Tag Archives: Ninja Gaiden

The Messenger Review

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Sometimes a game comes out with a ton of fanfare, but ultimately lets everybody down. This is not one of those games. The Messenger earns every ounce of excitement, and praise preemptively thrown its way. Nearly everything about this one is so on point you can stop reading, and buy the game. In the words of Triple H, it is “That damn good.”

PROS: Sprite work. Controls. Music. Story. Humor. Nearly everything really.

CONS: A bug that makes a certain section of the game nearly impossible to solve.

NINJA GAIDEN: The original NES designers were invited to play it, and loved it.

The Messenger was largely advertised as a love letter to the trilogy of NES Ninja Gaiden games. Upon booting up the game it’s easy to see why. The action, cinema screens, wall climbing, and secondary weapon throwing are obviously influenced by those classics. Devolver Digital even had the two lead designers of Ninja Gaiden play their demo before release as they couldn’t wait to see their reaction.

But while The Messenger would have likely done well enough as a mere homage, that wasn’t good enough for the team at Sabotage. The Messenger does so much more than mimic one of gaming’s best action platform games. It uses that formula as one small piece in a much, much larger puzzle. A puzzle that will likely take you hours to solve.

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The Messenger centers around a Ninja clan that gets attacked by monsters. As one of the Ninjas, you’re chastised by your sensei for not taking your training seriously. You’re told a super warrior is supposed to save the day, but unfortunately for everyone this person doesn’t show up in time. The monsters wipe out the village, and you’re about to be destroyed when they show up just in time. The enemies retreat, and this warrior gives you a scroll. You’re told to deliver the scroll to the top of a mountain, and so you go on your way.

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I won’t go into the rest of the surprisingly deep, and convoluted storyline here. But rest assured it is quite good. Filled with twists, turns, and even a lot of sardonic humor. I laughed a lot at the various jokes throughout my time with the campaign. But at the same time, I was pleasantly surprised at just how invested in the overall story I became. Plus the gameplay ties into everything very nicely. When the game begins, it truly will remind you of the NES Ninja Gaiden games. You have a similar run speed. You have similar jumping physics. You’ll even have a sense of familiarity as you can climb certain walls.

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But The Messenger throws in its own entirely new mechanics that set it decidedly apart from Ninja Gaiden. Most notably the extra jump you can get by killing enemies, or hitting specific targets. If you get the timing right, you can jump, hit a target, and jump immediately after to get extra air. You can also gain momentum by repeating the process on subsequent targets. This allows you to kind of hop distances between targets, and get through areas faster.  As you progress, the game makes mastering this technique essential, as it begins throwing in jumping puzzles, as well as highly challenging platforming sections where you’re surrounded by bottomless pits, spikes, or other death traps.

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The game goes along much like those old NES action games. You’ll battle your way through a stage, then fight a boss, watch some dialogue boxes, or cinema screens, and move on. However each stage has a few checkpoints after every few gauntlets. Some of these gauntlets are shops, where you can spend the diamond shards you find on upgrades for your ninja. Some of these give you more resistance to damage. Some of these give you more attack power.

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Over time you’ll also acquire new abilities like a wind suit, and grappling hook. And later in the game you’ll need them because stages are built around their use. It’s crafted so well, and so engrossing you’ll want to keep playing until you get to the final showdown with the demon army, and win the day. Throughout it all, you’ll be blown away at the NES inspired sprite work, and Famicom-esque chip tunes. It’s nothing short of amazing, and you’ll love every minute of it.

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Another interesting mechanic is that while old school, this is another game that ditches lives. Instead of dying a set number of times, or having a limited set of continues, you simply keep playing. Now the original first two Ninja Gaiden games on the NES had unlimited continues. However this game does something a bit different. When you die, a little red bookie monster shows up. He steals any money you make until his debt for respawning you is paid. So while the game becomes more forgiving, at the same time you do well for not dying. Because not dying means more money, and more money means getting all of the items, and upgrades sooner.

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When you finally defeat the Demon army’s second in command you’ll probably do what I did. Think there’s one last stage where your endurance, and cunning are pushed to the proverbial limit. Then one grandiose boss fight, and a satisfying finish. Well this is one part of the game I have to spoil in order to talk about the entire package. I’m not giving away details, just know that nothing could be further from the truth. The game basically comes out, and yells “Surprise! Now you’re going to play a Metroid clone!” The game really opens up at this point, and connects every stage you’ve played together. This makes one overarching world, and you’ll be sent throughout it.

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However, The Messenger does not go sending you on power up fetch quests, in order access the new areas. Rather, you have to go find items that act as keys, and find NPCs to further the story. You can buy map markers in the shops, but even then, getting to those places is going to be very intimidating when you first attempt it. These new areas are filled with new traps, and puzzles. There are also challenge rooms where you can try to get these green tokens. If you find every one of them in the game there’s a surprise waiting for you. But that’s not even the best part.

