Tag Archives: Video Games

Retro World Expo 2018 Recap

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It seems like only yesterday I attended Retro World Expo 2017, and here I am talking about the fourth iteration of this convention. RWE 2017 was an absolute blast, and RWE 2018 was also an absolute blast. I made my way to the Hartford Convention Center Saturday morning to find that this year’s entry was different. Instead of going up the center’s escalator, and lining up, this year used the ticket booth section of the lower floor. This was an improvement, as it made figuring out where to go much more seamless. There was however one piece of confusion that a convention center employee had to solve, and that was the front door. Some guests inadvertently cut the line by going right to the booth before it was made clear they had to go to the rear entrance of the lobby to enter a line.

That said, everything moved smoothly, and even though I’d arrived behind a few hundred people, I was getting my bands in less than ten minutes. For whatever reason the QR code did not display on my pre-registration form when printed. But the ticket attendant was easily able to find my info, see I had prepaid, and give me my wristbands for the weekend, and after party. Once inside, I went upstairs to find not one, but two amazing custom vehicles.

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The first was a really cool Jurassic Park themed vehicle. The paint job was right out of the films. Impeccable. The pattern was spot on, and had a nice gloss finish. There was also a plastic triceratops near by to finish off the movie vibe. Great stuff. Next to that vehicle was none other than Russ Lyman’s Super Mario Kart 2.0. Sadly, earlier this year he lost his original Super Mario Kart in an accident. Fortunately he was able to replace his vehicle, and over time modify it. The end result is an even better design than before, sporting a beautiful multicolored design, and a breathtaking Super Mario Bros. pit crew portrait by Tom Ryan Studio. Both vehicles were parked out in front of the convention floor so that attendees could take photos.

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Some of the earliest guests I met were Daniel Pesina, Rich Divizio, and Anthony Marquez who were character actors in the original three Mortal Kombat games. All of them were super cool, and down to Earth folks. I talked with them about how big a part of my teenage years that the MK games, and Street Fighter were for me. As well as pretty much everybody else. I ended up buying a promotional poster style photo, and all three of them were kind enough to sign it for me. If you ever have the opportunity to see them at a show, you ought to take it.

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As I wandered the floor, I veered into the arcade area where I saw something both wondrous, and disappointing. The KRULL arcade cabinet. Based upon the cult 1983 Sci-Fi Fantasy film; you’re sent through a number of action sequences loosely based on those found in the movie. It uses a twin-stick setup similar to the one in Robotron 2084, and it is a lot of fun to play. Sadly, the machine was out-of-order, so I couldn’t actually play it. I did however get a few photos of it, since actually laying your eyes on one these days is a rarity. Should you find one in working order at a barcade, amusement park, convention, or other situation, do play it. It’s pretty cool.

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Around this time Russ Lyman bumped into me, and we began catching up. Around this time I spotted the Imaginary Monsters booth, so we walked over, and I introduced him to the developers. (Full disclosure, I know two of them personally.) The team is working on a new Metroidvania style game called Abyxsis: The Demon Reborn. They brought a demo version to the show, and what they showed was pretty good! It obviously has a way to go before completion, but I liked what I saw. In it, you appear to play as a winged monster who has to traverse dark labyrinths to find NPCs, power ups, and other items. Like Metroid, there’s a sense of exploration. But at the same time, your character has the ability to do some really fun aerial moves. This looks to be one of the themes of navigation. What they showed was also pretty tough. Enemies take a lot of damage, and can put you down quickly. Again this is all subject to change being a fairly early demo. But the tight controls, wonderful pixel art, and map design are promising.

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Imaginary Monsters wasn’t the only indie studio to attend though! Adjacent to their booth was a studio called Jumpmen Gaming. They had two games they were showing off. The first was Project Myriad, a hexadecimal tower defense game with puzzle elements. I didn’t get much time with it so I certainly can’t review it here. That said, it might be something worth looking into if you’re a fan of the genre. I’m not fond of using the phrase “Fan of the genre” as it tends to be overused. But in this case I think it’s applicable. It clearly looks to do something different with the concept by going with a hex display, something usually geared toward a special niche of war games. The puzzle elements seem to add some flair as well. If any of that sounds like something you would like to try, it was recently released on Steam, and isn’t too expensive.

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The other game they showed was Sentinel Zero. This game was in its very early stages. This upcoming release is a horizontal shoot ’em up game in the vein of R-Type. What sets it apart are its cartoon vector graphics. The presentation reminded me a lot of early Newgrounds games written in Flash. Think Alien Hominid. But the little that was shown was pretty fun. You earn power shots by filling a meter. You fill the meter by shooting everything. The hook seems to be quickly filling the meter, and unleashing charged shots as fast as possible. They also had two bosses to show, one of which was a giant spider. Again, it has a long way to go before being ready for prime time. But it looked like good start for a project by a two-person upstart.

Another interesting looking indie game demo was Depths Of Sanity by a studio called Bomb Shelter Studios. I didn’t get any real footage or screens of this one as I didn’t get the chance to try it myself. But it was intriguing. It appears to be an underwater action, and exploration game where you’ll pilot a submarine, and find all kinds of upgrades for it that allow you into previously inaccessible areas. Like a Metroidvania with elements of Blaster Master thrown in for good measure. Again, another early build. It does have a store page on Steam with a release date of Q4 2019.

Finally, Giant Evil Robot was back with the recently released full version of Mecha-Tokyo Rush. This is a combination of endless runner, and Mega Man clone. Things seemed a bit better than the build I saw last year. I didn’t have time to really play it though, so I can’t really say much in terms of its final state. The game does have a free to play model however, so you really don’t have anything to lose if you want to check it out.

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After taking my initial walk around the floor, I went to the first of the panels I attended. The Connecticut YouTube panel. This panel featured Ryan Alexander (RAXTheGreat1), Mike Levy (Dongled), Sam Hatch (Culture Dog), John Delia (The Video Game Years), Paul Barnas (Retro Gaming Arts), and Russ Lyman (Russ Lyman). For those who don’t know, Retro World Expo has roots in Retroware TV, one of the earliest video hosts before YouTube became the de facto delivery model video content creators use today. Many don’t realize Retroware has its own roots in Connecticut. So it only makes sense to have a panel dedicated to some of the online content creators who are local to the area.

But while the panelists are natives of the State, the information delivered in the panel is applicable to anybody getting into video content on the internet. I would even go onto say a lot of it is applicable to any creative endeavor online or off. A lot of the questions posed to the panelists revealed some insightful answers. When asked about the motivation behind creating content everyone unanimously agreed one has to do it first, and foremost out of a love of it. Few, if many creators of any medium become overnight success stories. One shouldn’t make a video expecting to be the next James Rolfe. If it happens, fine, but going in with that expectation is a recipe for disaster. More than likely, you’re not going to garner a massive flood of views, and subscriptions when you start out. Even the creators who are big names today, often took months or years of work to become those big names.

Continuing from there, Mike Levy brought up the importance of making content you, as a creator want to make. Chasing trends isn’t going to work because it isn’t genuine. Others pointed out that potential fans may be able to sense that as well. When the subject of potential collaborations between creators came up, Mike, and Russ also pointed out the need to have a fleshed out idea to present. It isn’t enough to simply ask another creator to do a crossover project. Especially since they’re often pressed for time for their own projects, jobs, and lives. Instead one has to have a project idea ready to go, ideally with what role the person has in mind for them. The creator may still decline depending on the given situation. But they’ll be more likely to at least listen to what it is you have to propose.

Other panelists also drove home the importance of consistency. Trying to keep content coming out for the audience to experience. At the same time though, they did acknowledge there were times where a legitimate break is needed. Commitments, responsibilities, and other things may eat into time normally allotted toward creative endeavors. Sam, Paul, and John also talked about the guilt creators often feel for missing self-imposed deadlines, but acknowledged sometimes it’s unavoidable. Another topic was the importance of lighting, and audio in videos. Even a high quality camera can’t compensate for a lack of light, or bad audio. If the audience can’t see you, or your audio is too distorted or too light or too loud it can turn them off. Even if the content is good. Russ pointed out an episode he made on this very subject.

There was also a discussion about the recent controversy over former IGN writer Filip Miucin’s theft of YouTuber Boomstick Gaming’s Dead Cells review, which led into a wider discussion of online content theft. While some felt Miucin likely felt pressured by deadlines, everyone agreed that plagiarism was despicable behavior. Some of the panelists were rather shocked when they found their own content re-uploaded by other people without permission.

On the lighter side of things, there were some humorous moments where the panelists discussed changing trends in online video. At one time, many preferred long form content. But these days some viewers complain if it isn’t quick, and digestible in a few moments. One particularly funny point was when the crew talked about the trend of unboxing videos being popular. The joke that stood out centered around an unboxing video where the box would house smaller boxes within boxes like a set of nesting dolls. It was also in this panel that Ryan would point out some new YouTube creators were in the crowd.  Nerdy, and Squirdy are YouTube newcomers, and after checking them out I think Ryan may be onto something. These two have a nice variety of different gaming content you just may want to look into.

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After the panel I walked back down to the main floor, where I got in some arcade gaming in. Every year Retro World Expo has a respectable number of arcade machines set up, as well as console set ups where attendees can play without quarters or tokens. Every machine is set to Free Play mode. Some of the machines I saw this year that I don’t remember seeing last year aside from KRULL, were a Star Wars: Return Of The Jedi machine, The Simpsons Arcade Game, and a Dig Dug cocktail table. Over the course of my time at the show, I played a fair amount of Street Fighter II: Champion Edition, Final Fight, Shinobi, Ms. Pac-Man, Donkey Kong, and Dig Dug. There was also a Ghouls n’ Ghosts machine, but it was always in use. One of the guys in my local trade group managed to find some time on it though, and even cleared it on only a few lives! Impressive.

I also wandered the floor this year looking for some Atari 2600, and Commodore 64 game deals. On the first day, I managed to track down a boxed copy of Gravitar, and a loose copy of Cruise Missile. The latter of which I had never seen before. Apparently it was released in 1987, and is a shmup involving above ground combat, and subterranean combat in the vein of MagMax. I also saw many of the guys from RF Generation were back, as well as Steven Christina Jr, and Karly Kingsley from Super Retro Throwback Reviews. I sat down with them for a short interview they should be airing in the coming weeks. SRTR was also raffling off a bunch of cool PS4 releases, as well as an NES Classic, and a Super NES Classic so I bought a couple of tickets to try my luck.

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At around 4 o’clock or so I attended the Mortal Kombat panel with  Daniel Pesina, Rich Divizio, and Anthony Marquez. They were joined by Sal Divita. Sal was instrumental in bringing the NBA Jam series, and its spinoffs to arcades, and consoles. But he also had involvement as Nightwolf in Mortal Kombat 3. In addition to that, he still saw a lot of the development process on all of the early Mortal Kombat games. Daniel, Rich, and Anthony brought a lot of insight into the world of game development as they talked about the creation of Mortal Kombat. It was an idea that almost didn’t come to fruition, as Midway was hoping for a licensed project with Jean-Claude Van Damme. But when that fell through, Midway allowed Ed Boon, and John Tobias to move ahead with their ideas.

As it turns out, there was a great deal of painstaking work involved in the original games. Every video taped action the actors made, had to be cut down to 8 frames of animation due to memory constraints. Not only that, but many of the characters’ moves had to be shot multiple times when it was discovered that being even the slightest bit too close or far from the camera would make sprite sizes inconsistent. Midway also had a very low-budget for the early games so the crew had to use make shift lighting using office desk lamps, and some sessions were filmed using a camera owned by John Tobias’ father.

As for the controversy surrounding the game’s violence level, when it came to politicians, Midway’s stance was to ignore it. But the actors were contract players, not official Midway employees, so they were unabashed in defense of their work. All in all, a very informative panel not only for fans of Mortal Kombat, and fighting games, but for anybody interested in video game development, and history.

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After that panel I wandered the floor some more, stopping to talk to friends, and acquaintances whom were either shopping, gaming, or vending. I also finally met The Gamescape Artist in person. My first contact with him was during a fellow blogger, hungrygoriya’s live streams (If you love old school JRPGs, check out her blog, or channel. It’s great!). He’s a friendly guy, and quite the painter! He has a wide range of paintings of iconic video game scenes to choose from, and he also does commissions. They’re high quality, highly detailed pieces, so if you’re looking for something to spruce up your game room consider giving him a shout out.

I also ran into the makers of an independent games’ magazine. Old School Gamer Magazine is just what it sounds like. It’s a new publication with articles covering retro games, as well as modern stuff inspired by retro games. The format is a little bit different from what I’d expected. It reminded me a bit of 1980’s computer magazines like Compute!, Ahoy!, and Commodore RUN, minus the program code you could type in, and save to a floppy for free software. The issue they gave me was the fifth one, and it came with a cool poster of the cover art. The representative informed me that they give away the digital version for free via email, but for a fairly low price you can have the physical magazines mailed to you every month. If you miss the days of getting Nintendo Power, GamePro, EGM, and Computer Gaming World at the newsstand, go check it out to see if it’s right for you.

