Tag Archives: Shooter

Thoughts on the Splatoon 3 trailer

I know I’m really late to the party on this one, at least in article form. By now there are countless others within the gaming community with their own thoughts about what’s going on in the limited footage we were shown. For the five of you who just came out from under a rock, Nintendo recently released their first full-length Direct where they showed off games and products per usual. Every one of these videos always excites some, disinterests others, and for some reason, others get so upset they act completely irrationally about it.

This time out there was some disappointment that there was no mention of how the Metroid Prime 4 restart is going, and not much from lapsed series like F-Zero. And while they didn’t have anything to show on The Legend Of Zelda: Breath Of The Wild 2, they did let us know there was an HD remaster of Skyward Sword coming, which admittedly looks pretty neato.

They showed a lot of popular games were making their way over to Switch like Fall Guys, Apex Legends, Hades which was kind of neat. A bunch of new RPGs, some Monster Hunter games we knew about were expanded on. Not a bad presentation. While I would have liked some other surprises, there was a lot for every kind of player there. But then at the very end, they said “Oh before we leave there’s one last thing for you to see” and then came a trailer for Splatoon 3.

Now the surprise had been a little bit blown for me as I had to work during the initial broadcast and my coworkers told me they dropped a trailer as their phones buzzed them. Almost immediately after that, my phone was blowing up with social media notifications, texts from people, and on.

So when I got home that night I watched the trailer for myself, and some thoughts have been percolating over the last few days about it, so I’ll go a little bit more in-depth here than I really could on Twitter.

First off, I’m not all that surprised there will be a Splatoon 3. That was pretty much inevitable. Splatoon launched on the Nintendo Wii U in 2015. A console that while really cool, failed to catch on for a whole host of reasons. I won’t go into that well travelled dead horse of a topic, but to suffice it to say it didn’t really sell very well. Splatoon was in many ways the best thing to happen to that console. Mario Kart and Super Smash Bros. were two franchises that kept it at retail for awhile. Many bought a Wii U just for those two games. But Splatoon was a NEW I.P. on a failing console that still managed to sell an obscene number of copies. Moreover, it was a fantastic and yes, fresh, take on the team shooter that combined a new, and deep movement system not seen since the era of arena shooters like Unreal Tournament with the team emphasis of games like Battlefield and Team Fortress 2. It didn’t turn the Wii U around, but it did far better than what anyone would have expected.

Splatoon 2 came out two years later in 2017 sold millions upon millions more than the original and is still selling now. The recent announcement has undoubtedly resulted in some rebuys from old players who want to practice up, and new players who want to see what the fuss is about. So with two highly successful games so far, it was only a matter of time before a third one would be made. I wasn’t entirely sure it would have also been on the Switch, usually if it’s not a Mario or Zelda game odds are it will be the only entry on the platform. But on the other hand, Splatoon 2 will have been around for about 5 years which is plenty of time for a new entry to be in the pipeline.

Anyway, the trailer starts us out in a desert where we then see a hooded Inkling. The creator system from Splatoon and Splatoon 2 seems to be here, but greatly expanded as there are a host of hair and leg covering options those games didn’t have. And then we see the Inkling’s pupils being selectable as they raise their eyewear. But interestingly enough there is a Salmonid pet that can also be customized. This is interesting in of itself because in Splatoon 2’s Salmon Run (Horde mode) these were the things trying to kill you.

Beyond that, in Splatoon 2 after you beat the campaign and Callie returns to the hub world to give you game statistics Marie has recorded, there are storyline dialogue bits peppered in. One of which has Marie telling you that the way Grizzco is getting their power eggs is “Pretty sketchy”. So from that we can gather that the mysterious Mr. Grizz may have some major role in the next game’s storyline. He could potentially be the new bad guy holding these creatures against their will and we’re going to have to free them. The Nintendo Twitter message of New Year’s 2020 does spell out S. ave O.ur S. almonids after all.

The desert backgrounds also give off a kind of Mad Max vibe which would also tie in to Splatoon 2’s final canon Splatfest where Team Chaos defeated Team Order. The final canon Splatfest in Splatoon effected the storyline in Splatoon 2’s campaign as when Team Callie lost to Team Marie, Callie went on a sabbatical but then went missing. Nintendo’s own website put up storyboards leading up to the game. Low and behold the end of the campaign sees a brainwashed Callie fighting alongside DJ Octavio.

Further supporting this is that the NOA Twitter has called the new hub we see in the trailer Splatsville and on top of that it’s referred to as the “city of chaos”. So if we know where to look we can get little nuggets of information from this trailer. The hub has far more detail than the ones in previous entries so the little details could be nothing but visual flair, or they could be entirely new gear shops we are not yet privy to. But it’s going to be fun speculating about until the next bit of stuff about the game comes out in official means.

For the quick glimpse of what appears to be Turf War we do get to see some of the weapons appear to have been retooled. But we get a closer look at the bow the inkling carried at the beginning of the trailer. It appears to shoot a spread shot of three ink lines. There’s not a lot of multiplayer here, about 19 seconds if that. But in the chaos we can see there are two moves that happen. A strange air dodge that kind of resembles M.Bison’s Psycho Crusher from Street Fighter II, and a wall jump that allows for an extra height boost.

When I first saw them I wasn’t really sure what to think. The air dodge looks like it might have some defensive utility. Kind of like how substrafing in the current game makes you harder to hit, and lets you zig-zag out of the way a little bit faster. The thing is the spin drill animation of the trailer makes it look like it won’t be something only the most experimental people will discover or find in a metagame. It looks like something built in, anyone can do. It also makes me wonder if it will have some kind of parry property where maybe you can deflect a hit.

The wall jump seems to show one player getting a double jump off of a wall swim jump then one shot killing an opponent. We don’t know if it will have any major utility other than surprise attacks yet, but I immediately thought back to my Unreal Tournament 2004 days where double-jumping, dodge jumping, and wall dodging not only helped you avoid projectiles, but also helped you navigate the map faster with alternative routes. Maybe this swim jump boost will let you get to even higher ledges it would take many more seconds to reach through other means. If this is true, this opens up the game A TON. These moves have official names thanks to the NOA Twitter. They refer to the first move as a “Squid Roll” and the jump as a “Squid Surge”.