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The Messenger also adds a dash of stage morphing. It may just remind you of Giana Sisters: Twisted Dreams, although it isn’t done in the same way. The storyline adds an element of time travel, where you go through portals that send you 500 years into the future. And then other ones send you back. When you go into the future, the 8-bit NES aesthetics change to 16-bit Super NES aesthetics! The music also goes from sounding like the Famicom, to sounding like the Super Famicom, and Mega Drive decided to go on tour together. The soundtrack in this game immediately skyrockets from a pretty great one, to an absolutely stellar one. Not only that, but the game uses the time travel mechanic in some pretty intricate ways. Like Metroid Prime 2: Echoes did, The Messenger will make you go to one area of the map in the present, go through a portal to the future, so that you’ll come out in the right place in a different section of the map. Then you’ll go through a portal there to come back in the present where you’ll meet an NPC, or find a room with a green token challenge. Or something else entirely.

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The story also begins to get both more interesting, and more cryptic when you discover a hub section, and you’re discovering entirely new areas that were never part of a previous linear stage from the first act of the game. They’ve done a terrific job with all of this, and that’s before you even get to the impressive boss encounters that follow. They make the early bosses you may have found difficult seem like you were lifting feathers before. But it does this by easing you over time without you even realizing it. It’s an action game, that becomes an adventure game, that implements a feeling you get when playing an RPG.

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And I think that’s probably the best thing about The Messenger. It’s like you’re playing two completely different games back to back. You played Ninja Gaiden II: The Dark Sword Of Chaos. But instead of credits, a dying Jaquio goes “It’s not over. You have to defeat Mother Brain now, or the world will end! Ha. Ha. Ha.” The fact that it makes you feel elated, rather than angry is quite the feat.

So with all of that said, is this a 10 out of 10 game that will forever be the title future indie games are held to as a standard? Not quite. Though it is very impressive, and should be something you should buy I had one major problem with it. At one point in the game there is a section where you have to navigate an area by listening for sound. Well for whatever reason, the game would not play the sound properly. It made finding my way through a complete crapshoot. I had to guess my way through as if I were playing the final stage of Super Mario Bros. And while this isn’t something that breaks the game, as you can still get through it. It does ruin the intended experience of hearing what you need to hear in the place you need to hear it in order to follow the right path. I’m sure in time they may fix it with a patch. But as it stands it’s just enough to keep me from calling it near flawless.

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Still, if you were hoping for a wonderful homage to Ninja Gaiden, you’ll get it. If you were hoping for something more than a wonderful homage to Ninja Gaiden you’ll get it. The Messenger truly is one of the best games to come out this year, and is something you really ought to check out. It’s one of the most engrossing games you’ll play this year. As impressive as the trailers may be, it’s still the kind of game you have to see to believe. Go buy The Messenger now. Even if you’re just stumbling upon this review 500 years from now.

Final Score: 9.5 out of 10

Ninja Gaiden 3: Razor’s Edge Review

The director’s cut of Ninja Gaiden 3 attempts to rectify some of the criticism levied at the original release. Does it succeed? In some ways yes, in others not so much.

PROS: Fluid animation. Takes strides in connecting the series to the NES Trilogy.

CONS: Streamlined gameplay means some will find it repetitive after a while.

WHY: Do the villains send out so many German Shepherds to be slain?

Ninja Gaiden 3 saw a mixed reception upon its release. The director of the first two games left Tecmo after a heated dispute, and the person with the porting duties was given the reigns for part 3. The resulting game had the flashy, animation, and gory fights of the first 2. But it was more linear, and easier. So what is different about Razor’s Edge?

For starters, Razor’s Edge started out as a launch window title for the Wii U. So it features some touch screen functionality like changing weapons on the fly, casting Ninpo arts, or seeing your current unlocked combination attacks. It also tries to rectify the difficulty situation. One of the reasons the game is easier than Ninja Gaiden, or Ninja Gaiden 2 is due to its karma system.

Ninja Gaiden 3’s karma system grants players points for killing enemies. Long chain combos, or flashy executions grant more of these points than base moves. There are also a fair number of weapons one can use throughout the game, and some of these will display even more gruesome deaths. Limbs are torn off, heads are decapitated. Curse words are shouted as the score rolls up. When one gets to a section that isn’t wrought with enemies they can enter an in menu shop to spend the points on upgrades. Some of these extend the life bar, while others give you advanced moves, weapons, or arts (some of which are only in Razor’s Edge) to use in battle.

The problem is that the game doles out points like water, so hoarding points early on makes getting the more powerful moves easier than it should be. This in turn makes many of the lower level enemies a breeze to blow through. Block, dodge, and button mash them to death. The game attempts to remedy this by adding a higher difficulty level that artificially makes the campaign harder. On its highest difficulty setting enemy health, and attack power is doubled or tripled. The number of enemies at any given time is also doubled or tripled. Karma points are also reduced. So instead of being more challenging, it’s simply being a lot less fair.

