Tag Archives: Games

Valfaris Review

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A couple of years ago now, a small independent action platformer got some attention. Slain had a brilliant art style that was combined with a soundtrack by Celtic Frost’s Curt Victor Bryant. If you wanted a video game that instantly made you think of Heavy Metal music, Slain could easily come to mind. It had a botched launch as there were a lot of technical problems. But the developers truly did overhaul everything to do customers who backed the game justice. And with Slain: Back From Hell they largely succeeded.

Valfaris is the new game from Steel Mantis. Much like Slain, it has a gristly, horrific art style. It too has a soundtrack by Curt Victor Bryant. But it seems to be advertised as more of a Contra inspired game rather than a Castlevania inspired one. Did the folks at Steel Mantis give us an exhilarating Run N’ Gun that old-school NES era Konami fans the experience they remember?

PROS: Builds on everything the developers learned when making Slain.

CONS: It’s a triumph! But it isn’t quite the Contra-like the trailer teases.

METAL: Everything you see and hear screams “Crank it to 11 & break off the knob!”

One thing you can absolutely tell if you’ve played Slain before playing this game is that Steel Mantis learned many good lessons from that process. Right on the title screen, you can notice some cool details. Just like Slain, it oozes Heavy Metal. Your character is dressed like a Warhammer 40k Chaos Marine. There are mountains of fossilized remains of people and creatures everywhere. And you can notice a faded 3D render of the face of the protagonist as if it were made for an early Windows 95, PlayStation, Saturn, or Nintendo 64 game. It brilliantly blends the eras of the 16-bit and early 32-bit and 64-bit processor powered consoles.

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Upon beginning the game you’ll see a cut scene setting up the story. As Therion, you’re off to a mysterious space station; Valfaris upon it reappearing near a red giant. It was once your home and with its discovery, you decide to investigate. Upon landing on the citadel world it immediately becomes apparent that evil forces have taken it over. So right out of the gate, you’ll be confronted with enemies.

Now while many might think of this game as a Run N’ Gun in the vein of Contra or Metal Slug, it really isn’t. You will be getting many cool weapons throughout the game, and you will be shooting a lot of stormtroopers, monsters, space insects, and more with them. But it doesn’t have that constant, “Go! Go! Go!” pace of a Run N’ Gun. Save for a couple of enemies that actually spawn enemies and a couple of auto scroller moments you can take moments to breathe. And while the game’s stages are linear, there are a number of hidden areas you’re going to want to seek out. In reality, it feels somewhere in between Konami’s two biggest franchises of that bygone era.

 

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Basically, it builds on the core gameplay introduced in Slain, and it does so beautifully. It feels very refined in the melee combat. Of course, all of the game’s enemies have an entirely different speed. So while you can indeed, expect to use parrying to your benefit you can’t expect it to be predictable. In Slain, knowing exactly when something was about to hit you was, strangely enough, easier than it is in Valfaris. Fortunately, parrying isn’t quite as necessary as it was in Slain, although there are definitely some moments where it is beneficial. So beneficial in fact, you’re going to want to get that timing down for when these moments come up.

So like Slain you have the ability to swing melee attacks, and you have a block button. The block can not only block attacks but as mentioned can also parry attacks if you hit one a split-second before it hits you. Underneath your health bar is a second bar that is tied to the blocks. Killing enemies with a melee attack can often refill it by dropping blue mana. This meter will deplete when you block attacks, and some enemies have powerful attacks that can take it to zero after one block! So there’s another reason to try to master parrying.

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Of course, the big addition to the gameplay here is the shooting. The game starts out by giving you a laser pistol and a lightsaber. But as you play through the game, you’ll discover newer weapons to use. Some of these are out in the open, but other ones will require you to find secret rooms or alternate paths in levels. Which is why the game never really hits the pace of a proper Contra game. You’ll need to take your time to look for these visual cues. It definitely is a bit peppier than Slain though. And while this game doesn’t have as many one-hit deathtraps in the background as Slain did, you still have to pay a lot of attention to the background. Some enemies really blend into the scenery and can knock you into pits, pools of acid, as well as other deadly places.

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Speaking of scenery, again, I have to point out the painstaking detail of the graphics here. There is a brilliant use of color shading and terrific palettes for every possible section. The environments are wide and varied in Valfaris. One moment you might be in a war-torn battle station. Another, you’ll be in a space bug-infested jungle where even the vines are sentient and lethal. Each stage has a multitude of bosses, most of which are insanely difficult while at the same time being completely fair. When you die in this game, 95% of the time you know it is your own fault. There are a handful of times where a Boss will pull a cheap trick at the last second or the rare platform that looks wider than it actually is. But on the whole, everything feels on the level. So the game fosters an environment where even though you’re going to die a ton, you’re also going to feel determined even if you find you’re getting mad at yourself for messing up.

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Obviously, the soundtrack goes along with everything perfectly, as Curt Victor Bryant returns from Slain to continue the shredding. Honestly, the music in this also feels a lot more varied than in Slain, as he touches on the many subgenres of Heavy Metal. There are orchestral moments that lead to a Symphonic Metal opus. There are classic Power Metal moments, Speed Metal tracks during some intense moments, and more. There isn’t much in the way of vocals here, but it’s totally fine. In fact, vocals might even distract from the action going on at any moment,

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And like Slain, you can expect to see a lot of intense, unsettling animations as enemies explode into gibs, get cut in half, smashed by parts of the scenery and more. Getting back to the gameplay, there are also Super Weapons you can use that also uses the mana the blocking function does. These do a lot of damage while consuming a lot of your meter so you may want to use it sparingly. In my playthrough, I tried to use them mostly for the more intense boss fights. Of which there are many. All of the weapons, the melee ones, guns, and super guns you find can also be upgraded at checkpoints. Throughout the game, you’ll find special items you can use to do so. Each of these can be leveled up to around four times and the cost to do so increases each time. As you play you’ll really want to think about what weapons to upgrade. Each weapon is effective on all of the enemies, but some are more beneficial on some than others. So there’s an element of Mega Man here for you to consider as well.

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When you do clear the game it will give you a pretty satisfying ending. Throughout the game, it definitely leaves some nods to Slain, but you don’t have to have played Slain to understand what is going on here. After the credits roll you’ll be given an end screen showing you how many times you died, how long it took you to beat the game as well as how many items you’ve found so that you’ll be inspired to play through the game again. It does try to get you to at least attempt a 100% completion run.

While as of this writing I didn’t see it on my physical Switch version of the game, the game’s Steam page does list a New Game + mode being added to the game. So if you want an even bigger incentive to go back to it once you’ve beaten it, you potentially have one. Ultimately though, even if you only play through it once you’ll feel very accomplished. This game pulls no punches. Even the most grizzled video game veteran will be challenged to the nth degree. But again, the whole thing generally feels fair. When you start to notice patterns and understand what you need to be doing things don’t feel so frustrating. They make you feel more determined. You can win the day, you really can. Valfaris is one game you should definitely look into. It’s gorgeous, sounds amazing and is filled with challenges. Just don’t come into it expecting a Contra-like. It is more of an Action-Platformer than Run N’ Gun. But still one of the best experiences you’ll have.

Final Score: 9 out of 10

Retro World Expo 2019 recap

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Now in its fifth year, Retro World Expo is slowly growing into one of the best conventions in New England. There are consistently good guests and panels. There are always plenty of things to keep you busy. And there are a lot of vendors with a variety of games, collectibles, and other stuff waiting for you if you’re out to shop.

Some of the layout concerns of previous years appeared to have been taken to heart. Checking into the show was easy. Just like last year, it was easy to follow the line to the window for people who paid ahead of time. Traffic for people paying for entry seemed straightforward as well. Going onto the show floor, everything was more condensed. There were as many vendors, guests, and events as last year, but it was less spaced out. But not so crammed that one couldn’t move.

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Getting there on time was impeded by some road work on Interstate 84 on my way in. So I missed about a half-hour of the morning festivities. This year, the convention moved all of the panels to the afternoon so that actually allowed some of the other events and attractions to shine a bit more.

 

This year Big Bucks Entertainment was back with their fantastic game show recreations. These events are great as Davira is able to get pretty good facsimiles of popular game shows going in a convention setting. This year he brought back Press Your Luck, and Who Wants To Be A Millionaire? I caught the Press Your Luck show in the morning, and it featured one of the closest contests I think I’ve seen. The contestants were two guys and an older woman who didn’t really play many games. Her children did. Despite this fact, she managed to get enough questions right in the two rounds to earn a lot of spins. She went on to get a score in the tens of thousands before moving along. At the end of the second round, however, one of the other contestants had no money and only a final spin. They somehow managed to land on a streak of money and free spin combinations to nearly overtake the woman. But they couldn’t quite pull it off.

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Over the course of the contest, they had a charity tie in where audience members would be called upon some spins. If the contestant landed on a prize space the audience member would get a free prize. If they landed on a Whammy, the contestant would not only lose all of their money but the audience members’ prizes as well. Except for two of the audience members who were called up. They were kids, so even though they didn’t win they were given the free prize anyway.  Somehow there was enough time left that three other audience members were able to play a couple of Whammy rounds. This wasn’t as close as the primary round but it was still fun.

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I got in some time with a couple of Coin-ops. I played some Centipede, managing to beat the high score. Sadly, the machine didn’t save my score but Centipede is always a fun arcade game to play. This year the KRULL machine was back and it was in working order! Not only is KRULL a wonderful Sci-Fi action-adventure movie it also saw two licensed video games. One was on the Atari 2600, and the other was this cabinet. It’s a twin-stick shooter that is composed of different waves inspired by scenes from the film. You have to find the pieces to your Glave while avoiding boulders one wave. Then you have to recruit an army in another. Then you have to defend and protect your army in another. and so on and so forth. It’s also brutally difficult. But one of those brutally difficult games you keep putting quarters into because it’s just so cool.

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I browsed around the floor a bit looking to see if I could find anything on my list or any surprises. I actually found one vendor with a lot of random games and toys. While I didn’t find any games, I did see some Masters Of The Universe figures in pretty respectable shape. They were all loose, and most of them were incomplete. But they were selling everything ridiculously cheap. I found a Spikor in excellent shape. He was missing his cudgel but the figure itself had little to no paint wear. When I asked how much they wanted for it they said “Six dollars.” I bought it on the spot. I bumped into “Pixel” Dan Eardley and had a short conversation about MOTU and some gaming. PixelDan had missed last year’s show but was glad to be back out for this fifth show.

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I ran into another YouTuber shortly after that, Rewind Mike! He had come to the show scouring the floor not for games, but for albums. I didn’t get to spend a lot of time with him but it was fun checking out a few booths and talking about our lack of luck finding what we were looking for. We also saw my pal TheReNesance! He’s also known as The Gamescape Artist and he is a fantastic painter. He does phenomenal artwork based on iconic scenes from video games past and present. He also does commissions! And he also has a YouTube and Twitch channel where he has footage and live streams of games as well as his work! Be sure to check him out!

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I then hit up PixelDan’s panel. It was an interesting one because he gave us not only a sneak peek of his upcoming Toysplosion episode (a series where he goes over the history of a different toyline each episode.) but he also let everyone in on some details about his upcoming project with Dark Horse Comics! He has helmed a comprehensive guide on all of the past Masters Of The Universe toylines. Masters Of The Universe (1982-1988), Princess Of Power (1985-1987), He-Man (sometimes called New Adventures) (1989-1992), Masters Of The Universe: Commemorative Edition (1999-2001), Masters Of The Universe: Modern Series (often called 200x) (2002-2004), Masters Of The Universe Classics (2008-present) The book won’t include things on upcoming lines or the erroneous merchandise. But it’s being designed to appeal to the casual fan who may remember a few of the toys they owned as children as well as giving hardcore fans a lot of the details they’re looking for. Personally, I can’t wait to check it out because I’ve been waiting for a guide like this for some time. So I hope it does well for Dark Horse and PixelDan. Dark Horse has put out similar books in the past for other properties including Nintendo’s.

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After PixelDan’s panel, I went to the XVGM Radio Panel where Mike Levy and Justin Schneider talked a bit about the differences between the Sega Genesis and Super NES in terms of sound. The Sega Genesis had two chips. Texas Instruments’ SN76489 and a Yamaha YM2612 for backward compatibility with Sega Master System titles. The Super Nintendo Entertainment System had a custom chip; the S-SMP which was made for Nintendo by Sony. The technical differences led to very different sounds. So after going over each sound solution, they compared the same tracks on both consoles, as well as play some of the most notable songs from each. The audience got to vote of course, and the matchups were mostly evenly matched, although there were a few decisive victories too. XVGM Radio is a pretty cool, and informative podcast where they talk about game music and often even get interviews with composers. So definitely check it out.

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I went back down to the main floor after the panel and ran into some other people. Peter Lazarski and Juu Hachi of Imaginary Monsters were at the show. Unlike last year they weren’t there to show off any of their game. They were just there as regular attendees. I saw some of the Cosplay contest with them before looking around the floor some more. There were some upcoming indie games there, however.

