Tag Archives: Platformer

Sydney Hunter & The Curse Of The Mayan Review

SydneyTitle

Over the last decade, there has been a slew of independent studios bringing us amazing platformers. Many of them taking elements of the mega-hits of yesteryear and working them into their projects. Sometimes in new ways, other times in a sendup. Today’s game is actually a sequel of sorts. Not only is Collectorvision an independent developer, but they’re also well known in the world of homebrew.

PROS: Spot on controls. Fantastic visuals. Reference humor.

CONS: No volume options to speak of. Backtracking elements kneecapped.

SMURF YEAH: *Not* Gargamel has a surprise for you.

Sydney Hunter has been known for a while in the homebrew community. For those who don’t already know, a sizable number of developers continue to produce and sell games for long-defunct platforms. From the Atari 2600 to the Intellivision. From the Vectrex to the Dreamcast. New games come out for game systems that haven’t been on a store shelf for purchase for decades.

Collectorvision made Sydney Hunter games for the Colecovision, Intellivision, Commodore 64, Sega Master System, Super Nintendo, and others. For years now he’s been an underground mascot star. Like a hardcore band that finally gets some mainstream attention, Sydney Hunter has finally gotten his MTV moment with this game.

SydneyDialogue

That’s partly due to the work John Lester of Gamester 81 fame has done for this title. Not only did he pen the storyline elements and collaborate with the team on character design he tirelessly promoted the game at conventions. Especially shows that focused on the Retro games’ scene as the earlier games were made for retro platforms.

The final game we have here is going to appeal to far more than the core fanbase that has been playing the previous games on their old Colecovision and Super NES consoles. Because it does a lot of things right and excels at all of the most important elements. There are a couple of problems too. But even the best games have some of those right? That said, the pros here are well worth the price of admission. There are some of the best elements of games of yesteryear here peppered in with some honestly funny dialogue.

SydneyHub

The setup here is that Sydney Hunter finds himself looking for treasure in old Mayan ruins where he sees a mysterious arcade cabinet which disappears shortly thereafter. He ends up having to figure out what exactly is going on. After finding some tablets in the game you’re able to understand what the inhabitants are saying and from here things become far more understandable. There is a rogue diety that as broken up a giant stone calendar into several pieces and recruited key people to guard them as they set their plans into motion.

The structure of the game puts you into a hub world where there are a number of different entrances. Each of these leads to a different stage. It’s pretty much akin to the portraits and paintings in Super Mario 64 doubling as doorways. In any event, each stage requires a certain number of crystal skulls to enter. Every stage in the game is a labyrinth of sorts. Some are a little bit more linear than others and none of them are as convoluted or as involved as something like Metroid. Be that as it may some of the aforementioned crystal skulls you need to pick up are hidden off of the beaten path. So you can expect to spend a lot of time searching around for them.

SydneyPaths

Often times there are hidden paths you need to uncover in order to search for these skulls and other secrets or items throughout the game. There are also several locks of varying colors in most of the stages. These require keys to the corresponding color. Some of these are in plain sight while others are hidden like the crystal skulls. In order to find some of these hidden paths and hidden items, you’ll need new weapons or items. When you first start the game, Sydney is armed with only a whip. But over time you’ll find boomerangs, spears, and a myriad of items to help you progress.

On top of that, you’ll find beverages to restore your health and a lot of jewels that can be used in the hub world’s shops as currency. The exploration isn’t as involved as something like Metroid, but that doesn’t mean that there isn’t any depth to it. it feels a lot closer to something like Pitfall! but with a dash of Montezuma’s Revenge thrown in. The platforming has a floatier feeling than most other bump n’ jump style games of yesteryear. That said, there are elements of NES stalwarts from Capcom and Konami’s time on that console. The combat in the stages clearly feels inspired by Castlevania, while Boss encounters combine that feeling with elements of Mega Man and Disney’s DuckTales.

SydneySmurfs

At one point in the game, there’s also a nod to a licensed title that appeared on the Colecovision and Atari 2600. Smurf: Rescue In Gargamel’s Castle. At one point the folks at Collectorvision had hinted at an aftermarket port of that game to the Intellivision, and with this nod having a similar visual style to the games on that console this could be an inside reference. Still, even if you’re uninitiated with the Sydney Hunter series, the similarity to a certain licensed game from 1982 is undeniable and is quite welcome.

Reference humor aside, the game does have some pretty funny dialogue as you talk to NPCs, and whenever Sydney is about to confront a boss. These sections move the story along, but also make some observational comedy. It’s the sort of humor you find in a lot of the more popular newspaper comic strips of old. But about modern things and retro games. On your initial playthrough pay attention to it. It does pretty well most of the time.

SydneyWater

I did have a couple of problems while playing the game though. The first one is that there are absolutely no sound or audio options. Live streaming my playthrough was hindered by this as I had to really tinker with my streaming software to find a balance between game audio, and my microphone audio. I also had to tinker with my settings in Windows to fine-tune it. Simply having sliders for Game music and Game sound effects would have made this far simpler to avoid. Even if you aren’t a streamer it will annoy you when you have to scramble to find your TV remote or Alt+Tab to your desktop to get to the volume options in the event you don’t have speaker volume at your fingertips.

The other major issue I had was finding there were a couple of times in two of the stages where I realized I was going to have to backtrack to find a key to move forward. The trouble was in these instances there was no way to do so. So instead I had to walk into a chasm and die to force a restart at the last checkpoint so I could redo what I did properly, then go in a different direction to hunt for the key first. Nothing that made the game bad by any means. But it was an annoyance. So it is something you may want to keep in the back of your mind.

SydneyCheckpoint

That said, this game pretty much gives you unlimited lives and you can go along at your own pace. Be that as it may, the game isn’t a cakewalk either. There are definitely a few moments throughout the campaign that will give you a challenge you’ll feel good about overcoming. Some of the bosses will confound you the first several times you die fighting them. But over time and repeated attempts that light will go off. “Oh, THAT’S what I need to be doing.” You’ll tell yourself then go onto win the day.

SydneyMegaMan

Ultimately, Sydney Hunter and the Curse of the Mayan is a really cool game. It has some very fun and nostalgic gameplay notes. It nails the NES aesthetic it’s going for as well as the Intellivision aesthetic when it comes up. The Famitraker soundtrack by Ben Allen is also really awesome. It blends the tribal element you would expect a game in this setting to have but then melds it with that classic NES sound few games not published by Capcom, Konami, or Nintendo themselves could match. And while I can’t say the tracks are as memorable as some of the ones in this game’s peers (Shovel Knight or The Messenger for instance) It is still an excellent OST that is worth experiencing. In fact, you can buy this OST from Ben Allen himself!

SydneyShops

In a competitive crowd of games that use the NES aesthetic, Sydney Hunter really stands out. Like an Indiana Jones film, there’s a fair amount of variety. Adventure, exploration, some combat and even a few somber moments. If you’re looking for a new platformer to get into, check this one out. It has a couple of bumps in its road, but it’s still a road I can recommend traveling down.

Final Score: 8 out of 10.

RAD RODGERS Review

RadRodgersTitle

It’s a constant theme in the realm of lower-budget games. Games that re-create the things we love about the old games we grew up with during the 70s, 80s, and 90s. Many of these games take the approach of even looking retro. Eschewing modern visuals for the classic sprite work reminiscent of games on the Nintendo Entertainment System or Sega Master System. Or even the Super Nintendo Entertainment System or Sega Genesis. But every so often something comes around that celebrates the other pillar of classic gaming: Home computers.

PROS: Genuinely funny jokes, and performances. Level design. Character design.

CONS: Some serious bugs. One gameplay loop can be monotonous.

REFERENCES: The humor is very much going to appeal to Family Guy fans everywhere.

RAD RODGERS comes to us from Slipgate Studios, which (as Interceptor) brought us the reboot of Rise Of The Triad. As in that game, things are very much tied to the early days of Apogee/3D Realms as the game has a slew of nods to those classic DOS games of yesteryear. But instead of simply cribbing the art style of old the game instead takes a slightly more modern approach. Giving us a game that hearkens back to the old days of Halloween Harry while looking more like something that would have released near the end of the PS3/360 run of indie games.

RadRodgersCaptainN

The game starts off with the scenario we all loved seeing back in the days of Captain N Game Master. A child, Rad Rodgers is seen playing his Super NES when his Mother tells him he has school the next day and needs to go to bed. Reluctantly, he listens only to have the console mysteriously come back on to a screen of white noise. When our hero gets up to check out the problematic game system he is transported to the world of the game he was just playing moments ago.

Here you meet Dusty, voiced by Duke Nukem himself, Jon St. John. Dusty becomes your sidekick and helps you on your way by allowing you to climb certain surfaces as well as allowing you to do a super move at the cost of a bit of a meter. Dusty also serves another important purpose that I’ll get to a little bit later. Obviously, Rad Rodgers is excited to be in a fictional world. But not all is well in this video game land. The cartridge the world takes place in is filled with glitches and bugs that impede anybody’s progress.

RadRodgersDusty1

So Rad Rodgers must not only save the world from a terrifying villain, he also has to rid the world of bugs in order to proceed. This is where Dusty’s other major contribution comes in. Throughout each of the mainline stages are some segments where Rad Rodgers simply cannot pass. Sometimes it might be a jump he won’t be able to make. Other times it might be a door that needs to be unlocked.

RadRodgersDusty2

This forces you to find areas that will transport Dusty into this top-down perspective world where he must play one of several minigames. Some of them involve navigating a maze looking for the missing geometry you need. Others involve you connecting electrons in a specific manner in a certain number of turns. All before you run out of a pixel meter. Which you can refill by killing enemies in the mode. The thing is while these sections do break up some of the action, they can become monotonous as there isn’t a whole lot to figure out in them. In later levels they throw more enemies in there to make it harder, but that only makes them feel a bit more dragged out.

Once you clear these areas and continue though it’s back to business. The game will continue on. Each of the maps also has a plethora of secrets to find in them. Sometimes they may be a weapon, other times collectible gems or even 1-Ups. Stages are very reminiscent of classic Apogee games. Especially the first two Duke Nukem games, Halloween Harry/Alien Carnage, and even a splash of Monster Bash for good measure. Imagine the labyrinthine layouts of the former games with the familiar floaty computer jumping of the latter. Things can be quite the challenge too. Some areas require a mastery of timing, as you’ll have to shoot a switch to open a door within the next few seconds and get past death beams, five bad guys, and maybe a tough climb on the way.

RadRodgersLazy

Throughout each of the areas are a number of homes you can enter for items. It’s here that the game really pours on the reference humor with characters that mock not only the old Apogee games, but take a few stabs at modern games and classics from Nintendo. But it does this in a tongue in cheek way. Of course you can turn on a setting at the beginning of the game where the sound samples are going to go for crass, R-Rated fare. You can turn this off if you’re playing it with or around small kids. But this is the reason why the game has an M rating. Some of the jokes can be pretty raunchy too. Obviously, humor is subjective.

