’s a puzzle-platform game that puts you in the role of a cloaked fellow who can jump and dash. You have to play in these maps that are often a single screen where the object is to escape a maze. Unfortunately for you, there is a smorgasbord of death traps and enemies to contend with. The demo at the show was timed and you had to get through 23 maps before time ran out. You had unlimited lives. And what I saw was honestly quite fun. It has a visual style that is somewhere between Broforce and Super Meat Boy. The comparison is apropos because some of these stages could become pretty difficult. It had elements of several games, Super Meat Boy, Boulder Dash, Mega Man X, and Battle Kid all came to mind as I went through the demo. It too has an Early Access release on Steam.

BTRWX2019WarHammer

Joe Granato was back with NES Maker, and it is now a full-fledged product you can buy. If you didn’t read any of my previous recaps, he has been to a few previous RetroWorldExpo shows with it as it was being made. The utility was made during the progress of an NES game he was making called Mystic Searches. A vintage Action RPG made in the mold of games like The Legend Of Zelda, and Ys. In any event, working in 6502 assembly language and HEX editing was proving exhausting. So he and his team created a GUI mapper program that would let them design their game worlds on their desktop and then the program would convert everything to 6502 (The class of CPU in the NES and a host of other consoles and microcomputers of the 1980s) language. This would vastly speed up the production of their game. But in the process, they found they could also offer the utility they built as a standalone product for budding indie game makers interested in the homebrew scene. NES Maker is that utility. With it, you can make almost anything you want on the NES within reason. Of course, there are limits based on how the team designed the tools. But after only a fairly short time on the market it’s been a success. And there are already a lot of new games being made with it. It even has the ability to flash your games to physical NES Game Paks. So if you’ve ever dreamed of making your own games you can play on an original NES, it might be something you want to look into.

BTRWX2019ZELIARD

Another returning studio was Giant Evil Robot who made Mecha-Tokyo Rush. It was an on-rails, auto-scrolling Mega Man clone that took elements of endless runners along for the ride. It seemed like a decent enough game, even with it taking a free-to-play model shortly upon release. However, this new game is a Mega Man clone that could prove to be one of the better ones out there. Star Girl Proxima has none of the endless runner stuff from their previous effort. It also looks a lot nicer, with a much better color palette. The controls in the demo they provided felt somewhere between Mega Man and Mega Man X. It doesn’t have quite the weight of the classic series, but there is a heavier feeling when jumping than in the X series. Your Star Girl can also dash like X, which is good because some of the jumps will require it. That said, it’s still a work in progress and while they said they’re shooting for a 2019 release, the build they showed off still had no proper end to it.

Still, even if it doesn’t make it out this year it is clear it’s already an improvement over their previous game. The demo had several sections where one had to have pixel-perfect timing to get around projectiles as well as one where a giant octopus robot destroyed parts of the scenery as regular enemies attacked you. It was a challenge, yes, but it felt good. About the only complaint, I had with it when asked by the rep was that in the early goings it wasn’t always clear where the backgrounds and foregrounds were. I kept accidentally jumping into pits as a result. They said it was something a few people mentioned so the final product will likely make platforms more obvious. Overall, I was pretty impressed with the demo. Hopefully, it will be indicative of what we can expect from the game at launch.

BTRWX2019RussMobile

As the first day winded down and the main floor closed it was time to get some food. My friends from Imaginary Monsters are also fans of Craft Beer like me. So we ended up going to City Steam Brewery which is a short walk from the Hartford Convention Center. Last year they picked up a new brewmaster who has been making a number of new and sometimes experimental beers. The three of us each ordered a flight, and the one interesting thing we all decided to try was their new sour beer. It’s called Our Princess Is In Another Castle. It’s made with peaches and jalapenos and it’s amazing. When they brought over the flights we could smell the peppers from the glasses. The spiciness from the jalapenos balances with the sweetness of the peaches really well. And while it isn’t a particularly potent beer, it is light, crisp, and delicious. The food there has also been very good. No place is perfect. But I have yet to have a bad experience. I was a little bit disappointed to see their menu has been simplified, but the quality of the meals were as good as ever. I had a Bratwurst to go with my Oktoberfest, Sour, IPA, and Porter flight. Then I ended up getting a pint of Our Princess Is In Another Castle. Peter got the Nachos, and as you can see in the image, he got his money’s worth. I ended up getting a growler of the Sour because it was that impressive. And I’m someone who generally prefers IPAs or Stouts.