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Jumpmen Gaming was back with Sentinel Zero. Except that the game is no longer called Sentinel Zero it’s title has been changed to Cardinal Conclave. It has also changed focus. Instead of being a traditional horizontal Shoot ’em up, it has taken a page from Studio MDHR’s Cuphead by becoming more of a boss rush game. It still utilizes a shmup feel though. You’ll be going over a map much like Cuphead, choosing a stage based on your current level, and going into a boss fight. To be fair, a few of these still have a traditional lead-in where you mow down small enemies before contending with a boss. But for the most part, it’s a boss rush shooter. The game does play much better than the early build from last year and the graphics have been sharpened up nicely. I was informed it has entered Early Access on Steam. Just remember when buying Early Access games you’re buying something that isn’t done. That said, it does look promising.

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There was also an interesting game called Cloak And Dasher by a developer called Spirit Stone Studio. It’s a puzzle-platform game that puts you in the role of a cloaked fellow who can jump and dash. You have to play in these maps that are often a single screen where the object is to escape a maze. Unfortunately for you, there is a smorgasbord of death traps and enemies to contend with. The demo at the show was timed and you had to get through 23 maps before time ran out. You had unlimited lives. And what I saw was honestly quite fun. It has a visual style that is somewhere between Broforce and Super Meat Boy. The comparison is apropos because some of these stages could become pretty difficult. It had elements of several games, Super Meat Boy, Boulder Dash, Mega Man X, and Battle Kid all came to mind as I went through the demo. It too has an Early Access release on Steam.

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Joe Granato was back with NES Maker, and it is now a full-fledged product you can buy. If you didn’t read any of my previous recaps, he has been to a few previous RetroWorldExpo shows with it as it was being made. The utility was made during the progress of an NES game he was making called Mystic Searches. A vintage Action RPG made in the mold of games like The Legend Of Zelda, and Ys. In any event, working in 6502 assembly language and HEX editing was proving exhausting. So he and his team created a GUI mapper program that would let them design their game worlds on their desktop and then the program would convert everything to 6502 (The class of CPU in the NES and a host of other consoles and microcomputers of the 1980s) language. This would vastly speed up the production of their game. But in the process, they found they could also offer the utility they built as a standalone product for budding indie game makers interested in the homebrew scene. NES Maker is that utility. With it, you can make almost anything you want on the NES within reason. Of course, there are limits based on how the team designed the tools. But after only a fairly short time on the market it’s been a success. And there are already a lot of new games being made with it. It even has the ability to flash your games to physical NES Game Paks. So if you’ve ever dreamed of making your own games you can play on an original NES, it might be something you want to look into.

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Another returning studio was Giant Evil Robot who made Mecha-Tokyo Rush. It was an on-rails, auto-scrolling Mega Man clone that took elements of endless runners along for the ride. It seemed like a decent enough game, even with it taking a free-to-play model shortly upon release. However, this new game is a Mega Man clone that could prove to be one of the better ones out there. Star Girl Proxima has none of the endless runner stuff from their previous effort. It also looks a lot nicer, with a much better color palette. The controls in the demo they provided felt somewhere between Mega Man and Mega Man X. It doesn’t have quite the weight of the classic series, but there is a heavier feeling when jumping than in the X series. Your Star Girl can also dash like X, which is good because some of the jumps will require it. That said, it’s still a work in progress and while they said they’re shooting for a 2019 release, the build they showed off still had no proper end to it.

Still, even if it doesn’t make it out this year it is clear it’s already an improvement over their previous game. The demo had several sections where one had to have pixel-perfect timing to get around projectiles as well as one where a giant octopus robot destroyed parts of the scenery as regular enemies attacked you. It was a challenge, yes, but it felt good. About the only complaint, I had with it when asked by the rep was that in the early goings it wasn’t always clear where the backgrounds and foregrounds were. I kept accidentally jumping into pits as a result. They said it was something a few people mentioned so the final product will likely make platforms more obvious. Overall, I was pretty impressed with the demo. Hopefully, it will be indicative of what we can expect from the game at launch.

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As the first day winded down and the main floor closed it was time to get some food. My friends from Imaginary Monsters are also fans of Craft Beer like me. So we ended up going to City Steam Brewery which is a short walk from the Hartford Convention Center. Last year they picked up a new brewmaster who has been making a number of new and sometimes experimental beers. The three of us each ordered a flight, and the one interesting thing we all decided to try was their new sour beer. It’s called Our Princess Is In Another Castle. It’s made with peaches and jalapenos and it’s amazing. When they brought over the flights we could smell the peppers from the glasses. The spiciness from the jalapenos balances with the sweetness of the peaches really well. And while it isn’t a particularly potent beer, it is light, crisp, and delicious. The food there has also been very good. No place is perfect. But I have yet to have a bad experience. I was a little bit disappointed to see their menu has been simplified, but the quality of the meals were as good as ever. I had a Bratwurst to go with my Oktoberfest, Sour, IPA, and Porter flight. Then I ended up getting a pint of Our Princess Is In Another Castle. Peter got the Nachos, and as you can see in the image, he got his money’s worth. I ended up getting a growler of the Sour because it was that impressive. And I’m someone who generally prefers IPAs or Stouts.

After getting food we headed back to the convention center and caught the tail end of the afterparty. There’s about an hour-long lull after the day ends and then they put on an event where you can drink, listen to live music, and more. Falconeer was finishing up a set of Neo New Wave dance tracks. I proceeded to get destroyed by my buddy Aldo at a Street Fighter II arcade cab. (It wasn’t entirely my fault. The buttons were messed up.) while it was going on. And then I competed with Imaginary Monsters for a high score on After Burner. After that, I would see Mike Levy take on Aldo in broken Street Fighter II, and also lose. But it was still fun. Davira from Big Bucks Entertainment had also been running Celebrity Press Your Luck with some of the guests as contestants but unfortunately, I didn’t get back from the brewery in time to catch that.

With that, the first night ended, and I made the hour trek home. I caught some of my pal Sirhcman’s Livestream of Jackbox Party and then went to sleep. The next day, I would return for day two.

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Day two was considerably shorter but it was still packed with some interesting things. FRAG was there this year again, and they organized the various tournaments during the show. There were the fighting game tournaments, and such that you would expect. But there was also a retro game competition where you had to play each of the old school games set up, and they would record your scores. You could replay all you wanted in order to replace your scores with higher ones until the qualifying time was over. The top six would go on to do an entirely new set of challenges with the winner of that tournament round receiving a $100 credit they could use at any of the vendors at the show! It was a pretty cool idea, so I took a stab at it. While I did alright on a couple of the challenges, some of the games on the list I was just terrible at playing. On top of this, they used the NES version of Q*Bert which while not quite as awful as some would have you believe, is still tough to master thanks to the confusing control scheme options in it. Why couldn’t Konami just go with the diamond layout Parker Bros. did on their Atari 2600 port? But I’ve begun to ramble. The game selection honestly, was pretty good. There were scoring and speed run challenges on games like Mappy, Super Hang-On, Warioware, Spelunker, Super Mario 64, Tony Hawk’s Pro Skater II, and several others. Of course, what drew me into the whole thing was spying an Atari 2600 running Kaboom! I managed to get a respectable 1,255 points in the game. And while that may sound low believe me when I say that most people have a tough time getting more than 300 points. Kaboom! is quite the challenge.

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Anyway, I obviously didn’t even qualify to make the top six player bracket. But I did have fun making the attempt even if it proved feeble. But at this point, I realized I was running late to check out any of the panels. So I managed to get into Pam D’s panel. She does a YouTube show  Cannot Be Tamed. She was showing off some footage for an upcoming video that I won’t spoil here, followed by some Q & A. Some of the discussions were about giving games a second chance, finding comparable features between two very different games made by the same company, and the perception some have about video games being for males despite the fact that women and girls have been gaming since video games have existed. Definitely an insightful, and engaging panel.

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I managed to catch the last couple of minutes of Joe Granato’s panel. He was going over some of the details of NES Maker I talked about earlier. One interesting thing that came up was when someone asked about the most difficult part of making things for the NES. He talked about how the NES’ limited RAM meant that he had to code a Bank Switching routine so that information or content could be swapped into memory at just the right time. Otherwise, things would exceed the memory limits and crash. He talked about how despite the limitations of the utility, people have already done things with it he didn’t think would be possible. Graphical effects like Parallax Scrolling was one example. Another was a complete text adventure.

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After his panel ended, Mike Stulir VP of the American Classic Arcade Museum had a panel going over the history of the ACAM and an overview of what they do. A labor of love, it’s a non-profit that tries to salvage, save, and even restore vintage arcade games so that future generations can experience the history of the arcade business. One of the more fascinating aspects of this is how involved restoring some of these machines can be. He talked about how they received an incredibly rare Death Race 2000 machine. It was produced by Exidy and was one of the first games that ignited the video game violence controversy. Inspired by the Death Race movie, the internal name was called Pedestrian, and the goal of the game was to score points by running over people with your car. Even though games of the time had graphics composed of simple shapes the concept started an uproar and the game would fade into obscurity.

Unfortunately, the cabinet they received had come from a basement that had flooded and it wasn’t up on a pallet when it did. So the particleboard Exidy used had rotted, and parts of the cabinet were falling off. Moreover, the side panel was even split in half so the structural integrity was unsalvageable. But the game’s motherboard, chips, and every piece of electronics were fine. So they were able to create a template from the cabinet parts, and reproduce a proper cabinet out of plywood. But the other problem was the screen printing on the old plywood wasn’t something easily created. They had to send the old plywood to a company in Florida who would scan it into their software and then ship them new decals. They also had to fly in a specialist from the Pacific Northwest to properly apply them.

Of course, all of this stuff costs money, and being a non-profit run by volunteers they depend on donations to keep the venture going. If that sounds like something you can afford to contribute to you can go right to their website to find out how. I got to ask Mr. Stulir about how restoration may affect the value of these machines as in other collectibles and antique markets things will plummet when there aren’t all original parts there. He said that they don’t like having to restore cabinets in the manner they saved their Death Race machine. But in cases like that one, they have to decide if keeping a machine playable is more beneficial than retaining every last original part. Usually, they prefer to find new old stock or take good parts from another otherwise unsalvagable machine to fix a broken machine with. With Death Race having so few still remaining, keeping the machine alive was a better fit so that visitors can still experience the game.

But that was just the introduction. The rest of the panel was devoted to the life of Ralph Baer. Most people know he was the inventor of the Magnavox Odyssey and that pretty much everything we love about video games can be traced back to his work. But did you know his family barely escaped Germany in the lead up to World War II, emigrated to the USA, and that he’d be drafted to fight in the war effort? He thought of a lot of ideas that wouldn’t be realized until decades later by others. Like the ability to use a modem to buy things off of an infomercial or remote classes where a viewer could interact with a teacher’s lesson from home. And of course, before the Odyssey became a reality his Brown Box would lay the groundwork in 1968.

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The last panel was the Connecticut YouTuber Panel. So Mike Levy (DYHPTG), Russ Lyman, Culture Dog, and Paul of Retro Gaming Arts returned from last year. New this year were Dan and Nick of The Best Spuds. As well as Geeky Panda who I met on the floor last year. And Steven Christina Jr. of Super Retro Throwback was also featured! He interviewed me at last year’s show. Each of the guests briefly went over their channels and played their respective trailers. They also took a moment to talk about RAX The Great’s channel. He was originally slated to return to RetroWorldExpo this year but had gotten a bad head cold and was unable to attend. All of the panelists talked about their various setups involved in making their content. They also reminded the audience that like any creative endeavor, go into making internet videos out of passion. None of the panelists made much money doing YouTube if any. There were some humorous moments in the panel too with some slight references to each other’s respective shows.

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With the final panel over with it was time to leave the Hartford Convention Center and make the hour-long trek home. The show is becoming one of my favorite things to look forward to every year. I get to see people I don’t get to be around very often due to life, and work schedules. I get to geek out with fellow video game fans, and in a way, it feels like you’re going home.  And there’s a ton of stuff I didn’t even get to take part in because it’s impossible to see everything. There were the tournaments, there were a few guests I didn’t get the chance to see or see again. Game Dave was there, Adam and Shane of Rerez were there, Jay Hunter of the Game Chasers came back, Stop Skeletons From Fighting was there, there were bands like RF Switch playing sets.  I’m missing a bunch more, there is just so much going on. And it all feels very community-driven where some of the larger shows are more about seeing new games or media six to twelve months before it comes out.  I could complain about not finding much to buy, but honestly, that’s more on me for having found much of what I wanted anyway. And between the final two panels I attended I did end up going back to the vendor, I found Spikor from and it turned out he had a Fisto with the armor and sword included for $15. So two MOTU figures in great shape are still pretty good. Here’s hoping a sixth RetroWorldExpo continues the tradition.

 

AMID EVIL Review

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New Blood Interactive is quickly becoming known for the publisher keeping 1990’s FPS design alive. One of their top guys Dave Oshry helped bring Interceptor’s reboot of Rise Of The Triad to market when he worked with them. As did composer Andrew Hulshult. Since then, both have been involved with New Blood. The company published the excellent DUSK last year, and recently Indefatigable’s AMID EVIL finally released.

With DUSK the concept seemed to be a celebration of Resident Evil, Deliverance, and the original QUAKE. All rolled into a mind-blowingly creatively designed shooter wrapped in retrospective trappings and design. AMID EVIL too, is an old school shooter at heart. But with a wistfulness for the old Heretic and Hexen games. But is this new game just a new coat of paint or is there something else going on?

