Way back in 1984 came an excellent platform puzzle game called Boulder Dash. It was a big hit on home computers of the time. The Atari 400/800 version came first, but the game made its way to the Commodore 64, ZX Spectrum, and some of the consoles like the Colecovision. There was even an NES port. Over the years it has seen newer versions. Some by First Star Software, the company who created it. Others by different developers who were licensed to do so.
PROS: A really great take on Boulder Dash with some refinements.
CONS: Some of the tweaks aren’t intuitive.
ROBOTS: Your quasi-human miners have been replaced by automatons.
In 2012, a small outfit called Catnip made a new version for the Xbox Live service, and computers called Boulder Dash XL. It replaced the main characters with robot interpretations, but it retained the spirit of the original game fairly well. It also added a few new spins on the game which I’ll get to in a bit. Boulder Dash XL 3D is a port of that game to the 3DS. This port was done by the folks at Ludosity who went on to make the well received Princess Remedy games on Steam.
For the uninitiated, Boulder Dash is a series where you collect diamonds while mining. You’re given a few minutes to get a certain number of diamonds, and then make your way to the exit. You do this, by moving around the stages, digging dirt, and picking them up. The challenge of course is trying to get these without getting crushed. Much like the rocks in Dig Dug, digging out the dirt from beneath the boulders will cause them to fall. You can also be crushed by the very diamonds you collect.
But where Dig Dug focused more on defeating all of the bad guys in the stage to advance, Boulder Dash does a lot more with the boulders (hence the name.). Boulders, and diamonds will shift to the left or the right as they fall on top of one another. When you first start out, the earliest levels are pretty easy to figure out. You’ll find you can get the required number of diamonds, and get to the exit. There’s a bit of risk/reward too in that you can also try to get all of the diamonds for bonus points rather than just the required number to exit. Of course, getting all of the diamonds requires nearly flawless puzzle solving skills. Often times making a mistake will not only keep you from getting that last diamond, but may get you trapped between boulders, forcing you to restart.
But its a very engrossing formula, and this version adds a host of new mechanics to an already fun game. There are transporters, there are boxes that turn boulders into diamonds, and vice versa. They even added a few power ups on some levels that are used in a number of puzzles. That’s in addition to some of the newer takes on enemy types featured here. There is a large wealth of content here too. There are around 100 stages or more for you to play through. This edition also has several modes in it.
The primary mode is the Arcade mode, where the game puts you through the 100 stages in a row. This mode works with the traditional Boulder Dash rules. You’re given a time limit, and you have to get the qualifying number of diamonds to make the exit appear so you can escape as quickly as possible for the most time points. Again, getting every diamond is worth a huge bonus, but you risk running out of time, or trapping yourself if you don’t get them just right.
Next up is Puzzle mode, which gives you a 25 stage gauntlet. Every stage you complete can be replayed at any time, but you’ll have to beat them all in a row in order to see them all. This mode eschews the time limit, giving you more time to experiment, and figure out exactly how the level designers wanted you to find your way out of the mazes.
Zen mode is essentially the Arcade mode but without the time limit. So in a way it feels like a giant practice mode where you can try to fine tune your techniques on each of the stages to minimize the amount of time it takes you to clear them. It’s pretty neat from that particular perspective, but most will likely prefer the Arcade mode over it since it’s a lot more high stakes, which feels more rewarding when you succeed.
Score mode features four stages where you can either try to go for the time bonus or you can try to get every last diamond possible. To get the best scores, you’ll likely have to skip a number of diamonds as it’s a balance of knowing how many diamonds, and how many seconds left on the clock will get you in terms of points. It’s an interesting concept some players may enjoy. To me it isn’t as interesting as the Puzzle mode, or as fun as the Arcade mode. But still fun to check out.
Retro mode is one of the coolest inclusions in this game. It’s a combination of stages from the original game, as well as all new stages specific to this iteration. The interesting thing it does is replace all of the textures with the original 8-bit tile sprites from the Commodore 64 version of the first Boulder Dash. There are 25 stages in this set, and for older people like me who pick this up, the nostalgia it conjures up is great. But for people who never played the original, the newer stages are still a nice challenge. So even if you pick this up having never played the original, this mode gives you more content to enjoy.
Visually, the main game on display here is pretty nice. The blocks, boulders, and diamonds all look pretty good, and the monsters all have pretty interesting takes on their original designs. There’s also a pretty good use of lighting considering the obviously smaller budget when compared to a lot of the big hits on the 3DS. Be that as it may, the change from the humanoid miners to robots is a bit weird. It by no means hampers the game. It isn’t going to make any old timers scream “Sacrilege!” to the heavens. It’s just a small change that doesn’t make any sense. As for the 3D, I couldn’t really test that out, as I own a 2DS which doesn’t have the 3D functionality. But honestly this isn’t the kind of game that requires 3D to enjoy. In terms of performance, I didn’t run into any major issues, though there was some minor slowdown when I caused a slew of boulders to fall at once. Still, it didn’t get in the way of the actual game play.
There isn’t much in the way of good audio here though. The soundtrack doesn’t have the up tempo, frazzled chip tune theme of the original. It has a mostly forgettable set list, with one or two songs that can even annoy a bit. Some of you may disagree, but honestly I think you’ll enjoy it more without the music playing. The sound effects themselves are fine. You can hear the falling boulders, and explosions perfectly well, and they fit the game as intended.
Boulder Dash is one classic game that is perfectly suited to a portable platform. It’s the kind of game you can attempt to clear a map or two in during a lunch break, or commute. But you can also spend a weekend away, putting in a few hours into going for a high score, or solving puzzles. It’s also just a great game in its own right. This version on the 3DS is a pretty fun, and convenient iteration of the game. It’s probably not going to live up to the lofty heights of the original versions for those who grew up with them. But be that as it may this is (as Metal Jesus Rocks might say) a hidden gem in the 3DS library. It’s addictive. It’s fun. It’s Boulder Dash.
Final Score: 8 out of 10