After getting food we headed back to the convention center and caught the tail end of the afterparty. There’s about an hour-long lull after the day ends and then they put on an event where you can drink, listen to live music, and more. Falconeer was finishing up a set of Neo New Wave dance tracks. I proceeded to get destroyed by my buddy Aldo at a Street Fighter II arcade cab. (It wasn’t entirely my fault. The buttons were messed up.) while it was going on. And then I competed with Imaginary Monsters for a high score on After Burner. After that, I would see Mike Levy take on Aldo in broken Street Fighter II, and also lose. But it was still fun. Davira from Big Bucks Entertainment had also been running Celebrity Press Your Luck with some of the guests as contestants but unfortunately, I didn’t get back from the brewery in time to catch that.

With that, the first night ended, and I made the hour trek home. I caught some of my pal Sirhcman’s Livestream of Jackbox Party and then went to sleep. The next day, I would return for day two.

BTRWX2019Kaboom

Day two was considerably shorter but it was still packed with some interesting things. FRAG was there this year again, and they organized the various tournaments during the show. There were the fighting game tournaments, and such that you would expect. But there was also a retro game competition where you had to play each of the old school games set up, and they would record your scores. You could replay all you wanted in order to replace your scores with higher ones until the qualifying time was over. The top six would go on to do an entirely new set of challenges with the winner of that tournament round receiving a $100 credit they could use at any of the vendors at the show! It was a pretty cool idea, so I took a stab at it. While I did alright on a couple of the challenges, some of the games on the list I was just terrible at playing. On top of this, they used the NES version of Q*Bert which while not quite as awful as some would have you believe, is still tough to master thanks to the confusing control scheme options in it. Why couldn’t Konami just go with the diamond layout Parker Bros. did on their Atari 2600 port? But I’ve begun to ramble. The game selection honestly, was pretty good. There were scoring and speed run challenges on games like Mappy, Super Hang-On, Warioware, Spelunker, Super Mario 64, Tony Hawk’s Pro Skater II, and several others. Of course, what drew me into the whole thing was spying an Atari 2600 running Kaboom! I managed to get a respectable 1,255 points in the game. And while that may sound low believe me when I say that most people have a tough time getting more than 300 points. Kaboom! is quite the challenge.

BTRWX2019PamD

Anyway, I obviously didn’t even qualify to make the top six player bracket. But I did have fun making the attempt even if it proved feeble. But at this point, I realized I was running late to check out any of the panels. So I managed to get into Pam D’s panel. She does a YouTube show  Cannot Be Tamed. She was showing off some footage for an upcoming video that I won’t spoil here, followed by some Q & A. Some of the discussions were about giving games a second chance, finding comparable features between two very different games made by the same company, and the perception some have about video games being for males despite the fact that women and girls have been gaming since video games have existed. Definitely an insightful, and engaging panel.

BTRWX2019NESMaker

I managed to catch the last couple of minutes of Joe Granato’s panel. He was going over some of the details of NES Maker I talked about earlier. One interesting thing that came up was when someone asked about the most difficult part of making things for the NES. He talked about how the NES’ limited RAM meant that he had to code a Bank Switching routine so that information or content could be swapped into memory at just the right time. Otherwise, things would exceed the memory limits and crash. He talked about how despite the limitations of the utility, people have already done things with it he didn’t think would be possible. Graphical effects like Parallax Scrolling was one example. Another was a complete text adventure.