PROS: Visual design. Level design. Responsive controls. Scalable experience.

CONS: Enemies sometimes blend into backgrounds. Inconsistent A.I.

EARTH: Will be blown up tens of thousands of times.

While it’s true AMID EVIL (I can’t help that they wrote their title screen with the Caps Lock key turned on.) does evoke memories of those classics ID produced with Raven way back in 1994, it doesn’t give you the whole picture.  Fighting monsters with magic-themed weapons are only one small part of the game. This game gives you a lot of elements that come from a number of places. In most cases, these elements work surprisingly well together.

The storyline in AMID EVIL isn’t really its strong suit. Most of it is buried in the game’s menu system where you’ll get a cliff notes version. The gist of it is you’re called by a mysterious voice to be the Grand Champion of the universe. There’s been an evil being referenced only as an “Evil Force.” So much like the Avatar in the Ultima series of RPGs, you leave the comfort of your life to take up a magical Battle Axe and become a slayer of evildoers.

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From here you start out in what look like ancient ruins whereupon further inspection reveals a few paths. Depending on the one you take, you’ll find each is tied to a difficulty level. All of the paths ultimately take you to the same physical place. But the harder paths will give enemies greater strengths and numbers. Once you’ve chosen your path you’re off on your quest.

When you begin your quest, you’ll find it actually starts in a hub world. At first, the game will make you play the episodes in order. But after you clear the first two episodes of levels, the hub world changes. Several walls come down, and you can play the following episodes in any order you wish. Once you play through all of them, the final episode opens up for you to embark upon.

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This is why I said there is a multitude of elements earlier. This is the sort of thing often seen in platformers like Super Mario 64. It’s less common in FPS games. But in this case, it’s done rather well. You’ll find that each episode also follows a strain of Super Mario logic: giving each place you visit a distinct motif. AMID EVIL never repeats a theme. Each of these lands is themed after a different rogue gallery of villains. So every episode has a completely new area to explore. Don’t get me wrong, there are still some common settings here. There’s a volcanic area filled with tombs. There’s a space-age area where you may be reminded of games like The Conduit. But the overall, point is that aesthetically, each set of stages is set apart from one another.

Tying into this, are the enemies you’ll face. Each set has its own group of villains. Some of them may share a strategy or two, but their behaviors are still just different enough to keep you on your toes. For instance, one world pits you against flying enemies that feel somewhere between the Angels Bayonetta fights, and the Harpies Serious Sam has been shooting since 2001. But you can’t assume you know how to fight them off. They still have their own attack patterns going on. Even within this game’s worlds, going into the volcanic temple regions throws forth a floating rock with a face on it. A face that breathes fire. A fire breathing face you can’t attack the same way as the sun-worshipping winged guys you fought five stages ago.

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That’s what makes things feel different in each area. The fact that while you still may have enemies that charge you, enemies, that fly, or enemies with a great arm in each region, they have nuance. It’s never a 1:1 feeling across the board. As such, AMID EVIL has a lot of personality other games do not. It keeps you going because you always want to see what else is in store for you. Pairing along with all of this is fantastic level design. The fact that Indefatigable cut their teeth making mods for those classic ID and Apogee titles really shows. Each of these levels has a lot of emphasis on exploration. Partly because you’ll need those keys to get those color-coded doors open. But also because it incentivizes you to go off the beaten path for secrets.

Often the secrets will get you more powerful weapons earlier, or get you big boosts of health orbs and mana. The weapons in this game are about what you’d expect. You’ll have your starting ax and you’ll find magic wands early. As well as a sword. Most of the weapons in the game still operate as guns. However, there are a few really creative ones here. The morningstar is really fun to use. It shoots spikes at enemies, and if you get that critical hit with it, it will actually nail them to the wall! Another one is a wand that shoots planets like rockets. It may sound silly, but this game finds a way to make the silly plausible. Each of these weapons uses a different color of mana. Much like the weapons in the old Heretic/Hexen games. You’ll need to keep an eye on levels for each of these especially later in the game where they become more scarce. Resource management is a much bigger deal in these types of games than one might think. There’s nothing worse than an opening monster closet when you have 5% health and only 30 magic bullets for your wand.

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The stage layouts are terrific even if you’re not planning on 100%ing all of them. Many of them have some very challenging puzzles in between taking out squads of monsters. Sometimes you’ll have to go to a previous area to find a room you couldn’t enter before and have forgotten about. Then you’ll find something in there leads to that latest room you had left, only now you’ll have an item you need. Other times it’s less complicated than that, but might expect you to think vertically as opposed to horizontally.

At the end of each set of levels, you’ll fight a boss. A lot of these are your standard GamePro Cyberdemon “Shoot it until it dies.” meme. But a number of them involve puzzles. One fight, in particular, stood out to me because it involved forcing the boss to walk into a trap in order to make it vulnerable. Obviously, the final boss encounter is something of a grand challenge. Thankfully, the game has a slew of power-ups to help you out. You have an invisibility power up to keep enemies from seeing you for a short time. There’s an invulnerability power-up to make you temporarily invincible. There’s also one that allows you to fly like the one from Rise Of The Triad. Beyond all of that, if you collect enough souls from fallen enemies, you can also temporarily boost the power of your weapons with a right mouse click!

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AMID EVIL is a glorious game. Like DUSK before it, it keeps this style of shooter alive. Yes, it involves a lot of twitch gameplay as you’re blasting anything that moves. But there’s a sense of exploration modern games often don’t have as the focus is putting you through a linear set of areas to evoke a sense of being involved in a story. There’s definitely nothing wrong with this, but bringing back the classic formulas from the genre’s infancy is going to feel fresh to those who’ve missed it, as well as those who never experienced it. The important thing is AMID EVIL does it very well. The character designs, level designs, and unique themes for each area all go toward making this game a compelling one.

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Be that as it may, some might notice some of the blocky N64 era models, and wonder about them. This game was made using Unreal Engine 4, and so it does a lot of modern effects many newer games would have. And yet, the characters are much less complicated looking than nearly anything else you’ve seen from other games using the engine. AMID EVIL doesn’t go with contemporary trends. It goes with a retro look with contemporary touches instead. This makes the game look not quite contemporary, but not quite retro either. It beats to its own drum, and it works to its benefit.

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Andrew Hulshult comes back from DUSK to do the OST to AMID EVIL, and it’s far from the typical hard rock sound he’s known for. There’s a slew of ambient tracks that suit the mood of the visuals in any situation. Occasionally the music does pick up the tempo and begins to rock a little bit harder during firefights. But when you’re not killing things, you’re getting some very eerie sound effects, and tones. Especially during the final episode where the audio marries the visuals again leading to some of the strangest stuff you may have seen in a game. Stuff that can hang with the likes of American McGee’s Alice, or Disney’s Epic Mickey. When you clear the mainline game you can go back and play it again on a higher difficulty. But there’s also a horde mode included here to keep you a little busier for a little longer.

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AMID EVIL is pretty amazing. Whether you loved the era of early DOOM games or not. It has a great blend of action and puzzle-solving. It has a great soundtrack. It does, of course, have a couple of tiny issues I have to nitpick a bit. First off, some of the enemies have the same color schemes as some of the backgrounds. So occasionally, you’ll be hit by something, and won’t realize what it is until you’re just about to die. Second of all, some of the enemies aren’t always consistent in their behavior. Sometimes you’ll be getting hit from a mile away, but other times enemies may not see you even after you’ve snuck upon them. I also wish the story could have been told more through the gameplay, instead of just throwing it into a submenu. Because there are some cool things in there that could make for a better storyline. Still, it all takes a backseat to the action anyway, so it’s a minor thing to pick at. Overall though, I highly recommend checking this game out. If you love the classics, you might have looked into this already anyway. But if you’re looking to try something out of your comfort zone, this is also a solid choice. Take up the call! Pick up that ax.

Final Score: 9 out of 10.

Things that most intrigued me from E3 this year.

Well, another year, another E3. Per usual there has been a slew of major announcements, directs, and panels. There’s a lot of talk about the Nintendo, and Square Enix presentations being the highlights of the year. While there’s no question there were a lot of major revelations and surprises that came from these two juggernauts, there was a lot of stuff overall. And while it’s true that some of the major panels turned out to be duds, there were some big titles that came out of the least hyped pressers.

E3 may not be as exciting as it used to be, but it still remains one of the biggest game-themed conventions around thanks to its long-standing relationship with being an industry, and press themed show. In recent years they’ve allowed fans to attend, but it is still geared far more toward showing off products than it is toward fandom.

In any case, every year I find myself more interested in some of the more obscure games than many of the popular ones. This year seemed to follow that trend for me, though there were still a couple of huge hits that squeaked their way in. In any event, read on. Maybe some of these will pique your interest too.

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10.) AMD Ryzen 9 3900X

A lot of folks were probably way more hyped about Final Fantasy than a computer component. But for those who tuned into the AMD conference this year, this was a major revelation. At $499 it’s price competitive with as well as comparable to the Intel i9 9920k.  They also showed off the benefit of extra cores when showing off the 8 core Intel i9 9900k, and 12 core AMD 3900X chips running Division 2, with OBS, on maxed settings. While the game itself ran comparably, the stream quality was night and day. If you’re a streamer who is going to be in the market for a new build in July, this may very well be worth your consideration. Especially when considering the current 12 core Intel solution is $1200 as of this writing.

 

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09.) No More Heroes III

While Travis Strikes Again wasn’t fantastic, it wasn’t bad enough to sour me on the franchise. No More Heroes 1, had a great story, fun characters, and dark humor. Bogged down by a barren overworld. No More Heroes 2: Desperate Struggle was streamlined and a terrific hack n’ slash game as a result. All we really got was a trailer with a glimpse of familiar gesture moves. But it was well put together. It veered toward the stuff we loved about the first two entries on the Wii. So I’m cautiously optimistic that Suda51 will deliver.

 

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08.) ASTRAL CHAIN

We previously only had a glimpse of this one, but the expanded footage made this game look even cooler. Giant robot monsters. Robot Police Officers. Fast-paced combat that Platinum Games is known for. The aesthetics are bombastic. The visual presentation is something that gets a resounding “Yes.”. Hopefully, this game continues Platinum Games’ tradition of quality action games.

 

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07.) Daemon X Machina

Last year Nintendo showed off a quick trailer of this one which looked amazing. Then they put out a short playable demo that gave us the basic concept. We know there will be a customizable character you can play as and that the system for doing so is deep. We know that you’ll be piloting giant mechs and that during missions you can even get out of them to fight on foot. The controls needed some fine tuning but other than that it felt like it would be a solid action game. This year’s trailer showed off a lot more. It looks even more expansive and the action looks even more hectic than before. Here’s hoping the extra time made everything that much better across the board.

 

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06.) Enter The Gungeon: House Of The GunDead

Devolver Digital always seems to have a great conference every year as they’re able to find a way to tell people what they’re releasing candidly while lampooning current trends the entire time. They showed off a few cool looking indie games but then they dropped a bombshell. The company is bringing out an actual arcade cabinet based on Enter The Gungeon. This game is a rail shooter in the vein of Operation Wolf, but with full-on light guns. It looks awesome. While I don’t have space to house it or the budget to buy one, I am interested to see one in action. Hopefully, a convention like RetroWorldExpo or Portland Retro Gaming Expo may have one on display someday.

 

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05.) The Messenger: Picnic Panic

The Messenger was one of the coolest takes on the Metroidvania in a while. It had fantastic action, a great story and terrific time-travel themed feature that was used very well. If you still haven’t played it, you should. It’s awesome. For those who have played through the game and were left wanting more Devolver also revealed that the expansion pack to the game will be coming soon. Plus it will be free! The trailer shows off a new beach themed area, new enemies and even a cool octopus boss fight. Any excuse to fire up more of The Messenger is a good one. Let’s see what Sabotage has in store.

 

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04.) Cyberpunk 2077

While RPGs aren’t my go-to genre, I can appreciate a good one and CD Projekt Red‘s next outing looks like it could be as big as their Witcher franchise. The expanded footage they showed off during Microsoft’s conference gave some nice details on the storyline where we’ll be playing the role of a mercenary in a dystopian future. The facial animations were quite impressive and the action looked great. This one may veer toward the Action RPG than the Witcher games did but even if that turns out to be true it will hopefully have enough to sate fans of the slower methodical pace of traditional RPGs too.

 

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03.) Outriders

While it’s hard to say how this is going to turn out as Square’s segment on it showed very little outside of a prerendered trailer, I am intrigued. For a couple of reasons. First, People Can Fly is a studio that has always made fast-paced First-Person Shooters of a very high caliber. Painkiller was an amazing FPS with a Smash T.V. feel. It was like a darker version of Croteam’s Serious Sam. Years later they would find themselves working with Epic and EA where they made Bulletstorm. This was another high-quality game that felt like Half-Life 2’s linear style of action game in one sense. You played through different set pieces as the story demanded. But on the other hand, the action felt a lot like Platinum Games’ MadWorld. You had to find creative ways in the environment to dispatch your enemies for big rewards. Oddly enough, Steven Blum voiced the protagonists of both Bulletstorm and MadWorld. Outriders will be a completely different kind of experience. It already seems like there will be some sort of hero or class system. But the character design looks really cool. Especially the monsters you’ll fight which remind me of the old Inhumanoids toys. Couple those toys with People Can Fly’s track record and we may see something special.

