Tag Archives: Atari 7800

Super Mario Multiverse: Mario Bros.

 

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Well, the stars have aligned, the time has flown and here we are. The Well-Red Mage invited I as well as a slew of others to take part in the Super Mario Multiverse special crossover event. In it, you’ll see some words about the many, many, MANY games featuring Nintendo’s mustached mascot. Everyone remembers Super Mario Bros., Donkey Kong and Super Mario 64. But not a lot of people comparably talk about the first major game where his name was in the title.

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Mario Bros. came at a weird time for many of us. It bridged the gap between Mario’s adventures as a construction worker trying to save his girlfriend from a crazed ape and his time as a plumber trying to save royalty from a dragon turtle. And while a lot of people knew about it well in advance of Super Mario Bros. Some people didn’t. In fact, some people still don’t know it’s a thing. Imagine my surprise for instance, when a former coworker tried playing it on the Famiclone handheld I’d brought in for my lunch break one day. He kept trying to jump on the shell creepers and flies to no avail.

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Travel back to 1983 however, and you’ll find there were a few home versions released across several platforms. In Japan, the Famicom obviously got a version. But Hudson Soft also ported the game to the PC-88 computer. Ocean Software would port the game to a slew of computers in the European market including the ZX Spectrum and Commodore 64. Here in the United States Atari would get the publishing rights and proceeded to release the game for the Atari 2600 and Atari 5200.  The 5200 version is interesting because the console largely used the same components as Atari’s 8-bit computer line, the 400/800, XL (and later under Tramiel) XE. Despite this fact, the 5200, and 400/800 versions were different games. When the XE came out years later, a vastly superior version came out from Atari Corp. which was backward compatible with the 400/800 and XL lines. It makes one wonder why this couldn’t have simply been on the 5200 years earlier.

Atari also published North American computer versions on its Atarisoft label. Most famously for the Commodore 64. Of course, the North American video game market crash was right around the corner. So before long Warner Communications (Warner Media) would sell the home division of Atari to Jack Tramiel, who had been pushed out of Commodore. This version of Atari was called Atari Corp. to differentiate itself from the Arcade division Warner still owned. Which they sold to Midway, who renamed it Atari Games West, folded it back into Midway, and then Midway sold itself to Time Warner. (Warner Media.).

 

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But I almost went on a tangent of coincidence there. We’re talking about Mario Bros. And Atari Corp. would port Mario Bros. to the Atari 7800, and the Atari 400/800/XE. At a time when the NES was already killing it with Super Mario Bros. Though you can also find Mario Bros. on the NES as well. It’s also interesting how the porting rights worked out back then as it often led to computer platforms getting two versions of the same game. In this case, Ocean brought Mario Bros. to European C64 owners while Atari brought Mario Bros. to North American C64 owners.

 

As an aside, there were a bunch of unofficial ports and sequels like Thundersoft’s Mario Bros II, which was more or less a reworking of Mario’s Cement Factory into a bottling plant. You filled cases of bottles and put them on a truck. And if you messed up, the boss would come out of their office and berate the Mario Bros. Thundersoft was mostly known as a group of European code crackers who would give away retail games with the anti-piracy measures removed. But this seems to be the one lone quasi-original thing they did. which they also gave away. It does, of course, use Nintendo’s characters and concept. But it doesn’t seem to have lifted graphics. Many of the other ports and clones of Mario Bros. walked much closer along the line of legality.

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Nintendo itself has also given the game these stealth reissues over the years. As a mini-game in Super Mario Bros. 3 then again as a mini-game in Mario & Luigi Superstar Saga. The port jobs, in general, are pretty good. Save for one or two bad ones, every one of them gets the core concept right. Some even go above and beyond. Atari’s Commodore 64 (as Atarisoft), and Atari 2600 versions are fantastic. Yes. The Atari 2600 version is a great version of Mario Bros. Atari Corp. also re-released it when they brought out the 7800 version which is also an excellent version of Mario Bros. In PAL (European) territories the 2600 re-release came as a red label variant no less, driving completionists just a little bit more crazy as there were already two domestic silver label variants in the wild.