So I really want to see them elaborate on both of these. They also have a brief glimpse of a few specials. One of which looks like a combination of the Sting Ray and Tenta Missiles from Splatoon 2, which I’m not sure how I feel about. The Sting Ray is already pretty beastly even if it is a little slow. The Tenta Missiles aren’t so much beefy. But they can be annoying, and it can be a great spotting tool as they bottle rockets all home in on you. Having both of these at the same time, if that is indeed the case could be overkill. So balance is going to be a concern. The other two specials they showed off were a new robot crab, and the Inkzooka from the original Wii U game.

The crab is definitely interesting. How will it work? Will it be a turret I can place on or near the objective? That would be something terrific for defense. Will it be more of a satellite that follows us around and protects us? Will it be something we can use to target a specific enemy as they try to capture an objective? All of these could be pretty good uses. The Inkzooka seems like they’re no longer having it fire tornadoes of ink, and instead it’s firing off up to three mortars of ink. Sort of like a bonus three shot Explosher you get to break out .

Overall, a lot of stuff packed into a few seconds. It reminded me a bit of the character trailers for fighting games where you have to look at everything frame by frame to gleam something from it. So we know we’re getting two new moves that are going to enhance combat and potentially navigation. That’s exciting. The new bow looks interesting. I wonder if it will be another charger type weapon or if it will be more like the bows in Chivalry or Mordhau. And if it will be like the latter I think that will be fantastic because in those Medieval games, bows cannot be held forever. After so many seconds you have to cancel your draw, and redraw. Otherwise you will lose all accuracy and hit nothing. You also have to account for leading targets and projectile drop. So hopefully it will be similar here.

I also like the idea of the pet salmonid for the story mode. I can’t help but wonder if they will be utilized in multiplayer somehow. And it’s obvious the death crab special is going to be a highlight or it wouldn’t have gotten that forefront view. In any case, Nintendo answered some fan questions preemptively with their Twitter thread. One other thing is when the characters spawn in on their espresso machines. It looks like we’ll be jumping into the map from above now. This is going to be something I’ll be paying attention to as more info gets told to us. On the plus side, it looks like it should cut down on the odds of a team going in and trying to spawn camp the opponents. But on the negative side, does this mean you can spawn pretty much anywhere in the map? Or do you have to be within a certain vicinity of the end of the map? If it’s the former, well that could be nice as you could try to find a spot where it’s safe. But if it’s the latter, once everyone figures out what that limit is, spawn camping teams will just go there instead. So again, this is information I’ll be paying attention to. It’s interesting the old clam bake point in the trailer has tarps all over it.

In any event I am very excited to see how this one turns out next year. I presently have over 1,200 hours in Splatoon 2, and continue to enjoy the game. My hopes for the game are bigger maps, an improved individual Rank system that would factor in more than whether or not you and those you were paired with win or lose. Things like who is holding an objective, saving teammates, getting turf covered and more should be a factor in my humble opinion.

I’m also interested to see what capacity Salmon Run shows up in if it returns considering the fact that we have a pet salmonid now, and the implications it places on Mr. Grizz. Will he be the bad guy? Will he just be a patsy for DJ Octavio? Will DJ Octavio reference Vince McMahon? There are a lot of questions that open up from such a small amount of footage. I’m definitely keeping an eye on the future videos Nintendo puts out on this one.

Splatoon 2 Review

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Well folks, it’s a new year, and thanks to a nice Christmas bonus I now have a Nintendo Switch. So now I have another platform to play games on, and review. I apologize for the delay in getting out some articles to you. Just know, the end of the year gets very busy for me, leaving me not as much time as I’d like for reviewing games. All of that being said, my first Switch game purchase is a sequel to one of the best games I own for the Wii U. Is Splatoon 2 as good as its surprise hit predecessor?

PROS: Everything you loved about the original, and then some!

CONS: Convoluted voice chat. Consulting the map is worse. Drawing with thumb sticks.

AMIIBO: The older figures have as much merit as the new ones.

In a lot of ways Splatoon 2 is a much better game over its predecessor. It features a lot of new weapons, and new maps. It has a few new modes. It also takes the Nintendo Switch’s wireless capabilities to add a LAN like feature. Think in the vein of the original Xbox’s system link feature. There are new characters, and a lot of great customization options. Even the campaign is improved. There is a lot to like here.

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For those who never played the original game, be it because they didn’t have a Wii U, or because they were more enamored with something else, Splatoon 2 is a shooter. More accurately, it’s a third-person shooter with a lot of the stuff you’d find in a first-person shooter. You’ll be killing people, and blowing things up. But what really sets the game apart from every other game of its ilk is its mainline game objective.

Splatoon 2 is a very multiplayer focused team shooter. You’ll hop into game modes with other players online or offline (I’ll get to that soon enough), and fight alongside your teammates for victory. Splatoon’s trademark mode is called “Turf War”. In it, each team has to focus their efforts on painting every floor their own color. You’ll be doing this with a variety of paint, and water themed weapons, and tools that shoot ink. As is the case with many modern shooters you’ll start out with a competent gun. But as you play the game more, over time you’ll begin to level up. Once you get to around level 4 or so, you’ll be able to go into the various shops to buy newer weapons.

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Each of the weapons also comes with a perk you can use once you earn enough points by painting the floors. Some of them are things like jetpacks where you can temporarily hover above everyone dropping ink. Others are rack mounted ink missiles. Or shields. Or any other number of things. During all of the game modes, you can, and will be killing each other. But that doesn’t get your team victories. Playing the objective does. When you kill an opponent it is really just a means to buy yourself a few more moments to paint.

Seeing how the characters in the world of Inkopolis are Squid people, you can transform into a squid which results in all different kinds of strategies. As a squid you can swim under your own team’s ink. You can camp in it, waiting for enemies to walk into an ambush. You can paint walls, and swim up to higher ground. You can try to go stealth, and get around opponents so you can start painting over their ink, and change the those floors to your team’s color.

