Duos can be very effective in storytelling. Sherlock Holmes had Watson. Batman brought on Robin. He-Man had many allies, but usually rode into skirmishes on Battle Cat. Ren, and Stimpy. The list goes on. There’s a strength in a duo’s ability to give subtext to a story or a series of stories. Their relationships grow as time goes on, and what each of them bring to the table can be as engrossing as what happens around them. It has even been effective in video games. Rise, and Shine is another game that uses the duo very well.
PROS: Beautiful art. Interesting characters. Reference humor.
CONS: Fairly short experience for some. High difficulty for others.
CAMEOS: Far too many to note, and not in ways you’d expect.
Rise, and Shine takes place in a world called Gamearth, a planet under assault from Space Marines. Everything is laid to waste as the invaders kill all of the inhabitants, or turn them into monsters. As Rise, you’re given a magical revolver named Shine, when you see a Hyrulean gunned down in front of you. Before dying, he gives you Shine, and you move onto a quest to get to the Odyssey Temple.
The setup immediately throws you into the action, and introduces new mechanics as the story moves along. Rise, and Shine is advertised as a twin stick, run, and gun game. But it really isn’t. There are elements of that to be sure, namely in the combat sections. But the reality is that the game shares a lot more in common with old cinematic adventure-platform hybrids. You’ll enter sections, and have to solve a puzzle to move forward, in every room. Even many of the fights you’ll end up in, are won by solving a puzzle.
In many ways it reminded me of Another World, a game that influenced many, many games after it came out. Games like Flashback, Fade To Black, and the Oddworld games all had elements of Out Of This World. Rise, and Shine does as well. But the twin stick combat does make it considerably different. The game also throws in a number of challenging puzzles that take advantage of combat mechanics. Again, you’ll move with one stick, while aiming with the other. On PC you can move with the WASD, keys, and use a mouse to aim, or you can use a game pad with twin stick controls. But also remember, the game will transition from these brief Metal Slug meets Robotron moments, into the aforementioned Another World meets Max Payne moments.
At one point in the game you’ll be given different ammunition types. Electrical bullets, as well as normal ones. The electrical bullets can be used on certain enemies, or switches. Other times you’ll need to use the normal bullets. In battles you’ll often switch between the ammo types, as some enemies, and even bosses will require hot swapping between them.
Eventually you’ll have two other mechanics to master. Exploding bullets that act as remote mines, and bullet time zones. Many of the game’s puzzles will require you to learn them in order to get switches, doors, or other paths to open up to you. There are also a few times where you’ll need to be perceptive, or go off of the beaten path to find secrets, items, and other assorted Easter Eggs.
Rise, and Shine also has a very captivating style to it. It has a crisp, computer animated 2D look to everything. But unlike some other games that have gone for a similar style, this doesn’t feel like a Flash cartoon. The attention to detail alone makes it highly worth looking at. The color gradients, the outlines, and lighting make characters, and backgrounds pop. It really does feel like a child’s pop up book come to life. Albeit, with a gory M rating. Rise, and Shine has some absolutely nightmarish imagery.
Heads roll. Bodies get crushed. Entrails, and limbs are strewn about the streets. Pools of red splash with every kill. Plus with the high difficulty, you’ll likely witness your own demise hundreds of times. As a matter of fact, the high body count, and number of your own deaths are worked into the story. On top of that, the game is loaded with all kinds of game references going back to the industry’s infancy. Be that as it may, you’re going to see a lot of Nintendo references compared to most others. Still, it’s a fun ride, through, and through.
One complaint some will have is the length of the game. One of the things the game seems to take away from Another World is a focus on telling its story in a highly stylized way, with as few technical problems as possible. Another World is quite the challenge on the first run through, but once you memorize its puzzles it can be cleared quickly. The same goes for Rise, and Shine. As of this writing I’m on the game’s final boss, and I’ve spent a good 4 hours of play time getting here. Most people seem to be in the 5-8 hour range, but for those who pick up things faster, they may clear it in 2 to 4 hours. That said, the final stage has an obscene level of difficulty, I haven’t been able to clear.
This is something the individual potential player will have to take into consideration when thinking about picking it up. But if you do, you’ll find just that. A highly detailed, fun experience with a lot of challenge, and a very clear focus. Outside of a shorter experience, there isn’t very much to complain about other than the difficulty spike in the last stage. In my time with it I’ve yet to find any major bugs, or crashes. Everything performs well, and it is just as responsive on a controller or with the keyboard. Though I personally had an easier time aiming with a mouse, than a thumb stick.
In the end, Rise, and Shine is a pretty good game. One that gives fans of adventure-platform computer games, and fans of brutally hard games a great time. But if you’re somebody who is wary of shorter games, or you’re easily frustrated by difficult games, you might want to wait on this one for a while.
Final Score: 7 out of 10.