Tag Archives: Youtube

Blogger Recognition Award

I unexpectedly found myself mentioned over the weekend by the great MoeGamer Pete Davison. I really do mean unexpected. For those who stumble upon this and may not know, Pete has a long history writing for gaming mags; often reviewing the esoteric games many people wouldn’t want to write about. Particularly, the stuff that might have a lot of over-the-top fan service, or even an eroge (erotic) themed game. Before internet websites posted long-form content, and independent enthusiasts made YouTube channels, you often thumbed through magazines to get your game information. So to be recognized by any veteran is humbling. It must be kind of like the songwriter of a fledgling rock band putting out a song, not thinking it will get far beyond the cult status and then surprisingly it turns out James Hetfield, or Billie Joe Armstrong or Robin Wilson heard it and adored it. Sure, it may not lead to becoming the next big name, but it’s cool someone with far more star power enjoyed their visit to your tiny corner of the universe.

So anyway, there are a few things you’re supposed to do when a fellow blogger gives you the rub (as they say in pro wrestling circles) and so I’ll have to do those here:

The first step is to thank the blogger who nominated you, which I really do thank MoeGamer. They do some terrific stuff on their own site, and there is a lot to binge on. So do head over there and have a look. Chances are, you’ll learn something new, agree with or disagree with an opinion, and perhaps it will lead to a friendly debate or discussion.

You’re supposed to give a summary about how the blog came to be. I kind of do that in a super bite-sized capsule form in the “About” here, but I’ll unpack it partially here I suppose.

I’ve been blogging for a very, very long time in one form or another. I started out actually in a small patchwork of would-be poets in a now long defunct group called A Window On My Mind. Which is where I made a few friends and it was mainly therapeutic for us. When that went away though I had moved around to a few different places. I probably did the best with my Vox page, but when that service went belly up it took a ton of stuff with it. And it was around this time I was also dabbling in talking about my other big passion; gaming. I never fostered a huge following, I haven’t here either but that was never the point. But I did take a crack at a few user sections of other bigger places before those went defunct as well.

Things on my poetry end went right off a cliff in 2012 though. I had of course written in a local, offline group from around 2004 to around 2010 until the person running it came grievously ill and had to disband it. But what really put a stake in that heart (and proverbially mine as well) was when a long time friend of 15 years unexpectedly cut me out of their lives completely. It was someone I felt very close to. And at the time about the only person I could really feel unjudged confiding in. We’d become friends over writing, reading, and critiquing each other’s work. We’d gotten each other through ups and downs with emotional support. To this day if I try to write poetry it’s like picking at that scab. The hurt just bleeds out and I can’t do it. I don’t begrudge the person. I only wish the best for them. I have no idea where they are or how they’re doing, and I don’t care to find out. I just hope and pray it’s well. I have no animosity. But I don’t desire to go through the five stages of grief over and over again though. Once is enough. And so if the urge to write poetry again comes back peaceably without reminding me of that ordeal at every attempt to put pen to paper, I may do that privately or on a separate blog altogether. Time heals all wounds as they say, so perhaps someday there will be an interest in trying again.

But I did still have my love of video games. I still had the ability to write other things, and so I decided to continue to write about video games. A local friend at the time started a small game blog called Retro Retreat, and I contributed a couple of articles here and there to the page before life got in everyone’s way, and that folded. But that was a great outlet in its short time. Eventually, I just decided I still wanted to write even if I was the only one doing it and so here we are. I still think there’s a place for long form written reviews. As much as I like a lot of the people doing YouTube videos there are situations where just reading something feels better. Hopefully people feel the same way and like what they see here.

From here, I’m supposed to give two pieces of advice to anyone who wants to start a blog. So these are two things I’ve learned over the years.

First: Write about whatever you want. Really. Write about whatever it is you want. If you’re passionate about something let the world know. After you’ve been doing it awhile you might find the topic or the angle you want to focus on, which is good for retention. You may build an audience who shares your love of say, spaghetti. But if you need to take a break from spaghetti to talk about lasagna instead, there’s nothing wrong with that. Sure some of the spaghetti fans might be disappointed, but you also don’t want to burn yourself out either. You can branch out once in a while.