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Each of the modes lasts around five minutes per round. At the end of the Turf War the game displays an overhead look at the arena, and the team who painted more of it their color wins the round. Winning a round gets you a lot of points, which helps you level up faster.

The other modes are played under Ranked Battle, which you can begin playing once you reach a certain level. There’s Tower Control, which is a take on the push cart mechanic seen in other games. You have to hold your position on it, and the longer you do, the further toward your goal it drives. Of course the opposing team will try to kill you, and take it for themselves. If they’re able to do so, it will go in the opposite direction toward their goal.

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Splat Zones is a variant of the mainline Turf War. Only instead of painting the entire map, the game will outline two key areas to paint. If your team gets one, or both painted your color, you have to defend the position, and hold it as long as possible. At the end of the round the team that held them down the longest wins.

Finally, there’s the Rainmaker, which is another take on the push cart mechanic. But this time it’s centered around a special weapon; The Rainmaker. One player on one team will have to take it, and then get it to the goal on the opposing team’s side. The player can defend themselves with it, as it fires charged shots. But the player will instantly become the default target. The entire enemy team will try to kill them so one of their own can take it for themselves. This is the only mode where your attack performance is going to matter as much as an objective.

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Once you, and some friends have at least a B rank, you can group up into a League Battle, where you can play as a team in the various Ranked modes. The nice thing about the Ranked modes in this is that each mode has its own individual rank for you. So for instance, if you’re doing well with the Rainmaker mode, but patently average in Tower Control, you’ll see an *A* in the former, and a *C*. It’s great because if you get competitive you can see where you may need some practice.

There is also a fourth mode called Salmon Run. This mode works as a horde mode, where you have to keep waves of killer robot fish from taking you out. You’re also given a quota of eggs you need to collect during waves. These are dropped by bosses. It throws you into the grind with three other players, and you’ll have to work together to get all of the eggs, and survive. This also mixes up your load out when you play it, so you’ll be forced to learn to use weapons you might not normally choose. The only real issue with this mode is that you can’t play it all of the time. At least online. You have to be leveled up enough to do Ranked play, and the game’s servers will turn this mode on, whenever whomever manages it decides it’s playable.

 

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When you first fire up Splatoon 2, things go about the way they do in the original. It will give you a quick character customization process. After this you’ll, be thrown into a brief tutorial to get you used to the control scheme. Splatoon 2 works in TV mode by using the two Joycons in the grip included with the Switch. Or you can use a Pro Controller or equivalent. As was the case on the Wii U in Splatoon, you can play with or without gyroscopic aiming. For those who eat, sleep, and breathe a controller with their shooters, turning it off might seem like a no brainer. But honestly, I would recommend using the gyroscopic aiming. When you’re in the heat of battle, and need that smooth, yet pixel perfect aim to hit something it is a Godsend. It isn’t quite as good as using a mouse in a PC shooter, but it’s still much better than the thumb stick. Particularly when trying to hit high or low targets on an angle. And you can focus your camera at any time by pressing the Y button. Handy, if somehow you find yourself stuck looking too far off.

With the Tutorial done, you’ll be dropped into the Inkopolis hub world. Again, as in the original Splatoon, you can go to the different shops after you’ve leveled up a bit, talk to NPCs, and get video updates telling you when maps have been rotated on the servers for online multiplayer. But beyond that you can find a shady character named Murch. Murch is pretty much this game’s version of the first game’s Spyke. After you get to the proper level, you can have Murch track down outfits of the random player characters who appear in Inkopolis. For the right price. They generally won’t have the same stats, but it is a way for you to find some of the nicer clothing options early, although they’ll usually cost you more.

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As for each of the shops, again as in Splatoon one shop will have the weapons for purchase as you unlock them. You can also try them out before you buy them to see if it’s right for your play style. The others will cover shirts, shoes, and headgear. Each of these does more than simply make your character look cool. They have different attributes that will help you during your multiplayer matches. Some may boost your run speed. Some recharge your weapon’s ammo faster. Some will negate some enemy perk effects on you. As well as other potential benefits. Over time you can add other abilities to the clothes. If you ever regret some of the abilities that found their way into the clothes you can also have Murch scrub them out for a fee. At which point you’ll have to start over leveling that piece of apparel.

You can also buy food from a food truck for some temporary benefits. Beyond that you can also scan in Splatoon, and Splatoon 2 amiibo figures for some costumes. The original toys get you some of the outfits from the first game, while the newer toys get you some newer options. It should be noted if you open the Callie/Marie two pack, these toys also get you songs to listen to.  The toys will also give you access to a photo feature, and let you save load outs to them! One cool thing the original game did was implement the Wii U’s Miiverse service very well. You could post on Nintendo’s boards, and even draw fan art. But the game would post these pieces of art on walls at random in online matches.

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With the service defunct, this game does retain a draw feature. Going up to a kiosk in Inkopolis will allow you to draw pictures, or write messages that can appear in the game on the walls. The thing to keep in mind though is you’ll want to use this feature in handheld mode, as you can draw freehand that way. Sadly, if you’re using the console in TV mode you’ll have to draw with the controller. Something that doesn’t work well at all. The sticks just swing far too wildly for you to do the intricate kind of detail needed if you’re someone who loves to draw. I should also note that once Nintendo rolls out its online service, you’ll need to pay $20 a year to enjoy online multiplayer. As of this writing it costs nothing to play online. But if you haven’t kept up with gaming news over the course of 2017, it has been something to be aware of. On the plus side, the netcode is really good in this game. I ran into no lag, even when connected to a hotspot getting coffee.

If you’ve been reading thus far, worried that you can only play this game against online warriors fear not. As I mentioned earlier, Splatoon 2 has a mode that works a bit like an offline LAN. If you have a few people with Nintendo Switches meet up somewhere, you can use the system’s wireless setup to connect the consoles together allowing each of you to play against one another in teams locally in the same room. Now unlike an actual LAN, you won’t be sharing files, resources, and other stuff through a router. But, it does make for a great time that will take you back to four player F1 Race on the Game Boy. However, if each of you have an old Wii wired adapter, you can play an actual wired LAN tournament through a router. This is also handy for convention tournaments.