But if you love shows like Family Guy, or South Park you’ll probably like a number of the gags as it again, excels at making jokes referencing itself, and things of yesteryear. If that sort of humor isn’t your cup of tea then you may want to turn off the R-Rated setting. Generally though, it feels like a “What If?” scenario where Apogee had beaten Rare to the punch in a crass platformer. You can expect comparisons to Conker’s Bad Fur Day. If I had any complaints about the humor it’s just that they didn’t record enough jokes. Because after a while you will start hearing the lines repeat enough that they can be beaten into submission.

 

RadRodgersCensors

Some of the aforementioned homes are worth exploring though, because the game does feature a number of secret characters and collectible hats. And in most cases, these are where you will find them. One of them is a playable inhabitant, but most of the other characters are Apogee/3DRealms characters. Duke Nukem is here, so is Bombshell (Ion Fury), Lo Wang (Shadow Warrior Reboot), as well as a couple of classic characters. And in order to clear any given stage you’ll need to find four different pieces of a medallion. These can be hidden anywhere so secret hunting actually helps you proceed a lot. Finding the secret characters is also going to be of value because every character has a secret move they can do and each of these works to make certain areas more manageable. Bombshell for instance rolls homing grenades. Lo Wang on the other hand has his trusty sword for melee kills.

RadRodgersPinball

After clearing a stage you’ll go to a Super Mario World style overworld map that follows your exploits. Between stage spaces on the map you’ll land on minigame spaces. Most of these are pretty good, though others might be a bit bland or confusing. The standout of these are the pogo jump stages that are a complete reference to id Software’s early Commander Keen as that character often pogo jumped his way through stages. These are designed similarly to the Squid Jump game from the original Splatoon as you have to pogo jump as far up as possible before water fills the chasm below you. Touching the water kills you and the mini game ends. The other standout for me were the pinball tables. These were a complete throwback to Epic’s Epic Pinball. Here, you’ll try to not only get the High Score on any given machine, but you’ll also try to collect items like gems that you ordinarily find throughout the game’s stages.

RadRodgersDOS

Things do ultimately culminate in one heck of a boss fight that even manages to utilize the glitch world mechanic I spoke about earlier pretty well. It’s not the most challenging final showdown in an action platformer, but it is one you likely won’t clear on an initial attempt. Especially if you play the game at one of the higher difficulty settings. The finale does feel pretty satisfying though, and does open up the possibility that another Rad Rodgers title may see the light of day.

Personally, I hope it does. I definitely enjoyed much of my time with the game. The platforming feels tight most of the time. It has fun gunplay, and it has some really interesting level design. On paper everything should lead to a really high score. The potential is certainly there. But unfortunately there are a number of problems that bring it down.

RadRodgersStage1

While the audio is terrific as I mentioned earlier, there should have been more lines of dialogue or the lines they did record should have played less often. You’ll hear the same quips a bit too much at times. I do love the quality of the audio. Sound clips from Shadow Warrior, and Ion Fury in particular come in very clean and crisp. I also love the art style of the game. It has a Saturday Morning cartoon look had Dream Works made 3D computer animation in 1990 the way it does today. Unfortunately, though that mainly applies to the characters. Backgrounds on the other hand can sometimes feel drab. It isn’t that things look bad. They don’t. But there does seem to be an unevenness to it all. On one stage when you’re going through a forest it looks absolutely brilliant. But on another stage where you’re in a volcano, some areas can just feel bland. It’s a shame because again, the platforming and action is really fun. There is also a two player simultaneous option, something you don’t see as often anymore. In addition to this, the game also has a Battle mode where you and a friend can play a single screen death match mini game.

RadRodgersVisuals

What really hurts the game however are the technical bugs. Upon completing the game, I found that if I loaded my save to go back and replay levels I might have missed something in, I would run into hangs or even soft locks. Not having played every version of the game (I played through on the Nintendo Switch) I can’t say if some are better than others, but this can be really annoying. Especially for those who want to go to previous areas off of a completed save rather than starting the whole game over. Thankfully, throughout my initial run I didn’t really see a complete lock up, I did have a moment where the collision detection was off during a teleportation section and I was placed on spikes rather than the door next to the spikes. I also had one moment where Bombshell clipped into some world geometry and got stuck. I had to start the entire stage over again when I couldn’t get her loose. There are tiny bugs like that. They never make the game unplayable but they are enough to sour one on the experience.

RadRodgersBugged

Be that as it may, I think the good outweighs the bad, and the underlying game is very entertaining. It has great gun play, great platforming, and I found myself loving the reference humor. If you can live with some technical problems and one mechanic that can feel a little boring at times, you’ll find a very fun and competent platformer. Rad Rodgers is quite enjoyable. It’s far from perfect, but not everything needs to be perfect to be fun. It isn’t going to be a Super Mario Odyssey, but it isn’t going to be an Awesome Possum either. It’s not a horrible game by any means, but it is a bit rough around the edges. Reading through the end credits you’re also going to see a lot of familiar names. Even some legendary ones. So it feels bad having to point out some of the game’s technical problems knowing the level of talent involved. Still, I enjoyed my time with Rad Rodgers in spite of the issues and I hope there will be another one. Clearing the game hints that there will be. Hopefully it will be more refined.

Final Score: 7 out of 10

The Legendary STARFY Review

LEGENDARYSTARFYTITLE

Nintendo has always been known for its platformers. Most would argue they’re the Kings. Super Mario Bros. Donkey Kong and Kirby are three of the most popular franchises the world over. Each of them involves going through a plethora of themed worlds on a quest with a playable mascot. And while that premise may sound similar the execution is different within each. Often to well deserved critical acclaim. It’s very rare to come away from one of their titles visibly upset with it. Other M notwithstanding, and even that game was far from the broken mess so many other games turn out to be.
But way back in 2009, another game was quietly released here in the United States featuring a new character that appeared to be a cuter Ristar.

Maybe it was the fascination with other games at the time. Maybe it was the mass market fascination with Nintendo’s Wii or the Call Of Duty sensation Activision struck proverbial oil with around that time. But in any case, this was probably a bad time for us to have crawled back under our rocks and gone back to whatever we thought was hip. Because in the process we missed a cool newish IP at the time.

PROS: Terrific graphics. Fun level design. Humor.

CONS: Probably takes more cues from other Nintendo platformers than it should.

HEEEEEEEEEEEEEE!: Everything Starfy says sounds like this.

I say “newish” because Starfy is actually a long-running series in Japan that started out on the Game Boy Advance. For whatever reason Nintendo didn’t think the series would translate to the North American market very well. But suddenly they changed their tune when the Nintendo DS was striking it big.
In this game, you take the Star Prince on an adventure (I forgot to mention Starfy is royalty.) when a mysterious rabbit in an astronaut costume crashes through his ceiling. The rabbit freaks out and runs away. So Starfy is sent on a quest to figure out just who the heck this bunny is and where he came from. A few stages in you’ll figure out that his name is Bunston and that the long-eared mascot has amnesia.

LEGENDARYSTARFYSPRITES

The Legendary Starfy is in many ways its own animal, but it does borrow a couple of things from Nintendo’s better-known platformers. You’ll have the Super Mario Bros. 3 map structure. Each of the worlds you play through has an environmental theme and you’ll clear areas on the map to progress. Things on the maps often change when you clear a stage. But, it also will draw many comparisons to Kirby because of the cuteness factor of it all. Starfy looks like he could come from one of those HAL powered games. From the adorable smile to the cute “HEEEEEEEEEEEEEE!” he’ll exclaim. And there are secret rooms as well in many of the stages.

LEGENDARYSTARFYMAP

Finding these rooms will often give you an arcade challenge to complete. If you can do so there are a number of rewards for your success. Sometimes it’s new cosmetic items to dress your Starfy in. Other times its chat logs that explain more of the backstory. And in other cases, they lead to secret exits that open up new hidden levels on the map, which have secrets of their own.
Over the course of the game’s worlds, you’ll find most of the stages feature a lot of underwater sections. That’s due to the fact that many of the game’s mechanics are centered around swimming. Starfy starts out with some light twirl attacks, and there’s even a bit of jumping you’ll need to do when you’re not submerged. Most of the stages are surprisingly large with a lot of health pellets to collect. There are also hidden gems you can find that extend the number of hearts on your life meter. A big chunk of the fun in this game is exploring stages to find these items and the aforementioned secrets.
The combat in it does open up over time though. You’ll get upgraded swimming attacks, jumping skills and more. Plus as time goes on you’ll find items that allow Bunston to merge with Starfy. These mergers turn the two characters into different creatures you’ll need to use in order to solve puzzles, defeat certain enemies, or even access secret areas.

LEGENDARYSTARFYBUNSTON

In fact, many early stages have sections you can’t access until much later in the game when you have collected all of Bunston’s merger items. This fosters a sense of replay value as on top of the secret stages, these areas are more content for you to go looking for on a second run. Adding to this replay value is Starly, Starfy’s Sister. Throughout the game, you can call on her for help, and there is a two-player mode you can access through the DS’ local wireless option where you each can use a character. But if you clear the game, there is a bonus world that opens up where you play as Starly. Starly also plays a little bit differently than her default Brother does. So you can have a largely different experience using her.

LEGENDARYSTARFYCOSTUMES

The game doesn’t have the high challenge of the Super Mario Bros. tougher entries, nor does it have the lower bar set by the Kirby games. It’s pretty easy going although there are a few moments where the game does surprise you with a puzzle or a boss. And most of the bosses here are really cool. A few of them even take advantage of the Nintendo DS dual-screen setup to give you a little bit of added depth. The final confrontation at the end can actually be a bit cheap at times, but once you master the pattern it isn’t too much of a spike.

One thing The Legendary Starfy does exceptionally well is its visual style. It’s a blend of 2D sprite work and 3D backgrounds. In a way, it’s a lot like Falcom’s releases of Ys on Steam. But it’s even better here taking advantage of a lot of colors. Even when you’re in kind of dreary areas in the game it’s still very colorful. A lot of bright reds, blues, greens with terrific gradients. Sprites are crisp and feature a lot of great details as well as a simulated cel-shaded look. It’s a beautiful game. Even though the 3D graphics aren’t the most exciting or detailed models, they still fit the world well and don’t really clash with the sprite work.

LEGENDARYSTARFYCUTSCENE

The game also has full-motion videos that resemble animated comic book panels. These push the story along as you meet up with certain characters, fight bosses, and discover key areas that trigger them. Fortunately, you can press Start to skip these if you do get stuck on a certain boss or puzzle so you don’t have to watch a 2-minute segment every time you have to continue. And while I can’t say there are a lot of songs that stay in your head long after you’re done playing, they are all something that fit in the environment well.

