Activision. There was a time when that wasn’t a name met with the same ire of Electronic Arts. These days, Activision is known as “Those guys who publish Call Of Duty, and sometimes Guitar Hero or Tony Hawk.” to many people. But there was a time when the company was very different in its business. Back in its infancy, Activision was helmed by a lot of people who created games in-house, and took chances. Oddly enough, a lot like Electronic Arts’ early days they wanted to make sure game creators were credited like authors or musicians. Formed by many people who used to work for Atari, Activision was one of the earliest third-party developers, and made games that really pushed what the Atari VCS could do.
Some of these games like Pitfall!, Kaboom!, and River Raid were so huge, that even today people hold them in high regard. Many an Atari, Colecovision, Intellivision, or home computer game collector are sure to have them in their collections with good reason. But Activision also took chances on some ideas that weren’t typical of the time period. One of those games is Keystone Kapers.
PROS: Fast, addictive gameplay.
CONS: High Score gaming may not appease some players.
KILL SCREEN: One of the 2600 cartridges that you can become too good with.
Programmed by Gary Kitchen (who did a lot of great work in Activision, and Absolute) Keystone Kapers is certainly a game that while adored when it came out, somehow isn’t mentioned much when talking about Activision’s glorious run in the golden age of consoles. But Keystone Kapers is worthy of all of the love it received in 1983, and it’s a cartridge anybody who collects old games should try to track down.
Keystone Kapers puts you in the role of a police officer named Keystone Kelly. A criminal named Harry Hooligan has broken out of prison, and run into a shopping mall where he plans to do more larceny, and escape the long arm of the law. Unfortunately Harry Hooligan isn’t all that bright. Because he doesn’t even stop off to change his clothes, or appearance. He just decides to go for a heist the second he breaks out of prison. Anyway Keystone Kelly arrives at the mall, and has to arrest Harry Hooligan before he can get away.
You start the game as Harry runs away. As stated before, your job is to arrest him as quickly, and efficiently as possible. At first, you’ll find he’s a really easy criminal to apprehend. But once you bust him, the game gives you the same task only each time Harry starts throwing more, and more obstacles to hinder you. Each time he gets away, or you fall victim to one of his traps you lose a life. You start the game with three lives, and you can earn bonus lives by scoring big points. Every 10,000 points nets you another life. How do you get points? By having time left on the clock when you catch Harry. The more time you have left, the bigger the point bonus. You can also pick up suitcases of money, and bags of money for around 50 points. In earlier stages you’ll get around 100 points multiplied by time left over, and later stages it can jump to 200 points, and then 300 points.
With every arrest you make, the game becomes more, and more difficult throwing all kinds of obstacles at you. Some items like shopping carts will cost you time if you hit them. Most other ones will take your life. Bouncing balls, model airplanes, and carts are the main traps you’ll run into, though there are others. To ensure that you run out of lives, each round not only adds more to impede your progress, but speeds them up as well. So while jumping over a cart the first time you see one may seem fairly easy, later levels will send them at you 100 miles an hour. Keystone Kapers can become really difficult, really quickly.
The game does throw one major bone your way though. That is a radar screen at the bottom of the TV screen. As you hunt down Harry by using escalators, an elevator, and your platform jumping skills it will tell you what floor he is presently on. Just remember Harry has a few cheap things he can do to you. First, if you chase him on the roof, he leaves you no way to go back to the lower floors. So you had better catch him if you follow him to the roof. In many cases the game leaves you no choice but to go to the roof. But note that if you miss him, he can get to lower floors. Second, Harry also has the strange ability to go down floors without using the escalator or elevators. Third he is also immune to his own booby traps of merchandise.
The game has no soundtrack, or many audio effects for that matter. Getting hit makes noise. Scoring points makes noise, and jumping makes noise. That’s about it. But the game has the same visual hallmarks Activision was known for on the 2600. Graphically, it is one of the better looking games on the console, utilizing some great tricks to simulate the elevator, and escalators. It also runs at a pretty great clip with no slowdown, even when the game throws a ton of stuff at you. The only issue I ever had is the precision entering an elevator takes. It requires pixel perfect placement, and timing. The 5200, Colecovision, and computer versions look even better. Adding more details to the shops you chase Harry Hooligan through. All of the versions run fairly well, though the 2600 version, and computer versions tend to have the best controls.
While the game isn’t very long given it’s a game centered around a high score, it is really engaging. Like Donkey Kong before it (Which Gary Kitchen also ported to the 2600 for Coleco), it may be simple to pick up, but the challenge can keep you playing for hours if you’re willing to let it. If you find yourself looking for a really fun classic game with staying power, track down a copy for yourself.
Final Score: 8 out of 10