 

Despite, all of the ways that Mario Bros. has been available to play though, a lot of people never checked it out. Particularly, Stateside. There are a few reasons for this, but many hypothesize the North American video game market crash certainly didn’t help. Fewer people were getting games as there was a lot of drivel out there at the time. There were also a lot of consoles out there. Sure most of us remember Atari 2600, Colecovision, and Intellivision. Thanks to the wealth of info out there today many of us wish we had maybe gotten a Vectrex. But ask the average person about an underlooked good system like the Magnavox Odyssey 2, and you’ll get a blank stare. Ask about the Emerson Arcadia 2001 and they may start wondering if you’re from another world. Or on a watchlist.

 

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These days, people worry if a fourth contender tries to enter the console market. Well, back in 1983 there were far more than four video game systems on store shelves. And most of them looked about the same in what they could do. Even the ones that looked better still had very similar games on them. There were also a lot of tiny upstarts throwing whatever they could at the wall to see what would stick.

 

And the home computers were running the same games at a higher fidelity, running their own deeper experiences the consoles didn’t have the features to handle, and they were getting down to similar prices. Before long everything would implode and Mario Bros. was one game that for at least a few people got lost in the shuffle. Some of this was felt in arcades too. While I can remember seeing Donkey Kong, and Donkey Kong Jr. among the machine selection at Chuck E. Cheese, I really only remember seeing Mario Bros. at Riverside Park when the family went to Agawam, MA. on a summer day. (It’s Six Flags New England now.)

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My first experience with the Atari 2600 version was at a friend’s. They had the Atari 2600 Jr. as well as an NES. I had never seen it before. But there it was. And while it isn’t the prettiest version of the game, it nails most of the gameplay down. There are a couple of tiny things missing like the ability to jump on the POW block. But the most important stuff is there. I’d imagine a lot of people’s first experience with a Mario game was Super Mario Bros. if it hadn’t been Donkey Kong. The NES was a juggernaut largely in part because of it. And it’s much more vast, and a more complex game compared to regular Mario Bros. But here’s the thing. Everyone who has played Super Mario Bros. but not Mario Bros. Should play Mario Bros. And before everybody jumps down my throat just hear me out.

First of all, it’s a really fun game. One that has a great sense of risk vs. reward. It’s also quite competitive when you get a second player as Mario and Luigi have to rally to outscore one another. It even can be dastardly when you’re intentionally bumping your opponent into enemies to stay alive longer. But more importantly than that, many of the things you love about Super Mario Bros. began here. Shellcreepers were the forebears to the Koopas. Coins are a big part of both games. and it got the ball rolling on Mario’s platforming style. There will be plenty of times you find yourself in situations where pixel-perfect jumps and timing are the only way to get out of hot water.

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Mario Bros. is also where the earliest series’ jumping physics got started. While not the same as in the Super Mario Bros. trilogy on the NES, they are similar. You can see what that classic bump and jump gameplay was built upon. Most of the Super Mario games feature bonus stages and even those are in Mario Bros. in the form of coin stages. Speaking of coins, they make that familiar sound whenever you collect them. But in Mario Bros.,  you had better get all of them if you want that sweet stack of bonus round points. And Mario Bros. even proves itself a viable stage in Super Smash Bros. Ultimate. Even more so than Donkey Kong’s 75m stage.

It’s a game that is important on so many levels and is sadly overshadowed by historical factors and future Mario releases. Thankfully, Nintendo often reminds us of this with its presence in newer releases. And there is a slew of ways to play it today. Any number of the aforementioned home ports are out there for collectors to seek out. And you can still get the arcade version on the Nintendo Switch through the e-shop. The Nintendo Online service also includes sone NES and Super NES ROMs you can download at no additional charge. One of those games is the NES port of Mario Bros. So if you own a Switch, and have been considering paying the annual $20 to play against your friends in Mario Kart 8 Deluxe or Splatoon 2, you’ll also be able to check out NES Mario Bros. without having to track down the original Game Pak.

In any case, the next time you find yourself in a conversation about important Super Mario moments, remember that between chasing down a gorilla to save his ex-girlfriend and chasing down a dragon-turtle to save his current one, Mario ran a successful plumbing business with his brother Luigi. And it was during those years he gained the skills he needed to save the Mushroom Kingdom hundreds of times over.

Desert Falcon Review

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As someone who buys, and replays old games it’s unsurprising to see shmups for classic consoles skyrocketing in price these days. A recent trip to Retro Games Plus reminded me of that fact. But sometimes you find surprises in your travels. I picked up Shinobi III as it was priced at a bargain, and I found a late release VCS shmup die-hard fans, and collectors may want to look into.