LEGENDARYSTARFYSIS

When you get done with the main game’s campaign and the bonus world you still aren’t fully done because you can go back to replay old stages to find new areas you didn’t find previously. Among some of them are minigames you may not have already found during your campaign. There are five of them. Once you’ve found these you can play these separately from the main game alone or with friends using the DS’s wireless functions.

LEGENDARYSTARFYBOSS

Overall, Starfy is a rather fantastic platformer. It may borrow a little bit from Nintendo’s mainline platformers at times giving an impression it might be derivative. But it really is far from the case. The majority of the game’s water-themed levels leads to some unique gameplay. Plus the bright, cheery, optimism of the game’s environment is a change of pace. Even from something like Mario or Kirby. It’s too bad the earlier games were never localized because Starfy is pretty great. It’s lighthearted, it’s fun and genuinely funny. Tose’s little Star has an infectious charm about himself even if the only thing he ever says is “HEEEEEEEEEEEEEEEEEEEEEE!”. The Legendary STARFY is one legend you’ll want to add to your Nintendo DS collection.

Final Score: 8 out of 10

Battle Princess Madelyn Review

BTMadelynTitle

Ghosts N’ Goblins is one of the classics that is often imitated these days. It isn’t hard to see why, as it’s pretty much a winning formula. A hero that can only take two points of damage before dying, must go on an action platforming adventure of quarter-munching proportions. Some of these games simply take that essence, and try to provide a carbon copy. Others take the idea, and try to build upon it.

PROS: The brutal, unforgiving, and yet somehow addictive fun you love.

CONS: Bugs, minor collision detection issues. Inconsistencies.

GHOST PUPPIES: May haunt your dreams, but they can also help you.

Battle Princess Madelyn is one such game. It uses the combat of Capcom’s classic series as a foundation, and puts a large skyscraper of ideas upon it. For the most part it works because it does something substantial. It has not one, but two campaigns to play through. The first of which combines the tried, and true combat with adventure game, and JRPG conventions.

BTMadelynFritzy1

The primary campaign is a Story mode. It opens with a little girl named Madelyn lying in bed playing a Minecraft clone on her tablet. Her Grandfather comes in, and in true The Princess Bride fashion proceeds to read her a bedtime story. He tells her the tale of a warrior, coincidentally also named Madelyn in a European kingdom in what is presumably during the Medieval period. This Madelyn has a tiny lap dog named Fritzy. With the castle overrun by monsters, the little canine sacrifices his life to save the Royal Guard.

After some dialogue with her Grandfather, it turns out that Fritzy’s soul isn’t content to go to the afterlife just yet. As a spirit, he decides to follow Madelyn into glorious battle. Over the course of the game Fritzy goes from being a merely cute avatar that follows you around, to being a very useful back up character that will help you immensely. While the initial area looks like it will be another Ghosts N’ Goblins clone, (Super Ghouls N’ Ghosts to be specific), That is quickly proven not to be the case, as a fellow warrior sends you into town.

BTMadelynFritzy2

Once in the town you begin to do things that are more akin to an Adventure or JRPG. You have to talk to townspeople, whom give you vague clues, or demand you go on fetch quests. You eventually find your way to the castle where key members will send you on the adventure. The castle is also home to two major spots. A toy room, and another room that becomes important much later.

Over the course of the game you’ll find dolls of low-level enemies, major characters, and bosses. Collecting every one of these gets you the best possible outcome, so its something you just might want to invest in. The other room becomes important later in the storyline, and involves warping you around to various areas.

BTMadelynQuest

The game’s many stages are interconnected though not as intricately as something like Metroid. Be that as it may, you’ll still want to map it out, because you’re going to spend a large part of the campaign going sector to sector on foot. Why? Well remember the villagers I mentioned before? Many of the fetch quests they send you upon involve finding, and rescuing their friends from zombies. Aside from that there are also ghosts that can lead you to other secrets. And there are many hidden paths, shortcuts, and items that you’ll have to destroy parts of environments to even find. Basically, if you want to get the best possible finish you’ll need to do a lot of rescuing, and a lot of discovering. The rewards for many (but not nearly all) of these feats are the aforementioned dolls. Each of these dolls gets you one step closer to unlocking the door in the toy room, and the resulting end game.

BTMadelynShop

Not only that, but the only way to open up the game’s shop to buy power ups is tied to one of these fetch quests. Many of the villagers throughout the game want you to find one of the items they’ve foolishly lost. Each of the game’s areas has a village of their own, and many of their citizens lost these items in other areas. So you’ll be warping around a lot too.

Throughout it all though, the game has that classic Capcom arcade game play down to a science. Well mostly. The majority of the time you’ll feel like you’re playing the unofficial sequel to Super Ghouls N’ Ghosts. Zombies rise from the Earth in much the same way. There are all sorts of monsters, and demons that show up out of nowhere, and you’ll have to master your jumping, and shooting pretty quickly. Where things falter a bit is in the hit detection.

BTMadelynWeapons

Unfortunately, there will be a few times where you’ll have your foot stand near, but not on a hazard. But the game will say “Nope. You touched it.” which leads to a cheap death. Other times you’ll suffer cheap deaths when enemies spawn on you, or shoot a projectile that gets stuck in a part of the environment. Thus making hitting it unavoidable. These aren’t heavily widespread moments, but it can be enough to get frustrating. In the case of the story mode, this is mitigated by having pretty decent checkpoints, you’ll automatically start in when you run out of lives. When you die, you’ll start right where you died too, so at least you won’t have to start an entire section over.

BTMadelynBoss

Eventually you’ll find your way to boss rooms. Throughout the game you’ll need to find keys to the boss rooms, so again, keep exploring. Boss fights are quite frankly the highlight of the game. All of them can hang with the best fights in some of the best Super NES, and Sega Genesis games of yesteryear. They’re very inventive. Even when one of them might seem generic, like the Spider bosses, or the Skeleton, they do things that throw that impression out the window. Either through the environments they take place in, or through their attack patterns, or even character mannerisms.

BTMadelynBossArcade

When you defeat a boss, and move to the next area you’ll almost always find yourself near a town, and in that town you’ll find a fast travel artifact. Late in the game you’ll need to collect items to be reassembled in that second room I mentioned earlier. Here you’ll feel like you’ve reached the end. But you’re still far from it. It opens up all new areas that can only be accessed in the room, and you’ll also find your dog’s soul will now become even more useful. Over the course of the game you’ll acquire the expected knives, spears, lances, and such. All of which you can cycle through using the left shoulder button. But you’ll also start finding puppy soul powers you can use. These can help immensely, especially on bosses. Do keep in mind however, that these have limited supplies shared with your lives. So you’ll want to save these for key moments.

BTMadelynFritzy3

Upon beating the story mode, you’ll find you won’t be done. You can go back, and find all of the dolls you missed. But beyond that you can play the Arcade mode. This mode is very much a Ghosts N’ Goblins experience with stages feeling more linear, and with the brutal challenge fans of that series would expect. You’ll have to start a stage over when you’re out of lives. Lives are really tied to Fritzy’s meter more so here, as when it becomes depleted completely you know you’re going to start the level over. Thankfully, you’ll still start where you last died. At least until the meter is depleted. You also get to use Fritzy’s powers in this mode as you find them by holding the attack button until it’s charged. Keep in mind as in the Story mode this will deplete the meter, so it reduces the number of lives you can use. Over time you can refill the meter the better you do. Getting to the end is a lot more streamlined as a result. Stages don’t feel exactly the same, as large chunks are completely different. Though you’ll still go up against the same bosses. Be that as it may, it’s still quite a tough game that will take all but the most devoted players a while to get through. Mostly due to the overall challenge of it. But some of the problems from the Story mode do rear their head here. So while the stages are shorter, and in a specific order, they add their own challenges, and sometimes the technical issues can make them even tougher. You can basically keep continuing, but each time means you’ll start the current stage over again, through all of its phases.

BTMadelynPixel

The most striking thing about the game is just how good it looks, and sounds. This game is a wonderful send up of Super Ghouls N’ Ghosts. It has an amazing portfolio of sprite graphics, and animation that look like it could have appeared on Nintendo’s 16-bit juggernaut or even Commodore’s Amiga line of computers. The game even has a soundtrack that will evoke memories of the Commodore Amiga, early MS-DOS Adlib sound, and even a dash of the Sega Genesis for good measure. But even beyond that, you can have a more modern, CD quality orchestrated soundtrack if you choose. The game also has an optional scan line filter if you prefer a slightly blurred look to everything rather than have everything looking crisp.

BTMadelynGhostMeter

Still, on the whole it’s hard not to recommend this one. There may be some inconsistency in the FMV sequences, and the rest of the graphics. There may be some hit detection issues, and you’ll suffer a few cheap deaths here or there. But when the game is at its best it works so well it just has to be experienced. With two primary modes to play, it’s almost like having two games in one. Of course the main attraction is the Story mode. The variety of missions, and side quests while similar, will appeal to a lot of people who might normally skip it out of fears of the high difficulty, as it is a bit more forgiving. Be that as it may, the Arcade mode is something any fan of Capcom’s classic arcade game might want to play. The combat, while not perfect, is noticeably better than many of its peers. If not for the handful of technical issues you’ll likely run into, this would be a must own. But just because it falls a few notches away from perfection doesn’t mean it shouldn’t be played. It is true that it can feel, cheap, relentless, and unfair at times. But it’s also a lot of fun the other 90% of the time, with its solid action, loveable characters, and the fact it makes you want to spite it by beating it. It isn’t going to be for everyone. But for fans of adventure games with an old school twist, or Ghosts N’ Goblins fans yearning for the day when Capcom will finally take their money, it’s worth recommending. If this sounds like you Battle Princess Madelyn is still worth firing up on your computer, Xbox One, Switch, or PlayStation 4.

Final Score: 8 out of 10

Mega Man 11 Review

BTMM11Title

After Mega Man 10 came out nearly a decade ago, Capcom slowly went silent on the Blue Bomber. One of their most prolific franchises, Mega Man has always been known for its excellent action platforming, wonderful characters, and excellent soundtracks. Other than perhaps Street Fighter,  the series is synonymous with the company name. After Keiji Inafune (the most recognized name attached to the character) left Capcom, however We rarely ever saw a mention of Capcom’s most recognizable series, or any of its spinoffs. For years many wondered why. Leading up to the release of Mega Man 11 here, the game’s director Kazuhiro Tsuchiya was interviewed by Game Informer. He reasoned that after Inafune left Capcom, the company wasn’t certain they could do an entry on the same level of the previous ten games.

PROS: Great visuals. Level design. Gear System is an excellent new mechanic.

CONS: The soundtrack, while good, doesn’t reach the lofty heights of older games.

NICE: The little touches you’ll notice throughout the adventure.

