Tag Archives: Tim Schafer

Grim Fandango Remastered Review

I’ve said it before about other games, but it seems almost pointless to review Grim Fandango Remastered. It’s a good game. It’s a wonderful game. You’ve probably heard every big name from Jeff Green (of Computer Gaming World fame) to PushingUpRoses (of YouTube fame) sing its praises many, many times since it came out way back in 1998. So why bring it up again? Well, the recent re-release has had some time to simmer, and this might shock you. A lot of folks didn’t play it back in the day. Plus there are a lot of folks who weren’t around back in the day, and five of you may have somehow missed all of those other reviews, articles, and episodes.

PROS: The Lucas Arts classic adventure game in High Definition!

CONS: Not much replay value. Light on extras.

LAST OF THE GIANTS: Despite the critical acclaim, the original game didn’t sell as well as Lucas Arts needed it to.

Before delving into the game itself again, I’m briefly going to go over the extras. To be honest, Grim Fandango Remastered does not offer a lot in the way of extras, and bonus content. It doesn’t even offer much in the sense of settings in the PC version. You get a handful of sliders, and aspect ratio options. That is all. While this is a re-release of a fairly old game, this is pretty threadbare. The game was originally on PC, and while this re-release was shooting for the PS4 audience, the PC should have added some drop menus at the very least. Thankfully, one really helpful inclusion is the added mouse controls. Originally the game used a setup similar to Resident Evil’s tank controls. Those are still present in this version, but the mouse controls are much nicer. The game ends up feeling much more like the point, and click games that inspired it as a result. They’re not perfect, as sometimes you’ll want to go in one direction, and the game will think you indicated something else. It can be annoying, but it is a lot better than trying to navigate the game with tank controls.

If you’re insistent on using the tank controls, they’ll take you right back to the days of Resident Evil 2. They work exactly as you would expect.  You use the arrow keys to move, and a handful of other keys to perform functions.The problem with them is that going back to that scheme can feel very clunky. Particularly when trying to navigate around some of the objects. Even if it does give you the convenience of using a game pad or a keyboard. Still, if you prefer them for whatever reason, you’ll be happy they’ve been left intact.

Moving the mouse about the screen will pull up various icons when you discover an interactive object. One of them will have a description recited to you, another will be a command to take the item, while others will use an item. When moving your character with the mouse, you’ll just click wherever you wish him to go, and he will begin the long walk. Double clicking the mouse will cause him to run. Something handy to know when you want to get somewhere right away. This version also has much sharper graphics, and textures, which is great because you can see certain interactive items much easier. It also makes reading crucial text easier as the crisp resolutions are easier to see.

Grim Fandango tells the story of Manny Calavera (played by Tony Plana) who works in a travel agency in the afterlife. As a Grim Reaper, he has to get souls from the land of the dead to the ninth underworld. Clients who lived with enough virtue have more clout in the world, while those who lived pretty dastardly ones have very little. The worst of which are seen to have to make the journey on foot. Of course, Manny also has to deal with his overbearing boss who demands he turn high margins off of clients that are essentially loss leaders. Things get exciting, and terrifying when he manages to snag a higher ended client away from a coworker though, and that is when the game goes into high gear. The story has a number of twists, turns, involving mystery, and betrayal along the way. I won’t go into it here in case you’re one of the many who missed it in 1998. But there are tons of places online that go deep into the storyline if you want to see spoilers. Being an adventure game, I would advise against that, as the story is pretty much the point of playing the game.

Grim Fandango has a lot of great things going for it. It has hours of superbly voice acted audio to go along with dialogue trees. It has many well designed puzzles in it, many of which you’ll solve by accident. The game implores you to explore each area, at your leisure. Taking your time, checking out every nook, and cranny of every area. The game’s areas are laid out very similarly to Capcom’s Resident Evil. Each room is a huge pre rendered background, and you explore these rooms for items, puzzles or other characters to interact with. Sometimes the story will lead you to back track to somewhere earlier for something you may have missed. But it never feels tedious, or boring thanks to the addictive atmosphere. The game has a four act structure that you’ll eventually play through. The game is almost impossible to lose. So those worried about high difficulty need not worry. Adventure games of this ilk, are, and always have been about the narrative, the characters, and the world presented. The best of them will keep you invested with all of these elements. That’s why Grim Fandango is considered one of the best.