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But things don’t end there. If you’re not typically drawn toward multiplayer games, but you do enjoy single player action games, there is once again a campaign. Splatoon 2’s campaign is a bit more fleshed out that the original game’s was. This time instead of following Captain Cuttlefish down a sewer drain, you’ll see a mysterious woman hanging out in the back of Inkopolis square. When you follow her, you’ll find it’s actually Marie from the first game. It would seem her best friend, and fellow pop star Callie has gone missing. As an undercover agent she hires you to join her to face the Octarians.

This time around they’ve taken Callie, in addition to the Zapfish. So you have to help Marie rescue her. In the sequel you’ll again play a multitude of stages that combine elements of Super Mario Galaxy’s platforming, Metal Gear Solid’s stealth, and Doom’s circle strafing. It’s a lot of fun, and requires more than just hand, and eye coordination. Each of the stages houses blueprints, and hidden fish. If you find them you’ll get some back story for the game to read, as well as the ability to unlock some firepower for the multiplayer modes. You can also spend the tickets found in the campaign at the food truck for some boosts. Finding all of them takes some time, and some sleuthing on your part. Especially in later stages where they get pretty creative in hiding these items.

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Stages are laid out similarly to Super Mario 64. There’s an overarching hub world, with different entrances to each of the stages. Some of these are cloaked, so you’ll have to shoot them to make them appear. Things get a bit more intricate as time goes on. Every stage will put you in exponentially harder situations that will force you to learn the mechanics. Until you get to that final showdown.

Boss fights in Splatoon 2 work almost exactly as they did in Splatoon. You’ll find the weak point, attack it, and then find you’ll have to do it three times. But each time, the attack patterns become a bit more complex, and so you’ll have to employ the advanced strategies you’ve learned in order to take them down.  Aesthetically they get more, creative as they’re introduced to you too.

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The campaign is also done in a way that ultimately trains you for the multiplayer. But does so in a way that feels fulfilling. It doesn’t feel like padding, or that it only there as a trainer. The story is entertaining, and has a lot of funny dialogue. It’s also got a fair amount of challenge, and isn’t too long, nor is it too short. Though the final boss may irritate you a little bit with the cheap desperation moves.

Visually, the game looks slightly better than the original. With the game going up a minor notch from a 720p resolution to a 1080p resolution. A lot of the art has call backs to the original game, and even some of the old maps were retooled, and brought back. The texture work is also a little bit cleaner than in the old game. Overall, it isn’t that different from the last game. It’s still beautiful, but those hoping this would be a massive graphics leap over the old game may be left wanting a bit.

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There are a few minor complaints I have with the game though. As a veteran of the first game, the dual screen gameplay really did one thing well. That was the map screen. You could jump to a teammate’s aid at any time by touching them on your screen. In this one you can still get to them, but you have to pull up the screen mid battle, and then select them. That fraction of a second in the heat of warfare can get you killed as you’re busy pulling up the map instead of looking at the incoming threats.

Another thing I think some people won’t like, is the cumbersome way they implemented a voice chat feature. Rather than, simply including it in the game, and letting players use a common headset you have to download an app to your smart phone, and have that an arm’s length away. This doesn’t affect me as I don’t have much more than a crappy old prepaid emergency phone. (I know, I know, I’m a relic.) But for those who do, this can be inconvenient, especially when someone calls your phone, and trying to take a call while voice chatting is going to be a pain.

It’s probably better to have a cheap, old laptop nearby with Discord, or another voice group chat application on it, and just using that to strategize on the fly instead. It’s not that much different although at least you won’t have to drop out to take an important phone call while you’re in a game. You can just tell everyone in the chat you have to take the call, without inexplicably leaving.

I also found it odd that the Salmon Run can’t be played online all of the time. Shooters generally let players play their favorite modes whenever they want, and locking this one up for arbitrary reasons just seems perplexing to me. Maybe they were trying to make it feel like a Splatfest event. But then again, it is one of the offline LAN modes too.

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Fortunately, one thing that is very impressive is the soundtrack. Not only do some of the great tracks from the original show up again, but the variety is larger too. You’ll get the Pop Punk, Power Pop fix. But you’ll also get a lot of New Wave, Funk, Disco, and J-Pop too. In fact, a lot of the tracks mix a lot of these sounds together to make for something new. It really is a lot of fun to listen to. Hopefully, Nintendo will find a way to release this soundtrack as they did the first. Just at a much wider availability.

Overall, I’m quite pleased with the game. Aside from a couple of baffling decisions it does successfully move the great gameplay of the original onto Nintendo’s newer, highly successful system where more people can be exposed to it. It’s fun because even if you’re not very good at shooters, you can still do very well by focusing on the objectives. As long as you’re painting a floor, you’re getting some points, and leveling up. In fact, just like last time around, you’ll find a lot of good players don’t boast the highest Kill to Death ratios. That isn’t to say it isn’t important. It buys your team more capture time. But you don’t have to feel bad if you see your little squid combatant explode into Looney Tunes gibs constantly. I only wish they could work on solving the AFK issues that rise on occasion. If someone abandons a match, or stops playing, it’s curtains for their team. If you’re on that team it can be frustrating to find the reason you were beaten is because player 4 got zero points. Which is impossible unless you set the controller down, and walk away. But I digress.

Splatoon 2 is a great game. It is pretty much everything the first one was, with a lot more weapons, and clothing. The new mode, is pretty fun, even if it does only open up once in a while. And if you really don’t do multiplayer, the campaign is something that you’ll at the very least enjoy one play through on before trading it in or selling it off. I wouldn’t hop in if you aren’t willing to at least try a multiplayer game. At least with this being somewhat portable though, the LAN option is a great way to play locally with friends if your only concern with online are the trolls, and jerks who spoil things.  And even beyond that, the ability to join a lobby with three friends mitigates this a bit.

