Tag Archives: Giana Sisters Twisted Dreams Owltimate Edition

Bosses and the RAAAAAAAGE they sometimes instill.

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I recently went back and replayed the Splatoon 2 Octo Expansion. I had beaten the story mode when it came out. But I had also skipped a few stages and so I had decided to go back and 100% the game. With the upcoming Splatfest, I figured now would be as good a time as any to finish up the 10 or so stages I didn’t do, and replay the handful I glossed over near the end. I had also heard tales of just how difficult the super-secret boss encounter in the game is. To experience that you need to clear every one of the 80 stages, and pay Pearl any of the money you may have borrowed from her to enter stages if you had run out of it trying to clear stages. So over two nights, that’s what I did. Sunday night I cleared all but about three remaining stages. Then Monday night after a grueling workday I finished those up. As I unlocked the super-secret boss encounter I was reminded of many of the toughest fights I played through over my lifetime. This by no means a list of the absolutely most difficult. But a number of the ones that immediately came to mind. Also yes, I will talk about the one I defeated last Monday night.

Also, I know many of you may not have played some of these games and worry about spoilers. So you may want to skip over some of these with your hyper scroll wheel or you may want to click the back button. On the other hand, I don’t think any of these are from games that came out this year thus far. So I think enough time has passed for most of these.

Why do these encounters stick out in our minds?  I think there are multiple reasons. Some of them are as simple as “This character is a cheap bastard, and I’m glad I never have to do it again.” Others might be cheap bastards too. But they have a cool design, awesome backstory, or something else that goes along with that well. You expect Dr. Wily to be a cheap bastard. He’s cowardly, crosses his fingers. But sometimes still shocks you with the lows he will sink to. Other villains exude confidence and a demeanor that put you into a false sense of security. You’ll think to yourself “This bad guy doesn’t need to be cheap. They’re just going to be a fair challenge that I’ll just have to practice a lot.” And then the game goes “To Hell with that.”. There are other bosses that are sometimes far more brutal than the final bosses they answer to.

Anyway, these fictional entities often get our blood boiling. They bruise our egos. They often don’t play by the very rules they set, and they constantly cheat. But why would we expect anything different? These are villains after all. Some of them are defeated by our pure skill. Others are defeated by completely cheesing them. But we love and hate all of these antagonists for being the world’s biggest stinkers. So here are some of the ones I’ll certainly never forget. And again, these are by no means the most definitively toughest encounters, just ten of the ones that stuck out in a sea of thousands.

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10. Dr. Wily Machine #10 (Mega Man 10)

I’ll be you were probably thinking I would mention the Dinosaur vehicle bot with two forms and subsequent saucer fight from the previous game. Or perhaps the 11th Wily Machine in the following game. A lot of you were probably thinking the Wily Castle 2 Dragon, or Wily Machine #2. But Mega Man 10’s next to the last encounter is somehow at least to me, a little more salt inducing. For the first form, things aren’t too bad. He does the “Shoot missiles that can be used as platforms” thing previous Mega Man bosses have. But then after you blow up the Pirate ship skull faceplate, Dr. Wily gets stupid cheap. He fires an orb that keeps you from moving so that he can get you caught in not one, but two clouds to ground lightning bolts. And while all of this can be avoided once you know what to do, you’re going to die like a hundred times figuring it out. Plus you have to do the required robot master gauntlet when you run out of lives again before fighting him. I’m told playing on the lower setting makes him a tad slower. But it’s still some cheap stuff. Definitely one of the Dr. Wily encounters you will probably lose your cool on.

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09. Dark Fact (Ys 1.)

Dark Fact is an asshole in every version of Ys. In some versions, he might be slightly slower. But he’s still one of the biggest jerks in boss encounters. He flies around the room doing a figure 8 pattern and you have to run up and stab him. Sounds simple enough right? Well, then he summons fireballs. Of the bullet-hell shoot ’em up variety. So you’ve got to try to avoid taking too many third-degree burns while trying to stab him. And with all of that going on, he also randomly destroys part of the floor so you either: A.) Get stuck in one part of the room eating fireballs until you die. Or B) Manage to somehow not burn to death while getting enough stab wounds in that he finally bleeds out. Suffice it to say many of you will be flipping tables when you get to him. This boss took me many, many attempts to defeat, and what a sigh of relief it was when I finally put him down.

