Tag Archives: Jon St. John

ION FURY Review

IONFURYTitle

In recent years we’ve had a few high-profile games that hearken back to the early days of the PC FPS. There was a pretty great Rise Of The Triad reboot, a few years ago. Bethesda brought back DOOM, and New Blood Interactive has hit it out of the park by publishing DUSK, and AMID EVIL. But where all of these games bring back the elements of old using modern technology, Voidpoint went for the new game in the 1990s mold a different way. They actually went with technology that was released in the 1990s.

PROS: An excellent use of the 1996 3DRealms Build Engine in an all-new game!

CONS: There isn’t much for you beyond a terrific single-player campaign.

JON ST. JOHN IS BACK: But not as the gun-toting action hero he made famous.

Ion Fury had a few swerves on the lead up to release. When I bought it in Early Access eons ago it was called Ion Maiden. And it was one bug-ridden demo level. Once the issues were hashed out, it was one excellent demo level. But it hit other speedbumps like a potential lawsuit from a major record label and Iron Maiden because of the letter “R”.

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But a lot has changed since then and now that the game is officially out we have a new name, full-fledged campaign, and some other bonus content for good measure. Voidpoint also built this entire game on the very same technology 3DRealms used itself for Duke Nukem 3D and Shadow Warrior.  The game runs in a modified version of Build Engine that works under the modern Windows 10 environment. No need to fire up DOSBox, or write a batch file. It runs natively.

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But they didn’t just reskin a bunch of Duke 3D content. Everything here is all new. A cast of wild and inventive new enemies. A bunch of fun and interesting new weapons. A plethora of crazy new enemies to turn into gibs. A slew of stages that will have you really thinking about how things work in between volleys of enemy waves and hellfire.  They did a lot to push 23-year-old video game engine technology beyond what was thought possible. It even simulates some room over room scenarios with some clever tricks as Build technically was never designed to do so. We wouldn’t see that until iD Software created Quake.

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So the game is technically impressive, but how is the gameplay? Honestly, it’s quite good. If not for a few things I’ll get to later on, this could be the game people wanted Duke Nukem Forever to have been. You play as Shelly Harrison, the protagonist of the little-known twin-stick shooter Bombshell. Ion Fury is technically a prequel to that game. In any case, Shelly is after a mad scientist Dr. Jadus Heskel. Like many fictional insane villains with a Ph.D. Heskel has an army of twisted designs and is bent on taking over the world. He also has many acolytes in his group. So you can expect to go up against every sci-fi, and Saturday Morning Cartoon enemy trope you can think of.

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There are the cultists, zombies, cyborg ninjas, terminators, demons, death bots you would expect to face in a game like this. But there are a lot of other hidden surprises. But the game also gets points for being a bit more original with the designs of most of its rogues’ gallery. You’ve seen these kinds of enemies in many games over the last four decades. But they do have terrific, original costumes most of the time. Though there are a number of them that do not differentiate themselves from the henchmen in the late-night B-movies that inspired them. Though the ankle-biting enemies in this game will likely infuriate you as it can be impossible to see these heads with spider legs when they’re clipping behind 2D scenery sprites like trash cans or trees.

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Regardless of that annoyance, the stages in this game are very well thought out. As you get further in the game they become pretty intricate, rivaling some of the biggest maps from DOOM, Duke Nukem 3D, and Shadow Warrior. In late-game stages, you’ll often find the familiar color-coded keys bring you back to earlier areas or open up previously inaccessible paths. Simply trying to complete some of these can take you close to an hour. Possibly more. Then there are the secret areas. Some of them are obvious. If you’re going down a hallway, and see an air vent you may as well shoot the cover off and climb into the air duct. But others can be rather obtuse.

IONFURYMonsters

If you’re just looking to blow through the game without worrying about finding every last secret and Easter egg, it will still take you a considerable amount of time to do so. As I’ve mentioned before, these levels are quite large with intricate paths. Then there are the set-piece moments peppered in. These are the times where you’ll hear Dr. Heskel taunt Shelly while the game introduces a major puzzle, new enemy group, or a boss encounter. These are done exceptionally well by the actor who brought Duke Nukem to life in Duke3D; Jon St. John. Here, he does a fantastic job of portraying a stereotypical supervillain. Even if the rest of the game doesn’t do much to flesh out the character, Jon St. John makes up for it a bit with some great delivery.

IONFURYMap

And while Jon St. John isn’t reprising his most famous video game role, there is someone bringing you the snarky one-liners. That’s Valerie Arem. She’s the voice behind Shelly Harrison and Harrison brings the B movie quips as well as Duke Nukem did. Whether she’s blowing up cyborgs with bowling bombs, discovering new weapons or interacting with things in the environment you’re going to hear some great line delivery. Sometimes the game may replay them a bit too much. But that doesn’t mean they aren’t good. It really does feel like you’re playing a Duke Nukem 3D spinoff.

Of course, the modern standards that have been added here also make the game much easier to play than the old Build Engine games in their vanilla forms.  But it won’t be an easy game. When you’re not facing hordes from recently opened monster closets, you’ll rack your brain trying to figure out which path to take in the maze you’re currently in. And again, the visuals are all new in spite of running on modified old tech. The gritty textures and sprites will feel both new and familiar. For younger players who never experienced Duke Nukem 3D or Blood or Shadow Warrior back in the day, it might just give you enough understanding of why those games are considered classics while giving you a fantastic new experience.

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All told you’ll spend anywhere between 7 to 20 hours clearing the campaign, and for the completionists out there you’ll spend even further trying to get every last secret. All while jamming to some pretty great Electronica by Jarkko Rotsten that hearkens back to those 90s DTV films that used to adorn the video rental store walls.

When you clear the campaign there is a horde mode to play, but honestly, it feels pretty weak compared to the main game. Even if it can’t compete with the massive player bases of things like Overwatch I think a Deathmatch or Capture The Flag mode would have been much more fun. Barring that, an actual Co-operative campaign option would have been even better, giving players more replay value as they could play with friends on a second or third playthrough.

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Still, for what it is, it is a fun ride that gives you what it advertises; a fun, modern shooter built to appeal to the classics on a classic engine. If that sounds like something you’d be interested in playing, you’ll undoubtedly enjoy your time with Ion Fury. It’s a very well-made game that does what it does well. It pushes old tech to the limit while providing FPS fans with a new game. You’ve seen a lot of what it does before, yes. But it somehow doesn’t feel derivative. It’s a fun game with a cool protagonist.

Final Score: 8 out of 10.