I know I keep repeating myself in this review. But for those who do love online competitive multiplayer though, this one is a no brainer. There are a ton of great strategies, action, and advanced movement techniques to master.  If you like online multiplayer, but are hesitant about needing to Get Good, fear not. It’s still something you can have a blast playing at a rudimentary level. Really, the only people who may want to pass are those who have no interest in competitive gaming. Though the campaign is still worth a rent for those who love a good platformer, or action romp. The issues I do have with it don’t ruin the experience by any means, but can be annoying. Still, as I said earlier, it’s a must play for Switch owners who are fans of multiplayer. Especially those who loved the original Splatoon on their Wii U machines.

Final Score: 9 out of 10.

Warhammer 40,000 Space Marine Review

Relic has for the better part of a decade, made some really interesting RTS games based off of Games Workshop’s Warhammer franchise. Each of these games has translated much of the tabletop board game to the world of video games. But in 2011, Warhammer would be thrown into the world of action games. Space Marine brought the lore of Warhammer to a slew of players who may have never touched an RTS or a tabletop game.

PROS: Beautiful graphics, and atmosphere. Solid performance. Multiplayer.

CONS: The game can be repetitive. Limited customization options Multiplayer lowly populated.

WHAT?: You have to unlock classes, and customization options.

For the uninitiated, Warhammer 40K is a decades long running tabletop board game. Featuring figurines for players to customize, Warhammer is about strategy. Battles play out with dice rolls while players keep stats of their armies’ strengths, weaknesses, and supplies. This is admittedly a gross oversimplification of a deep strategy game. But it gives you an idea of what one can expect. Warhammer has such a cult following that it actually spawned several computer RTS games. When Relic took the reigns we saw titles that captured the spirit of the board game version with all off the micromanagement computer strategy gamers love. But with Space Marine, Relic attempted to bring the property to action gamers who may have loved the character design, but for whatever reason couldn’t get into strategy games. As well as the Warhammer buff who also happens to like a variety of action games.

Space Marine follows a single player story campaign in which players take on the role of Captain Titus. Titus is on a mission to save a planet from an impending Ork invasion. Throughout the campaign you will fight quite literally hundreds of enemies in huge firefights. Often reminiscent of games like Serious Sam, Painkiller, and Bulletstorm. However, the game also features a melee combat system. As you play through the missions you will find yourself constantly switching between various guns, and hand to hand armaments. Space Marine does this seamlessly, allowing you to dispatch four or five enemies at a time. With swords, knives, axes, or hammers while shooting other enemies. Shootouts also showcase some of the grittiest visuals the Xbox 360, and PS3 can muster.Enemies will lose limbs from taking a chainsword to the shoulder. Or a torso will explode in a shower of gibs in a hail of gunfire.

The game feels like a really well put together cross between aforementioned arcade shooters, and third person action slashers like Devil May Cry. There is also a health system that is neither quite the widely accepted “Hide behind a wall to regain health” or the classic “Find, and manage stimpacks wisely” systems of yesteryear. Instead, while you can hide behind walls for cover (and stop yourself from losing more health), the way you regain it is through killing. Sometimes this means stunning an enemy to perform a gruesome killing blow. Other times it means using the game’s fury meter. Similar to Alice: Madness Returns’ mechanic, Fury is a meter that will fill your health bar, while allowing for less damage to be taken. You fill the meter as you play. Once you activate it you have a limited time of reprieve before you need to start filling it again.

As the game progresses, you will find upgrades for your weapons, and watch in-game theatrics that further the story. I can’t compliment the graphics enough. Space Marine still looks beautiful, and runs at a smooth frame rate. Nowhere is this showcased better than in the real-time cut scenes. These scenes are accompanied by some really impressive performances. The game’s story goes for the same sort of action movie clichés a lot of other action games have over the past decade. But it still manages to engross you into the world of its source material. It manages to give off some background to newcomers without a lot of speeches. It follows the rule of “Show. Not say.” pretty decently. Even if it does use the tired method of finding audio logs to fill in some of the gaps. While the story is predictable at times, it is entertaining, and the final boss battle features just the right amount of challenge. That said, once you beat the campaign there is little reason to go back. The campaign does have a few drawbacks, that a handful of people will absolutely abhor. First off, the maps are VERY LINEAR. Aside from the rare alcove with a recorded message, levels are rife with models of rubble. These are placed in a way that blocks your every incentive to want to explore. This complaint can hardly be levied only at this game. Most of the single player action games over the last decade have gone down this path. But it would have been nice if Space Marine could have been one of the games to buck the trend. Especially since everything looks so good, and does capture the aesthetic of the board games so well.

The other issue some may have is how the game is structured. Most of the levels in the game follow a formula. You’ll find an ammo dump room, which leads to a skirmish room where you will fight hundreds of enemies. Then you will wander into another ammo dump room leading into a cut scene or story exposition. Then you will fight another 400 enemies before exiting the level. Now if you love old school arcade games, horde modes that force you to micromanage your ammunition, or games like Serious Sam you might not see this as a negative thing. But if you don’t, this can become tiresome. Especially since Space Marine’s campaign is 16 stages long. Some of which can take up to an hour to complete. To be fair the game does try to mix it up with an on rails shooter section or a boss segment. But some may find it isn’t enough to keep them wanting to play through it in one sitting.

Thankfully, the one place where Space Marine truly shines is in its multiplayer mode. Which is also sad because it isn’t populated much these days. The main two modes are a Team Deathmatch mode, and a Team Objective mode. But these are done very well. As in many other games there is a class system:

Tactical Marine: This is the most well-rounded class between speed, shooting, and melee.

Assault: This class allows for jump packs (Jet packs you can fly around with) and has an increased melee range for people who love knives, and chainswords.

Devastator: This is the tank class where you have reduced speed, but can take more damage, and have access to the more powerful guns, and explosives.