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08. Bowser (Super Mario Odyssey) 

Yeah, Bowser would have to get on here somewhere. By no means the most difficult of the examples listed here, he gets a very memorable appearance that will stick with you. At first, it doesn’t seem like much of a fight. It repeats an earlier encounter. He throws his hat at you, and you need to take control of it to knock him out of the arena. But this is easier said than done because he sends a ton of crap at you to keep you from getting to him. He jumps onto the ground sending out rings of fire. He shields himself with flames while breathing out the longest flamethrower breath possible. And each time you do get to him he throws more decoy hats as well as increases the number of flame rings and flamethrowers and tail swings at you. But unlike other Mario games, you don’t really beat him when you beat him. Because the game goes all Metroid and throws a self-destruct sequence into high gear. So you have to take control of the King of the Koopas in order to escape in an honestly quite challenging platforming section. You’ve only got so much time and for all the power Bowser has, he’s slow. So good luck with that one. Still, it’s one of the coolest Mario moments ever. And if that’s not enough for you there’s even a harder third version of the fight hidden in the metagame.

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07. Demogorgon (Forbidden Forest)

This one gets on here because he requires two major metrics in order to be defeated. You have to hit a pixel-perfect spot to pierce his heart and you have to do it in only 60 seconds. Succeed and the game will loop allowing you to go on. Fail, and it’s Game Over. His pixelated visage will come down from the heavens oh so menacingly. Even if you have extra lives in reserve. It matters not.  On top of this, The Demogorgon is only visible when lightning strikes. The only help you’re given is sometimes seeing the background distort if he happens to be there. Sometimes, but not always. You’re likely going to hear that shrieking ear-piercing BEEP BEEEEEEEP BEEP BEEEEEEEP BEEEEEEEEEEEEEEP in your dreams.

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06. Evil Otto (Berzerk) 

Evil Otto is invincible. He was also inspired by the game’s creator’s boss as he reportedly smiled when he yelled at people. Evil Otto will relentlessly hunt you down and hump your corpse. Forget your childish opponents in your favorite shooter. The smiley face of doom did it first. You can’t shoot him. You can’t hope one of his subservient robots turns on him. All you can do is run. The rare exception is the children’s mode in the Atari 2600 port where he can be killed. But even going into baby mode won’t help you. Because Evil Otto will still respawn. Good luck sleeping tonight.

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05. Jasper Batt Jr. (No More Heroes 2)

This guy is an annoying pain in the ass. He drives a hovercar around his office so you can’t hit him with your swords. He also has a slew of death lasers that generate throughout the office, and can even summon a giant death beam. After you manage to weaken him through some well-timed strikes that lead to QTEs when he tries to run you down, the cheapness goes up to eleven. After you blow up his car he becomes a supervillain. And as a supervillain, he either shoots around 50 bats at you, teleports the second you go to hit him or manages to land one of his Incredible Hulk punches on you. When you really start to put the hurt on him he gets even cheaper.  Warping around like a Dragonball Z character, throwing tornadoes at you while giving you more suplexes and piledrivers than Mike Haggar. If you somehow survive all of that he becomes a Godzilla you have to cut up from a rooftop while avoiding death beams he spits out. If you manage to pull it off, you’ve defeated one of the toughest bosses out there.

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04. God Rugal (Capcom Vs. SNK 2)

This guy is SNK Boss Syndrome to the nth degree. First of all, the guy will take off nearly a quarter or more of your life bar with any given move. He will also repeat specials at an impossible speed and land combos that no human player could reasonably pull off. Your only hope is to block like crazy and find the one move the computer didn’t account for and spam it until you maybe win. That is if he doesn’t clown you before you can figure it out. Which he will. SNK was always a genius with its evil boss plan. An idea Capcom implemented here, and something even Midway rode within Mortal Kombat games. Make the bracket pretty doable, and then suck out hundreds of tokens from people who made 98% of the journey and really want to see that final 2%. In this case, though reaching him or the other secret Akuma variant also requires you to keep up your performance score. That means winning with Supers and Perfects on the way. If you pull that off, the ending of the tournament is interrupted and you’ll face one of the two ultimate boss variations. And if you get God Rugal there will likely be a broken controller in your future.

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03. Grim Matchstick (Cuphead)

A lot of Cuphead is difficult since being Nintendo hard is kind of the point of the game besides honoring 1930’s era animation. But Grim Matchstick is the one boss that really stands out from the crowd of bosses for me. He’s clearly inspired by the Dr. Wily Mecha Dragon boss in Wily Castle 2 (Mega Man 2) but other than jumping on clouds like blocks, the fight is a completely original experience. He starts out the way you might expect. Spitting projectiles you need to avoid while shooting him. But before you know it he has boulders flying at you in different combinations of three patterns. While also dodging other projectiles. If you last long enough, he ends up behind you where he spits out a marching band of flames. And you still need to avoid other things at the same time. Make it past all of that and he becomes a Hydra. With practice he is beatable. He’s still very much a pattern memorization exercise. But that doesn’t make him any less tough.

