Tag Archives: Final Fight

Raging Justice Review

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Double Dragon. Streets Of Rage. Final Fight. Crime Fighters. Teenage Mutant Ninja Turtles. Battletoads. Ninja Combat. Sengoku. PIT-FIGHTER. The list goes, on, and on. The 1980’s, and 1990’s were filled with many entertaining games in which you took control of characters out to rid the world of criminals one by one. Armed with your fists, and the occasional melee weapon. Beat ’em ups were a big deal, and while some of them ran together, most of them were a lot of fun. They were about as close to an action movie a game could be at the time. While they haven’t had the resurgence other genres have had, they still sprout up from time to time. And when they’re done as well as this game is, you really ought to pay attention.

PROS: Unique art style. B+ Movie action. Good Cop/Bad Cop mechanics.

CONS: Tacky title screen. Some choppy animations. Minor bugs.

WWE: There’s a moment that seems like it was placed by wrestling show bookers.

Raging Justice is a title that elicits thoughts of a 1990’s Direct-To-Video B Action movie starring Dolph Lundgren. Which is actually pretty fitting because this game is a complete homage to many of the aforementioned games of old. The storyline is about as easy to follow as one of those old movies. The Mayor of your city has been abducted by violent street gangs, and our heroes have to rescue him. When you fire up the game you’ll have a handful of options on hand. There’s the primary campaign, a survival mode, an options menu, and the credits.  The credits are pretty self-explanatory, and the options menu is rather anemic. You can change volume levels, and you can turn friendly fire on or off.

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So you’re more than likely going to begin by playing through the campaign. When you begin you’ll be able to select one of three characters to choose from. This follows the character archetypes set up in Final Fight, and Streets Of Rage. Rick Justice is the loose cannon of the force who doesn’t play by the rules. He’s basically the power class of the three. He moves slower, but his attacks do a lot of damage. Then there’s Nikki Rage who is the opposite of Rick. She prefers to properly get arrests, and warrants. She is the more well-rounded class. She moves faster than Rick does, and can attack faster while doing a little bit less damage to opponents. Finally there’s Ashley King. A teenage explorer with the fastest, and flashiest style. Ashley is by far the fastest all around character, but does the least damage so you really need to master getting combos to use them.

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Once you’ve selected your character it’s onto the cut scenes that set up the plot of the game, before thrusting you into the action. Immediately Raging Justice begins showing you how it sets itself apart from the games that inspired it. You’re greeted with a screen overlay with some important information. Each stage features certain enemies who have a warrant out for their arrest. If you manage to arrest them you’ll get a health bonus, and if you manage to arrest all of them you can get 1-Ups too. There are also secondary objectives you can shoot for. If you’re successful you’ll score big points, and garner achievements.

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As you play you’ll notice certain enemies will have a red outline around them. These are the criminals with a warrant out for their arrest. This is also where the game begins to implement a virtue system not typically seen in games like this. If you do the right thing consistently (arresting perps rather than killing them), you’ll get the aforementioned perks. If you go the bad cop route, and knock their teeth in you don’t. However, if you’re enough of a loose cannon DTV character you can get help in other ways. Arresting people sounds easy enough. You fill up their dizzy meter by slamming them to the ground or using particular attacks. Then when it’s full, they will be dazed in one spot allowing you to grab them, and cuff them. But this is also much easier said, than done. Because they’ll never be alone. Raging Justice sends hordes of criminal waves at you. So it’s going to be tough isolating them long enough to pull this off. Even when you do, another bad guy can interrupt the process by knocking you down, or even knocking them down. Thus resulting in a resist of arrest. Sometimes you’ll be able to arrest someone. Other times you may find it safer to simply take them out.

