Tag Archives: Xbox

Most anticipated titles shown at E3

Man, what a hectic last few weeks, with more to come. It’s kept me away from time to do much. Though at least I was able to get a couple of streaming nights in. Still, I missed most of the E3 conferences, and I’ve been playing catch up. All three of the platform holders had pretty average events this year. Bethesda did a 180 from last year, even if none of the people in attendance seemed to know who Andrew W.K. is.

Ubisoft seemed bog standard. I didn’t see EA’s though the reception doesn’t appear to have been too warm. But beyond the big conferences there were a lot of trailers, and announcements of smaller titles. And I tend to like to pay attention to those, because they can often turn out to be as exciting as the hyped stuff. So these are some of the titles I saw that caught my attention. Hopefully they’ll turn out to be great games we want in our computer, and console game libraries.

Daemon X Machina

Nintendo’s Direct was the first time I’d heard anything about this game. But a trailer’s job is to generate interest in the subject matter. So mission accomplished. It appears to be some kind of action game involving mechs. But what sets this apart (at least in the trailer) is the No More Heroes unsaturated art style, and a rocking industrial metal soundtrack. It goes really well with the depictions of exploding robots, and bloody skies. I want to hear more about this one. If you’re a fan of Voltron, MechWarrior, Metal Storm, Transformers, Gundam, or giant killer death bots in general, you may want to too.

Insurgency: Sandstorm

I’ve been looking forward to seeing more about this once since it was announced. The original game is a wonderful blend of tactical shooter, and team shooter. There isn’t much of a HUD if any. There aren’t any kill cams. Most of the weapons will kill you in one or two hits. If you have body armor, maybe three. There aren’t any unlockable items that require grinding. If your class can use a weapon, you can use it. They balance this with a point system that forces trade offs. And it has all of the modes a Battlefield player might want. This sequel hopes to bring that experience to consoles next year after it launches in September on computers. Without the focus on loot boxes or battle royal modes this could be something Battlefield, and Call Of Duty veterans may want to check out. For those who don’t like to deal with sore sports online, it also offers a robust one player campaign. To sweeten the deal NWI is bringing it out at less than half the cost of a AAA release, and giving customers who bought the old game 10% off. They’re giving an additional 10% off to people who preorder.

Super Smash Bros. Ultimate

Frankly, I don’t know how you don’t get at least a little bit excited for this one. Even if you’re a staunch fan of traditional fighters like Street Fighter, or 3D fighters like Soul Calibur or Tekken, this one should still impress you. Maybe just a tiny bit, but still. They’ve reworked the damage for 1 on 1 fights, heavily nerfed repeated dodges, and made short hop attacking a little bit easier. This is going to make the competitive end of the audience intrigued, and in some cases happy. For the rest of us, this is giving a lot of great stuff too. If you bought the figures, and adapters for your Gamecube controllers, they’ll all work on it. Every character from every previous Smash game is in here. Plus there is bunch of new assist trophies, items, and even some new characters.  This one comes out later this year, and I can already sense many will fire up the older games to practice up.

Serious Sam 4

Serious Sam may not have the star power he did back in the early 2000’s. But you’re always guaranteed a fun time filled with mindless action. For those who don’t know, this long running series by Croteam puts you in a large campaign of stages that have you constantly shooting, and managing resources. Some compare it to stuff like the original Doom. But that’s actually a long way off. The level designs are often interlocked arenas. So you’ll enter a room, destroy a wave of enemies, get an item, and destroy another. The thing is each room potentially has hundreds of enemies to contend with at a time. It’s more accurate to compare it to old Midway games like Robotron 2084, Smash TV, and Total Carnage. But the constant introduction of new enemy types, weapons, and the vast number of Easter Eggs to find keeps them fresh. This time they got the writer of The Talos Principle to write the story for Serious Sam 4. So who knows if Serious Sam will be Serious? Either way, I find these games fun so I hope to check this one out as well.

RAGE 2

Yes I know, there are a lot of shooters on here. But I did enjoy the original Rage when it came out. Abrupt ending aside, it was pretty cool. The desert was a hub world with towns in it. It had a pretty entertaining Mad Max inspired story, and it had the shooting you’d expect an iD game to have. So this sequel has me intrigued. The desert is more than a hub world supposedly, and there are a larger multitude of factions. The action looked good, and so I’m hoping for the best. The original didn’t sell horribly but it didn’t sell Doom, or Wolfenstein numbers either. So I was honestly surprised this sequel was green lit. Still, I liked the old one, and this one looks like it could be an improvement.