Well thank God the people behind this iteration decided to step up, and take a risk. Because Mega Man 11 is pretty great. It gives long time fans the challenging action-platforming they’ve come to expect. But it also builds upon the foundation that was solidified way back in 1987. In a way, they could have come out screaming “THIS AIN’T YOUR DADDY’S MEGA MAN!”, and they would be accurate. But before some of you worry, that proverbial Father will still find a lot to love about Mega Man 11.

BTMM11Flashback

The storyline is tied to the game’s fancy new mechanic; The Double Gear System. Basically, Mega Man has two new powers he can use temporarily for a few seconds by pressing the corresponding shoulder button. Pressing the left shoulder button increases his attack power immensely. Pressing the right shoulder button temporarily allows Mega Man to go into a bullet time state like in the Max Payne games. Everything will go into slow motion, allowing you to quickly move around obstacles, and attacks.

BTMM11Castle

The emphasis however is on that word; temporary. You’ll only have a few seconds to use these powers. If you go beyond that, you’ll overcharge the move, and you won’t be able to use it again for several moments. So you really can’t rely solely on this feature to get through the entire game. But throughout the many stages you will reach sections where you may just find them helpful enough that you don’t lose a life.  In any event when you start the game you’ll find like most of the series, there’s an opening run of cinema screens that set up the arc. This time around Dr. Wily remembers back in his youth he created the Double Gear System. A device that accelerates the speed, and power of robots. But his research was barred when most of the other scientists in the community including Dr. Light feared (with good reason) the horrors that could arise from its abuse. Being the quintessential evil mad scientist, he decides all of these decades later to implement it. He kidnaps the latest run of Dr. Light’s robots, programs them for evil purposes, and installs the tech in them.

BTMM11Saucer

Par the course, Rock begs Dr. Light to install the technology in himself when it is brought to his attention that he likely wouldn’t be able to stop Dr. Wily without it. So Dr. Light reluctantly does so, thus setting up the campaign’s backdrop. As is the case with the rest of the series, you’re going to go up against each of the Robot Masters. Then move onto Dr. Wily’s latest castle stronghold. Unlike some of the older games like Mega Man 3,4,5, or 6 Capcom doesn’t try to fake you out here. There are no Wily stand in castles to go through before Dr. Wily’s inevitable castle run. However that doesn’t mean that Mega Man 11 is particularly short. Even though it is one of the cut, and dry entries (think Mega Man, Mega Man 2, or Mega Man 7) the stages here are quite long. Every stage in the game now has three checkpoint rooms, and have a fair amount of obstacles to get through. Many of the Robot Masters employ mini boss rooms along the way as well. Sometimes twice.

 

BTMM11Saves

For those who have not played a classic Mega Man game before, you’re able to choose to play the stages in whichever order you choose. The hook is the Rock/Paper/Scissors mechanic that pertains to the Robot Masters you face at the end of every stage. When you defeat the Robot Master, you acquire their signature attack. Each one of the Robot Masters is weak against one of the other Robot Masters’ attacks. Not only do you need to beat all of the stages, but figuring out which boss is weakest against which attacks makes them more manageable. It’s also useful in determining which order will get you through the game the fastest.

BTMM11Order

But even if you don’t figure that out on your initial run there are tools to help you. Returning is Auto’s shop. He’s the giant green robot who crafts items for you to buy with screws. As you collect them from fallen enemies, you can spend them on extra tanks to replenish your weapon ammo, and health meter. You can buy upgrades to your primary weapon, and even some items to negate some of the environmental hazards.  And even seasoned veterans may find themselves picking up lives, and E-Tanks because Mega Man 11 can get pretty difficult at times. Not only are there the expected Mega Man tropes, like robots jumping out of pits you’re trying to jump across, or crumbling structures you’re going across, but many new pitfalls too.

BTMM11Costume

Mega Man 11 is also very creative. Every Robot Master has a terrific design, and like all Mega Man games, their stages are built around their themes. Acid Man’s stage has many pools in which enemies will throw in chemicals. Each of which makes the pH level more lethal. Torch Man’s stage sends a column of fire after you, disintegrating everything in its path. Bounce Man’s has a deceptively deadly layout. It’s layered with cute looking enemies, bright pastels, and more. But upon further analysis you’ll find it one of the most challenging stages in the entire game. Block Man’s stage has a lot of falling boulders, and even some maze structures you need to get through as quickly as possible. Tundra Man’s stage is the quintessential ice level. But with plenty of wind gusts to make things difficult. Impact Man reminds me a lot of Optimus Prime. But with blades. But his stage feels like a continuation of the Guts Man stage in the original Mega Man. Of course with far more trick jumping, and a dash of Quick Man’s Mega Man II stage. Then there is Fuse Man’s stage. One of the highlights of the game, it involves a lot of puzzles centered around time. Rounding things out is Blast Man’s stage, which involves an evil theme park motif. You could almost place it in a Batman match against the Joker. The little henchmen robots throughout the level are cool because while they’re a nuisance, they’re also necessary. It’s a lot of fun.

BTMM11WeaponTest

But as hard as the game may be, Mega Man 11 is always fair. When you fail you’ll know the onus is on you. Maybe you panicked, and jumped into something. Maybe you were hit by a laser, and fell down a chasm. Maybe the Robot Master shattered your dreams when you got to them on your last life. In all of these cases you won’t be able to blame anybody else. And yet, there’s something compelling about that. The sort of thing that always makes you want to attempt it again, and chip away until you come out on top.

BTMM11Bats

But Capcom has also put in multiple difficulty settings this time. The original NES outings usually had but one setting. Mega Man 10 had an easy, and hard setting. Mega Man 11 has four of them. Newcomer sets things up for those of you who have never played a Mega Man title before. Up from that is the Casual setting, which is geared for those who may be lapsed Mega Man fans. Then there’s the Normal setting which is the one geared toward seasoned veterans. But the game also has a Super Hero setting. This setting goes beyond the Normal setting by removing most of the pickups in every level, and increasing the damage enemy attacks do to you. Honestly, the four settings are pretty close to reaching about each player type. If you honestly have never touched a Mega Man game, you may want to get your feet wet with the first one.  Veterans may want to just dive into the Normal setting. But whichever way you decide to go, you’ll have a pretty good time with it. Although there is a sense of pride if you can clear it on one of the higher settings.

BTMM11FROGGIES

With the well crafted level designs, and bright, colorful visuals that bring it all together one has to wonder if there’s anything wrong with this one. And to be honest, not that much. Again, the characters look like the evolution of Mega Man 8 (PS1/Saturn). The game looks beautiful. The backdrops are high quality, crisp blends of 2D art, and 3D models. Everything looks like it belongs in the Classic series though which is one that mostly appeared on the NES. Even 9, and 10 recreated that 8-bit aesthetic, and sound. But Mega Man 7 (Super NES), and Mega Man 8 took that same style, but updated it for their 16-bit, and 32-bit platforms. So this looks like an extension of those styles. If you ever wished more of the games looked like the artwork in the manuals, and other media you’ll be more than pleased here.

BTMM11GFX

And again, it isn’t just about how good it looks. It’s that the great visuals fit the narrative of each of the Robot Masters the way it has in all of the mainline games. This is also the first game in the classic series since Mega Man 8 to involve voice acting. It isn’t bad, but your mileage will vary. Some of it veers toward what was done in the PS1/Saturn classic. Bounce Man seems to really elicit memories of fighting Clown Man as the voice work goes for the high-pitched cuteness of an anime archetype. Some of the other actors went in other directions with their respective characters. And all of it works. But you’ll probably enjoy some more than others. As for Mega Man himself, again, he sounds perfectly fine. But if you’re coming into it after Mega Man 8, it’s a completely different take, and delivery. So how much you’ll like it may depend on whether or not you love the way he was portrayed in the eighth installment. As far as the soundtrack goes, it isn’t bad by any means. The electronica goes well with the action, and there are distinctive themes for each of the stages. However, it doesn’t stand out the way the rocking chip tunes of 1-6, 7, 9,and 10 do. The songs in Mega Man 8 also felt more memorable than these do. Be that as it may, I really wouldn’t call any of it bad. Just different, and depending on what you prefer, you may agree or disagree. Which is fine.

BTMM11Blocks

Once you do complete the game though there are a few things here to make you want to play it again. The first being the challenges. As in the last two games, you can try to run a battery of missions with the goal of reaching achievements. Some of these can be done in the main game, but the majority are found here. You can also go to a gallery where you can read bios of all of the major, and minor enemies in the game. They even have the voice samples here so you can listen to them all. There’s not too much else in the way of extras, though on the Switch there is a surprise if you play the demo before playing the full game.

BTMM11DEMO

Overall, I quite liked Mega Man 11. I played through it on Normal, and found that this time out the Robot Masters’ respective stages were as challenging as Dr. Wily’s Castle stages, which isn’t always the case in these games. Even still, I had a fun time. I yelled at myself for messing up at times. But I had fun rising to the challenge, and overcoming the obstacles it threw in my way. Which is the joy that all of these games deliver. All while delivering a new tool for you to use. Which you don’t have to. It is possible to get through the game without touching the Double Gear System. Though you’ll probably want to. At least on some of the tougher bosses. Still, this is a great entry in the long running series, and I can easily recommend it to not only fans, but to almost anyone who is remotely interested in it. It won’t be a cakewalk. But it does have that addictive “One more match.” feeling the series is known for. Don the mantle of the Blue Bomber, and save the world. If only the music could have been *that* much better it would have been perfect. As it stands, it’s still a highly recommended Mega Man game. Or Rock Man if you prefer.

Final Score: 9 out of 10

Giana Sisters Twisted Dreams OWLtimate Edition Review

BTGSTDOETitle

Well, it’s been over a week, and I’m slowly on my way back to normal. I feel like I’m being stabbed whenever I cough or sneeze. If I get up or down out of a chair or bed everything is sore, and I can’t pick up anything heavier than 15 pounds for a while. Things were far worse when I first got out of the hospital though, and so it was a nice surprise to find one of my favorite games has gotten a second director’s cut. A super-duper director’s cut. An “Ultimate” edition. A OWLtimate” edition. On the Switch!

PROS: The additions are more substantial than they sound.

CONS: A couple of miniscule bugs. Physical release isn’t very wide.

EARWORMS: The new songs are as catchy, as the rest of the OST.

Well Deviot, you were enamored with the original 2012 release, its expand-alone on PC, and the Director’s Cut that combined both on consoles. Isn’t it a given you would like this too? Why even bother talking about this one? I can already hearing you ask. Sure, it’s no secret I love this game about as much as Mark Bussler loves Truxton. As I talked about way back in the original review, there is so much about the game to like.

BTGSTDOEStage1

But where most reissues, do a couple of minor things, like clean up some graphics, or add some filters or history lessons  this one does more. The biggest inclusion is the introduction of five new stages. However instead of simply throwing them into a bonus chapter, and being done with it, Black Forest Games has peppered them into the existing worlds. This not only adds the new content into the game, but does it in a way that is going to feel benign to newcomers. At the same time, seasoned veterans will not simply blow through the original stages to get to these new stages.

