Tag Archives: Android

Razer Phone 2 Review

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For years I’ve always gotten around with prepaid burner phones. I don’t generally spend much time on a phone. I’ve rarely used one for much more than emergencies, save for the odd trip or a convention visit. But my LG 305C Tracfone has finally gotten so long in the tooth it barely holds a charge. A battery costs more than the phone and when it does work it drops calls and gets texts sometimes days after they’ve been sent. Even the web browser support has been abandoned. It thinks all links are malicious. Good luck trying to look up directions on it if you get lost. At least the built-in Facebook app still works. Even if none of its basic features work properly anymore.

PROS: 120hz Screen. Powerful GPU. Cooling System. Gaming Performance. Funky light.

CONS: Slightly older CPU. Mid Tier cameras. Accessories are uncommon at retail.

GAMING: It’s still a phone, so you’ll have to search hard for games that aren’t freemium.

Why not get a smartphone a decade ago when they were commonplace? It was a combination of my limited need for one and having to be thrifty in some areas. I once worked in tech sales. I knew just how expensive contracts were back then. Many locked you into a device for two years, and they had caps on everything. Over the years prepaid solutions from carriers were cheaper. Yes, you still had to pay rates based upon what you did on the phone. But you only paid for what you used. If you were like me and mainly had it for a roadside emergency (or occasionally using it to check social media while getting coffee) paying close to $100 or more a month wouldn’t seem feasible.

Over the years though, the big carriers began offering their own no-contract alternatives which have only gotten less expensive. The smaller prepaid names have adopted better phones and even rent the lines from the big players. Ultimately, buying a phone unlocked and taking it to a carrier isn’t too much more of an expense. There’s also the fact that my friends and relatives have been haranguing me about getting a smartphone for what seems like forever.

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So these factors have finally led me to get a smartphone for myself. So I ended up rolling with the Razer 2 phone. It’s a phone many people have never heard of. It’s made by a company known for gaming keyboards, mice and respectable headphones. Somewhere along the line, they decided to make a phone. The original Razer was a cult hit. It competed well enough that many PC gamers picked it up and loved it. So a sequel went into production. So why rock the Razer 2 over one of the Apple or Samsung phones? Well, there are a few reasons. But first I’ll mention what may be obvious to some. If you already have an iPhone and love it,  some of those apps are First-Party. So you’re locked into that ecosystem. Coming over to this means there are some things on that phone that won’t carry over to this one or another phone powered by an Android OS.

The Razer 2 has some really cool things I noticed about it right away. Most notably the audio. The sound quality is excellent. If you put a lot of music on your phone and use it as a media player you will not be disappointed here. It has a clear, stereo audio with some nice bass and treble to boot. It also works with the SYNC software in my Ford Fiesta. So playing music in my car without having to plug in an Auxilary cable is great. It also means I can use the Google Maps GPS function on long trips and hear it through the car audio. But even if I was still driving my old car, the speakers on the phone are so good it doesn’t matter. You don’t even have to turn the volume up all that much.

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The screen is also the other major thing of note. With a 120hz refresh rate you really do notice it in movies and shows. While I don’t do that often on it, I can see watching YouTube videos and Twitch Livestreams on it if I go somewhere where there’s a public hotspot knowing I’ll be there a while. Both of which I tested out at the local Starbucks a mile away from home. They worked fantastically, especially Twitch. So much so that I was getting questions about it from employees and customers alike. The 1440 x 2560 resolution also ensures things look crisp.

Less important, but still fun is the customizable LED on the back of the phone. It comes with an app from Razer called Chroma where you can go in and tweak it. You can have it stay on a single color, fade between colors and patterns, or even tweak the frequency of time it stays on. You can even disable it entirely if you don’t care about it and want to save power consumption on your battery.

The phone also has something called Vapor Chamber Cooling. It’s basically an upper ended shield to displace heat evenly throughout the phone. More or less behaving like a heatsink. It’s something few users will ever open up to examine. But it does work toward improving performance a bit. All electronics heat up from intensive use. Ask any PC gamer with a water-cooled tower. Keeping them as close to room temperature as possible does help. Getting too hot can actually damage components. Which is why even my old Tracfone would shut off on its own if I forgot it in the car on a very humid summer day. Most devices will shut off in this case. But if they get hot enough during normal operation they can take performance hits. If you’re playing a game you don’t want random slowdown or drops due to heat.