One novel feature is the ability to copy load outs. This is a great way for new players to close the gap on higher rank players. Because it lets you respawn with the weapons they killed you with. Do well enough with these, and you’ll level up even faster. Speaking of levelling up, the game also doesn’t dole out XP based only on kills. If you used two weapons on someone there’s a bonus. If you assisted someone else, there’s a bonus.

There is one gripe with the multiplayer, and that’s the fact that classes, and character customization have to be unlocked. You have to grind your way to level 3 to use the classes, and to level 4 to tweak your player model. It doesn’t take eons to do, but it is a nuisance. Also, it would have been nice if Orks, Eldar, and other franchise races were playable factions for multiplayer. There is DLC you can still find for the game that adds in a 4 player cooperative mode where you get to be the Chaos Space Marines. But that’s not really the same thing. But even in its basic state, multiplayer can be a fun alternative to the real world themed shooters out there. The major drawback to all of this however is the age of the game, coupled with the ownership of the developer changing hands. Unfortunately the multiplayer isn’t populated with a lot of random players these days. Many people moved on to newer games so you would mainly have to play the multiplayer option with friends. Things fare slightly better on the PC version but not by very much. The game also isn’t getting the support it once had. That’s because after the game came out, publisher THQ folded up, and the studio making the game was acquired by SEGA.

Should you buy Space Marine? That depends on your taste in games. For anyone looking for a frantic “Kill anything that moves” action game, you’ll have a lot of fun playing through the campaign. It certainly hits all of those notes. But if that isn’t your preferred gaming experience you’ll want to play it in bursts. The formula can become repetitive for those who don’t eat, sleep, and breathe spectacle fighters. Even if it does blend that style, with shooting really well. Multiplayer is going to be a crap shoot at this point. It’s one of the better takes on the competitive team shooters to have come out over the last five years. But it’s also old hat at this point, and people have moved onto other games. If you can still find nine people who are willing to play it with you, it is a lot of fun. But that’s probably a big “if” at this point. Still, it can be found fairly inexpensively, and is a great title for those who are curious about the Warhammer universe.

Final Score: 7 out of 10

Pigs In Space Review

The Muppets. What children of the 80’s didn’t love them? Sesame Street, The Muppet Show, and of course the theatrical films. Even when they weren’t all that great, they weren’t completely lamented. Except for maybe the time they tried to remake The Wizard of Oz. Anyway, Muppets have been plastered on everything for decades. T-shirts, flat ware, a rather excellent toy line from Palisades Toys, the list goes on. Muppets even made their way into video games. Most of them have been simple, edutainment fare. Things for toddlers to learn shapes or colors or numbers from. After all, Sesame Street has been a pre school staple. But now, and again they’ve ventured out into traditional video games. This week I stumbled onto one of the more interesting, and yet disastrous ones.

PROS: Based on one of the best parts of The Muppet Show.

CONS: Inconsistent visuals. Poor controls.

PSYCHIC GAME: Predicted Gonzo was an alien 16 years before Muppets From Space.

Pigs In Space is loosely based off of one of the Muppet Show’s greatest skits. In it Miss Piggy, Captain Hogthrob, and Dr. Strangepork go on adventures in space that parody popular science fiction. One of their most notable skits, featured Mark Hamill reprising his role as Luke Skywalker, even bringing C-3P0, and R2D2 along. It was pretty funny, and something a lot of kids looked forward to back then. The game however shouldn’t really elicit that sort of nostalgia. Because it isn’t very good.

This is probably going to be a fairly short review because there isn’t very much to Pigs In Space. It’s a compilation of three games, two of which are fairly shallow. The game starts out with a title screen with none of the design of the skits’ popular moniker. Upon starting the game, you will see three heads appear underneath, and a scoreboard on the top of the screen. Just below the scoreboard are some X’s. These represent the number of lives you have left. Choosing each of the heads will bring you to a corresponding game. The first of these is Captain Hogthrob’s game. It’s the best game on the cartridge, and the only one that could possibly pass for an actual skit. It’s a parody of Space Invaders. The alien ships have all been replaced by Camila the chicken, and the space station that flies across the top has been replaced by a spinning Gonzo head. The Gonzo head is interesting, because not a lot of Atari 2600 games were doing the rotation effect this does. In any event, you move the Captain along the bottom eliminating chickens for points. Instead of landing on the ground for victory, they just push you below a certain barrier. The other thing they do is shoot at you the way you would expect. If you get shot, you turn into a chicken, and fly away. The game is the only one that doesn’t end until you lose all of your lives.

As a parody of Space Invaders it works, but the clunky movement, and single joke will have you wishing you had just played Space Invaders instead. Next up is Miss Piggy’s game. It’s a really bad Frogger clone. If you can even call it a clone. Floating across the screen are spaghetti, and meatballs. Because “Spaghetti Western” I can only guess. The object is to get Miss Piggy across the fast flying food, and into the ship. Once you do that successfully it’s back to the title screen. The faster you do it the bigger the point bonus. Of course if the ship makes it all the way across without you, you’ll lose a life, and have to try again until you’re out of lives. It’s short, you’ll probably play it once, and forget about it.

Finally there’s the Dr. Strangepork level. Strange doesn’t really begin to describe it. It’s a vertical shooter. You pilot the Swinetrek through what one can only guess is a cave. Gonzo appears on ledges firing laser guns. If one connects or you touch a wall, you have to start over again. You can shoot at the Gonzos but the game has you do so in the most asinine way possible. It shoots in the direction you last steered. Even more baffling is the arc of the shot is odd. It will go left or right, but also fall back. So landing shots requires pixel perfect timing. With enough practice you can clear the stage. There are no bosses, or tougher enemies on replay. It’s the same thing every time. Clearing the cave again, takes you back to the title screen. There isn’t much else to go over here aside from one crucial point. Points aren’t tied to any one game. Your score carries over between them until you run out of lives.