I also met a group of Video bloggers who do VLOG articles, and live streams. The Geeky Panda covers convention cosplays, as well as games, and have an active Twitch page you can check out if so inclined. They play a bunch of stuff including Resident Evil VII, and Fallout IV. If you’re looking for a new variety streaming channel to follow, they may be your ticket.

After the show floor closed I walked over to the adjacent Hartford Marriott’s hotel bar. Normally I would have paid a visit to the City Steam Brewery, but the after party started an hour after the main show ended. I felt I wouldn’t make it back in time. Fortunately the hotel bar did have City Steam Naughty Nurse, so I pre-gamed with the delicious Amber Ale. After that, I went back to the convention center for the after party event which was a lot of fun.

There were a number of things to check out over the course of two hours. You could play arcade cabs that were set up in one of the rooms. Big Bucks Entertainment ran a special edition of Press Your Luck, where contestants who landed on a Whammy had to take a shot. Host Davira Kuy was also doing so in a rather impressive Quan Chi (Mortal Kombat 4) cosplay. The Imaginary Monsters developers were there, so I introduced them to my friends, and acquaintances, as everybody mingled. There was also a fun Drink, and Draw event going on. It was a nice way to end the first part of the convention.

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I commuted back home after that, put away the first day’s pick ups, and got some rest. Day two was a Sunday, so after services, I headed back to Hartford to catch what I could. I did manage to get into Pat Contri’s panel which had some updates on projects he has in the pipeline. He, and his team are working feverishly on the follow-up to his excellent NES collecting guide. This one will be centered on the Super NES, and will be in a similar format. There will also be an alternate cover for the PAL readership. He is also looking into updating the original NES book with some improved screenshots. So future print runs may include these. But the biggest news is that he is working with some other creators on a documentary video about the video game industry’s shift away from physical media. The project will talk about both the pros of such decisions, and the cons of such decisions. The teaser he revealed does look quite promising.

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At the end of the panel he brought back the NES Challenge, and I was able to be a contestant in the second bout! In a cut throat match of Donkey Kong Jr. Math, I barely managed to squeak out a victory! The first round pitted two fans against one another in Balloon Fight, while the third round pitted a couple against one another in an Abobo Vs. Abobo match in Double Dragon. The winners were granted a download key for a digital edition of his NES guide, while the losers were granted shoe string budget games for the Atari 2600, and Sega Genesis. A great panel overall.

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I also got to see Norman Caruso’s Gaming Historian panel again this year. This time he did a live episode centered around a certain Nintendo made boxing franchise. I won’t say anything else about it, but like all of his episodes, you can expect to be amazed as there will be some revelations you won’t believe. This year he also changed game shows. Instead of video game history themed Jeopardy, he did video game history themed Who Wants To Be A Millionaire? This year’s contestant won last year’s Jeopardy game only to discover he won a T-shirt that didn’t fit, so this year he was attempting to win the appropriate size.

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The last panel at the show I caught was a special panel centered around the history of Castlevania, and the Metroidvania formula used in modern independent games. Mike Levy was joined by Marc Duddleson (My Life In Gaming), Mike Desiderio (Rewind Mike), and Pam Dzwonek (Cannot Be Tamed.). Throughout the panel they went over many of the games in the series, and talked about the transition from action platformer to the Metroidvania style most think of today. But they also brought up the fact that there were times where the series hasn’t simply abandoned one style for the other. Marc, brought up the fact that the Nintendo 64’s entries in the series have many similarities to the NES trilogy with a focus on platforming, and combat. Pam, and Mike talked a bit about how even Castlevania II: Simon’s Quest had RPG elements that in some ways can be seen as a forebear to the labyrinthine designs seen in later games.

But they also discussed many newer games like Axiom Verge, Hollow Knight, and Mystik Belle. Here, Rewind Mike pointed out that some of these games veer more toward Metroid, while others veer more toward Symphony Of The Night in terms of design. He also mentioned Abyxsis after seeing it on the floor earlier in the day, and having liked what he had seen. Things closed out with some Castlevania trivia, with the winning attendee getting a Castlevania II: Simon’s Quest Game Pak signed by James Rolfe, and many of the online personalities who attended the show. From Mike Levy’s personal collection no less. And no, I did not win. My Castlevania knowledge is rudimentary. Although I do surprise people when I point out Konami did port the game to many 80’s era computer platforms. Also they’re expensive. If you thought the NES cartridge is steep, try getting the Commodore 64 floppy disk. Anyway, it was a great panel.

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I spent most of my final moments of the show on the floor again. I found a few great deals over that time. The crown jewel was the copy of Bubble Bobble for the Commodore 64 a friend of mine had at his booth. Most people remember the NES release, but the C64 version was pretty much on par, and you don’t see it as often. Another vendor had a slew of boxed, and unboxed games, so I looked through the vast selection where I found a copy of Pengo for the Atari 2600. It’s not a release that you see very often at all. It had no tag on it so I asked for a price. When they replied “It has a ripped label so ten dollars.” I just said “Done.”, and picked it up.

I was demoed a party card game called Cheer Up. It plays similarly to Cards Against Humanity, but with its own twist. It goes through rounds in three steps while also simplifying it with a three-letter system. This opens things up by having three card answer types, but also color coding them to make things easier to follow. It wasn’t something I got into, but that’s probably me not being as drawn to board games as other people. I can see the appeal though for those whom have guests over often. Basically, the person asking a question gets every other player to submit answers from their hand, with the funniest one getting points. If you have people over for regular game nights, you might want to see if it’s for you. They have a free digital download version on their site which is nice, because then you can try it to see if you’ll enjoy it before buying a copy.

I also spotted a booth hosted by another YouTube up, and comer GothamLounge who does Long plays with commentary. If you’re stumped on a game, you may want to see if it’s something he’s played through. He seems like a nice fellow, so I wish him luck on his online endeavors. As I was catching up with friends, and acquaintances before the show closed I was tracked down by the Super Retro Throwback team to discover I had won the Super NES Classic Edition raffle! So I guess this was my “steal” of the show as I ultimately got one of these ridiculously cheap. A special thanks to them for interviewing me, and hosting the raffles. I also nabbed some sweet Splatoon themed stickers, and buttons from the always great Elijah Taylor, and JustM3hStudios booths. If you see them at a con near you check them out sometime.

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All in all, I had another great year seeing some great panels, scoring some deals, and meeting up with friends like The Best Spuds. But there was so much going on it was impossible to get to everything. I didn’t get a chance to talk to a number of guests. I didn’t get to say “Hello” to The Gaming Historian, RGT85, Game Dave, or Bob Backlund. (Yes, the great wrestling legend Bob Backlund was at the show.). There were a ton of interesting people there this year, and I’ve undoubtedly missed some of them. I apologize in advance.

But even if you weren’t interested in any of the guests there were a lot of other things happening. The Arcade games, and console games were set up to go all day. There were pinball machines to play. There were tabletop miniature games to play. There were live musical acts to jam out to. There were several tournaments going on as well. The ever popular Fortnite had a singles, and doubles competition, there was a Mario Kart 64 competition, a Goldeneye tournament, even a Nintendo World Championships tournament.

There was also a cosplay contest going on this year, and the massive auction made a return. Unfortunately for me I missed it. I was told somebody won a complete Commodore 64 setup (including a vintage monitor) for well below value. Some years the auction can actually lead to deals for some con goers. And even if none of that appeals to you, there are always a lot of vendors to check out. You may not get insane deals, but you can almost bet at least someone will have something you never see when you go hunting locally.

Congrats to everyone at the convention for putting on another great show this year. I hope to be able to make it out again next year. And thanks to all readers who made it this far. As you can see, I had a lot of ground to cover, and I still didn’t get to everything. If you’re in New England next year when it rolls around, check it out. It’s well-organized, entertaining, and they squeeze a lot into it.

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The Messenger Review

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Sometimes a game comes out with a ton of fanfare, but ultimately lets everybody down. This is not one of those games. The Messenger earns every ounce of excitement, and praise preemptively thrown its way. Nearly everything about this one is so on point you can stop reading, and buy the game. In the words of Triple H, it is “That damn good.”

PROS: Sprite work. Controls. Music. Story. Humor. Nearly everything really.

CONS: A bug that makes a certain section of the game nearly impossible to solve.

NINJA GAIDEN: The original NES designers were invited to play it, and loved it.

The Messenger was largely advertised as a love letter to the trilogy of NES Ninja Gaiden games. Upon booting up the game it’s easy to see why. The action, cinema screens, wall climbing, and secondary weapon throwing are obviously influenced by those classics. Devolver Digital even had the two lead designers of Ninja Gaiden play their demo before release as they couldn’t wait to see their reaction.

But while The Messenger would have likely done well enough as a mere homage, that wasn’t good enough for the team at Sabotage. The Messenger does so much more than mimic one of gaming’s best action platform games. It uses that formula as one small piece in a much, much larger puzzle. A puzzle that will likely take you hours to solve.

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The Messenger centers around a Ninja clan that gets attacked by monsters. As one of the Ninjas, you’re chastised by your sensei for not taking your training seriously. You’re told a super warrior is supposed to save the day, but unfortunately for everyone this person doesn’t show up in time. The monsters wipe out the village, and you’re about to be destroyed when they show up just in time. The enemies retreat, and this warrior gives you a scroll. You’re told to deliver the scroll to the top of a mountain, and so you go on your way.

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I won’t go into the rest of the surprisingly deep, and convoluted storyline here. But rest assured it is quite good. Filled with twists, turns, and even a lot of sardonic humor. I laughed a lot at the various jokes throughout my time with the campaign. But at the same time, I was pleasantly surprised at just how invested in the overall story I became. Plus the gameplay ties into everything very nicely. When the game begins, it truly will remind you of the NES Ninja Gaiden games. You have a similar run speed. You have similar jumping physics. You’ll even have a sense of familiarity as you can climb certain walls.

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But The Messenger throws in its own entirely new mechanics that set it decidedly apart from Ninja Gaiden. Most notably the extra jump you can get by killing enemies, or hitting specific targets. If you get the timing right, you can jump, hit a target, and jump immediately after to get extra air. You can also gain momentum by repeating the process on subsequent targets. This allows you to kind of hop distances between targets, and get through areas faster.  As you progress, the game makes mastering this technique essential, as it begins throwing in jumping puzzles, as well as highly challenging platforming sections where you’re surrounded by bottomless pits, spikes, or other death traps.

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The game goes along much like those old NES action games. You’ll battle your way through a stage, then fight a boss, watch some dialogue boxes, or cinema screens, and move on. However each stage has a few checkpoints after every few gauntlets. Some of these gauntlets are shops, where you can spend the diamond shards you find on upgrades for your ninja. Some of these give you more resistance to damage. Some of these give you more attack power.

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Over time you’ll also acquire new abilities like a wind suit, and grappling hook. And later in the game you’ll need them because stages are built around their use. It’s crafted so well, and so engrossing you’ll want to keep playing until you get to the final showdown with the demon army, and win the day. Throughout it all, you’ll be blown away at the NES inspired sprite work, and Famicom-esque chip tunes. It’s nothing short of amazing, and you’ll love every minute of it.

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Another interesting mechanic is that while old school, this is another game that ditches lives. Instead of dying a set number of times, or having a limited set of continues, you simply keep playing. Now the original first two Ninja Gaiden games on the NES had unlimited continues. However this game does something a bit different. When you die, a little red bookie monster shows up. He steals any money you make until his debt for respawning you is paid. So while the game becomes more forgiving, at the same time you do well for not dying. Because not dying means more money, and more money means getting all of the items, and upgrades sooner.

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When you finally defeat the Demon army’s second in command you’ll probably do what I did. Think there’s one last stage where your endurance, and cunning are pushed to the proverbial limit. Then one grandiose boss fight, and a satisfying finish. Well this is one part of the game I have to spoil in order to talk about the entire package. I’m not giving away details, just know that nothing could be further from the truth. The game basically comes out, and yells “Surprise! Now you’re going to play a Metroid clone!” The game really opens up at this point, and connects every stage you’ve played together. This makes one overarching world, and you’ll be sent throughout it.

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However, The Messenger does not go sending you on power up fetch quests, in order access the new areas. Rather, you have to go find items that act as keys, and find NPCs to further the story. You can buy map markers in the shops, but even then, getting to those places is going to be very intimidating when you first attempt it. These new areas are filled with new traps, and puzzles. There are also challenge rooms where you can try to get these green tokens. If you find every one of them in the game there’s a surprise waiting for you. But that’s not even the best part.

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The Messenger also adds a dash of stage morphing. It may just remind you of Giana Sisters: Twisted Dreams, although it isn’t done in the same way. The storyline adds an element of time travel, where you go through portals that send you 500 years into the future. And then other ones send you back. When you go into the future, the 8-bit NES aesthetics change to 16-bit Super NES aesthetics! The music also goes from sounding like the Famicom, to sounding like the Super Famicom, and Mega Drive decided to go on tour together. The soundtrack in this game immediately skyrockets from a pretty great one, to an absolutely stellar one. Not only that, but the game uses the time travel mechanic in some pretty intricate ways. Like Metroid Prime 2: Echoes did, The Messenger will make you go to one area of the map in the present, go through a portal to the future, so that you’ll come out in the right place in a different section of the map. Then you’ll go through a portal there to come back in the present where you’ll meet an NPC, or find a room with a green token challenge. Or something else entirely.

