Tag Archives: Board Games

Empire Game Expo Recap

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Over the last several years, I’ve visited ConnectiCon in July. It’s in my backyard. It’s a smaller show but every year the names become bigger. It’s got a sense of community, and it’s generally become something I look forward to. Unfortunately, this year with some stuff going on in my personal life and some shake-ups at work I wasn’t able to put in for the time off this year for the 3 to 4 days to visit. It looked like I wasn’t going to be able to get out to a convention this summer.

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But I unexpectedly won a ticket from Mike Levy for Empire Game Expo. And fortunately, I was able to get my schedule reworked to compensate for the one day. So I printed my QR code and directions for the trek to New York’s Capital. I hadn’t been that far into NY since I was a kid. Getting there was fairly easy for me. It was a jaunt from I-84 to I-87. A long, “L” shaped two-hours or so on the road. There’s a lot of beauty along that ride. A lot of scenery. That said, there were some really shaky moments in the early leg. I-84 needs a fair amount of work in my neck of the woods. It needs even more, the closer you get to Newburgh. But I’ve begun to ramble.

The convention was in The Red Lion Hotel in Albany, NY. The venue was actually quite nice. Clean, Spacious, and there’s even a massive indoor pool for those staying there. There was a slew of old, and current consoles set up in free play areas, as well as a rather impressive vintage computer exhibit set up where you could play on old computers.

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Imagine my surprise when I saw both models of the Commodore 64, both running on vintage Commodore monitors, running C64 games. Moreover, they had other classic machines like the Atari ST and Apple II running too. If that wasn’t enough, there was a bench filled with old DOS, and Windows configurations ranging from the days of the XT to the days of the Pentium III. It warmed my heart to see the classic computer formats get some well-deserved attention.

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I also got some time in with the Atari 2600 version of Missile Command and had a respectable score no less! There were many of the consoles you would hope to see at a convention, present and operational. There were also a handful of arcade cabinets above the pool area. It felt a bit anemic though as there weren’t very many games to choose from. After getting home and doing some research this wasn’t really the show’s fault. It’s whatever machines the hotel decided to have up year-round for guests.

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In addition to that, there were a few games that there were tournaments for.  There were Tournaments for Goldeneye 007, Mario Kart 8 Deluxe, Super Smash Bros. Melee, and Super Smash Bros. Ultimate. going on. There were also Events for Tetris, Apex Legends, Fortnite, along with a couple of fighting game tournaments for Tekken 7, and Street Fighter II Turbo. Not a bad selection of titles for competitive players.

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I did manage to get into a couple of panels. Mike Levy and Russ Lyman had a joint panel together talking about DIY projects, as well as going over some tips for people getting into collecting old games. Russ talked a bit more about how he made some of the cosmetic modifications to his car. Like making knobs for the stick shift, inexpensively painting the car, and how he had the custom decals made. He also brought up some simple, yet innovative ways to hang your photos, posters, and other framed art. Mike discussed simpler modifications one can do to their devices that don’t require solder jobs. He also shared some handy tips on removing used game store price tags from the DVD case overlays commonly found on games. He also brought up the importance of wrapping your wired controllers, and ac adapters properly. Both guests pointed to the episodes on their respective channels on these topics.

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Mike also had the opportunity to host a panel with Rodney Alan Greenblat. A renowned artist who you likely know as the father of PaRappa The Rapper. It was a fascinating panel. Not only for fans of the games and the stories behind their creation. But because of the long body of his work and some of the personal stories he spoke of. Mike Levy will have the entire panel up on his channel in the coming days. But some of the highlights for me were his work with bands. In addition to the sculptures and paintings, he’s done prior to being involved in game development he has done many album covers for musicians and artists. Two that really stood out to me were Shonen Knife and Puffy AmiYumi. 

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I did get to ask him about some of the differences between working on art for musicians and game development. And he pointed out that more than any other medium, video games were far more collaborative. While often times, a rock band may have a creative vision he or another artist has to work within, that’s about all the hands involved. In most cases anyway. With a video game project, there are artists to work with, animators to work with to ensure everyone is happy with how things move. Sound effects teams and voice actors have to have input or information to work with to ensure the voices properly portray the visuals, and mannerisms of the characters we interact with. That’s before factoring what executives and legal teams may do.

Someone else asked about the omission of a Hell-themed stage in Um Jammer Lammy. This was one such case. The executives in Japan and Europe liked how the game was coming along just fine. But the North American branch wasn’t behind the idea of a Hell level. So they pushed for it to be changed. As a result, the team was told they had to create an entirely new level for North American players. Which proved to be challenging because the game was nearing the end of production.

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He also talked a bit about his works on books and art about Buddhism. As well as his shop in Catskill, NY where he has a lot of his art on display. It’s open three days a week. He still works fairly regularly on new art and other projects. He also would love to do another PaRappa game, but due to the way, the rights fall it requires the approval of several decision makers. And many of the folks who worked on the old games aren’t with Sony anymore. Still, he holds out hope he’ll be able to get out another game in the series.

Overall, a fantastic panel. I didn’t talk about nearly everything in it, so I highly recommend you check it out for yourself when Mike gets it uploaded to his channel.

I didn’t get into any of the other panels, but Cherami Leigh and Mela Lee were there. Both of whom are well known in the realm of voice acting. Many anime titles and video games feature their work. Mela Lee was featured recently as Jade in Mortal Kombat 11.  There wasn’t much of anything in terms of food in the convention. But one vendor there was called Bard & Baker cafe, they made some fantastic pastries. I bought a carrot cake muffin which was able to tide me over until later. Their core business in Troy, NY combines a board game center and a cafe’. If you’re in that area and like having some good food while you play Stratego with a friend, check them out. 

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Speaking of vendors, there was a room filled to the brim with vendors selling everything from retro games to collectibles to crafts. I picked up a couple of things while I was there. A shop called Infinite Lives was there and among the slew of vintage games they had stood one lone copy of Polaris for the Atari 2600. This was one of the fabled Tigervision games. A line of games by the company that would become Tiger Electronics. This particular one is based on the Taito arcade game of the same name. And while this game isn’t nearly as tough or as expensive to find as the coveted River Patrol, it isn’t something you’ll see very often. As such, I pretty much had to get it and the price was fair.

