Every so often a piece of media comes out and becomes so inspiring it makes a group of fans attempt to improve upon it. Back in 2012, a scrappy upstart indie developer composed of modders created Chivalry: Medieval Warfare. Built off of what they had done with their Age Of Chivalry mod they had made with Half-Life 2‘s Source Engine, it was a cult hit. It gave Team Objective based FPS multiplayer fans a new setting. It was the modes Battlefield style fans loved in a Medieval setting where two fictional kingdoms waged war. What really set it apart was an innovative sword fighting control scheme. It went on to make Torn Banner Studios a noteworthy small business.
PROS: Improves on Torn Banner Studios’ idea in many ways.
CONS: Some of the new ideas could use some fine-tuning.
FOR THE ORDER: How shall Triternion compete with their inspiration?
But Torn Banner Studios had their own steps and missteps with their new I.P. It was frequently updated, but some of the patches introduced minor glitches or competitive imbalances that would have to be worked out with follow-up patches. Their expansion pack project with the folks behind The Deadliest Warrior improved the combat but was light on modes. Then their last game Mirage: Arcane Warfare went in a completely different direction. While it was an excellent game, the built-in Chivalry audience didn’t gravitate toward it, not enough newcomers became interested in it and it sadly went the way of the dodo within a year.
During this time, a group of European Chivalry fans quietly worked on their own project between classes and jobs. Initially, called Project Slasher, it evolved into the game we have today. Mordhau builds on nearly everything Chivalry was known for while bringing in some elements of its own.
As in Chivalry, there is a big emphasis on melee combat. Just like that game, you’ll have an overhead swing, a horizontal swing, and a stabbing motion. Unlike Chivalry, there are no alternate swing buttons. Instead of pressing a different button to swing left instead of right you have to pay attention to a cursor. Depending on where exactly you’re facing there will be a line next to the dot. This indicates the direction of your swing. The swing always goes toward the dot. If you’re a long time Chivalry player coming into this, it will take a little while to get used to. But it is an improvement over what Torn Banner Studios’ cult classic started out on.
In addition to this, there are other additions and alterations. In Mordhau you’ll find a new mechanic called Chambering, where if you time the same attack just at the right time you’ll actually get a prolonged parry effect allowing you to potentially get a combo attack going. You’ll also find if you can get the right angles and connections going in your swings it’s possible to disarm your opponent. Don’t be the least bit surprised if after a chain of blocks, and parries you drop your bow or melee weapon.
Speaking of bows, even the archery has had some improvements over what was introduced in Chivalry. For starters, drawing the string can’t be held quite as long. So you’ll really have to get better at leading targets. If you do hold it too long not only will your arms need to rest, but just before that happens you’ll see your arms wither and shake leading to very inaccurate targeting. Fortunately, you can still cancel the draw and start again. Also, bows, are projectile based again, while crossbows are hit scan again. Meaning bows move like rockets while crossbows fire like lasers wherever the crosshair is aimed.
What is different now is that skilled opponents can now swat arrows away. If you can get the timing down, you can actually hit arrows with your sword like a baseball. Archers also have to take arrow drop into account. So for long distances, you’ll have to figure out what the angular curve is. And while that might not seem so bad for stationary targets, it’s much tougher to master when they’re on the run. On top of that, you don’t want to stay in one place too long because in any mode you can be flanked at any given moment.
One significant change Mordhau makes is the inclusion of added classes. Not only can you roll with equivalents to Chivalry’s four classes, but there are also entirely new ones. Most notably, the new Engineer class. This class allows you to build structures to help your team and hinder your enemies. You can build arrowslits for your archers or block chokepoints. You can build a ballista for your teammates to defend your line with or to cover your attackers with. This class also has very low health though so you have to be pretty stealthy to use it effectively.
But speaking of classes, one of the coolest things about this game is the ability to create your own custom classes. Here you can spend the gold you earn in battles on customizing characters for your own specific play styles. You can unlock cosmetic items, armor, weapons and more with your gold to build some fearsome warriors. You may want to have a tank-like character with a lot of armor and a mighty billhook. Or you may want a nimble assassin armed with knives and a crossbow. Or you may want to make a class that lies somewhere in between. The game can even get pretty zany with comedic weapons, and improvised weapons too. You’ll see people swinging pans around. You’ll see people playing the lute before smashing someone over the head with it like a Medieval Honky Tonk Man or (for you more contemporary fans) Elias.
Mordhau has the modes you would expect from a Chivalry inspired game. You’ll have servers set up for 1 on 1 dueling. These are a great way to get a handle on the mechanics of the game’s basics. The thing is, in other modes, you’ll be attacked from all sides so you’ll want to at least try the more traditional Deathmatch, and Team Deathmatch servers in order to get used to facing two or three enemies at once. These work like you think they do, with the former being a Free-For-All you’ve experienced since the original DOOM. But as you improve in these fights you’ll be better prepared for the game’s main attraction.
