Tag Archives: Nicalis

Cave Story + Review

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Cave Story probably doesn’t need much of an introduction. It was one of the earliest indie games to garner a cult following. A Metroid inspired adventure game, Studio Pixel’s effort was praised and landed on Steam, even the Nintendo Wii’s WiiWare service.

PROS: An excellent Metroidvania with a few new enhancements.

CONS: Subsequent releases added costs.

SWITCH: Between the original and enhanced content.

Released by Studio Pixel in 2004, Cave Story was originally a freeware game with some updates over time. It was continually praised in gaming magazines and sites of the time. Eventually, after being picked up by Nicalis, the game would finally see releases as a digital product in 2010, most notably on consoles.

The 3DS, in particular, has two versions of the game. There is the downloadable version off of the game which features a lot of the things represented in the + version here. The retail version, Cave Story 3D was rebuilt from the ground up in order to properly take advantage of the console’s 3D effects.

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Which takes us to Cave Story +. What makes this version of the game different than the original release or its other many ports? Well out of the gate there is a big one: Graphics. Cave Story + has an updated look. Things look much sharper and as a result, you can make out a lot of little details you might have missed if you’ve played one of the earlier releases. The soundtrack has also been overhauled with enhancements. The result is the same songs you know and love, just in a much more produced form. It feels a lot like when you hear the difference between a stock Sega Master System soundtrack and the same songs on an FM Sound Unit. Undoubtedly some will prefer the original sound or look of either the graphics or audio. So Cave Story + will allow you to choose the original release’s video and sound or these enhanced versions. They also add a famitracker version of the soundtrack so if you want more of an NES -esque sound that is also an option. Other than that, there are challenges you can unlock as well as characters to use in a two-player version of the campaign.

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Cave Story + is basically the same game as the original release with the minor tweaks outlined above. Though there is also a new Wind Fortress area here. If you’ve never played Cave Story, you play the role of a Robot named Quote. You start out in a cave (hence the title) but before long, you’ll find yourself in a village of creatures who resemble rabbits. These creatures are called Mimigas and are quickly terrorized by a mysterious mad scientist. He calls himself “The Doctor”, and employs a couple of traitorous Mimigas to do his evil bidding. They kidnap one of the key Mimigas from the village, and so it’s up to you to rescue them.

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And from here the game begins to open up in the way the classic Metroid games do, allowing you to explore new areas as well as finding new ways to enter previous ones. One of the big hooks in the game are teleporters that let you fast travel between these sections. Combat in the game is entirely different than in Metroid or Castlevania though. While this is often thrown in the hat of names when the word Metroidvania comes up, there isn’t any real melee combat to speak of. It’s much closer to Mega Man in some respects, as well as early Commodore 64 games like Turrican. You will need some pixel-perfect jumping skills. And you’ll also have to become accustomed to the floaty gravity of Eurocentric computer platformers of the 1980s. Quote has a little bit of slide momentum when landing so when you need to land on that one tiny brick, keep that in mind.

Most of the weapons in the game allow you to shoot horizontally in a line as well as vertically. Though it is much like their later game, Kero Blaster. So there are no arcs. It’s straight up and directly in front of you. There is also an interesting leveling system in Cave Story. You have health pickups. You can also find items to lengthen the health bar. But you also have a weapon upgrade system. You can fill the meter of any of your weapons by picking up chips that resemble Doritos. Eat enough of them and they’ll become more powerful. You can max them all out at level three where they will do an insane amount of damage. It’s imperative you do this when encountering bosses as most of them are proverbial tanks and you’ll need to take down their health quickly.

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But there is a twist. When you take damage, not only does your health meter go down, so does your weapon meter! That means your weapons can actually decrease in power and if you get swarmed by baddies not only will you be coughing up oil, you’ll also barely break their skin when you shoot them. Fortunately, as with Metroid, there are times you’ll be able to farm small enemies to fill up before you move onto a tough horde or a boss encounter.