BTGSTDOENew

The new stages are also very, demanding! In a good way mind you. They’ve been placed near older stages of a similar difficulty level, while at the same time putting in sections that require a mastery of the base mechanics. So they will still feel like a gradual increase in challenge to those who have never played Giana Sisters: Twisted Dreams before. But veterans who wish to find every last gem while using the fewest lives possible are probably not hitting one hundred percent on their first attempt either.

BTGSTDOECinema

So for those who haven’t played Giana Sisters: Twisted Dreams before, and haven’t heard me sing its praises multiple times, this is the gist. Years have passed since the original Commodore 64 game’s time. But the inhabitants of the Dream world haven’t forgotten about those events. So one night as Maria helps her Sister to bed, a vortex opens up, and pulls her though. Giana jumps into the vortex after her, and this is where the main game begins. After being acclimated to the basic controls through a brief section, Giana sees the dragon from the original game swallow Maria whole, before he flies away. So from this point on, you have to go save your Sister from the belly of the beast.

BTGSTDOEBillboard

The meat, and potatoes of the game is this campaign which sprawls four worlds. The first three are the original three worlds (with some new stages peppered in), and the fourth world, the Rise Of The Owlverlord expansion. What really sets this game apart from other platformers is its brilliant use of morphing effects. At the press of a button the world shifts from a bright, cheery dream to a dark, dystopian nightmare. Each stage is filled with puzzles that require you to switch back, and forth between these worlds in order to solve them, and forge ahead. Not only must you get from one end of a stage to the next, you have to worry about your ranking when you do. You’ll be given a star rating at the end of every stage. You can get anywhere from one star to five stars. You have to average around a four star rating in order to open the boss stage in each of the worlds.

 

BTGSTDOEMasterGems

So how do you get a good rating? Well the best way is to find as many of the gems in each stage as possible. There are five types, and many of the stages have hundreds to acquire. Blue gems are the standard ones. But there are also red, and yellow gems. This is where the morphing effects come into play, because the red ones can only be collected in the Dream world, while the yellow ones can only be collected in the Nightmare world. Moreover, when Giana shifts the world her abilities change. In the Dream world, she becomes a Punk Rocker, who can dash as a fireball. In the Nightmare world she appears in her trademark outfit, and can slow her fall with a twirl. As you get further in the game, you’ll begin to see where you have to switch between the two forms to get through sections. You’ll also want to have a keen eye for secrets, because it’s how you’ll find the coveted Master gems. These are giant-sized blue gems that are worth around ten gems. Plus they unlock a bunch of concept art!

BTGSTDOERating

You’ll also want to collect the pink colored shield gems when you see them because they allow you to take an extra hit of damage before dying. Keep in mind everything kills you. You have a plethora of enemies. Owls, spiked crates, charging knights, to name a few. But then there are a bunch of obstacles to overcome, and traps to avoid. Saws, spikes, acid pools, boulders, walls that cave in, and then some. There are also moments where an entire section will flood with acid, and you have to go through a gauntlet of obstacles quickly in order to avoid being burned alive. But of course said obstacles will also kill you, so fair warning, Giana Sisters Twisted Dreams is not an easy game. But it does ease you into the challenge. The game slowly introduces new mechanics over time, and you’ll know what you need to do. But it isn’t going to do it for you either. It’s the kind of challenge a lot of old-school games had. Where failure only makes you more determined. Most of the time your deaths don’t feel cheap. When you mess up, you’ll be upset with yourself. Not the game. That said, try not to die more than a few times per stage. Dying less also gives you clout toward getting stars.

BTGSTDOEDifficulty

Fortunately, if this sounds too daunting Giana Sisters: Twisted Dreams Owltimate Edition, also has a few changes from the initial computer game release that make it both manageable, and involved. Like the previous console iteration’s Director’s Cut, the boss rooms have been converted into stage exits, and the boss rooms are now standalone stages. This makes the run up to a boss a little bit easier in that you won’t have to immediately go into the encounter after a long fought battle through a stage. But at the same time, you’ll still be going into those boss battles, all of which require pattern memorization, and fast reflexes to take down.

BTGSTDOEBossRoom

This updated release also has two difficulties, Normal, and Hard. Normal acts as the Easy setting. Some of the sections remove some obstacles, or give players additional aid. Such as putting bridges over spikes, or putting extra shield gems in boss rooms. Hard mode basically plays as the hard mode from the original release. If you manage to clear the four episodes on Hard you’ll unlock Hardcore. Hardcore mode is basically the Hard mode but with no checkpoints. So if you die in a stage, you’ll respawn at the beginning of the stage. You won’t have to grab gems again, but you will be starting over. Of course the point of Hardcore isn’t collecting things anyway, it’s just trying to get from A to B on as few lives as possible. If you can manage to clear Hardcore mode, the game then unlocks Uber Hardcore mode. This tasks you with clearing the entire game on one life. And that means this is also the most difficult version of Giana Sisters Twisted Dreams ever released. At least in terms of this mode. Because now all of the boss encounters are standalone stages, and there are five other stages peppered in on top of those. Good luck to all of the speed runners out there who will be poised to pull that off.

BTGSTDOEOwlFactory

Speaking of speed running, the game does offer a Time Attack mode where you can play each stage individually, and try to beat the developers’ times. If you can do so, the stage will display a trophy on the stage’s icon. There is also a Score Attack mode where instead of going for time, you’re shooting for a high score. You get big points for gems, and taking out enemies. The game also includes all of the free holiday stages from the PC release, and the DC edition on the PS4/XB1(Digital)/Wii U. These are altered stages from the campaign made more difficult, and reworked with some Halloween, and Christmas decor. It is here you’ll also find an additional tutorial stage that guides you through some of the basic mechanics. I also found it interesting that the game has a surprisingly deep language setting hidden in the options menu. So if for some reason you can’t find this in stores in your area, it makes importing it on cartridge far more attractive if you collect physical games.

BTGSTDOELanguage

And as in previous releases there are a lot of concept art, and renders you can unlock by finding the Master gems in the campaign. But not only did BFG make another expansion pack worth of stages for this release, they also added in some cut scenes. Now some who have already played the Director’s cut, elsewhere or the Rise Of The Owlverlord expansion on PC may find them familiar. But they’re all new. Except for the ones used in the World 4 stages which are mostly carried over from ROTO. And a lot of them, while still working in a simple, silhouetted, silent film way fill in gaps. You’ll actually get glimpses into the lives of Giana, and Maria outside of the Dream world. And some of it can be surprisingly dark for such an optimistic, care free character. Other clips cover Giana’s search for Maria. Some spend time focusing on Maria, and there is one particularly cool moment where we get to rock out with Chris Huelsbeck!

BTGSTDOEChrisHuelsbeck

Of course, Black Forest Games managed to get Chris, and Machinae Supremacy to come back a third time for a couple of new songs. Once again, these songs shift along with the world as you play. So again, when playing in the Nightmare aesthetic you can hear Chris Huelsbeck’s  New Wave synth compositions, and when in the Dream aesthetic you’ll hear Machinae Supremacy’s SID Metal interpretations. And again, they flow along seamlessly so as you shift back, and forth you’ll be in the same place in either version of the song. It does so much to add to the game’s atmosphere.

BTGSTDOEGumballMachine

If you haven’t already played the game elsewhere you’ll find the graphics are wonderful. All of the scenery has vivid detail in every little model. Trees, benches, bridges, garden gnomes, mushrooms, and the bones, stones, crumbled structures, gargoyles, and toadstools they shift into are breathtaking. As well as the matte painted backgrounds that add, a nice sense of depth perception to it all. It’s 2.5D after all.  There are a fairly wide variety of settings throughout the game as well. Lush forests, eerie swamps, cold dark castles, and even airships! Again, the level of detail in the textures, and models in the backgrounds is pretty impressive despite the simpler geometry.

BTGSTDOEAirship

And there are a lot of little touches throughout the game. When climbing bookshelves, you’ll see little pages falling out of books. When you’re twirling your way through the forest you can see leaves blow by in the breeze, and little blue jays fly by in the background. Eventually you’ll run into the gumball machines introduced in Giana Sisters DS. These will put a translucent pink bubble of gum around you, and you have to navigate areas by continually pushing a button while steering with a thumbstick. It’s like Joust. But with gum. There is a lot of creativity on display in this game.

BTGSTDOEAirship2

Plus the characters all manage to have such great details on their models. Giana’s cool little skull has representation on her Punk Rock skirt. You can see the little feathers on the owls. You can see the little buckles on the knights, or the spikes on the blowfish. Even the water sheen on the turtles looks pretty cool. When you get to the dreaded Gurglewocky dragon to save Maria, you’ll even marvel at the level of facial animation on the boss. It’s hard to believe the game is nearly six years old at this point, but it still impresses.

BTGSTDOEGurglewocky

As much as I’m imploring everyone to check this one out (again), there are a couple of things that keep it just shy of perfection. There are some very minor technical bugs in this release. I ran into one, solitary clipping glitch in my initial run, which made me have to restart the level as I got stuck in a platform. I couldn’t repeat it, so odds are it’s fairly rare. But it was disappointing. I also hit a tiny bit of slowdown in one of the stages in World 4 for about 3 seconds in handheld mode. But the rest of the time, the game seemed to run at or around 60 frames no problem. Chances are it performs better on a HDTV, I never noticed any dips when playing docked. But honestly I played mostly in handheld mode as I recovered from my surgery.

BTGSTDOEGurglewocky2

Frankly, very minor issues considering how great the overall game is. Overall, the performance is very good, and unless you’re an absolute nitpicker you may not even notice it. As it stands I only ever experienced the one hiccup in performance. So having said all of this should you pick it up? Well I suppose it does depend a little bit on the situation. If you have a Switch, and have never played this one on a computer or another console, this is a resounding “Yes!”. This really is one of the best platformers to see release over the past few years. The unique art style to the beautiful graphics, and especially the way the soundtrack is worked into everything. The level design is top-notch, and again, while there is a lot of challenge here, it isn’t unfair, and can become quite addicting. It really does stand out in a way that other modern platformers have not. Everyone should really check it out.

BTGSTDOEGlitch

Having said that, should you buy it again if you’ve played it elsewhere? For some I would definitely say “Yes.” If you loved the previous releases, there’s a substantial amount here for you. Plus we’re talking about the Nintendo Switch, which means it’s also portable. If you’re taking a vacation trip, and don’t want to bring your bulky laptop with you, this is a great version of the game to take along with you. It’s also something you can play a stage of on your commute, or hanging out while getting coffee. But if you’ve played it to death elsewhere, and don’t care about the new content you may give it a pass. But why would you want to do that when Giana Sisters is just so good?