PROS: Considering the limitations of the Television Interface Adapter, it’s impressive.

CONS: These limitations also hinder some of the play control.

HOLY CRAP: This game has quite the imposing boss. At least on the 2600.

Now before I start, I also have to point out that this one actually came out for two of Atari’s 8-bit consoles. The 7800, as well as the 2600. This review will focus mostly on the 2600 version, as I don’t presently have the 7800 cartridge.  I have however played it on the original Atari Flashback console, so I can comment a little bit on the differences.

Desert Falcon is played through an isometric view. Not a lot of classic shoot ’em ups beyond Sega’s Zaxxon have done this. But aside from that one similarity, it’s its own unique take on the genre. The game takes place in Egypt where you pilot a giant bird. You can move left or right, but you can also move yourself up or down as you fly. Going all the way to the ground will land the bird.

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Of course being a shooter, you’ll be shooting at enemies. These include enemy birds, fireballs, and more. But that’s not what makes this game unique. Throughout the game are hieroglyphs that you can land upon, and claim for yourself. Not only do these give you large point bonuses, landing the right combinations of them can give you power ups. It’s something that gives the game a way to set itself apart other than the setting. These power ups can warp you to the boss, give you invulnerability, or even impede the boss.

The game has one lone boss who appears at the end of every stage, the Howling Sphinx. You have to shoot him in a very specific spot in the face to defeat him, and he summons waves of enemy birds, while spitting fire at you. All the while, making a noise you wouldn’t think the 2600/7800 sound chip could make possible. If you defeat the boss, you get to fly through a bonus stage grabbing treasure before going onto the next stage.

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Desert Falcon isn’t a terrible game, but it is hobbled by some issues with its graphics. This is especially the case with the 2600 version of the game. It simply cannot produce the detailed sprites seen in the 7800 version. So while you can get a rough idea of what you’re flying over, like monuments, pyramids, and lakes you don’t get the level of depth perception it requires. It can be hard to tell if your too low, or not over left or right enough to avoid things. Touching anything in the game will knock you out, and you can only get knocked out a handful of times before seeing a Game Over.

You’ll also have to pay really close attention to where the bird’s shadow is on the ground. Because again, it isn’t always obvious if you’re on the same plane as enemies. The Atari 7800 version looks much more detailed, with a better sense of where everything is. As such if you have a 7800 this is the preferred version to go with. That being said, again the 2600 version isn’t bad. It’s one of the games worth looking into as it does push the graphics hardware even though other games may still look better.

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If you still don’t have a 2600, or 7800 there are legitimate re-releases of the game you can find. The 2600 version can be found on several of the Atari Flashback consoles, the compilations on the PS4/XB1, and Atari Vault on Steam (Which is a great compilation.). The 7800 version also appeared on the inaugural edition of the Flashback line of all-in-one consoles. If you do own either original system however, it isn’t a wallet buster at the time of this writing. It’s an uncommon game, but unlike some of the other obscure games out there it can be had fairly inexpensively. If you have the option go for the 7800 version. But if you love some of the more curious releases, the 2600 version isn’t a bad game to have in your collection.

Final Score: 6 out of 10

Dark Chambers Review

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Ah, Gauntlet. A long running franchise created by Ed Logg. Games were put out by Atari, and (after the arcade division was sold to them by Warner Communications) Midway (which was ironically sold back to Warner Bros.) in the arcades, and a wide variety of platforms over the years. But there was an obscure game that inspired Ed Logg to create Gauntlet. That game was called Dandy.

PROS: Excellent play control. Challenging.

CONS: Two players instead of four.

WEIRD: The game came out after the one its predecessor inspired.

Dandy was one of the earliest arcade style dungeon crawlers. Created by John Palevich, it was part of Atari’s, Atari Program Exchange. Basically, a scouting program that allowed budding programmers, of professional or amateur levels to submit software. Software that met the criteria would become commercially available through a mail-order catalog.

Dandy was created while Palevich worked at Atari. The game made it through the A.P.E. process, and would be released for the Atari 8-bit family of computers. The game became a cult hit within Atari, and a scant two years later Gauntlet would build upon Dandy’s core ideas, and become the powerhouse it did. In fact, Ed Logg credited Gauntlet’s inspiration to Dandy in 2012.

