Tag Archives: All-In-One

Super NES Classic Edition Review

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Well, although I’m up, and around again I still haven’t been medically cleared to leave the home on my own, or return to employment yet. So what to do? What to do? Well, when you’re shut in between the rainy weather, and waiting to go in for your follow-up, there’s little you can do. So why not take inspiration from my good friend Peter, and open something some people wouldn’t?

PROS: Respectable build quality. Play Star Fox 2 legitimately!

CONS: Light on extra features. Cannot play Star Fox 2 right away.

SAVINGS: The unit has a number of games that cost a lot on the aftermarket.

To be fair I actually opened up this system a few weeks ago. I won mine at RetroWorld Expo 2018 thanks to the raffle held by the always great Super Retro Throwback Podcast. So do give them a listen, they do some terrific interviews, and discussion with a nice radio morning show feel. In any event, now that I’ve spent some more quality time with it, I figured I would give my impressions.

Now I know what you’re thinking: “Deviot, you’re so late to the party on this one. We know it’s pretty damned cool.” But that discounts the plethora of people who still don’t have one, as they were on the fence, or wanted to wait until they saw how the scalper phase went. (It went pretty fast. You can find these things everywhere now.) For those who were on the fence, you’re probably wondering about things like input lag, filters, or simply how well are these games emulated. All of which I’ll get to in due time.

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For the five people who don’t already know about the device, it’s the second of Nintendo’s all-in-one plug, and play consoles. Atari’s Flashback, and AtGames’ continuation of the series led to a slew of players in the market. And while AtGames hasn’t done so well with their emulated take on Sega consoles, their takeover of the Atari Flashback line went fairly well. From there they did an Intellivision plug, and play, a Colecovision plug, and play, along with others. Other companies jumped in, and so Nintendo capitalized on the craze by introducing the NES Classic. Which was infamously short-packed, and under-produced leading to the majority of them being scooped up by scalpers. Many thought the Super NES Classic would follow suit, but thankfully it hasn’t, and Nintendo re-released the NES version too. So you can pick either of these up now.

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The mini console comes in a box that is very reminiscent of the one the original Super NES came in, with a black background, and grey striping along with stylized lettering. The company did an excellent job of making geezers like me, remember what it was like when we finally got our hands on one back in 1991. Upon opening the kit, you’ll find a poster, and documentation packet. Obviously the mini Super NES control deck, a HDMI cable, a USB cable, a USB Power adapter, and two Super NES controller replicas.

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I have to say, I was really impressed with the build quality of the device. Granted, I know there isn’t much to it, as it’s mostly one resin plastic shell in the shape of a Super NES. Still, considering how the company could have opted to go with a flimsy, or brittle plastic to cut costs, they didn’t. It feels very much like the same build as an actual Super Nintendo Entertainment System. So kudos on the presentation. Note that when you actually want to use the thing, the front of the unit is actually a face plate that comes off. It’s tethered to a plastic ribbon so it doesn’t get lost. Behind the faceplate are your controller ports. These are the same ports that you’ll find on the Wiimote controllers for the Nintendo Wii. Which means that if you should ever lose, or break one of these Super NES replica controllers, you can use a Wii Classic controller. It also means that if you have a Wii, or a Wii U with Super NES games you’ve purchased on it, you can use the Super NES Classic’s controllers with those as well. With this in mind you might just want to get the spare controllers for the mini just to use on your Wii U if you find you own most of the included games on it on your Wii U already.

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As for the controllers, they feel exactly the same as the ones made for the Super NES back in the 1990’s. The same textured surface. The same glossy buttons. The attention to detail here is wonderful. If you sold or gave away your Super NES years ago, this will feel very familiar to you if you pick one up. It even has the same rubberized Select, and Start buttons. Some have derided the length of the cables, and, I’m not going to lie. They really could stand to be a bit longer. You can buy extension cables, but realistically most of us will have to sit closer to the TV like we did as teenagers.