 

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02.) The Legend Of Zelda: Breath Of The Wild Part II

Yeah, I know everyone is pretty much excited for this one. But seeing how great the first one turned out coupled with the imagery from the teaser, you can bet I’ll keep an eye on this one. There was a lot of Zelda shown off this year between the reboot of Link’s Awakening (which looks adorable by the way. I love the claymation art style going on), and Caydence Of Hyrule. But this one already looks pretty amazing. It’s probably a good two years out, but it looks great.

 

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01.) Chivalry II.

I’m going to preface this by saying that no, the original game wasn’t perfect. It had its share of bugs. When you made it to the highest level of play there were ways to exploit the movement system to do things the developers didn’t think possible. And while the expansion pack was fun, the lack of a true Team Objective mode meant many fans merely dabbled in it whereas in the base game they poured scores of hours into it. But in the grand scheme of things Chivalry was, and still is one of the most enjoyable competitive First-Person action games of recent memory. It did something few other games thought of at the time: Take the objective focus of a Modern Military Shooter like Battlefield and change the setting to the Medieval period. And while the game really veers into the Hollywood action side of things by portraying everything similarly to old time castle siege movies, there is some realism. The weapons in it existed. The missions take liberties with some of the dark war practices of that part of history.

So the original game was a blast in spite of all of its faults. This game looks to build upon the original’s solid foundation by adding new features. You’ll get to ride horses bringing essentially vehicular combat to the game. You’ll have newer objectives apparently. And they claim that the slashing action is being completely overhauled so some of the cheap looking stuff that could be done in the first game won’t be replicated here. I loved the original game so much that I put hundreds of hours into it. But as much as I love Chivalry I am tempering expectations a bit. The 1-year exclusivity with the Epic Games storefront is going to be a turn off for some. And while Mirage: Arcane Warfare was a fantastic take on the Hero shooter, it was a commercial failure. One can only hope that didn’t leave too bad a taste in the mouths of some buyers. All of those caveats aside, I really do hope Chivalry II lives up to Torn Banner Studios‘ advertised features. The trailer looked fantastic and something fans of the original 2012 release have wanted for a long time. It’s due out next year so hopefully, it shows up ready for primetime.

 

So there you go. Ten of the things that I was really invested in seeing. By no means is this complete, but these are the ones that stayed the freshest in my mind. But how about you folks out there? Feel free to comment below! Perhaps there’s something I missed or overlooked!

The Messenger Review

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Sometimes a game comes out with a ton of fanfare, but ultimately lets everybody down. This is not one of those games. The Messenger earns every ounce of excitement, and praise preemptively thrown its way. Nearly everything about this one is so on point you can stop reading, and buy the game. In the words of Triple H, it is “That damn good.”

PROS: Sprite work. Controls. Music. Story. Humor. Nearly everything really.

CONS: A bug that makes a certain section of the game nearly impossible to solve.

NINJA GAIDEN: The original NES designers were invited to play it, and loved it.

The Messenger was largely advertised as a love letter to the trilogy of NES Ninja Gaiden games. Upon booting up the game it’s easy to see why. The action, cinema screens, wall climbing, and secondary weapon throwing are obviously influenced by those classics. Devolver Digital even had the two lead designers of Ninja Gaiden play their demo before release as they couldn’t wait to see their reaction.

But while The Messenger would have likely done well enough as a mere homage, that wasn’t good enough for the team at Sabotage. The Messenger does so much more than mimic one of gaming’s best action platform games. It uses that formula as one small piece in a much, much larger puzzle. A puzzle that will likely take you hours to solve.

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The Messenger centers around a Ninja clan that gets attacked by monsters. As one of the Ninjas, you’re chastised by your sensei for not taking your training seriously. You’re told a super warrior is supposed to save the day, but unfortunately for everyone this person doesn’t show up in time. The monsters wipe out the village, and you’re about to be destroyed when they show up just in time. The enemies retreat, and this warrior gives you a scroll. You’re told to deliver the scroll to the top of a mountain, and so you go on your way.

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I won’t go into the rest of the surprisingly deep, and convoluted storyline here. But rest assured it is quite good. Filled with twists, turns, and even a lot of sardonic humor. I laughed a lot at the various jokes throughout my time with the campaign. But at the same time, I was pleasantly surprised at just how invested in the overall story I became. Plus the gameplay ties into everything very nicely. When the game begins, it truly will remind you of the NES Ninja Gaiden games. You have a similar run speed. You have similar jumping physics. You’ll even have a sense of familiarity as you can climb certain walls.

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But The Messenger throws in its own entirely new mechanics that set it decidedly apart from Ninja Gaiden. Most notably the extra jump you can get by killing enemies, or hitting specific targets. If you get the timing right, you can jump, hit a target, and jump immediately after to get extra air. You can also gain momentum by repeating the process on subsequent targets. This allows you to kind of hop distances between targets, and get through areas faster.  As you progress, the game makes mastering this technique essential, as it begins throwing in jumping puzzles, as well as highly challenging platforming sections where you’re surrounded by bottomless pits, spikes, or other death traps.

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The game goes along much like those old NES action games. You’ll battle your way through a stage, then fight a boss, watch some dialogue boxes, or cinema screens, and move on. However each stage has a few checkpoints after every few gauntlets. Some of these gauntlets are shops, where you can spend the diamond shards you find on upgrades for your ninja. Some of these give you more resistance to damage. Some of these give you more attack power.

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Over time you’ll also acquire new abilities like a wind suit, and grappling hook. And later in the game you’ll need them because stages are built around their use. It’s crafted so well, and so engrossing you’ll want to keep playing until you get to the final showdown with the demon army, and win the day. Throughout it all, you’ll be blown away at the NES inspired sprite work, and Famicom-esque chip tunes. It’s nothing short of amazing, and you’ll love every minute of it.

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Another interesting mechanic is that while old school, this is another game that ditches lives. Instead of dying a set number of times, or having a limited set of continues, you simply keep playing. Now the original first two Ninja Gaiden games on the NES had unlimited continues. However this game does something a bit different. When you die, a little red bookie monster shows up. He steals any money you make until his debt for respawning you is paid. So while the game becomes more forgiving, at the same time you do well for not dying. Because not dying means more money, and more money means getting all of the items, and upgrades sooner.

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When you finally defeat the Demon army’s second in command you’ll probably do what I did. Think there’s one last stage where your endurance, and cunning are pushed to the proverbial limit. Then one grandiose boss fight, and a satisfying finish. Well this is one part of the game I have to spoil in order to talk about the entire package. I’m not giving away details, just know that nothing could be further from the truth. The game basically comes out, and yells “Surprise! Now you’re going to play a Metroid clone!” The game really opens up at this point, and connects every stage you’ve played together. This makes one overarching world, and you’ll be sent throughout it.

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However, The Messenger does not go sending you on power up fetch quests, in order access the new areas. Rather, you have to go find items that act as keys, and find NPCs to further the story. You can buy map markers in the shops, but even then, getting to those places is going to be very intimidating when you first attempt it. These new areas are filled with new traps, and puzzles. There are also challenge rooms where you can try to get these green tokens. If you find every one of them in the game there’s a surprise waiting for you. But that’s not even the best part.

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The Messenger also adds a dash of stage morphing. It may just remind you of Giana Sisters: Twisted Dreams, although it isn’t done in the same way. The storyline adds an element of time travel, where you go through portals that send you 500 years into the future. And then other ones send you back. When you go into the future, the 8-bit NES aesthetics change to 16-bit Super NES aesthetics! The music also goes from sounding like the Famicom, to sounding like the Super Famicom, and Mega Drive decided to go on tour together. The soundtrack in this game immediately skyrockets from a pretty great one, to an absolutely stellar one. Not only that, but the game uses the time travel mechanic in some pretty intricate ways. Like Metroid Prime 2: Echoes did, The Messenger will make you go to one area of the map in the present, go through a portal to the future, so that you’ll come out in the right place in a different section of the map. Then you’ll go through a portal there to come back in the present where you’ll meet an NPC, or find a room with a green token challenge. Or something else entirely.

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The story also begins to get both more interesting, and more cryptic when you discover a hub section, and you’re discovering entirely new areas that were never part of a previous linear stage from the first act of the game. They’ve done a terrific job with all of this, and that’s before you even get to the impressive boss encounters that follow. They make the early bosses you may have found difficult seem like you were lifting feathers before. But it does this by easing you over time without you even realizing it. It’s an action game, that becomes an adventure game, that implements a feeling you get when playing an RPG.

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And I think that’s probably the best thing about The Messenger. It’s like you’re playing two completely different games back to back. You played Ninja Gaiden II: The Dark Sword Of Chaos. But instead of credits, a dying Jaquio goes “It’s not over. You have to defeat Mother Brain now, or the world will end! Ha. Ha. Ha.” The fact that it makes you feel elated, rather than angry is quite the feat.

So with all of that said, is this a 10 out of 10 game that will forever be the title future indie games are held to as a standard? Not quite. Though it is very impressive, and should be something you should buy I had one major problem with it. At one point in the game there is a section where you have to navigate an area by listening for sound. Well for whatever reason, the game would not play the sound properly. It made finding my way through a complete crapshoot. I had to guess my way through as if I were playing the final stage of Super Mario Bros. And while this isn’t something that breaks the game, as you can still get through it. It does ruin the intended experience of hearing what you need to hear in the place you need to hear it in order to follow the right path. I’m sure in time they may fix it with a patch. But as it stands it’s just enough to keep me from calling it near flawless.

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Still, if you were hoping for a wonderful homage to Ninja Gaiden, you’ll get it. If you were hoping for something more than a wonderful homage to Ninja Gaiden you’ll get it. The Messenger truly is one of the best games to come out this year, and is something you really ought to check out. It’s one of the most engrossing games you’ll play this year. As impressive as the trailers may be, it’s still the kind of game you have to see to believe. Go buy The Messenger now. Even if you’re just stumbling upon this review 500 years from now.

Final Score: 9.5 out of 10

Splatoon 2: Octo Expansion Review

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Splatoon. It’s become one of the most popular Nintendo franchises in a fairly short period of time. And, as I’ve pointed out in two reviews, it’s easy to see why. It’s an excellent take on third-person team shooting. Plus, each of the games offered a substantial campaign that was easily worth the asking price. Now, Nintendo has gone 90’s PC gaming, and released an expansion pack for Splatoon 2. It boasts a whopping 80 stages, and promises to expand the lore. But does this expansion truly deliver?

PROS: An 80 stage campaign. Killer OST. Unlockable multiplayer content.

CONS: Some of the mission goals aren’t always clear.

PEARL & MARINA: Can be used to cheese your way through.

Splatoon 2: Octo Expansion does indeed deliver on its promises. Maybe not in the exact way you might want. But it gives you what it promised mostly in spades. The campaign centers around Agent 8, a Octoling who wakes up in a subway with no memory of who they are. You’ll start out by customizing the general look of your Octoling, like you did for your Inkling in the mainline Splatoon 2 campaign. As it turns out, Captain Cuttlefish from the original game is also in the subway. Over the course of the campaign we learn that the subway is actually a test facility.  That’s right, Inkopolis has its own Aperture Science.

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The way the expansion is structured is a bit strange at first, but eventually you’ll figure it out, and everything will make sense. Throughout the course of the game you’ll be riding along on a subway train. Stages are placed about along train lines. Some of these tracks intersect with other train lines, and if you want to see everything, you’ll need to complete every stage on a line. Beating any given stage, will give you something the game calls Mem Cakes, icons that resemble the characters throughout the Splatoon mythos. That is, if the characters were marshmallows in a breakfast cereal. Completing an entire line, and collecting all of the Mem Cakes will net you apparel you can use online when you complete the storyline. There’s a giant insect on the subway train. Every time you go to him with a set of Mem Cakes you’ll get the aforementioned clothing.  You can also play as a Octoling online if you complete the storyline. So this expansion gives you incentive to try to beat all eighty of its stages.

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In order to play stages you’ll need some power eggs, and the game starts you out with some. Each stage has an entry fee depending on how difficult the designers feel it is. Once the fee is paid you’ll begin the stage. Stages do show off a lot of variety. Many of the levels play like the ones in the primary campaigns of Splatoon, and Splatoon 2. You’ll go from point A to point B, and take out any enemies you see along the way.  While that sounds simple, in practice it rarely ever is. Your reflexes, and mind will be pushed hard as you try to balance combat, and platforming. These are a lot like EX grade stages in other games, where the bar is raised even higher. You’ll find yourself learning advanced techniques, and new mechanics. But don’t be intimidated. These skills parlay into the primary Splatoon 2 multiplayer, and you’ll likely do better at its other modes too.

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But that’s far from the only kind of stage you’ll be playing. Other stages are survival modes, where you have to go a period of time avoiding obstacles, and projectiles for a period of time. Some of them will send you into a room of death traps. Other times it will be a room of enemies. Often times you’ll be completely unarmed, and in just about every instance you cannot take a single hit of damage. The time limit can be as low as a few seconds, or as long as a few minutes. When you first start out these will indeed be pretty tough. But over time you’ll learn patterns, and eventually clear them. As frustrating as the early attempts can be, these stages are a lot of help too. Because again, you’ll learn how to better dodge, and outwit online opponents by playing them.