Tunic

I know there are a ton of Legend Of Zelda clones out there. But this one stood out to me during the Microsoft conference. It doesn’t look like it does a ton of new things with the gameplay, but at the same time it has an inviting art style, and I loved seeing some of the character designs. Hopefully it turns out really well. It displayed a fairly large map so there will be a lot of ground to cover.

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Similarly, at the Sony show there were a lot of big, anticipated games. But once again, something smaller showed up in the line of trailers. This one is by Remedy who invented the Max Payne franchise years ago. They also did the Alan Wake, and Quantum Break. While Quantum Break was derided for making people watch long, episodic cut scenes, this seems to have eschewed that experiment. The protagonist has this telekinetic ability allowing her to pick things up remotely, and use them as weapons. Sure it’s not the most original idea. But it looks cool in this one. When you’re done with The Last Of Us 2 you might want to pop this in. It looks fun.

Super Mario Party

I rarely get excited about a Mario Party game. Don’t get me wrong. I have most of them. Even the least exciting iterations are still a hit during holidays, and get together moments. But Super Mario Party is the first one in a long time that I kind of really want to play. For starters the frame rate (at least in the trailer) seems like it will be 60 fps on most modern HD TVs which will be pure glory for some of those mini games. Second of all, they seem to be doing interesting things with it if you network two Switches together. On the flip side, my nieces only continue to learn games in 8 seconds. So when I visit my Sister I’m likely leaving with the least amount of stars. They’re pretty good at Smash, and Kart too. But I suppose it happens to even the best of us. We get old, and our siblings’ progeny dethrone us eventually. Still, Super Mario Party looks pretty great even if it will leave me with zero stars.

Ninjala

I really want to see more about this one. Ninja kids Nerf sword fighting while doing parkour, and Baby metal is rocking out in the background? It looks like there is a big reliance on bubblegum. Not sure what that’s about, but it also looks like there is co-op, and versus modes in it. The trailer doesn’t go into much detail, but like Daemon X Machina, I am intrigued.

Ghost of Tsushima

This game looked really cool. The trailer didn’t show off much of what the objective or story was. But the combat, the environments, and characters looked really compelling. I would have liked them to have spent a little bit more time on it. But in any case, Sucker Punch got me talking about this game, and if you missed it or forgot about it, you may want to follow this one. Again, hoping it turns out great. But it looked really good, and like something those with a PS4 ought to look into.

Octopath Traveler

Even though I veer more toward the instant gratification of action genres, I do like a good RPG now, and again. This game has me interested for a few reasons. One is the look of everything. It reminds me a bit of the Ys remasters with its blend of 3D models, and 2D sprites. The filters on everything makes it look unique too. Another reason is that it’s giving players eight different characters to play with, each with their own career paths, and storylines. So it looks like it can be something a die-hard RPG fan can marathon for days. But also something someone with limited time can span out over a year by playing through one story, taking a break, then going back to it.

Mega Man 11

I’m a huge fan of the Classic Mega Man series. I’ve played through all of them. 1-10, as well as the GB line, and the side game Mega Man & Bass. This one looks like they’re trying to make it accessible to newcomers with a bullet time mechanic. But they’re leaving it optional so veterans can play completely old-school. They’re also returning to a more modern 2.5D look. It’ll be interesting to see how they do without Inafune at the helm. But the trailer does look decidedly Mega Man.

Cyberpunk 2077

CD Projekt Red always seems to deliver solid RPGs. (A few of which I still need to finish.) But this one looks like a big departure from what we normally see. It’s Sci-Fi instead of Fantasy. It’s taking inspiration from a pen, and paper series, and yet also seems to have action elements.  I do want to see where they take the not too distant future theme compared to some of the others that have ventured there.

The Messenger

They showed off a little more of this one in some interviews, and I’m even more excited about it than when I saw the initial trailer two months ago or so. It’s a love letter to both the NES Ninja Gaiden Trilogy, as well as action platformers on the Super NES. It’s fast, frantic, and being built with speedrunners in mind. The visual changes are tied to the game’s story, and it’s been confirmed to not only release on the Switch, but on PC as well. As someone who loves action platformers, I’m really looking forward to this one.

Metal Wolf Chaos XD

Originally released on the inaugural Xbox, most have never played this one. Because it was exclusive to the Japanese market at the time. These days, finding an original copy for your Xbox is an expensive endeavor. It’s a mech action game with the premise of a DTV B Movie.  By From Software no less. Devolver Digital is re-releasing this game with some updated visual options on Xbox One, Playstation 4, and PC. It’s completely silly, and over the top. If the high aftermarket prices online have kept you from getting this already, this is one remaster you might not want to miss.