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The story also begins to get both more interesting, and more cryptic when you discover a hub section, and you’re discovering entirely new areas that were never part of a previous linear stage from the first act of the game. They’ve done a terrific job with all of this, and that’s before you even get to the impressive boss encounters that follow. They make the early bosses you may have found difficult seem like you were lifting feathers before. But it does this by easing you over time without you even realizing it. It’s an action game, that becomes an adventure game, that implements a feeling you get when playing an RPG.

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And I think that’s probably the best thing about The Messenger. It’s like you’re playing two completely different games back to back. You played Ninja Gaiden II: The Dark Sword Of Chaos. But instead of credits, a dying Jaquio goes “It’s not over. You have to defeat Mother Brain now, or the world will end! Ha. Ha. Ha.” The fact that it makes you feel elated, rather than angry is quite the feat.

So with all of that said, is this a 10 out of 10 game that will forever be the title future indie games are held to as a standard? Not quite. Though it is very impressive, and should be something you should buy I had one major problem with it. At one point in the game there is a section where you have to navigate an area by listening for sound. Well for whatever reason, the game would not play the sound properly. It made finding my way through a complete crapshoot. I had to guess my way through as if I were playing the final stage of Super Mario Bros. And while this isn’t something that breaks the game, as you can still get through it. It does ruin the intended experience of hearing what you need to hear in the place you need to hear it in order to follow the right path. I’m sure in time they may fix it with a patch. But as it stands it’s just enough to keep me from calling it near flawless.

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Still, if you were hoping for a wonderful homage to Ninja Gaiden, you’ll get it. If you were hoping for something more than a wonderful homage to Ninja Gaiden you’ll get it. The Messenger truly is one of the best games to come out this year, and is something you really ought to check out. It’s one of the most engrossing games you’ll play this year. As impressive as the trailers may be, it’s still the kind of game you have to see to believe. Go buy The Messenger now. Even if you’re just stumbling upon this review 500 years from now.

Final Score: 9.5 out of 10

ConnectiCon 2018 Recap

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Another summer has come, and with it another ConnectiCon. I generally look forward to attending every year. There’s almost always something to look forward to. A certain guest, or a certain panel. There are workshops, contests, and a lot of other things going on. Even if none of that appeals to you any given year, there are still plenty of people to meet, video games to play, and board games to play. You can also bet on a lot of vendors showing up, and chances are you’ll end up going home with something.

Unfortunately this year, my work schedule, and health issues kept me from being able to attend the entire duration of the show this year. The convention really runs three days, although if you count the ability to pick up your badge a day early you can technically say four. But in any case, I usually go for the whole weekend, and try to get into as many panels as possible. This year I could only attend Saturday, but I still tried to get in as much as I could into the day.

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When you attend the show, there are three lines upon arrival. One for weekend guests to get a discounted parking pass, a second for those who pre-ordered their tickets, and a third for those who did not. This was the first year I would be in the third line, but aside from a long wait time (a lot of other people were apparently last-minute) it really wasn’t that bad. Things moved along pretty smoothly in general, and while I was waiting I chatted up a few of the others in line. This is one of the things about the show I like, and that is for the most part everyone gets along. There are exceptions of course, but most of the time people get along. So often people forget just how much hobbies can bring people together. You might not see eye to eye on any given topic, but you can both agree that F-Zero GX is pretty cool.

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One of the cosplayers in line was a kind gentleman whose selection would impress one of my fellow bloggers. He did a terrific job on short notice making a Red Mage costume inspired by the class from the original Final Fantasy. This is also where I have to inform you of some bad news. Like an idiot I had left my memory card at home, so I was forced to take pictures with my sub par cell phone. So unfortunately most of these will be fairly small. Still, I wanted to make sure I had *something* to represent the weekend.

I also have to give a major thanks to the Best Spuds, and a congratulation to them for cracking a major milestone on YouTube. They hung out with me a lot of the day, and were kind enough to check on me as they know I’m not at one-hundred percent. If you haven’t gotten around to watching their stuff on YouTube you really ought to. They blend traditional Let’s Play conventions with sight gags, and comedy in their own way. Some of the bigger names on the platform have even challenged them to take on some difficult games. Some of them because they’re genuinely good, but challenging titles. Others because they’re broken, and notorious for being almost impossible. But in either case the results are entertaining. One small anecdote from that morning happened on my way down a hall. One of the ConnectiCon staff members saw my CGR 2085 shirt, and shouted “TRUXTON!”. So we spent a few moments talking about Mark Bussler’s show, and some of the other regional cons the staff member worked on. He got to see Machinae Supremacy play at MAGFest one year, which sounded like quite the experience. If you haven’t heard them, check out some of their stuff on YouTube sometime. They’re great.

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Speaking of YouTube, I was able to get into one panel that morning.  Helmed by Random Encounters, the panel centered around ways to improve your content, and drive. Rob Walker, and Doug Walker of Nostalgia Critic fame joined in shortly thereafter. Random Encounters is a channel that does their own musicals based upon video game characters, and storylines. It was a pretty good panel overall. Some of the things they brought up in the panel could be applied to other creative endeavors as well.  Things like making content first, and foremost because it’s something one is passionate about doing. If one tries entering the arena as a get rich quick scheme, it probably isn’t going to happen. The odds of posting one video, and having it become a phenomenon is similar to the odds of winning the lottery. All of the panelists also drove home the point of consistency on YouTube, constantly giving potential fans something new. But the team of Random Encounters also reminded the audience that if one project does well it doesn’t guarantee that every project will. There will be ups, and downs for every creator of every size.

Throughout the Q&A there were plenty of good discussions, and anecdotes. There was a point where the idea of diversification came up. With all of the rules YouTube changes frequently, there are no guarantees things will always be good or bad. Some YouTube names like Classic Game Room have moved their shows to other platforms like Amazon Prime in addition to or in lieu of YouTube with better success. But even names that have better success on YouTube have followed that show’s lead by offering other merchandise to help fund their projects. As well as services like Patreon that allow fans to directly contribute to the projects if they wish.

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All of the panelists also were asked about how they were able to get some of their guests, and collaborators to do crossovers. Many of these came down to already having a project ready to go to present to them, and simply asking without expecting to get a “Yes.” for an answer. When they did, they were grateful for it, but acknowledged there were far many more times when that answer was a respectful “No.”.

There were even some moments with fan interactions, like the M.Bison cosplayer who projected a very good impression of the late Raul Julia’s classic performance of the character. He had a back, and forth with Doug Walker who had reviewed the Street Fighter Movie as The Nostalgia Critic years ago. Everyone on the panel really adored one cosplayer’s Butterfree Pokémon costume with working wings. One of the Random Encounters team liked my Atari trucker cap. So that was nice.

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Nintendo Of America was also at ConnectiCon. Not for a panel, but to let people check out their Mario Tennis Aces, and Labo products. They also gave out a TON of cool swag. I got my nieces a few free posters, and Splatoon 2 plastic cups. I spent some time on Mario Tennis Aces, and while one or two matches aren’t enough to really give it a full on review, it was a pretty fun time. It has a large roster of Super Mario Bros. characters to choose from, and the mechanics seem to be about on point for a Mario sports game. There seemed to be an emphasis on not just hitting the ball, but on the timing, and using the traps within the environment to ones’ advantage. It certainly won’t interest everyone, but it did seem like an enjoyable enough game for the most part.

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The one panel I wanted to get into was the Voice Actor Cards Against Humanity panel. Unfortunately when I went to double-check the time for it, it was crossed off, so it appeared to have been cancelled. There were a number of high-profile voice actors who came out to this year’s show including Steve Blum (Cowboy Bebop) who I was really excited to see. I didn’t get a chance to meet him, though I did catch a glimpse of him through the massive crowd of fans around his booth. Hopefully, he’ll return another year. Jon St. John was back this year, and I was told also had another fantastic panel this year on Friday.  Some of the other big names were Ron Rubin (X-Men), Cal Dodd (Wolverine), Katie Griffin (Sailor Moon), Susan Roman (Sailor Moon), Nolan North (Nathan Drake in Uncharted), Troy Baker (Joel in The Last Of Us) among others. It was a great year for those who wanted to meet actors who have done work in anime, and games.

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Speaking of games, the gaming area was greatly expanded over last year’s show. This year they even had an F-Zero AX cabinet! For those who don’t know, back in 2003 when F-Zero GX came out on the Nintendo Gamecube, Sega also made an arcade version called F-Zero AX. They’re the same game on paper. You won’t see much of a difference in graphics quality, or sound. However, the arcade cabinet had many racers, and tracks that were playable fairly quickly, that were almost impossible to unlock on the Gamecube version for many people. Why? Because doing so required top honors in its courses, and missions on the highest difficulty settings. However, if you brought your Gamecube memory card, with an F-Zero GX file on it to the arcade cab, these would unlock when you came back home to play the home version. The thing is, this was at a time when arcades were dwindling in North America. So for many people, seeing one of these cabs was all but impossible. This was compounded when only a proverbial handful of these cabs made it to North America anyway.

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So imagine the joy I felt upon seeing one in person! They also had a Mortal Kombat II machine, several Street Fighter games, a vast selection of rhythm games, and a classic Centipede machine. Unfortunately for me the Centipede machine wouldn’t save scores, so when I toppled the high score, I had to take a snapshot for proof. The dealer section was also much bigger this year. There weren’t a ton of video game vendors, though I managed to spot three of them. One was a massive vendor of Japanese imports. I found them a bit high, even for a convention but it was cool seeing never opened, Japanese region Super Famicoms, Sega Dreamcasts, Nintendo 64’s alongside a plethora of Japanese exclusives, and other cool stuff.

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The second vendor only had a smattering of NES, and PS1 games amongst the large selection of soundtrack albums. I was tempted to pick up a few of these OSTs, but ultimately didn’t. I probably should have picked up the lone Rockman boxed set I saw there but it is what it is. The third vendor was Retro Games Plus who had a booth for the upcoming RetroWorldExpo. But they also had a selection of games on hand to sell. I found a game I hadn’t seen before, but looked interesting called Weaponlord for the Super NES. It hadn’t been marked, but it was in great shape so I asked about the price. So after looking it up, the rep told me it would be $15. So I picked it up.

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After browsing the floor with friends, we headed out to get lunch. Again the show coincided with Hartford’s Riverfest. An event where the city brings many food trucks, and some live entertainment along the Connecticut River. It culminates at night with a fireworks celebration. (More on that later.) This year the Chompers truck from last year was back. So I tried their new taco variation of their food balls. They were really good. Not too spicy, they did in fact, taste like tacos inside of a breaded meatball. They also had a sour cream, and mild salsa dip for them. We spent some time checking out the area before heading back. We walked the floor getting a few photos in, before going to the dealer room one last run. While there I found a heavily discounted copy of The Art Of Atari Poster Collection book. It’s fantastic, compiling most of the Atari 2600 box art covered in Tim Lapetino’s book The Art Of Atari. But here, all of the paintings that graced these covers, are presented without any text on them. The original artwork on pages that can be removed, framed, and hung on the wall in poster form. At less than half of the MSRP I couldn’t say “No.”.

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Shortly after that we went to Bear’s Smokehouse BBQ for dinner. If you’re in Hartford, and you’re in the mood for grilled meats, this is a great place. I had their Mac Attack with Brisket. It was awesome. Macaroni, and Cheese topped with Brisket, and they had a sweet, and tangy sauce seared in. It also wasn’t that much more expensive than going to a traditional diner, and the service was great. We headed back to the Convention Center, and that’s when a bit of commotion happened. The Riverfest fireworks where going off, when we saw crowd come running from the Convention Center, and police coming speeding in to investigate. We would later find out that there was an altercation between two attendees, and someone hearing the fireworks though a gun had discharged. So people panicked. According to the Hartford Courant though, Oddly enough while this was going on, further away, someone did in fact shoot a stolen gun at absolutely nothing, and was promptly arrested.

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This is the only time in any of the years I’ve attended the show that anything like this has ever happened. But in spite of the hysteria, the police did do a good job of getting to the bottom of it quickly. Shortly after we got back inside the convention put out an alert that things were safe again. The entire thing was over with fairly quickly. Thankfully nobody was hurt in any of it. After that short fit of panic we went to the bar in the Marriott connected to the Convention Center, and winded down with a drink.

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All in all, I had a great time. Save for a short-lived scare I didn’t really have much to complain about here. ConnectiCon is a great show to visit. Again, it’s one of the larger conventions that focuses on the community aspect of fandoms. That being said, I would have liked to have been able to attend the whole weekend this year. I could have made some more of the panels. I also really would have liked to have seen Steve Blum, and Jon St. John play that card game. But perhaps they’ll return next year. Even though I could only experience the one day this time around, I still had a mostly terrific experience. Here’s hoping next year’s show will be even better, I’ll be able to experience all three days, and I won’t forget crucial equipment.