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The 8-Ball stages are about on par with what you’d find in Valve’s Portal series, at least in terms of complexity. Initially, things start out pretty softly. You’ll get the basic mechanics of the idea, shooting an 8-Ball at just the right angle to move it along a series of courses to the end. But as you unlock newer stages based around the mechanic, they become far more elaborate. Many of them have segments where there are no guard rails. So if the ball falls into the abyss, you lose a life. Some of them involve pinball bumpers, multiple balls, switches, and time trials. They’re some of the best stages in the expansion.

There are also a number of puzzle stages that involve rotating the stage around in order to reach your objectives. Again, these are comparable to some of the Portal puzzles in terms of complexity. Then there are the handicap matches. These are the multiplayer games, only instead of playing online, it’s just you up against a team of Octolings. These matchups can be compared to the ones in the main Splatoon 2 campaign. You’ll have to defeat the Octoling soldiers which seem to have advanced A.I.

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But it doesn’t end there. Some of the stages will give you an option of what weapon to use, while others will demand you use a specific one. There are also gauntlet stages, where you’ll have to defeat hordes of enemies in order to get to the next checkpoint. Some of these use the mechanics from the main game as well, such as invisible walls, and floors that need to be inked in order to see them, or switches that have to be shot in order to freeze a piece of geometry so you can jump on or over it. There’s even one that puts the attackers on a turn table, where a switch will cause enemies to spin around in front of you.

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There are also a few boss stages in this campaign. Many of them bring back harder versions of previous bosses. But there are also a few new ones that go along with the storyline of the Octo Expansion. The toughest part about these, are the high entry fees. If you lose, you’ll be going back to other levels to grind away enough currency for a re-match. Be that as it may, these can feel like a massive accomplishment when you finally emerge victorious. When I say these are harder versions, I really mean these are harder versions. The strategies you used before won’t always translate to the rematch. Plus you’ll have to dish out more damage than before, and be on the lookout for new tricks from these old dogs.

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The overall goal is revealed to you when you happen upon a phone in the early goings of the Octo Expansion. This mysterious phone wants you to collect four devices, that are represented on the rail line maps. In order to get to each, you’ll have to play stages that lead up to them in order. Once you’ve done so, you’re ready to escape (which isn’t as cut, and dry as it sounds) But you won’t see every rail line initially. You’ll discover them when you find a stage that intersects on them. So as I mentioned earlier the game gives you a lot to do. Especially if you want to earn those cosmetic items for multiplayer in Splatoon 2. Discovering new lines will also have the conductor giving you currency to enter new stages with so you’ll get a perk for doing so. Don’t forget clearing stages also gives you money so you’ll earn money to go on. As stated earlier, certain levels also give you a choice as to what weapon to use. So if you want to go high reward for an equally high risk, you can choose the least advised option for a bigger payout.

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Of course some of the challenges on display here take only the most honed skills. For many, this will only give the drive needed to complete these. But if you find them too frustrating you can call on Pearl, and Marina to let you skip them. It’s a lot like the aid Nintendo has put in some of its Super Mario Bros. games. Allowing people of a lower skill level to see everything. However the game also makes note of the stages you’ve skipped, and gives you faded versions of the meme cakes outlined earlier. This means you also miss out on some of the lore, because much of the storyline is built into background item drops, chat logs, and other devices. It isn’t all front, and center via cut scenes.

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A lot of this stuff is really well written too, and goes a lot deeper with allegorical commentary, than you might realize. But it also does it without beating you over the head. It’s subtle enough that those looking for it will find it, and those that don’t pay as much mind to it won’t miss it. And at the same time there’s nothing controversial one could glob onto. They did a great job of letting players see the events from a number of viewpoints. There is also some Sci-Fi in this that comes out of nowhere, and yet still fits the storyline like a glove.

You don’t have to clear every stage to be able to complete the campaign, but because of some of the multiplayer rewards, and some of the storyline elements you’ll have enough incentive to go back, and play the stuff you skipped, or replay the stuff you might have previously found too taxing. You’re definitely getting a lot of value in the Splatoon 2 Octo Expansion.

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Be that as it may, I do have a few minor gripes with it. The largest small problem is that it isn’t always clear where you’re supposed to go in some missions. In this handful of stages, you’ll figure it out simply enough with some trial, and error. But knowing off the bat helps immensely most of the time. A minor nitpick but there you are.  It’s also possible to cheese your way through by skipping stages after every two failed attempts. The flip side of this is that you’re not really getting the experience of actually playing the game. It’s certainly a viable mechanic for newcomers to be able to see more of the game, but it has the potential for abuse.

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I also would have preferred more original bosses over the returning bosses from the campaign. The new versions of these old bosses again, do present new, and more difficult challenges than before. But seeing these guys again just didn’t have the same magic. Especially when so much of the rest of the expansion is so new. Still, you’ll likely enjoy the tension that these skirmishes provide. It’s just too bad they couldn’t have had some more original characters for these encounters instead. Visually speaking, there isn’t a notable jump over the base game, but it still looks great. Nice designs, some slick textures, and visual cues. Pretty much everyone will be fine with it. But for those holding out hope this would look like a pseudo-sequel were probably aiming a little too high.

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And finally, I would have preferred more New Wave, Power Pop, and Pop Punk tracks than the expansion pack delivers, but the Electronica it gives the audience is very good. It’s at its best when it goes for ambience during some of the most difficult tasks at hand. There are also some great uses of sampling the original Wii U game soundtrack in it. So in terms of using the soundtrack for telling the story, one can’t complain much.  Again, all of my issues are minor, and two of them boil down toward preference more so than actual complaints. Really the main issue is that some goals aren’t laid out to you properly in a very small percentage of levels. In the grand scheme of things, that really isn’t that big a deal.

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Octo Expansion is a worthwhile expansion pack. Players who wished the base game had more single-player content than the base game should absolutely download this. With 80 stages, and so much variety, chances are you’ll be playing this a fairly long amount of time. It also has plenty in it for anybody who has become a big fan of the characters, and the world they inhabit. There is a lot of backstory here for those willing to look for it, and for those looking to uncover it. Not only in the cut scenes, and chat logs. But in the actual gameplay as well. It is even a solid buy if you come to Splatoon 2 for the Turf War, Ranked Battles, and Splat Fests. Because beating a lot of these stages will actually improve your skills online. They often require learning some advanced techniques to complete which then parlay into multiplayer. Plus there are all sorts of apparel, and Octoling options you’ll have access to once you manage to complete the storyline.

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Is Octo Expansion required to be able to enjoy Splatoon 2? Not at all. If you stick with the base game, you’ll still get to enjoy all of the Turf War, and Salmon Run you want. But if you like the idea of some added online perks, and hours upon hours of new content for a game you already love, Octo Expansion is a solid recommendation. There are so many things to love about this one. Whether you’re a hardcore fan who sings Calamari Inkantation every chance they get, or just somebody who happens to enjoy a good console shooter, Octo Expansion is quite the catch.

Final Score: 9 out of 10

Pop the game in, and live to win.

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With all of the Splatoon 2 I’ve played as of late (It’s a great game, if you’ve got a Nintendo Switch you ought to check it out.) I got to thinking about previous multiplayer shooters I’ve gone back to again, and again, and again. I’ve reviewed a number of them on this blog, and in some previous ones I’ve had over the years. Obviously I talked a lot about the features, modes, how they work, and how these make for a good game.

But over my life growing up with games, I’ve found I get very competitive. More so with myself than opponents. Though I’ll put my best attempt at winning forward, I know, at least in the realm of video games, I can’t claim to be the top guy. If I were, I could be like the great Chris Jericho cutting amazing promos, and winning e-sports championships. (Seriously, Chris Jericho is one of the greatest wrestlers of all time. That’s one of my favorite of his promos. It’s great. That feud gave 2012 one of the best WrestleMania shows ever.)

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Where was I? Oh right. Competitive gaming. More particularly why do I find it so compelling? It’s hard to describe really. Depending on the game there could be one or many goals. You may have to fill a role on a team, and work well with everyone else while focusing on your task. But you have to be well-rounded enough to pick up the slack if someone else falls. In another game it could be a free-for-all where you only have to focus on your own performance, hopefully being a cut above everyone else in the match. It could be a one on one game like a fighting game, where you have to not only continually hone your own skills, but be aware of both your own weaknesses, and your opponent’s weaknesses.

Then you have the cerebral aspect of strategy. In an actual strategy game it might be about managing resources, properly placing units, and making contingency plans in case your current plan of action doesn’t pan out. But there are different layers of strategy in any game. In a turf war round in Splatoon 2, you may decide to paint your side thoroughly, and slowly push ahead with a defensive focus. Or you could decide to just rush ahead, and get early claim at the middle ground. Then hope you can hold it, while touching up all you’ve skipped at the start. Or you could send two people ahead, and leave two behind. What load outs does everyone have? You could create a plan of action around your armaments. There is a lot more to think about than you might realize.

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I remember way back in 2004, when I first got Unreal Tournament 2004. I had played the first game (commonly referred to as UT99) to death working at a OEM at the time. I loved it so much, I was excited to pick up the 2003 edition, and of course the 2004 version was lauded for ironing out some balance issues, adding new modes, and options. Though some weren’t fans of its omission of a few features in the process. But I digress. I had decided I wanted to get better at the game. Not to be a professional player (which wasn’t as common as it is today. There was no Twitch. There were a handful of major tournaments, and a number of smaller, regional ones. The major competitor back then was Johnathan “Fatal1ty” Wendel, and chances were I was never going to go up against him on TV. Obviously, I never have.) but just to be able to get a win online occasionally. To not always be at the bottom of the scoreboard. Also to beat my coworkers.

Anyway, I decided that I was going to improve by focusing on one weapon in the game, and becoming proficient with it. That weapon was the Bio-Rifle. It was probably the least popular weapon in the original game, and so in the world of 2003/2004 not much more. People were enamored with stalwarts like the Flak Cannon, or the Mini-gun or the Shock Rifle (Those shock combos are known to clear rooms.). But I found the weapon to be pretty cool once I started getting a handle on it. In the Unreal Tournament games, every weapon has two firing modes. The Flak Cannon shoots shrapnel, or a bomb. The Shock Rifle shoots a laser, or an orb. You can shoot the orb with the laser to make an explosion. In the case of the Bio-Rifle you can shoot slime on the ground, walls, ceilings, etc. If people touch it, they get injured. But, you can hold the secondary fire, you can charge a single glob of slime. When you let go of the button, it shoots it off in an arc. If that glob touches someone, more often than not they’ll die, or be on their last 5% of health.

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Each version of Unreal Tournament has a different design, and physics for the weapon, so you can’t expect to be a whiz overnight going from UT to UT2004 or from UT2004 to UT3. But the point is it became my de facto weapon in the series. And I honestly became pretty good with it. I was no Fatal1ty by any means, but I started finding myself in the top 5 in a full death match game of 20 people more often than not. At least on public games. Well imagine my surprise when a couple of other players noticed this, and asked me to be on their team. I ended up not only improving my own skills for my own personal goals. But I impressed players who were even better than I was. As someone who has always had self-confidence issues, low self-esteem, and other problems this was a pleasant surprise to me. Anyway, for a good four years or more we frequently played against other teams in scrim, and had fun trying to master the game together. Improving trick jumping skills, getting better at other modes, and mods. At one point our head player rented server space where we had our own public server, where we hosted our own maps. They weren’t the best maps. But they were our own!

We disbanded after the UT series went dormant where others moved onto other games. Though from time to time I may see them online playing something else. But the bigger point is that competitive games can really drive you to want to keep playing them when their formulas gel with you. Some of the early Battlefield games were like that for me. Chivalry: Medieval Warfare was like that for me. It may have had some issues that kept it from perfection, but it was a blast to play, and the melee combat was, and still is quite novel. Not too many games make swinging a sword deeper than a left mouse button click. Toxikk was probably one of the better attempts to bring back the movement focused arena shooting that the Quake, and Unreal games gave us.

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But even long before these games I’ve found competitive games compelling. As a teenager, and young adult I gorged on Street Fighter, Mortal Kombat, World Heroes, Tekken, Soul Calibur, Virtua Fighter, and other fighting games. I loved Doom, Duke Nukem 3D, and Rise Of The Triad campaigns. I loved calling my friend via a modem, and 1v1 deathmatching even more. I’m not the biggest sports fan out there, as a casual fan. But NBA Jam, NFL Blitz, NHL Hitz, and Sega Soccer Slam gave some of the most intense gaming moments ever when they were new.

Even when I was growing up, there were a plethora of great competitive games I played with my younger brother. And I’ll admit, I often hated it when he’d beat me. Here I was, putting in time to try to master stealth, and ricochet tactics in tank mode on Combat. He somehow just knew where I was on the screen. To this day, I cannot defeat him in Warlords, one of my favorite Atari 2600 games of all time. And this is a man who rarely gets the game time I do, due to the fact that he owns, and operates a small business. Sometimes you just end up with a sibling who picks a game up like it’s second nature.

Be that as it may, whether you’re going for a high score in Kaboom!, trying to place first on Rainbow Road, or blow up the enemy cache in Insurgency, there’s something enthralling about competing against friends or strangers. There’s the joyous feeling of riding high when you’re victorious. There’s the humbling nature of a soul-crushing defeat. There’s a stressful, yet entertaining feeling you get when it’s neck, and neck, and that last second, or last frag, or last goal is about to transpire.