Second: No matter what you decide to write about though, be sure to proofread. You may want to download something like Grammarly to help with that task. But even a good utility isn’t perfect. And you’ll want to be sure you’ve gotten the spelling, punctuation and everything else the best you possibly can. Why? Well for one, it looks more professional. Whether you’re writing for a hobby or writing to get a check, that professional look is key. A well written and well edited article will usually garner more attention than the 600 word cluster filled with spelling errors and bad spacing. You can have a mediocre writer and a fantastic writer write about the same thing using 2,000 words. If the mediocre writer does a great job with periods and commas while the fantastic writer only focuses on content, chances are the mediocre writer will still get a better reception. I am not a professional paid writer. But I want to make sure that when I do put something out there, it can hang with with the work of the pros. Or at least get as close as possible. I may be writing for my own love of doing so, but I’d like someone else to at least want to attempt to read the ramblings of this madman. And they won’t want to even try if it appears that I didn’t care to try. So proofread!

Finally, I’m supposed to choose 15 articles for those who see this to go check out. Clearly I need to sub to more because I don’t think I’ll hit all 15, so some will be videos. But still, I hope you’ll check them out anyhow.

Neese005 takes a look at Valorant

Benez256 waxes nostalgic about some of their favorites

The Shameful Narcissist updates us with their progress

Hungrygoriya found some great acquisitions this past August

The Well Red Mage reaffirms their mission statement

Extra Life takes a deep analytical look at The Last Of Us 2

Qudduws Campbell reviews Dead By Daylight

Yheela muses about the little things

VidChord reviews Escape From Tethys

NekoJonez talks about video game OSTs

Arthur has a fresh eyed look at Final Fantasy VII

ABXY Mage reviews Black Forest Games’ remake of Destroy All Humans

My pal Peter Skerritt unseals his final game before he’s done moving.

The ReNESance paints a beautiful Breath Of The Wild landscape.

The Best Spuds continue their Rogue Legacy run

Elgato HD60 PRO PCI Express Capture Card Review

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Maybe you’ve decided you want to migrate old home video footage to your computer through a daisy chain of adapters. Or maybe you’ve decided you want to dip your toes in the waters of video production. Or perhaps, (more likely) you’ve decided you want to capture video game footage for your fledgling YouTube channel. Or maybe you’ve decided you want to try your hand at streaming video games on Twitch. Whatever the reason, you’re going to need to find a way to get that content to the intended audience through the use of your computer.

PROS: Excellent build quality. Small enough to fit any case type. Intuitive software.

CONS: Drivers are tied to software utilities.

LTTP: Retro Speed Run streamers will need to find a good scaler to use with it.

Enter the Elgato HD60 PRO. You can find this in either a PCI Express card for your desktop computer, or you can find an external version that connects to your machine with a USB 3.0 cable. We’ll be taking a look at the internal card version here, as that’s the version I bought after getting a better than expected tax return this year.

The Elgato HD60 PRO comes in an attractive package. There’s a sleek slip cover over a gate fold box. Upon opening that box, you’ll be greeted with the card itself, a booklet, a HDMI cable, and a handy low profile bracket for those with a flex case. You’ll know if you have a flex case, they tend to be used on computer models that go for the small, sleek, and rectangular look. Often times these cases do not have the height needed for expansion cards. Yet, they’re often built using motherboards that do allow for some expansion. Unfortunately, this usually means hunting for specialty “Half-Height” or “Low Profile” cards. So it is nice that this card comes with that low profile bracket. If you have such a computer, and want to stream your PlayStation 4 games through it, this card makes that possible.

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Once you have the card installed, you may or may not be surprised to find no CD or Flash Drive in the box. Elgato doesn’t include drivers in the box. Instead, you have to go directly to their site to get them. And they don’t simply give you the drivers, they include them in their software utilities. This is the first of the two grievances I have with the product. In the grand scheme of things both are fairly small. But they do make things needlessly complicated. The software itself is actually quite intuitive. But it is broken up across a few different utilities depending on what you want to do with it. There is an audio utility for those who only want to capture sound. The Game Capture HD utility which records video, as well as streams video. The Control Center for managing accessories. Finally, there’s the Stream Deck which is for the optional Stream Deck device. You don’t have to download the latter two, but you may just want to get them, and install them anyway in case the need should arise.

