Tag Archives: Data East

Fighter’s History Review

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It’s been said many times that imitation is the sincerest form of flattery. While there is some truth to that old adage, sometimes it isn’t the motivation. In video games a popular idea being copied is nothing new. But sometimes a copied idea will still go in a different direction, and become transformative. Often times this has gone on to create genres. Street Fighter II was one game that had its idea taken, and tweaked time, and time again. Many times, good things came out of this. Mortal Kombat is an obvious example. But there were a number of great fighting games from SNK. World Heroes, Fatal Fury, Art Of Fighting, Samurai Shodown, and King Of Fighters. To name a few.

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But one could also argue Street Fighter built from the basics early karate games like Karate Champ, and World Karate Championship (Known as International Karate in Europe). The point is, that a lot of great games came out of experimenting with Street Fighter II’s rules. Two characters go one on one, until time runs out, or one player knocks the other unconscious. First to do it twice wins. Some did a lot of new things with that setup. Data East on the other hand, did not.

PROS: Graphics. Sound. Play control.

CONS: Not much to stand out from other games in the genre.

CLONES: Ryu, Chun Li, and Zangief doppelgänger fighters unite!

Fighter’s History is one of the more interesting video game clones in history. Because of just how close to Street Fighter II it truly is. The backgrounds may look different, and the soundtrack may be different. But that’s about it.  Nearly everything else in the game is almost identical to Street Fighter II. A couple of the characters are even a stone’s throw from being indiscernible from their Capcom counterparts.

In fact Capcom took Data East to court over the game’s similarities.  Which were acknowledged in the case. But Capcom would eventually lose on the grounds that the core tenants are those of the fighting genre, more so than those of Street Fighter II exclusively. Still, it was an interesting case that I’m sure one with a law degree would be much better adept at writing about.

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Anyway, the game was first released to arcades in 1993, and a year later to the Super NES. Again, the concept is the same as Street Fighter II. Nine fighters enter a tournament to see who will be crowned the best. So you’ll choose your fighter, and go into two out of three round match ups, and hopefully win your way to the top. Once you defeat the other eight characters, you’ll go on to face bosses who are behind the tournament. In Street Fighter games that usually means a mysterious dictator running Shadowloo or some other criminal empire. In King Of Fighters it’s many times Geese Howard. In Mortal Kombat it’s usually a demonic force led by Shao Khan or some other evil bad guy. In this game the mysterious K is Karnov. Yep! The fire-breathing guy with the beer belly you took on an action platforming adventure, or beat up in Bad Dudes is the boss. But before you fight him, you have to beat up a generic clown. A clown so generic, he’s just called Clown. With the other borderline infringement characters here, you’d think they would have attempted Not Joker, or Not Ronald McDonald. But no, you just beat up a clown.

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Be that as it may, Fighter’s History is also one of the better SF II clones of the day because it hearkens so close to the Capcom formula. Hit detection is pretty good, and the move sets work about as well as they do in the actual Street Fighter II games. I’ll give Data East credit in the graphics, and sound department too. Because even though a lot of stuff came blatantly from SF II, there are still moments of originality in it. Namely, the backgrounds. The details in the stages are quite nice. They could have just re-made versions of iconic Street Fighter II locations the way they did with some of the character design. But they didn’t. They made their own, with some of their own original background animations. It’s worth seeing them in action. The characters themselves are animated well, and when the game does give us a character that isn’t cribbed from a competitor, it works nicely. As much, as I harped on fighting a generic clown, and Karnov earlier, they do look pretty cool.

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Fighter’s History also does one thing few other fighters did back then, and that is it adds location damage. If you keep attacking one spot on your opponent, eventually that spot will change, and reward you with more damage. For instance, if you keep hitting the Ryu stand-in in the head, eventually he’ll lose his bandana. At which point subsequent hits will do more damage than they did earlier in the match. This does add a tiny layer of strategy to the basic fighting game rules set out by Street Fighter II. You can also play as the clown, and Karnov through the use of a code.

However, the game still pales in comparison when it comes to balance. Obviously no fighter can ever be 100% even across every one of its characters. But in Street Fighter there are enough pros, and cons to each to make them viable options for different kinds of players. Ryu is a good all around character. Zangief is all about powerful moves at the expense of speed, and energy. Dhalsim is a hit, and run strategists possible choice. Other games in the genre took that aspect of the game to heart more than this game did. Some characters may look the part, but weren’t given the same level of care. As such you have some characters that will dominate most of the roster once they’re placed in an above average player’s hands.

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Still, the game did well enough to get two sequels. The first of which was Fighter’s History Dynamite on the Neo Geo. This game continues the storyline from the original, as Karnov wants to essentially re-match everyone after his loss. The third game was exclusive to the Super Famicom, and came out in 1995. Over the years, the series has been briefly thrust back into the limelight, as SNK Playmore worked out deals to put some of the characters in some of the King Of Fighters entries.