Splatoon 2: Octo Expansion Review

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Splatoon. It’s become one of the most popular Nintendo franchises in a fairly short period of time. And, as I’ve pointed out in two reviews, it’s easy to see why. It’s an excellent take on third-person team shooting. Plus, each of the games offered a substantial campaign that was easily worth the asking price. Now, Nintendo has gone 90’s PC gaming, and released an expansion pack for Splatoon 2. It boasts a whopping 80 stages, and promises to expand the lore. But does this expansion truly deliver?

PROS: An 80 stage campaign. Killer OST. Unlockable multiplayer content.

CONS: Some of the mission goals aren’t always clear.

PEARL & MARINA: Can be used to cheese your way through.

Splatoon 2: Octo Expansion does indeed deliver on its promises. Maybe not in the exact way you might want. But it gives you what it promised mostly in spades. The campaign centers around Agent 8, a Octoling who wakes up in a subway with no memory of who they are. You’ll start out by customizing the general look of your Octoling, like you did for your Inkling in the mainline Splatoon 2 campaign. As it turns out, Captain Cuttlefish from the original game is also in the subway. Over the course of the campaign we learn that the subway is actually a test facility.  That’s right, Inkopolis has its own Aperture Science.

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The way the expansion is structured is a bit strange at first, but eventually you’ll figure it out, and everything will make sense. Throughout the course of the game you’ll be riding along on a subway train. Stages are placed about along train lines. Some of these tracks intersect with other train lines, and if you want to see everything, you’ll need to complete every stage on a line. Beating any given stage, will give you something the game calls Mem Cakes, icons that resemble the characters throughout the Splatoon mythos. That is, if the characters were marshmallows in a breakfast cereal. Completing an entire line, and collecting all of the Mem Cakes will net you apparel you can use online when you complete the storyline. There’s a giant insect on the subway train. Every time you go to him with a set of Mem Cakes you’ll get the aforementioned clothing.  You can also play as a Octoling online if you complete the storyline. So this expansion gives you incentive to try to beat all eighty of its stages.

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In order to play stages you’ll need some power eggs, and the game starts you out with some. Each stage has an entry fee depending on how difficult the designers feel it is. Once the fee is paid you’ll begin the stage. Stages do show off a lot of variety. Many of the levels play like the ones in the primary campaigns of Splatoon, and Splatoon 2. You’ll go from point A to point B, and take out any enemies you see along the way.  While that sounds simple, in practice it rarely ever is. Your reflexes, and mind will be pushed hard as you try to balance combat, and platforming. These are a lot like EX grade stages in other games, where the bar is raised even higher. You’ll find yourself learning advanced techniques, and new mechanics. But don’t be intimidated. These skills parlay into the primary Splatoon 2 multiplayer, and you’ll likely do better at its other modes too.

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But that’s far from the only kind of stage you’ll be playing. Other stages are survival modes, where you have to go a period of time avoiding obstacles, and projectiles for a period of time. Some of them will send you into a room of death traps. Other times it will be a room of enemies. Often times you’ll be completely unarmed, and in just about every instance you cannot take a single hit of damage. The time limit can be as low as a few seconds, or as long as a few minutes. When you first start out these will indeed be pretty tough. But over time you’ll learn patterns, and eventually clear them. As frustrating as the early attempts can be, these stages are a lot of help too. Because again, you’ll learn how to better dodge, and outwit online opponents by playing them.

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The 8-Ball stages are about on par with what you’d find in Valve’s Portal series, at least in terms of complexity. Initially, things start out pretty softly. You’ll get the basic mechanics of the idea, shooting an 8-Ball at just the right angle to move it along a series of courses to the end. But as you unlock newer stages based around the mechanic, they become far more elaborate. Many of them have segments where there are no guard rails. So if the ball falls into the abyss, you lose a life. Some of them involve pinball bumpers, multiple balls, switches, and time trials. They’re some of the best stages in the expansion.

There are also a number of puzzle stages that involve rotating the stage around in order to reach your objectives. Again, these are comparable to some of the Portal puzzles in terms of complexity. Then there are the handicap matches. These are the multiplayer games, only instead of playing online, it’s just you up against a team of Octolings. These matchups can be compared to the ones in the main Splatoon 2 campaign. You’ll have to defeat the Octoling soldiers which seem to have advanced A.I.

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But it doesn’t end there. Some of the stages will give you an option of what weapon to use, while others will demand you use a specific one. There are also gauntlet stages, where you’ll have to defeat hordes of enemies in order to get to the next checkpoint. Some of these use the mechanics from the main game as well, such as invisible walls, and floors that need to be inked in order to see them, or switches that have to be shot in order to freeze a piece of geometry so you can jump on or over it. There’s even one that puts the attackers on a turn table, where a switch will cause enemies to spin around in front of you.

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There are also a few boss stages in this campaign. Many of them bring back harder versions of previous bosses. But there are also a few new ones that go along with the storyline of the Octo Expansion. The toughest part about these, are the high entry fees. If you lose, you’ll be going back to other levels to grind away enough currency for a re-match. Be that as it may, these can feel like a massive accomplishment when you finally emerge victorious. When I say these are harder versions, I really mean these are harder versions. The strategies you used before won’t always translate to the rematch. Plus you’ll have to dish out more damage than before, and be on the lookout for new tricks from these old dogs.

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The overall goal is revealed to you when you happen upon a phone in the early goings of the Octo Expansion. This mysterious phone wants you to collect four devices, that are represented on the rail line maps. In order to get to each, you’ll have to play stages that lead up to them in order. Once you’ve done so, you’re ready to escape (which isn’t as cut, and dry as it sounds) But you won’t see every rail line initially. You’ll discover them when you find a stage that intersects on them. So as I mentioned earlier the game gives you a lot to do. Especially if you want to earn those cosmetic items for multiplayer in Splatoon 2. Discovering new lines will also have the conductor giving you currency to enter new stages with so you’ll get a perk for doing so. Don’t forget clearing stages also gives you money so you’ll earn money to go on. As stated earlier, certain levels also give you a choice as to what weapon to use. So if you want to go high reward for an equally high risk, you can choose the least advised option for a bigger payout.

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Of course some of the challenges on display here take only the most honed skills. For many, this will only give the drive needed to complete these. But if you find them too frustrating you can call on Pearl, and Marina to let you skip them. It’s a lot like the aid Nintendo has put in some of its Super Mario Bros. games. Allowing people of a lower skill level to see everything. However the game also makes note of the stages you’ve skipped, and gives you faded versions of the meme cakes outlined earlier. This means you also miss out on some of the lore, because much of the storyline is built into background item drops, chat logs, and other devices. It isn’t all front, and center via cut scenes.

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A lot of this stuff is really well written too, and goes a lot deeper with allegorical commentary, than you might realize. But it also does it without beating you over the head. It’s subtle enough that those looking for it will find it, and those that don’t pay as much mind to it won’t miss it. And at the same time there’s nothing controversial one could glob onto. They did a great job of letting players see the events from a number of viewpoints. There is also some Sci-Fi in this that comes out of nowhere, and yet still fits the storyline like a glove.

You don’t have to clear every stage to be able to complete the campaign, but because of some of the multiplayer rewards, and some of the storyline elements you’ll have enough incentive to go back, and play the stuff you skipped, or replay the stuff you might have previously found too taxing. You’re definitely getting a lot of value in the Splatoon 2 Octo Expansion.

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Be that as it may, I do have a few minor gripes with it. The largest small problem is that it isn’t always clear where you’re supposed to go in some missions. In this handful of stages, you’ll figure it out simply enough with some trial, and error. But knowing off the bat helps immensely most of the time. A minor nitpick but there you are.  It’s also possible to cheese your way through by skipping stages after every two failed attempts. The flip side of this is that you’re not really getting the experience of actually playing the game. It’s certainly a viable mechanic for newcomers to be able to see more of the game, but it has the potential for abuse.

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I also would have preferred more original bosses over the returning bosses from the campaign. The new versions of these old bosses again, do present new, and more difficult challenges than before. But seeing these guys again just didn’t have the same magic. Especially when so much of the rest of the expansion is so new. Still, you’ll likely enjoy the tension that these skirmishes provide. It’s just too bad they couldn’t have had some more original characters for these encounters instead. Visually speaking, there isn’t a notable jump over the base game, but it still looks great. Nice designs, some slick textures, and visual cues. Pretty much everyone will be fine with it. But for those holding out hope this would look like a pseudo-sequel were probably aiming a little too high.

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And finally, I would have preferred more New Wave, Power Pop, and Pop Punk tracks than the expansion pack delivers, but the Electronica it gives the audience is very good. It’s at its best when it goes for ambience during some of the most difficult tasks at hand. There are also some great uses of sampling the original Wii U game soundtrack in it. So in terms of using the soundtrack for telling the story, one can’t complain much.  Again, all of my issues are minor, and two of them boil down toward preference more so than actual complaints. Really the main issue is that some goals aren’t laid out to you properly in a very small percentage of levels. In the grand scheme of things, that really isn’t that big a deal.

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Octo Expansion is a worthwhile expansion pack. Players who wished the base game had more single-player content than the base game should absolutely download this. With 80 stages, and so much variety, chances are you’ll be playing this a fairly long amount of time. It also has plenty in it for anybody who has become a big fan of the characters, and the world they inhabit. There is a lot of backstory here for those willing to look for it, and for those looking to uncover it. Not only in the cut scenes, and chat logs. But in the actual gameplay as well. It is even a solid buy if you come to Splatoon 2 for the Turf War, Ranked Battles, and Splat Fests. Because beating a lot of these stages will actually improve your skills online. They often require learning some advanced techniques to complete which then parlay into multiplayer. Plus there are all sorts of apparel, and Octoling options you’ll have access to once you manage to complete the storyline.

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Is Octo Expansion required to be able to enjoy Splatoon 2? Not at all. If you stick with the base game, you’ll still get to enjoy all of the Turf War, and Salmon Run you want. But if you like the idea of some added online perks, and hours upon hours of new content for a game you already love, Octo Expansion is a solid recommendation. There are so many things to love about this one. Whether you’re a hardcore fan who sings Calamari Inkantation every chance they get, or just somebody who happens to enjoy a good console shooter, Octo Expansion is quite the catch.

Final Score: 9 out of 10

Most anticipated titles shown at E3

Man, what a hectic last few weeks, with more to come. It’s kept me away from time to do much. Though at least I was able to get a couple of streaming nights in. Still, I missed most of the E3 conferences, and I’ve been playing catch up. All three of the platform holders had pretty average events this year. Bethesda did a 180 from last year, even if none of the people in attendance seemed to know who Andrew W.K. is.

Ubisoft seemed bog standard. I didn’t see EA’s though the reception doesn’t appear to have been too warm. But beyond the big conferences there were a lot of trailers, and announcements of smaller titles. And I tend to like to pay attention to those, because they can often turn out to be as exciting as the hyped stuff. So these are some of the titles I saw that caught my attention. Hopefully they’ll turn out to be great games we want in our computer, and console game libraries.

Daemon X Machina

Nintendo’s Direct was the first time I’d heard anything about this game. But a trailer’s job is to generate interest in the subject matter. So mission accomplished. It appears to be some kind of action game involving mechs. But what sets this apart (at least in the trailer) is the No More Heroes unsaturated art style, and a rocking industrial metal soundtrack. It goes really well with the depictions of exploding robots, and bloody skies. I want to hear more about this one. If you’re a fan of Voltron, MechWarrior, Metal Storm, Transformers, Gundam, or giant killer death bots in general, you may want to too.

Insurgency: Sandstorm

I’ve been looking forward to seeing more about this once since it was announced. The original game is a wonderful blend of tactical shooter, and team shooter. There isn’t much of a HUD if any. There aren’t any kill cams. Most of the weapons will kill you in one or two hits. If you have body armor, maybe three. There aren’t any unlockable items that require grinding. If your class can use a weapon, you can use it. They balance this with a point system that forces trade offs. And it has all of the modes a Battlefield player might want. This sequel hopes to bring that experience to consoles next year after it launches in September on computers. Without the focus on loot boxes or battle royal modes this could be something Battlefield, and Call Of Duty veterans may want to check out. For those who don’t like to deal with sore sports online, it also offers a robust one player campaign. To sweeten the deal NWI is bringing it out at less than half the cost of a AAA release, and giving customers who bought the old game 10% off. They’re giving an additional 10% off to people who preorder.

Super Smash Bros. Ultimate

Frankly, I don’t know how you don’t get at least a little bit excited for this one. Even if you’re a staunch fan of traditional fighters like Street Fighter, or 3D fighters like Soul Calibur or Tekken, this one should still impress you. Maybe just a tiny bit, but still. They’ve reworked the damage for 1 on 1 fights, heavily nerfed repeated dodges, and made short hop attacking a little bit easier. This is going to make the competitive end of the audience intrigued, and in some cases happy. For the rest of us, this is giving a lot of great stuff too. If you bought the figures, and adapters for your Gamecube controllers, they’ll all work on it. Every character from every previous Smash game is in here. Plus there is bunch of new assist trophies, items, and even some new characters.  This one comes out later this year, and I can already sense many will fire up the older games to practice up.