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02. Gurglewocky (Giana Sisters Twisted Dreams)

Gurglewocky is easily one of the toughest bosses you’ll face in a game. He’s a three form affair that requires a lot of memorization and dexterity. When you first reach him they take a page from New Super Mario Bros. Wii, where he chases you down Bowser style. Fitting as the original Commodore 64 game borrowed Super Mario elements. But from that quick moment, things kick into overdrive. He becomes a background boss where he uses a variety of attacks. He’ll swing his tail at you. He’ll spit a fireball into the air and cause it to rain fireballs. He’ll also fill the floor below you with lava leaving you with only some moving platforms and temporary blocks to stand on. When this happens, if he does the fire rain I mentioned earlier, the fireballs shoot back up out of the lava while the other fireballs are still raining down. Not enough for you? Sometimes he’ll shoot larger fireballs that you can avoid a little bit easier. But if they land in the lava, it causes fire columns to go from lava coated floor to ceiling.

After around three of these attacks, he’ll spit a flaming rock out that follows you around as you avoid more of these attacks. He usually does another one after this, and then shoots a line of fire out that goes either clockwise or counterclockwise. Depending on which world you’re in at the time (Dream or Nightmare) You’ll have to shift it to the opposite color of the flame on the boulder that’s been chasing you. The fire breath will then clear the fire off of the rock so you can knock it back at him. Do this three times and you can move onto the next phase. But before you can, he’ll likely flood the entire room with lava except for the very top line. You’re going to die a ton of times on this form. If you can manage to get past this and hit him three times you can escape. But he appears again! After you almost get crushed by boulders you have to dash attack his mouth at just the right time. Pull it off and you can say you’ve saved Maria! Even though that means you’re just going to be moving onto the Expansion pack content.

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01. Inner Agent #3 (Splatoon 2 Octo Expansion)

And this leads me to the battle I had with the super-secret boss in Nintendo’s 80 stage DLC for Splatoon 2. Inner Agent #3 can only be faced if you’ve beaten every stage and owe Pearl no money. (Stages cost money to enter and if you lose the level you pay to continue or reenter it later. If you run out of money Pearl will give you more. You can repay it to her when you earn money back for beating stages.) And the stages have to be beaten. You can’t use the game’s level skip mechanic. So you’ll have to go to any stage you used the mechanic on, and replay it. Once you have all of that done you can face the boss by going to a previously closed locker. This initiates a flashback where our expansion pack protagonist Agent #8 faces the protagonist from the original Splatoon (Wii U).

I had heard from a lot of players in the Splatoon 2 community that this was one of the hardest fights in videogames. But I went in with just a dash of skepticism. Surely some of this was just hyperbole. Nintendo game bosses are usually a nice balance of tough and fair. This is not one of those bosses. The match starts out with Agent #3 turning at you slowly before divebombing into the arena as the Squid Sisters’ Calamari Inkantation comes on. They start with an immediate Splashdown special and proceed to throw auto bombs while shooting at you. Shortly after this, they start initiating Inkjet specials (Two different specials so far when they should only be able to use one.). If you can manage to injure them enough to break a temporary shield they then go back to a Splashdown special and then the Bubble Blower special. This creates giant Bubbles they can explode for massive damage and kill potential. All while still throwing auto bombs that are basically homing bombs. Survive this, and they begin throwing a massive slew of auto bombs while also shooting you. Get past this, break their shield again and they’ll begin to ride a UFO while they shoot continual Tenta Missiles at you while throwing auto bombs and shooting at you. So now you have homing explosives of two varieties coming at you.