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If you’re a die-hard fighting game fan, or you love curious titles with some historical significance Fighter’s History is worth looking into. It’s a cut above some of the other stuff you’ll find on the Super Nintendo like the awful Street Combat. (Oddly enough, another fighting game curiosity.). But if you’re not, there isn’t a lot of stuff here that will make you choose playing it over the ports of Street Fighter games, Fatal Fury games, or the World Heroes games. Those games offer more balanced rosters, and enough unique things to make you keep coming back. It doesn’t make Fighter’s History a bad game, and collectors may want to find a copy. But as far as its competition goes, a lot of it is superior or different enough to choose over this one. There aren’t even many modes. There’s the arcade ladder, a survival mode, and the quintessential versus mode.  It’s a good curiosity, and preferable to many a bad fighter. But unless fighters are your genre of choice, you’re better off playing the staples from Capcom, SNK, and Midway on the Super NES.

Final Score: 7 out of 10

Werewolf: The Last Warrior Review

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Last week I looked at a rare, expensive, and weird shmup from Meldac on the NES. Well the Nintendo Entertainment System was home to many oddball ideas. As we get closer to Retro World Expo, I thought I’d dig through my collection for another NES game to showcase. Werewolf: The Last Warrior is not only a little strange. It’s also very cool, and is a game every NES collector, and owner should play.

PROS: Graphics, and sound. Very challenging.

CONS: Some will find it too challenging. This is definitely NES Hard.

RISE FROM YOUR GRAVE: Aside from one similarity it’s nothing like Sega’s Altered Beast.

Werewolf: The Last Warrior is awesome. You play a human who collects items, and then gets to turn into a werewolf, and mess people up. I know I’ve just described Altered Beast. But this is nothing like Sega’s arcade cab turned Genesis launch title. Because it isn’t a beat ’em up game. It’s an action platformer.

But many of the best NES Game Paks were action platformers. In fact many of the best video games of the era were action platformers. So what sets Werewolf apart from the pack? (I think I just made a pun.) A number of things. Right away one thinks of the RISE FROM YOUR GRAVE moments. Throughout the game you’ll find power ups that beef you up, grow your attack power, and of course let you be a werewolf.

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As a werewolf, you do a lot more damage to enemies, and you can do cool stuff like climb walls, do awesome backflips, and more. You become the werewolf by collecting enough red *W* symbols you find. They’re often hidden on pedestals you have to punch. You can actually become a super werewolf that the game names Warwolf. You can become Warwolf by finding enough orbs. Giving you an even bigger reminder that Altered Beast is a thing.

When you’re a super werewolf, you’re practically unstoppable. The game instantly feels like a Dolph Lundgren movie. You dispatch enemies quickly. You can super jump into areas you couldn’t before. But there is a kryptonite to your furry Superman. They’re blue colored *W* symbols. If you touch one you’ll go back to being a human.

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You do not want to be a human for very long in Werewolf. Everything, no matter how weak, will ultimately kick your ass. The game throws a ton of stuff at you. The roster of enemies on display is actually pretty large, even if they aren’t necessarily the most original. You’ll run into ninjas, goons reminiscent of the ones found in Rolling Thunder, soldiers, bad guys with jetpacks, and more.

Every one of the game’s five stages are broken up into two parts. Sometimes they’ll be straight forward. Other times they’ll be a maze you have to explore your way out of. At the end of the first part of any given stage you’ll fight a mini boss who kind of resembles Street Fighter’s Zangief. After you defeat him, you’ll move onto the second half. If you can beat the second part of the stage, you’ll go on to fight the boss.

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Each of the five stages also has something kind of archaic about them. The first time you play it you’ll try punching any where a power up may be, and this is how you’ll most often hit a blue power down, and screw yourself over. There are also some holes in the cut scenes you can nitpick. The story is that a mad scientist named Dr. Faryan has assembled a group of super-villains to take over the world, and you have to stop them. It’s the paper-thin B-movie plot you’d expect, but it isn’t air tight. For instance, in one scene you climb up the right side of a building to chase a Juggernaut knock off. The next portion of the stage you move left, and have to jump off of the left side. Yet the following cut scene has you falling off of the same side you climbed!

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Nitpicking  aside, the game is really challenging thanks to the cues it takes from Castlevania. It has the same slow, plodding movement as that game, and a lot of enemies showing up right when you need to make a pivotal jump. Blend that with some of the moments where the game kind of expects you to know to do something when it hasn’t shown you how, and it can get frustrating. That’s really the only major criticism here. Werewolf can be quite cryptic at times, and it will take you many attempts at it to figure things out. Especially if you manage to find the game cartridge, but not a manual.

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And no, it isn’t the biggest deal in an age where you can pretty much run an internet search for instructions, or a walk-through. But it does make one wonder what the thought process was when putting the game together. Still, Werewolf is a really enjoyable game in spite of the difficulty, and being sometimes unclear. The soundtrack isn’t particularly long, but the handful of chip tunes are really thumping speed metal send ups, with catchy melodic hooks. Which goes with stabbing jet pack wearing mercenaries,  countless henchmen, and ninjas very well. Just make sure you’re grabbing not just health, from fallen enemies, and mystery places. Grab any hourglass too. Each stage has a time limit after all, piling even more pressure onto you in this high difficulty contest.

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Between the music, mostly solid platforming, and the detailed sprite work on display it is one of the more engrossing games in the NES library. I’m honestly surprised it doesn’t get as much attention as some of the more expensive games of its ilk these days. If you’re collecting NES games, and have been eyeing stuff like Power Blade, and Vice: Project Doom, you should have this on your radar. It isn’t quite as polished as V:PD. There are some times where the cryptic nature forces a restart. But it is still a terrific game nonetheless.

Final Score: 8 out of 10