 

So there you go. This year’s show might not have had the hype, and power of last year, but there was still plenty to look forward to. Whether you looked for grandiose blockbusters, or indie games, or somewhere in between. These were some of mine, and I hope you enjoyed this run down. Hopefully you’ll enjoy seeing some of these as much as I did. What were some of your E3 announcements? Feel free to comment below.

Pac-Attack Review

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Back at RetroWorld Expo I managed to snag up a number of Super NES, Atari 2600, and NES games for the collection. Among the mix of games was a Pac-Man game that I never saw once when it was new. Of course I grew up playing Pac-Man, Ms. Pac-Man, Jr. Pac-Man, and Super Pac-Man during visits to the arcade as a little kid. The earliest games have been on pretty much everything. But by the early 90’s, Namco did try to put the character in some other genres. Pac-Man 2 was noted for blending puzzle elements with point, and click elements. Years later, the Pac-Man World series would put the yellow icon in platformers. But there in my pile was Pac-Attack, a game I heard about, but never experienced. Until now.

PROS: An excellent combination of block dropping, and route planning.

CONS: Difficulty settings can be manipulated to boost your score.

PASSWORDS: Mercifully short.

Released in 1993, Pac-Attack is actually a retooled version of one of Namco’s other games, Cosmo Gang; The Puzzle. The original game was released a year prior, exclusively to the Japanese market. So essentially what we end up with is the same game with all new sprites, and backgrounds. But don’t assume that Namco swapped out characters to dupe the rest of the world into buying a mediocre game. Pac-Attack is actually, a lot of fun, and probably would have done exceptionally well as an arcade machine too.

But this was not to be. That said, Namco did bring it over to the Super NES, Sega Genesis, and Sega Game Gear. Where a lot of us likely missed it since we were obsessed with home ports of Street Fighter II, Mortal Kombat,  or Sonic The Hedgehog, Super Mario World, or any other high-profile game of the time. But if you did have this one back in the day, you had a treat on your hands. And if you didn’t, but love discovering oldies you missed out on, you’ll probably want to read on.

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So what do you do in Pac-Attack? At a first glance, you’d swear it was just another Tetris clone. The idea is of course to clear lines for points. However, that isn’t the main goal. The blocks drop down in similar fashion, but you’ll find they aren’t arranged in Tetris shapes. They’re in different formations, and they’re composed of bricks, and ghosts. Your initial instinct might be to group all of the ghosts together, to create some super ghost rectangles. Like the blocks in Super Puzzle Fighter II Turbo.

But this isn’t what you do at all. Eventually, you’ll get a Pac-Man block who of course, eats ghosts. But he will always travel whatever direction he faces. So you don’t want to group all of the ghosts together, as he won’t eat all of them this way. So you’ll actually want to create pathways with the ghosts, while simultaneously trying to create lines with the brick pieces that fall.

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The results are an addictive, and captivating puzzle game that you can easily sink hours into playing. Not only does the main objective of the game create an engrossing experience, eating ghosts fills a meter. When the meter gets filled, the fairy from Pac-Land shows up to clear up to eight rows worth of ghosts. This causes the blocks above them to fall, and if they create whole rows, you’ll get a huge point bonus.

But like any good arcade game, this one eases you in. In the early goings, the blocks will fall slowly. This allows you plenty of time to arrange the pieces how you want. The first few rounds you’ll get your rows of ghosts set up nicely. You’ll create rows of blocks pretty easily too. However, before long, the blocks will fall faster, and faster, until you can’t line things up anymore. Then like Tetris, things will stack to the top, and the game will end.

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As I said though, it’s executed so well, you can spend an entire day just trying to get your best possible score. But it doesn’t end there. Because Pac-Attack also has a second puzzle mode. This time there are 100 puzzles, each giving you only five attempts to have Pac-Man clear the board of ghosts. As with the main mode, the puzzles start out simple enough. But they quickly start throwing in some complexity. By around the tenth puzzle you’ll have to start predicting chain reactions at an almost Rube Goldberg level. Not to the degree of dominoes landing on dials just so, but there is a complexity there.

Fortunately you don’t have to solve all 100 puzzles in a single sitting. You do get to retry every time you fail, but you’ll also get a three character password. So it’s pretty easy to continue where you left off.  The one complaint I have with the game is that you start out with a bunch of points in advance should you choose to start the main mode on a higher difficulty setting. If you’re not the only one playing the game, this makes it easy to be cheap as you can get your name on the scoreboard just by doing so. Starting at zero, and listing the difficulty would have been a better solution for competitive roommates.

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But thankfully, this is mitigated with the inclusion of a versus mode. This is a two-player variation of the main game, where doing well will make things tougher for the other player, and vice-versa. A mechanic used in many head-to-head puzzle games, but it works well here. And this mode, like the main mode, is a lot of fun. Battles usually go quickly, but they’re a blast. Consider breaking out Pac-Attack when entertaining guests who come over for a party.

