Tag Archives: Puzzle

Pac-Attack Review

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Back at RetroWorld Expo I managed to snag up a number of Super NES, Atari 2600, and NES games for the collection. Among the mix of games was a Pac-Man game that I never saw once when it was new. Of course I grew up playing Pac-Man, Ms. Pac-Man, Jr. Pac-Man, and Super Pac-Man during visits to the arcade as a little kid. The earliest games have been on pretty much everything. But by the early 90’s, Namco did try to put the character in some other genres. Pac-Man 2 was noted for blending puzzle elements with point, and click elements. Years later, the Pac-Man World series would put the yellow icon in platformers. But there in my pile was Pac-Attack, a game I heard about, but never experienced. Until now.

PROS: An excellent combination of block dropping, and route planning.

CONS: Difficulty settings can be manipulated to boost your score.

PASSWORDS: Mercifully short.

Released in 1993, Pac-Attack is actually a retooled version of one of Namco’s other games, Cosmo Gang; The Puzzle. The original game was released a year prior, exclusively to the Japanese market. So essentially what we end up with is the same game with all new sprites, and backgrounds. But don’t assume that Namco swapped out characters to dupe the rest of the world into buying a mediocre game. Pac-Attack is actually, a lot of fun, and probably would have done exceptionally well as an arcade machine too.

But this was not to be. That said, Namco did bring it over to the Super NES, Sega Genesis, and Sega Game Gear. Where a lot of us likely missed it since we were obsessed with home ports of Street Fighter II, Mortal Kombat,  or Sonic The Hedgehog, Super Mario World, or any other high-profile game of the time. But if you did have this one back in the day, you had a treat on your hands. And if you didn’t, but love discovering oldies you missed out on, you’ll probably want to read on.

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So what do you do in Pac-Attack? At a first glance, you’d swear it was just another Tetris clone. The idea is of course to clear lines for points. However, that isn’t the main goal. The blocks drop down in similar fashion, but you’ll find they aren’t arranged in Tetris shapes. They’re in different formations, and they’re composed of bricks, and ghosts. Your initial instinct might be to group all of the ghosts together, to create some super ghost rectangles. Like the blocks in Super Puzzle Fighter II Turbo.

But this isn’t what you do at all. Eventually, you’ll get a Pac-Man block who of course, eats ghosts. But he will always travel whatever direction he faces. So you don’t want to group all of the ghosts together, as he won’t eat all of them this way. So you’ll actually want to create pathways with the ghosts, while simultaneously trying to create lines with the brick pieces that fall.

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The results are an addictive, and captivating puzzle game that you can easily sink hours into playing. Not only does the main objective of the game create an engrossing experience, eating ghosts fills a meter. When the meter gets filled, the fairy from Pac-Land shows up to clear up to eight rows worth of ghosts. This causes the blocks above them to fall, and if they create whole rows, you’ll get a huge point bonus.

But like any good arcade game, this one eases you in. In the early goings, the blocks will fall slowly. This allows you plenty of time to arrange the pieces how you want. The first few rounds you’ll get your rows of ghosts set up nicely. You’ll create rows of blocks pretty easily too. However, before long, the blocks will fall faster, and faster, until you can’t line things up anymore. Then like Tetris, things will stack to the top, and the game will end.

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As I said though, it’s executed so well, you can spend an entire day just trying to get your best possible score. But it doesn’t end there. Because Pac-Attack also has a second puzzle mode. This time there are 100 puzzles, each giving you only five attempts to have Pac-Man clear the board of ghosts. As with the main mode, the puzzles start out simple enough. But they quickly start throwing in some complexity. By around the tenth puzzle you’ll have to start predicting chain reactions at an almost Rube Goldberg level. Not to the degree of dominoes landing on dials just so, but there is a complexity there.

Fortunately you don’t have to solve all 100 puzzles in a single sitting. You do get to retry every time you fail, but you’ll also get a three character password. So it’s pretty easy to continue where you left off.  The one complaint I have with the game is that you start out with a bunch of points in advance should you choose to start the main mode on a higher difficulty setting. If you’re not the only one playing the game, this makes it easy to be cheap as you can get your name on the scoreboard just by doing so. Starting at zero, and listing the difficulty would have been a better solution for competitive roommates.

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But thankfully, this is mitigated with the inclusion of a versus mode. This is a two-player variation of the main game, where doing well will make things tougher for the other player, and vice-versa. A mechanic used in many head-to-head puzzle games, but it works well here. And this mode, like the main mode, is a lot of fun. Battles usually go quickly, but they’re a blast. Consider breaking out Pac-Attack when entertaining guests who come over for a party.

Overall, I’d say even if puzzle games aren’t your first choice when adding a title to your collection to consider this one. Pac-Attack is excellent. The base game may have origins in a different title, but Pac-Man almost seems born for it. It may not be as iconic as the maze games Pac-Man popularized. Nor as remembered as the third-person platformers he’s starred in since the original PlayStation was king of the hill. But Pac-Attack is easily one of the more attractive puzzle games to put in your rotation. And if you don’t have an old Super NES, Genesis, or Game Gear knocking around, it was in the Namco Museum compilation for the original Xbox, Gamecube, and PlayStation 2.

Final Score: 8 out of 10

Toy Bizarre Review

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As we get closer to Christmas, this year I’ve found myself going through my library, and replaying old games. Part of this is due to nostalgia. The years of childhood Christmas memories. Gaming with friends, and family. It’s great being able to experience some of this old stuff in my collection, and it’s also great being able to share those experiences with others. Seeing how we are in the holiday season, we’re looking at a holiday themed game.