Razor’s Edge is essentially NG3 as far as the base game goes. The campaign is an 8 stage run with in engine cinema sections. The main storyline is actually a pretty good one as far as Ninja Gaiden games go, and even makes more attempts to bridge the current series with the original trilogy from the NES. Ryu Hayabusa is contacted by the Japanese government to investigate a terrorist event in London. Led by a mysterious man known as The Regent Of The Mask, the Lords Of Alchemy threaten the end of the world to the world’s leaders if they fail to comply in giving them Ryu. When Ryu meets the Regent, a battle ensues, and at the end he is left cursed with a disease that feeds on blood lust. Ryu must then find a way to stop the terrorists, and find a cure before he is killed by the curse that plagues him.

Along the way the plot throws out swerves, double crosses, and surprises in the same vein as the NES games. The reason for this is due to it being written by Masato Kato, the man who wrote the original series’ story. This game also brings along some cameos from Ninja Gaiden II: The Dark Sword Of Chaos, as well as ties to that game’s story.

For some players, the story will be the reason to play through the campaign. Because Ninja Gaiden, or Ninja Gaiden 2 on the Xbox, and Playstation consoles over the last two generations were different experiences. The first two games had a little bit more variety in gameplay. There was a little bit more exploration, or sections you could tackle  a little bit differently. Ninja Gaiden 3 instead opted to go for a purely linear spectacle brawler. Much like Devil May Cry, or God Of War. Ryu will enter a section, kill everything the game throws at him, then go into an area with no enemies or pitfalls. Sometimes the game may throw a platforming area where a wall run or wall jump has to be done. But even those are on a path from A to B.

This is indicative of many single player action games in many genres over the past few years. But here it feels like a departure after having played the first two games. For what it is, and on its own merits it isn’t a bad game. Combat is very smooth, and fast. Animations are brisk, and fluid. Some of the carnage is really fun, yet gristly to see, and the length is about right for a game of its type. Enemy variety for the most part is very good, with several kinds of enemy soldiers, monsters, robots, and even terrorist cult members. Character designs are detailed, with a lot of nice touches. Many of them look flat-out cool.

One odd decision many will notice however (or at least I did) is the abnormally high number of guard dogs that have to be dispatched. This game throws a ton of them at you. Pretty much every game in this, and the original series has had them. But this one really loves to use them. It is definitely a very small thing to obsess over, and it is in the grand scheme of things a game set in a fictional world. But one example of what I’m talking about happens in a lab themed stage. There is a long hallway filled with glass case displays with dogs in each. (Spoiler Alert: all of the dogs are real dogs, and will try to maul you to death.) The ratio of dogs to other enemies seems a little off.

Bosses are most certainly designed with an old school focus, involving patterns that have to be memorized, and then solved like a puzzle. These are also accompanied by Quick Time Events. Again like many, many games over the past seven years, QTEs feel thrown in for the sake of being a modern mechanic. While they do add to some of the visual presentation here, they don’t do much for depth in a game that needs a little more variety. However there are sections where the QTEs are welcome like scaling certain walls, or reversing certain enemy attacks.

The game does try to break things up by adding a rail shooter segment,  and Razor’s Edge even adds a couple of sections where you get to use Ayane from Dead Or Alive. She controls different enough from Ryu where this does work somewhat, but the gameplay follows the same structure. As far as her involvement in the campaign story it’s hinted that she is working for Irene Lew. Completing the entire campaign unlocks  other playable characters, as well as another difficulty setting. This one makes the game down right cruel.

Razor’s Edge also tries to give players an incentive to play on higher difficulty settings through its secret areas. Many stages have small rooms off of the beaten path where one can find skulls that open up battle arenas. Touching one of these on the easiest setting will bring up a message telling players they need to play on a higher difficulty setting to see the arena.

Razor’s Edge also adds in online modes. The primary mode allows players to play a co-operative game where two people work together to clear a level of enemies. It essentially works like the horde mode of many other games. There is also a clan battle mode for several players to face off against each other. This mode works like a variant of team death match. The other options don’t really do anything other than compare your stats against other players. So it’s only going to appeal to a small number of people hopelessly devoted to it.

Team Ninja’s engine for the series also seems to show its age here. While characters look rich, vibrant, with really great assets, backgrounds don’t always hold up. Some of the textures on floors or walls are muddy or grainy. There also doesn’t appear to be much in the way of AA or other filtering as jagged lines can be noticed. Not every stage has this level of contrast between the detailed models, and less detailed environments. But when it happens it can be jarring.

Audio is actually one of the high points in this game. Explosions, clashing swords, and other sounds of combat sound really nice. Voice acting is also superb. The cast features many notable voice actors who give some wonderful performances here. The soundtrack compliments the action rather well. It helps give the game have the interactive action movie feel it shoots for.

Ninja Gaiden 3: Razor’s Edge is better than the original release of Ninja Gaiden 3. It has since been ported from the Wii U to the PS3, and Xbox 360 extending the number of potential audience members. The added content is welcome, and the co-operative mode does make for a fun time with a second person. On its own though once you finish it there isn’t much to make one want to go back to it. That is unless, you are a die-hard fan of spectacle fighters. In that case the bonus characters, and unlockable weapons may really cater to you. It also has an enjoyable storyline for long time Ninja Gaiden fans. It’s certainly a fun game, and an improvement over the initial version. But it’s still a little too streamlined for its own good.

Final Score: 6 out of 10 (Good but not great)