One really nice thing Cave Story has going for itself is the wealth of secrets and multiple endings. Depending on your decisions and on your puzzle-solving skills you can find a slew of items to give you a competitive edge near the end of the campaign as well as end your quest with a few different ends to the story. The best of which has quite a bit of fanfare and pizazz going along with it. It also gives the speedrunner crowd a lot to shoot for as well as anyone who is obsessed with 100 percent completion of any game they play.

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As mentioned earlier the cleaner graphics are quite good. But the original game was no slouch either. No matter which aesthetic choice you decide to roll with, the character designs look great. And no matter which version of the OST you play it’s going to feel right at home with everything else. All of this said, Cave Story is a lot of fun, but it also isn’t something you’ll blow through on your first run. There are certainly some difficult challenges near the final areas of the game you’ll uncover and while it can feel cruel at times, it is fair about it. The game also gives you a few difficulty settings to choose from.

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Overall, there’s a reason why this game has been so lauded for over 15 years. While I don’t know you need to pick up the + version here if you’ve played an earlier version, those who have never played it would do well to pick up this one for the bonus content. And with the Switch version (That I played here) the added portability of being on a dockable tablet makes it versatile. But if you don’t have Nintendo’s hybrid, the game is equally viable on any platform it appears on. And with fairly low requirements nearly anyone with a computer can play it there. In short, whatever way you have to play it, you should play this one. The general greatness overshadows the minor problems. Sure, it doesn’t have the most original story, but the character dialogue and design are top-notch. You’ve explored in a ton of games, and yet many don’t do exploration as well as this does.

Final Score: 9 out of 10

1001 Spikes Review

Over the past few years a subset of platformers have come to pass. All focusing on very difficult challenges, some may even call impossible challenges. 1001 Spikes is another one of these games to come along. It even brings along a few new features with its retro themed visuals, and chip tunes. Watch your every step. There are hazards everywhere.

PROS: Challenging gameplay. Crafty level design. A lot of content.

CONS: All stages need to be cleared to play the last leg. High difficulty.

PARODIES: Of popular video game characters galore.

Appearing first on consoles, 1001 Spikes recently made its way to computers. It also came to every major computer operating system in the process. Windows, Macintosh, and Linux. Developed by Nicalis, the game is another title that relishes high difficulty. Following the paths set by stuff like I wanna be the guy, VVVVVV, and Super Meat Boy, it focuses a lot on platform jumping through relentless traps. Nearly everything in the game will kill you, from the obvious spikes, to lava, chasms, buzz saws, spears, to boulders. Everything wants you dead. At first you might think it isn’t all too different from other NES themed indie games you’ve played. But given enough time, you start to see where 1001 Spikes does have its own identity.

1001 Spikes is a puzzle platformer. Instead of having difficult jumps or traps as small sections of any given level, the game makes them the entire level. Or more accurately they become puzzles. The game tasks you with trying to figure out where to jump, and when. How to time a landing just right or when to shoot a projectile. Projectiles are rarely used to actually kill enemies. Instead they’re used to hit switches, or knock an obstacle back so you can sneak through. Each stage in the campaign is little more than a room 2 to 4 screens in height or length. The object is to collect a key so you can open the door, and exit. As a bonus, each stage has a hidden skull. Collecting the skulls will not only add another life via 1-Up, but over time unlock characters, and features.

Many of the unlockable characters, and costumes are parodies of famous NES game characters. Among these, are a really spot on spoof of Ghosts N’ Goblins’ Arthur. He even takes two hits to die with the first hit knocking off his armor, revealing his underpants. There is also a Ryu parody (Street Fighter), who even throws fireballs, and dragon punches. There is a Master Chief parody (Halo), replete with armor, and weaponry. There are also many other parodies, and in-jokes.  Even Commander Video from Bit Trip Runner makes a cameo along with his Atari 2600 era Activision themed rainbow.