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As for the interface it’s simplistic, but nice. There’s a brief setup where you pick your language, and then your thrust into the home screen. If you go poking around though, you will find an options menu. Here you can choose display options like the aspect ratio, filters, and borders. Really the sole filter is a CRT filter which emulates scan lines, and color bleeding. It’s okay if you really prefer the look of an old TV. There’s also the standard 4:3 that doesn’t have the filter, and then there’s pixel perfect, which basically makes the games 4:3, and crisper. But that also means you’ll see every last square that makes up every character, and background. It’s interesting because some games look completely fine, while others like Super Castlevania IV have a bit of inconsistency. My Brother who isn’t nearly as into game collecting as I am noticed this when visiting. There’s nothing wrong with the game, but you can see the backgrounds, and enemies have more details in this display mode, than Simon Belmont appears to. Of course the bigger the TV the more noticeable it is. Still, if this level of crispness turns you off, you can always opt to play the game with the CRT filter on. It really will come down to personal preference.

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As for the game selection, it’s a really good one. There are some games I personally may have chosen instead, had I been a Nintendo decision maker. But on the whole, there is a nice variety of games here, covering almost every genre. Final Fantasy III (6), Earthbound, Super Mario RPG, Secret Of Mana, and The Legend of Zelda III: A Link To The Past are here for your JRPG/Action RPG/Adventure fix. You also get a lot of classic platformers. Donkey Kong Country, Super Mario World, Yoshi’s Island, Kirby Superstar are all here. Covering your action platforming you have Mega Man X, Super Castlevania IV, and Super Ghouls N’ Ghosts. You’ve got F-Zero, and Super Mario Kart for some arcade racing. Star Fox, and the previously unreleased Star Fox 2 are on the device for rail shooting. Kirby’s Dream Course is the lone puzzle outing, although Superstar does have some puzzle modes. Super Punch-Out!! is an underrated inclusion here, and of course Super Metroid is one of the best exploration games of all time. So naturally that is on here. Street Fighter II’s popularity hit its fevered pitch on the 16-bit consoles, so naturally one of the iterations would have to be included here. Street Fighter II Turbo is the iteration chosen to appear here, and it is definitely one of the fan favorites in the series. Fans who preferred the larger roster in Super Street Fighter II might be disappointed, but there are other inexpensive ways to play the Super NES port of that game elsewhere. Finally, fans of the run n’ gun genre get Contra III: The Alien Wars.

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On paper, picking this mini system is worth it for these games alone. Consider that (at the time of this writing) the original physical Game Paks of many of these titles are expensive. Super Metroid goes between $30, and $40 loose, alone. Earthbound is prohibitively expensive for many people often going for well over $100 by itself. For anybody who simply wants to buy one of these games legitimately, and play it, the Super NES Classic Edition is a pretty good value proposition. As for the emulation of the games, they’re very good. All but the most astute fan can go back, and play these without noticing much of a difference. If you go through the extra work of hooking up the original Super NES on a TV, and standing it next to your new HDTV & Super NES Classic setup, you can notice slight differences. Differences in color that might matter to an absolute purist who will insist on playing the original Super Ghouls N’ Ghosts Game Pak. If you absolutely require a 1:1 experience without exception you’ll want to empty your bank account. For everyone else a .98:1 experience is still pretty impressive.

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As far as input lag goes, I honestly haven’t noticed much of any, and I’ve played my unit on three modern TVs. A 50″ 4K unit by Samsung, a 20″ 1080p Insignia (Best Buy), and my trusty 32″ 720p Element I keep because it has legacy ports. In every case, the games played fine. Any input lag that is there will be noted by only the most scrupulous players. Top-tier speed runners, and tournament level players may want to spend on the original console, and games for those purposes. But again, for those who want to buy these titles legitimately, the Super NES Classic Edition is a wonderful option.

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Even some of those collectors who normally might pass on it may consider giving it a go as it is presently the only way to buy Star Fox 2. And while it won’t wow you the way the original did, or the way Star Fox 64 did on the Nintendo 64, it is still an interesting one. It includes features that weren’t seen until later games in the series. If you’re a big fan of Nintendo’s long running franchise, you may just want one of these for that game. Although it is strangely locked behind the first game’s first stage. You aren’t allowed to actually play it, until you defeat the first boss in the original game. Weird.