Overall, I’d say even if puzzle games aren’t your first choice when adding a title to your collection to consider this one. Pac-Attack is excellent. The base game may have origins in a different title, but Pac-Man almost seems born for it. It may not be as iconic as the maze games Pac-Man popularized. Nor as remembered as the third-person platformers he’s starred in since the original PlayStation was king of the hill. But Pac-Attack is easily one of the more attractive puzzle games to put in your rotation. And if you don’t have an old Super NES, Genesis, or Game Gear knocking around, it was in the Namco Museum compilation for the original Xbox, Gamecube, and PlayStation 2.

Final Score: 8 out of 10

Roadkill Review

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Grand Theft Auto 3, and its expansions were some of the most influential titles in gaming. Many titles have come out over the years trying to ride the series’ coattails. Some titles have actually tried to dethrone it. Outside of the Saints Row series, few ever came close. But there were other titles that simply took some of GTA 3’s better elements, and implemented them into entirely different experiences. Roadkill is one such game.

PROS: The best elements of car combat games, and open world adventures. Humor.

CONS: A very threadbare multiplayer mode. Nothing is done on foot.

MORE COWBELL: Remember that SNL skit from 2000? You’ll be reminded of it often.

Roadkill is truly an underrated gem you should buy if you collect old games. It’s an experiment in merging the open world play of GTA3, with the exhilarating  car combat of the Twisted Metal series. Throughout the campaign you’ll drive all over a pretty large map, going on missions, heading to shops, or even just goofing around. In many ways you’ll feel like you’re playing a GTA game. Except that you’ll be in a car the entire time. You’ll never step foot outside of your vehicle the entire game. Aside from FMV cut scenes.

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The game opens up with an FMV of your character driving through a wasteland to the tune of Don’t Fear The Reaper, by Blue Oyster Cult. Which will remind almost everyone of Christopher Walken exclaiming “I’ve got to have more cowbell!”. The song is played a lot throughout the game, so much so that you’ll probably need a month long break from hearing it upon completing it. The set up is that the world has been through an apocalypse. A disease has wiped out large swaths of the human population. In true Mad Max fashion, different clans of renegade gangs have all risen to power. Each laying claim to different parts of the world.

You play as Mason Strong. Yes, your character is named like a mid 1990’s Cinemax movie protagonist. But once you get over the cheesy moniker, the game begins to pick up the pace pretty quickly. You’ll end up joining one of the gangs to rise through the ranks, and fight your way to the top. All so you can take down one of your age old rivals. You start this quest by going on missions. Some of these move the story along, while others are side quests that can get you new vehicles, and upgrades. Many of the missions consist of the typical objectives you’d expect. Sometimes you’ll be told to blow up a certain target. Or win a specific race. Or get to a certain place within a designated amount of time. Roadkill employs a GPS mini map like its contemporaries as well.

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As you play you’re going to find there is a pretty wide variety of weapons you can get for your vehicle. Machine guns, rockets, missiles, mines, sniper rifles, and more. Many of them have both primary, and alternate firing modes.Your car also has different stats that can be levelled up by three grades. Defensive armor, handling, speed, are among them. You can find the majority of these in the various shops in the game.

You can also choose to goof around, and run over pedestrians at your leisure. Or explore the town of Lava Falls, at your own pace. Doing this might even be preferable sometimes, as some items, and upgrades are hidden throughout the world. Some of which can actually help you a lot much later in the game. But exploring also has the risk of running into enemy gangs. Which can get very hectic as you can quickly become outnumbered. The good news is that this ties into Roadkill’s reputation system. The more of these fights you win, the more likely it is that other people will join your cause. Get a big enough reputation, and you’ll have priority in the area.

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There are three main cities you’ll venture through in the campaign. Each with its own unique style, and theme. The first is Lava Falls, a city built on a dormant volcano. The second is Blister Canyon. This area is a city built in desert canyons. Finally, there’s Paradise City which is a bustling metropolis.The mission difficulty increases as you unlock these areas. Doing so is similar to Grand Theft Auto 3’s system. Where getting enough experience will open up the road ways between cities. You can also go back to previous regions to look for items you may have missed, or to play earlier missions you may have skipped.

This might not sound very original, and admittedly it isn’t. But Roadkill’s take on these open world tropes are a good time. Especially the driving, and shooting. Which they should be. Roadkill is inspired by car combat games like Twisted Metal, Vigilante 8, and Interstate 76. So when you run into enemy gangs, they too will be driving around in battle cars. Fortunately driving around the world is a lot of fun thanks to some pretty nice steering controls. Driving feels much tighter, and precise than in other open world games. Yet you’ll still be able to go E-braking for quick turn around time, or power slides. The hit detection is pretty solid, and the gun play is satisfying. The cars also have some pretty cool damage modeling.