Obviously, not all of us handle a loss like a civilized person. I would argue that at one time or another we’ve all been guilty of this. Flipping the chess board. Screaming like a petulant five-year old. But there’s no place for the awful stuff some spew over a chat microphone. You never know who is on the other end of a headset, so one really needs to behave as if they were walking through a crowded mall. Not be a nuisance who is going to regret saying the wrong thing to the wrong person. Fortunately, in most cases you can mute all of the instigators. But in the end sometimes it pays to remind oneself to take the loss like a grown up. Set down the controller afterward, and go do something else for an hour or two. Competition should feel exciting, and even cutthroat at times. But it should also come with a feeling of enjoyment. If it stops feeling fun, it’s time to take a breather.

Of course, there are going to be those who get a rise out of getting others upset in any given game. And it ruins the experience. But this falls in line a bit with sore losing too. In the sense that after the round ends, stop playing, do something else. Don’t rage quit, and further worsen things for other people. Don’t flip out, and give the bullies what they want. You have to be the bigger person. Which is admittedly easier said than done sometimes. That’s what made this classic Family Guy moment so funny.

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In spite of these circumstances, I still find myself constantly going back to competitive games. It doesn’t mean I don’t enjoy solitary experiences. I like a single-player experience as much as the next player. And in some cases one could argue, you can even get competitive with yourself. Can you speed run a game faster than before? Can you get the best possible ending? Can you find every last item? Can you complete every side quest? Can you get a kill screen going for a high score? Can you speed run a kill screen?

But the point is competition is one of the highlights of gaming. Sure, not every game needs to cram a death match or tower defense mode into it. Especially in games where a story driven experience is the focal point. But competition can be its own reward. Giving players a drive to improve, little by little with every match. Learning more about the mechanics, or building a strategy with each setback. Getting that feeling of accomplishment waving over them with their first big win.

And you don’t have to be a professional player to get that kind of experience. You can find it in your inner circle of friends, and relatives on game night. Or on a holiday gathering. Or when you all get out of work at 9pm. Competitive games are also something anyone can enjoy. You don’t always have the time to devote to a 60 hour RPG, or a 10 hour campaign. But most of us can squeeze in an hour of ten minute matches into an otherwise busy week with friends.

But I’ve done enough long-winded rambling. Hopefully I’ve opened up a point of conversation, or have given someone something to think about. What about you? Do you have the drive to pop more balloons in Circus Atari than your siblings? Get more frags than your friends in Quake? Shut down your Aunt in Mario Kart? Sound off below.

Holiday gaming gifting for the frugal.

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Man, what a crazy couple of weeks. I’ve been insanely busy with deliveries at my paid gig. Between this, and Thanksgiving week I haven’t had much in the way of *me* time. But I did find a few morsels of time finally this evening, so I’m trying something a little bit different. If you’re like me, the holiday weeks are not only very time-consuming, they’re wallet busting. Not only do you want to get the people closest to you something off of their list, you may want to do a little something for your friends. Or even Pete in accounting. But after getting that Nintendo Switch for your kids, that Gibson guitar your wife has been eyeing, and that new 4K TV for your aging parents, there isn’t much left in the tank.

Fear not! These are some pretty cool gifts you can pick up, that won’t break the bank. At least not too much. Some of these will be games, others trinkets. But hopefully they’ll give you some ideas. Some of these have deals that are ending soon, but I’ve tried to find some that aren’t too expensive at full price either. And some of these I’ve reviewed a while ago, but now can be had for less due to their age. But just because something is older than 6 months doesn’t mean it isn’t fun. It’s still new if the person hasn’t played it.

So let’s have at it!

Digital Games

Digital Downloads can be a great way to save some money, and still give someone in your life an entertaining gift. I do this a lot every year, and I’m sharing that tactic with you. Steam, and GoG have amazing sales every year. As I type this there are two days left to their respective autumn sales, and Steam will likely follow it up with their annual Winter sale. But even some of the console manufacturers have thrown in some discounts. So do look into Nintendo, Sony, and Microsoft’s digital store fronts in case of any promotions they may happen to put up. Some games I recommend:

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Giana Sisters: Twisted Dreams

Anyone who knows me, or has been reading awhile knows I’m a huge fan of this game. It’s one of my favorite titles ever. But even if I weren’t, the quality is obvious. It has wonderful graphics, an amazing soundtrack, and a cool morphing mechanic. It twists you between parallel worlds. One a whimsical dream, the other a horrifying nightmare. But you’ll have to use this to solve puzzles, collect gems, and succeed in general. It’s also got a plethora of secrets, and unlockable modes. It’s a scant $3.59 with it’s expansion on Steam until 11/28. PS4, and Wii U owners can track down the disc version for around $20 on Amazon.

 

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Ultionus: A Tale Of Petty Revenge

This one is a great choice for the friend who loves challenging action games, and shmups. Just know it is inspired by old computer games where movement was more calculated than it was brisk. That said, this one is a fun game for anyone who can get past that caveat, and it’s even better for one who grew up on the ZX Spectrum, Commodore 64, and Amiga. It has great pixel art, a great sense of humor, and a lot of love for Phantis. It’s just shy of $5 on Steam until the sale ends. Then it goes back to the regular low price of $7.

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Undertale

If you have a friend who still hasn’t tried this one out, it’s a meager $5 right now rather than the usual $10. At least on Steam. But even if you spend the full ten dollars, that’s about what you’d spend treating them to lunch at their fast food staple of choice. Undertale is pretty cool too. While I’m not the hardcore fan many people are, I can attest to the fact that it is a fun RPG with some great humor, swerves, and a love of 8-bit computers. It also implements some bullet hell shmup mechanics in a creative way. It also has multiple endings, giving it a good sense of replay value. It’s also on consoles, so you’re not limited to the computer, though you’ll likely pay less for the PC version.

Ikaruga 

You may not realize Treasure’s classic is on Steam, and that like the previous game on the list it’s $5. $10 normally. Here’s the thing. A lot of retro fans obsess over getting the Japanese Dreamcast version or the Nintendo Gamecube release. These can easily exceed $40 for a used copy, and well beyond that if they have their case, and manual inside. If you have a collector friend, who also has a PC, you may want to get this one for them digitally. They can enjoy it legitimately, and you can save a lot of money.

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The entire run of Ultima can be had on GoG fairly cheap. They have their own sale running alongside Valve’s, and have made these games even cheaper. For a mere $3.58 you can get the best of the series via two bundles. Ultima is one of the most important RPG series in the genre. Many of the conventions you see in RPGs, and even some JRPGs were inspired by Richard Garriott’s seminal series. It starts out simple, but eventually gives you a compelling overall story, and an open world to get immersed in. It may not look like The Witcher, but you should probably play these if you love RPGs. And while it might not elicit the same joy cloth maps, and trinkets do being digital, the GoG release means you don’t need to know how to use DOSBox. GoG releases have DOS emulation wrappers built around them, so all you have to do is click *play*. Later Ultimas didn’t have the core elements these did, so you may want to pass. But if you’re still interested, those are also on GoG’s sale. A great gift for the Retro RPG fan in your life.

The Witcher Series

Speaking of The Witcher, the entire series can be found digitally for very affordable prices right now. And with Steam’s winter sale coming up, you can remind yourself to nab them if you miss the current offers. If you didn’t already know this, these games offer vast worlds to explore, tons of missions, and all of the levelling up you could possibly want. CDProjektRed has made a trilogy of excellent RPGs that would please about anybody. These sales aren’t as deep as some of the other games I’m mentioning, but they’re still worth looking into.

Rocket League

Rocket League may not be the newest game anymore, but it’s as fun, and as compelling as ever. Plus with the recent release on Nintendo Switch, and cross-play, there’s never been a better time to check this game out. The PC version is only $10 in this current Steam sale. If you’re uninitiated with it, it’s like a mash-up of Super Mario Strikers, and RC Pro-Am. If RC Pro-Am could jump with hydraulics, and do bicycle kicks. It’s one of the most fun arcade soccer games ever made. Even if your friend doesn’t usually gravitate toward sports games, they’ll probably really enjoy this on whatever platform they have.

Insurgency

This is one modern military shooter worth playing, and the fact that it’s less than $2 during Steam, and Humble Bundle sales makes it even better. It’s a few years old now, but it still has a sizable community, and you can still get into a full game. It eschews just some annoyances other modern military shooters have. No grinding away for guns. No micro-transactions. Here every player gets points to use every round on their layout. Every weapon is available, and attachments, as well as side gear. The catch is you won’t have enough to equip everything so it balances out nicely. Too much fire power you’ll have no protection. Too much protection you’ll be slow, and low on ammo. It also encourages team work, and objectives over kills. Though you’ll still have players who care about kills, ultimately, it doesn’t matter. Also there are no kill cams, and barely any HUDs to speak of. It’s a wonderful blend of Rainbow Six 3’s realistic damage, and movement, with modes popularized by games like Battlefield. If you have a friend looking for something different from the typical Activision or EA annual release, get them this one. If they like it tell them to keep their eyes out for the sequel. If it’s half as good as this one, it should be quite the game indeed.

Guilty Gear XX Accent Core Plus R/Guilty Gear Xrd Revelator

This may not be the latest, and greatest Guilty Gear game around. But it is the definitive version of the XX line. All of the Guilty Gear games have some astonishing animation in them, and a wealth of great characters to choose from. If you get this during the Steam sale, it’s a meager $3, and will give a fighting game fan who missed it, hours upon hours of fun.  If you do want to get that friend Guilty Gear Xrd Revelator instead, being that it’s newer, it will set you back $15. This one is more advanced, looks slicker (Runs on the Unreal Engine), and is also a blast. The fighting system also has refinements over the older series so it doesn’t play exactly the same. But either game makes an excellent gift.

Ys series (Most of it)

Ys Origin, the re-mastered Ys 1&2, Oath In Felghana (Ys III), Ark Of Napishtim (Ys VI), and Ys VII, all have huge discounts, with the oldest games coming in for under $5 in most cases. This is a wonderful series of action RPGs dating back to the NEC PC-8801 computer in Japan. In recent years XSEED, managed to get the re-mastered editions localized, and on Steam. Their tireless work is your gain, as these titles are worth every penny. If you have a friend who loves JRPGs, and hasn’t played this series, all of these are great options, though I may start them with Ys Origin. It’s a prequel that kicks everything off, and explains a lot of back story the original games only touched on.

Cities Skylines

If you have a friend who can’t get enough of old school management games, and they’ve blown through Civilization 5, Sim City 4, and the Tropico series like a hot knife through butter, they’ll probably dig this one. And with the current sale price of $7.49 it’s a steal. I recently watched my buddy Xonticus stream it for Extra Life. It’s easily as deep as any Sim City title, and it has a lot of its own cool little details, and world animations.

 

Physical Games

You can often times find pleasant surprises in the used, and clearance bins at traditional retailers. Here are some really good ones I’ve found over the past year. Of course your mileage may vary as stock, and prices change. But that said, keep an eye out anyway. You may just find one of these.

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Axiom Verge PC Game Trust Steel Book Edition (And other games in this format.)

Game Trust is a label GameStop created for some exclusive physical indie game releases. They partnered with indiebox to produce a few special editions of some of these games. For whatever reason, the company decided to put these titles on clearance. All of these are worth picking up if you see them in your local GameStop. Axiom Verge is probably the best of them. But they also did Steel Books for Guacamelee, Rogue Legacy, Punch Club, Nuclear Throne, Chariot, Thomas Was Alone, Stories: The Path Of Destinies, Awesomenauts, and Jotun. These editions not only include the digital key for Steam, but a physical disc with the game on it, as well as the game’s particular soundtrack album on a studio CD. The cases are made of aluminum, and are a sight to behold. I only paid about $5 for my copies of Axiom Verge, and Rogue Legacy. Hit up your local store’s clearance bins. You just might get lucky.

Bloodborne, The Last Of Us Remastered (Best Buy)

While I was out shopping for Christmas gifts, I noticed two pretty good games, are now at a budget price point. And even cheaper for the week of Cyber Monday this year at Best Buy. Bloodborne, and The Last Of Us on PS4, are only $20. But with this year’s sale, you can shave off another $5. If you have a pal with a PS4 who hasn’t picked up either of them, it’s a pretty good deal.

A plethora of PS4 Deals on Newegg.

I generally go to Newegg for parts. But a quick glance at their Cyber Monday deals tells me, to tell you, to go look at their store for PS4 game deals. A lot of games are ridiculously cheap.  Doom (2016), Dishonored 2, Ratchet & Clank, and Until Dawn are $15. Not bad at all for those on your list with a PS4.

“What if my friends have an XBOX One?”

Microsoft’s store has a TON of XB1 stuff at cutthroat prices. Injustice 2, Super Lucky’s Tale, Gears Of War 4, Fallout 4 (Standard), Prey, Watch Dogs 2 all were severed down to $20. Dishonored 2 is $12.

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Gaming Tchotchkes 

Sometimes you may go through a thousand awesome bargains, but realize your friend probably won’t be into any of them, because they’re not in their genre of choice. Or because they have them already. Or they’re on a platform they don’t own. Not to worry! You can still find something affordable, and fun to accent their favorite hobby in a different way.