There’s also a fairly robust tutorial in the game as well. This will give you a respectable handle on the basics of the aforementioned combat. The tutorial also covers some basic archery to give you some experience using a bow. The third major part of it goes over how to fight while riding on horseback. It then ends after briefly showing you how to use battlefield weapons like catapults. Overall, not too bad. While it doesn’t go over all of the nuances, it does go over the core concepts well. It also explains some of the more complex mechanics even if they’re something you’ll still have to learn by playing in matches online.
The main mode in Mordhau is a mode called Frontline which is the objective mode of the game. To its credit, it really does a lot right. It adds a new vehicle to the formula: horses. You can take control of a steed and ride into battle, lancing people and flanking enemies using catapults or ballista structures. The mode works an awful lot like the conquest modes in the Battlefield games. You want to take control of points on the map by holding them which in turn drains enemy tickets. While in control of certain points the game then assigns your army objectives. You might have to go destroy a specific target or push a cart to a certain part of the map. If you can pull that off you’ll win the day. But if you lose the control point in the process you’ll also face a major setback in that you have to take it back to continue.
This is really the one thing Chivalry did a little bit better. In the older game, the Team Objective mode took these mini-missions and worked them into something more akin to Battlefield’s Rush modes instead. This made it feel more centered around the missions themselves and made you feel more accomplished if you pulled it off. And it felt multi-tiered. First, you might have gotten dead bodies into the aquifer. But then you had to go break into a camp to find the enemy monarchs in hiding and assassinate them. But that part of the mission would prove far harder due to the tactical advantage the enemy team had. That sort of emotional ride isn’t here quite as much. It’s an absolute blast to play, make no mistake. The new mechanics, classes, and steed combat really mix things up in a good way. But knowing your progress can be completely shelved if you lose a control point takes a lot of the emphasis away from the missions. So in some rounds, you’ll find neither army goes for the objectives in a significant way, playing heavy defense on both sides in a war of attrition. It’s a bit disappointing since performing objectives can be so much fun.
That said, the developers have said they plan to continually support the game so something more akin to the Rush style of an objective mode could show up at some point. And again, what is here is a lot of fun especially with the tweaks on the combat. Plus the aforementioned create-a-character feature adds a lot of personality to the entire experience.
Obviously, Unreal Engine 4 means better graphics and sound technology. Mordhau looks like a significant leap over the game that inspired it. The texture quality is highly detailed. Even on the lowest settings (which you’re seeing in these screenshots), the game looks great. Lighting effects, shadows, and pretty much every environmental effect are wonderful. And while the models themselves could look a little more realistic, it ultimately won’t matter to you because the action is non-stop. You won’t have time to analyze facial animation when you’re trying not to get stabbed.
The sound effects are right on par with those in Chivalry’too. The clanking of clashing weapons, the screams of anguish, the taunts all create a sense of immersion. The music is very good too, though not many of the tracks really leaped out to me. They just kind of felt like the sort of thing that fit the motif. I would have liked something a little bit more distinctive. Be that as it may, it really does fit the castle siege movie motif everything else in the game is going for.
Ultimately, I’ve absolutely loved playing Mordhau, but I do have a few minor points of contention with it. First, I wish the time between switching weapons was a smidge shorter. If you’re using a bow, for example, you may hear those footsteps sneaking up behind you. You need to defend yourself! You quickly go to grab that dagger and your head gets chopped off. If you only had a split second more, you could have gotten in a parry. Assuming you’re good at steering the block. Again, this game does allow you to steer your swings and blocks so if the opponent is more skilled in this example you’d still be decapitated.
Another thing that I wish was executed a bit better were player counts in some maps on some modes. Deathmatch is probably the worst offender in this regard. It’s an excellent and fun mode overall but some of the maps are too small for a full server. It ends up making for a spammy match where blindly attacking will get you at least a kill or two. Again, not the end of the world and many games suffer from this. But it is a minor quibble.
Frankly, Mordhau is an absolutely astonishing first effort from a rookie team. It succeeds in its mission to build upon the foundation their heroes at Torn Banner Studios started. The expanded melee combat truly does make the sword fighting more compelling while also cutting back on some of the unforeseen weirdness of Chivalry: Medieval Warfare’s exploitable mechanics. That doesn’t mean everything here is perfect. But you won’t be seeing people kill you with their backs to your eyes in Mordhau. Steed combat is a lot of fun too. It’s just so great being able to lance enemies or shoot arrows from horseback. And even some of the stuff that’s detrimental to you is still entertaining. Getting knocked on the ground from a door then eating a claymore will make you laugh at yourself. Falling off of a horse from taking an arrow, or getting slashed in the leg feels out of a film. The added immersion really does deserve some worthy praise here. Really, the main thing holding it back slightly is the disjointed feeling in Frontline. Hopefully, that will be remedied in an update in the not too distant future. As it stands though, Mordhau is still a keeper. It will be interesting to see how the fans of Chivalry: Medieval Warfare do against their inspirations next year when Torn Banner releases Chivalry II. But whether you’re a huge Chivalry fan looking for something new, or a big multiplayer shooter fan who would like a different take on the idea Mordhau may just be the game you’re looking for.
Final Score: 9 out of 10