Tag Archives: Nintendo Wii

Cave Story + Review

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Cave Story probably doesn’t need much of an introduction. It was one of the earliest indie games to garner a cult following. A Metroid inspired adventure game, Studio Pixel’s effort was praised and landed on Steam, even the Nintendo Wii’s WiiWare service.

PROS: An excellent Metroidvania with a few new enhancements.

CONS: Subsequent releases added costs.

SWITCH: Between the original and enhanced content.

Released by Studio Pixel in 2004, Cave Story was originally a freeware game with some updates over time. It was continually praised in gaming magazines and sites of the time. Eventually, after being picked up by Nicalis, the game would finally see releases as a digital product in 2010, most notably on consoles.

The 3DS, in particular, has two versions of the game. There is the downloadable version off of the game which features a lot of the things represented in the + version here. The retail version, Cave Story 3D was rebuilt from the ground up in order to properly take advantage of the console’s 3D effects.

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Which takes us to Cave Story +. What makes this version of the game different than the original release or its other many ports? Well out of the gate there is a big one: Graphics. Cave Story + has an updated look. Things look much sharper and as a result, you can make out a lot of little details you might have missed if you’ve played one of the earlier releases. The soundtrack has also been overhauled with enhancements. The result is the same songs you know and love, just in a much more produced form. It feels a lot like when you hear the difference between a stock Sega Master System soundtrack and the same songs on an FM Sound Unit. Undoubtedly some will prefer the original sound or look of either the graphics or audio. So Cave Story + will allow you to choose the original release’s video and sound or these enhanced versions. They also add a famitracker version of the soundtrack so if you want more of an NES -esque sound that is also an option. Other than that, there are challenges you can unlock as well as characters to use in a two-player version of the campaign.

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Cave Story + is basically the same game as the original release with the minor tweaks outlined above. Though there is also a new Wind Fortress area here. If you’ve never played Cave Story, you play the role of a Robot named Quote. You start out in a cave (hence the title) but before long, you’ll find yourself in a village of creatures who resemble rabbits. These creatures are called Mimigas and are quickly terrorized by a mysterious mad scientist. He calls himself “The Doctor”, and employs a couple of traitorous Mimigas to do his evil bidding. They kidnap one of the key Mimigas from the village, and so it’s up to you to rescue them.

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And from here the game begins to open up in the way the classic Metroid games do, allowing you to explore new areas as well as finding new ways to enter previous ones. One of the big hooks in the game are teleporters that let you fast travel between these sections. Combat in the game is entirely different than in Metroid or Castlevania though. While this is often thrown in the hat of names when the word Metroidvania comes up, there isn’t any real melee combat to speak of. It’s much closer to Mega Man in some respects, as well as early Commodore 64 games like Turrican. You will need some pixel-perfect jumping skills. And you’ll also have to become accustomed to the floaty gravity of Eurocentric computer platformers of the 1980s. Quote has a little bit of slide momentum when landing so when you need to land on that one tiny brick, keep that in mind.

Most of the weapons in the game allow you to shoot horizontally in a line as well as vertically. Though it is much like their later game, Kero Blaster. So there are no arcs. It’s straight up and directly in front of you. There is also an interesting leveling system in Cave Story. You have health pickups. You can also find items to lengthen the health bar. But you also have a weapon upgrade system. You can fill the meter of any of your weapons by picking up chips that resemble Doritos. Eat enough of them and they’ll become more powerful. You can max them all out at level three where they will do an insane amount of damage. It’s imperative you do this when encountering bosses as most of them are proverbial tanks and you’ll need to take down their health quickly.

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But there is a twist. When you take damage, not only does your health meter go down, so does your weapon meter! That means your weapons can actually decrease in power and if you get swarmed by baddies not only will you be coughing up oil, you’ll also barely break their skin when you shoot them. Fortunately, as with Metroid, there are times you’ll be able to farm small enemies to fill up before you move onto a tough horde or a boss encounter.