In a way, the structure is a lot closer to something like Wrecking Crew, Boulder Dash, or Bomber Man. It can be deceiving at a first glance because the puzzles resemble action games like Castlevania, Ninja Gaiden, or Mega Man given the brutal nature of the traps. The game also keeps tabs on the time, and lives spent on completing each level. This lends itself to making the game appeal to people who love the concept of speed running. Much of the difficulty comes not from the obvious hazards themselves, but from the unexpected surprises. The stages are sadistic in that just when you think you’ve found somewhere safe to land, it turns out to be a crumbling block. Or booby-trapped with spikes. Or a switch that drops chunks of the ceiling on top of you. As you move on, the game quickly becomes a job in trial, and error. You’ll begin examining each room for potential treachery, expecting the worst with each landing. This may sound like an awful masochistic time. But you’d be surprised to find it is fun in its frustration. Each section is like a code you have to crack. When you do, sections that were previously impossible become much, much simpler. Again, setting you up for the challenge of trying to win with the best possible time.

1001 Spikes does have its own storyline that you can see unfold as you progress. It tells the tale of a young explorer named Aban Hawkins. His father is a renowned archaeologist who goes missing. Aban never got along with his father, and was always at odds with him. Nevertheless, when his sister calls him into the office to give him a box from their father, it leads him on a quest. Aban goes to South America to explore deep caverns. It is here he wishes he hadn’t gone, as of course, these caverns prove to be death trap central. If you can manage to beat all of the levels in the campaign, you’ll be granted access to the final leg of Aban’s journey. Fortunately, (or unfortunately depending on how you look at it) you can skip any level if it proves too difficult for you. Any level you’ve previously skipped can be replayed at a later time. So you can move on, clearing a few later stages, then go back to a previous one that got a little too irritating.

In addition to the primary campaign the game does have unlockable arcade modes. It should be noted all of them can be played with up to four players. The first one is a coin horde mode, where everyone battles it out over a golden vase. At the end of the round it will explode. So players have to hang onto it long enough to get more coins than their opponents. Their opponents can try to claim it from them, but a bigger problem are the traps, and enemies in each of these stages. You can expect to lose a lot of lives here, as in the other modes.

The second arcade mode takes a little bit more of an action game leaning. You have to climb a giant tower to free a hostage from their captors. Each tower is a few stages long. You get 9 lives per stage, and if you lose all of your lives you have to start all over again from the bottom of that tower. Being that it is part of a notoriously difficult game, expect as many death traps, as you would during the campaign. But you’ll also have a lot of grunts trying to impede your progress. They’ll get in the way during crucial moments, They’ll shoot you. They’ll do anything they can to make you lose.

The final arcade mode is a long series of extra levels that aren’t in the campaign. Many of these are more difficult. Being designed more for multiplayer, instead of worrying about an exit key, and 1-Ups these stages have coins. So much like some of the recent Super Mario Bros, games, you’ll compete by coin collecting. But again, it becomes pandemonium as you also have to worry about the myriad of deathtraps. Coins you collect in the arcade modes, can be used for items in an unlockable shop. These items include aforementioned hidden characters, and costumes. As well as the ability to watch the game’s many cinema screens at one’s leisure.  I should also mention that some of the costumes can only be used in the arcade modes. Why this is I have no idea.

In any case, 1001 Spikes is a pretty cool game on whichever platform you choose to play it on. Although for some reason the Wii U version doesn’t utilize the popular off TV mode. There are reports that this may be patched in at some point. But if you pick it up for Nintendo’s box, at least for the time being, you will have to look at the TV. But again, it is an enjoyable, well crafted game. Just be advised it isn’t a game for the faint of heart, and that if you’re easily put off by games with high difficulty you may want to think twice about it. For everyone else, it’s certainly worth playing. You can play it in small bursts, or jam on it for an entire day off from work. It’s another soul crushingly difficult game, but a satisfying one.

Final Score: 8 out of 10.