Serious Sam 4

Serious Sam may not have the star power he did back in the early 2000’s. But you’re always guaranteed a fun time filled with mindless action. For those who don’t know, this long running series by Croteam puts you in a large campaign of stages that have you constantly shooting, and managing resources. Some compare it to stuff like the original Doom. But that’s actually a long way off. The level designs are often interlocked arenas. So you’ll enter a room, destroy a wave of enemies, get an item, and destroy another. The thing is each room potentially has hundreds of enemies to contend with at a time. It’s more accurate to compare it to old Midway games like Robotron 2084, Smash TV, and Total Carnage. But the constant introduction of new enemy types, weapons, and the vast number of Easter Eggs to find keeps them fresh. This time they got the writer of The Talos Principle to write the story for Serious Sam 4. So who knows if Serious Sam will be Serious? Either way, I find these games fun so I hope to check this one out as well.

RAGE 2

Yes I know, there are a lot of shooters on here. But I did enjoy the original Rage when it came out. Abrupt ending aside, it was pretty cool. The desert was a hub world with towns in it. It had a pretty entertaining Mad Max inspired story, and it had the shooting you’d expect an iD game to have. So this sequel has me intrigued. The desert is more than a hub world supposedly, and there are a larger multitude of factions. The action looked good, and so I’m hoping for the best. The original didn’t sell horribly but it didn’t sell Doom, or Wolfenstein numbers either. So I was honestly surprised this sequel was green lit. Still, I liked the old one, and this one looks like it could be an improvement.

Tunic

I know there are a ton of Legend Of Zelda clones out there. But this one stood out to me during the Microsoft conference. It doesn’t look like it does a ton of new things with the gameplay, but at the same time it has an inviting art style, and I loved seeing some of the character designs. Hopefully it turns out really well. It displayed a fairly large map so there will be a lot of ground to cover.

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Similarly, at the Sony show there were a lot of big, anticipated games. But once again, something smaller showed up in the line of trailers. This one is by Remedy who invented the Max Payne franchise years ago. They also did the Alan Wake, and Quantum Break. While Quantum Break was derided for making people watch long, episodic cut scenes, this seems to have eschewed that experiment. The protagonist has this telekinetic ability allowing her to pick things up remotely, and use them as weapons. Sure it’s not the most original idea. But it looks cool in this one. When you’re done with The Last Of Us 2 you might want to pop this in. It looks fun.

Super Mario Party

I rarely get excited about a Mario Party game. Don’t get me wrong. I have most of them. Even the least exciting iterations are still a hit during holidays, and get together moments. But Super Mario Party is the first one in a long time that I kind of really want to play. For starters the frame rate (at least in the trailer) seems like it will be 60 fps on most modern HD TVs which will be pure glory for some of those mini games. Second of all, they seem to be doing interesting things with it if you network two Switches together. On the flip side, my nieces only continue to learn games in 8 seconds. So when I visit my Sister I’m likely leaving with the least amount of stars. They’re pretty good at Smash, and Kart too. But I suppose it happens to even the best of us. We get old, and our siblings’ progeny dethrone us eventually. Still, Super Mario Party looks pretty great even if it will leave me with zero stars.

Ninjala

I really want to see more about this one. Ninja kids Nerf sword fighting while doing parkour, and Baby metal is rocking out in the background? It looks like there is a big reliance on bubblegum. Not sure what that’s about, but it also looks like there is co-op, and versus modes in it. The trailer doesn’t go into much detail, but like Daemon X Machina, I am intrigued.

Ghost of Tsushima

This game looked really cool. The trailer didn’t show off much of what the objective or story was. But the combat, the environments, and characters looked really compelling. I would have liked them to have spent a little bit more time on it. But in any case, Sucker Punch got me talking about this game, and if you missed it or forgot about it, you may want to follow this one. Again, hoping it turns out great. But it looked really good, and like something those with a PS4 ought to look into.

Octopath Traveler

Even though I veer more toward the instant gratification of action genres, I do like a good RPG now, and again. This game has me interested for a few reasons. One is the look of everything. It reminds me a bit of the Ys remasters with its blend of 3D models, and 2D sprites. The filters on everything makes it look unique too. Another reason is that it’s giving players eight different characters to play with, each with their own career paths, and storylines. So it looks like it can be something a die-hard RPG fan can marathon for days. But also something someone with limited time can span out over a year by playing through one story, taking a break, then going back to it.

Mega Man 11

I’m a huge fan of the Classic Mega Man series. I’ve played through all of them. 1-10, as well as the GB line, and the side game Mega Man & Bass. This one looks like they’re trying to make it accessible to newcomers with a bullet time mechanic. But they’re leaving it optional so veterans can play completely old-school. They’re also returning to a more modern 2.5D look. It’ll be interesting to see how they do without Inafune at the helm. But the trailer does look decidedly Mega Man.

Cyberpunk 2077

CD Projekt Red always seems to deliver solid RPGs. (A few of which I still need to finish.) But this one looks like a big departure from what we normally see. It’s Sci-Fi instead of Fantasy. It’s taking inspiration from a pen, and paper series, and yet also seems to have action elements.  I do want to see where they take the not too distant future theme compared to some of the others that have ventured there.

The Messenger

They showed off a little more of this one in some interviews, and I’m even more excited about it than when I saw the initial trailer two months ago or so. It’s a love letter to both the NES Ninja Gaiden Trilogy, as well as action platformers on the Super NES. It’s fast, frantic, and being built with speedrunners in mind. The visual changes are tied to the game’s story, and it’s been confirmed to not only release on the Switch, but on PC as well. As someone who loves action platformers, I’m really looking forward to this one.

Metal Wolf Chaos XD

Originally released on the inaugural Xbox, most have never played this one. Because it was exclusive to the Japanese market at the time. These days, finding an original copy for your Xbox is an expensive endeavor. It’s a mech action game with the premise of a DTV B Movie.  By From Software no less. Devolver Digital is re-releasing this game with some updated visual options on Xbox One, Playstation 4, and PC. It’s completely silly, and over the top. If the high aftermarket prices online have kept you from getting this already, this is one remaster you might not want to miss.

 

So there you go. This year’s show might not have had the hype, and power of last year, but there was still plenty to look forward to. Whether you looked for grandiose blockbusters, or indie games, or somewhere in between. These were some of mine, and I hope you enjoyed this run down. Hopefully you’ll enjoy seeing some of these as much as I did. What were some of your E3 announcements? Feel free to comment below.

Pop the game in, and live to win.

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With all of the Splatoon 2 I’ve played as of late (It’s a great game, if you’ve got a Nintendo Switch you ought to check it out.) I got to thinking about previous multiplayer shooters I’ve gone back to again, and again, and again. I’ve reviewed a number of them on this blog, and in some previous ones I’ve had over the years. Obviously I talked a lot about the features, modes, how they work, and how these make for a good game.

But over my life growing up with games, I’ve found I get very competitive. More so with myself than opponents. Though I’ll put my best attempt at winning forward, I know, at least in the realm of video games, I can’t claim to be the top guy. If I were, I could be like the great Chris Jericho cutting amazing promos, and winning e-sports championships. (Seriously, Chris Jericho is one of the greatest wrestlers of all time. That’s one of my favorite of his promos. It’s great. That feud gave 2012 one of the best WrestleMania shows ever.)

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Where was I? Oh right. Competitive gaming. More particularly why do I find it so compelling? It’s hard to describe really. Depending on the game there could be one or many goals. You may have to fill a role on a team, and work well with everyone else while focusing on your task. But you have to be well-rounded enough to pick up the slack if someone else falls. In another game it could be a free-for-all where you only have to focus on your own performance, hopefully being a cut above everyone else in the match. It could be a one on one game like a fighting game, where you have to not only continually hone your own skills, but be aware of both your own weaknesses, and your opponent’s weaknesses.

Then you have the cerebral aspect of strategy. In an actual strategy game it might be about managing resources, properly placing units, and making contingency plans in case your current plan of action doesn’t pan out. But there are different layers of strategy in any game. In a turf war round in Splatoon 2, you may decide to paint your side thoroughly, and slowly push ahead with a defensive focus. Or you could decide to just rush ahead, and get early claim at the middle ground. Then hope you can hold it, while touching up all you’ve skipped at the start. Or you could send two people ahead, and leave two behind. What load outs does everyone have? You could create a plan of action around your armaments. There is a lot more to think about than you might realize.

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I remember way back in 2004, when I first got Unreal Tournament 2004. I had played the first game (commonly referred to as UT99) to death working at a OEM at the time. I loved it so much, I was excited to pick up the 2003 edition, and of course the 2004 version was lauded for ironing out some balance issues, adding new modes, and options. Though some weren’t fans of its omission of a few features in the process. But I digress. I had decided I wanted to get better at the game. Not to be a professional player (which wasn’t as common as it is today. There was no Twitch. There were a handful of major tournaments, and a number of smaller, regional ones. The major competitor back then was Johnathan “Fatal1ty” Wendel, and chances were I was never going to go up against him on TV. Obviously, I never have.) but just to be able to get a win online occasionally. To not always be at the bottom of the scoreboard. Also to beat my coworkers.

Anyway, I decided that I was going to improve by focusing on one weapon in the game, and becoming proficient with it. That weapon was the Bio-Rifle. It was probably the least popular weapon in the original game, and so in the world of 2003/2004 not much more. People were enamored with stalwarts like the Flak Cannon, or the Mini-gun or the Shock Rifle (Those shock combos are known to clear rooms.). But I found the weapon to be pretty cool once I started getting a handle on it. In the Unreal Tournament games, every weapon has two firing modes. The Flak Cannon shoots shrapnel, or a bomb. The Shock Rifle shoots a laser, or an orb. You can shoot the orb with the laser to make an explosion. In the case of the Bio-Rifle you can shoot slime on the ground, walls, ceilings, etc. If people touch it, they get injured. But, you can hold the secondary fire, you can charge a single glob of slime. When you let go of the button, it shoots it off in an arc. If that glob touches someone, more often than not they’ll die, or be on their last 5% of health.

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Each version of Unreal Tournament has a different design, and physics for the weapon, so you can’t expect to be a whiz overnight going from UT to UT2004 or from UT2004 to UT3. But the point is it became my de facto weapon in the series. And I honestly became pretty good with it. I was no Fatal1ty by any means, but I started finding myself in the top 5 in a full death match game of 20 people more often than not. At least on public games. Well imagine my surprise when a couple of other players noticed this, and asked me to be on their team. I ended up not only improving my own skills for my own personal goals. But I impressed players who were even better than I was. As someone who has always had self-confidence issues, low self-esteem, and other problems this was a pleasant surprise to me. Anyway, for a good four years or more we frequently played against other teams in scrim, and had fun trying to master the game together. Improving trick jumping skills, getting better at other modes, and mods. At one point our head player rented server space where we had our own public server, where we hosted our own maps. They weren’t the best maps. But they were our own!

We disbanded after the UT series went dormant where others moved onto other games. Though from time to time I may see them online playing something else. But the bigger point is that competitive games can really drive you to want to keep playing them when their formulas gel with you. Some of the early Battlefield games were like that for me. Chivalry: Medieval Warfare was like that for me. It may have had some issues that kept it from perfection, but it was a blast to play, and the melee combat was, and still is quite novel. Not too many games make swinging a sword deeper than a left mouse button click. Toxikk was probably one of the better attempts to bring back the movement focused arena shooting that the Quake, and Unreal games gave us.

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But even long before these games I’ve found competitive games compelling. As a teenager, and young adult I gorged on Street Fighter, Mortal Kombat, World Heroes, Tekken, Soul Calibur, Virtua Fighter, and other fighting games. I loved Doom, Duke Nukem 3D, and Rise Of The Triad campaigns. I loved calling my friend via a modem, and 1v1 deathmatching even more. I’m not the biggest sports fan out there, as a casual fan. But NBA Jam, NFL Blitz, NHL Hitz, and Sega Soccer Slam gave some of the most intense gaming moments ever when they were new.

Even when I was growing up, there were a plethora of great competitive games I played with my younger brother. And I’ll admit, I often hated it when he’d beat me. Here I was, putting in time to try to master stealth, and ricochet tactics in tank mode on Combat. He somehow just knew where I was on the screen. To this day, I cannot defeat him in Warlords, one of my favorite Atari 2600 games of all time. And this is a man who rarely gets the game time I do, due to the fact that he owns, and operates a small business. Sometimes you just end up with a sibling who picks a game up like it’s second nature.

Be that as it may, whether you’re going for a high score in Kaboom!, trying to place first on Rainbow Road, or blow up the enemy cache in Insurgency, there’s something enthralling about competing against friends or strangers. There’s the joyous feeling of riding high when you’re victorious. There’s the humbling nature of a soul-crushing defeat. There’s a stressful, yet entertaining feeling you get when it’s neck, and neck, and that last second, or last frag, or last goal is about to transpire.

Obviously, not all of us handle a loss like a civilized person. I would argue that at one time or another we’ve all been guilty of this. Flipping the chess board. Screaming like a petulant five-year old. But there’s no place for the awful stuff some spew over a chat microphone. You never know who is on the other end of a headset, so one really needs to behave as if they were walking through a crowded mall. Not be a nuisance who is going to regret saying the wrong thing to the wrong person. Fortunately, in most cases you can mute all of the instigators. But in the end sometimes it pays to remind oneself to take the loss like a grown up. Set down the controller afterward, and go do something else for an hour or two. Competition should feel exciting, and even cutthroat at times. But it should also come with a feeling of enjoyment. If it stops feeling fun, it’s time to take a breather.