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The main one you’ll really need is the Game Capture HD utility. As I mentioned before, this is a great piece of software. But even if you’ve decided to use something else, you’ll need to install it because it contains the drivers for Windows 10. Without those, your computer won’t know what you’ve installed into the motherboard. If you do decide to use the Game Capture HD though, you’ll be surprised at how simple it is to navigate.

There’s a clearly marked button for the capture settings you want to use. You can go with standard resolutions like 480, 720p, or 1080p, and you can set the frame rate to record at 30 or 60 Frames per second (FPS). If your computer is newer, you shouldn’t have any problem running things on higher settings with newer consoles. If your system is older though, you can tinker with the settings until your happier with the performance. Do make sure your system is above the minimum requirements before you buy this or any expansion for your computer though. If you don’t have compatible hardware, you’re not going to have a great experience. Still, my machine is getting long in the tooth, (i7 4770k, 16GB RAM, a 250GB SSD, 1TB SSD, and an Nvidia GTX760) yet had zero issues using this card.

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The software also has an easy to spot recording button, and streaming button. Once you tie the software to your appropriate account (Twitch, YouTube, etc.) it easily syncs up with your settings there, and just seems to work. At least it did for me. There are also a host of preset overlays you can choose to use, all of which can also be customized. You can import your own art, websites, banners, and more. You can put in a webcam PIP. You can run a green screen. The software is an amazing little utility. Especially if you’re not familiar with video production, or you’re new to streaming. When you are streaming you can easily move back and forth between full screen gameplay or windowed with your various settings around it.

Other easy to tweak settings are sounds like your microphone, and game audio levels. You can have the software lower game audio while you’re talking for example. You can also tinker with your bit rate settings so you can try to find a balance between performance, and clarity for your stream as well. It doesn’t however have a lot of options for specific plug-ins. You can work around this by adding website links to things that will behave like a plug-in. Like a chat box for example. But there aren’t a slew of dedicated Elgato software plug-ins.

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That said, other utilities like OBS, and XSplit give you a lot more freedom if you’re willing to take the time to learn how to use their features properly, and experiment. If you want to really do more unique things with your channel, and you’re looking to be a more professional looking personality on a streaming or video site you’ll want to either master using one of those, or buy a more feature-rich suite that the card is compatible with.

I’ve really liked using this card thus far. It has an excellent build quality, and it outputs as well as inputs. That means you can take the feed from your Nintendo Switch dock for example, and bring it into the card to be processed. But you can also run a second HDMI cable out to a TV or Monitor. This makes it especially nice if you’re looking to multitask on a computer screen, while you’re playing a game on the second one. Those who want to have Twitch opened in one window, their utility of choice (Elgato, OBS, XSplit, etc) in another don’t have to worry about having to play the game windowed, or continually have to Alt+Tab between things constantly.

Of course, it isn’t going to be perfect for everyone. The other minor issue for me is this card doesn’t have legacy inputs on it like Composite, or S-Video. So if you want to use it to stream things like NES games you’ll need to get an adapter or scaler to convert the signal. For merely capturing footage this is fine, but for streaming speed runs, keep in mind this will induce a little bit of input lag. A really high-end scaler like the hallowed Framemeister will be a safe bet for reducing it to a minimum, but if you don’t have that kind of money there are a wide variety of options. But you’ll have to do a fair amount of research to see what device in your budget will give you the best results.

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The other thing to consider are the number of other cards that do include legacy support. If you’re planning on mostly recording from legacy consoles, or want to digitize old analog VHS or Beta tapes from elder family members, you may not need to get a separate scaler with one of those other cards. However, not all of those other products are built as nicely, and few have a utility as seamless, and easy to figure out as Elgato’s downloadable one. Really you’ll have to decide on your own which route is the way to go.

That being said, I’m actually quite pleased with this card. The performance has been excellent, it has a great build quality, as well as fit, and finish. The software utility while, broken up across two programs, and two optional ones, is intuitive. It’s very easy to use, especially for someone like myself who isn’t as familiar with customizing things in OBS as many streamers, and YouTube personalities are. If you’re just starting out, and want something you can get into using right away, this is an excellent card. It might cost more, but the convenience, and quality are worth it. Just remember if you’re looking to broadcast speed runs of games on consoles of old with it you’ll want to find a scaler that can mitigate some of the inevitable input lag to go along with it. For anything current though, the Elgato HD60 PRO is a winner.