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Can I say unequivocally that this one feature is going to give you a win over someone else? No. But it’s a small thing that shows they’ve tried to go the extra mile. Speaking of which, the packaging is over-the-top when it comes to trying to impress you. The box has a gatefold cover, similar to that of a high-end hardcover edition of a novel. You then get a screen printed greeting from Razer. Underneath that lie a few compartments for the included phone, USB C to mini cable, AC Adapter for said cable, and a USB C to audio cable if you want to use wired headphones or an auxiliary cable with it.

The phone itself has a great texture on it too. It’s smooth but with enough of a simple groove to keep hold of it. This allows for liquid to just run off of it. If it rains, the dog dries itself next to you, or you spill a soda in the car, there’s a very good chance the phone is still going to work. That said, I still recommend getting a good case and tempered glass screen protector for it. The Warranty is limited after all and won’t cover negligence or abuse. I obviously don’t recommend spilling things on the phone on purpose either.

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The phone also doesn’t come bloated with a ton of stuff in it. Other than Razer’s own utility you basically have the core features of Android OS and little else. That’s another thing you may want to consider when getting a phone. Much like an OEM computer from a company like Dell, for example, these come preloaded with a lot. Many apps run when the phone turns on, using up a big chunk of the memory. Some new phones run like a 4-year-old device out of the box as a result. In the time I’ve had this phone (a few days), I’ve only put on the Nintendo Online app, Steam app, Twitch app, Facebook app, tinkered with the Zedge app. and bought a game or two for performance testing.  None of this really impacted the performance of the phone that much.

I was able to move some stuff from my PC to it to personalize it fairly simply. It requires you pick up another USB C to USB cable of course. Do note you’ll want a good one that can also carry power. The cheap Dollar Store one I had knocking around wouldn’t work at all with it, so I had to buy something more substantial. Once I did, moving files was a breeze. Windows 10 just saw the phone as a storage device, and I was able to move pictures and music to the appropriate folders. Now I can customize my contacts to have different ringtones and images.

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The phone also supports wireless charging though I don’t have a dock to test that function out with. But the built-in wireless network card works very well. It works with every major 802.11 frequency and even has two Multi Input Multi Output antennas on it. The Bluetooth chipset worked like a charm in my car as noted earlier. The website shows the stock version of the phone comes with Android 8.1 but mine came with version 9 on it. So they likely haven’t updated the specs section of the page.

There are two small drawbacks with the phone though. The cameras in it are quite good, but if you’re into taking a ton of photos, and video you’ll find some of the Samsung solutions have better specs in the same range of phones. Mainly due to a more color-accurate image sensor. Be that as it may, I was still impressed with what I did get out of the Razer 2’s Sony cameras. I was still able to take a 4k video clip of my Sister’s Yorkie that looked impressive. And the regular photos are still so good all but the most discerning shutterbug who loves to nitpick won’t have anything to complain about.

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The other thing to be aware of is that while this does have a powerful Adreno 630 GPU for processing graphics, the Snapdragon 845 CPU in it is a little bit older than the SM8150 in the latest Samsung Galaxy line of phones. A couple of other things to be aware of is the fact that being a little more esoteric means the Razer 2 phone accessories you might want will have to be ordered online. It’s slim pickings at retail. I should also note that those looking for something lightweight might not be happy with the added heft some of the features add to the package.

Still, the phone has more than enough packed into it that it’s a fantastic option to consider. The phone has 8GB of RAM which can run multiple apps nicely and has a bit of headroom for some of the more demanding cell phone games. And it supports up to a 1TB microSD card. So if you are a bit of a power user who has gobs of apps, multimedia, and business files on your phone storage shouldn’t be much of an issue. It comes with 64GB internally.

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And while I am not a big fan of the practices of a lot of freemium games that are prevalent on tablets and phones, there are a few traditional games you can buy on a cell phone. So I nabbed a couple for the purpose of this review. VVVVVV (Which I reviewed forever ago on PC) and DOOM (1993) (A game that needs no introduction). Both games performed very well, with no real slowdown to speak of. VVVVVV’s amazing soundtrack continued to prove the Razer 2 has a winning sound. DOOM ran exceptionally smooth and was fairly responsive. One thing I will say is you’ll still probably want to find a compatible Bluetooth controller for traditional games like these. While the games ran wonderfully, using the touch screen gestures takes a lot of getting used to. In the case of DOOM even more so as Bethesda’s solution for controlling all of the various functions is kind of weird. You hold the phone sideways, as the case with most phone games. But the screen is broken up into three sections. On the left, you can swipe your WASD movements. On the right, you can swipe your thumb about for mouselook.