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Obviously, being an older game it isn’t going to wow you after playing the most recent GTA, or Saints Row. But it’s still pretty great. Doors, bumpers, hoods, and other body parts go flying off of vehicles in firefights. Cars, and trucks catch fire. Seeing as how you spend the entire game in a car, these are also visual cues for health beyond your health meter. You can see when you’re doing well. You can see when you’re pretty screwed.

Graphically the game keeps pace with most open world games of the era. Geometry is about as complex as in GTA3. Buildings will look pretty simple by today’s standards when revisiting it. But it isn’t any worse looking than the lion’s share of AAA games from the time. The textures are generally pretty good, and some of them even hold up decently. There is a short draw distance however in all three versions of the game. So expect to see some pop in. None of the versions really come out a decisive victor in this regard. The Gamecube, and Xbox versions have a hair better performance over the PlayStation 2 version. But the difference is so minimal you would have to really go out of your way to notice it. There’s virtually no difference here.

Audio really shines here though. The game has some of the most entertaining voice acting of its time. There are even a few names you might recognize like Dameon Clarke (of Dragonball Z, and Borderlands 2 fame) or Laura Bailey (Bioshock Infinite). Some of the funniest stuff here are the radio station voiceovers. These segments lampoon not only talk shows, but news segments, and relationship advice shows too. The relationship advice show parody is by far the funniest one. On top of that, the lines in the story, as well as the random pedestrian NPC’s dialogue are delivered fantastically. If you’re the type who pays attention to small details, Roadkill will make you laugh. Listening to the stations is also a great way to learn more of the game’s lore. Show hosts will often reference the outbreak that threw the world into chaos, or discuss events that involve the characters your working for or against.

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The game also boasts a classic rock soundtrack. It does have a pretty good song selection for what is there. Unfortunately there are still far too few songs to carry you through the campaign. As I said before, by the time the end credits roll, you’ll want a month long break from Don’t Fear The Reaper. But the other tunes will also get old fast. Which is too bad because they are classics. The upside is it does give you an incentive to listen to the voice acting performances, which again, are pretty well done.

When you finally do complete the campaign, there is a multiplayer mode you can play. Up to four players can join in split screen death matches. Regrettably, there isn’t very much to experience here. The mechanics are there, but there isn’t enough content to compete with the games that inspired it. The mode plays almost exactly like Twisted Metal. Drive around, racking up frags. Simple. While this might be fun initially, it won’t take long to run through the 11 maps. Which are repurposed assets from the campaign. There are a fair number of interesting vehicles for you to use. But again,  If you’re coming into this game for the multiplayer, you’re really better off sticking with a multiplayer focused car combat game instead. Roadkill’s take on it is fun, but brief. Which is the most disappointing thing about it since it feels like a missed opportunity for an otherwise great game.

Earlier I said Roadkill is an underrated gem. It really is in spite of its shortcomings. The single player campaign is great. You can spend a long time tracking down every last vehicle, and upgrade. That’s in addition to the meaty campaign. The multiplayer may only be a touch it once experience, but aside from that, and some draw distance pop in there isn’t much to complain about. Roadkill is a fun ride, and at least at the time of this writing is a relatively inexpensive game. If you’re looking for something familiar, and yet somehow unique to add to your collection pick it up.

Final Score: 7.5 out of 10

Rainbow Six 3: Raven Shield Review

Ask many modern gamers if they’re familiar with Tom Clancy’s Rainbow Six series, and a lot of them will bring up Vegas, and Vegas 2. While in their own right they were solid games, they were a far cry from where the series began. Rainbow Six started out as a tactical shooter, one of the earliest departures from the death matches, and flag capturing rounds of Doom, Quake, and Unreal Tournament. Based loosely on the late Tom Clancy’s Rainbow Six novel, these games had more variety than their contemporary versions.

PROS: Solid mechanics. Fun multiplayer. Strategy, and action meld nicely.

CONS: PC Multiplayer is mainly LAN nowadays. Console Multiplayer is mainly split screen.

AWESOME: The gold edition includes the Athena Sword expansion pack.

Tom Clancy’s books had been adapted into many hit movies. The Hunt For Red October, Patriot Games, and Clear and Present Danger were turned into theatrical thrillers. Video game adaptations were also inevitable. Red Storm Entertainment was partially conceived by Tom Clancy, and one of his earliest books, Red Storm Rising was adapted into a game for 8-bit computers like the Commodore 64, and Atari ST by Micro Prose. Years later Red Storm Entertainment would become a competent studio, making games based off of Tom Clancy’s novels as well as original games. When First Person Shooters were hitting their stride, Red Storm gave the world Rainbow Six.