BTRWX2019NESACAM

After his panel ended, Mike Stulir VP of the American Classic Arcade Museum had a panel going over the history of the ACAM and an overview of what they do. A labor of love, it’s a non-profit that tries to salvage, save, and even restore vintage arcade games so that future generations can experience the history of the arcade business. One of the more fascinating aspects of this is how involved restoring some of these machines can be. He talked about how they received an incredibly rare Death Race 2000 machine. It was produced by Exidy and was one of the first games that ignited the video game violence controversy. Inspired by the Death Race movie, the internal name was called Pedestrian, and the goal of the game was to score points by running over people with your car. Even though games of the time had graphics composed of simple shapes the concept started an uproar and the game would fade into obscurity.

Unfortunately, the cabinet they received had come from a basement that had flooded and it wasn’t up on a pallet when it did. So the particleboard Exidy used had rotted, and parts of the cabinet were falling off. Moreover, the side panel was even split in half so the structural integrity was unsalvageable. But the game’s motherboard, chips, and every piece of electronics were fine. So they were able to create a template from the cabinet parts, and reproduce a proper cabinet out of plywood. But the other problem was the screen printing on the old plywood wasn’t something easily created. They had to send the old plywood to a company in Florida who would scan it into their software and then ship them new decals. They also had to fly in a specialist from the Pacific Northwest to properly apply them.

Of course, all of this stuff costs money, and being a non-profit run by volunteers they depend on donations to keep the venture going. If that sounds like something you can afford to contribute to you can go right to their website to find out how. I got to ask Mr. Stulir about how restoration may affect the value of these machines as in other collectibles and antique markets things will plummet when there aren’t all original parts there. He said that they don’t like having to restore cabinets in the manner they saved their Death Race machine. But in cases like that one, they have to decide if keeping a machine playable is more beneficial than retaining every last original part. Usually, they prefer to find new old stock or take good parts from another otherwise unsalvagable machine to fix a broken machine with. With Death Race having so few still remaining, keeping the machine alive was a better fit so that visitors can still experience the game.

But that was just the introduction. The rest of the panel was devoted to the life of Ralph Baer. Most people know he was the inventor of the Magnavox Odyssey and that pretty much everything we love about video games can be traced back to his work. But did you know his family barely escaped Germany in the lead up to World War II, emigrated to the USA, and that he’d be drafted to fight in the war effort? He thought of a lot of ideas that wouldn’t be realized until decades later by others. Like the ability to use a modem to buy things off of an infomercial or remote classes where a viewer could interact with a teacher’s lesson from home. And of course, before the Odyssey became a reality his Brown Box would lay the groundwork in 1968.

BTRWX2019CTYouTube

The last panel was the Connecticut YouTuber Panel. So Mike Levy (DYHPTG), Russ Lyman, Culture Dog, and Paul of Retro Gaming Arts returned from last year. New this year were Dan and Nick of The Best Spuds. As well as Geeky Panda who I met on the floor last year. And Steven Christina Jr. of Super Retro Throwback was also featured! He interviewed me at last year’s show. Each of the guests briefly went over their channels and played their respective trailers. They also took a moment to talk about RAX The Great’s channel. He was originally slated to return to RetroWorldExpo this year but had gotten a bad head cold and was unable to attend. All of the panelists talked about their various setups involved in making their content. They also reminded the audience that like any creative endeavor, go into making internet videos out of passion. None of the panelists made much money doing YouTube if any. There were some humorous moments in the panel too with some slight references to each other’s respective shows.