(Minimum Requirements: OS: Windows 10 64-Bit. CPU: Intel Core i5 series 4 or newer. Graphics: Intel HD, Nvidia GeForce GTX 600 series or better. Expansion slot: A free PCIe x1/x4/x6/x16 slot on your motherboard.)

Final Score: 9 out of 10

ConnectiCon 2017 Recap

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Have you missed me? Well, I’m back after a packed three-day weekend. It was this year’s ConnectiCon, one of the higher profile conventions in my neck of the woods. For those who don’t know, it’s a three-day convention that aspires to be as varied as possible. The show makes an attempt to have representation from comics, anime’, film, television, books, online personalities, and gaming.

Last year’s show was a tough act to follow, as it had many more recognizable names to the casual observer. But there were plenty of good, and even great things for visitors to look forward to this year. Operationally, I can only speak as a paying visitor, but I saw improvements in terms of managing lines, addressing concerns, and trying to make things a bit easier to navigate. Getting my weekend pass was pretty seamless. The pre-registration line was easier to find. Wait times went down, and it looked like even though paying at the door was more complicated, I didn’t really see any outbursts from customers about it.

 

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Line management to get into panels was easier to follow. There were a couple of panels that probably should have been scheduled in bigger rooms though, as a number of the guests they had, were pretty big draws. If you didn’t find out about some of them early enough, you weren’t getting in. Among them being Sylvester McCoy (Dr. Who), Jeremy Shada (Adventure Time), Courtenay Taylor (Regular Show), the cast of The Nostalgia Critic, Andre Meadows (Black Nerd Comedy), and Team Four Star (Dragon Ball Z Abridged). That being said, there were still plenty of great panels in addition to these, hosted by some talent some may not have been aware of.

Friday

My first day went pretty swimmingly. After waiting in a long, but quick-moving line, I had my badge, and began walking the floor. I started out with the Opening Ceremony panel, where there were a few segments covering the general behavioral rules, reminders to stay hydrated in the heat, and a fun game of Mad Libs. They also introduced Bruce Nesmith of Bethesda, who was doing a game industry panel. Unfortunately it was one of many panels I didn’t get into. I also missed the Andre Meadows panel that day due to panel overlap.  As I mentioned earlier, while there may not have been as many big names this year, there were still a ton of great panels. I managed to get into the Art The Hypnotist panel this year. It was a very interesting one. Hypnotism isn’t something I’m very knowledgeable about. Up until this panel, I’d only had a bare-bones, stereotypical movie understanding of what exactly it entails. I’m not a sudden expert on it now either. But I did get a bit of entertainment, and education out of it.

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Art started out by explaining the process. Everyone would be tired out, and put into a sleepy state through a combination of soft music, and meditation. Then he would go around the room, find people who were in a deeper sleep state, and ask them if they were comfortable going on stage. Eventually, when there were enough volunteers the show began. Over the course of a couple of hours, Art would demonstrate that he could make them think they didn’t know the number 9, which perplexed the volunteers. There was also a point in which three volunteers were asked to go on stage in front of the hypnotized, and the subjects were made more or less attractive using the words Iced Tea, and Beer.  There were a bunch of other tricks too. But the great thing here, is that by the end all of the volunteers would remember everything, and everyone in the room was in on it. So it was funny, and exciting. But it also didn’t leave anybody feeling embarrassed or mortified. If he ever does a show near you, check it out. It’s something different from the norm. At least it was for me. My buddy Dan from The Best Spuds was also there, and he loved every minute of it.

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I spent a good amount of time after that panel checking out the gaming section, and this was greatly expanded this year. Not only were there even more arcade games than last year, they even added some pinball machines to the mix. So I spent a few times over the weekend playing the Simpson’s Pinball Party Machine, Double Dragon, and Street Fighter II. They also had a pretty cool Gundam themed fighting game I’d never seen before. So that was pretty awesome. Of course I was surprised, and overjoyed to see one of the many PS4’s they had set up was running Rogue Stormers. If you still haven’t played this one yet, you really should.

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This year the convention also coincided with Hartford Riverfest  So the Best Spuds, and I checked out some of the food trucks in attendance. We found one called Chompers, that served bacon cheeseburgers, and chicken parmesan in deep-fried ball form. They’re deceptive in that the size of them makes you think one order isn’t going to be enough. One order really is. But I’m still glad I bought one of each kind. They were awesome.