A couple of vendors I recognized as they were friends and acquaintances from Connecticut. Antoinette who you might recognize from The Best Spuds channel does a lot of really great art. Glossed Over was there too. They take the best looking ads from old magazines and turn them into something you can easily frame. I picked up a Japanese Splatoon 2: Octo Expansion ad, and a gorgeous Sin & Punishment: Star Successor spot from them. Russ Lyman and Mike Levy shared a booth where they had some art and retro stuff of their own for sale.

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But the biggest purchase I made actually came from Underworld Gamez. This is an organization that puts fighting game tournaments together at conventions. I didn’t realize they had a lot of merchandise. However, I was elated when I found a pair of Callie and Marie plushies for well below the online prices. It was the perfect gift for someone other than myself, so I hope they’re enjoying them.

I did want to point out a couple of nice booths despite not buying anything from them because they did wonderful work. Toying Around is a store in Johnstown, NY. that deals in a lot of pop culture merch and games. But they also had some nice silk screened trucker hats. And while I didn’t see a print that worked for me, they appeared to be higher quality than I usually see at these sorts of events. Plus the representative was a rather friendly fellow. Another one was Sticky Kitty Studios. This booth had a lot of handmade crafts, but it also had these really nice custom winter hats decked out with video game graphics. If they pop up at a con near you go look at their stuff.

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All in all a pretty fun time. And from what I understand this is a spin-off convention from the much larger Retro Game Con which is held further west in the Syracuse, NY. area. For an inaugural year, this was quite a nice convention. It had compelling guests, a large number of vendors, and a few great tournaments. And it had a vintage computer gaming area. Something even some larger shows do not have. I didn’t even get to mention the Video Game Trivia event, Cosplay contests, Board Game Tournaments, or that Super Thrash Bros. was there to play a show. Extra Life also raffled off some great stuff for charity.

If I were to suggest anything for next year it would be to bring in a wider selection of arcade cabinets rather than relying on the hotel’s small segment. There was an after party too, but with the long commute ahead of me I didn’t stay for that. But ultimately I had a nice experience. I wish everybody involved the best. This has the potential to become a great event for anyone in that part of the State of NY, as well as visitors to the area. If you live in upstate NY and have longed for a local show to go to, do check it out if you can. There’s at least something for everyone.

Retro World Expo 2018 Recap

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It seems like only yesterday I attended Retro World Expo 2017, and here I am talking about the fourth iteration of this convention. RWE 2017 was an absolute blast, and RWE 2018 was also an absolute blast. I made my way to the Hartford Convention Center Saturday morning to find that this year’s entry was different. Instead of going up the center’s escalator, and lining up, this year used the ticket booth section of the lower floor. This was an improvement, as it made figuring out where to go much more seamless. There was however one piece of confusion that a convention center employee had to solve, and that was the front door. Some guests inadvertently cut the line by going right to the booth before it was made clear they had to go to the rear entrance of the lobby to enter a line.

That said, everything moved smoothly, and even though I’d arrived behind a few hundred people, I was getting my bands in less than ten minutes. For whatever reason the QR code did not display on my pre-registration form when printed. But the ticket attendant was easily able to find my info, see I had prepaid, and give me my wristbands for the weekend, and after party. Once inside, I went upstairs to find not one, but two amazing custom vehicles.

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The first was a really cool Jurassic Park themed vehicle. The paint job was right out of the films. Impeccable. The pattern was spot on, and had a nice gloss finish. There was also a plastic triceratops near by to finish off the movie vibe. Great stuff. Next to that vehicle was none other than Russ Lyman’s Super Mario Kart 2.0. Sadly, earlier this year he lost his original Super Mario Kart in an accident. Fortunately he was able to replace his vehicle, and over time modify it. The end result is an even better design than before, sporting a beautiful multicolored design, and a breathtaking Super Mario Bros. pit crew portrait by Tom Ryan Studio. Both vehicles were parked out in front of the convention floor so that attendees could take photos.

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Some of the earliest guests I met were Daniel Pesina, Rich Divizio, and Anthony Marquez who were character actors in the original three Mortal Kombat games. All of them were super cool, and down to Earth folks. I talked with them about how big a part of my teenage years that the MK games, and Street Fighter were for me. As well as pretty much everybody else. I ended up buying a promotional poster style photo, and all three of them were kind enough to sign it for me. If you ever have the opportunity to see them at a show, you ought to take it.

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As I wandered the floor, I veered into the arcade area where I saw something both wondrous, and disappointing. The KRULL arcade cabinet. Based upon the cult 1983 Sci-Fi Fantasy film; you’re sent through a number of action sequences loosely based on those found in the movie. It uses a twin-stick setup similar to the one in Robotron 2084, and it is a lot of fun to play. Sadly, the machine was out-of-order, so I couldn’t actually play it. I did however get a few photos of it, since actually laying your eyes on one these days is a rarity. Should you find one in working order at a barcade, amusement park, convention, or other situation, do play it. It’s pretty cool.

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Around this time Russ Lyman bumped into me, and we began catching up. Around this time I spotted the Imaginary Monsters booth, so we walked over, and I introduced him to the developers. (Full disclosure, I know two of them personally.) The team is working on a new Metroidvania style game called Abyxsis: The Demon Reborn. They brought a demo version to the show, and what they showed was pretty good! It obviously has a way to go before completion, but I liked what I saw. In it, you appear to play as a winged monster who has to traverse dark labyrinths to find NPCs, power ups, and other items. Like Metroid, there’s a sense of exploration. But at the same time, your character has the ability to do some really fun aerial moves. This looks to be one of the themes of navigation. What they showed was also pretty tough. Enemies take a lot of damage, and can put you down quickly. Again this is all subject to change being a fairly early demo. But the tight controls, wonderful pixel art, and map design are promising.

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Imaginary Monsters wasn’t the only indie studio to attend though! Adjacent to their booth was a studio called Jumpmen Gaming. They had two games they were showing off. The first was Project Myriad, a hexadecimal tower defense game with puzzle elements. I didn’t get much time with it so I certainly can’t review it here. That said, it might be something worth looking into if you’re a fan of the genre. I’m not fond of using the phrase “Fan of the genre” as it tends to be overused. But in this case I think it’s applicable. It clearly looks to do something different with the concept by going with a hex display, something usually geared toward a special niche of war games. The puzzle elements seem to add some flair as well. If any of that sounds like something you would like to try, it was recently released on Steam, and isn’t too expensive.