Of course, there are going to be those who get a rise out of getting others upset in any given game. And it ruins the experience. But this falls in line a bit with sore losing too. In the sense that after the round ends, stop playing, do something else. Don’t rage quit, and further worsen things for other people. Don’t flip out, and give the bullies what they want. You have to be the bigger person. Which is admittedly easier said than done sometimes. That’s what made this classic Family Guy moment so funny.

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In spite of these circumstances, I still find myself constantly going back to competitive games. It doesn’t mean I don’t enjoy solitary experiences. I like a single-player experience as much as the next player. And in some cases one could argue, you can even get competitive with yourself. Can you speed run a game faster than before? Can you get the best possible ending? Can you find every last item? Can you complete every side quest? Can you get a kill screen going for a high score? Can you speed run a kill screen?

But the point is competition is one of the highlights of gaming. Sure, not every game needs to cram a death match or tower defense mode into it. Especially in games where a story driven experience is the focal point. But competition can be its own reward. Giving players a drive to improve, little by little with every match. Learning more about the mechanics, or building a strategy with each setback. Getting that feeling of accomplishment waving over them with their first big win.

And you don’t have to be a professional player to get that kind of experience. You can find it in your inner circle of friends, and relatives on game night. Or on a holiday gathering. Or when you all get out of work at 9pm. Competitive games are also something anyone can enjoy. You don’t always have the time to devote to a 60 hour RPG, or a 10 hour campaign. But most of us can squeeze in an hour of ten minute matches into an otherwise busy week with friends.

But I’ve done enough long-winded rambling. Hopefully I’ve opened up a point of conversation, or have given someone something to think about. What about you? Do you have the drive to pop more balloons in Circus Atari than your siblings? Get more frags than your friends in Quake? Shut down your Aunt in Mario Kart? Sound off below.

Halloween Forever Review

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In the world of indie games it isn’t uncommon to see games that try to emulate the titles that inspired them. But when taking into account how many of these games exist, being one of the games that emulates them well is a pretty big feat. Being one of the games that not only does the memory of classic games justice, but does so with unique personality, and original additions deserves commendation.

One such game is Halloween Forever, and I don’t just say that because I saw the game’s artist do a live stream creating pixel art on Twitch. I bought the game (yes, bought. It wasn’t given to me, and I wasn’t asked to review this.) after discovering the channel because his stream turned out to be quite informative. After downloading it, I fired it up to find that it really is a fun, and interesting game. Like the Arcade, computer, and NES games that it pays homages to, it’s a challenging action-platformer. The most notable, and noticeable inspiration here is Capcom’s Ghosts N’ Goblins.

PROS: Cute characters. Animation. Music. Humor. Play control.

CONS: Confusing menu navigation. Blind jumps.

SANTA: Putting demons on the naughty list.

Before you can start the game, you’ll have to go through an options menu. This is where nearly all of the faults in Halloween Forever lie. Unfortunately you’ll need to know how the controls are mapped in order to navigate them, which you won’t. This oversight is the sole glaring issue. Because you can’t simply use the arrow keys, or the W,A,S,D, keys in a way that you would expect.

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That’s because you can’t see the default layout – to get into the menu options – to change said layout. So you’ll spend a good ten minutes figuring out what keys do or don’t select. Or you’ll take a wild guess, and try clicking the options with a mouse to find it actually works. When you do get into the control settings you’ll find the default settings a bit weird. W jumps, A,S, and D move you left, right, and let you duck. The Left key shoots, the Up key lets you interact with doors, ladders, and other things. You can re-bind the keys to something you like better, so if you want to play with a more traditional two button lay out you can. Still, navigating with the mouse through the menu options is going to make life easier. Fortunately you can also use a compatible game pad like the Xbox 360, Xbox One, or Steam Controller.

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Rounding out the options are the choice between whether to play full screen or in a window, and some configuration menus. There’s an interesting option in here if you find the game too trying for you. You can enable a 99 lives setting. Keep in mind the game more or less considers this a cheat code. So if you turn this setting on, the Steam achievements will be disabled as long as the mode is enabled.

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When the game boots, you’ll see a short sequence of cinema screens that give you a concise understanding of what your goals are. An evil wizard who looks suspiciously like a robed Skeletor has cast a spell to curse the world, and make Halloween last forever. Thus throwing the world into chaos, as it is invaded by monsters, demons, floating Gorgon heads, and of course; Leatherface. This of course, doesn’t sit well with a certain pumpkin who rises from the patch, and decides that he will be playing the role of He-Man in this Halloween themed adventure.

Once you’ve started the game, and you’ve selected your options you’ll get to choose a character. I’ll come back to this in a bit. When you first start the game you’ll pretty much have the pumpkin man you’re introduced to in the opening cinematic. The other option is Santa Claus. Yes. Santa Claus. You’ll find out later on that there are a lot of folks who have a stake in this mission to take down this reaper.

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You’re then shown a map that lays out the order of the stages you’ll have to go through in order to win the game. Then you’re off to the races. Right away, you’re going to notice the way the game looks. Then you’re going to realize that the game looks much better in action than it does on its description page on the Steam store. The graphics are a little bit simplistic, for some. But the number of frames in the animation, and the little details in them are not. I have to commend Imaginary Monsters for this. Characters run around smoothly, and they have a lot of nuances you’ll appreciate if you pay attention.

Fabrics flow around. Projectiles have visual flair on them. Bad guys’ eyes animate while the fireballs they shoot from their sockets are also animating the aforementioned flair. The bosses you’ll run into continue these things. So while the game does have an aesthetic that falls somewhere between a Commodore 64 game,  and an early 90’s MS-DOS platformer it’s more complex. These are the little things that would have meant multiple disks or a longer download back then. Of course the gameplay itself comes right out of the early days of NES games.

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As I mentioned earlier, one of the biggest influences is Ghosts N’ Goblins. You’ll move about a lot like Arthur did in that game, with an attack, and a jump. You can also double jump in Halloween Forever. Your attack has an arc to it. So you have to plan ahead when you attack enemies as you need to land your shots just right. But that isn’t to say Halloween Forever is a cut, and paste clone of Capcom’s arcade game. They may share some movements, and settings. But that’s about where it ends. It does have a couple of other influences, like Castlevania, and Mega Man. Perhaps even a dash of Monster Bash. But even this is largely just in the occasional trap. Or in ensuring the bosses have a readable attack pattern. Which they do.

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But beyond that, you’ll find an entertaining, and charming action platformer. One that has a lot of endearing character designs. Not just in the heroes you control, but in the enemies you’re forced to confront. There’s a cuteness factor in the super deformed style these characters are portrayed in. This continues even into your projectiles, like your pumpkin man’s candy corn, or Santa’s barfed up Christmas presents. It’s really something that will make you smile. Everything controls smoothly, and responsively. Climbing ladders, switching platforms, taking out baddies all feel tight.

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What won’t make you smile (aside from the options menu) are some of the challenges in Halloween Forever. A couple of the later boss fights are downright brutal. Even after you’ve figured out their patterns. Of course getting to those fights requires getting through a gauntlet of platforming challenges. Each of the five stages might seem straightforward on the surface. But each has a few secret paths through them as well. If you find these secret paths you’ll be able to collect a hidden rune. You’ll also find other characters that have been taken, and held hostage. Which you’ll really need to do. Because once you rescue these characters you can play through the game with them. Each of these characters plays slightly differently from one another. Some have better attacks for certain situations than others. One may make one boss fight a lot easier, but might have a tougher time getting through another part of the game. Also rescuing these people means that reaching their holding cells in subsequent play through sessions will net you 1-Ups in their place.

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If you beat the game, and see its ending though, the game isn’t over. Each playable character has their own ending, and chances are you’ll want to see each of them at least once. All in all, this has at least as much content as the titles that inspired it had. The chip tunes are awesome, and while this game may be short, and sweet it is pretty sweet. An absolutely terrific first effort by Imaginary Monsters, and I’m surprised it hadn’t caught my attention when it was originally released a year, and a half ago. The only major issue on display here is the screwy options menu you’ll be better served using a mouse for. Beyond that, one might complain about a blind jump or two. But that’s really about it. If you want something cute, entertaining, and don’t mind it being a bit esoteric, Halloween Forever is for you. It’s tough, but not insurmountable. It also has a lot of charm. It’s a really fun game you ought to check out.

Final Score: 8 out of 10

Super Mario Odyssey Review

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It’s hard to believe Mario has been with us for nearly four decades. It’s even harder to believe, but there isn’t a bad Mario title. Some are objectively better than others. Old timers like me can remember playing as him in Donkey Kong. We have fond memories of going to the arcade with friends, and playing the original Mario Bros. Obviously everyone from 7 to 70 has probably played Super Mario Bros., Super Mario World, Super Mario 64, Super Mario Sunshine, or Super Mario Galaxy. Again, nary a blemish to be found. The latest adventure continues this trend.

PROS: Pretty much everything. Get this for your Switch if you haven’t already.

CONS: One slight hiccup in performance in the Seaside Kingdom. If you NEED to nitpick.

FROM OUT OF NOWHERE: Rock n’ Roll anthems hit you like an RKO from Randy Orton.

Let’s get this out-of-the-way right away. If you have a Nintendo Switch, and you still don’t have this game it should be your next game purchase. If you don’t have a Switch, it should be one of the first games you get when you get the system. Super Mario Odyssey is not only a wonderfully crafted platformer, it’s one of the most engrossing video games on the console.

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As usual, Bowser has kidnapped Peach again. So Mario heads out to stop his nemesis yet again. This adventure, however is different for a multitude of reasons. This kidnapping attempt Bowser has decided to marry the Princess by force. When the game starts you’re treated to an opening cinematic where Mario is in the process of trying to save Peach. Unfortunately for our hero, Bowser works him over. After suffering a hellacious assault at the hands of the King of the Koopas, Mario is thrown off of an airship to his doom. To add insult to injury, Bowser shreds Mario’s trademark hat to really drive home to the viewer that all is lost.

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Mario is then tended to by a hat named Cappy. It turns out that Bowser devastated an entire kingdom inhabited by sentient hats called the Cap Kingdom. It is also revealed that the bridal tiara Peach was forced to wear is Cappy’s significant other. So Cappy decides to help Mario rescue Princess Toadstool. This is also where you’re introduced to this game’s trademark feature: Possession. Mario can throw Cappy, and if he lands on certain objects, and characters they can be controlled. It’s not something most of us probably think of ever seeing in a Super Mario Bros. title, and yet here it is.

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This makes the game feel very different from previous games in the Super Mario Bros. universe. Yet Super Mario Odyssey also retains all of the things you would expect to see in the long running franchise. This entry leaves the linear design of the two Galaxy games behind. It also abandons the design of the 3D Land, and 3D World games. Instead, Super Mario Odyssey returns to the freedom of Super Mario Sunshine, and Super Mario 64. This time around Mario can travel between Kingdoms using an airship of his own called the Odyssey.

 

As you might expect, you’ll be going through these Kingdoms looking for coins, and items in order to earn entry to another. In this game the coveted item will be Power moons. You have to collect so many for the Odyssey to be able to continue onward. There are a couple of spots where you can choose which of two places to travel to next. But there’s no major hub the way Peach’s castle in SM64 was. Still, while you’ll open most of the Kingdoms in a set order, the stages themselves are open. So you’ll spend a lot of time tracking down moons.

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A lot of the moons are hidden in plain sight, but there are a lot of them that aren’t. Getting some of them involve going on fetch quests. Others involve beating platforming challenges. Still others will require you to win at a mini game, or explore off of the beaten path. Some of them are purchased in shops, while others require you to buy a specific costume with a Kingdom specific currency so you can go to a specific area. That’s not counting the number times you’ll need to possess a particular enemy. Or the number of times you’ll have to solve a puzzle. Or to have a keen eye in the 2D areas I’ll get to later.  You’ll also have to contend with a lot of different bosses to get many of the moons. The most obvious being the Broodlings. These are a group of evil rabbits who have jobs planning Bowser’s forced wedding ceremony. But they’re also Bowser’s hired mercenaries. You’ll have to defeat each of them. But they’re not the only threats you’ll face. Super Mario Odyssey has many bosses hidden within it. You’re going to see all kinds of massive adversaries. Some of whom are going to come completely out of left field.

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There are 880 Power Moons to be found which means you’ll be playing this long after you’ve experienced the storyline. Those who love to get their Mario games to 100% completion can even buy another 119 on top of those. But along the way you’re going to continually be astonished, and amazed. Super Mario Odyssey has something for fans of every era of the character. There are homages to Donkey Kong, Mario Bros. Super Mario Bros., and pretty much every game in the series is referenced in one way or another. Some of the most creative moments, are the inclusion of 2D sections that use the sprites, and tiles seen in Donkey Kong, and the NES Super Mario Bros. games. But it even includes the newer enemies, and characters in the mythos in that same style. These sections are often blended into the contemporary look of everything else, and they work seamlessly together. Sometimes the game incorporates puzzles that can only be solved by transitioning between the 2D pixel game play, and the modern 3D space.