Saturday

On Saturday, I managed to get into a couple of panels. The first being the Nostalgia Critic Q&A panel. Doug Walker has said that ConnectiCon is one of his favorite conventions to attend, and so this year he returned along with his Father Barney, Brother Rob, Tamara Chambers, Jim Jarosz, and Malcom Ray. But there was also a surprise appearance from Andre Meadows who would arrive before Malcom arrived, as Malcom was feeling a little under the weather. As in previous years, fans got to ask questions to the cast about the show, which is in its tenth year. As well as any other questions. There were some you’d expect, and some you wouldn’t. But the best part of the panel was when a nervous child was reassured by a kind Doug who traded places with him. The kid sat at the desk with the other Channel Awesome players, and Doug would sit in the audience while the kid asked everyone his question. Which escapes me as of this writing. But it was a kind moment.

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One fan asked the group what their favorite guilty pleasures were, which elicited a number of answers. The first Transformers movie. Moulin Rouge. Watching a child do better at running a panel than Doug Walker. (That was Rob Walker’s answer.) But through it all, the panelists were very kind, and appreciative of the fandom.

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After the Nostalgia Critic panel I found a short panel on Hip Hop music. Basically, it was a short history of the genre, and some of its subgenres. But later in the panel it covered some newer subgenres like Nerdcore, as well as some of the experimentation going on in some of the more obscure circles of Hip Hop. Overall it was pretty decent for anybody looking to get more into the genre. Later on I would get into a content creation panel hosted by Mark “Cornshaq” Davis the 3rd. Which was a very insightful look at getting a foothold in making YouTube video content. But the really great takeaway from it, was just how much of the knowledge presented is applicable to most any creative endeavor. How to interact with readers/viewers/etc. properly. How to get the word out, and advertise without coming off as desperate. Digging deep, and having the courage to try new things. Differentiating between genuine criticism, and those who just want to be jerks. Listening to genuine criticism. Differentiation. Links to other resources. The importance of branding. How seemingly small, unimportant details can actually be a great assistance at times. As well as practices to avoid! Obviously, for the purposes of a recap, I can’t go into great length here, but there was a lot of useful information. If you like game content in video form, check out his channel too. It’s pretty good stuff, and he often mentions things you may not be aware of.

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After the panel, I got a chance to talk a bit more with Cornshaq, and the guys over at Nerdfit Network. We just had fun talking conventions, pro wrestling, and craft beer for a while. I had a really fun time talking about the events leading into WWE’s Great Balls Of Fire Pay-Per-View. Like the sometimes hilarious over-the-top levels of violence between Roman Reigns, and Braun Strowman. Like when Braun tipped an ambulance over with Roman inside. All of whom were very kind, and friendly.  If you haven’t seen any of their material, give them a shot. They were a really swell group of people.

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Speaking of swell people, when I was in the dealer area, I met some of the creators from Darby Pop. They were very cool people, and they have some interesting spins on traditional comic book themes. Writer Jeff Kline was even kind enough to sign the Indestructible trade I picked up at their booth. It’s a really cool premise, about a man who is mistakenly identified as a super hero, and is suddenly thrown into a world of celebrity. All the while wondering how he is going to last before everybody learns the truth. I haven’t gotten that far into it yet, but so far I really like what I’ve read. The artwork is pretty slick too. You can find their stuff online if it sounds like something you’d be interested in checking out for yourself.

 

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Every year that I make it out to ConnectiCon I look forward to meeting up with friends at the City Steam Brewery. They make some of my favorite beer, so when their old Brewmaster retired, his successor had a tall order to fill. Well since then, the current Brewmaster has made a bunch of new recipes. On top of that, the food in their restaurant is as awesome as ever. I tried their new IPAs, Jungle Crush, and Woo! (Which immediately made me remember The Nature Boy Ric Flair.). Both of which were excellent, though the fruity, citrus notes in Woo!, make for one of the best new things I’ve tried recently. I can only hope they start bottling, canning it, and getting distributors to pick it up. It is really good. Also really good was the Macaroni & Cheese Cheeseburger.