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The other game they showed was Sentinel Zero. This game was in its very early stages. This upcoming release is a horizontal shoot ’em up game in the vein of R-Type. What sets it apart are its cartoon vector graphics. The presentation reminded me a lot of early Newgrounds games written in Flash. Think Alien Hominid. But the little that was shown was pretty fun. You earn power shots by filling a meter. You fill the meter by shooting everything. The hook seems to be quickly filling the meter, and unleashing charged shots as fast as possible. They also had two bosses to show, one of which was a giant spider. Again, it has a long way to go before being ready for prime time. But it looked like good start for a project by a two-person upstart.

Another interesting looking indie game demo was Depths Of Sanity by a studio called Bomb Shelter Studios. I didn’t get any real footage or screens of this one as I didn’t get the chance to try it myself. But it was intriguing. It appears to be an underwater action, and exploration game where you’ll pilot a submarine, and find all kinds of upgrades for it that allow you into previously inaccessible areas. Like a Metroidvania with elements of Blaster Master thrown in for good measure. Again, another early build. It does have a store page on Steam with a release date of Q4 2019.

Finally, Giant Evil Robot was back with the recently released full version of Mecha-Tokyo Rush. This is a combination of endless runner, and Mega Man clone. Things seemed a bit better than the build I saw last year. I didn’t have time to really play it though, so I can’t really say much in terms of its final state. The game does have a free to play model however, so you really don’t have anything to lose if you want to check it out.

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After taking my initial walk around the floor, I went to the first of the panels I attended. The Connecticut YouTube panel. This panel featured Ryan Alexander (RAXTheGreat1), Mike Levy (Dongled), Sam Hatch (Culture Dog), John Delia (The Video Game Years), Paul Barnas (Retro Gaming Arts), and Russ Lyman (Russ Lyman). For those who don’t know, Retro World Expo has roots in Retroware TV, one of the earliest video hosts before YouTube became the de facto delivery model video content creators use today. Many don’t realize Retroware has its own roots in Connecticut. So it only makes sense to have a panel dedicated to some of the online content creators who are local to the area.

But while the panelists are natives of the State, the information delivered in the panel is applicable to anybody getting into video content on the internet. I would even go onto say a lot of it is applicable to any creative endeavor online or off. A lot of the questions posed to the panelists revealed some insightful answers. When asked about the motivation behind creating content everyone unanimously agreed one has to do it first, and foremost out of a love of it. Few, if many creators of any medium become overnight success stories. One shouldn’t make a video expecting to be the next James Rolfe. If it happens, fine, but going in with that expectation is a recipe for disaster. More than likely, you’re not going to garner a massive flood of views, and subscriptions when you start out. Even the creators who are big names today, often took months or years of work to become those big names.

Continuing from there, Mike Levy brought up the importance of making content you, as a creator want to make. Chasing trends isn’t going to work because it isn’t genuine. Others pointed out that potential fans may be able to sense that as well. When the subject of potential collaborations between creators came up, Mike, and Russ also pointed out the need to have a fleshed out idea to present. It isn’t enough to simply ask another creator to do a crossover project. Especially since they’re often pressed for time for their own projects, jobs, and lives. Instead one has to have a project idea ready to go, ideally with what role the person has in mind for them. The creator may still decline depending on the given situation. But they’ll be more likely to at least listen to what it is you have to propose.

Other panelists also drove home the importance of consistency. Trying to keep content coming out for the audience to experience. At the same time though, they did acknowledge there were times where a legitimate break is needed. Commitments, responsibilities, and other things may eat into time normally allotted toward creative endeavors. Sam, Paul, and John also talked about the guilt creators often feel for missing self-imposed deadlines, but acknowledged sometimes it’s unavoidable. Another topic was the importance of lighting, and audio in videos. Even a high quality camera can’t compensate for a lack of light, or bad audio. If the audience can’t see you, or your audio is too distorted or too light or too loud it can turn them off. Even if the content is good. Russ pointed out an episode he made on this very subject.

There was also a discussion about the recent controversy over former IGN writer Filip Miucin’s theft of YouTuber Boomstick Gaming’s Dead Cells review, which led into a wider discussion of online content theft. While some felt Miucin likely felt pressured by deadlines, everyone agreed that plagiarism was despicable behavior. Some of the panelists were rather shocked when they found their own content re-uploaded by other people without permission.

On the lighter side of things, there were some humorous moments where the panelists discussed changing trends in online video. At one time, many preferred long form content. But these days some viewers complain if it isn’t quick, and digestible in a few moments. One particularly funny point was when the crew talked about the trend of unboxing videos being popular. The joke that stood out centered around an unboxing video where the box would house smaller boxes within boxes like a set of nesting dolls. It was also in this panel that Ryan would point out some new YouTube creators were in the crowd.  Nerdy, and Squirdy are YouTube newcomers, and after checking them out I think Ryan may be onto something. These two have a nice variety of different gaming content you just may want to look into.

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After the panel I walked back down to the main floor, where I got in some arcade gaming in. Every year Retro World Expo has a respectable number of arcade machines set up, as well as console set ups where attendees can play without quarters or tokens. Every machine is set to Free Play mode. Some of the machines I saw this year that I don’t remember seeing last year aside from KRULL, were a Star Wars: Return Of The Jedi machine, The Simpsons Arcade Game, and a Dig Dug cocktail table. Over the course of my time at the show, I played a fair amount of Street Fighter II: Champion Edition, Final Fight, Shinobi, Ms. Pac-Man, Donkey Kong, and Dig Dug. There was also a Ghouls n’ Ghosts machine, but it was always in use. One of the guys in my local trade group managed to find some time on it though, and even cleared it on only a few lives! Impressive.

I also wandered the floor this year looking for some Atari 2600, and Commodore 64 game deals. On the first day, I managed to track down a boxed copy of Gravitar, and a loose copy of Cruise Missile. The latter of which I had never seen before. Apparently it was released in 1987, and is a shmup involving above ground combat, and subterranean combat in the vein of MagMax. I also saw many of the guys from RF Generation were back, as well as Steven Christina Jr, and Karly Kingsley from Super Retro Throwback Reviews. I sat down with them for a short interview they should be airing in the coming weeks. SRTR was also raffling off a bunch of cool PS4 releases, as well as an NES Classic, and a Super NES Classic so I bought a couple of tickets to try my luck.