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Overall, I quite like the Super NES Classic Edition. While I feel it could use some more visual options for those who don’t like how old games look on new displays, and it could have used a more convenient way to create saves (You have to press RESET.), I do find the build quality quite nice. I also found that they added a cool fast forward, and rewind function to the save state software. So you can pinpoint the moment you want to start from. I also like that they put some of the harder to acquire titles on it, and it is nice that Star Fox 2 finally sees the light of day. The controllers are also versatile for Wii, and Wii U owners, as you can use them with games purchased digitally. It’s also a great proposition for those who want to experience what they weren’t around for without having to invest in a 20-year-old or more console, and cartridge technology. Newcomers can get their feet wet here, and see what the fuss over the 16-bit era is all about. Interestingly, Nintendo has put up PDF scans of the Super NES manuals for all of the games included here.

Final Score: 9 out of 10

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Atgames Atari Flashback Portable Review

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Have you heard the cries? Everyone clamoring for an NES mini, a tiny replica of Nintendo’s seminal console with 30 built-in ROMs. But this isn’t an entirely new idea. For almost a decade now, Atari has been doing just that. Miniature versions of their most popular consoles under the Atari Flashback moniker. However after the fourth revision, they handed off production to a third-party called Atgames.

PROS:60 VCS games covering commons, rarities, prototypes & homebrew. In a handheld!

CONS: Permanent battery. Some of the game inclusions are odd ones.

STRANGER: You can buy one in Bed Bath & Beyond.

Atgames has the dubious honor of making All-in-One Sega Genesis clones with, bad sound emulation. But while their track record with the Sega license has been less than stellar, their time on the Atari Flashback line has been good. Since taking over the reigns from Atari for the most part, the casings have been similar. Although the insides have been different. They’ve been systems on a chip, with emulation. But these have been pretty good by most accounts. A move even Atari was doing with the line themselves, with the lone exception of the Flashback 2, which used the original MOS 6502 chipset the original Atari 2600 did.

With the Atari Flashback Portable, Atgames has taken the same principle, but moved it into a handheld setup. And honestly, it’s a pretty good handheld. Right away, you’ll notice that it isn’t very large. It’s smaller than any of the Nintendo 3DS family of consoles, or any of the Sony portable consoles. Being an All-In-One, it doesn’t have a slot for cartridges.

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In the box you’ll get the console, a small instruction manual, and a 5 pin USB cable. The USB cable will let you recharge the battery in the console using your computer. You can buy a USB wall adapter to charge it from an outlet separately. Also sold separately is an optional AV cable you can buy from Atgames directly. That will let you hook the system up to a TV with composite cable inputs. Nice if you have an older model TV, but with many new TVs this is moot in many cases since a lot of the new models don’t include legacy inputs. So if you do want to use this with a modern TV you’ll also need a composite switch box that will connect to a HDMI port in addition to a composite cable.

One nice thing is that the system comes with a pre-charged battery so you can play it once you open the box. On the underside is the power button, and along the top you’ll have a volume dial, AV out port, a headphone jack, and an SD Card slot. The face of the unit gives you a D-Pad, and a fire button. In addition to those, the switches from the original 2600 have all been replicated as buttons. So you’ll have a Reset button at the top right, a Select button, Left, and Right Difficulty buttons, and even a Black & White TV toggle button.

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They also added a pause button (something the original VCS never had), and a menu button which is used to back out of games to go to the game list. When you turn the unit on you’ll go right into the game menu. Each of the 60 titles has a photo of the original box art, or a mock-up of box art. Pressing the fire button will boot up the game you’ve selected.