The earliest Rainbow Six games took a different approach to the FPS. Instead of throwing you into a giant labyrinth to explore, or an arena to battle in, they went tactical. Maps were shown from an overhead view before each mission, and you could select a number of characters to put into teams. From there you could mark entry points to the level for each team, and would be tasked with sneaking in, subduing enemies, and rescuing hostages. The games also had a very strict damage system. Getting shot by a terrorist or other nefarious enemy would impede your movement. A second shot would be fatal. You could then control one of your NPCs. If all of your crew perished, or if a key target died you would fail a mission.

Rainbow Six 3 is the apex of these titles. Rainbow Six 3 takes all of the game play foundation of the originals, and builds upon it. When you fire up Rainbow Six 3 you will be greeted with a number of tabs. You can play through the single player campaign, play a single solo mission, or hop on for some multiplayer. The campaign opens up with a brief prologue describing the end of World War II, and how two high-ranking officials of the NDH puppet state of Nazi Germany, and Italy made off with untold amounts of loot. Sixty years pass, and suddenly there are attacks happening around the world. The  counter terrorist team, Rainbow is contacted to investigate, and thwart these attacks. The team follows a trail of attacks on banks, energy sources, and other interests that ultimately lead to South America. It is revealed that one of the two World War II war criminals is using the stolen money to try to resurrect a Fascist empire.

Along the course of 15 stages, Rainbow goes through all kinds of environments. Snow capped mountain towns.  An oil refinery. A shipyard. A penthouse. Just to name a few. Rainbow Six 3: Raven Shield’s game play will start each mission with a detailed briefing. Each of the stages will have different objectives. Sometimes you’ll have to rescue a key person, or save multiple hostages. Other times you’ll have to kill every bad guy in the map. Before the mission begins you have the option to plan your course of action.

Players can first go to a screen where they can select which members of Rainbow to put on each of the teams.  Similar to the first game. From there each soldier’s load out can be configured in the gear room. Each soldier can have access to a primary weapon, a secondary weapon, and a few gadgets. There are many weapons, and gadgets to choose from. Rifles. Shotguns. Machineguns. Explosives. Heartbeat sensors. Infrared goggles. That’s just the tip of the iceberg. You’ll want to be careful when choosing load outs too. Because each mission can be easier or harder depending on the gear you choose to bring along.

Once you have your members, and equipment sorted out, it’s time to make a plan of action. The overhead view of the map is then displayed in vectors with icons for certain pathways. One can even see plans for each of the floors, and elevations. After surveying the entire map, players then choose entrances for each team to enter. From there it’s time to deploy your team, and make the best of your decisions. You can also let the game decide everything for you, if you just want to jump in, and play. But this won’t necessarily give you the best setup for the mission at hand.

Each group enters the stage, and proceeds to attempt to complete their objectives. You will find icons come up on interactive objects. When this happens you can press or hold the space bar (or another key if you change your binds) to do just that. There are all kinds of interactive moments. Mundane things like climbing ladders, to the more advanced stuff, like giving your NPC’s commands. In the case of opening or closing doors, This will kick them wide open. If you need to be more discreet, (9 times out of 10 you’ll want to) You can use the wheel on your mouse to slowly open it or close it. You can also use the Q, and E keys to peek around corners. This is a must. Because terrorists love to flank the doorways in this game. You’re definitely going to want to ensure your safety when entering areas.

You’ll also want to use some of the specialized gear for the same reasons. Heartbeat sensors give you a rough estimation of where hostile threats may be ducking out in a room you are about to enter. Night vision is useful in darker rooms or other areas. Putting silencers on your guns also makes it a little bit harder for enemies to know where you’re shooting from. Of course, there are the big loud weapons too, as I’ve already mentioned.

If things do go awry, and you end up getting killed, you can take control of one of your NPCs to try to complete the mission. In this regard they can also act as extra lives. But don’t get too comfortable with that idea either. Losing everyone in the mission isn’t the only way you can lose. If an objective isn’t completed, you fail. If time runs out, you fail. If the mission involves rescuing hostages, and even one of them dies, you fail. Rainbow Six 3 can be very difficult. Especially on the higher settings where the AI improves a lot. Also keep in mind the game puts in a fairly respectable attempt at realism in terms of ballistics. Your cross hair will widen farther, and farther in size if you aren’t in an accurate shooting position. So you can’t run, and gun the enemies, and expect to hit them. Many times your shots will miss if the cross hair isn’t positioned as tiny, and knit together as possible. You’ll also be killed in two bullets MAX. So stealth, and accuracy are key.