BTGSTDOEPhysical

The issues it has may hold it back from perfection, but the additions to an already great game certainly make it the Owltimate edition. If you’ve got a Nintendo Switch, and love platformers Giana Sisters: Twisted Dreams Owltimate edition is pretty much essential. It’s just odd THQNordic doesn’t seem to be giving the physical release a wide one. You’ll need to either go to Amazon or Best Buy (as of this writing) to get it. Otherwise you can get it on the Nintendo eshop as a digital download.

Final Score: 9.5 out of 10 (BUY IT NOW!)

Slam Land Review

BTSlamLandTitle

(Full Disclosure: I know one person that is attached to the creation of this game. Be that as it may, I paid for my own digital download of the retail release on Steam with my own money, and have not been endorsed by the studio, publisher or any creator. All thoughts are my own.)

Super Smash Bros. is one of Nintendo’s most beloved franchises of all time. It started out humbly enough on the Nintendo 64. Then it became a massive success on the Nintendo Gamecube, being one of the console’s top drivers. Every sequel since, has done gangbusters. Even iterations that weren’t as well liked, have all sold well, and have been enjoyed by the general audience. Super Smash Bros. Ultimate is one of the most hyped upcoming entries yet.

BTSlamLandTutorial

So it should be no surprise, that over the years many games large, and small have experimented with Nintendo’s formula. From Cartoon Network Punch Time Explosion XL to PlayStation All Stars Battle Royale, other developers have tried making platformer fighting games. Some of them have been solid. Some have been pretty good. Some have been outright terrible. But Slam Land has to be one of the better takes on the formula I’ve purchased, and played.

PROS: Great visuals, audio, and a compelling twist on a proven formula.

CONS: No online multiplayer. Small character roster.

MISSED OPPORTUNITY: The announcer never shouts “BOOMSHAKALAKA!”

Why is this? Well, because it has a really simple mechanic that really changes the dynamics of the game. Instead of the game focusing on knocking every player out of the arena, it adds a proverbial basket to each of the game’s arenas. The object is instead, centered around throwing or punching your opponents into the goal like a basketball. But it doesn’t end there. You can stack multiple opponents together for major point bonuses when you dunk them. You can “Steal” the ball so to speak, by knocking an opponent out of the hands of another opponent, and catching them for yourself. This one simple change also keeps people running to the goal. So you don’t find yourself falling off of the stage, at the last second, unable to see yourself in the mayhem. At least not as often as you might have in some of the Super Smash Bros. games.

BTSlamLandSSBM

Slam Land also makes a few adjustments to keep things from getting monotonous. Namely by adding a few different modes. There’s a Trash mode, where instead of throwing each other, you, and opponents collect garbage bags to throw into a goal. As is the case with the main mode, you can knock bags away from people or throw them off the stage to buy yourself some time. You can also, again, stack up multiple bags to dunk at the same time for big points. But the more you carry, the slower you move, allowing an enemy to knock you down, and take them away.

BTSlamLandHORSE

Another variation is the game of Horse, where you spell the word “Horse” by getting baskets as in the basketball game. However, it does this by dropping Knight pieces with the corresponding letters into the map. And once you get one letter into the basket, you can’t score with the same letter again. So the four of you will be trying to balance getting letters you need, and throwing the ones you don’t need out of the map. This way you can keep opponents from catching up to you.

The other mode you can play is Peanut. This mode drops a peanut into the stage. Again, you’ll all want the peanut so you can shoot a basket for points. However, the longer you hold the peanut before dunking it, the more points you will get for doing so. So if you can hold it for several seconds you can be scoring 8 points or 12 points instead of only one. Of course, as in the other modes, enemies can knock you down. Thus claiming the peanut for themselves for a massive point boost.

BTSlamLandPeanut

Every one of these variations is a lot of fun because they all feature a great sense of risk versus reward. Do you go for more bags for the big points, or do you just throw one to retain the speed to get away from everyone? Do you hold the peanut or go for a shot before someone can steal it? Do you throw your opponent now or wait until they’re distracted by someone else?

All of the modes go for three rounds too. So you might dominate one round, only to find you’ve been triple teamed faster than Braun Strowman in a fatal four-way. Even so, you’ll find all of them quite engaging. You can also play the primary mode with either time or stock rules. These work the way they do in Smash Bros. Where you’re either trying to get the highest score in a duration, or trying to be the last person with any lives left. The difference however is that stock mode in Slam Land, means you’re still going for points by eliminating opponents. Unlike Smash, you can be the last one standing, and still lose. So you can’t expect to turtle your way to victory.

BTSlamLandModes

There is also a pseudo-campaign mode here, but really it just puts you in five games involving a mix of the pre-existing modes. I recommend playing through it initially because you’ll get acquainted with the modes right away to see which you enjoy the most. After that though, you can really roll with whichever modes you, and your group of friends like most. Rounding that out is a quick mode that just starts up a single game.

Audio-visually the game is really quite nice! Everything has a really crisp 2D look that resembles a sticker book. The characters all have a cute look infused with some pulp. It screams early 90’s Nickelodeon cartoons, and even some contemporary Adult Swim cartoons. One of the playable characters reminded me a bit of  The Ren & Stimpy Show, while the ominous blue character who shows up in some of the game’s stage backgrounds reminded me a lot of stuff like Superjail. But that isn’t to say any of this stuff feels like a copy of anything. Everything is wholly original, but these are just some of the things I was reminded of by the game’s art style. The bottom line is that it looks great. The light audio soundtrack, and booming announcer voice accent all of it very nicely too.

BTSlamLandTrash

There are a few things that I would have liked the game to have implemented though. While I love the look of the characters I would have liked to have had a bigger roster. Functionally every character works the same way of course. You move them, and then you have a jump button, a pickup button (which you also use to throw), and a punch button that makes your character throw an uppercut. A simple control scheme, that anyone can understand. But having more characters would have been a nice touch. The five characters you do get are pretty cool though, each with neat little details. The human walks around in his BVDs. The Skeleton has some great inking for wear, and tear. The bug animates nicely. The carrot has a giant grin, and the other garish figure is so weird you’ll just fall in love with it. I would have liked more of that.

BTSlamLandNBAJAM

It’s also going to disappoint some of you that this game has no online multiplayer. So if you’re someone whose friends are mostly long distance, you’re stuck playing against bots. The bots have pretty good A.I. but there’s nothing quite like playing against other people. This is why the Switch version is also an attractive option. Because it’s exactly the short, and simple kind of game you can take to a family gathering, or play with strangers at a coffee shop or with your coworkers on a lunch break. The other versions are great if you do have people over regularly. But for those who don’t, but who do own a Switch, it’s something worth considering. If you pretty much only play by yourself though, it’s not as easy to recommend.

BTSlamLandBVDs

All of that said though, this is a phenomenal multiplayer experience. It’s also a cut above many other Smash clones because it plays so much differently. There may be four of you, and an arena. But the basketball mechanics really make Slam Land stand out. In fact, if you’re looking for a party game, and you’re not a fan of Super Smash Bros., you may just find you’ll enjoy this because of that different goal. Bread Machine Games should really commend themselves on making such a simple, yet addictive spin on the platform fighter. It might not be as deep as Nintendo’s own game, but it is a super fun game that can complement it nicely. If you’ve got a Steam account, a PS4, or a Switch, and want something a little bit different pick up Slam Land.

Final Score: 8 out of 10

Halloween Forever Review

BTHFTitle

In the world of indie games it isn’t uncommon to see games that try to emulate the titles that inspired them. But when taking into account how many of these games exist, being one of the games that emulates them well is a pretty big feat. Being one of the games that not only does the memory of classic games justice, but does so with unique personality, and original additions deserves commendation.

One such game is Halloween Forever, and I don’t just say that because I saw the game’s artist do a live stream creating pixel art on Twitch. I bought the game (yes, bought. It wasn’t given to me, and I wasn’t asked to review this.) after discovering the channel because his stream turned out to be quite informative. After downloading it, I fired it up to find that it really is a fun, and interesting game. Like the Arcade, computer, and NES games that it pays homages to, it’s a challenging action-platformer. The most notable, and noticeable inspiration here is Capcom’s Ghosts N’ Goblins.

PROS: Cute characters. Animation. Music. Humor. Play control.

CONS: Confusing menu navigation. Blind jumps.

SANTA: Putting demons on the naughty list.

Before you can start the game, you’ll have to go through an options menu. This is where nearly all of the faults in Halloween Forever lie. Unfortunately you’ll need to know how the controls are mapped in order to navigate them, which you won’t. This oversight is the sole glaring issue. Because you can’t simply use the arrow keys, or the W,A,S,D, keys in a way that you would expect.

BTHFSquash

That’s because you can’t see the default layout – to get into the menu options – to change said layout. So you’ll spend a good ten minutes figuring out what keys do or don’t select. Or you’ll take a wild guess, and try clicking the options with a mouse to find it actually works. When you do get into the control settings you’ll find the default settings a bit weird. W jumps, A,S, and D move you left, right, and let you duck. The Left key shoots, the Up key lets you interact with doors, ladders, and other things. You can re-bind the keys to something you like better, so if you want to play with a more traditional two button lay out you can. Still, navigating with the mouse through the menu options is going to make life easier. Fortunately you can also use a compatible game pad like the Xbox 360, Xbox One, or Steam Controller.

BTHFCamo

Rounding out the options are the choice between whether to play full screen or in a window, and some configuration menus. There’s an interesting option in here if you find the game too trying for you. You can enable a 99 lives setting. Keep in mind the game more or less considers this a cheat code. So if you turn this setting on, the Steam achievements will be disabled as long as the mode is enabled.

BTHFSkeletor

When the game boots, you’ll see a short sequence of cinema screens that give you a concise understanding of what your goals are. An evil wizard who looks suspiciously like a robed Skeletor has cast a spell to curse the world, and make Halloween last forever. Thus throwing the world into chaos, as it is invaded by monsters, demons, floating Gorgon heads, and of course; Leatherface. This of course, doesn’t sit well with a certain pumpkin who rises from the patch, and decides that he will be playing the role of He-Man in this Halloween themed adventure.

Once you’ve started the game, and you’ve selected your options you’ll get to choose a character. I’ll come back to this in a bit. When you first start the game you’ll pretty much have the pumpkin man you’re introduced to in the opening cinematic. The other option is Santa Claus. Yes. Santa Claus. You’ll find out later on that there are a lot of folks who have a stake in this mission to take down this reaper.

BTHFMap

You’re then shown a map that lays out the order of the stages you’ll have to go through in order to win the game. Then you’re off to the races. Right away, you’re going to notice the way the game looks. Then you’re going to realize that the game looks much better in action than it does on its description page on the Steam store. The graphics are a little bit simplistic, for some. But the number of frames in the animation, and the little details in them are not. I have to commend Imaginary Monsters for this. Characters run around smoothly, and they have a lot of nuances you’ll appreciate if you pay attention.