You have to throw Splat Bombs (Grenades) at them until their shield breaks again. This is where the unfair cheapness really kicks in. They do three Splashdown specials in a row while throwing more auto bombs at you. This becomes a war of attrition trying to get in a few hits while avoiding massive assaults. Keep in mind you also need to have the floor covered in your ink to be able to escape these attacks, and each attack only makes the floor more and more their color. Also when you shoot at them they will start dodge rolling out of the way despite the fact they aren’t using dualies (the only weapon class that allows one to use this move.) If you can somehow break their shield in between avoiding all of that. Then, you’ll knock them out and get the win. Winning gets you a cosmetic item for multiplayer. It’s not much, but as it is the only way to get it, at least other players will know you went through a proverbial war. By some miracle, I did it on my eighth attempt or so. But I can see why many put this high on their lists of tough bosses. All of that said, when you understand the patterns well enough you can defeat them. But even with that understanding, it isn’t an easy fight. People may mock me for comparing Inner Agent #3 to an SNK boss, but until you’ve gotten there yourself you’ll never know just how apropos that it really is.

But as I said earlier, this is by no means a “Top hardest” list by any means. Just some of the ones that came to mind as I was entering the fight with Inner Agent #3. There is a slew of challenging bosses out there. I can already hear fans of Ninja Gaiden, Dark Souls, Guilty Gear, Castlevania, Final Fight, and Streets Of Rage getting ready to beat me to death with their keyboards. So what say you? What are some of your toughest boss encounters? Which ones made you lose your composure, break your controller, or simply say “Fiddle DeeDee”? Tell your stories in the comments below.

 

Giana Sisters Twisted Dreams OWLtimate Edition Review

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Well, it’s been over a week, and I’m slowly on my way back to normal. I feel like I’m being stabbed whenever I cough or sneeze. If I get up or down out of a chair or bed everything is sore, and I can’t pick up anything heavier than 15 pounds for a while. Things were far worse when I first got out of the hospital though, and so it was a nice surprise to find one of my favorite games has gotten a second director’s cut. A super-duper director’s cut. An “Ultimate” edition. A OWLtimate” edition. On the Switch!

PROS: The additions are more substantial than they sound.

CONS: A couple of miniscule bugs. Physical release isn’t very wide.

EARWORMS: The new songs are as catchy, as the rest of the OST.

Well Deviot, you were enamored with the original 2012 release, its expand-alone on PC, and the Director’s Cut that combined both on consoles. Isn’t it a given you would like this too? Why even bother talking about this one? I can already hearing you ask. Sure, it’s no secret I love this game about as much as Mark Bussler loves Truxton. As I talked about way back in the original review, there is so much about the game to like.

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But where most reissues, do a couple of minor things, like clean up some graphics, or add some filters or history lessons  this one does more. The biggest inclusion is the introduction of five new stages. However instead of simply throwing them into a bonus chapter, and being done with it, Black Forest Games has peppered them into the existing worlds. This not only adds the new content into the game, but does it in a way that is going to feel benign to newcomers. At the same time, seasoned veterans will not simply blow through the original stages to get to these new stages.

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The new stages are also very, demanding! In a good way mind you. They’ve been placed near older stages of a similar difficulty level, while at the same time putting in sections that require a mastery of the base mechanics. So they will still feel like a gradual increase in challenge to those who have never played Giana Sisters: Twisted Dreams before. But veterans who wish to find every last gem while using the fewest lives possible are probably not hitting one hundred percent on their first attempt either.

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So for those who haven’t played Giana Sisters: Twisted Dreams before, and haven’t heard me sing its praises multiple times, this is the gist. Years have passed since the original Commodore 64 game’s time. But the inhabitants of the Dream world haven’t forgotten about those events. So one night as Maria helps her Sister to bed, a vortex opens up, and pulls her though. Giana jumps into the vortex after her, and this is where the main game begins. After being acclimated to the basic controls through a brief section, Giana sees the dragon from the original game swallow Maria whole, before he flies away. So from this point on, you have to go save your Sister from the belly of the beast.

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The meat, and potatoes of the game is this campaign which sprawls four worlds. The first three are the original three worlds (with some new stages peppered in), and the fourth world, the Rise Of The Owlverlord expansion. What really sets this game apart from other platformers is its brilliant use of morphing effects. At the press of a button the world shifts from a bright, cheery dream to a dark, dystopian nightmare. Each stage is filled with puzzles that require you to switch back, and forth between these worlds in order to solve them, and forge ahead. Not only must you get from one end of a stage to the next, you have to worry about your ranking when you do. You’ll be given a star rating at the end of every stage. You can get anywhere from one star to five stars. You have to average around a four star rating in order to open the boss stage in each of the worlds.