BTRWX2019MOTUToys

With the final panel over with it was time to leave the Hartford Convention Center and make the hour-long trek home. The show is becoming one of my favorite things to look forward to every year. I get to see people I don’t get to be around very often due to life, and work schedules. I get to geek out with fellow video game fans, and in a way, it feels like you’re going home.  And there’s a ton of stuff I didn’t even get to take part in because it’s impossible to see everything. There were the tournaments, there were a few guests I didn’t get the chance to see or see again. Game Dave was there, Adam and Shane of Rerez were there, Jay Hunter of the Game Chasers came back, Stop Skeletons From Fighting was there, there were bands like RF Switch playing sets.  I’m missing a bunch more, there is just so much going on. And it all feels very community-driven where some of the larger shows are more about seeing new games or media six to twelve months before it comes out.  I could complain about not finding much to buy, but honestly, that’s more on me for having found much of what I wanted anyway. And between the final two panels I attended I did end up going back to the vendor, I found Spikor from and it turned out he had a Fisto with the armor and sword included for $15. So two MOTU figures in great shape are still pretty good. Here’s hoping a sixth RetroWorldExpo continues the tradition.

 

Zeliard review

Outside of Ys, not a lot of Japan’s computer JRPGs  have made it stateside. But back in 1990 Sierra ported over one of Game Arts’ notable action RPGs from the PC-8801 to MS-DOS. Game Arts should be no stranger to you. They helped Nintendo, and Sora develop Super Smash Bros. Brawl on the Wii. Before that, they spent many years putting out role-playing games. The biggest being the Grandia, and Lunar series. Games that are still sought after, and played today.

PROS: Scalability (for the time). Great soundtrack. Dungeon crawling.

CONS: Occasionally wonky controls. Generic story. May have issues under DOSBox.

THANK HEAVENS: The manual came with dungeon maps.

At a first glance you might not care about Zeliard. The box art has an almost Mega Man 1 quality to it. If all you had to go by was the cover, you would think it was a game about a Viking who kills frogs. Once you install the game however, all of that changes. If you have an old machine, running the installer will ask you if you have a Monochrome, Hercules, CGA, EGA, Tandy, or MCGA display, along with asking with what sound card you have in your computer. This game was pretty scalable for its time. Back in the early 1990’s computer games were slowly taking advantage of newer hardware. But the people putting them out much like today, realized they couldn’t shoot for only the highest end. Zeliard even has a game speed setting for people to slow down or speed up the game depending on their computer’s processor. These days if you find a copy, the easiest bet is to fire up DOSBox, and run the game through it using an external floppy drive. Otherwise, you’ll have to hope you still have that old 286 in the cellar somewhere.

Anyway, once you’ve made your choices on settings the game will fire up into a prologue setting up the storyline. Zeliard doesn’t have a very complicated one. It follows the path of other JRPGs. As a wandering adventurer named Duke Garland, you stumble upon the kingdom of Zeliard. It is here you learn that its Princess has been turned into stone by an evil monster called Jashiin. In order to restore Princess Felicia you’ll have to recover sacred stones called the Tears of Esmesanti. You’ll be granted some currency, use it to buy the most generic of weapons, and proceed. As you play through the game, like all JRPGs you’ll level up your character, find or buy better gear, and do a lot of exploring. Zeliard also eschews the usual top down, or isometric perspective. Instead it takes the approach seen in Zelda II: The Adventure of Link, and later in Ys III: Wanderers from Ys. Implementing a side scrolling perspective. This doesn’t really hurt the game though because you’re not coming into it after a previous game. This is just simply the way this game works.

Zeliard follows the typical JRPGs tropes though. You’ll enter a town, talk to everyone, possibly get an item or two, then leave to go find an item, or grind your levels up. What is a little bit different though, is that you don’t wander off through a lot of terrain, and then find dungeons. Dungeons link the towns. So when you leave the very first town you’ll find yourself in a dungeon maze. These are designed pretty well, giving you a large variety of enemies to kill. Kill them, get the loot drops, and then head back to the town to buy better gear. Or find what you need to find, and get to the exit leading to the next town. The game can become a big grind at times, because you’ll want to collect a lot of orbs from fallen enemies. These are called Alma. They can be converted to gold in the town banks, which can then be used in the item shops for better gear. Which you’ll definitely need for going up against the bosses. One genuinely novel thing about these banks is that you can actually have an account. Why would you want a bank account in a town in Zeliard? Because it keeps your cash safe while questing. Something else you’ll need to continually do is get magical powers, and life bar upgrades from the sages in each town.Sages also act as a save system. You can save your progress in each town by visiting the sage room. You can also save or load by pressing one of the function keys to bring up an option.