One interesting note about the game is that it is one of the few 2600 games to come out just before the industry crash of 1983. Which makes it one of the rarer games in the library. Although not so rare that you’ll pay a mint for it. It doesn’t have the status of scarcity of other noteworthy 2600 games. Pigs In Space is a morbid curiosity. Something that you may pick up to say you’ve experienced, or to boast it’s in your collection. Outside of those uses though it isn’t a recommended game. You’ll get a competent Space Invaders knock off, a bad Frogger clone, and a really strange vertical shmup. There are far better 2600 games to play. Really, really good 2600 games to play. Get this only if you’re into rarities, and collecting pieces of obscure video game history.

Final Score: 4 out of 10

Ice Cream Surfer Review

Ice Cream Surfer is a Horizontal Shooter in the vein of Irem’s R-Type or Konami’s Gradius series. It’s loosely based on the Ice Cream Surfer online comic strip by Stephen Hausdorff. I say loosely because the comic strip has a much deeper lore than the game presents. It takes place in a world known as Ice Cream Land, where the two main characters, Ace, and Frozen attend the same school. Ace is a human character who is obsessed with super hero books, and is part of a club with other classmates. When Frozen, (a sentient piece of broccoli) isn’t allowed to take part in the clique, Ace leaves, and forges a bond with the broccoli. Frozen is also gifted in the sorts of mad science we’ve seen in superhero books for the last seventy-five years.

PROS: Zany characters, and stages. Fun, and challenging.

CONS: Technical hitches. Slowdown. Not much lore for those new to the IP.

WEIRDNESS FACTOR: It gets close to Plaque Attack.

The two partner up, and go on several adventures trying to do good deeds. Without giving too much away, at least for the time being, it’s a far cry from what we’re presented with in the game. In the game, Frozen takes the role of a super villain, who wants to destroy all of the junk foods in the universe. Ace, along with several other heroes have to stop him. Each of the heroes has his or her minor variances in how they play. So the difficulty, and challenge can change depending on which character you choose. The game also offers simultaneous two player cooperative play.

You can play as the following characters:

 Ace, who takes a page from Marvel’s Silver Surfer. He rides along on an Ice Cream Cone shooting bullets. He is a well-rounded character who isn’t too fast or two slow.

Super Cream, a Superman stand in who looks like the DC hero stuck in an ice cream sandwich. He is another well-rounded choice, who is preferred because his heat vision shots can get between enemy projectiles easier.

Sailor Twister, who is an obvious parody of Sailor Moon. She surfs along on an ice pop. Her shots are slower, and change direction every other shot. As such, she’s harder to use because you have to compensate for her slow firing rate, and changing aim.

Rei Tou is a Himura Kenshin inspired character who surfs on doubled ice pops. He doesn’t shoot, but rather swings a sword. When he does, a very small wave flies out in front of him. The problem is that the wave does not travel to the end of the screen. Rather a few pixels, in front of him. This makes him one of the hardest characters to use, as most of the grunts you’ll face have to be dispatched at point-blank range.

Hima is a giant yeti who can throw ice. He is the slowest character in the game. He also has a short attack range, as the ice melts only a few pixels away after firing. The difference is he is also more powerful. So his attacks are more effective on bosses. Of course, the fact that he is larger than everyone else also means that he’ll be hit easily.

The game is structured very much like the shmups of the late 80’s, and early 90’s. There is a lot going on at any given moment. But it isn’t as intimidating as bullet hell games, like Ikaruga. Still, that doesn’t mean the game is going to be a cakewalk for most players. Frozen’s forces always seem to fire projectiles in ways that you’ll barely be able to get through.  You will never have a dull moment, or time to breathe as you try to avoid all kinds of enemy firepower. Fortunately for you, there are power ups. You can collect letters I-C-E-C-R-E-A-M, you can collect gems dropped from every enemy you dispatch, as well as find ice pops, and spoons.

Spoons are this game’s options. In older games like Gradius, and Life Force, one could have an orb that acted as cover for your ship. In this game, spoons will bring a little dish of ice cream to your aid. Some shoot lasers, others just act as an extra hit. You can’t have more than one, so collecting a second spoon merely replaces your dish with a different one. The ice pops beef up your primary attack. Each one adding more power until you go from mere pellets to spread attacks, or giant beams. Collect enough gems, to fill a meter up near the bottom of the screen, and you can use a desperation move. Generally for most characters it acts as a smart bomb, taking out all of the enemies on-screen.

Ice Cream Surfer has a lot of really great things going for it. The cast of zany enemies alone are worth the price of admission. There are bears riding cans of soda, tomatoes sporting Duke Nukem haircuts, Gomer Pyle inspired eggplants, and floating cups of coffee. The bosses are even pretty awesome. In a lot of ways they may even remind you of some of yesteryear’s strangest shmups. Games like Meldac’s Zombie Nation, and Konami’s Parodius. A giant polar bear, a bowl of udon soup that turns into a sumo, and a giant sun are some of the crazy fights you’ll enter. All with the pattern memorization, and dexterity the genre demands of its players.

Ice Cream Surfer is also a short game, it’s only around six stages long (Upon beating a stage it can be selected as a starting stage.). But it feels about the right length overall. It doesn’t go on to the point of monotony. Nor does it end too abruptly. The game also takes advantage of the Wii U’s gamepad. It lets you either use its screen as a sort of HUD, or you can press the – button to enable off TV play. It isn’t a huge deal, but it is nice to see a small developer able to take advantage of it.

Unfortunately there is one glaring problem with Ice Cream Surfer. Slowdown. Just like the Sega Master System port of R-Type, you can fully expect the brakes to jam on. The game just cannot seem to hold a solid frame rate during some of the most precarious times, which makes the game run sluggish, and less responsive. It’s really a shame, because outside of that one major flaw, there isn’t much to complain about. At least as a game. Some fans of the comic may be perplexed as to why Frozen is simply thrown into the role of super villain. (at least until they beat the game.) But in the end Ice Cream Surfer is a surprisingly fun, and exciting shooter. It’s just too bad some technical hitches drag the experience down.

Final Score: 7 out of 10

Shadow Warrior (Reboot) Review

 

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Many times as fans we have to cringe whenever one of our favorite movies, or games is remade. In many of those cases we find our worst fears come to pass, the story might be so far removed from the original it might as well have been its own franchise entirely. Other times they may get the core concept right, but little else. It’s rare when something fires on all cylinders, and meets or surpasses our lofty expectations.