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At around 4 o’clock or so I attended the Mortal Kombat panel with  Daniel Pesina, Rich Divizio, and Anthony Marquez. They were joined by Sal Divita. Sal was instrumental in bringing the NBA Jam series, and its spinoffs to arcades, and consoles. But he also had involvement as Nightwolf in Mortal Kombat 3. In addition to that, he still saw a lot of the development process on all of the early Mortal Kombat games. Daniel, Rich, and Anthony brought a lot of insight into the world of game development as they talked about the creation of Mortal Kombat. It was an idea that almost didn’t come to fruition, as Midway was hoping for a licensed project with Jean-Claude Van Damme. But when that fell through, Midway allowed Ed Boon, and John Tobias to move ahead with their ideas.

As it turns out, there was a great deal of painstaking work involved in the original games. Every video taped action the actors made, had to be cut down to 8 frames of animation due to memory constraints. Not only that, but many of the characters’ moves had to be shot multiple times when it was discovered that being even the slightest bit too close or far from the camera would make sprite sizes inconsistent. Midway also had a very low-budget for the early games so the crew had to use make shift lighting using office desk lamps, and some sessions were filmed using a camera owned by John Tobias’ father.

As for the controversy surrounding the game’s violence level, when it came to politicians, Midway’s stance was to ignore it. But the actors were contract players, not official Midway employees, so they were unabashed in defense of their work. All in all, a very informative panel not only for fans of Mortal Kombat, and fighting games, but for anybody interested in video game development, and history.

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After that panel I wandered the floor some more, stopping to talk to friends, and acquaintances whom were either shopping, gaming, or vending. I also finally met The Gamescape Artist in person. My first contact with him was during a fellow blogger, hungrygoriya’s live streams (If you love old school JRPGs, check out her blog, or channel. It’s great!). He’s a friendly guy, and quite the painter! He has a wide range of paintings of iconic video game scenes to choose from, and he also does commissions. They’re high quality, highly detailed pieces, so if you’re looking for something to spruce up your game room consider giving him a shout out.

I also ran into the makers of an independent games’ magazine. Old School Gamer Magazine is just what it sounds like. It’s a new publication with articles covering retro games, as well as modern stuff inspired by retro games. The format is a little bit different from what I’d expected. It reminded me a bit of 1980’s computer magazines like Compute!, Ahoy!, and Commodore RUN, minus the program code you could type in, and save to a floppy for free software. The issue they gave me was the fifth one, and it came with a cool poster of the cover art. The representative informed me that they give away the digital version for free via email, but for a fairly low price you can have the physical magazines mailed to you every month. If you miss the days of getting Nintendo Power, GamePro, EGM, and Computer Gaming World at the newsstand, go check it out to see if it’s right for you.

I also met a group of Video bloggers who do VLOG articles, and live streams. The Geeky Panda covers convention cosplays, as well as games, and have an active Twitch page you can check out if so inclined. They play a bunch of stuff including Resident Evil VII, and Fallout IV. If you’re looking for a new variety streaming channel to follow, they may be your ticket.

After the show floor closed I walked over to the adjacent Hartford Marriott’s hotel bar. Normally I would have paid a visit to the City Steam Brewery, but the after party started an hour after the main show ended. I felt I wouldn’t make it back in time. Fortunately the hotel bar did have City Steam Naughty Nurse, so I pre-gamed with the delicious Amber Ale. After that, I went back to the convention center for the after party event which was a lot of fun.

There were a number of things to check out over the course of two hours. You could play arcade cabs that were set up in one of the rooms. Big Bucks Entertainment ran a special edition of Press Your Luck, where contestants who landed on a Whammy had to take a shot. Host Davira Kuy was also doing so in a rather impressive Quan Chi (Mortal Kombat 4) cosplay. The Imaginary Monsters developers were there, so I introduced them to my friends, and acquaintances, as everybody mingled. There was also a fun Drink, and Draw event going on. It was a nice way to end the first part of the convention.

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I commuted back home after that, put away the first day’s pick ups, and got some rest. Day two was a Sunday, so after services, I headed back to Hartford to catch what I could. I did manage to get into Pat Contri’s panel which had some updates on projects he has in the pipeline. He, and his team are working feverishly on the follow-up to his excellent NES collecting guide. This one will be centered on the Super NES, and will be in a similar format. There will also be an alternate cover for the PAL readership. He is also looking into updating the original NES book with some improved screenshots. So future print runs may include these. But the biggest news is that he is working with some other creators on a documentary video about the video game industry’s shift away from physical media. The project will talk about both the pros of such decisions, and the cons of such decisions. The teaser he revealed does look quite promising.

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At the end of the panel he brought back the NES Challenge, and I was able to be a contestant in the second bout! In a cut throat match of Donkey Kong Jr. Math, I barely managed to squeak out a victory! The first round pitted two fans against one another in Balloon Fight, while the third round pitted a couple against one another in an Abobo Vs. Abobo match in Double Dragon. The winners were granted a download key for a digital edition of his NES guide, while the losers were granted shoe string budget games for the Atari 2600, and Sega Genesis. A great panel overall.

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I also got to see Norman Caruso’s Gaming Historian panel again this year. This time he did a live episode centered around a certain Nintendo made boxing franchise. I won’t say anything else about it, but like all of his episodes, you can expect to be amazed as there will be some revelations you won’t believe. This year he also changed game shows. Instead of video game history themed Jeopardy, he did video game history themed Who Wants To Be A Millionaire? This year’s contestant won last year’s Jeopardy game only to discover he won a T-shirt that didn’t fit, so this year he was attempting to win the appropriate size.