 

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So how do you get a good rating? Well the best way is to find as many of the gems in each stage as possible. There are five types, and many of the stages have hundreds to acquire. Blue gems are the standard ones. But there are also red, and yellow gems. This is where the morphing effects come into play, because the red ones can only be collected in the Dream world, while the yellow ones can only be collected in the Nightmare world. Moreover, when Giana shifts the world her abilities change. In the Dream world, she becomes a Punk Rocker, who can dash as a fireball. In the Nightmare world she appears in her trademark outfit, and can slow her fall with a twirl. As you get further in the game, you’ll begin to see where you have to switch between the two forms to get through sections. You’ll also want to have a keen eye for secrets, because it’s how you’ll find the coveted Master gems. These are giant-sized blue gems that are worth around ten gems. Plus they unlock a bunch of concept art!

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You’ll also want to collect the pink colored shield gems when you see them because they allow you to take an extra hit of damage before dying. Keep in mind everything kills you. You have a plethora of enemies. Owls, spiked crates, charging knights, to name a few. But then there are a bunch of obstacles to overcome, and traps to avoid. Saws, spikes, acid pools, boulders, walls that cave in, and then some. There are also moments where an entire section will flood with acid, and you have to go through a gauntlet of obstacles quickly in order to avoid being burned alive. But of course said obstacles will also kill you, so fair warning, Giana Sisters Twisted Dreams is not an easy game. But it does ease you into the challenge. The game slowly introduces new mechanics over time, and you’ll know what you need to do. But it isn’t going to do it for you either. It’s the kind of challenge a lot of old-school games had. Where failure only makes you more determined. Most of the time your deaths don’t feel cheap. When you mess up, you’ll be upset with yourself. Not the game. That said, try not to die more than a few times per stage. Dying less also gives you clout toward getting stars.

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Fortunately, if this sounds too daunting Giana Sisters: Twisted Dreams Owltimate Edition, also has a few changes from the initial computer game release that make it both manageable, and involved. Like the previous console iteration’s Director’s Cut, the boss rooms have been converted into stage exits, and the boss rooms are now standalone stages. This makes the run up to a boss a little bit easier in that you won’t have to immediately go into the encounter after a long fought battle through a stage. But at the same time, you’ll still be going into those boss battles, all of which require pattern memorization, and fast reflexes to take down.

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This updated release also has two difficulties, Normal, and Hard. Normal acts as the Easy setting. Some of the sections remove some obstacles, or give players additional aid. Such as putting bridges over spikes, or putting extra shield gems in boss rooms. Hard mode basically plays as the hard mode from the original release. If you manage to clear the four episodes on Hard you’ll unlock Hardcore. Hardcore mode is basically the Hard mode but with no checkpoints. So if you die in a stage, you’ll respawn at the beginning of the stage. You won’t have to grab gems again, but you will be starting over. Of course the point of Hardcore isn’t collecting things anyway, it’s just trying to get from A to B on as few lives as possible. If you can manage to clear Hardcore mode, the game then unlocks Uber Hardcore mode. This tasks you with clearing the entire game on one life. And that means this is also the most difficult version of Giana Sisters Twisted Dreams ever released. At least in terms of this mode. Because now all of the boss encounters are standalone stages, and there are five other stages peppered in on top of those. Good luck to all of the speed runners out there who will be poised to pull that off.

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Speaking of speed running, the game does offer a Time Attack mode where you can play each stage individually, and try to beat the developers’ times. If you can do so, the stage will display a trophy on the stage’s icon. There is also a Score Attack mode where instead of going for time, you’re shooting for a high score. You get big points for gems, and taking out enemies. The game also includes all of the free holiday stages from the PC release, and the DC edition on the PS4/XB1(Digital)/Wii U. These are altered stages from the campaign made more difficult, and reworked with some Halloween, and Christmas decor. It is here you’ll also find an additional tutorial stage that guides you through some of the basic mechanics. I also found it interesting that the game has a surprisingly deep language setting hidden in the options menu. So if for some reason you can’t find this in stores in your area, it makes importing it on cartridge far more attractive if you collect physical games.

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And as in previous releases there are a lot of concept art, and renders you can unlock by finding the Master gems in the campaign. But not only did BFG make another expansion pack worth of stages for this release, they also added in some cut scenes. Now some who have already played the Director’s cut, elsewhere or the Rise Of The Owlverlord expansion on PC may find them familiar. But they’re all new. Except for the ones used in the World 4 stages which are mostly carried over from ROTO. And a lot of them, while still working in a simple, silhouetted, silent film way fill in gaps. You’ll actually get glimpses into the lives of Giana, and Maria outside of the Dream world. And some of it can be surprisingly dark for such an optimistic, care free character. Other clips cover Giana’s search for Maria. Some spend time focusing on Maria, and there is one particularly cool moment where we get to rock out with Chris Huelsbeck!