Construction of the console feels pretty nice. The D-pad is comfortable, and responsive, as are the face buttons. It’s pretty comfortable to hold. It’s lightweight, but it doesn’t feel shoddy. Around the screen is a pretty nice piano gloss finish, and the screen itself is also pretty nice. It’s really sharp, graphics look crisp, and things are easy to see despite the small size. The viewing angle is pretty good too for what it is. If you tilt it wildly far of course, it isn’t going to look good. But you don’t have to look at the screen dead on either. As far as screens go for a budget AIO handheld like this, it’s very good.

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But the big reason Atari fans may want to buy this is because it has an SD Card reader. You can put 2600 ROMs on a card, and then run those games on the Atari Flashback Portable. This is a great way to play homebrew on the go. If you want to play Halo 2600, or Zippy while spending an hour in a coffeehouse you can do it. You can also run many of your personal backups on it. The downside with this is that the feature can be abused with people running pirated games on it. It remains to be seen what Atgames will do if this becomes a widespread issue. Companies like Activision are still pretty protective of their original games from the era, often releasing retro game compilations, and devices of their own. Keep in mind that not every SD card is viewable by the slot. Smaller capacity cards are more likely to work with it, than high-capacity cards (SDHC). Try to find a card with 2GB or less if possible.

Battery life is really good. You can get several hours of game time before you have to recharge the battery. But that leads me into the console’s faults. There are two major problems with the Atari Flashback Portable that I must note. As much as I enjoy the system for what it is, the fact that it has a permanent battery is a big concern. Granted it isn’t very expensive, but in a few years when it fails to hold a charge any longer you’ll have two options: A.) Run the system on a USB charger through an outlet or a computer. Or B.) Pray Atgames as a newer model out with the same or better features, and replace the unit with the new one. You’ll lose portability with the first option, and if the line isn’t in production anymore when it happens you’re forced to use it plugged.

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Going with common batteries may have decreased the play time you would have, but it wouldn’t make customers feel like they’re forced into replacing it. Alternatively, they could have gone with a replaceable proprietary battery. This may have made the device cost more, but again, people could opt to buy a backup battery instead of having to get a new system or plug it in all of the time once the initial battery died.

The second problem is the game line up. Don’t get me wrong, the overwhelming majority of the game selection is great. You’re getting must play titles like the 2600 versions of Asteroids, Centipede, Millipede, Missile Command, or Crystal Castles. There are gems on here like Yars’ Revenge, Secret Quest, and Solaris. You even get a number of rare games, prototypes, and indie homebrew games on here if you can believe it.

Where the line up falters are some of the inclusions. Atgames bundled in Circus Atari, Breakout, Super Breakout, and Demons To Diamonds. These games used the 2600 Paddle controllers on the original VCS. The games do play with the D-Pad, but the D-Pad doesn’t control these games nearly as well as the Paddle controllers did. Beyond that, the line up is solid. Though to be able to play the Swordquest games properly in a public setting you’ll need to download, and print the manuals, and DC Comics the original cartridges came with as they required them in order to play through them properly.

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But beyond those two major caveats, the Atari Flashback Portable is really awesome. Fans, and collectors will enjoy it because there is now a convenient way to play these on the go. Sure you can buy these games on Steam, and play them on your laptop. But the portable makes this quick, and easy. There are also perfect games for some situations on the console For instance; in a doctor’s office or on a commute, where you can shoot for a high score in that 15 minutes. Obviously one can spend hours playing on it as well.

It’s pretty cool all around, but it’s especially nice for people who are lapsed, who haven’t picked up a game for themselves in 30 years. It has a nostalgic factor to it. It’s also a great device for retro game fans, since they can play most Atari 2600 files on it. Sadly the emulation won’t run quite everything, but it does work with the majority of titles. One might also consider picking this up if they’re interested in experiencing Atari 2600 games for the first time, but aren’t interested enough to devote time, and money into collecting the original console, accessories, and game cartridges. It’s a great way for a newcomer to learn about the first mass market console without having to make a major investment.

If only Atgames went with a replaceable battery, and thought out the game selection better. This would have been a must-own. As it stands though, it is still a great device worth checking out if you’re an Atari enthusiast, or a newcomer who is interested in the history, and enjoyment of video games.

Final Score: 8 out of 10