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You tap the upper center for activating switches or doors while the lower center pulls up a weapon wheel. If you want to toggle running you either have to double-tap the WASD section which it doesn’t always detect or go into a menu and set “Always Run” to “On”.  Double-tapping then holding down on the right shoots your weapons. This is a weird layout because you have to take your hand off of the right when you go to activate a switch or a door. Sometimes you may find you need to do this while firing which requires some contortion. This isn’t a problem with the phone, you’ll run into this on any phone that can run the game. But it’s something I’m mentioning here while it’s on my mind. That said, DOOM looks wonderful on the Razer 2. It does come up with the same log-in screen as the Switch version (You can tap “Later” instead of having to log into a Bethesda account) which tells me the Switch version is likely the same game as the Switch is essentially Android tablet tech inside.

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In any case, if you do play a lot of games on your phone, This one definitely has a leg up on other models out there as it plays them well. The graphics are sharp. The colors pop. The games can run at fairly high frame rates. The 120hz refresh rate even feels more responsive. It’s very noticeable on more demanding titles. If you’re looking for a phone that can play bigger budget experiences, it’s definitely one to consider. The thing is, I would still choose a phone based on the other things it can do over gaming at this point. Unless there’s a particular title you’re going to play a lot of as again, the vast majority of cell phone games are using some sort of free to start model, rather than a traditional experience you pay for once. Be that as it may If you want a phone that can handle that Fortnite itch without too many performance dips I think you’ll love the Razer 2. At the time of this writing, it’s also been halved in price by the manufacturer making it a very attractive alternative to some of the higher tier solutions by Apple and Samsung.

Final Score: 9 out of 10.

No Thing Review

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Imagine the surprise I was given when Nintendo reminded fans on Twitter that they may have a few unredeemed coins on the eshop set to expire. I had a scant handful, and so I figured, “Why not give it a shot?” and looked to see if there was anything that cheap. Well I stumbled upon this little game. A game about travelling along a path, in a Orwellian future that would actually lead me down quite the rabbit hole.

PROS: Simple, yet compelling game play.

CONS: Fairly short for anyone adept at it.

SUDA51: Your first look at the game will almost certainly remind you of No More Heroes.

Apparently I’ve been living under a rock, because after playing it for a couple of hours, (Yes, hours.) I just had to do some research. No Thing started life on phones, and tablets during the craze of endless runners. Except that it set itself apart in, many, many ways. The most obvious is the art style. This game looks like something Suda51 would have made for a No More Heroes mini game. Blocky minimalist geometry? Check. Low color palette? Check. Regular images that somehow come off as surreal or even creepy? Check. It has a very similar art style.

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But that isn’t to say it’s a stereotypical endless runner dressed up in edgy shock value. Far from it. For starters, it isn’t endless. There are ten stages. That’s it. Many of the stages are pretty long though. Even in the early goings. The stages are also not made via procedural generation. Every time you play, they’ll be the same. So this game is much more conducive to speed runs. It also isn’t a 2D side-scroller. This one uses a First-Person perspective.

No Thing also has a story that seems simplistic at first, but uses its stage layouts, and bizarre imagery to tell it. In this regard it reminded me an awful lot of games like Portal, and Deadcore, despite the fact it plays nothing like them. And through it all, it just became something I had to keep playing to see more of. The setup is that it’s the dystopian future of 1994. You’re an office worker who has to send a message to the Queen Of Ice. That’s it. Walk to her, and give her the message. Except it isn’t that easy.

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No Thing’s stages are essentially long tracks, and walkways. You use two buttons. One turns you ninety degrees left. The other ninety degrees right. At first you’ll go along fairly easily. Left turns. Right turns. You’re probably thinking to yourself “So? That sounds pretty boring. What’s so special about that?” Well before long the game puts gaps up in the path. Going over them makes a minor jump. The better you do, the faster you begin to go. So it doesn’t take much to have you running. Eventually, the game throws in ramps, branching paths, and mazes. Keep in mind all the while if you go off the path, you fall to your death as this is Super Mario Cyborg in that all of these stages hover over a chasm.

Over the course of the game’s stages, a voice that sounds like it came from early speech synthesis technology narrates instructions, and vague words that also tie into the storyline. Of course you won’t have time to read it as things become faster, and faster. Take your eyes off of the task for even a second, and you’ll fall to your doom. Throughout all of it  you’ll die a bunch of times, but you’ll keep playing it. It’s strangely addicting.

