These days it seems as everyone wants in on the Battle Royale shooter craze. The Culling kicked things off with blandness. PUBG refined the idea to critical acclaim. Fortnite polished it off, put on a Saturday morning veneer, threw in a F2P business model, and became the titleholder. Since then, we’ve seen many games taking the same core concept and trying to dethrone Epic’s wild success story with their own spin on it. But few games have tried to apply the high-player count-Last-Man-Standing-match idea to something other than a third-person shooter.
PROS: Bright colors. Cute characters. Tight controls. Wonderful course design.
CONS: Connection issues. Conflicting monetization schemes.
FRIENDSHIP ENDING: Joins the likes of Mario Party, and Warlords for ticking off pals.
Nintendo’s Tetris 99 is probably the only real breakout until now. Well, Devolver Digital and MediaTonic have brought us arguably the best example yet. Fall Guys has applied the idea to obstacle course challenge game shows. Double Dare, MXC, Wipeout, and others like them put contestants through crazy gauntlets. The latter of which couldn’t possibly fit on a studio set. Anyway, Fall Guys doesn’t quite get to 100 challengers as it taps out at 60. But the core concept is still intact. Be the last egg person standing and take the crown for yourself. In fact, they don’t even call the matches you take part in “Games.” They call them “Shows.”
Of course, before I go on with the show, we have to talk about the elephant in the room. Fall Guys is glutted with microtransactions and DLC. Clicking on the shop tab is almost indistinguishable from Fortnite. There are a bunch of adverts for crazy costumes, skin patterns, and silly dance animations for the rare occasion you win and want to brag about it. All of the prices are in a funky purple coin currency. A currency you have to buy (or tediously grind for) in order to pay for the things I just mentioned. The game isn’t so egregious about it that it puts game-breaking, pay-to-win stuff in there. It’s all cosmetic items and emotes. But you already have to spend money to get the game. This isn’t a F2P title like COD Warzone or Fortnite.
Fortunately, none of that stuff is going to get in the way of the fun. And that’s the thing, Fall Guys really is a lot of fun. The structure is composed of multiple rounds. Each round is a different physical challenge. Most of the time it’s everyone for themselves. Race through a crazy, over-the-top obstacle course to the end and hope to God you’re in the group allowed to move on. Every round has a qualifying number of placements. Early on the game will allow almost 40 of the 60 contestants to move onto round two. But by the final round, there are usually 10 contestants or less. Some of the courses aren’t races. One of them sees everyone on a platform where the goal is to stay on while giant foam-padded blocks attempt to push you off with only a small space to stand on for survival. Other times you’ll be told you need to be one of the few with a tail by the end of the round. So everyone is out for blood as they knock each other over trying to steal the tails from those who have them. Other times you’ll be placed in a tube with several floors made of blocks that disappear when you walk on them. So you need to constantly be moving in the hopes you don’t fall before anybody else.
Other times the game will force temporary alliances by placing you in team games. Maybe you have to put eggs in your basket and keep the other teams from stealing them for their own. Or you may have a soccer game with a Rocket League-sized soccer ball. Or you’ll all have to work together to push a boulder-sized ball up a steep incline. These are just a handful of examples. By the last round though, you can fully expect things to go back to doing whatever it takes to win. And unlike Captain Crunch in a Family Guy cutaway, there’s no going to The Godfather to ensure that happens.
Fall Guys much like Splatoon evokes a lighthearted atmosphere while invoking a cutthroat, hyper-competitive set of emotions. Obviously in a very different way as this is a game show. Few games that go for this dichotomy get it this right. Nintendo often does, but Mediatonic has gotten to their level here. You’ll constantly be thinking “One more game. I know I can do it this time!” And you probably won’t. But that’s okay. And that isn’t to say that Fall Guys is going to be as deep as a game geared toward e-sports grade mastery like a shooter or fighting game will often be. It isn’t. But it does hit that nerve friendship ending games like Mario Party, Dokapon Kingdom and Warlords do. Or even classic family board game night board games do. Because there’s always that one friend or relative who will be the one to throw even their closest pal under the bus by any means necessary. And that doesn’t change in Fall Guys.
But don’t let that fact sour you on giving this one a go. It’s bright and colorful. It looks superb. Each of the contraptions you’re thrown into really does look like something you’d see on a given episode of Wipeout. Everything has that pastel-colored look of padded-foam covered steel bars, fan blades, and blocks as you’re trying to win races or collect eggs. The character designs are super cute as you waddle around as your egg person trying to race your way to victory. And a lot of the costumes you can grind away for hours unlocking or choosing to pony up for during a daily sale are very cool looking. Some of these are DLC only of course. So if you want to walk around like a box of french fries you’ll have to buy the cosmetic DLC. The point is they do look really cool.
The game has some rather nice sound effects, although the music is one of the lower points for me. It’s fine, but there’s nothing that really jumps out other than maybe the jangling little clip that plays during the stage introductions. Still, it suits the atmosphere fine I just wish something stood out a little bit more.
Ultimately, I really enjoy Fall Guys. I can’t say I’m a big fan of the way the microtransactions are handled. I would have preferred a traditional storefront where people who do want to buy them could just get the costumes they wanted rather than having to log on at just the right time where they might nab it on a flash sale. Especially when the game already has two cosmetic DLC packs you can buy outside of the game on Steam or PSN. If the game has to have extra DLC that would be a more preferable way to do it for most people I would think.
The game also seems to have some connection issues likely due to server overload. The developers have already said the game sold far more copies than they anticipated needing an infrastructure for and they’re already at work updating server capacity. It has gotten better as I’ve been writing this. But you can expect to still see some disconnections as of now. It does look like they’re improving it as promised though.
With its bright aesthetics, tight platforming, and a course design that would make GonGon blush, Fall Guys is something you have to play to believe. It’s so much fun, and with friends more so. Just remember to try not to tie your ego to victories here as the experience is the focal point. Though you really will want to celebrate if you do win. Sometimes you really feel like you’re having a blue shell moment. Play. Lose a ton. Laugh. Play again.
Final Score: 8 out of 10