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The last panel at the show I caught was a special panel centered around the history of Castlevania, and the Metroidvania formula used in modern independent games. Mike Levy was joined by Marc Duddleson (My Life In Gaming), Mike Desiderio (Rewind Mike), and Pam Dzwonek (Cannot Be Tamed.). Throughout the panel they went over many of the games in the series, and talked about the transition from action platformer to the Metroidvania style most think of today. But they also brought up the fact that there were times where the series hasn’t simply abandoned one style for the other. Marc, brought up the fact that the Nintendo 64’s entries in the series have many similarities to the NES trilogy with a focus on platforming, and combat. Pam, and Mike talked a bit about how even Castlevania II: Simon’s Quest had RPG elements that in some ways can be seen as a forebear to the labyrinthine designs seen in later games.

But they also discussed many newer games like Axiom Verge, Hollow Knight, and Mystik Belle. Here, Rewind Mike pointed out that some of these games veer more toward Metroid, while others veer more toward Symphony Of The Night in terms of design. He also mentioned Abyxsis after seeing it on the floor earlier in the day, and having liked what he had seen. Things closed out with some Castlevania trivia, with the winning attendee getting a Castlevania II: Simon’s Quest Game Pak signed by James Rolfe, and many of the online personalities who attended the show. From Mike Levy’s personal collection no less. And no, I did not win. My Castlevania knowledge is rudimentary. Although I do surprise people when I point out Konami did port the game to many 80’s era computer platforms. Also they’re expensive. If you thought the NES cartridge is steep, try getting the Commodore 64 floppy disk. Anyway, it was a great panel.

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I spent most of my final moments of the show on the floor again. I found a few great deals over that time. The crown jewel was the copy of Bubble Bobble for the Commodore 64 a friend of mine had at his booth. Most people remember the NES release, but the C64 version was pretty much on par, and you don’t see it as often. Another vendor had a slew of boxed, and unboxed games, so I looked through the vast selection where I found a copy of Pengo for the Atari 2600. It’s not a release that you see very often at all. It had no tag on it so I asked for a price. When they replied “It has a ripped label so ten dollars.” I just said “Done.”, and picked it up.

I was demoed a party card game called Cheer Up. It plays similarly to Cards Against Humanity, but with its own twist. It goes through rounds in three steps while also simplifying it with a three-letter system. This opens things up by having three card answer types, but also color coding them to make things easier to follow. It wasn’t something I got into, but that’s probably me not being as drawn to board games as other people. I can see the appeal though for those whom have guests over often. Basically, the person asking a question gets every other player to submit answers from their hand, with the funniest one getting points. If you have people over for regular game nights, you might want to see if it’s for you. They have a free digital download version on their site which is nice, because then you can try it to see if you’ll enjoy it before buying a copy.

I also spotted a booth hosted by another YouTube up, and comer GothamLounge who does Long plays with commentary. If you’re stumped on a game, you may want to see if it’s something he’s played through. He seems like a nice fellow, so I wish him luck on his online endeavors. As I was catching up with friends, and acquaintances before the show closed I was tracked down by the Super Retro Throwback team to discover I had won the Super NES Classic Edition raffle! So I guess this was my “steal” of the show as I ultimately got one of these ridiculously cheap. A special thanks to them for interviewing me, and hosting the raffles. I also nabbed some sweet Splatoon themed stickers, and buttons from the always great Elijah Taylor, and JustM3hStudios booths. If you see them at a con near you check them out sometime.

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All in all, I had another great year seeing some great panels, scoring some deals, and meeting up with friends like The Best Spuds. But there was so much going on it was impossible to get to everything. I didn’t get a chance to talk to a number of guests. I didn’t get to say “Hello” to The Gaming Historian, RGT85, Game Dave, or Bob Backlund. (Yes, the great wrestling legend Bob Backlund was at the show.). There were a ton of interesting people there this year, and I’ve undoubtedly missed some of them. I apologize in advance.

But even if you weren’t interested in any of the guests there were a lot of other things happening. The Arcade games, and console games were set up to go all day. There were pinball machines to play. There were tabletop miniature games to play. There were live musical acts to jam out to. There were several tournaments going on as well. The ever popular Fortnite had a singles, and doubles competition, there was a Mario Kart 64 competition, a Goldeneye tournament, even a Nintendo World Championships tournament.

There was also a cosplay contest going on this year, and the massive auction made a return. Unfortunately for me I missed it. I was told somebody won a complete Commodore 64 setup (including a vintage monitor) for well below value. Some years the auction can actually lead to deals for some con goers. And even if none of that appeals to you, there are always a lot of vendors to check out. You may not get insane deals, but you can almost bet at least someone will have something you never see when you go hunting locally.

Congrats to everyone at the convention for putting on another great show this year. I hope to be able to make it out again next year. And thanks to all readers who made it this far. As you can see, I had a lot of ground to cover, and I still didn’t get to everything. If you’re in New England next year when it rolls around, check it out. It’s well-organized, entertaining, and they squeeze a lot into it.

ConnectiCon 2018 Recap

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Another summer has come, and with it another ConnectiCon. I generally look forward to attending every year. There’s almost always something to look forward to. A certain guest, or a certain panel. There are workshops, contests, and a lot of other things going on. Even if none of that appeals to you any given year, there are still plenty of people to meet, video games to play, and board games to play. You can also bet on a lot of vendors showing up, and chances are you’ll end up going home with something.

Unfortunately this year, my work schedule, and health issues kept me from being able to attend the entire duration of the show this year. The convention really runs three days, although if you count the ability to pick up your badge a day early you can technically say four. But in any case, I usually go for the whole weekend, and try to get into as many panels as possible. This year I could only attend Saturday, but I still tried to get in as much as I could into the day.

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When you attend the show, there are three lines upon arrival. One for weekend guests to get a discounted parking pass, a second for those who pre-ordered their tickets, and a third for those who did not. This was the first year I would be in the third line, but aside from a long wait time (a lot of other people were apparently last-minute) it really wasn’t that bad. Things moved along pretty smoothly in general, and while I was waiting I chatted up a few of the others in line. This is one of the things about the show I like, and that is for the most part everyone gets along. There are exceptions of course, but most of the time people get along. So often people forget just how much hobbies can bring people together. You might not see eye to eye on any given topic, but you can both agree that F-Zero GX is pretty cool.

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One of the cosplayers in line was a kind gentleman whose selection would impress one of my fellow bloggers. He did a terrific job on short notice making a Red Mage costume inspired by the class from the original Final Fantasy. This is also where I have to inform you of some bad news. Like an idiot I had left my memory card at home, so I was forced to take pictures with my sub par cell phone. So unfortunately most of these will be fairly small. Still, I wanted to make sure I had *something* to represent the weekend.