Pint Glasses.

Maybe they drink beer. Maybe they drink soda. Maybe they only stick to water. Whatever the case, when you’re playing through a 140 hour RPG, mastering a fighting game character, or just enjoying some Pac-Man here are some great, stylish glasses to gulp down a beverage while doing so.

Obviously you can get some decent game-themed glasses at GameStop or Think Geek as they’re the same company. Often times if you catch a closeout you can get a pretty cool Pokémon, Zelda, Mario, or Pac-Man glass for a few bucks. And who doesn’t like to jazz up their glassware with a nice print. But you have some other options too. I’ve had some luck at Spencer’s Gifts. Last year I got my co-workers some Nintendo themed glassware, but also one in particular an excellent Cyberdemon glass from Doom.

Sometimes you can even find them in an unexpected place. Wandering through a Kohl’s I’ve even found a few Pac-Man glasses. But also don’t discount the idea of helping out one of your favorite internet personalities. As most readers know I’m a big fan of Classic Game Room. As luck would have it, the show has a wealth of show themed Beer Steins, Pint Glasses, and Coffee mugs along with the usual things you might expect. Some of them may even go on sale before the holidays arrive.

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T-Shirts, and Discs

Continuing on from that, if there is a game focused blog, or YouTube show your friend or relative follows, see if it has any merchandise. Many of them do put out DVD’s Blu Ray’s, and T-Shirts. Purchasing one of them not only gets your pal an awesome piece of swag, but supports a small biz, or labor of love in the process. Plus you know that nobody else thought to give the person an awesome Heyzoos The Coked-Up Chicken Stein. I know the focus here was to stay affordable, but some of these items are worth the extra money if you can get a few other people to go in on it with you. Pat Contri’s NES Guide Book isn’t cheap. But it’s also something one would definitely want to go with their game collection.

Individual Artists

A ton of really talented artists out there make some great gaming themed art. Like the YouTubers, and bloggers above a lot of the merchandise is similar. But when you get a print from Tom Ryan’s Studio, for example you’re getting quality. There are also a few great shops you can get stuff featuring independent artists work on. NeatoShop, and Teepublic have some terrific prints you can get from these artists, and they often have sales. Neatoshop’s print quality is a bit better, though Teepublic has a wider range of artists. In either case, you can get some memorable prints that won’t break the bank.

Action figures, and other knickknacks 

I’m not talking about the stuff from NECA that costs $30 (Though that Atari 2600 Texas Chainsaw Massacre Leather Face figure is pretty bitching). But hit up those clearance aisles, and you may be surprised with some cheap, but cool finds. Does your friend dig Funko’s POP vinyls? Often times some nice game themed ones will be closed out to make way for new ones. Why not get that co-worker a DOOM guy for a few bucks that they don’t already have? Another great option are the World Of Nintendo 6 inch figures from Jakks Pacific. These usually sell for $10 or less, and dress up any Nintendo fan’s shelf, desk, or cubicle nicely. And of course, The Amiibo figurines are another nice gesture, as the details on them are great. Even if they aren’t going to use them with a Wii U, 3DS, or Switch game.

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Retro

Of course if they’re into collecting old games, we instantly think of $170 copies of Mega Man 7 or $1,000 copies of Little Samson. But there are still a lot of great bargains on old games out there. I won’t list a ton of examples as I’m running long. But things like MagMax, Abadox, or Blaster Master on the NES can all be had for a few dollars. And these are really fun games that not everybody has. You just have to do some research to find some of these titles, and of course figure out if the person you’d give them to already has them.

Hopefully this has given someone out there with a shoestring budget some ideas. You can really find some good stuff out there without maxing out your card, or depleting your accounts. Obviously presents aren’t the focal point of the holidays. Appreciating those in your life, and helping those you can afford to should be. But we all have those people we want to do something nice for in our hobby. So look into these deals while they’re up for the next day or so. I apologize in getting to this so late, but such is the way of a busy week.

Pac-Attack Review

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Back at RetroWorld Expo I managed to snag up a number of Super NES, Atari 2600, and NES games for the collection. Among the mix of games was a Pac-Man game that I never saw once when it was new. Of course I grew up playing Pac-Man, Ms. Pac-Man, Jr. Pac-Man, and Super Pac-Man during visits to the arcade as a little kid. The earliest games have been on pretty much everything. But by the early 90’s, Namco did try to put the character in some other genres. Pac-Man 2 was noted for blending puzzle elements with point, and click elements. Years later, the Pac-Man World series would put the yellow icon in platformers. But there in my pile was Pac-Attack, a game I heard about, but never experienced. Until now.

PROS: An excellent combination of block dropping, and route planning.

CONS: Difficulty settings can be manipulated to boost your score.

PASSWORDS: Mercifully short.

Released in 1993, Pac-Attack is actually a retooled version of one of Namco’s other games, Cosmo Gang; The Puzzle. The original game was released a year prior, exclusively to the Japanese market. So essentially what we end up with is the same game with all new sprites, and backgrounds. But don’t assume that Namco swapped out characters to dupe the rest of the world into buying a mediocre game. Pac-Attack is actually, a lot of fun, and probably would have done exceptionally well as an arcade machine too.

But this was not to be. That said, Namco did bring it over to the Super NES, Sega Genesis, and Sega Game Gear. Where a lot of us likely missed it since we were obsessed with home ports of Street Fighter II, Mortal Kombat,  or Sonic The Hedgehog, Super Mario World, or any other high-profile game of the time. But if you did have this one back in the day, you had a treat on your hands. And if you didn’t, but love discovering oldies you missed out on, you’ll probably want to read on.

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So what do you do in Pac-Attack? At a first glance, you’d swear it was just another Tetris clone. The idea is of course to clear lines for points. However, that isn’t the main goal. The blocks drop down in similar fashion, but you’ll find they aren’t arranged in Tetris shapes. They’re in different formations, and they’re composed of bricks, and ghosts. Your initial instinct might be to group all of the ghosts together, to create some super ghost rectangles. Like the blocks in Super Puzzle Fighter II Turbo.

But this isn’t what you do at all. Eventually, you’ll get a Pac-Man block who of course, eats ghosts. But he will always travel whatever direction he faces. So you don’t want to group all of the ghosts together, as he won’t eat all of them this way. So you’ll actually want to create pathways with the ghosts, while simultaneously trying to create lines with the brick pieces that fall.

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The results are an addictive, and captivating puzzle game that you can easily sink hours into playing. Not only does the main objective of the game create an engrossing experience, eating ghosts fills a meter. When the meter gets filled, the fairy from Pac-Land shows up to clear up to eight rows worth of ghosts. This causes the blocks above them to fall, and if they create whole rows, you’ll get a huge point bonus.

But like any good arcade game, this one eases you in. In the early goings, the blocks will fall slowly. This allows you plenty of time to arrange the pieces how you want. The first few rounds you’ll get your rows of ghosts set up nicely. You’ll create rows of blocks pretty easily too. However, before long, the blocks will fall faster, and faster, until you can’t line things up anymore. Then like Tetris, things will stack to the top, and the game will end.

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As I said though, it’s executed so well, you can spend an entire day just trying to get your best possible score. But it doesn’t end there. Because Pac-Attack also has a second puzzle mode. This time there are 100 puzzles, each giving you only five attempts to have Pac-Man clear the board of ghosts. As with the main mode, the puzzles start out simple enough. But they quickly start throwing in some complexity. By around the tenth puzzle you’ll have to start predicting chain reactions at an almost Rube Goldberg level. Not to the degree of dominoes landing on dials just so, but there is a complexity there.

Fortunately you don’t have to solve all 100 puzzles in a single sitting. You do get to retry every time you fail, but you’ll also get a three character password. So it’s pretty easy to continue where you left off.  The one complaint I have with the game is that you start out with a bunch of points in advance should you choose to start the main mode on a higher difficulty setting. If you’re not the only one playing the game, this makes it easy to be cheap as you can get your name on the scoreboard just by doing so. Starting at zero, and listing the difficulty would have been a better solution for competitive roommates.

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But thankfully, this is mitigated with the inclusion of a versus mode. This is a two-player variation of the main game, where doing well will make things tougher for the other player, and vice-versa. A mechanic used in many head-to-head puzzle games, but it works well here. And this mode, like the main mode, is a lot of fun. Battles usually go quickly, but they’re a blast. Consider breaking out Pac-Attack when entertaining guests who come over for a party.

Overall, I’d say even if puzzle games aren’t your first choice when adding a title to your collection to consider this one. Pac-Attack is excellent. The base game may have origins in a different title, but Pac-Man almost seems born for it. It may not be as iconic as the maze games Pac-Man popularized. Nor as remembered as the third-person platformers he’s starred in since the original PlayStation was king of the hill. But Pac-Attack is easily one of the more attractive puzzle games to put in your rotation. And if you don’t have an old Super NES, Genesis, or Game Gear knocking around, it was in the Namco Museum compilation for the original Xbox, Gamecube, and PlayStation 2.

Final Score: 8 out of 10

Retro World Expo 2017 Recap

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Now in its third year, RetroWorld Expo has slowly built up momentum over its humble beginnings. While it still isn’t the size of something like one of the PAX shows, it has made quite the impressive successes over the first two iterations. The biggest change this year was the move from the Oakdale center in Wallingford, CT to the Hartford Convention Center in Hartford, CT. Due to this, the show was able to increase the floor space, and use conference rooms for panels.

Getting into the show was very smooth, and easy. I didn’t have to go through two or three different lines to get in. I simply showed my ticket receipt to the volunteer at the booth, got my wristband, and got in. Of course, I would hinder myself a little bit by not gassing up the car before making the drive. (More on that later.)

 

Upon walking onto the floor, I saw a few familiar faces as I took a quick gander at some of the vendors’ booths.  One of whom was Tom Ryan. I’ve talked about him in the past, as he does phenomenal artwork. A couple of years ago I got an awesome Thundercats print from him. This year he had an amazing Masters Of The Universe print! It features a very detailed Castle Grayskull, while a Darth Vader-esque Skeletor appears in the background. In the foreground there’s a really great silhouette of He-Man with the Power Sword. It’s awesome. It looks even better in person.

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After catching up with a few people I headed upstairs, as “Pixel” Dan Eardley was back again, and I wanted to get into his panel, as they’ve always been entertaining. This year didn’t disappoint, as he talked a bit about some upcoming crossovers. I can’t really go into too much detail about them as I don’t want to spoil anything for anybody. Suffice it to say, you’ll be pretty impressed with the first of these. After showcasing it early to those of us in the panel, he was also kind enough to show off a small home video clip that was quite heartwarming.

After this, he showed off some teaser footage with The Gaming Historian, and Eric Lappe of Let’s Get. There will be a few new episodes of From Plastic To Pixels coming down the pike. This is a series that focuses on showing off video games based on toy lines. It’s a fun show because it goes beyond a typical Let’s Play show by bringing in some of toy, and game knowledge. If you haven’t seen it yet, check it out. The panel closed out with a short Q & A segment with attendees. Some of the questions revolved around the upcoming episodes, that I don’t want to spoil. But a few questions were asked about some vintage toys, and games.

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I was a guest on Big Bucks Entertainment’s Super Millionaire. This is a company that does covers of the Game Shows you likely grew up watching. They did two of them throughout the course of the show. One being the update of Who Wants To Be A Millionaire, and the other being Press Your Luck.  To get on the show, the company put up question challenges on its Facebook group. Leading up to the show, I had taken a shot in the dark, and answered a question. Well, it turns out I was right, and was put into the pool of potential guests.

So I showed up with my buddy Jordan as my lifeline. We were given a rundown of the game rules, and stage procedures. There were three of us who made it on. One of whom turned out to be a member of Super Retro Throwback Reviews. They had their own booth nearby. One of the judges turned out to be one of my good friends Russ Lyman, who was also in a panel later on in the show. He has a swell YouTube show where he combines VLOGs, DIY repair, gaming into one entertaining channel. He’s the one who got this snapshot of me on stage! He also brought his custom car to the show for everyone to see. None of us got very far into the game. Of the three I actually did the worst. I got all of the questions up to the first tier nicely. But upon reaching that first checkpoint I got the question wrong. I didn’t want to waste my lifelines. In hindsight I probably should have. But it was still a very fun experience.

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But it didn’t end there because they kept the show going with audience members. Most of them didn’t fare much better than those of us who played initially. My lifeline got to go on, and had to use all of the lifelines on the first three questions. None of which covered game knowledge. (Thankfully when he called me up, I guessed the question right.) But after he lost, there was an attendee that came within inches of winning the entire game. Unfortunately the Judges were wrong about the voice actor who played Sinistar (It was John Doremus), and he went with their guess. Nevertheless, as I said before it was a lot of fun, and the quality of the set props was pretty good. It made for a great facsimile, and even the Press Your Luck set was pretty awesome.

I got in a little bit of shopping with a couple of friends after that. We found one husband & wife run vendor booth with a ton of vintage Atari games in addition to the NES, Master System, Genesis, and Super NES games on display. Many of them were boxed, and complete! I found a complete copy of Fatal Run which is one of the late life 2600 releases. There was also a complete copy of Kung Fu Master my friend Jordan picked up. There was also a rarely seen complete copy of Red Label Space Invaders. These were just some of the 2600 highlights. There were a ton of great games for all of the platforms, but the 2600 selection was unreal.