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The stages themselves have a pretty wide variety. Which you might not assume considering the length of the game, and the simple control scheme. But some of these work like tracks you lap. Others are long trails. Others place a lot of ramps in places which speed you up, and have you catching air. There are other stages that throw you curveballs by waiting to give you a turn at the last moment. And that’s part of why you’ll keep giving this one a go. You’ll just want to see what comes next.

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This isn’t to say, it’s a perfect experiment of course. Sometimes you’ll catch air, won’t be able to see below you, and you’ll have to estimate your landing. Also, while many of the filters in the game go along well with it, they can get in the way. When you’re about to make a crucial decision, and the distortion filter comes on, it could lead to you missing a turn. That means starting the stage all over again. The storyline may also a little too vague for some. You’ll get some references through the visuals, and cryptic speech. But chances are you still won’t get exactly what’s going on. On the other hand that could be the point; everyone can take something different away from the experience.

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One thing that certainly stands out is the soundtrack. Coincidentally if you get this one on PC via Steam you can buy the OST as DLC. Many would throw it under the Synth Wave genre, which pays homage to the New Wave, and Synthpop genres, particularly of the early 1980’s. Most of the compositions here are pretty catchy, and make great use of simulated analog synthesized sounds, and percussion.

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No Thing may have come out alongside much of what fans would cast under the shovelware category. But it isn’t. The aesthetics aren’t for everybody. But the underlying gameplay is honestly pretty good. And in spite of some of the cheap deaths due to the eventual jumps, it’s still a pretty fun game. Persistence is the key in No Thing. Every time you screw up, you just have to play again until you beat the level at hand. I enjoy going back to it fairly regularly. It even has a handful of achievements you can receive for beating stages, and scoring exceptionally well. With it being on Steam, and the Switch, I can see it being something speed runners may look into. Again, an acquired taste to be sure, but it might just be a game you want to check out. Especially if you want a game that stands out on your phone, or just something different from the genres you might normally buy on your computer or console.

Final Score: 8 out of 10

The Conduit Retrospective Part One: The Conduit Review

Conspiracy theories can always make for a good story. Sometimes they are simply a fun romp held together by contrivances, and speculation. Other times they are deep stories, that bring up philosophical questions. Some are so good in fact, they will make the possible seem plausible because they are told so well.

The Conduit is between these two ends of the spectrum.

PROS: PC level controller customization, campy story, voice acting, satisfying gun play.

CONS: Multiplayer is no longer playable. Unique ASE mechanic far too underutilized.

ODD: Head shots that decapitate aliens but not humans. Strange.

Made for the Wii as an exclusive labor of love, The Conduit tells a narrative of a centuries old plot by a secret society to allow extraterrestrial beings to take over the world. The protagonist of the story, Michael Ford, is a secret service agent who saves the president from an assassination attempt.

In doing this Ford, unwittingly throws a wrench into the works of this plan. This causes a man named John Adams (Who shares a name with our second president) to contact him, and recruit him to do work for a shadow government entity called the Trust. The Trust is over 200 years old, and has access to many top secret technologies at its disposal.

The Trust sends Ford on a counter terrorist mission to find a man named Prometheus (Named after the character in Greek mythology). Prometheus is said to be behind the invasion of Earth by aliens known as the Drudge. But just when Ford thinks he’s caught him, Adams double crosses him, and it is here where The game really begins to take off. Ford will traverse throughout Washington DC fighting off alien threats in his quest to track down Adams, uncovering all sorts of vast conspiracies along the way.

The Conduit was novel in its release because at the time, very few first person shooters were being released on the Nintendo Wii. Developers decried the underpowered graphics hardware, praised the infrastructure of Microsoft’s Live service, and Sony’s horsepower, and went for those. Developer High Voltage Software, (who had mostly made licensed tie ins throughout its history) looked at the console’s pointer controller, and decided it could be used to play shooters.

HVS really surpassed expectations with its in-house engine. Called the Quantum 3 engine, it allows the Wii to produce some lighting effects previously not thought possible on the system. While the environments are not littered with detailed textures, or high polygon counts, The Conduit does feature some impressive effects. Explosions, lens flares, reflections all make for a few “Wow!” moments. Sadly, this does make for a little bit of unevenness, as some drab areas will lead to some really impressive ones only to go back to some drab ones.