PROS: Frantic, and enjoyable.

CONS: Long load times.

NEAR EXCLUSIVE: Only saw release on two computer platforms.

Toy Bizarre lives up to its namesake. It centers around toys, and it’s bizarre. The game takes place in a toy factory where the automation has gone awry, creating killer toys. If the box art is any indication, it also happens to be Santa’s workshop. So Toy Bizarre also appears to have a bit of Silent Night Deadly Night embedded inside.

Each level of the factory is a single screen affair, and right away you’ll notice the gameplay is a little bit reminiscent of Nintendo’s Mario Bros. But only slightly so. In Mario Bros. You would punch floors from below creatures to knock them upside down so you could then bump them off the screen for points. Here, you’ll have floor layouts, and entrances similar to the ones in Nintendo’s platformer, and there’s some bumping things off-screen for points. But there’s a lot more going on than that.

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One major thing you’ll find are little valves throughout the level. If left unattended they eventually inflate balloons. If you don’t pop the balloons in time they will float to the top of the screen, and pop. If you let the balloons pop on their own the explosion will summon different kinds of toys. Touching these toys is fatal. In order to remedy that you have to get them to land on specific surfaces. While they’re on these surfaces, you can quickly jump to a switch that will temporarily deactivate the toys, so you can destroy them. Each level has a certain number of balloons to be destroyed while the punch clock winds down. The faster you can do this, the more time you have left at the end, which also gives you more points.

One strategy a lot of people will also go for on their quest for a high score is to shut off valves. This is an excellent strategy to employ. However there is yet another hurdle the factory throws at you. Remember those cheap wind up walker toys we’ve all had at one time or another as children? You know the type. They have a key or knob sticking out of their back, you twist it as far to the right as it can go, then set it down. The toy then walks around until it either falls off of a table, or collapses on itself.

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Well imagine if there were a giant, life-sized, killer toy android that worked that way. Because apparently, Santa Claus invested in one of them in his toy factory. This automation has also gotten the HAL 9000 virus, and decided that you need to die for it to complete its mission. Not only do you have to avoid this thing at all costs, The android will turn on any valves you’ve previously shut off, allowing for more balloons, more killer toys, and less time on the clock. There are even bonus stages called Safety Checks where you have to shut off all of the valves before the android can turn them back on. And the android will manage to get a couple of then on. In later safety checks you’ll sometimes contend with multiple androids.

If all of that sounds confusing, fear not. It becomes easy to understand once you’ve played the game for a few minutes. Once you understand it, you have yourself a very addictive, and entertaining holiday puzzle-platformer. But it gets better! Because every stage has a different layout from the last. Where in Mario Bros. the only deviation were new enemies to figure out how to defeat, in Toy Bizarre you have to also learn maps.

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One saving grace are power ups called Coffee Breaks, where you literally grab a cup of coffee, and everything stops. During the coffee break you’re basically invincible, and you have a few quick seconds to clear everything before the balloons, toys, and evil androids get back to work. If you’re good enough at Toy Bizarre you can start to loop stages. Again, being an arcade puzzle-platformer you’re not in pursuit of an ending, but a high score.

The game was designed by Mark Turmell who did a number of computer games for Activision. One of the best being Fast Tracks, which I’ll have to get around to doing a review for. But Toy Bizarre is another Activision game from the era, that isn’t as fondly remembered as the heavy hitters they put out on the Atari 2600, and other platforms of the time. Which is a shame, because almost everything about the game is spot on. It holds up in almost every way. The hit detection is great. You’ll rarely have a moment where you hit an enemy, and can’t believe it was a possibility. Due to the kind of game it is, later stages do tend to put in more, and more obstacles that the majority of players find difficult to overcome. But it doesn’t feel like your deaths are cheap.

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And while visually one could argue it doesn’t look as nice as Mario Bros., one can’t deny it is a cut above what one would find on average back then. It still looks nice enough. It does a lot with the simplicity. Factor in the ominous song that plays between rounds, and you’ve got some eerie atmosphere going on in a soulless toy factory. The only major problem with Toy Bizarre are the load times. Activision released the game on three formats for the Commodore 64. Datasette Cassette tape, 5.25″ Floppy Disk, and Cartridge. The cassette version by far has the worst of the load times. Most tape games can take several minutes to load into memory, but this game is insufferably long on tape. The Floppy Disk version is nowhere near as bad, but still takes longer than a lot of other games on disk. Which is weird considering just how small the game is, even for the time. The cartridge version is obviously preferred in this regard. But keep in mind that cartridge versions of C64 games can be harder to find since most users had a Datasette drive or a Floppy drive. That doesn’t necessarily make them rare, but they can be uncommon. As such expect the cartridge version to set you back more than the other formats.

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The game also came out for the ZX Spectrum in Europe. I don’t have either the computer or that version of Toy Bizarre, so I really can’t compare the versions. Though the game was published by Mastertronic in some territories outside of North America. No matter how you slice it though, aside from terrible load times, Toy Bizarre is one of the best Santa themed games to be experienced. If you have a working C64, track down a copy. The only other way to find it, is if you can track down the Activision Commodore 64 15 pack collection for Windows 95. Which can be a hassle to get running on a modern PC.

Final Score: 8 out of 10.