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I found an old 7800 Alien Brigade Ad from an outfit called Glossed Over. They find vintage ads in great quality, and preserve them in laminate. They had a ton of memorable Nintendo, and Sega print ads. But there’s something special about the old Atari game ads. A few tables from where I found Fatal Run, I finally procured a copy of Tapper for the 2600! Up until the convention I had only ever seen it once before, so I picked it up on the spot.

But there wasn’t a ton of time left to keep shopping, the RetroWorld Expo brought back the auction from last year. Hosted by TV’s Travis Landry, the auction went on for three hours. I saw some of the items before they went up, and most of those seemed to be in decent shape. There was a really nice Commodore 64 set up among the items that included a Bread bin NTSC Commodore 64 model, a First-party joystick, a 1541 Disk Drive, and it had the box, and manuals. The box looked beat up, but everything else looked pristine.

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So I sat through the auction with a few friends, and of course I didn’t win the C64 set up. After it got beyond the aftermarket value, I had to give up. But it kept climbing. In fact many items got spectacularly high. Not as crazy as last year’s auction. But still pretty high. There was a Nintendo World Championships cartridge that nobody bid on because the opening bid was astronomical. It was nice to see one in person though! Some of the highlights for me were the bidding war that broke out over a Little Samson cartridge, which ended around $800. (Which is oddly enough a steal considering it goes for over $1,000 in many cases.) As well as the fervor over a really nice Sega Sonic store display sign, and the fact there were TWO copies of Mega Turrican up for grabs. Those were the other two items I took a shot on, but lost both.

Some other items that went up included a few lots. One was a box of NES common games. Another one was a bunch of Master System games. Beyond that, a pretty nice Atari 5200 bundle, and a copy of Power Strike on the Master System. I’m sure there are a bunch of other items I’m forgetting. It was still pretty exciting though. It’s a shame not many toy collectors were on hand, because there were a bunch of figures, and busts that went for well below what you’d typically expect to pay.  A couple of NES Classic Minis went for auction too, and went for a bunch of money. With the announcement that they’re going to be re-released again at retail, this kind of surprised me. Still, it was nice seeing some of this stuff. Like the Nintendo branded retail case I still remember seeing in Bradlees back in the day.

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I spent some more time on the floor, I got in a few rounds of Missile Command, and Street Fighter II in the arcade. I also found my buddy Bijhan had a booth where he let me have a complete boxed copy of Gunship for MS-DOS. My friend Jordan also hooked me up with a Shadow Warrior 2 scroll, and bag. As the sales floor started to close up for the night, I managed to find a copy of Pac-Attack for the Super NES. There was another after party this year, but I had to skip it due to the low amount of gas in the car. Since I commuted to the show, I wanted to make sure I got fuel before the stations might have closed. A few people were kind enough to point me to a couple of options. I managed to get to one, gas up, and get back to town.

Day two I went back to Hartford, for the rest of the show. I got there a little bit early, and I bumped into Pat “The NES Punk” Contri walking the floor. Just as last year, he was very kind, and cordial. I politely asked him if he had another copy of his NES Guide book. He took me to his booth to get one, and on the way over I told him where I’d found my deals the day before. He thanked me for buying a copy, I thanked him for his time, and let him get back to his game hunting. After that, I ran into my friends Chris, and Brian who had a small vendor booth for the weekend. Somehow I’d missed it the first day. They had a few coveted items, but I ended up getting some deals on some slightly less common games. I found RoboWarrior for the NES, and Desert Strike for the Super NES for a pittance. And it wasn’t just because I’m friends with them, they gave anyone who came by, bundle pricing if they bought multiple items. It’s part of why they do pretty well for themselves at events, and meets. I also got to catch up with Noah, and Paul from Retro Gaming Arts, and Rax The Great.

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There was another booth I can’t remember the name of, but the business was another really nice group of people. They had noticed all of the stuff I was carrying along with my camera, and offered a bag before I even started shopping. And when I did peruse their racks not only did I find a Joe & Mac cartridge for the Super NES, at a really good price (The first one, not the obscure sequel), it came in a protective plastic box. In fact every loose cartridge they sold did, and they were in excellent condition.

After this though, I went back up for several panels. The first one was the RFGeneration Collectorcast Reunion show. Bil McGee, Duke, and Rich Franklin did a live podcast where they talked about collecting tips. Budgeting for items at conventions. Networking, and making friends. Helping those friends find things they need. As well as reminiscing about road stories, and times where they had to go into some strange, or even scary places to find those coveted titles. All of which resulted in a lot of funny moments. Bil McGee does a lot of behind the scenes planning of RetroWorld every year so there was some time spent on what is involved in the process. It was a really entertaining, and informative panel overall. Plus their site is a pretty good source of information for collecting games.

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Especially their databases. At the end of the panel there was a short Q&A session. Some people asked about some of the topics discussed. I asked them to pair a beer with their favorite classic game. Duke didn’t drink so his answer was soda, as in many old games there were billboards in levels advertising fictional ones. Rich, paired stout with Tempest (which is an excellent choice.) Bil loved the question, and gave several examples that I can’t remember. But one that did stand out was drinking Lord Hobo Boom Sauce, or Consolation prize for any game that had shotguns. Because this would reference the cult movie Hobo with a shotgun. One can’t argue with that logic, although the audience erupted into laughter when Duke said he wouldn’t drink from anything called Lord Hobo.

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The next panel was The Gaming Historian panel. This year, Norman Caruso went with a similar format to the panel as he did last year. But this year he went with a topic that wasn’t child friendly. To which he warned the parents in the audience who promptly took their kids out. He went over a major Rock star scandal from several years ago, and cleared up a lot of the misconceptions about it. He also told us about an upcoming episode of The Gaming Historian, which like the Pixel Dan panel, I can’t really talk about here, as I don’t want to spoil episodes. All I can say about it, is that it’s going to be longer than most of his usual episodes are. He rounded out the show with a quick Q&A where most of the questions centered around the subject matter of the panel. But he was also asked about what happened to his episode about Nintendo’s purchase of the Mariners.

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Major League Baseball was immediately livid about it, and actually sent him a cease, and desist letter. So he tried to get into contact with them to iron things out. One representative liked the episode, and considered buying the episode. But only if things were cleared with Nintendo. Nintendo was fine with the episode. But when he went back to Major League Baseball, they ultimately decided they weren’t going to make any deals, and demanded the episode stay pulled. MLB is notorious for going after people, and fining them for seemingly innocuous things. In the 80’s they often sued people for taping games to a VHS tape to be viewed when they got home from work. All because they were that afraid, someone would try to sell the taped game. So as the potential debts piled up, Norman had to pull the episode.

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The panel ended with another Gaming Historian Jeopardy match. This year’s contestants did battle for a free Gaming Historian T-Shirt. Most of the questions were new, though there were a few repeats from last year. At first one of the contestants was running away with it, but before long all three were in the running. When Final Jeopardy hit though, two contestants gave Celebrity Jeopardy SNL Skit-esque answers, allowing the victor to claim the prize.

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After the panel ended The Game Chasers panel started, and they invited Norman to stick around for it. It was a really fun panel because it felt like a really good podcast. The banter was really good, and it led to a lot of hilarious road stories. One of the stories was about a debate over what really constitutes slippin’. Another was an argument Jay had with a cast member about what the official credentials for guacamole are. One moment that stuck out was when Norm told Jay about how great The Golden Girls is, and Jay thought he was being set up. But the audience reassured him it’s a timeless show. There were of course a few gross out stories that wouldn’t make the show. But overall it was a lot of laughter, and a lot of fun.

After that panel came the Connecticut Local YouTubers panel. This one featured my buddy Russ Lyman, Culture Dog, Miketendo, and Retroware TV’s own John Delia. After giving an overview of what each of them covers, they opened things up for questions. There was a lot of good advice in the panel, trying to know your audience.  How to discern constructive criticism from noise. Showing appreciation for those who appreciate you. I got to ask John about his experience with getting The Video Game Years on Amazon. He told us that the way the payments from Amazon work, is much better than the way it worked on YouTube. In a couple of months the show made more than it did on YouTube. This also led into the topic of finding new audiences. Because he found a lot of people on Amazon like to binge watch more than they do on YouTube. So a whole new group of people discovered it, and watched it.

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Some of the challenges he ran into had a lot to do with closed captioning. Amazon requires every show creators put up include the feature. So getting the show on the service took hundreds of hours of added work. Once they got the captioning done, the show got rejected again because of the static images. So they had to edit out some of the static logos to get it ready. When it finally did get submitted in the right state, they still had to call Amazon, and explain everything they just went through. The company then looked, said “You’re right”, and launched it, where it has been a success.

Some of the other attendees then asked the panel if they would just move to Amazon, and the answers were no, because of the different groups who watch or listen. Culture Dog, and Miketendo brought up the importance of one’s authentic self. People can tell when you stray from it. Russ mentioned that even if you do a bunch of different content, there should be something that ties them together. As an example he noted how much of his Do It Yourself content references gaming. That means a few of the viewers who come to the channel for game stuff might check out some of the DIY episodes. Everyone on the panel talked about doing YouTube shows out of the love of the hobby over coming out of the gate looking to be an overnight success. For a variety of reasons.

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After that wrapped up,  Joe Granato returned from last year’s convention with a major update on his NES Maker, and Mystic Searches, projects. He briefly showed off a trailer for his New 8-Bit Heroes documentary, and then jumped into the updates. He started out that process by explaining how the project started out. He, and his team found his old childhood ideas for an NES game, and decided to make that dream a reality. What they found in the process was just how complicated MOS 6502 assembly coding truly was, and after a short time found the project was going to take a very long time. So in the process they ended up coding their own editor to deal with mapping, objects, characters, and other assets.

So while using the tool to get the game made, they found potential in selling the editor as a standalone product when it’s completed. This will let people make their own NES games, and flash them to an actual NES Game Pak. Joe did concede there are some limits in it, as it was made to cater to RPG, and Adventure genres. But that people have demonstrated other genres can be done with it, though you may need to take up coding for some of that.

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He also showed off some more of Mystic Searches, and the progress on it. The over world appears to be finished, and everything looks pretty tight. They’re shooting to get it out by early next year, and the three versions of the Game Pak were shown again this year. He also noted they’re also looking for a Steam release, and they’re in the process of getting a Nintendo Switch license. There aren’t any planned ports for other vintage platforms like The Commodore 64, Super Nintendo, or Atari platforms. Hopefully the final game, and utility turn out well. It is pretty apparent a lot of love has gone into making it thus far. There were even some real world locations referenced in the game’s over world. But keep an eye on this one. Mystic Searches, and NES Maker could be quite the homebrew titles when they come out.

I finished out the day by heading back down to do  some more hunting for the last hour or so. I stopped by Bijhan’s booth again, and he let me have a MOC Smash Mario Amiibo. Which was super cool of him. I was also a million times grateful to Norman Caruso. I stopped by his booth to pick up his Gaming Historian Blu Ray, and thank him for coming to the convention again. Unbeknownst to me at the time, I left my phone there like an idiot. I bumped into some of my pals in The Best Spuds, and played some WWF No Mercy before leaving the show. I couldn’t find my phone, but of course the convention center was closing up. So all I could do was quickly check the Lost, and Found before leaving. Of course the phone wasn’t there. Well when I got home, I found a message from my friend Antoinette in our trade group. Norman had found my phone, and asked around to see if anybody knew who owned it. She recognized it as mine, and tagged me. I’m super thankful to the both of them, as I’m not quite ready to go get a new one just yet.

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That’s one of the best things this convention showcased to me this year. The wonderful sense of community here. People from all backgrounds coming together over a love of classic gaming. Every year I get to meet new people, and go to events. Even if you don’t see anything to buy, and you aren’t interested in the panels, there are tons of arcade games to play. There are a lot of  console, and computer games to play. There were even a host of tournaments hosted by my buddy Aldo this year. Including a big Overwatch tournament, Super Street Fighter II, Super Smash Bros. Wii U, and Mario Kart 64 among others.

They even had a couple of high-profile Cosplayers Midge Scully, and Maya Gagne there. I didn’t get a chance to see them, but they were there. Some other guests I didn’t get to see were Wood Hawker, and RGT85. Also Daniel Pesina came back with John Parrish this time. I also unfortunately didn’t get a chance to see them. If you’re not familiar with them, they were two of the motion capture actors in the earliest Mortal Kombat games. If you get the chance to see them you should.  Hopefully everyone returns next year, and I can rectify missing some of them.

Honestly as small as RetroWorld Expo is compared to larger conventions, it still has so much going on it’s impossible to see it all. Really, the only nitpick I really had this year, was the gap of time between the first night’s shutdown, and the after party I missed due to my own incompetence. Mainly because it breaks up the flow. There’s an hour-long window of nothing to do. I feel like if they could have either started the after party right away, or had a small panel to fill that gap problem

That said some of the stuff in the after party would have been fun. There was a drink, and draw event, one room had Culture Dog playing movies on LaserDisc, and then there was another spot for club music, and mingling. Again, in the grand scheme of things a very minor nitpick, and due to my own ineptitude didn’t matter anyway. The good vastly outweighed the bad this year. A part of me already can’t wait to see what they do next year.