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It’s a pleasant surprise to see a mechanic like this in Raging Justice, as it makes the game feel a little bit more unique. Few arcade genre entries have done this, the most notable one being classic Run n’ Gun NARC. For the most part it is implemented fairly well, though there are a few times when a warrant will be dazed next to a weapon or other item, and the game makes you grab the item rather than cuff the criminal at hand. Still, it’s pretty neat, and you can actually arrest most characters. Not just the ones with a warrant out for their arrest.

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The one thing in the game that may be a little bit divisive is the style of the artwork. The backgrounds are honestly quite good by any measure. They have a wonderful mix between pre-rendered models, and airbrushed matte paintings. At least that’s how they appear. The texture quality on all of it is very nice. There are also a host of homages you can spot throughout the game’s backgrounds to other games. Particularly to the original Final Fight’s latter stages. But there are others like Sega’s Streets Of Rage series, and Atari’s PIT-FIGHTER. One especially can’t help of think of that game near the end of the second stage where you’re met by a crowd of enemies in very much the same way that game set up bouts. The comparison continues with the character sprites, and this is why I think some will love the look, while others may not get behind it as much.

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The characters seem to have a similar style. The difference being they aren’t motion captured actors. Instead they appear to be pre-rendered models that were condensed down to sprites. Similar to how the characters in Donkey Kong Country, and Killer Instinct were created. However, the animation quality, while fairly good sometimes results in things looking a little choppy due to some of the wild movements in the characters’ positions in some sprites. Granted this is speculation on my part as I was never in the studio where this was made. But the end result resembles something to that effect.

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Nevertheless, it runs fairly brisk, and I can’t say I’ve even seen much in the way of slowdown in my playtime with it. It’s generally responsive, and there’s little to really complain about here. That said, if you’re not into the art style they were going for, that may disappoint you a little bit. One thing that I think should have been improved is the title screen. Mainly because it is used to sell the game on every digital store it’s stocked on, and sadly it looks woefully generic. Perhaps I’m being too harsh, but it gives the impression the title is something you’d find on the rack of shovelware at an office supply store. Not the incredibly fun, if silly homage to B movies, and brawlers that it is.

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And Raging Justice is incredibly fun. There are a wide variety of criminals to take down in the brawls. You have the archetypical street punks, gang members, street-walker, morbidly obese guys who stampede you, and knife throwers you’d expect. There are also 80’s movie drug dealers who throw dynamite from their trench coats, bikers, Rottweilers, and more. There are a lot of weapons, and background details that can be destroyed on display here as well. Barbed wire bats, knives, swords, clubs, hammers, crates, phone booths, and a slew of other things I’m likely forgetting. All of which can take down some of these enemies with ease. There’s even drivable vehicles at a few key points!

The bosses are also a lot of fun due to a combination of silliness, and nostalgia. There’s the typical brute characters, but then the game decides to have you fight a 10 foot super pimp. There’s a security guard who looks suspiciously close to Final Fight’s Edi. E. But not long after that fight you’ll be facing an abomination that may just remind you of PIT-FIGHTER’s Chainman Eddie. I won’t spoil every boss for you, but suffice it to say, you’ll come away from them both challenged, and entertained.

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Throughout all of it, the audio keeps up with everything. The clanging of knives, screaming of enemies, the bold announcements, all sync up. The ambient synth-pop goes along with the action well, again, bringing along memories of those obscure films you may have rented from the video store back in the day. Or perhaps one of the more recent ones you caught at 2am on HBO or saw in a Red box at the local grocery store. In any event, it’s pretty good. Musically, it might not be something you’d want to hear on the morning commute, but it does get the job done. The sound effects however, are superb.

There are a couple of things that hinder the fun. Namely a few small bugs. There were a couple of times the game hanged after I got a “Game Over”, and so I had to exit to my main menu on my Switch to close the game, and then reopen it. This wasn’t horrible, or something game-breaking. But it was annoying, as minimal as the occurrence was. Another weird bug I experienced, was upon losing my last life as I killed the third boss. Unfortunately, because of this it wouldn’t let me continue. The counter just kept going down regardless of my jamming on the “YES! I want to continue!” button. So I had to restart the stage.