There are excellent performances from Tony Plata, Maria Canals, Jim Ward, Alan Blumenfeld among others, as well as a lot of creativity. The game blends a lot of Aztec folklore, with film noir to create not only a really fun story, but a really great aesthetic too. The game’s visuals are heavily inspired by the Mexican Day of the Dead imagery, but has its own unique spin. Combine this with hints of Humphrey Bogart movies, and you have a winner. If you already own an original copy of Grim Fandango, there are a few positive reasons to pick up this remaster. First, (assuming you’re getting the PC version) you’ll be able to run it on a modern system natively. You won’t have to fiddle with DosBox emulation. Second, the improved graphics, and controls are a Godsend, that make an already great adventure game even better. The extras again, may not really do it for you, and again the lack of graphics, and performance options are a little bit disappointing. Nevertheless, with all of the improvements, and even some overhauls (some of the content was actually redone as it couldn’t be re-acquired, or imported properly.) it is still a title worth considering buying again. Especially if you are a big fan of Tim Schafer’s other major work.

For those who have never played this game previously, you pretty much need to experience it. Whether you buy the PC or PS4 version is immaterial. This game is almost essential due to the historical relevance, and its well deserved reputation in the realm of point & click, and adventure games.

Final Score: 9 out of 10

The E3 game announcements that impressed me this year.

E3 has come, and gone. The conferences, and bombshells have all been dropped. So there isn’t much to do but wait to see what these new games, and products are like when they finally hit store shelves. So here are the ten titles I watched along with the rest of you. These are the ten that I found the most impressive. I may not get to buy, and  review them all. But they impressed me anyway. If you have the platform they’re on, I do hope you’ll keep an eye on them.

10. Sunset Overdrive (Xbox One)

For awhile people have complained about Microsoft relying too much on third-party games. So this year they answered the criticism with a number of first-party announcements. The biggest one in my opinion is Sunset Overdrive. This game looks really cool, appearing to mix elements of Dead Rising, and Tony Hawk Pro Skater. The animated designs of the characters are quite nice, and the Punk motif fits nicely. It looks brisk, and a lot of fun.

 

9. No Man’s Sky (PlayStation 4)

Hello Games showed off their game during the Sony conference, and colored me intrigued. No Man’s Sky is one of the nicer independent games I’ve seen in a while. Being able to pilot a ship, and explore the universe is cool enough, but the procedural generated worlds means it will be a different experience every play through. At least in the sense that the same parts won’t appear in the exact same order.  Even still, the game’s distinct aesthetics, space battles, and involvement with other players look impressive.

 

8. Rainbow Six: Siege (XB1/PS4/PC)

Ubisoft showed off a number of things between the Sony, Microsoft, and their own conference. Not the least of which was FarCry 4. But Rainbow Six: Siege hit it out of the park for me. R6:S is a return to form for the series. When Red Storm Entertainment originally started this series it was a real, unadulterated, tactical shooter. R6 games meant that players would get their friends together, look at a map, and plot a way into the property. It was about taking down the terrorists holding innocent people hostage. It was tough as nails too because one or two hits killed you. It wasn’t perfect, sometimes inconsistent A.I. could make a mission difficulty fluctuate. But on the whole, there was little else like it. So it was disappointing to many players when the series went into the linear, cover shooter route. With Siege, Rainbow Six, seems to be Rainbow Six again. Plotting out strategies, going in, and rescuing people in high risk missions.

 

7. Witcher 3 (XB1/PS4/PC)

I must admit I never got into the series. I know, I know. Blasphemy right? Well the footage, and news about this title will likely change that. Witcher 3 is supposed to be an even larger open world than some of the biggest sandbox games. More impressive is that it supposedly has no loading screens in the process. You’ll also be tasked with hunting monsters. There are over 100 hours of missions between the main storyline, and any side quests you might choose to do. Add in the fact that Valve already has a bundle up giving buyers all three games (When the game comes out), and you have more incentive. If the reputation from the first two games are any indication, this too, will excite fans of RPGs everywhere.