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This is where Dark Chambers comes in. Years later, after Warner sold the home division of Atari to the Tramiel family.  Atari Corporation would finally release the 7800, and would re-release the Atari 2600 as a slim model that became known as the Atari 2600 Jr. By this point Nintendo had reinvigorated the home console market, and taken nearly every publisher along with them. Sega, and Atari would see scant support releasing too far behind Nintendo. Both companies would do fairly well for themselves in the console space, but would still fall very short of Nintendo’s performance.

In order to compete Atari would find itself going to its computer market space, and securing ports to fill the some of the void left by publishers that followed Nintendo. John Palevich’s Dandy would be retooled for the 7800, and 2600. It was given a new title to separate this version from its predecessor.

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Dark Chambers may not be quite as robust as Dandy or Gauntlet. But it is still one of the best games you’ll ever find for Atari’s two greatest home consoles. Like the other two games, you have to explore dungeons, look for treasure, items, and health. All while taking down enemies, and trying to stay alive.

Unlike Gauntlet, there aren’t any classes to speak of. There aren’t as many on-screen bad guys as in Gauntlet or Dandy. You’re also limited to two players in Dark Chambers. To compensate for this, Dark Chambers’ villains are more powerful, and take several forms.  You’ll find reapers, wraiths, skeletons, evil clerics, and more across the 26 stages.

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Much like Gauntlet there are teleportation devices that spawn in endless waves of enemies until you destroy them. Destroying them can sometimes leave a health pickup, a treasure, or even a power up. Power ups are broken down into three items. There’s a dagger. Picking this up makes your shots deal a lot more damage. These are the most important pickups because in later stages you’ll be running into newer, more difficult monsters.

Almost as important is the shield. Picking this up means that if you get hit you won’t take as much damage. But don’t get careless, because you can go down fairly quickly if you get cornered. Shields, or no shields. There is also a hand gun. This doesn’t give you an actual gun, but what it does do is make your dagger shots much faster. Finally, there’s the wick bomb. This basically acts as a smart bomb, and kills all of the enemies on the screen.

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But even with these power ups, Dark Chambers isn’t a  cake walk. Finding the exit in each of the stages gets harder as you find locked doors that require keys, maps that can prove to be pretty intricate, and difficult mazes to find your way through. The enemies in the game also don’t simply die. There is an enemy hierarchy. If you kill a skeleton for instance, it will turn into a zombie. You can then kill the zombie. What this means is some of the really tough enemies will go down the scale as you kill them several times, until they become zombies you can kill permanently. On top of all of this you only get one life. No continues.

Obviously the 7800 version of Dark Chambers is the better looking of the two versions. There are some great textures for background patterns, and the details on the enemies is really nice. It can hang with the NES versions of Gauntlet, and Gauntlet II in terms of visual presentation.  But the 2600 version of Dark Chambers isn’t a terrible looking game considering the divide in horsepower. Walls are single color lines, but the character sprites are pretty good, using shapes to a great avail. As such, characters may only be one or two color sprites, yet convey the impression that they’re a lot more detailed than they are. When you see the game in action, it comes off as pretty impressive in spite of its rudimentary graphics.

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Moreover, the 2600 version’s mazes are zoomed in, scrolling vertically, but not horizontally. There’s a really cool fade effect when moving horizontally into the next room. Because of this the 2600 version of Dark Chambers can sometimes feel like an Action RPG even though it very clearly follows the same gameplay cues the 7800 version does. By contrast the 7800’s mazes scroll in all directions giving the game a faster feel. It ends up feeling a bit closer to the original Dandy, or Gauntlet in this regard, though again, with its own distinct rules. To be honest it’s well worth checking out both of these versions if you have the opportunity.

Sound wise there isn’t much to talk about however. Neither version gives you much of anything in terms of chip tunes, and the sound effects are all rather generic. They get the job done for the kind of game it is, but there isn’t anything memorable in the audio department.

Beating either version doesn’t give you an ending, or credits. It just starts over with a higher difficulty level. However you can start the game on various difficulty levels. In the case of the 2600 version, the difficulty is represented by a teddy bear which becomes more grizzled as you choose higher difficulty settings.

All, in all I highly recommend Dark Chambers. Especially if you’re a big fan of any given version of Gauntlet. I would also implore fans of modern-day rogue-likes  to give it a chance so long as they own a 2600 or 7800. It’s a lot of fun, and the one life challenge can make the game even more compelling to those who love their video games tough.

Final Score: 8 out of 10