One really nice thing Cave Story has going for itself is the wealth of secrets and multiple endings. Depending on your decisions and on your puzzle-solving skills you can find a slew of items to give you a competitive edge near the end of the campaign as well as end your quest with a few different ends to the story. The best of which has quite a bit of fanfare and pizazz going along with it. It also gives the speedrunner crowd a lot to shoot for as well as anyone who is obsessed with 100 percent completion of any game they play.

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As mentioned earlier the cleaner graphics are quite good. But the original game was no slouch either. No matter which aesthetic choice you decide to roll with, the character designs look great. And no matter which version of the OST you play it’s going to feel right at home with everything else. All of this said, Cave Story is a lot of fun, but it also isn’t something you’ll blow through on your first run. There are certainly some difficult challenges near the final areas of the game you’ll uncover and while it can feel cruel at times, it is fair about it. The game also gives you a few difficulty settings to choose from.

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Overall, there’s a reason why this game has been so lauded for over 15 years. While I don’t know you need to pick up the + version here if you’ve played an earlier version, those who have never played it would do well to pick up this one for the bonus content. And with the Switch version (That I played here) the added portability of being on a dockable tablet makes it versatile. But if you don’t have Nintendo’s hybrid, the game is equally viable on any platform it appears on. And with fairly low requirements nearly anyone with a computer can play it there. In short, whatever way you have to play it, you should play this one. The general greatness overshadows the minor problems. Sure, it doesn’t have the most original story, but the character dialogue and design are top-notch. You’ve explored in a ton of games, and yet many don’t do exploration as well as this does.

Final Score: 9 out of 10

The Edge Joystick Review

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With the recent news that the NES Classic Edition is going back into production next year,  you might be looking forward to the re-release. Especially if you missed out the first time around. Of course, with any new console (yes even the all-in-ones) come a host of third-party accessories, and peripherals. The Edge is one of them.

PROS: Arcade grade buttons. Also compatible with the Wii U, and Wii!

CONS: Mediocre base.

ADVANTAGE: The controller pays homage to Nintendo’s NES Arcade Stick.

The Edge is modeled after Nintendo’s own NES Advantage. A legendary controller that any NES collector should own. It was designed with arcade games, and ports in mind. Donkey Kong, Galaga, Pac-Man, Mario Bros, and Double Dragon were just some of the classics that were even more enjoyable with a proper arcade stick.

Well, several of these games’ ROMs came on the NES Classic Edition. With no official NES Classic Edition version of the NES Advantage (Nintendo only made the Control Pads) EMiO enters the fray. EMiO is known mostly for common accessories like cases, and wall chargers for portable devices. They’re also the company behind the Mega Man headphones.

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With the NES Classic Edition launch, the company capitalized on the lack of an arcade stick with their own Advantage clone. They also made knock off Control Pads to capitalize on the shortage of first-party branded ones. I can’t comment on these as I don’t have them to test out. But I did happen upon The Edge, and this is what I found.

The Edge Joystick gets a number of things right, and has a few nice features under the hood. It’s stylish, and really does capture the look of an actual NES Advantage. It has turbo switches, and dials like the original. It also has a slow motion button, and adds an A+B button which performs actions in games that require pressing both, A, and B simultaneously.

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One really cool thing about this one is the inclusion of arcade joystick grade buttons. They’re nice, comfortable, and give you the familiar clicking you’d expect. The stick also has a nice arcade spring, and feels nice when moving it around. They also included interchangeable joystick knobs. There’s the ball style that the NES Advantage had, and then there’s a more traditional wedge style you can use instead. These easily twist on or off, so you can use whichever style you like with ease.

One other thing to keep in mind is the NES Classic Edition uses the same ports for controllers as the Wii mote controllers have for attachments. That makes the controllers for the NES Classic Edition compatible with the Wii, and Wii U. The Edge Joystick can be used with old games purchased on the Wii Shop Channel, and Nintendo E-Shop. I tested it with several games, and the results were mixed.

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On the Wii U, I tried the stick with Mighty Final Fight. In this case things were pretty good. The controller was pretty responsive, and I was able to play the game fairly well. Nothing to complain about. I also fired up Wii Mode, and proceeded to go into my roster of classics. I started up Donkey Kong, which is also on the NES Classic Edition. This was the first game I had a big problem with. For whatever reason going from walking right or left to climbing up a ladder would never go seamlessly. I had to stop walking, then push up on the joystick to climb. Donkey Kong pretty much requires spot on movement, and this put a big damper on the game.