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I will say one other novel thing about Raging Justice is its continue system. You get three lives, and a set number of continues. when you run out of continues, the game ends. Par for the course, right? Well, the cool thing the game does is allow you to select any stage played up to that point. The flip side of this is you’ll start in the condition you did when you initially played it. So if you make it to the final stage with one continue left, and lose when you select it later, you’ll begin with however many lives you had, and the one continue. You won’t start with a full set of continues. This really gives you incentive to go back, and do better at the earlier stages so that you’ll have enough continues to clear the game.

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Finally, there is the survival mode I mentioned earlier. There really isn’t too much to write about here. It’s what it sounds like. You start the game with the character, and difficulty setting of your choosing. Then you try to beat up as many waves of enemies as you can until you lose your sole life. It can be fun in short bursts but the main course is where you’ll get the most fun in my opinion.

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Raging Justice may not be the best game you’ll play all year. But it just might be one of the more fun ones. It’s silly. It’s over the top. It doesn’t have a deep narrative. But it has a lot of personality. It also does what a beat ’em up game should: make you feel like a bad ass. Between the moves, weapons, and everything else, you’ll honestly feel like you’re playing a Dolph Lundgren or Jean-Claude Van Damme vehicle. It’s just a fun game. And in the end isn’t that why most of us play games? Don’t let the tacky title card fool you. Raging Justice is a pretty awesome (if sometimes cheesy) brawler.

Final Score: 8 out of 10

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Mighty Final Fight Review

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Toward the end of the original Nintendo Entertainment System’s run there were a number of great (and not so great) titles that came out as the Super NES was coming into its own. Capcom put out a number of these games as the console began to fall by the wayside in the last few years. Mega Man 6, Rescue Rangers 2, Duck Tales 2, and of course Mighty Final Fight.

PROS: All of the protagonists are here. Action translates well.

CONS: Short. A sharp difficulty spike near the end.

LEVEL UP: There is an NES Double Dragon style EXP system.

Mighty Final Fight came out at a time when the Super NES was seeing a number of arcade beat ’em up, and tournament fighter ports. Capcom had already ported the Final Fight arcade game to the console albeit with a number of things removed to be able to fit onto the cartridge.

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Knowing that the NES couldn’t handle the game, Capcom made this an entirely new game set in the same universe. Even though it is technically far less capable as the cut down Super NES port of Final Fight, in many ways it is a much better game.

Mighty Final Fight has an almost identical storyline. Mayor Mike Haggar’s daughter Jessica is kidnapped by the Mad Gear street gang. So he decides to take matters into his own hands, beating the crap out of every last criminal he sees. Until he gets to the boss of the entire Mad Gear operation. Joining him again is Jessica’s boyfriend Cody, and Cody’s friend Guy who was absent in the initial Super NES arcade port.

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So the NES game already has one leg up on its younger brother here. Game play is also pretty close to the Super NES. Characters can be grappled by approaching them diagonally, then they can be dispatched by any number of moves. All of the throws, pile drivers, and special moves are back.

Once, again pressing the attack, and jump buttons at the same time will execute a special move. Using these moves also takes away some of your life bar just like it does in other versions of Final Fight. But here is where the game begins to veer off into spin off territory. Mighty Final Fight takes a page from the NES port of Technos’ Double Dragon. You will see a meter on the lower right section of your HUD. Next to that is an experience counter.

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As you pummel bad guys you will raise the number of experience points. When you get to the maximum number, the bar will fill up further. Each bar within the bar you fill increases your health meter, your damage output, and decreases the amount of punishment you take upon being hit. Using grapple moves will give you more points. So playing as Haggar means you’ll want to be using pile drivers. Using Cody or Guy you’ll probably be doing a lot of throws. Interestingly enough, choosing Haggar starts you out with three full bars of experience, while choosing either Cody or Guy will start you out with one.

