RAD RODGERS Review

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It’s a constant theme in the realm of lower-budget games. Games that re-create the things we love about the old games we grew up with during the 70s, 80s, and 90s. Many of these games take the approach of even looking retro. Eschewing modern visuals for the classic sprite work reminiscent of games on the Nintendo Entertainment System or Sega Master System. Or even the Super Nintendo Entertainment System or Sega Genesis. But every so often something comes around that celebrates the other pillar of classic gaming: Home computers.

PROS: Genuinely funny jokes, and performances. Level design. Character design.

CONS: Some serious bugs. One gameplay loop can be monotonous.

REFERENCES: The humor is very much going to appeal to Family Guy fans everywhere.

RAD RODGERS comes to us from Slipgate Studios, which (as Interceptor) brought us the reboot of Rise Of The Triad. As in that game, things are very much tied to the early days of Apogee/3D Realms as the game has a slew of nods to those classic DOS games of yesteryear. But instead of simply cribbing the art style of old the game instead takes a slightly more modern approach. Giving us a game that hearkens back to the old days of Halloween Harry while looking more like something that would have released near the end of the PS3/360 run of indie games.

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The game starts off with the scenario we all loved seeing back in the days of Captain N Game Master. A child, Rad Rodgers is seen playing his Super NES when his Mother tells him he has school the next day and needs to go to bed. Reluctantly, he listens only to have the console mysteriously come back on to a screen of white noise. When our hero gets up to check out the problematic game system he is transported to the world of the game he was just playing moments ago.

Here you meet Dusty, voiced by Duke Nukem himself, Jon St. John. Dusty becomes your sidekick and helps you on your way by allowing you to climb certain surfaces as well as allowing you to do a super move at the cost of a bit of a meter. Dusty also serves another important purpose that I’ll get to a little bit later. Obviously, Rad Rodgers is excited to be in a fictional world. But not all is well in this video game land. The cartridge the world takes place in is filled with glitches and bugs that impede anybody’s progress.

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So Rad Rodgers must not only save the world from a terrifying villain, he also has to rid the world of bugs in order to proceed. This is where Dusty’s other major contribution comes in. Throughout each of the mainline stages are some segments where Rad Rodgers simply cannot pass. Sometimes it might be a jump he won’t be able to make. Other times it might be a door that needs to be unlocked.

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This forces you to find areas that will transport Dusty into this top-down perspective world where he must play one of several minigames. Some of them involve navigating a maze looking for the missing geometry you need. Others involve you connecting electrons in a specific manner in a certain number of turns. All before you run out of a pixel meter. Which you can refill by killing enemies in the mode. The thing is while these sections do break up some of the action, they can become monotonous as there isn’t a whole lot to figure out in them. In later levels they throw more enemies in there to make it harder, but that only makes them feel a bit more dragged out.

Once you clear these areas and continue though it’s back to business. The game will continue on. Each of the maps also has a plethora of secrets to find in them. Sometimes they may be a weapon, other times collectible gems or even 1-Ups. Stages are very reminiscent of classic Apogee games. Especially the first two Duke Nukem games, Halloween Harry/Alien Carnage, and even a splash of Monster Bash for good measure. Imagine the labyrinthine layouts of the former games with the familiar floaty computer jumping of the latter. Things can be quite the challenge too. Some areas require a mastery of timing, as you’ll have to shoot a switch to open a door within the next few seconds and get past death beams, five bad guys, and maybe a tough climb on the way.

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Throughout each of the areas are a number of homes you can enter for items. It’s here that the game really pours on the reference humor with characters that mock not only the old Apogee games, but take a few stabs at modern games and classics from Nintendo. But it does this in a tongue in cheek way. Of course you can turn on a setting at the beginning of the game where the sound samples are going to go for crass, R-Rated fare. You can turn this off if you’re playing it with or around small kids. But this is the reason why the game has an M rating. Some of the jokes can be pretty raunchy too. Obviously, humor is subjective.

But if you love shows like Family Guy, or South Park you’ll probably like a number of the gags as it again, excels at making jokes referencing itself, and things of yesteryear. If that sort of humor isn’t your cup of tea then you may want to turn off the R-Rated setting. Generally though, it feels like a “What If?” scenario where Apogee had beaten Rare to the punch in a crass platformer. You can expect comparisons to Conker’s Bad Fur Day. If I had any complaints about the humor it’s just that they didn’t record enough jokes. Because after a while you will start hearing the lines repeat enough that they can be beaten into submission.