Fabrics flow around. Projectiles have visual flair on them. Bad guys’ eyes animate while the fireballs they shoot from their sockets are also animating the aforementioned flair. The bosses you’ll run into continue these things. So while the game does have an aesthetic that falls somewhere between a Commodore 64 game,  and an early 90’s MS-DOS platformer it’s more complex. These are the little things that would have meant multiple disks or a longer download back then. Of course the gameplay itself comes right out of the early days of NES games.

BTHFCharacter

As I mentioned earlier, one of the biggest influences is Ghosts N’ Goblins. You’ll move about a lot like Arthur did in that game, with an attack, and a jump. You can also double jump in Halloween Forever. Your attack has an arc to it. So you have to plan ahead when you attack enemies as you need to land your shots just right. But that isn’t to say Halloween Forever is a cut, and paste clone of Capcom’s arcade game. They may share some movements, and settings. But that’s about where it ends. It does have a couple of other influences, like Castlevania, and Mega Man. Perhaps even a dash of Monster Bash. But even this is largely just in the occasional trap. Or in ensuring the bosses have a readable attack pattern. Which they do.

BTHFSanta

But beyond that, you’ll find an entertaining, and charming action platformer. One that has a lot of endearing character designs. Not just in the heroes you control, but in the enemies you’re forced to confront. There’s a cuteness factor in the super deformed style these characters are portrayed in. This continues even into your projectiles, like your pumpkin man’s candy corn, or Santa’s barfed up Christmas presents. It’s really something that will make you smile. Everything controls smoothly, and responsively. Climbing ladders, switching platforms, taking out baddies all feel tight.

BTHFBoss1

What won’t make you smile (aside from the options menu) are some of the challenges in Halloween Forever. A couple of the later boss fights are downright brutal. Even after you’ve figured out their patterns. Of course getting to those fights requires getting through a gauntlet of platforming challenges. Each of the five stages might seem straightforward on the surface. But each has a few secret paths through them as well. If you find these secret paths you’ll be able to collect a hidden rune. You’ll also find other characters that have been taken, and held hostage. Which you’ll really need to do. Because once you rescue these characters you can play through the game with them. Each of these characters plays slightly differently from one another. Some have better attacks for certain situations than others. One may make one boss fight a lot easier, but might have a tougher time getting through another part of the game. Also rescuing these people means that reaching their holding cells in subsequent play through sessions will net you 1-Ups in their place.

BTHFBoss2

If you beat the game, and see its ending though, the game isn’t over. Each playable character has their own ending, and chances are you’ll want to see each of them at least once. All in all, this has at least as much content as the titles that inspired it had. The chip tunes are awesome, and while this game may be short, and sweet it is pretty sweet. An absolutely terrific first effort by Imaginary Monsters, and I’m surprised it hadn’t caught my attention when it was originally released a year, and a half ago. The only major issue on display here is the screwy options menu you’ll be better served using a mouse for. Beyond that, one might complain about a blind jump or two. But that’s really about it. If you want something cute, entertaining, and don’t mind it being a bit esoteric, Halloween Forever is for you. It’s tough, but not insurmountable. It also has a lot of charm. It’s a really fun game you ought to check out.

Final Score: 8 out of 10

Owlboy Review

BTOWLBOYTITLE

The Super NES is known for many great things. Obviously Nintendo’s own wonderful games, and some of the most memorable efforts from names like Capcom, Konami, Square, and Natsume. These efforts often resulted in excellent adventure games, action RPGs, and action platformers. In recent  years a number of new games have shown up paying homage to these titles. But not all of them have done it as well as Owlboy.

PROS: Beautiful visuals. Tight controls. Engrossing story.

CONS: A few annoying bugs. Objectives aren’t always clear.

PIXEL ART: This game really does raise the bar for the art form.

Owlboy is easily one of the best modern platformers done in a style that resembles the 16-bit titles of yesteryear. Immediately you’ll be blown away by the insane amount of detail in the pixel art. The shading of the grass, the gradients in the clouds, and the plethora of tiles that make every background, and object stand out. Not only is there a great amount of detail, but so much of it is animated. Animated so well, in fact, that it matches the characters with their text balloons almost flawlessly.

BTOWLBOYANIMATION

Speaking of facial sprite animation, and text balloons, Owlboy has a story on par with many coming-of-age animated Disney films. When the game begins you take control of an owl named Otus. Otus isn’t well liked by most of the inhabitants of Ville. He’s mocked, teased, bullied by many of the other owls his age (often because of his muteness), and he’s ostracized by adults. He gets blamed for things he has little to nothing to do with. He has one friend named Geddy who works defense for the town. Things change drastically one day, when a mysterious troublemaker distracts the two, and allows an invasion of pirates to occur.  From here, our pariah has to go on a three arc adventure to become the hero.

BTOWLBOYCHARACTERS

Along the course of the story new characters get introduced, and this is where the game’s mechanics start to really take shape. Owlboy combines the Platformer with Adventure, and Action RPG elements to create something pretty special. You’ll explore different towns, and talk to NPCs the way you might in a game like Ys, or Faxanadu. You’ll explore areas the way you do in Metroidvanias. You’ll get into boss fights on par with those of the Classic Mega Man series. The developers at D-Pad even went the extra mile to make the shop one of the most entertaining moments in the game.

BTOWLBOYMENU

Otus can run, jump, fly, and do a couple of  roll attacks as you go through the game. But he can also pick up some of the NPC characters you’ll meet, some items, and even some enemies. All of which are needed to solve puzzles, and get to a lot of areas. Most of the puzzles are fairly challenging to solve, involving every possible thing you can lift. Throughout the campaign you’ll also find fruits, and vegetables that replenish health too. Around halfway through the game you’ll find a shop. It works a little bit differently than the typical shops in most RPGs, and Adventure games.

Rather than simply buy items with the money you have, the shop keep sends out employees to just give them to you once you have enough coins. They don’t take the coins from you though. So it’s almost like a level up progress bar accented with comedy. These moments are quite hilarious too. The game makes excellent use of its characters, and animation to deliver laughs. Rather than simply give you the normal mundane experience of grinding money until you can buy the best kit, it’s gives entertainment. And these funny moments fit right in with the rest of the story.

 

BTOWLBOYPIXELART

The story is great, the characters, are great, and everything else for the most part is as well. Not only do you get a bunch of interesting challenges to solve, but you’ll also do your fair share of platforming. Any good platformer requires excellent, and responsive controls. Owlboy has them. As you jump, fly, and switch characters around, things feel natural. So while things may look insurmountable at times, with enough practice you’ll get through them. The game utilizes the Adventure feel of checkpoints rather than the life system many retro-platformers do. These are fairly numerous, so there aren’t very many times you’ll find yourself re-doing long stretches of hurdles upon a mistake. That isn’t to say things will be easy. There were a few parts of the game that I found myself spending thirty to forty minutes on because I didn’t do just the right move. Or because I didn’t kill an enemy quite fast enough. But again, perseverance pays off. If you don’t give up, you’ll get through it.

The game is a lot of fun too. It scratches the itch of just about any old-school experience you can think of, and it’s engrossing. It makes you feel accomplished when you do something grand, and it doesn’t feel discouraging when you fall down. There are also plenty of moments that will just wow you. From riding rock dragons, to infiltrating bases, to the tremendous boss fights, there is a lot to love. Boss fights bring back the era of memorizing patterns. Much like the Mega Man, Castlevania, and Contra games of old, each fight makes you watch for openings. Eventually you’ll realize the boss is doing the same thing, and you’ll learn where to move, or which character to utilize, at what time. Most of them have several forms though, and with each form, a new pattern to learn. But through it all, you’ll have a great time. Whether you were in that era or not.

BTOWLBOYBOSS

As I’ve stated before, Owlboy looks astonishing. But the soundtrack goes along with it all so beautifully. The game has a wonderful orchestral score that flows from scene to scene, and area to area. It’s as if a Metroid game were filled with symphonic songs inspired by classical composers. None of it really comes off as cliché either. It’s almost expected in any fantasy setting to hear strings, and woodwind instruments. But here again, it feels like an animated Disney film. There are up tempo notes of optimism when things are looking up for our characters, and there are bombastic yet somber moments when it looks like all is lost. It probably isn’t the sort of thing you’ll listen to on a work commute, but it does accent the story, and gameplay very well.

It would be easy to write the game off as some niche experience for geezers like me who jammed on Ys III, Mega Man X, and ActRaiser on the Super NES back in the day. But it really isn’t, and you’re doing yourself a disservice if you skip it because of that impression. Yes, indeed, there are plenty of things to like for those who were around for the 16-bit console wars of the 1990’s. But the new twists on gameplay, identifiable characters, and well told story, are things anybody who likes video games can experience. Owlboy joins the ranks of well-crafted, memorable indie releases like Axiom Verge, Giana Sisters: Twisted Dreams, Undertale, and VVVVVV.

BTOWLBOYMOMENTS

It isn’t without its faults, as even the best games have some issues. In the case of Owlboy it seems to be bugs. Minor bugs, but annoying nevertheless. One of which seems to screw up your controls at random. Loading from the last checkpoint seems to fix it. This only happened to me once, near the end of the game. But it’s still worth mentioning. Another is how, at least on PC, the game still runs in memory even after exiting to the desktop. Pulling up the Task Manager in Windows allows you to shut it down, but it’s still 30 seconds of annoyance. There are also a couple of times in the campaign where it isn’t always clear where you’re supposed to go next. But this is really a minor nitpick since you’ll be spending a good portion of time just exploring anyway.

BTOWLBOYCINEMA

Overall though, Owlboy comes highly recommended. It’s fun, engrossing, and has something for just about anyone. It’s a game that will likely garner an emotional response from you, thanks in part to the excellent animation. It’s a game you’ll likely cherish in part because of the story, and characters on display. But it’s also a game you’ll likely enjoy going through due to the top-notch play control, and well crafted gameplay. Owlboy is a must play addition to any collection.

Final Score: 9 out of 10.

Super Mario Odyssey Review

BTSMOTitle

It’s hard to believe Mario has been with us for nearly four decades. It’s even harder to believe, but there isn’t a bad Mario title. Some are objectively better than others. Old timers like me can remember playing as him in Donkey Kong. We have fond memories of going to the arcade with friends, and playing the original Mario Bros. Obviously everyone from 7 to 70 has probably played Super Mario Bros., Super Mario World, Super Mario 64, Super Mario Sunshine, or Super Mario Galaxy. Again, nary a blemish to be found. The latest adventure continues this trend.

PROS: Pretty much everything. Get this for your Switch if you haven’t already.

CONS: One slight hiccup in performance in the Seaside Kingdom. If you NEED to nitpick.

FROM OUT OF NOWHERE: Rock n’ Roll anthems hit you like an RKO from Randy Orton.

