Tag Archives: Sketches

The Art Of Splatoon Review

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For those who don’t know, I’m not someone who has the privilege of making any considerable income off of my online endeavors. Like most of you, I have another ongoing job while this is largely a hobby with the potential to become a side hustle. And to be frank, never go into a passion with the express purpose of being the main gig. If it happens, great. But you’ll more than likely make nothing, or worse, get paid in exposure and burnout faster than a cashier dealing with murderous hyenas on a Black Friday.

But fortunately, one perk in my pedestrian work is a paid week of time off. Usually, I use it during a convention week or to maybe, actually go somewhere. But with the need to replace my car, get a phone, and some unforeseen expenses cropping up I couldn’t really afford to see much of the world, or much beyond my State. So I went with what we call a “STAYcation”. A week where we stay up all night, sleep in or do nothing at all. And we LOVE it.

PROS: 320 pages of assets and artwork associated with Splatoon.

CONS: If you’re not a Splatoon fan you might appreciate it slightly less.

ASPIRING: Artists and developers may want to look into this book as well as fans.

Anyway, if you followed me at all online you would have seen I used a big part of my time moving the needle ahead, then behind, and then ahead again in Splatoon 2’s Ranked Modes. I streamed a large amount of it on my Twitch channel and had a blast most of the time. I even titled them “Staaaaying Fresh on STAYcation.” I thought it was rather clever. Although there was one point where I had a severely bad run and became more tilted than a five-year-old who wasn’t allowed to get an overpriced Superman figure at CVS. At least it wasn’t the breakdown GunstarHeroes had while playing through Battletoads on the Game Gear. Also, you should follow GunstarHeroes because he’s a really swell guy who runs a very entertaining stream whether he’s having a stellar run or not.

But it’s no secret I’m a big fan of Nintendo’s competitive shooter. It has a unique take on the idea and some great implementation of its ideas in more traditional modes. On top of a fantastic single-player campaign. It’s no wonder over two games the new IP has slowly been building a competitive as well as an involved community of fans of all stripes. This is especially true in Japan, where there are even physical releases of the games’ soundtracks. As well as live concerts, albums of those concerts and even a number of behind the scenes books of sorts.

Imagine my surprise when I found out Dark Horse Comics actually published an English translation of one of these books. I found a lone copy on one of my STAYcation days when I went from my area of Connecticut to the Shoreline for a change of scenery and pace. Frankly, it’s amazing. And I don’t only say that as a fan of these video games. Even if you don’t care about the franchise, this is a very insightful book because you can see the amount of love and talent the artists behind the game put into it. There are almost 400 pages of concept art, sketches, preproduction art, postproduction art, test renders, promotional art, animatic layouts, you name it.

Considering how many things go into a game these days the amount of stuff here is staggering. And this focuses solely on art assets. That’s before the soundtrack, sound effects, voice acting, or the coders or animators or the other load of things involved. Unfortunately, I can’t show off a lot of it here seeing how I don’t know how much would get me into hot water. But suffice it to say as a fan of videogames this is something you may consider picking up.

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I would also recommend it to anybody who is an aspiring artist because of the peek behind the curtain. You can get a glimpse into some of the techniques that were used for the game and again, you can really appreciate the amount of care and detail in every piece of it. Even seemingly small things like the billboard art and logos for fictional brands, or a texture used for the world’s streets, or a backdrop used for a skybox have an importance you don’t always get to appreciate when you’re busy trying not to get killed by an Octarian sniper as you’re playing a stage.

These are the kinds of hardcovers I wish there were more of, especially for games or other creative endeavors I become a big fan of. But many games don’t foster enough of an audience for publishers to see the return of investment on. While I wouldn’t be surprised in the least to see a multitude of things like this for Fortnite, or Final Fantasy or Grand Theft Auto or Overwatch see the light of day, even popular games like Splatoon have often been seen as not quite popular enough.

Thankfully, this one has done at least well enough that Dark Horse appears to be releasing a translated edition of The Art Of Splatoon 2 later this year. In any case, those who have been interested in seeing just how much goes into the average Nintendo game’s artwork would do well to give this book a look. Or anybody interested in making art assets for any video game for that matter. When we play a game it’s easy to miss a lot of this sort of thing because to take your eyes off of a goal can often lead to a fail state.

Likewise, I would recommend this to artists, or anybody who just appreciates great artwork in general. There are all sorts of styles, techniques and more to be seen here. Watercolors, acrylics, line work, T-poses, even a bit of the bubble method. And even as a novice one can see that any given piece of art in this book took hours, possibly even days to get the way the creators wanted or needed it to be. If this book does nothing else for you, it will make you appreciate the work that goes into games just a little bit more.

Obviously, for fans of Splatoon, this one really is a no brainer as you’ll get to see the artistic evolution of the character designs, world-building and many of the ideas born during the creation of the original Wii U title. Everything imaginable is here, even including the fonts and typefaces used in the Inkling and Octoling languages throughout the game.

The presentation is great too. Not only is this printed on a very high-quality paper stock but there are even little clear screen printed textures on the hardcover background that only show up in certain angles of light. The Art Of Splatoon may be the art book with SPLATtitude. But the book is one of the best of its kind even rivaling Tim Lapetino’s Art Of Atari which is another fantastic artbook fans of video games ought to check out. If you’re a video game fan interested in seeing the level of work that goes into a game these days, The Art Of Splatoon does indeed, stay fresh.

Final Score: 10 out of 10