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I then tried a few non-NES games just to see how well it worked with some of the other emulated systems. Boulder Dash for the Commodore 64 in Wii mode worked okay. Not great. Not bad. Just okay. Holding the stick in any direction often overshot where I wanted to be by one tile. But tapping the stick allowed me to move one tile at a time well enough. It was playable, but Boulder Dash is another platform, puzzle game that requires spot on movement. In later levels where speed is as important as planning, you may just want to use the Wii Remote for this one.

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I also used the stick with Cho Aniki for the TG-16 in Wii mode. This controlled just fine with the stick, and I didn’t have much to complain about. I was able to move in all directions smoothly, and firing was just as responsive. Another one that played well with The Edge was Contra Rebirth. Running, jumping, and firing in all directions were smooth during my play time with it. I closed out the tests with Ninja Combat for the Neo Geo on the Wii. If not for the fact the game requires a four button controller, this would have been the best test game. Moving, shooting, and jumping worked perfectly. Unfortunately, only having two buttons meant I couldn’t perform every function required to play properly. Still, it was a nice surprise.

One nice touch is the Nintendo Power pastiche included in the box. It’s a small booklet with some strategies, and cheat codes for the 30 games included in the NES Classic Edition. So if you’re picking this up with the console, it’s a fun little bit of bonus material for you.

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Aside from some iffy performance on some titles, the big problem with this controller is the inconsistency with the build. The nice, arcade buttons for the A, and B buttons are great, and the stick component is pretty good. Regrettably though, I have to point out the very light, and cheap feeling plastics for the controller body. If you come into this looking for the same hefty, build quality of the original NES Advantage you’re not going to find it.

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The Edge is a mixed bag. For some games you’ll like it fine enough, while on others you’ll just want to roll with the standard pad or Wii mote.  The real disappointment is the flimsy feel of the plastics aside from the rather nice buttons. There are worse controllers for the Classic, Wii, and Wii U. But this isn’t going to be the most well-rounded option either. Unless you’re dead set on using a joystick, and don’t have the hundreds to drop on a high-end arcade stick, I would stick with the standard first-party control pads. Or a Wii Classic Controller Pro for playing on the NES Classic or the original Wii. Wii U owners can also use the Wii U pro controller for games on the eshop.

Final Score: 6 out of 10

Sin & Punishment Review

Treasure. A developer long known for cult favorites, was one of the kings of shmups. Unsung kings. By the time the Super NES, and Genesis came around, everyone knew of heavy hitters. Gradius. R-Type. Raiden. Contra. But Treasure put out many great games that were under the radar at release, but became sought after later. Nowhere was this more true than on the Genesis. Gunstar Heroes, Dynamite Headdy, and Alien Soldier went on to be cult classics. Even today they’re popular enough that a loose copy of Gunstar Heroes goes for as much as a newly shrink wrapped release. After the Genesis, Treasure would make games for Saturn, Dreamcast, and even Sega’s rival Nintendo. Sin & Punishment is not only one of the best rail shooters on the Nintendo 64, it’s one of the best you will ever play.

PROS: Fast, smooth game play. High, rewarding challenge.

CONS: Difficulty may turn off some.

MOD: It was a Japanese only release. But it is on the US Wii Shop Channel.

Sin & Punishment never made it outside of Japan. It was released in 2000 at the very end of the Nintendo 64’s lifespan. Though acclaimed, Nintendo never brought it to North America. It was intended to be released here, but due to the Nintendo 64’s decline by that point it wasn’t. If you’re really worried you won’t be able to navigate the game, you shouldn’t fret. You don’t have to know a single word of Japanese. Though you may have to experiment with the main menus to get into the game. Something that takes all of five minutes. Similar to the Super NES, The Nintendo 64 also had different tab placements in the system to prevent games being inserted from other regions. If you don’t mind tinkering with some pliers, you can remove them. This will make your N64 capable of running imported cartridges.