Sunday

Sunday was surprising because it was a much shorter day than previous years. For all intents, and purposes the day was over by 3pm even though the Convention Center was open until 6pm. But that being said, I did get some panels squeezed in. The biggest being the Team Four Star all-ages panel. These guys are hilarious online, but even funnier in person. I was unable to get into their 18+ panel the prior Friday,  but this panel was still really good. It was another Question, and Answer format. But there were a lot of varied questions this time around. Not only about their work on the long running Dragon Ball Z Abridged series, but about what is coming next. As the DBZ material begins to run dry, the group is looking to branch out into more original series. They didn’t give much in the way of details. But after getting to ask them if they had considered doing mash-ups or skits like Nicolas Cage as Robocop, Anthony Sardinha immediately did a spot on impersonation. Scott Frerichs also stated they’re steering away from doing much with Dragon Ball Super, as the show is newer, and involves a lot more red tape. Throughout the panel there were many jokes, character voice gags, and friendly banter. A lot of fun.

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After that panel, I made it into Jay Little’s panel on making gaming more accessible. Which was pretty insightful. He’s been designing both video games, and table top board games for over 20 years, as well as teaching design in Wisconsin. The experience came through in the panel.The presentation went over how creators could make steps toward making design decisions that would make things more palatable to those with a disability. Or taking balance into consideration to make things deep enough for die-hard fans, but not so difficult to turn off any potential new players. As well as making games more appealing to players of all stripes, and backgrounds. There were also some figures about how much more a game’s development costs rise when a team decides to add these features further along in development, rather than including them in the planning stages. For anybody who follows the creative or business end of video games, it was a really good panel. If he’s slated to give one of these panels at a convention in your area, you should check it out.

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My day closed out with a cool panel about creating pixel art. It was hosted by the same person who gave a tutorial on creating levels for the original DOOM at last year’s ConnectiCon. It was an interesting look at the medium, and the creative benefits of limited color palettes in retro games. Be they the JRPGs that graced the NES, the deep adventures that awaited on the Super NES, and Sega Genesis. Or even the vintage computers like the Commodore 64, or Atari ST. There were even some examples of creating sprite sheets for animation, and layering.

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After the final panel, I took a final run through the dealer’s area, and gaming area. I didn’t get into as many panels as I would have liked this year. But while there weren’t as many celebrities this year, there were still a lot of excellent guests. Steve Lavigne was there. He did a lot of the Teenage Mutant Ninja Turtles stuff for Mirage, and Playmates. He still does. Guy GilChrist was there. He’s done a ton of work for Jim Henson. I didn’t get to meet either of them either. But the point being, there were still a lot of interesting people. Even if meeting creators or celebrities wasn’t your thing, there were other things to do. the RKO Army Shadowcast show came back again. The Cosplay Death match was back, and if you were over 21 you could buy beer while watching it.  The annual AMV contest, and masquerade were back too. And if all else failed, there were the karaoke, and expanded gaming areas to take part in.

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Still, there were a number of workshops, and panels from previous years that didn’t return this year. So for some attendees things might not have been as exciting as in previous years. Hopefully next year retains the pluses of this year’s event, and brings back more of the stuff that this year didn’t seem to have. I was also perplexed that the program book for this year didn’t list any of the panel descriptions or schedules. The book just directed readers to look at the times on their computers, tablets, and phones. The thing is, this isn’t always as convenient as a book, and not everyone has a modern smart phone. Those with a prepaid phone, or without a phone at all, basically had to walk to every room in the building to see what panels were going on. Some of the panel titles weren’t listed on Friday too. Which meant that if you didn’t have your phone, or if it was out of battery power, you couldn’t see what panel was happening.  It was the one big grievance I had with the show this year. Even if it hadn’t affected me, it still would have affected some.  That said, I still had a fun three-day break from every day life. So overall I can’t complain too much. 2017 wasn’t as good as 2016. But it was still worth the annual commute to Hartford.

Chasing HappiNES

Hey folks! You’re probably aware that there are tons, of great game themed channels out there on YouTube. Well here’s another one to add to your list. Chasing HappiNES is a wonderful channel focused on the old-school, with all kinds of discussions about games, hardware, and the culture surrounding the world of collecting games.

Anyway, they have a series of videos called New Challenger Approaching  where subjects are involved in a Q & A session, then put into a high score challenge involving Capcom’s NES port of 1943. I was invited to take part in this series, and so I’m in this week’s episode. A HUGE thanks to the channel for having me. I hope you’ll check out their channel folks.