After every stage you have the option to either accept the outcome or re-do the stage. This is because if any of your characters die during the mission, they’re gone forever. Replaying the stage gives you the chance to succeed without losing anyone. Though you still very well may. Accepting the outcome moves you onto the next stage.

AI is about the only area that isn’t quite up to the bar set by the rest of the game. It is very good most of the time. Usually bad guys will use cover properly. If you’re using a shotgun to kill a terrorist, others will hear it, and give them back up. They’ll react to footsteps. They’ll run away if they feel out classed. Sometimes they’ll actually surrender, and you can arrest them. Unfortunately, the AI is also pretty inconsistent. Sometimes you can shoot one terrorist, and his comrade who is standing six inches away won’t react at all. Other times, a terrorist will go from not being able to hit anything one round, to becoming a crack shot the next. It makes for some unintentionally funny moments in a game that truly tries to be serious.

Once you’ve completed all of the missions there is still a lot of fun to be had. The game allows you to play individual stages with custom settings. Lone Wolf tasks you with trying to beat the stage using only one character with no NPC backup. Die, or fail to complete an objective, and it’s game over. Terrorist Hunt of course, peppers in however many terrorists you select, and it’s up to you to clear the level of them. Hostage mode tasks you with rescuing the hostages. You can also do individual story missions here.

Multiplayer in Rainbow Six 3 is a lot of fun provided these days you can get some workarounds going. Regrettably, Rainbow Six 3 is one of the games that used Ubisoft’s old account system which was replaced with Uplay. As such there aren’t anymore official servers for it. Thankfully, the game was coded with LAN support. So there are a number of ways you can still play this gem with friends. The first is the ever common P2P (Peer to Peer) way. Most homes these days have a P2P network set up, and don’t even realize it. If you have more than one computer in the house, networked through a router you can play multiplayer. Each person with a copy puts it on their respective computer, one person hosts, and everyone else can connect locally.  This is why the game was a popular choice for LAN parties (gaming parties where everybody brought their computer to a mutual friend’s home or other venue).

But if you don’t have the luxury of the time to organize a LAN party, there is a second way. You can use tunneling software to simulate a LAN over the internet. I’m not going to include a walk-through in this review, as explaining it is rather laborious. but I will say with a little tinkering it can be done. Everyone will need the same software, but once you have it the software simulates a local network by giving everyone a simulated IP. It’s generally secure, but there is one thing to be aware of. There is a security risk in that other players can possibly see your machine’s contents. So if you do go this route be sure it is only with friends you can trust.

Once you have everyone set up, you can play either Cooperative modes or Adversarial modes. Cooperative modes are essentially the same as the custom single player modes. Except that there will be a number of you playing together. Adversarial modes are mostly very different. There are death match modes for single, or teams. These act more like a Last Man Standing game type as they go on until one man or team is left. More interestingly, is a bomb mode, where one team of bad guys tries to set bombs, while the other tries to disarm them. It’s similar to the mode found in Counter-Strike. There is also a variation on Team Fortress’ Hunted Style. In it there is a downed pilot one team needs to lead to an extraction point on the map. The other team needs to kill the pilot before he can get there. Finally, there’s a variant of the cooperative Hostage mode, where one team controls the terrorists, and has to stop the other team from rescuing them.

Overall the game is still a blast some eleven years later. Don’t let the antiquated graphics fool you.  The game’s fuzzy skyboxes, and lower geometry may not look that impressive today. But there is a lot of fun, and challenge to be had here. The audio also excels. The score is right out of the sort of Hollywood thrillers other Tom Clancy novels were converted into. Sound effects are well crafted. The game was also one of the earliest to support 3D audio cards like the SoundBlaster Audigy. Being an older title it’s also an inexpensive title, that nearly anyone today should be able to run.  Considering the minimum requirements were an 800mhz Pentium III, 128MB of RAM, and 32MB of Video RAM on DX8.1 I think it’s safe to say, that old laptop you have in the cellar can handle it.

Although I should mention the game was ported to consoles. The Xbox actually saw two versions of the game, Rainbow Six 3 Raven Shield, and Rainbow Six 3 Black Arrow. The latter of which added a couple of new modes to the game. The PlayStation 2, and Gamecube received a port simply titled Rainbow Six 3. The key differences between these ports, are that the Xbox supported more players online, and had a few minor enhancements added to the visuals. It also received Downloadable Content like new multiplayer maps. The PlayStation 2 supported fewer players online, while the Gamecube had the online modes completely cut. Oddly enough however, the PlayStation 2, and Gamecube did feature two player split-screen. So if you were to want to revisit a console port today, those would be the ones to nab.  The other reason would be the console versions replace some of the PC versions multiplayer maps. So if you’re curious you can certainly track them down. They are ridiculously cheap should you decide to go that route instead.