For those unwilling, or unable to mod their console, you can also use a Game shark as a pass through device. Or if you don’t want to go through those steps, and you own a Wii, there’s another option. As of this writing Nintendo’s Wii Shop Channel is still around. While you may not be able to play Wii games online, you can still buy them. The Virtual Console section is no exception. So you can skip all of the importing, and modifying should you desire.Be aware though, if you choose to play the game on the Wii (or Wii U in Wii mode), you will need to invest in a classic controller attachment if you haven’t already.

With the lengthy introduction out of the way, I’ll talk about the game. Sin & Punishment takes place in a dystopian future. There is widespread famine, and so new creatures are cultivated for food in Japan. But the creatures mutate into deadlier beings before turning on the populace. A military group called the Armed Volunteers steps in to fight the creatures, as well as another one called the Saviors. The Saviors oppose both the creatures, and the Armed Volunteers. The setup starts out like a standard action movie, but things become more, and more bizarre as you play through the campaign. The three main characters are Aichi, Airan, and Saki. Throughout the game there are in-game cut scenes that give a bit of back story for the characters, and why they’re fighting the Armed Volunteers. Without giving anything away, there is an ulterior plot that is uncovered later. Things do get pretty strange. It isn’t a deep story, but it is an entertaining one for an entertaining game.

As for the game itself, it is an on rails shooter like Star Fox. Through most of the game you’ll be dodging obstacles, and a lot of projectiles while you fire a seemingly endless barrage of fire. There are a wide variety of enemies too. Giant monsters, hundreds of soldiers, ships, tanks, and other vehicles. The best part of all of this is just how brisk, and smooth the game runs. There are only a few moments of any slowdown during a play through. The Bosses are the main attraction in these kinds of games, and Sin & Punishment’s are definitely a big deal. Nearly every stage has a couple of boss fights. Just when you think you’ve conquered a level, you’ll find out you haven’t. Best of all,the game does this without it feeling like padding. In the end it feels like just about the right amount of time. Throughout the game you get to use three main attacks. There is a gun, that has two modes. A free aim mode that does higher damage, and a lock on mode. Locking on is almost like auto-aim in a first person shooter. It makes the game a little bit easier, but it also does a lot less damage to targets. The third attack is a melee attack. If an enemy gets too close, you can double tap the trigger to stab at them.

Environments look pretty nice too when compared to most other games on the Nintendo 64. Textures seem a little bit better quality than in a number of other games, and there are a wider variety of settings. Each stage has its own particular settings, and themes. When you start the game you’re in wheat fields, with tree trunks. Soon you’re in a city. Then under the ocean, a military installation, and even space. While these are almost action game tropes, They’re all done with a unique flair. Some of the special effects are really cool too. There are great uses of colors, and translucent effects.  The main drawback here though is that the models are fairly rudimentary. This was probably to keep the frame rate up to the speed the game play requires. Fortunately the wonderful texture work compensates a lot. It is definitely not an ugly game. Sin & Punishment also has some of the best sound on the console. Voice samples come in pretty clear, explosions, lasers, and pretty much every other sound are great. The music even complements the action very well. It all blends together to make for a great experience.

It isn’t a very long game either. If you’re really good you can beat it in a couple of hours. But rail shooters don’t generally lend themselves to long experiences either. They hearken back to the glory days of arcades, where shorter but more exhilarating experiences prevailed. They are also very difficult which this game certainly is. You can expect to die, and continue many, many times. Even on the easiest setting, you can find yourself running out of continues, and starting all over again. But again, such is the nature of this type of game. The high challenge will make the determined want to keep playing, and the really good trying to beat their time. If the thought of frustration turns you off it might not sound like your cup of tea. But most of the time the game is fair. Most importantly, the game is fun.

Sin & Punishment can certainly sound like an exclusive experience, intended only for fans of the genre. But don’t let that stop you from giving it a try. The strange story, characters, and dialogue are worth seeing, and they’re built upon a really good arcade shooter. Save for a couple of minor nitpicks over models, and a couple of cheap deaths it’s one of the best games in the Nintendo 64 library.

Final Score: 9 out of 10