Leveling up to a certain point will also unlock an additional move for you to use. Unlike the arcade version of Final Fight or its ports, the weapons you can find in oil drums are character specific. Haggar will always have a hammer. Cody will always have a knife, and Guy will always have shurikens.

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Of course Mighty Final Fight also differs in the actual stage layouts. They keep the general theme of the arcade machine’s stages. The game even has a map similar to the arcade game’s in between levels. But you’re getting an entirely different run of levels. In the first stage you’re fighting through the streets, then a rooftop. Stage two you’re fighting your way to an area that resembles the next to last stage in the arcade version. Stage three is a section called Old Town which has some minor similarities to the arcade’s West Side stage.

At least in terms of style. Here there are sections with giant pits in the road, and the action leads to wrestling arena like the arcade machine’s second stage finale. Stage four feels entirely like an alien experience. It is supposed to be the factory district, but instead has a warehouse area. You also end up on an elevator leading to a bar. This brought me back to The Simpsons Arcade game moment near the end of that game’s graveyard level. The final stage is called the Bay Area but has little to do with the arcade game’s. Instead, it’s a hodgepodge of the arcade’s Uptown, and other parts of the game.

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Mighty Final Fight also rearranges the order of the bosses, and even replaces a couple of them. You’ll still fight Damnd at the end of the first stage. But after that you’ll see Abigail, then Sodom, then a palette swap of Sodom who is supposed to be his relative. You’ll still fight the same final boss in Belger, except this time he is a cyborg. Mighty Final Fight also makes you rematch two of the bosses on the way.

The game has a super deformed look, and goes for a bit more humor. Don’t get me wrong, this is one of the nicest looking games Capcom put out on the NES. But it might throw you off coming into it from any of the other Final Fight games. Everything looks like it was inspired from the Technos Double Dragon NES ports. Big heads with detailed, yet tiny bodies rule the character designs, and stages are incredibly short, yet filled with challenges. Many key enemies return for this installment, though not all of them. You’ll see Poison (who was edited in the Super NES port of Final Fight), Andore, J, among others. As I said before, the game play is almost identical, though you’ll only ever see two enemies at a time. That doesn’t make them any less cheap though. They’ll still try to sandwich you, and force you to memorize exactly when to throw an attack at them.

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The music in the game is pretty good. None of the arcade game songs show up, but the original songs here fit the action very well. Unfortunately they aren’t very memorable or iconic the way the mainline game’s soundtrack is. Sound effects are about what you would expect. Similar smacks, and smashes you’d hear in River City Ransom, Double Dragon, or Bayou Billy are here, and sound great.

There isn’t too much to complain about with Mighty Final Fight. Some might feel it could be a little bit longer.  It is also fairly challenging if you don’t remember exactly how to read enemy patterns in the series. Enemy attacks tend to hurt you a lot, and they’ll even use the environments to their advantage, kicking you into pits, or off of ledges. They’ll also sandwich you, forcing you to use your desperation moves.

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But over time you can become acclimated to these patterns, and once you start decimating them with enough of your grapple moves the game becomes a lot easier. Still, some may balk at the initial difficulty. The other thing to keep in mind is the cost if you’re a purist. In most cases an NES Game Pak will cost you at least $150. That’s just the cartridge. Expect to pay several hundred dollars if you find it with a box, and manual.

Fortunately there are other legitimate ways to play this. The Capcom Classics Mini Mix compilation on Game Boy Advance included it. This can be had for around $7. Or if you have the 3DS or the Wii U, the ROM is on the eshop as a download for a mere  $5.

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Mighty Final Fight is easily worth a recommendation for any fan of Beat ’em ups. It controls well. It retains the game play of the arcade cabinet it is loosely based off of. It’s one of the nicest looking games in the NES library. It also happens to be as fun, and interesting as later Final Fight games.

Final Score: 8 out of 10