I also have to give a major thanks to the Best Spuds, and a congratulation to them for cracking a major milestone on YouTube. They hung out with me a lot of the day, and were kind enough to check on me as they know I’m not at one-hundred percent. If you haven’t gotten around to watching their stuff on YouTube you really ought to. They blend traditional Let’s Play conventions with sight gags, and comedy in their own way. Some of the bigger names on the platform have even challenged them to take on some difficult games. Some of them because they’re genuinely good, but challenging titles. Others because they’re broken, and notorious for being almost impossible. But in either case the results are entertaining. One small anecdote from that morning happened on my way down a hall. One of the ConnectiCon staff members saw my CGR 2085 shirt, and shouted “TRUXTON!”. So we spent a few moments talking about Mark Bussler’s show, and some of the other regional cons the staff member worked on. He got to see Machinae Supremacy play at MAGFest one year, which sounded like quite the experience. If you haven’t heard them, check out some of their stuff on YouTube sometime. They’re great.

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Speaking of YouTube, I was able to get into one panel that morning.  Helmed by Random Encounters, the panel centered around ways to improve your content, and drive. Rob Walker, and Doug Walker of Nostalgia Critic fame joined in shortly thereafter. Random Encounters is a channel that does their own musicals based upon video game characters, and storylines. It was a pretty good panel overall. Some of the things they brought up in the panel could be applied to other creative endeavors as well.  Things like making content first, and foremost because it’s something one is passionate about doing. If one tries entering the arena as a get rich quick scheme, it probably isn’t going to happen. The odds of posting one video, and having it become a phenomenon is similar to the odds of winning the lottery. All of the panelists also drove home the point of consistency on YouTube, constantly giving potential fans something new. But the team of Random Encounters also reminded the audience that if one project does well it doesn’t guarantee that every project will. There will be ups, and downs for every creator of every size.

Throughout the Q&A there were plenty of good discussions, and anecdotes. There was a point where the idea of diversification came up. With all of the rules YouTube changes frequently, there are no guarantees things will always be good or bad. Some YouTube names like Classic Game Room have moved their shows to other platforms like Amazon Prime in addition to or in lieu of YouTube with better success. But even names that have better success on YouTube have followed that show’s lead by offering other merchandise to help fund their projects. As well as services like Patreon that allow fans to directly contribute to the projects if they wish.

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All of the panelists also were asked about how they were able to get some of their guests, and collaborators to do crossovers. Many of these came down to already having a project ready to go to present to them, and simply asking without expecting to get a “Yes.” for an answer. When they did, they were grateful for it, but acknowledged there were far many more times when that answer was a respectful “No.”.

There were even some moments with fan interactions, like the M.Bison cosplayer who projected a very good impression of the late Raul Julia’s classic performance of the character. He had a back, and forth with Doug Walker who had reviewed the Street Fighter Movie as The Nostalgia Critic years ago. Everyone on the panel really adored one cosplayer’s Butterfree Pokémon costume with working wings. One of the Random Encounters team liked my Atari trucker cap. So that was nice.

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Nintendo Of America was also at ConnectiCon. Not for a panel, but to let people check out their Mario Tennis Aces, and Labo products. They also gave out a TON of cool swag. I got my nieces a few free posters, and Splatoon 2 plastic cups. I spent some time on Mario Tennis Aces, and while one or two matches aren’t enough to really give it a full on review, it was a pretty fun time. It has a large roster of Super Mario Bros. characters to choose from, and the mechanics seem to be about on point for a Mario sports game. There seemed to be an emphasis on not just hitting the ball, but on the timing, and using the traps within the environment to ones’ advantage. It certainly won’t interest everyone, but it did seem like an enjoyable enough game for the most part.

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The one panel I wanted to get into was the Voice Actor Cards Against Humanity panel. Unfortunately when I went to double-check the time for it, it was crossed off, so it appeared to have been cancelled. There were a number of high-profile voice actors who came out to this year’s show including Steve Blum (Cowboy Bebop) who I was really excited to see. I didn’t get a chance to meet him, though I did catch a glimpse of him through the massive crowd of fans around his booth. Hopefully, he’ll return another year. Jon St. John was back this year, and I was told also had another fantastic panel this year on Friday.  Some of the other big names were Ron Rubin (X-Men), Cal Dodd (Wolverine), Katie Griffin (Sailor Moon), Susan Roman (Sailor Moon), Nolan North (Nathan Drake in Uncharted), Troy Baker (Joel in The Last Of Us) among others. It was a great year for those who wanted to meet actors who have done work in anime, and games.

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Speaking of games, the gaming area was greatly expanded over last year’s show. This year they even had an F-Zero AX cabinet! For those who don’t know, back in 2003 when F-Zero GX came out on the Nintendo Gamecube, Sega also made an arcade version called F-Zero AX. They’re the same game on paper. You won’t see much of a difference in graphics quality, or sound. However, the arcade cabinet had many racers, and tracks that were playable fairly quickly, that were almost impossible to unlock on the Gamecube version for many people. Why? Because doing so required top honors in its courses, and missions on the highest difficulty settings. However, if you brought your Gamecube memory card, with an F-Zero GX file on it to the arcade cab, these would unlock when you came back home to play the home version. The thing is, this was at a time when arcades were dwindling in North America. So for many people, seeing one of these cabs was all but impossible. This was compounded when only a proverbial handful of these cabs made it to North America anyway.

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So imagine the joy I felt upon seeing one in person! They also had a Mortal Kombat II machine, several Street Fighter games, a vast selection of rhythm games, and a classic Centipede machine. Unfortunately for me the Centipede machine wouldn’t save scores, so when I toppled the high score, I had to take a snapshot for proof. The dealer section was also much bigger this year. There weren’t a ton of video game vendors, though I managed to spot three of them. One was a massive vendor of Japanese imports. I found them a bit high, even for a convention but it was cool seeing never opened, Japanese region Super Famicoms, Sega Dreamcasts, Nintendo 64’s alongside a plethora of Japanese exclusives, and other cool stuff.