You can watch my appearance below. After that, check out their YouTube channel for more content. Thanks again to Chasing HappiNES for having me on the show.

 

Where’s The Fair Use?

In case you missed it online, earlier this week Doug Walker did a special Nostalgia Critic video. YouTube’s antipiracy systems have a long chronicled history of being abused. But it’s been really boiling over as of late. Below, is the link to the commentary episode. It really goes in depth about the sorts of things that are happening to reviewers, comedy writers, and other critics, and creatives on YouTube. It’s important because even if you only watch videos, or you do something outside of YouTube that may employ fair use, who knows if it will end at internet video? Nobody is defending people who upload an entire film. But if a critic can’t be allowed to prove their point with a 5 second clip, or a citizen can’t show the world something funny their kid did because the radio was on, that’s not a good thing.

Nostalgia Critic’s Fair Use Commentary

It’s the end of an era at the intergalactic space arcade.

If you hadn’t heard the news earlier this week, fans of video game themed YouTube shows got a bit of a shock. Classic Game Room is shutting down. Well mostly. Mark Bussler will still be writing, and shooting episodes, but at an unknown pace. On the CGR website forums, he made the announcement that he’s moving into a newer career soon, and subsequently the CGR store, site, and its sister show CGR Undertow are going to be phased out by years end.

On the one hand I, and many fans are certainly happy that Mark has found an opportunity. But on the other hand it’s sad for a  number of reasons, the biggest being that all of the wonderful people who made the channel work behind the scenes need to find work. I hope every one of them does. As someone who has experienced a company closure twice, as well as a layoff during a downsize, it is a tough go of it, even tougher these days. The upside for them is they have enough experience to not only do work elsewhere, but some may be able to transition into doing what they love for themselves. So we may see a new venture composed of CGR talent. One can only hope.

But losing Classic Game Room is a huge void in the realm of YouTube channels. Many people don’t realize it, but Mark Bussler’s review show was actually one of the earliest. It may have even been the first by some accounts. It started online life back in 2008. But it started life even before that; in 1999. Classic Game Room is also unique. The show didn’t try to come off like a games publication. There weren’t scores, or breakdowns. Mark (and later the Undertow crew) would simply talk about how much he enjoyed, or didn’t enjoy a game, or a console, peripheral, or computer. It was also unique in that it didn’t go the route of riffing. Many really good shows took the approach of reliving bad games, and making jokes about them. Over time they added well thought out critiques, and perspectives to the comedy. Classic Game Room didn’t try to jump on trends. That isn’t to say there was never comedy. There were jokes, and references. But like the rest of the show, it was lighthearted. One of the staples over the years was a bit where a game or device would be attempted to be connected to an incompatible console. The show incorporated its own comic books, and recurring characters. The set had a retro kitsch many times, including disco balls, lava lamps, and other items in the background. It was rare an episode was ever more than a few minutes in length. Again, concentrating on the experience, and whether or not it was enjoyable to the host.

The show also had a great soundtrack, from the iconic theme song to the background tunes. Everything had an old school, needle drop quality you’d find before, and after commercials on radio shows back in the day. These were called bumps. Cartoon Network’s Adult Swim block has also continued this tradition. But now I’ve begun to ramble. The point is, that Classic Game Room was a great show, and it is going to be missed greatly by a lot of people who love video games. Not only did it cover a lot of the classics, and new releases, it also covered a lot of underrated gems. There are a lot of people who discovered a lot of really great games on that show over the years. It wasn’t only wistful older gamers like me who loved it, but many younger generations interested in what came before. Classic Game Room certainly isn’t the only show that has had that effect, but it is one of the most notable. If you haven’t watched this seminal series, you should really check it out while you still can. As for myself, I’m going to pour one out for the CGR crew, binge watch some reruns, and then fire up some TRUXTON.

Thank you Classic Game Room for years of entertainment, education, and giving us reasons to purchase some craft beer.

Best Spuds!

A few of my pals have started up a new YouTube channel. If you’re into funny commentary during some retro gaming, check out Best Spuds. Nick, Dan, Laura, and friends arbitrarily choose a different game to play every episode. It isn’t a show full of pro tips, or reviews or news. Think of it like a radio morning show with video games as a backdrop. Aside from this mention, I have nothing to really do with production of the show. But I did want to take a moment to do them a solid.I hope you’ll check them out.