Tag Archives: Endless Runner

Kid Tripp Review

BTKIDTRIPPTITLE

Endless Runners. There are thousands of them out there on a multitude of mobile devices, consoles, and computers. The good ones try to do something unique. Robot Unicorn Attack was an early example of a great one. A runner with challenging patterns, speed changes depending on how well you were doing, and a great song choice for its BGM. Turbo Pug was another one that pleasantly surprised me by adding different variables into the mix, along with great music, and cute characters. So how does this game fare in a sea of similar contenders?

PROS: Nice chip tunes. Nice sprite work. Conventional stages.

CONS: Cheap deaths.

ADORES: The big Nintendo, and Sega mascot platformers.

Kid Tripp was originally a game for the iPad, then the 3DS. But now it finds itself on the Nintendo Switch. It’s a lot like an Endless Runner. Except that it can be beaten. You see, this game’s trailer on Nintendo’s shop never makes it clear that you won’t be controlling your character’s movement. Other than jumping, or throwing rocks. It jumbles along, showing off visuals, and music in line with what you might find on a Nintendo or Sega console in the mid to late 1980’s. Chances are, if you were to pick it up without doing any research, you would think of this as a typical platformer.

But you’d be wrong. Kid Tripp gives you some stages laid out in a way you’d expect Mario, Alex Kidd, or Sonic to run through. But you have no say as to how Kid Tripp will move through it. He just automatically starts running, and you have to instinctively know when to jump. Basically, you have two commands throughout the entire experience. A jump button, and a throw button. That is it. Jump, or throw rocks. So the entire game consists of auto scrolling stages, and you timing jumps. Much like an endless runner. Except with an end, because there is no procedural generation on display here.

BTKIDTRIPPRUNNER

Right away, this is where some disappointment sets in. The reason that games like Robot Unicorn Attack were compelling was because of the vintage arcade play they provided. You were always on a quest to last longer, and eventually get to the top of the boards to gloat to everyone that you were the best. Then, a friend, relative, or even rival would attempt, and eventually succeed at besting that score. So it led to a competitive environment. At the same time, it was a great casual game. You could play it for 20 minutes on your lunch break, or you could play it for hours before you had to go to bed.

This game does none of that. Instead it tries to be more like Super Mario Bros. with a broken D-pad. No matter what you do, you’ll always move right. I can already hear some of you bringing up Super Mario Run. The thing is, for its faults, Super Mario Run is a pretty well done mobile title. Mainly due to the well thought out level design. In that game you generally have enough stuff on the horizon you can see, and plan for.

BTKIDTRIPPDEATHS

Kid Tripp does not consistently do this. Often times you will not see a pit, enemy, or other lethal obstacle until you’ve already succumbed to it. So where Mario feels familiar, Kid Tripp can feel frustrating. That’s because trial, and error in this game doesn’t always come off as challenging. Sometimes it just comes off as cruel. A stage starts, you’re going along, and you get crushed by a boulder. You’ll have no visual or audio cue of note that it might happen. You just get to a platform, see you’re going to have to bounce off of killer spiders, and get crushed by the boulder before there’s any time to react. There’s no way to avoid it the first time.

So you’ll finally figure out when you need to jump to avoid boulder death. Then you’ll bounce on the spiders, and you’re dead. You were killed by the next obstacle you couldn’t possibly know about, because it was off-screen a moment ago. That is how a number of stages in Kid Tripp work. The conflicting thing is how other stages don’t do this. Some of them do give you some advance warning. Some of them have some genuinely fun, and creative moments. One of them is even a really nice send up of the mine cart stages in the Donkey Kong Country games. There are some really great moments that will make you glad you decided to play it. It also keeps records, so you can try to speed run the game, and shoot for the best possible time.

The game also has some pretty good sprite work going for it, with some great character designs. Though on the flip side, Everything seems substantially zoomed in. Which leads to some of the blind jumps, and cheap deaths. That said, it looks bright, colorful, and a nice use of darker shades for contrast. As far as graphics go, this is a good-looking indie game. It also has the chip tunes to match. Kid Tripp has a soundtrack rife with catchy hooks, and digital effects.

BTKIDTRIPPSONIC

Kid Tripp also has a few different movement speed settings. Honestly, I didn’t notice all that much of a difference between them. For the most part the game played pretty much the same. There are also achievements you can shoot for, like clearing levels without killing an enemy, or beating the game using fewer than a certain number of lives.  The game isn’t terribly long as it goes around four worlds, and a few sub levels in each. There are a lot of homages in it too. Every stage ends with a spinning post sign as in Sonic The Hedgehog. The settings of each stage hearken to the Super Mario Bros. games, and some of the death traps will remind you of Mega Man.