The dungeons can also be intricate at times, sometimes intertwining, allowing for some convoluted routes. Some of which you need to take in order to find boss rooms, or the keys to enter the boss rooms. Zeliard has eight bosses leading up until the final encounter with Jashiin. If you have the proper items they’ll go down pretty easily. If you don’t, they’re going to be very difficult affairs that you can barely win, if you can win at all. In essence, it shares a lot in common with other action RPGs of the time period. The bosses range from typical to zany. You have the typical crab monster, or octopus. But then there are some silly ones, like a giant ice cube.  One of the bosses is actually in a town rather than a dungeon. Something that kind of comes out of left field.  Defeating bosses not only requires the right tools for the job, but learning patterns. When to jump, duck, or strike are things you need to memorize going in. So again, you’ll be firing up your save file a lot during your play through. You’re also going to want to stock up on health potions because one screw up on your part can lead to taking A TON of damage.

The dungeon environments are thankfully pretty varied once you get around 25% or more into the game. There are a bunch of themes here, ice, mountain, water, fire, a tomb, and so on. While they’re not the most original, they do keep things from feeling quite so redundant. Each boss guards one of the tears. So with each boss you defeat, you get that much closer to restoring Princess Felicia. Beating a boss feels satisfying. Because there is a combination of the challenge involved, and a really cool victory animation every time you recover one of the tears.

Since you’ll be spending most of the game dungeon crawling, you’re going to want to keep an eye on a stat besides your health bar. Your armor. Something Zeliard does that not many other games of its ilk did at the time is shield damage. Not only will enemies sap your health, but they’ll also damage your shield. If your shield takes too much damage, it will actually break, leaving you with no defensive power. You’ll have to enter a town, and buy another shield. If you die that can make things tough, as deaths cost you alma, and gold. Unless you stored it in your account. Thankfully, you can load the last save before your most recent demise. But if you die after doing an awful lot of stuff, expect to be frustrated. Because you’ll have to do all of it again. If you fail after that? Another saved game load.

One thing Zeliard especially excels in is music. The game grants players with a pretty awesome soundtrack. This game has some of the best chip tunes of any computer game. They’re catchy, fit the theme of the game excellently, and you’ll be humming them after playing. They are that good. Thumping rock tunes. Triumphant, orchestrated symphonies. Even if you decide to run this on an old XT you have sitting in the attic, and you only have a PC speaker for sound, it’s still pretty passable. They also did a fairly good job on the graphics. While running anything less than maxed, admittedly hasn’t aged well, it does look better than you would expect. Really, if Zeliard has any troubles, aside from looking old, it suffers from excessive backtracking. A lot of games make you go to earlier areas for items after you get to a higher level. But in Zeliard getting back to some of these sections is really complicated due to the maze doors in the dungeons. Another issue is it can sometimes have inconsistent hit detection. It isn’t so terrible that you can’t play, but once in a while you might take damage from an enemy that didn’t hit you very obviously. Sometimes this will prove difficult so you might find yourself reloading saves more than you might like. Finally, for those running the game under DOSBox, you might run into installation issues depending on your configuration. The worst case scenario here is that the game will only run in CGA mode, with PC speaker emulation. This won’t be everybody’s experience under the emulator. But at least the game is completely playable even if you are on a system forcing you into a very limited color palette.

Still, Zeliard is a pretty good game, and a curious footnote in the history of Japanese computer games. Especially since it came stateside at a time when few computer JRPGs came over along with popular console games like Final Fantasy. JRPG collector’s should really track it down, as it’s an interesting part of gaming history. It won’t be the best JRPG you’ll experience, but it’s certainly worth looking into, and it does provide a fun campaign.

Final Score: 7 out of 10

(Note: I had to run the game under DOSBox, with CGA settings. Hence the four-color screen shots.)