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The second vendor only had a smattering of NES, and PS1 games amongst the large selection of soundtrack albums. I was tempted to pick up a few of these OSTs, but ultimately didn’t. I probably should have picked up the lone Rockman boxed set I saw there but it is what it is. The third vendor was Retro Games Plus who had a booth for the upcoming RetroWorldExpo. But they also had a selection of games on hand to sell. I found a game I hadn’t seen before, but looked interesting called Weaponlord for the Super NES. It hadn’t been marked, but it was in great shape so I asked about the price. So after looking it up, the rep told me it would be $15. So I picked it up.

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After browsing the floor with friends, we headed out to get lunch. Again the show coincided with Hartford’s Riverfest. An event where the city brings many food trucks, and some live entertainment along the Connecticut River. It culminates at night with a fireworks celebration. (More on that later.) This year the Chompers truck from last year was back. So I tried their new taco variation of their food balls. They were really good. Not too spicy, they did in fact, taste like tacos inside of a breaded meatball. They also had a sour cream, and mild salsa dip for them. We spent some time checking out the area before heading back. We walked the floor getting a few photos in, before going to the dealer room one last run. While there I found a heavily discounted copy of The Art Of Atari Poster Collection book. It’s fantastic, compiling most of the Atari 2600 box art covered in Tim Lapetino’s book The Art Of Atari. But here, all of the paintings that graced these covers, are presented without any text on them. The original artwork on pages that can be removed, framed, and hung on the wall in poster form. At less than half of the MSRP I couldn’t say “No.”.

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Shortly after that we went to Bear’s Smokehouse BBQ for dinner. If you’re in Hartford, and you’re in the mood for grilled meats, this is a great place. I had their Mac Attack with Brisket. It was awesome. Macaroni, and Cheese topped with Brisket, and they had a sweet, and tangy sauce seared in. It also wasn’t that much more expensive than going to a traditional diner, and the service was great. We headed back to the Convention Center, and that’s when a bit of commotion happened. The Riverfest fireworks where going off, when we saw crowd come running from the Convention Center, and police coming speeding in to investigate. We would later find out that there was an altercation between two attendees, and someone hearing the fireworks though a gun had discharged. So people panicked. According to the Hartford Courant though, Oddly enough while this was going on, further away, someone did in fact shoot a stolen gun at absolutely nothing, and was promptly arrested.

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This is the only time in any of the years I’ve attended the show that anything like this has ever happened. But in spite of the hysteria, the police did do a good job of getting to the bottom of it quickly. Shortly after we got back inside the convention put out an alert that things were safe again. The entire thing was over with fairly quickly. Thankfully nobody was hurt in any of it. After that short fit of panic we went to the bar in the Marriott connected to the Convention Center, and winded down with a drink.

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All in all, I had a great time. Save for a short-lived scare I didn’t really have much to complain about here. ConnectiCon is a great show to visit. Again, it’s one of the larger conventions that focuses on the community aspect of fandoms. That being said, I would have liked to have been able to attend the whole weekend this year. I could have made some more of the panels. I also really would have liked to have seen Steve Blum, and Jon St. John play that card game. But perhaps they’ll return next year. Even though I could only experience the one day this time around, I still had a mostly terrific experience. Here’s hoping next year’s show will be even better, I’ll be able to experience all three days, and I won’t forget crucial equipment.

ConnectiCon 2014 recap

Every year in Hartford, ConnectiCon comes around.

This year was packed with a large amount of guests, activities, and panels. So many in fact, that it was impossible to see everything between the variety, and overlap. Still, I just like to recap my convention experiences. I always have a lot of fun,  getting to go to panels, talking with other fans, and taking in a really great meal.

Some of the highlights for me over the weekend began almost immediately upon arrival. One of the first events I attended was an Epic Rap Battles Of History event. Some of the most notable episodes were played on a screen. After each one of them the hosts of the event, and the fans in attendance debated which characters won. Historical Accuracy, the number of good insults, rhythmic flow, were all factors in picking a winner.

A large number of attendees loved the He-Man costume I roamed about the convention center in. I probably stopped every 15 minutes or so, so that someone could take a snapshot. It was more over than my Dr. Insano cosplay from last year, and that had gone very well. But there were far many more impressive costumes than mine.

One of the best moments was when Alan Oppenheimer’s booth assistant saw me coming down the aisle. Then proceeded to put her head face down on her arm on top of her table, and laugh. But both Mr. Oppenheimer, and his assistant were very kind, hospitable, and friendly.  Of course Masters Of The Universe was a huge part of my childhood.  So meeting the guy who provided the voices of many of its most iconic characters like Man At Arms, and Skeletor was a really awesome moment for me.

I also got to see Alan Oppenheimer, and Noah Hathaway talk about their time working together on The Never Ending Story, and other projects in a panel together. Like many of the various panels I attended it was pretty informative. Noah talked in-depth about how the scene where Artax dies in a swamp was done, taking several shoots on  a giant sound stage. The stage had a lowering platform for the horse to simulate sinking, and was covered in mud. The set designers also brought in the trees, and other props for the scene.

He also talked about leaving, and returning to acting, as well as the fun of nitpicking movies. Alan also talked a lot about voice acting, and the importance of being able to visualize a voice for a character. He also talked about using traditional acting techniques in voice acting. Notably, how much of acting is actually listening to the other performers in any given scene.

Like last year’s ConnectiCon, Doug Walker was in three panels. Doug is best known for his long running Nostalgia Critic web show. The first panel was on Friday, and it focused on how to better debate movies with other people by listening. The set up, was that each of the attendees in line would bring up a movie they loved that the internet at large seemed to hate, or vice versa, and why. The point of the exercise was to show how much you could learn about someone in just hearing why they did or didn’t like a movie. It also made for the argument that you can have a strong opinion about a film, and still remember that that’s ultimately what it is:  An opinion. Often times we can forget that when we talk about pop culture. We may have all of the evidence in the world that a movie is bad, and justify our opinion. But someone else is going to like it anyway, and it doesn’t make them terrible for doing so. In fact, really listening to someone’s opposing point of view may bring out some interesting things you may not have considered.

