It seems Metroid clones are almost a dime a dozen now. Every year it seems we get a bunch of them, which only goes to prove Nintendo had a winning formula back in 1986. What’s pretty surprising is just how many of these modern spins on the formula have proven to be major successes in their own right. One of the better ones I’ve played is today’s game Blasphemous.
PROS: Solid controls. Character design. Level design. World building. Audio.
CONS: Story can be a bit nebulous at times leading to confusion.
GUILT: A lot of the themes and visuals center around it.
In the fictional world of Cvstodia, you take the role of a silent Knight. The world around you is filled with all sorts of bizarre creatures and you’ll run into many people in the land who are in a constant state of torment. Being a Metroidvania you’ll spend many hours exploring the land and entering different areas. You’ll find a giant boss within the first few moments. Something that led a lot of people to comparing the game to Dark Souls when it came out initially.
It turns out your silent protagonist is part of of the Brotherhood of the Silent Sorrow, a religious sect that was taken out by Escribar, a Darth Palpatine-esque character who leads a different sect. A mysterious entity known only as The Miracle resurrected you, and has made many other sometimes seemingly arbitrary decisions. As you end up traversing the world and finding different characters you’re told of a mountain of ash and the presumable ascension from the status quo if you can reach the top of it. In order to do this you’ll need to suffer through the game’s three humiliations. Each of these is a massive boss battle.
Blasphemous has a ton of influence from early Christianity with a lot of its art direction clearly resembling things seen in early Catholic imagery. And a lot of things seem to really borrow from the theme of Purgatory as you’re going through all of it. The idea of suffering, and atonement for one’s transgressions before they can move forward is there. And while it’s very loud in the imagery and dialogue, it doesn’t beat you over the head with it. Nor does it go for a 1:1 parallel.
Still, there is enough of it that it isn’t going to appeal to everyone. Some of your upgrades come in the form of beads on a rosary-like rope. These are going to give you any number of beneficial results. Some let you take less damage from fire. Or let you go through poisonous gasses without dying. Or buff certain attacks you might have enabled. Or any number of things. There are also major characters that act in place of the power up shrines you might see in a Metroid title. One of them has you taking swords out of their body to power up your attacks. Another is a tortured soul that lets you put more beads on your rosary.
And a lot of the enemies you’ll eventually face also take the form of corrupted clergy, or mystics. There’s a lot of creativity with the character designs too as it goes beyond merely being influenced by Medieval and Renaissance church art. Some of the adversaries you’ll go up against are both unsettling and imposing. Along the way, you’ll also run into a few NPCs that ask you to go on side quests. If you do them successfully you’ll get a better ending.
But without giving anything away, all of the endings are pretty good. Overall, the storyline is a pretty intriguing one that will keep you invested. Helped along by all of the world building that was done here. That said, it can be pretty hard to follow sometimes, and some of the points, and explanations will be found outside the game. Because it doesn’t always detail everything very well.
Be that as it may, everything else in the game is pretty fantastic. It isn’t just a really great looking game, though I can’t stress enough just how good the pixel art in it really is. But the level design is very good too. Some of the blocked progression will have you spending hours on your initial run as it isn’t always obvious where you need to go. When you finally do figure it out, you’ll be amazed you didn’t think of it sooner. Then you’ll move on and get yourself lost again. But through it all you won’t mind so much. Also throughout that map you’ll find the aforementioned power up rooms and upgrade rooms. But you’ll also find your expected warp rooms, as well as rooms to fill the bile jars you’ll find around the game. As well as a character who can buff the amount of health your bile jars can give you. Think of these like your E Tanks in Metroid.
If all of those special rooms weren’t enough you will find a few other ones. One of them is a type of room where you can build a skill tree of sorts using the currency of tears you’ll get by killing enemies throughout the game. There is also a slew of body parts you’ll pick up throughout the game. There’s an underground chamber where you can drop them off inside different compartments.
Combat in the game reminded me less of Metroid or Castlevania though. Instead, it feels much more like Slain. Much of it is built around a counter system where you have to get the split-second timing down to do a parry. Parrying just before an attack hits you stuns the opponent, allowing you to deal more damage. You’re going to want to take full advantage of this too because a few of these bosses are super tough. Particularly late in the game where they become much more powerful as well as faster. You’re definitely going to want to find as many beads and flasks as possible as well as have them powered up. Especially as you near the end.
Blasphemous excels in its world building, and a lot of that is due to the excellent backgrounds and character art we’ve discussed. But the audio is another large part of that due to the ambient music that as in Nintendo’s Metroid, is tailor made for each of the many regions in the map. It can be nebulous, ambient and even unsettling at times. Fitting right in with the themes of the game. You never know how much something is going to hurt, or how long it will last. But you always know it’s probably going to be harder than it looks. And while I don’t know it’s the sort of soundtrack you’ll want to commute to work to, it is something that makes the game feel more immersive. The overall sound design does so too, with some terrific samples of cries, screams, and effects that make things a lot more believable. They’ve done a terrific job with all of this.
Really, if you haven’t experienced this game yet, you should. My only major complaint with it is that as good as the storytelling is, it doesn’t go quite far enough in giving you information you need to figure out what is going on. So in order for many players to understand everything, they’ll find they have to go outside of the game for certain details. Information about some of the stables of villains, or regions. Some of the details on the motivations of the Miracle. Sure, things are likely to be up to the player to hypothesize or discuss with other players. But those who still want a coherent, fleshed out storyline will probably need to do some internet sleuthing even if they 100% the game.
Still, even with those missing details, everything here is going to hold your interest until you get one of the endings. I didn’t have too many technical issues during my time with the game although there was one time when the game never took the Game Over screen away when I continued. So while I could hear my character moving around, swinging a sword I couldn’t see any of it due to the black screen and red text. So I was forced to reload my last save point and continue on. So be aware there are a couple of bugs that may crop up. To their credit, the developers are still supporting the game with updates and fixes so your experience may differ by the time you’ve read this.
Ultimately, Blasphemous is a terrific game fans of Metroid, Axiom Verge, Celeste, The Messenger, and other big exploration games may want to look into. But it isn’t going to be for everyone. Some people might be put off by some of the imagery or horror elements here. That said, it is a well-made game worth looking into. There’s a fair amount of challenge, as well as replay value. Particularly if you want to find every possible part of the map that you can explore.
Final Score: 8 out of 10