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Of course, Black Forest Games managed to get Chris, and Machinae Supremacy to come back a third time for a couple of new songs. Once again, these songs shift along with the world as you play. So again, when playing in the Nightmare aesthetic you can hear Chris Huelsbeck’s  New Wave synth compositions, and when in the Dream aesthetic you’ll hear Machinae Supremacy’s SID Metal interpretations. And again, they flow along seamlessly so as you shift back, and forth you’ll be in the same place in either version of the song. It does so much to add to the game’s atmosphere.

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If you haven’t already played the game elsewhere you’ll find the graphics are wonderful. All of the scenery has vivid detail in every little model. Trees, benches, bridges, garden gnomes, mushrooms, and the bones, stones, crumbled structures, gargoyles, and toadstools they shift into are breathtaking. As well as the matte painted backgrounds that add, a nice sense of depth perception to it all. It’s 2.5D after all.  There are a fairly wide variety of settings throughout the game as well. Lush forests, eerie swamps, cold dark castles, and even airships! Again, the level of detail in the textures, and models in the backgrounds is pretty impressive despite the simpler geometry.

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And there are a lot of little touches throughout the game. When climbing bookshelves, you’ll see little pages falling out of books. When you’re twirling your way through the forest you can see leaves blow by in the breeze, and little blue jays fly by in the background. Eventually you’ll run into the gumball machines introduced in Giana Sisters DS. These will put a translucent pink bubble of gum around you, and you have to navigate areas by continually pushing a button while steering with a thumbstick. It’s like Joust. But with gum. There is a lot of creativity on display in this game.

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Plus the characters all manage to have such great details on their models. Giana’s cool little skull has representation on her Punk Rock skirt. You can see the little feathers on the owls. You can see the little buckles on the knights, or the spikes on the blowfish. Even the water sheen on the turtles looks pretty cool. When you get to the dreaded Gurglewocky dragon to save Maria, you’ll even marvel at the level of facial animation on the boss. It’s hard to believe the game is nearly six years old at this point, but it still impresses.

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As much as I’m imploring everyone to check this one out (again), there are a couple of things that keep it just shy of perfection. There are some very minor technical bugs in this release. I ran into one, solitary clipping glitch in my initial run, which made me have to restart the level as I got stuck in a platform. I couldn’t repeat it, so odds are it’s fairly rare. But it was disappointing. I also hit a tiny bit of slowdown in one of the stages in World 4 for about 3 seconds in handheld mode. But the rest of the time, the game seemed to run at or around 60 frames no problem. Chances are it performs better on a HDTV, I never noticed any dips when playing docked. But honestly I played mostly in handheld mode as I recovered from my surgery.

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Frankly, very minor issues considering how great the overall game is. Overall, the performance is very good, and unless you’re an absolute nitpicker you may not even notice it. As it stands I only ever experienced the one hiccup in performance. So having said all of this should you pick it up? Well I suppose it does depend a little bit on the situation. If you have a Switch, and have never played this one on a computer or another console, this is a resounding “Yes!”. This really is one of the best platformers to see release over the past few years. The unique art style to the beautiful graphics, and especially the way the soundtrack is worked into everything. The level design is top-notch, and again, while there is a lot of challenge here, it isn’t unfair, and can become quite addicting. It really does stand out in a way that other modern platformers have not. Everyone should really check it out.

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Having said that, should you buy it again if you’ve played it elsewhere? For some I would definitely say “Yes.” If you loved the previous releases, there’s a substantial amount here for you. Plus we’re talking about the Nintendo Switch, which means it’s also portable. If you’re taking a vacation trip, and don’t want to bring your bulky laptop with you, this is a great version of the game to take along with you. It’s also something you can play a stage of on your commute, or hanging out while getting coffee. But if you’ve played it to death elsewhere, and don’t care about the new content you may give it a pass. But why would you want to do that when Giana Sisters is just so good?

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The issues it has may hold it back from perfection, but the additions to an already great game certainly make it the Owltimate edition. If you’ve got a Nintendo Switch, and love platformers Giana Sisters: Twisted Dreams Owltimate edition is pretty much essential. It’s just odd THQNordic doesn’t seem to be giving the physical release a wide one. You’ll need to either go to Amazon or Best Buy (as of this writing) to get it. Otherwise you can get it on the Nintendo eshop as a digital download.

Final Score: 9.5 out of 10 (BUY IT NOW!)