No matter which version you pick up though, Rainbow Six 3 is a far cry from the norm. It combines some strategy elements into team shooting. Something all of its subsequent sequels thus far have seemingly abandoned. If you weren’t around for it when it came out, or missed it for some reason, check it out.

Final Score: 9 out of 10

We did it! Microsoft kiboshes XB1 DRM

If this announcement of a 180 doesn’t prove that customers still have voices nothing will. Apparently Microsoft has decided to listen to those voices, and has determined that not complying with their wants in a product would lead to their competition at Sony, Nintendo, and various PC storefronts taking the lions’ share of the 360’s fan base away.

Kudos to the company for listening, but one can only hope future generations of the tech giant’s gaming division will remember this fiasco, and swear to never repeat it.

With all of that out of the way, maybe the preference wars can end for awhile so that everyone can get back to being excited about some of the new titles on the horizon, and playing what we have already.  After all, the games are supposed to be the main reason we partake in our hobby.

I also thank anyone who reads my little crumb on the internet for being patient in between updates. I have a lot going on personally. But I am trying to keep content coming wherever possible. I’ll likely reprint some of my review articles, from my defunct pages, as well as keep the opinions coming.

It’s only seeming worse for the Xbox One reception

Microsoft responded to the long standing rumors, and speculation about it’s DRM schemes in the upcoming Xbox One. It’s now confirmed that several of the biggest worries players have had will come to fruition. The two biggest being that the system does require a 24 hour internet connection. It will run for one hour if a customer’s ISP goes down, but beyond that it will essentially cease to function until the ISP comes up again.

The second concern, is  that Microsoft is replacing the practice of selling games with the practice of selling licenses. The games will be tied to players’ Live accounts, and as such aren’t truly able to be sold second hand. While the system will let individual fans sell a game privately it’s restricted to only friends or relatives who have both used the service for over a month or so. Alternatively “Select” retailers will be able to de-authorize/reauthorize game keys. This will likely mean that in order to keep the doors open these stores will have to give customers even less store credit to cover the cost of the transfer license they’ll need to get from Microsoft.

The second issue should be cause for alarm because it truly means the end (In the case of Microsoft consoles) of private property rights. By going the license right, buyers are going to be severely limited in what they can or can’t do, in effect operating under the assumption that as customers you don’t actually get to own anything you pay for.  This is going to rub many console gamers the wrong way, as well as a lot of the general public who have always been able to pawn unwanted games, or yard sale them, or even take them into a store.

This will also seriously hurt small businesses who provide games in small towns, or provide competition to Gamestop, and big box retailers. These stores will probably find themselves unable to get the reactivation software Microsoft will be selling, and even if they do, they will feel the same pinch that the giant corporate stores will.

It still remains to be seen if Sony will take the same approach with it’s Playstation IV. So far they’ve only hinted that they won’t, and instead leave it up to the individual publishers. But there’s always the chance that they too, will chase after the license train rather than continue allowing it’s customers to do what they want with whatever they purchase.

Should that happen, then like the Xbox One, Sony’s system will in effect become a low rent PC. Ironically, this could have the unintended consequence of gamers flocking back to the PC as the license situation on the PC varies from publisher to publisher, and storefront to storefront. PC gaming can in many ways be much more centered around personal freedom. Many independent publishers don’t put in DRM restrictions, and have licenses that do allow buyers to resell them, or give them away. Because there are so many storefronts online, even games tied to a storefront can be had cheaply due to the competition leading to sales. Some of these storefronts do try to allow gamers some wiggle room by being playable offline.

For all of the flack it gets for the botched launch of the Wii U, it’s lower specs, and anemic support, Nintendo is still giving gamers what they want. At least in terms of consumer rights. The system doesn’t require internet connections at all hours. The system doesn’t lock out used discs. If the upcoming Microsoft, and Sony offerings fail to set the world on fire because of the backlash, some of those parties reluctant to sell to Nintendo’s customers may find themselves with no other choice.

Admittedly, some of this is speculation on my part. I could be proven wrong, and nobody will care about their right of first sale doctrine because Halo 5 is out. For some that may prove ultimately true. But I still believe that most people aren’t that keen on being told what they’re purchasing isn’t their property. As much as I like a lot of their products, Microsoft has really stirred the proverbial pot here. I really don’t see very many people buying into such a restrictive ecosystem. Neither does Joe.