Doug was also part of a web series roundtable panel with Marble Hornets, internet comedian Uncle Yo, and Signal Crash. This Q&A session was geared more toward production of content. Advice was given to creative people in attendance. What kinds of techniques to use in any given craft. What avenues to take in furthering a goal. But there was also the rather frank theme of doing what one loves because they love to do it above all else. Not only from Doug Walker, but from all of the members of the panel. It was an encouraging panel that acknowledged challenges, acknowledged that there will be rejections, and failures. But it also left a theme of persistence, and sense of pride in whatever our passions are. Whether we ever get to do them professionally or not.

Of course there was also the That Guy With The Glasses panel in which Doug, and Rob Walker fielded questions of all kinds. As in the roundtable, some of the questions were about production, promotion, and professionally furthering one’s creative output into a business. Others were about the content of the TGWTG flagship series. Then there were other moments that came out of left field. One fan brought in a script, and wanted the Walkers to produce. They couldn’t do that, but they did recite the first page in the voices of Chester A. Bum, and Jeff Goldblum. At one point during the panel the Nostalgia Chick herself; Lindsay Ellis showed up with the rest of Chez Apocalypse. Posing as a con goer, Lindsay asked Doug when Nella (of Chez Apocalypse) would be getting top billing in lieu of the Nostalgia Chick. Fans cheered as Lindsay, Nella, and Elisa would celebrate the run in during their exit.

 

Chez Apocalypse were also part of another panel with other internet media creators including members of Steam Funk Studios, and Overclock Remix. Similar to some of the other panels, it was a Q&A session filled with some insight into the guests’ creative processes, how they keep things fresh, and how they handle criticism. There was also a lot of advice given to the audience at hand. The biggest piece being perseverance. Being able to see where one began, and the level of improvement over time as a driver to keep going.

Actor Walter Jones was also at ConnectiCon. Most know him as the Black Ranger from the original Mighty Morphin Power Rangers show. He talked about his life growing up in Detroit, Michigan. His early days working as an entertainer on cruise ships, and of course his time on Power Rangers. He joked about how difficult the helmets were to see out of at times. He described some of the impressive stunts he did during shoots only to have parts lost during edits. He was also asked if he had seen himself as a role model for African-American children by someone in attendance. He told the audience that he saw himself as a role model for all of the children watching the show, and that nobody in the cast risked doing anything to jeopardize that. When asked if he would ever return to Power Rangers, he said it would be an option provided it would be backed by The Writers Guild Of America. The original show wasn’t, and it was the main reason he left after the Mighty Morphin era of the series ended. Another person asked if he still talks with the rest of the cast, and he replied that he did from time to time when schedules line up. He added that he actually knows some of the cast members from other iterations of the series.  It was an intriguing panel even if you weren’t a Power Rangers fan.

I also found my way into a Cosplay Court event during the convention. Hosted by Steam Funk, it played a lot like a small claims court show like The People’s Court. The spin on it was that everyone in the room had to play in their cosplay character. Audience members were chosen for the character on trial, prosecution, defense, and even the witnesses. In one case I was called to the stand as He-Man, and was cross-examined by a cosplayer who was The Mad Hatter from American McGee’s Alice.  In one case a Mario cosplayer was on trial for the extermination of the Koopa race, as well as the Mushroom Kingdom’s citizens. Another case was against Frozen’s Elsa, and of course there were many Disney themed cosplayers involved. Including a pretty good Ursula of The Little Mermaid fame.

Voice actors Maurice La Marche, and Rob Paulsen also had two events. I managed to get into the second one. It was a Pinky & The Brain Q&A, and it was certainly one of the highlights of the convention for me. Nearly the entire session was done in character. Both actors talked about many of the shows they’ve done over the years, in addition to a lot of the cartoons that inspired them. There were some zany moments too. One member of the audience wanted Maurice to determine if a photo of his daughter looked more like him or his ex-wife. There was another point when someone had asked P&B which fan was the worst they had experienced. Maurice pointed into the front of the crowd saying “That guy right there.” to which the crowd erupted in laughter as it was revealed to be Doug Walker. Doug  pretended to fail to be conspicuous while walking to an exit that turned out to be a hall filled with chairs. He then sheepishly walked back to his chair. Later in the panel, the two actors actually listed Doug in a list of some of the most pleasant entertainers they’ve known over the years. A list that included names like Jon Lovitz, and Steven Spielberg.

I was also lucky enough to catch a Voice Actor roundtable near the end of the final day of the convention. Lauren Landa, (Dead or Alive 5, Attack On Titan) Danielle McRae (League Of Legends, Skullgirls), Chris Cason (Dragonball Z), Brittany Lauda (Prince Adventures) were on hand to make for a nice sendoff. All of the guests were laid back, very friendly, and were funny. As with all of the previous panels fans asked the panelists what some of their favorite works were. What some of their dream roles would be, and some of the things voice acting entails.

Speaking of interesting people, I do want to give a shout out to Jenisaur, a blogger who introduced herself to me at the convention. She writes over at  http://www.sub-cultured.com/ about all kinds of things. Comics. Conventions. Novels. You name it. If it sounds interesting to you, check it out.

There were a lot of other panels, and events I missed that I would have loved to have seen. But you can only get out to so many over the three days. I would have loved to have made it out to the Jennifer Hale panel. She has done so many interesting video game, and animated television roles over the years.  I also missed seeing Ellen McLain, the voice of GLaDOS from the Portal series.  Her husband John Patrick Lowrie was there with her, and he’s done voice work for Half-Life 2. Hearing a bit about voice work for Valve would have really been a blast for me, and sadly I had to miss them. TV’s Diedrich Bader was there too. I also had to miss his panel. I did get to see him for a split second roaming the dealer’s room, and shared a very brief “Hello”.  I loved seeing him on The Drew Carey Show back in the day, and his role in Office Space was pretty great. Apparently he has done a myriad of cameos, and voice work that I never knew about. Alas, another interesting panel I missed out on. Others I missed? TeamFourStar was there. There was a Cards Against Humanity panel. There’s just so much to do, and so little time.

But I suppose that’s a testament to just how much there is to do every year. Cosplay death match, creative workshops, heavily discounted movies at the theatre across the street. Video game tournaments. Table top game tournaments. Japanese import rhythm arcade machines. Swag. Obviously the panels. It really is a great time, and I love it when I attend it. I can’t wait to see what next year brings. Plus there’s always City Steam Innocence IPA waiting for me a mere two blocks away.