PROS: An entertaining single player campaign. Flying Wild Hog does it again.

CONS: Some cheap enemies. Some players won’t like the lack of MP.

HOLY REFERENCES BATMAN: Including Monty Python, Star Wars, and Stan Bush.

Movies often have a worse track record than games, but there have still been a large number of misfires over the last thirty years. Last year however there were a couple of pretty good ones. Rise Of The Triad was a pretty great remake that essentially put new tech on an old game, without really changing too much of what made it awesome originally. Shadow Warrior takes a different approach, and oddly enough manages to pull that off without too many missteps along the way.

 

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The original Shadow Warrior was both a good, and bad game. Built off of the Build engine that Duke Nukem 3D used, it had a long campaign, huge maps to explore, and a plethora of secrets. In theory, fans of Duke 3D should have loved it as it carried over much of what was liked. There were two big problems with it. The storyline wasn’t very memorable, and the humor in it started to cross the line of trying to be edgy, and veer into “This isn’t funny it’s just stupid, and mean” territory. While it never got as horrid as the stuff that showed up in the Postal series it certainly got a lot of ire, and faded away pretty quickly once Quake came out.

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Many fans were perplexed when this new Shadow Warrior was teased leading up to release. Would it throw in a lot of pointless cultural jokes? Would it retain the open maps of the old 2.5D era, or would it be a linear modern design? With Hard Reset behind them, Flying Wild Hog set out to reboot the franchise as a modern game that doesn’t forget about the 3D Realms game it came from.  They succeeded.

 

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Shadow Warrior runs on the same custom engine that Hard Reset was made in. It shares some elements with Hard Reset, but is certainly not the “Hard Reset with a Shadow Warrior paint job” some of the fans of the original feared. In the game you play a reimagined Lo Wang who is now a prominent crime family member sent on a quest to find a mysterious sword. When a rival crime boss refuses to sell it, and you take it by force, all hell breaks loose as a demonic race of monsters begins invading the Earth. While you fought them in the original game, here the story gives it more of a purpose. As Lo Wang tries to figure out why the monsters are here, what the sword has to do with them, and how to survive, he meets a demon named Hoji. Hoji explains about a secret plot involving Whisperers, these robot like beings that hold demon’s memories away. This leads the two on a quest to track down these beings so Hoji can remember what is going on, and how it involves Lo Wang’s master.

 

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Shadow Warrior is a single player campaign that goes on for around 16 stages, most of which clip along at a decent length. It follows a contemporary design used by many of today’s shooters like BioShock Infinite. You will enter an area, explore it getting more back story along with secrets, and hidden items. Then you’ll enter another section, and engage in a shooting gallery area. Sometimes there will be an in-game engine cinematic thrown in between. On paper it may seem like an also-ran but it does a number of things to differentiate it from other games in the genre.

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The stages, while having a very linear path, do reward, and encourage exploration. Instead of only having the clichéd “Hallway, and two tiny alcoves” layout, they are instead one massive environment with barriers over the path. Stages feel less like a line, and more like a fun house instead. You will find in a number of stages you’ve backtracked without even realizing it, and then still be able to go back to other spots to look for secrets.

 

There are A LOT of secrets too. Going off of the beaten path will lead you to secret items, or retro themed rooms based upon the original Shadow Warrior. Some of these even reference the anime girls hidden in the old game. The game also tosses in its own Easter eggs. Not only referencing Hard Reset, but games Devolver Digital published including Serious Sam 3, and Hotline Miami.

 

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Weapons, and gunplay feel really spot on as well. Guns have the heft, and loud explosions you would expect. Many are updates from the old game including favorites like the crossbow, rocket launcher and the Uzi. All of the weapons can be upgraded through Shadow Warrior’s store system. As you play the game you can collect Karma points from blood altars, as well as killing enemies. Get enough of them , and you can unlock special abilities. You can also power up your sword attacks by collecting crystals. These allow you to recover health, use different stances, or swings with your sword. You can also use the money you find ransacking drawers, and cabinets throughout the game to beef up your various guns.

 

There is a really wide variety of enemies to attack too. Some of your favorites from the original are here, along with a lot of new ones. Many of whom take special patterns, or have a special weakness to take down. Boss fights are especially satisfying. While they are all taken down in a similar fashion their designs are really cool. Each fitting the environments of their respective stages, and the mythos of the storyline being presented.

 

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The game also has a lot of truly funny moments, a lot of which takes a more subtle comic relief approach rather than the low brow gags the old game went for. There are certainly a few cheap laughs too, such as the fortune cookie messages you can find, or in some of the dialogue. But it’s done well without pushing the envelope for the sake of doing so.

Hard Reset was a pretty nice looking first effort for Flying Wild Hog, and Shadow Warrior continues the trend. There are a fairly diverse number of environments throughout the game. The game is colorful, from mountainous Japanese villages, to industrialized factories, to some really dark, volcanic caverns Shadow Warrior looks great. This is an indie developer showing the world that B games can certainly sate fans of AAA visuals even if they aren’t pushing the same number of triangles, and light bloom.

 

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The game ran fairly brisk on my aging hardware on high settings, dropping the frame rate only during the final wave of enemies before the final stage. Shadow Warrior is fairly scalable, allowing you to change texture quality, resolution, V-sync options, AA, and all of the features you’ve come to expect.

Beating the game will unlock a gallery, and the ability to re watch the comic book inspired scenes shown between certain levels. There are already some nice add-ons for this game like the Viscera Clean Up Detail add-on that puts you in the role of a janitor who has to clean up Lo Wang’s messes.

 

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Shadow Warrior is one of the rare times a remake can go in an opposite direction, and still turn out to be a great game that doesn’t disregard the core fans who loved the original. While those who may have wanted a multiplayer mode tackled on might be disappointed, anyone looking for a truly good single player campaign should pick this up. Whether or not you enjoyed the original game, the reboot should entertain you in either case.

Final Score: 8 out of 10