The Conduit’s biggest victory however, has to be its emphasis on tweaking its control scheme.

You can change everything from what button, or gesture does what function to how sensitive the pointer is, to how big or small you want the bounding box to be. You can even change the colors, opacity, and layout of your Heads Up Display. Do you want your health bar in the dead center of the screen for some reason? You can certainly do that. Do you want to make the D-pad your pause button, and melee attack? Absolutely. For the truly insane, you can remove the HUD altogether. Of course most players will try to set the layout as close to a familiar setup as possible. Once you have it configured properly it definitely controls very nicely. While it doesn’t give you quite the precision a good mouse on your computer does, it is more responsive than most analog pads. It even beats out a lot of other Wii shooters in terms of tweaking controls, and user interfaces.

You can even map melee or grenades to motion sensors adding a little bit of interactivity to the experience.

As for the game itself, it is admittedly a bit of a mixed bag. The main campaign takes a lot of cues from other more successful games on other platforms. The most notable one being Half-Life 2. The game takes a very linear point A to point B approach to level design. This is far from the only game over the past decade that uses this blueprint. But few are able to mask it with an environment full of supplemental subtext the way HL2 does. To its credit though, The Conduit will keep you involved enough to finish the campaign. This is in large part because of TV show caliber performances by Kevin Sorbo, Mark Sheppard, and William Morgan Sheppard. While they can be campy at times, they all do give the game a TV movie feel. Other bit players are peppered throughout the background for those who wish to look for things. Notably some Military radios players can eavesdrop on, as well as AM radios playing parodies of popular, and fringe talk shows as well as news media.

The game borrows Halo’s weapon limit system, as well as the regenerating health system popularized in so many shooters. It does work in the game as it makes players have to think about which few toys to carry into which areas. One final thing the game borrows is the spawn point system from the old arcade game Gauntlet. There are portals that allow aliens to come through until they’re destroyed, as are egg sacks that allow smaller ground level enemies to keep spawning until they are destroyed. It works fine enough initially, but it does become formulaic. Eventually they’ll be the first thing you look to destroy in a shootout section. A.I. is nothing revolutionary, but it’s really no worse than what you’d find in the typical Call of Duty title. Enemies will try to find cover, or try to cover another enemy. But sometimes you will see a bad guy just stand out in the open like a sore thumb.

Character designs are honestly pretty cool. The insect look of the alien enemies is quite nice, with some real life inspiration. Human enemies also are also well designed, and varied. You’ll see men in black, mercenaries, research lab guards, and more as you play throughout the campaign. Even the weapons are inspired by the enemy designs. There are a host of weapons based on real world military armaments. But there are just as many alien themed ones. Some of them are your expected laser guns, and plasma rifles. But the look of these weapons also has a very organic, insect theme to them. This correlates with the insect designs of the Drudge.

The audio is also really good. The soundtrack is a blend of electronica, and orchestrated music that marries with the B action movie feel the game goes for. Weapons, explosions, and even small details like footsteps are presented well. In between stages there are animated cinema screens with Michael Ford talking to Prometheus or John Adams. Again these sections are well acted, but It really would have been nice to see these done in engine. Be that as it may, the cinema screens are utilized about as well as they could be.

One element of the game that feels underutilized is the highly touted All Seeing Eye. When you first start playing The Conduit you will find it rather cool, as it lets you decode hidden alien, and masonic texts hidden in the game. Finding enough of these will help you gain achievements, and unlock concept art.  The ASE  also lets you unlock secret doors that lead to experimental, and alien weapons.  Many of these weapons are exclusive to the secret rooms, and do higher damage to enemies than many of the other weapons.

Also, in some areas there are invisible bombs it can detect. Once detected, the bombs become more, and more visible. Concentrating the ASE on them long enough, can destroy them from a safe distance.  It can also find cloaked switches that correspond to certain locked doors. All of this sounds great, and it is. The first two or three times. Unfortunately, you’ll begin to see it become formulaic. There simply isn’t enough variety with the ASE. It becomes little more than a key before long. You will enter a level, have a shoot out before getting some more exposition, and then the ASE will start to go off.  You’ll immediately realize you need to find a hidden lock for a secret room, a locked door,  or a bomb.