Kid Tripp isn’t a terrible game by any means. It looks nice, it plays alright most of the time, and it has some good music to go along with the action. But the game could have used some better scaling, and balancing.  There is some enjoyment to be had with it for sure. But the lack of balance, and telegraphing in key points of some stages leads to cheap deaths. Still, the challenge isn’t insurmountable, and if you’re persistent you’ll likely clear it. Hopefully any potential sequel will address the problems, and take things from fairly decent, to pretty great.

Final Score: 7 out of 10

Turbo Pug Review

xpt3yv5

I love this time of year. I’m always reminded of the gifts of love, forgiveness, along with the people in my life. I can’t get them out of debt, or solve their complex problems, but I can try to give them a few moments of joy. So seeing how we’re mostly fans of gaming, I nab a bunch of stuff during Valve’s annual sales for my gift giving inventory. Often times I’ll use Steam Wallet cards to do this, since I’m not a big fan of interest fees.

Anyway, often times those cards leave nickels, dimes, and pennies in the wallet at the end. “What to do with forty-one cents?” I ask myself. Usually the answer is to just leave it there, until I want to buy something else. But this year, sorting the game list from cheapest game to highest price game revealed a really fun, and interesting title. One trading card sale later, I had enough coins to dive in.

PROS: Probably the best endless runner this side of Robot Unicorn Attack.

CONS: Intrusive Unity pop ups need to be toggled off.

WHAT?: There is an unlockable penguin who is seemingly useless.

On its surface Turbo Pug is little more than a cobbled together Robot Unicorn Attack clone. Since Adult Swim’s flash game, there have been countless endless runners. Some, like Bit Trip Runner, have been great, adding their own spin to the formula. Others like Meme Run have had mixed reaction to say the least.

8ooobyg

But Turbo Pug is actually one of the best endless runners you’ll probably ever play. Not only is it as addictive as Robot Unicorn Attack. Not only is it as fun as the Bit Trip series. It is oozing with charm. Turbo Pug puts you in the role of a pet pug running through randomized environments for points. There is a jump button, and that is pretty much it. All you need to do is time your jumps accordingly to avoid pits, lava, and more.

The longer you go, the more dangerous the traps become. By the time you get around 2,000 points or more you’ll begin to see spikes, buzz saws, and other nefarious plots to kill you. You can also find spinning pug coins that will give you 50 or 100 points depending on what axis they are on when you land on them.

a5kw9dc

But Turbo Pug goes even farther than that. It has a real time, day, and night cycle. Over the course of a few minutes you will see the sun set, the moon rise, and the sun come up again. It also has weather cycles. At any given time the game will decide to rain or snow. When it rains, there is also the odd chance that your pug will be struck by lightning. If this happens you won’t be able to jump for a few seconds. But you also won’t fall from your current height until the sting is over.

“Wow!” you might exclaim.”That sounds pretty deep for what could pass for a cell phone time waster.” But at the risk of sounding like a game show announcer, that isn’t all. Turbo Pug also has a multitude of unlockable characters. Each character has its own properties, that may or may not help you in your quest for a high score. Super pug has a cape, and a double jump. Pumpkin pug has a light that comes on during night cycles. The penguin is slow, and will probably fall to his doom rather quickly.

wxgpcp1

Turbo Pug also scratches your retro itch with its Amiga like sprites. The game looks like a 16-bit computer game through, and through. It has a great color palette, and the sprite art has a lot of great detail. The end result is beyond cute, and adorable. The audio really only features two songs, and some small sound effects. But the two songs are very catchy compositions that combine the soft rock sound of lite-FM, and Atari 2600 era chip tunes.

6rwffer

The only real problems with Turbo Pug, are the intrusive Unity tool tips that come up the first time you play. You’ll want to disable them right away. Aside from that, while the game does engage in Valve’s Steam Trading Card program pretty well, it doesn’t have achievements. It seems like a game that would take advantage of achievements well, but they’re nowhere to be seen. There is a high score leaderboard though to motivate you to keep shooting for the stars.

bzunjow

I highly recommend Turbo Pug. It could have easily indeed been a quickly churned out piece of shovelware. But it isn’t. There is a lot of effort on display for such a simple game. It’s engaging too. It will easily make you lose an afternoon to its cute protagonist, challenging jumping puzzles, and soft music if you allow it to. Let your actual pug have a well deserved nap, and fire up some Turbo Pug.

Final Score: 8 out of 10