 

6. Super Smash Bros. (Wii-U/3DS)

What can I say? It’s Smash Brothers. It’s going to have Mega Man, and Pac-Man, as guest characters. A bunch of new characters. Miis aren’t going to be lame decoration fodder. They’ll actually be viable, and work as a Create A Character mode. It’s going to work with those spiffy looking Nintendo toys, so you can buff your characters. It will have online matches again. On Wii-U It will support an adapter you can plug Gamecube controllers into. It’s looking to be one of the most fun versions of Smash Bros. yet.

 

5. Scalebound (Xbox One)

All we saw so far was a trailer. I know that I’ll get heat for having in this spot. But Platinum Games has yet to truly disappoint me. Keeping the difficult, but rewarding action game genres going is their bread, and butter. A difficult, but rewarding action game with dragons? I think it’s going to be worth looking into if you have an Xbox One.

 

4. Bayonetta 2 (Wii-U)

Bayonetta was by most accounts awesome. It ran brisk, had colorful, fast action, and was hard. While the 360 version did perform better than the PS3 port, plenty of people enjoyed it on both of those systems. Last year, many fans were shocked to see that Nintendo had saved the sequel from development hell, by securing an exclusivity deal. This year they shocked us again. Because now, not only are we going to see Bayonetta 2 on the Wii-U, we will also be seeing Bayonetta 1 bundled with it at no extra charge. Plus fancy Nintendo themed costumes. The latest trailer showed off more exciting  game footage.

 

3. Grim Fandango (PS4/PSVita)

“Hey! Grim Fandango isn’t NEW!” Some of you will shout. But this is actually a pretty big deal. A lot of folks missed out on this gem. Some because they didn’t play those classic Lucasarts adventure games on PC. Others because they weren’t alive yet. But Grim Fandango getting a re-release AT ALL was a shocking enough announcement. The fact that it was secured by Sony helping Tim Schafer work out a deal with Disney was another. I’m sure some folks will bemoan this news the way others did when Nintendo secured Bayonetta 2.  But the only way you’re getting the PC game now is second-hand. So if you do have one of these Sony platforms you really should see what all of the hoopla is about.

 

2. Mortal Kombat X (PC/XB1/PS4/360/PS3)

I’ve always enjoyed Mortal Kombat games. Even the middling ones we saw on the PS2/Xbox/GCN were fun to play despite not hanging with the likes of Tekken. But I haven’t been excited for a Mortal Kombat since Mortal Kombat Trilogy promised me I could use every character. Then broke that promise when I found out it meant the PC version. Anyway, the last Mortal Kombat game, took me by surprise. Nether Realm learned from Capcom that people loved Street Fighter, and Mortal Kombat for their 2D mechanics. So Mortal Kombat 9 took Street Fighter IV’s approach, and was a spectacular game for it. Mortal Kombat X  is continuing that trend, and trying to expand its lore. MK9 pulled a JJ Abrams’ Star Trek, rebooting things in an alternate time line. A lot of characters died, or were altered. In MKX we will see new characters, and the continuation of the Shinnok story arc.  Hopefully, MKX delivers another home run.

 

1. Splatoon (Wii-U)

A lot of you will call me crazy with this one. But Splatoon looks really fun. Also different. All of the time on forums everywhere we see people decry the lack of innovation in shooters. Leave it to Nintendo of all developers to shake it up. It isn’t a super gritty war shooter. It isn’t a bloody gore fest. It isn’t a paintball simulation either. Instead it’s a game that does something unconventional. Shooting the environment is the goal. Oh sure, you will have to shoot at the opposing team too. But the goal is to paint the landscape your team color. When the other team tries to stop you, that is when you dispatch them. There is also a cool mechanic in which you can turn into a squid, and travel through your own ink quickly. Or hide in it to stealth attack enemies. Or any other number of strategies. I for one hope it turns out well, and really takes off.

 

Don’t worry, I know there’s a lot of other stuff they showed this year. You might think I’m nuts for getting more psyched about some of these than some of those. In any case, it looks like next year there will be some great stuff to play.