 

It’s really too bad that it becomes so limited here. Because it could have been much better. Part of the fun in this game are the National Treasure, X-Files, Alien Nation, V, styled tropes, and influences. Seeing the ASE implemented even further as a way to find clues, or translate a lot more than graffiti would have elevated the experience a great deal.  Some more use as an interactive narrative would have certainly been welcome.Nevertheless, the game does keep everything together throughout the campaign hitting all of the notes you’d expect. There are even some awesome boss fights along the way.

The Conduit also featured multiplayer.  I say featured because the Nintendo Wi-Fi connection servers are no longer running. But I felt like I should talk about the game’s multiplayer because of its significance.  It was pretty decent initially, bringing competitive gameplay to an underserved audience. But there were a number of problems with it.  In terms of online modes  it was relatively sparse. The game had the prerequisite death match mode. Aside from that, It had one called Bounty Hunter (a variant of death match where each player has to kill a specific player), and ASE football where one player holds an ASE for as long as possible without being shot to death.

There was  also Team Reaper (Team Death match like mode), Team Objective (Which is a Capture the flag like mode), and Marathon which was timed. Multiplayer maps were mostly pretty good, the best probably being Streets, and Pentagon. The Conduit was also one of the few games that took advantage of the Wii Speak accessory. This allowed players to use voice chat in multiplayer game modes.

Multiplayer wasn’t all it was cracked up to be however. When playing against only your friends it could be a lot of fun (Even if you did have to exchange Friend Codes). But publicly the game eventually became rife with cheaters, and griefers. Far too many to recommend it over other multiplayer shooters that would come out soon after. People clipping through walls to unreachable areas. People using a glitch to gain access to unlimited missiles. Even loading into a test level that was never intended to be seen were all things you would have run into again, and again. There were sometimes bad lag issues when far away players connected, resulting into shots that didn’t register as hits. Or rubberbanding, and other hated things. Also, take into account its better levels are also in the much improved sequel. At this point, there would be little incentive to play this mode even if you still could.

Aside from the multiplayer mode the game does have its own set of achievements you can go for if you are so inclined. Some of them are your garden variety rewards for simply getting further in the campaign. Others are rewards for pulling off certain challenges, such as killing a certain number of an enemy type with a specific weapon. The game also had a number of unlockable extras through a promotional code system. The codes were given away with the special collector’s edition of the game. The codes grant players a couple of skins that can be used in lieu of the stock ones. They also unlock a few special buffs one can use in the campaign if one finds the campaign too difficult.

The unlockable content also includes a lot of concept art. Much of it is nice, but the average player isn’t going to pay much mind to it. This is almost always the case with concept art. The most dedicated fans may go through several replays to see all of it, but most players won’t bother. The game is certainly worth revisiting from time to time. But like most single player campaigns, concept sketches won’t be the reason for replaying it.

The special edition does also have two other differences. The first is that the package art is much, much nicer. It has a slicker style in the vein of a DVD or Blu-Ray movie cover. The other difference is that the collector’s edition included an art book. Much like the one Nintendo bundled in its Metroid Prime Trilogy collection. The art book is actually pretty nice. It isn’t just artwork featured here. It also has some behind-the-scenes commentary for good measure.  The other interesting fact is that the promotional codes aren’t only compatible with the collector’s edition. They work with every version of the game.

 

The Conduit is one of those games that is by no means terrible, but fails to hit its lofty goals. It may not have the best single player campaign, or the best storyline. But it is a fun campaign to play through. The story does have its share of cheese, but it’s delicious cheese. Cheese that compliments the rest of the meat in the proverbial sandwich rather than distract you from it. It has some interesting characters. It has some wonderful voice acting. If only the multiplayer were a bit more refined, and the ASE mechanic were allowed to blossom. The Conduit could have been a bigger deal. But there is also something to be said for being a cult classic.

It’s also notable in that it’s one of those  games where the developers, not the publisher, paid out-of-pocket for most of its production. Even notable still in that such a small, humble team caught the attention of much larger, developers, and publishers. After The Conduit came out, Wii owners saw proper ports of Call Of Duty games like 4, Black Ops, and Modern Warfare 3. They also saw Goldeneye, a Wii shooter that was actually converted to its competing console brethren. It also got UbiSoft to try again with a second Red Steel.

Even if The Conduit failed to set the world on fire it did succeed in what it intended to do. Proving that FPS titles could indeed work, and play well on Nintendo’s white box. It also proved that High Voltage Software is capable of making a blockbuster action game if given the time, and resources. The Conduit would be a solid first effort, spawning a sequel before seeing a port to Android mobile devices.

Final Score: 7 out of 10