 

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Some of the aforementioned homes are worth exploring though, because the game does feature a number of secret characters and collectible hats. And in most cases, these are where you will find them. One of them is a playable inhabitant, but most of the other characters are Apogee/3DRealms characters. Duke Nukem is here, so is Bombshell (Ion Fury), Lo Wang (Shadow Warrior Reboot), as well as a couple of classic characters. And in order to clear any given stage you’ll need to find four different pieces of a medallion. These can be hidden anywhere so secret hunting actually helps you proceed a lot. Finding the secret characters is also going to be of value because every character has a secret move they can do and each of these works to make certain areas more manageable. Bombshell for instance rolls homing grenades. Lo Wang on the other hand has his trusty sword for melee kills.

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After clearing a stage you’ll go to a Super Mario World style overworld map that follows your exploits. Between stage spaces on the map you’ll land on minigame spaces. Most of these are pretty good, though others might be a bit bland or confusing. The standout of these are the pogo jump stages that are a complete reference to id Software’s early Commander Keen as that character often pogo jumped his way through stages. These are designed similarly to the Squid Jump game from the original Splatoon as you have to pogo jump as far up as possible before water fills the chasm below you. Touching the water kills you and the mini game ends. The other standout for me were the pinball tables. These were a complete throwback to Epic’s Epic Pinball. Here, you’ll try to not only get the High Score on any given machine, but you’ll also try to collect items like gems that you ordinarily find throughout the game’s stages.

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Things do ultimately culminate in one heck of a boss fight that even manages to utilize the glitch world mechanic I spoke about earlier pretty well. It’s not the most challenging final showdown in an action platformer, but it is one you likely won’t clear on an initial attempt. Especially if you play the game at one of the higher difficulty settings. The finale does feel pretty satisfying though, and does open up the possibility that another Rad Rodgers title may see the light of day.

Personally, I hope it does. I definitely enjoyed much of my time with the game. The platforming feels tight most of the time. It has fun gunplay, and it has some really interesting level design. On paper everything should lead to a really high score. The potential is certainly there. But unfortunately there are a number of problems that bring it down.

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While the audio is terrific as I mentioned earlier, there should have been more lines of dialogue or the lines they did record should have played less often. You’ll hear the same quips a bit too much at times. I do love the quality of the audio. Sound clips from Shadow Warrior, and Ion Fury in particular come in very clean and crisp. I also love the art style of the game. It has a Saturday Morning cartoon look had Dream Works made 3D computer animation in 1990 the way it does today. Unfortunately, though that mainly applies to the characters. Backgrounds on the other hand can sometimes feel drab. It isn’t that things look bad. They don’t. But there does seem to be an unevenness to it all. On one stage when you’re going through a forest it looks absolutely brilliant. But on another stage where you’re in a volcano, some areas can just feel bland. It’s a shame because again, the platforming and action is really fun. There is also a two player simultaneous option, something you don’t see as often anymore. In addition to this, the game also has a Battle mode where you and a friend can play a single screen death match mini game.

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What really hurts the game however are the technical bugs. Upon completing the game, I found that if I loaded my save to go back and replay levels I might have missed something in, I would run into hangs or even soft locks. Not having played every version of the game (I played through on the Nintendo Switch) I can’t say if some are better than others, but this can be really annoying. Especially for those who want to go to previous areas off of a completed save rather than starting the whole game over. Thankfully, throughout my initial run I didn’t really see a complete lock up, I did have a moment where the collision detection was off during a teleportation section and I was placed on spikes rather than the door next to the spikes. I also had one moment where Bombshell clipped into some world geometry and got stuck. I had to start the entire stage over again when I couldn’t get her loose. There are tiny bugs like that. They never make the game unplayable but they are enough to sour one on the experience.

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Be that as it may, I think the good outweighs the bad, and the underlying game is very entertaining. It has great gun play, great platforming, and I found myself loving the reference humor. If you can live with some technical problems and one mechanic that can feel a little boring at times, you’ll find a very fun and competent platformer. Rad Rodgers is quite enjoyable. It’s far from perfect, but not everything needs to be perfect to be fun. It isn’t going to be a Super Mario Odyssey, but it isn’t going to be an Awesome Possum either. It’s not a horrible game by any means, but it is a bit rough around the edges. Reading through the end credits you’re also going to see a lot of familiar names. Even some legendary ones. So it feels bad having to point out some of the game’s technical problems knowing the level of talent involved. Still, I enjoyed my time with Rad Rodgers in spite of the issues and I hope there will be another one. Clearing the game hints that there will be. Hopefully it will be more refined.

Final Score: 7 out of 10

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