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Mario controls as fluidly as ever too. If you fall off of a ledge, get shot by a Bullet Bill, or land a quarter of an inch in front of a Goomba you’ll know it’s your fault. Another thing that might surprise you is the fact that the traditional system of lives is gone. You’ll have unlimited lives in Super Mario Odyssey. Your punishment for getting killed, is the game takes some of your money from you. However, don’t think you’ll be blowing through this one in a day. A lot of players might think that not needing 1-Ups, and Continues makes this game easy. It really doesn’t. In the early goings, things might seem like they’re simple enough. A few easy to nab moons. Running to the beacon of light to progress to the next story mission. Simple, right? While you might be able to get through the first handful of required areas, and claim their moons without too much trouble, later ones aren’t so easy. Some of the later stages require some significant puzzle solving, and a bit of dexterity. This is a Super Mario game after all.

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You’ll need at least 124 Power Moons to be able to get into the final boss showdown. If you’re persistent you can probably get there within a day of non-stop gaming. But with everything there is to do, and see, you’ll probably want to explore for more moons, and secrets in that time instead. Some of the areas can’t even be reached until after you complete the campaign, all but guaranteeing you’ll be playing this long after the big showdown. Another thing that sets this game apart from the other Super Mario Bros. games is the vastly different environments in each of the game’s kingdoms. Not only do they have different themes, each of the themes has a completely different art style. The Luncheon Kingdom has a minimalist look, all rendered in soft neon colors. Take your ship to the Metro Kingdom, and everything goes for a more modern, photorealistic look. Head to the Seaside Kingdom, and things look absolutely beautiful. Plus the inhabitants of each Kingdom are completely different from each other as well, lining up with the aesthetics of the area perfectly. There are also all sorts of little visual touches that you’ll appreciate. Like the rain effects in New Donk City, or the soot that lands on Mario whenever he walks through fire.

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The soundtrack is absolutely spectacular. If there’s one thing this title has over many other games it’s the music. Everyone has likely heard Jump Up Superstar, as it has been in all of the promotional material for the game. The trailer, the spots at conventions, you can even buy the song on iTunes. But everything else on the soundtrack is just as good as that title track. From the orchestral pieces to Big Band Jazz, to Heavy Metal to Power Pop. Even if a certain genre isn’t your cup of tea, you’ll recognize the sheer talent, and greatness of the compositions. All placed in parts of the game that suit themselves best. There is just so much to like here. No matter what you’re doing the music thumps along perfectly. It’s energetic, and light-hearted when it needs to be. It’s ambient, and dark when it needs to be.

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Quite frankly, so much of Super Mario Odyssey is done so well, it can be difficult to find anything all that wrong with it. Controls are spot on. The environments, character design, and sound are all simply brilliant. Some of the mission types repeat here, and there. By the second or third Kingdom you’ll pick up on the general formula. But again, everything is done so superbly, it feels like nitpicking just mentioning it. About the only technical issue I ran into at all, was a very minor hiccup when running along the beach in Seaside Kingdom. Once. Ever.

 

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There are several other things I haven’t mentioned yet, like Amiibo functionality. Pretty much all of Nintendo’s releases utilize them in some way, and Super Mario Odyssey is no exception. If you buy the three figures specifically made for the game they’ll give you different wedding themed costumes you would ordinarily have to get in the game far later. They’ll also give you the bonuses associated with the non-Odyssey themed figures of those characters. Peach gives you a Life Up Heart, Mario gives you a few seconds of protection, while Bowser gives you purple coin locations on your map.

Some of the other figures you have knocking around can also end up giving you some early access to some of the game’s costumes. But generally just about any figure will get you something. You can also show your Amiibo to a machine Toad appears with after you clear a few kingdoms. Then it will bring back rewards at a later time. Another interesting Amiibo piece of trivia has to do with some cross-promotion with Kellogg’s. The cereal vendor has made a promotional Super Mario cereal you’ve no doubt heard about if you live in the United States. The cereal box has an Amiibo NFC chipset glued to the inside so you can actually scan the cereal box for the same rewards most non SMB related figures do. With one exception: There’s a line of dialogue that may bring about a smirk upon seeing the game recognize the cereal box.

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There are a ton of crazy items in the shops. It is worth looking into them for the costumes alone. Which is good, because after finishing the story the game opens up a host of new areas, moons, coins, and other content. Some of the post campaign moons are tied to unlocking items in the shops. So you’ll definitely want to be looking into them. Many of the costumes get pretty wild too. Some of the ones I really like include a clown costume, a samurai costume, and a couple of retro costumes.

If getting to new areas wasn’t enough, some of the kingdoms have super-secret warps hidden in paintings in them. You can even get a glimpse into some of the kingdoms you may not have visited yet when you find one. Some of the game’s moons even require their use in order to be obtained. Beyond that, there are a number of crazy features you’ll just sort of stumble upon. Like the ability to steal a moped, and drive around on it. Or an RC Car mini game, where you get to use an RC Car in attempt to speed run a track from Super Mario Kart.

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The map I mentioned earlier is part of an overall travel guide you can pull up. It has maps for every one of the worlds you visit along with checklists. You can also pull up the little tutorials that explain some of the more advanced techniques. This can be handy for those who haven’t picked up a Mario game in years, or for someone who has honestly never played a Mario game. It’s also a place where you can review things that you might have forgotten how to do during the course of your time with it.

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Another really cool feature is the camera mode. It really enhances the screen capture function in the Switch. Normally, for any game you can press the camera button, and take a screen shot. But in this game you can press the Down C button first, and pull up a camera mode. In this mode you can zoom in or out before taking a shot. You can also tilt the camera, and apply a number of filters to the image. The absolute best of these are the vintage console filters. One of them is supposed to be the NES palette although in some situations it seems closer to something like the Commodore 64. Another is a Super NES palette, and a third is based on the original Game Boy. Plus you can slap the game’s logo in the corner of your photo. Then you can use the social media function on the Switch to post it to your Facebook account, or Twitter account. It might not sound like much, but you can honestly get pretty creative with what you’re given here.

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It’s hard to say if Super Mario Odyssey is the best Mario game of them all, but it’s absolutely in the running. It’s one of those rare games that makes you feel like you’re 8 years old again, experiencing the series for the first time. It’s so full of awe. It’s so full of wonder. Even though you’ve likely been playing Super Mario Bros. games, and spinoffs for most of your gaming life. It’s a celebration of every era of this universe, and its characters. While at the same time making the entire game feel new. Sure, you’ll spend a lot of hours hunting down the items, and MacGuffins to see what comes next. But it rarely, if ever feels like busy work. With the wonderful environments, stellar game play, and absolutely fantastic soundtrack this is one Odyssey you’ll want to embark upon.

Final Score: 10 out of 10

Holiday gaming gifting for the frugal.

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Man, what a crazy couple of weeks. I’ve been insanely busy with deliveries at my paid gig. Between this, and Thanksgiving week I haven’t had much in the way of *me* time. But I did find a few morsels of time finally this evening, so I’m trying something a little bit different. If you’re like me, the holiday weeks are not only very time-consuming, they’re wallet busting. Not only do you want to get the people closest to you something off of their list, you may want to do a little something for your friends. Or even Pete in accounting. But after getting that Nintendo Switch for your kids, that Gibson guitar your wife has been eyeing, and that new 4K TV for your aging parents, there isn’t much left in the tank.

Fear not! These are some pretty cool gifts you can pick up, that won’t break the bank. At least not too much. Some of these will be games, others trinkets. But hopefully they’ll give you some ideas. Some of these have deals that are ending soon, but I’ve tried to find some that aren’t too expensive at full price either. And some of these I’ve reviewed a while ago, but now can be had for less due to their age. But just because something is older than 6 months doesn’t mean it isn’t fun. It’s still new if the person hasn’t played it.

So let’s have at it!

Digital Games

Digital Downloads can be a great way to save some money, and still give someone in your life an entertaining gift. I do this a lot every year, and I’m sharing that tactic with you. Steam, and GoG have amazing sales every year. As I type this there are two days left to their respective autumn sales, and Steam will likely follow it up with their annual Winter sale. But even some of the console manufacturers have thrown in some discounts. So do look into Nintendo, Sony, and Microsoft’s digital store fronts in case of any promotions they may happen to put up. Some games I recommend:

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Giana Sisters: Twisted Dreams

Anyone who knows me, or has been reading awhile knows I’m a huge fan of this game. It’s one of my favorite titles ever. But even if I weren’t, the quality is obvious. It has wonderful graphics, an amazing soundtrack, and a cool morphing mechanic. It twists you between parallel worlds. One a whimsical dream, the other a horrifying nightmare. But you’ll have to use this to solve puzzles, collect gems, and succeed in general. It’s also got a plethora of secrets, and unlockable modes. It’s a scant $3.59 with it’s expansion on Steam until 11/28. PS4, and Wii U owners can track down the disc version for around $20 on Amazon.

 

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Ultionus: A Tale Of Petty Revenge

This one is a great choice for the friend who loves challenging action games, and shmups. Just know it is inspired by old computer games where movement was more calculated than it was brisk. That said, this one is a fun game for anyone who can get past that caveat, and it’s even better for one who grew up on the ZX Spectrum, Commodore 64, and Amiga. It has great pixel art, a great sense of humor, and a lot of love for Phantis. It’s just shy of $5 on Steam until the sale ends. Then it goes back to the regular low price of $7.

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Undertale

If you have a friend who still hasn’t tried this one out, it’s a meager $5 right now rather than the usual $10. At least on Steam. But even if you spend the full ten dollars, that’s about what you’d spend treating them to lunch at their fast food staple of choice. Undertale is pretty cool too. While I’m not the hardcore fan many people are, I can attest to the fact that it is a fun RPG with some great humor, swerves, and a love of 8-bit computers. It also implements some bullet hell shmup mechanics in a creative way. It also has multiple endings, giving it a good sense of replay value. It’s also on consoles, so you’re not limited to the computer, though you’ll likely pay less for the PC version.

Ikaruga 

You may not realize Treasure’s classic is on Steam, and that like the previous game on the list it’s $5. $10 normally. Here’s the thing. A lot of retro fans obsess over getting the Japanese Dreamcast version or the Nintendo Gamecube release. These can easily exceed $40 for a used copy, and well beyond that if they have their case, and manual inside. If you have a collector friend, who also has a PC, you may want to get this one for them digitally. They can enjoy it legitimately, and you can save a lot of money.

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The entire run of Ultima can be had on GoG fairly cheap. They have their own sale running alongside Valve’s, and have made these games even cheaper. For a mere $3.58 you can get the best of the series via two bundles. Ultima is one of the most important RPG series in the genre. Many of the conventions you see in RPGs, and even some JRPGs were inspired by Richard Garriott’s seminal series. It starts out simple, but eventually gives you a compelling overall story, and an open world to get immersed in. It may not look like The Witcher, but you should probably play these if you love RPGs. And while it might not elicit the same joy cloth maps, and trinkets do being digital, the GoG release means you don’t need to know how to use DOSBox. GoG releases have DOS emulation wrappers built around them, so all you have to do is click *play*. Later Ultimas didn’t have the core elements these did, so you may want to pass. But if you’re still interested, those are also on GoG’s sale. A great gift for the Retro RPG fan in your life.

The Witcher Series

Speaking of The Witcher, the entire series can be found digitally for very affordable prices right now. And with Steam’s winter sale coming up, you can remind yourself to nab them if you miss the current offers. If you didn’t already know this, these games offer vast worlds to explore, tons of missions, and all of the levelling up you could possibly want. CDProjektRed has made a trilogy of excellent RPGs that would please about anybody. These sales aren’t as deep as some of the other games I’m mentioning, but they’re still worth looking into.

Rocket League

Rocket League may not be the newest game anymore, but it’s as fun, and as compelling as ever. Plus with the recent release on Nintendo Switch, and cross-play, there’s never been a better time to check this game out. The PC version is only $10 in this current Steam sale. If you’re uninitiated with it, it’s like a mash-up of Super Mario Strikers, and RC Pro-Am. If RC Pro-Am could jump with hydraulics, and do bicycle kicks. It’s one of the most fun arcade soccer games ever made. Even if your friend doesn’t usually gravitate toward sports games, they’ll probably really enjoy this on whatever platform they have.

Insurgency

This is one modern military shooter worth playing, and the fact that it’s less than $2 during Steam, and Humble Bundle sales makes it even better. It’s a few years old now, but it still has a sizable community, and you can still get into a full game. It eschews just some annoyances other modern military shooters have. No grinding away for guns. No micro-transactions. Here every player gets points to use every round on their layout. Every weapon is available, and attachments, as well as side gear. The catch is you won’t have enough to equip everything so it balances out nicely. Too much fire power you’ll have no protection. Too much protection you’ll be slow, and low on ammo. It also encourages team work, and objectives over kills. Though you’ll still have players who care about kills, ultimately, it doesn’t matter. Also there are no kill cams, and barely any HUDs to speak of. It’s a wonderful blend of Rainbow Six 3’s realistic damage, and movement, with modes popularized by games like Battlefield. If you have a friend looking for something different from the typical Activision or EA annual release, get them this one. If they like it tell them to keep their eyes out for the sequel. If it’s half as good as this one, it should be quite the game indeed.