Let’s get this out-of-the-way right away. If you have a Nintendo Switch, and you still don’t have this game it should be your next game purchase. If you don’t have a Switch, it should be one of the first games you get when you get the system. Super Mario Odyssey is not only a wonderfully crafted platformer, it’s one of the most engrossing video games on the console.

BTSMOPrincess

As usual, Bowser has kidnapped Peach again. So Mario heads out to stop his nemesis yet again. This adventure, however is different for a multitude of reasons. This kidnapping attempt Bowser has decided to marry the Princess by force. When the game starts you’re treated to an opening cinematic where Mario is in the process of trying to save Peach. Unfortunately for our hero, Bowser works him over. After suffering a hellacious assault at the hands of the King of the Koopas, Mario is thrown off of an airship to his doom. To add insult to injury, Bowser shreds Mario’s trademark hat to really drive home to the viewer that all is lost.

BTSMOAmericanDad

Mario is then tended to by a hat named Cappy. It turns out that Bowser devastated an entire kingdom inhabited by sentient hats called the Cap Kingdom. It is also revealed that the bridal tiara Peach was forced to wear is Cappy’s significant other. So Cappy decides to help Mario rescue Princess Toadstool. This is also where you’re introduced to this game’s trademark feature: Possession. Mario can throw Cappy, and if he lands on certain objects, and characters they can be controlled. It’s not something most of us probably think of ever seeing in a Super Mario Bros. title, and yet here it is.

BTSMOCappy

This makes the game feel very different from previous games in the Super Mario Bros. universe. Yet Super Mario Odyssey also retains all of the things you would expect to see in the long running franchise. This entry leaves the linear design of the two Galaxy games behind. It also abandons the design of the 3D Land, and 3D World games. Instead, Super Mario Odyssey returns to the freedom of Super Mario Sunshine, and Super Mario 64. This time around Mario can travel between Kingdoms using an airship of his own called the Odyssey.

 

As you might expect, you’ll be going through these Kingdoms looking for coins, and items in order to earn entry to another. In this game the coveted item will be Power moons. You have to collect so many for the Odyssey to be able to continue onward. There are a couple of spots where you can choose which of two places to travel to next. But there’s no major hub the way Peach’s castle in SM64 was. Still, while you’ll open most of the Kingdoms in a set order, the stages themselves are open. So you’ll spend a lot of time tracking down moons.

BTSMOBroodlings

A lot of the moons are hidden in plain sight, but there are a lot of them that aren’t. Getting some of them involve going on fetch quests. Others involve beating platforming challenges. Still others will require you to win at a mini game, or explore off of the beaten path. Some of them are purchased in shops, while others require you to buy a specific costume with a Kingdom specific currency so you can go to a specific area. That’s not counting the number times you’ll need to possess a particular enemy. Or the number of times you’ll have to solve a puzzle. Or to have a keen eye in the 2D areas I’ll get to later.  You’ll also have to contend with a lot of different bosses to get many of the moons. The most obvious being the Broodlings. These are a group of evil rabbits who have jobs planning Bowser’s forced wedding ceremony. But they’re also Bowser’s hired mercenaries. You’ll have to defeat each of them. But they’re not the only threats you’ll face. Super Mario Odyssey has many bosses hidden within it. You’re going to see all kinds of massive adversaries. Some of whom are going to come completely out of left field.

BTSMOAndross

There are 880 Power Moons to be found which means you’ll be playing this long after you’ve experienced the storyline. Those who love to get their Mario games to 100% completion can even buy another 119 on top of those. But along the way you’re going to continually be astonished, and amazed. Super Mario Odyssey has something for fans of every era of the character. There are homages to Donkey Kong, Mario Bros. Super Mario Bros., and pretty much every game in the series is referenced in one way or another. Some of the most creative moments, are the inclusion of 2D sections that use the sprites, and tiles seen in Donkey Kong, and the NES Super Mario Bros. games. But it even includes the newer enemies, and characters in the mythos in that same style. These sections are often blended into the contemporary look of everything else, and they work seamlessly together. Sometimes the game incorporates puzzles that can only be solved by transitioning between the 2D pixel game play, and the modern 3D space.

BTSMO2D

Mario controls as fluidly as ever too. If you fall off of a ledge, get shot by a Bullet Bill, or land a quarter of an inch in front of a Goomba you’ll know it’s your fault. Another thing that might surprise you is the fact that the traditional system of lives is gone. You’ll have unlimited lives in Super Mario Odyssey. Your punishment for getting killed, is the game takes some of your money from you. However, don’t think you’ll be blowing through this one in a day. A lot of players might think that not needing 1-Ups, and Continues makes this game easy. It really doesn’t. In the early goings, things might seem like they’re simple enough. A few easy to nab moons. Running to the beacon of light to progress to the next story mission. Simple, right? While you might be able to get through the first handful of required areas, and claim their moons without too much trouble, later ones aren’t so easy. Some of the later stages require some significant puzzle solving, and a bit of dexterity. This is a Super Mario game after all.

BTSMOPauline

You’ll need at least 124 Power Moons to be able to get into the final boss showdown. If you’re persistent you can probably get there within a day of non-stop gaming. But with everything there is to do, and see, you’ll probably want to explore for more moons, and secrets in that time instead. Some of the areas can’t even be reached until after you complete the campaign, all but guaranteeing you’ll be playing this long after the big showdown. Another thing that sets this game apart from the other Super Mario Bros. games is the vastly different environments in each of the game’s kingdoms. Not only do they have different themes, each of the themes has a completely different art style. The Luncheon Kingdom has a minimalist look, all rendered in soft neon colors. Take your ship to the Metro Kingdom, and everything goes for a more modern, photorealistic look. Head to the Seaside Kingdom, and things look absolutely beautiful. Plus the inhabitants of each Kingdom are completely different from each other as well, lining up with the aesthetics of the area perfectly. There are also all sorts of little visual touches that you’ll appreciate. Like the rain effects in New Donk City, or the soot that lands on Mario whenever he walks through fire.

BTSMOGotham

The soundtrack is absolutely spectacular. If there’s one thing this title has over many other games it’s the music. Everyone has likely heard Jump Up Superstar, as it has been in all of the promotional material for the game. The trailer, the spots at conventions, you can even buy the song on iTunes. But everything else on the soundtrack is just as good as that title track. From the orchestral pieces to Big Band Jazz, to Heavy Metal to Power Pop. Even if a certain genre isn’t your cup of tea, you’ll recognize the sheer talent, and greatness of the compositions. All placed in parts of the game that suit themselves best. There is just so much to like here. No matter what you’re doing the music thumps along perfectly. It’s energetic, and light-hearted when it needs to be. It’s ambient, and dark when it needs to be.

BTSMOSoot

Quite frankly, so much of Super Mario Odyssey is done so well, it can be difficult to find anything all that wrong with it. Controls are spot on. The environments, character design, and sound are all simply brilliant. Some of the mission types repeat here, and there. By the second or third Kingdom you’ll pick up on the general formula. But again, everything is done so superbly, it feels like nitpicking just mentioning it. About the only technical issue I ran into at all, was a very minor hiccup when running along the beach in Seaside Kingdom. Once. Ever.

 

BTSMOAmiibo

There are several other things I haven’t mentioned yet, like Amiibo functionality. Pretty much all of Nintendo’s releases utilize them in some way, and Super Mario Odyssey is no exception. If you buy the three figures specifically made for the game they’ll give you different wedding themed costumes you would ordinarily have to get in the game far later. They’ll also give you the bonuses associated with the non-Odyssey themed figures of those characters. Peach gives you a Life Up Heart, Mario gives you a few seconds of protection, while Bowser gives you purple coin locations on your map.

Some of the other figures you have knocking around can also end up giving you some early access to some of the game’s costumes. But generally just about any figure will get you something. You can also show your Amiibo to a machine Toad appears with after you clear a few kingdoms. Then it will bring back rewards at a later time. Another interesting Amiibo piece of trivia has to do with some cross-promotion with Kellogg’s. The cereal vendor has made a promotional Super Mario cereal you’ve no doubt heard about if you live in the United States. The cereal box has an Amiibo NFC chipset glued to the inside so you can actually scan the cereal box for the same rewards most non SMB related figures do. With one exception: There’s a line of dialogue that may bring about a smirk upon seeing the game recognize the cereal box.

BTSMOCrazyCap

There are a ton of crazy items in the shops. It is worth looking into them for the costumes alone. Which is good, because after finishing the story the game opens up a host of new areas, moons, coins, and other content. Some of the post campaign moons are tied to unlocking items in the shops. So you’ll definitely want to be looking into them. Many of the costumes get pretty wild too. Some of the ones I really like include a clown costume, a samurai costume, and a couple of retro costumes.

If getting to new areas wasn’t enough, some of the kingdoms have super-secret warps hidden in paintings in them. You can even get a glimpse into some of the kingdoms you may not have visited yet when you find one. Some of the game’s moons even require their use in order to be obtained. Beyond that, there are a number of crazy features you’ll just sort of stumble upon. Like the ability to steal a moped, and drive around on it. Or an RC Car mini game, where you get to use an RC Car in attempt to speed run a track from Super Mario Kart.

BTSMOKingdom

The map I mentioned earlier is part of an overall travel guide you can pull up. It has maps for every one of the worlds you visit along with checklists. You can also pull up the little tutorials that explain some of the more advanced techniques. This can be handy for those who haven’t picked up a Mario game in years, or for someone who has honestly never played a Mario game. It’s also a place where you can review things that you might have forgotten how to do during the course of your time with it.

BTSMOReferences

Another really cool feature is the camera mode. It really enhances the screen capture function in the Switch. Normally, for any game you can press the camera button, and take a screen shot. But in this game you can press the Down C button first, and pull up a camera mode. In this mode you can zoom in or out before taking a shot. You can also tilt the camera, and apply a number of filters to the image. The absolute best of these are the vintage console filters. One of them is supposed to be the NES palette although in some situations it seems closer to something like the Commodore 64. Another is a Super NES palette, and a third is based on the original Game Boy. Plus you can slap the game’s logo in the corner of your photo. Then you can use the social media function on the Switch to post it to your Facebook account, or Twitter account. It might not sound like much, but you can honestly get pretty creative with what you’re given here.

BTSMOMoons

It’s hard to say if Super Mario Odyssey is the best Mario game of them all, but it’s absolutely in the running. It’s one of those rare games that makes you feel like you’re 8 years old again, experiencing the series for the first time. It’s so full of awe. It’s so full of wonder. Even though you’ve likely been playing Super Mario Bros. games, and spinoffs for most of your gaming life. It’s a celebration of every era of this universe, and its characters. While at the same time making the entire game feel new. Sure, you’ll spend a lot of hours hunting down the items, and MacGuffins to see what comes next. But it rarely, if ever feels like busy work. With the wonderful environments, stellar game play, and absolutely fantastic soundtrack this is one Odyssey you’ll want to embark upon.

Final Score: 10 out of 10