Guilty Gear XX Accent Core Plus R/Guilty Gear Xrd Revelator

This may not be the latest, and greatest Guilty Gear game around. But it is the definitive version of the XX line. All of the Guilty Gear games have some astonishing animation in them, and a wealth of great characters to choose from. If you get this during the Steam sale, it’s a meager $3, and will give a fighting game fan who missed it, hours upon hours of fun.  If you do want to get that friend Guilty Gear Xrd Revelator instead, being that it’s newer, it will set you back $15. This one is more advanced, looks slicker (Runs on the Unreal Engine), and is also a blast. The fighting system also has refinements over the older series so it doesn’t play exactly the same. But either game makes an excellent gift.

Ys series (Most of it)

Ys Origin, the re-mastered Ys 1&2, Oath In Felghana (Ys III), Ark Of Napishtim (Ys VI), and Ys VII, all have huge discounts, with the oldest games coming in for under $5 in most cases. This is a wonderful series of action RPGs dating back to the NEC PC-8801 computer in Japan. In recent years XSEED, managed to get the re-mastered editions localized, and on Steam. Their tireless work is your gain, as these titles are worth every penny. If you have a friend who loves JRPGs, and hasn’t played this series, all of these are great options, though I may start them with Ys Origin. It’s a prequel that kicks everything off, and explains a lot of back story the original games only touched on.

Cities Skylines

If you have a friend who can’t get enough of old school management games, and they’ve blown through Civilization 5, Sim City 4, and the Tropico series like a hot knife through butter, they’ll probably dig this one. And with the current sale price of $7.49 it’s a steal. I recently watched my buddy Xonticus stream it for Extra Life. It’s easily as deep as any Sim City title, and it has a lot of its own cool little details, and world animations.

 

Physical Games

You can often times find pleasant surprises in the used, and clearance bins at traditional retailers. Here are some really good ones I’ve found over the past year. Of course your mileage may vary as stock, and prices change. But that said, keep an eye out anyway. You may just find one of these.

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Axiom Verge PC Game Trust Steel Book Edition (And other games in this format.)

Game Trust is a label GameStop created for some exclusive physical indie game releases. They partnered with indiebox to produce a few special editions of some of these games. For whatever reason, the company decided to put these titles on clearance. All of these are worth picking up if you see them in your local GameStop. Axiom Verge is probably the best of them. But they also did Steel Books for Guacamelee, Rogue Legacy, Punch Club, Nuclear Throne, Chariot, Thomas Was Alone, Stories: The Path Of Destinies, Awesomenauts, and Jotun. These editions not only include the digital key for Steam, but a physical disc with the game on it, as well as the game’s particular soundtrack album on a studio CD. The cases are made of aluminum, and are a sight to behold. I only paid about $5 for my copies of Axiom Verge, and Rogue Legacy. Hit up your local store’s clearance bins. You just might get lucky.

Bloodborne, The Last Of Us Remastered (Best Buy)

While I was out shopping for Christmas gifts, I noticed two pretty good games, are now at a budget price point. And even cheaper for the week of Cyber Monday this year at Best Buy. Bloodborne, and The Last Of Us on PS4, are only $20. But with this year’s sale, you can shave off another $5. If you have a pal with a PS4 who hasn’t picked up either of them, it’s a pretty good deal.

A plethora of PS4 Deals on Newegg.

I generally go to Newegg for parts. But a quick glance at their Cyber Monday deals tells me, to tell you, to go look at their store for PS4 game deals. A lot of games are ridiculously cheap.  Doom (2016), Dishonored 2, Ratchet & Clank, and Until Dawn are $15. Not bad at all for those on your list with a PS4.

“What if my friends have an XBOX One?”

Microsoft’s store has a TON of XB1 stuff at cutthroat prices. Injustice 2, Super Lucky’s Tale, Gears Of War 4, Fallout 4 (Standard), Prey, Watch Dogs 2 all were severed down to $20. Dishonored 2 is $12.

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Gaming Tchotchkes 

Sometimes you may go through a thousand awesome bargains, but realize your friend probably won’t be into any of them, because they’re not in their genre of choice. Or because they have them already. Or they’re on a platform they don’t own. Not to worry! You can still find something affordable, and fun to accent their favorite hobby in a different way.

Pint Glasses.

Maybe they drink beer. Maybe they drink soda. Maybe they only stick to water. Whatever the case, when you’re playing through a 140 hour RPG, mastering a fighting game character, or just enjoying some Pac-Man here are some great, stylish glasses to gulp down a beverage while doing so.

Obviously you can get some decent game-themed glasses at GameStop or Think Geek as they’re the same company. Often times if you catch a closeout you can get a pretty cool Pokémon, Zelda, Mario, or Pac-Man glass for a few bucks. And who doesn’t like to jazz up their glassware with a nice print. But you have some other options too. I’ve had some luck at Spencer’s Gifts. Last year I got my co-workers some Nintendo themed glassware, but also one in particular an excellent Cyberdemon glass from Doom.

Sometimes you can even find them in an unexpected place. Wandering through a Kohl’s I’ve even found a few Pac-Man glasses. But also don’t discount the idea of helping out one of your favorite internet personalities. As most readers know I’m a big fan of Classic Game Room. As luck would have it, the show has a wealth of show themed Beer Steins, Pint Glasses, and Coffee mugs along with the usual things you might expect. Some of them may even go on sale before the holidays arrive.

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T-Shirts, and Discs

Continuing on from that, if there is a game focused blog, or YouTube show your friend or relative follows, see if it has any merchandise. Many of them do put out DVD’s Blu Ray’s, and T-Shirts. Purchasing one of them not only gets your pal an awesome piece of swag, but supports a small biz, or labor of love in the process. Plus you know that nobody else thought to give the person an awesome Heyzoos The Coked-Up Chicken Stein. I know the focus here was to stay affordable, but some of these items are worth the extra money if you can get a few other people to go in on it with you. Pat Contri’s NES Guide Book isn’t cheap. But it’s also something one would definitely want to go with their game collection.

Individual Artists

A ton of really talented artists out there make some great gaming themed art. Like the YouTubers, and bloggers above a lot of the merchandise is similar. But when you get a print from Tom Ryan’s Studio, for example you’re getting quality. There are also a few great shops you can get stuff featuring independent artists work on. NeatoShop, and Teepublic have some terrific prints you can get from these artists, and they often have sales. Neatoshop’s print quality is a bit better, though Teepublic has a wider range of artists. In either case, you can get some memorable prints that won’t break the bank.

Action figures, and other knickknacks 

I’m not talking about the stuff from NECA that costs $30 (Though that Atari 2600 Texas Chainsaw Massacre Leather Face figure is pretty bitching). But hit up those clearance aisles, and you may be surprised with some cheap, but cool finds. Does your friend dig Funko’s POP vinyls? Often times some nice game themed ones will be closed out to make way for new ones. Why not get that co-worker a DOOM guy for a few bucks that they don’t already have? Another great option are the World Of Nintendo 6 inch figures from Jakks Pacific. These usually sell for $10 or less, and dress up any Nintendo fan’s shelf, desk, or cubicle nicely. And of course, The Amiibo figurines are another nice gesture, as the details on them are great. Even if they aren’t going to use them with a Wii U, 3DS, or Switch game.

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Retro

Of course if they’re into collecting old games, we instantly think of $170 copies of Mega Man 7 or $1,000 copies of Little Samson. But there are still a lot of great bargains on old games out there. I won’t list a ton of examples as I’m running long. But things like MagMax, Abadox, or Blaster Master on the NES can all be had for a few dollars. And these are really fun games that not everybody has. You just have to do some research to find some of these titles, and of course figure out if the person you’d give them to already has them.

Hopefully this has given someone out there with a shoestring budget some ideas. You can really find some good stuff out there without maxing out your card, or depleting your accounts. Obviously presents aren’t the focal point of the holidays. Appreciating those in your life, and helping those you can afford to should be. But we all have those people we want to do something nice for in our hobby. So look into these deals while they’re up for the next day or so. I apologize in getting to this so late, but such is the way of a busy week.

Pac-Attack Review

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Back at RetroWorld Expo I managed to snag up a number of Super NES, Atari 2600, and NES games for the collection. Among the mix of games was a Pac-Man game that I never saw once when it was new. Of course I grew up playing Pac-Man, Ms. Pac-Man, Jr. Pac-Man, and Super Pac-Man during visits to the arcade as a little kid. The earliest games have been on pretty much everything. But by the early 90’s, Namco did try to put the character in some other genres. Pac-Man 2 was noted for blending puzzle elements with point, and click elements. Years later, the Pac-Man World series would put the yellow icon in platformers. But there in my pile was Pac-Attack, a game I heard about, but never experienced. Until now.

PROS: An excellent combination of block dropping, and route planning.

CONS: Difficulty settings can be manipulated to boost your score.

PASSWORDS: Mercifully short.

Released in 1993, Pac-Attack is actually a retooled version of one of Namco’s other games, Cosmo Gang; The Puzzle. The original game was released a year prior, exclusively to the Japanese market. So essentially what we end up with is the same game with all new sprites, and backgrounds. But don’t assume that Namco swapped out characters to dupe the rest of the world into buying a mediocre game. Pac-Attack is actually, a lot of fun, and probably would have done exceptionally well as an arcade machine too.

But this was not to be. That said, Namco did bring it over to the Super NES, Sega Genesis, and Sega Game Gear. Where a lot of us likely missed it since we were obsessed with home ports of Street Fighter II, Mortal Kombat,  or Sonic The Hedgehog, Super Mario World, or any other high-profile game of the time. But if you did have this one back in the day, you had a treat on your hands. And if you didn’t, but love discovering oldies you missed out on, you’ll probably want to read on.

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So what do you do in Pac-Attack? At a first glance, you’d swear it was just another Tetris clone. The idea is of course to clear lines for points. However, that isn’t the main goal. The blocks drop down in similar fashion, but you’ll find they aren’t arranged in Tetris shapes. They’re in different formations, and they’re composed of bricks, and ghosts. Your initial instinct might be to group all of the ghosts together, to create some super ghost rectangles. Like the blocks in Super Puzzle Fighter II Turbo.

But this isn’t what you do at all. Eventually, you’ll get a Pac-Man block who of course, eats ghosts. But he will always travel whatever direction he faces. So you don’t want to group all of the ghosts together, as he won’t eat all of them this way. So you’ll actually want to create pathways with the ghosts, while simultaneously trying to create lines with the brick pieces that fall.

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The results are an addictive, and captivating puzzle game that you can easily sink hours into playing. Not only does the main objective of the game create an engrossing experience, eating ghosts fills a meter. When the meter gets filled, the fairy from Pac-Land shows up to clear up to eight rows worth of ghosts. This causes the blocks above them to fall, and if they create whole rows, you’ll get a huge point bonus.

But like any good arcade game, this one eases you in. In the early goings, the blocks will fall slowly. This allows you plenty of time to arrange the pieces how you want. The first few rounds you’ll get your rows of ghosts set up nicely. You’ll create rows of blocks pretty easily too. However, before long, the blocks will fall faster, and faster, until you can’t line things up anymore. Then like Tetris, things will stack to the top, and the game will end.

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As I said though, it’s executed so well, you can spend an entire day just trying to get your best possible score. But it doesn’t end there. Because Pac-Attack also has a second puzzle mode. This time there are 100 puzzles, each giving you only five attempts to have Pac-Man clear the board of ghosts. As with the main mode, the puzzles start out simple enough. But they quickly start throwing in some complexity. By around the tenth puzzle you’ll have to start predicting chain reactions at an almost Rube Goldberg level. Not to the degree of dominoes landing on dials just so, but there is a complexity there.

Fortunately you don’t have to solve all 100 puzzles in a single sitting. You do get to retry every time you fail, but you’ll also get a three character password. So it’s pretty easy to continue where you left off.  The one complaint I have with the game is that you start out with a bunch of points in advance should you choose to start the main mode on a higher difficulty setting. If you’re not the only one playing the game, this makes it easy to be cheap as you can get your name on the scoreboard just by doing so. Starting at zero, and listing the difficulty would have been a better solution for competitive roommates.

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But thankfully, this is mitigated with the inclusion of a versus mode. This is a two-player variation of the main game, where doing well will make things tougher for the other player, and vice-versa. A mechanic used in many head-to-head puzzle games, but it works well here. And this mode, like the main mode, is a lot of fun. Battles usually go quickly, but they’re a blast. Consider breaking out Pac-Attack when entertaining guests who come over for a party.

Overall, I’d say even if puzzle games aren’t your first choice when adding a title to your collection to consider this one. Pac-Attack is excellent. The base game may have origins in a different title, but Pac-Man almost seems born for it. It may not be as iconic as the maze games Pac-Man popularized. Nor as remembered as the third-person platformers he’s starred in since the original PlayStation was king of the hill. But Pac-Attack is easily one of the more attractive puzzle games to put in your rotation. And if you don’t have an old Super NES, Genesis, or Game Gear knocking around, it was in the Namco Museum compilation for the original Xbox, Gamecube, and PlayStation 2.

Final Score: 8 out of 10