Turrican. It was one of the most beloved games to come out of the European home computer scene. Created and published by Rainbow Arts, the game would go onto see a multitude of sequels across many computer platforms. Most popularly on the Commodore 64, and Commodore Amiga. Future games would be made by Factor 5. Yes, *that* Factor 5. The series would eventually make its way to North America where it would gain most of its prominence on the Sega Genesis, and then the Super NES.
But whether you prefer one of the home computer versions or one of the console entries Turrican is an all-time classic for a reason. It blended action-platforming, and run n’ gun gameplay very well. Plus it encouraged exploration over simply running in any given direction. There’s a good chance if you pick up any one of the games in the series, you’ll want to spend a considerable amount of time trying to complete it.
PROS: A wonderful send-up of Turrican. Fantastic Soundtrack.
CONS: Some enemies blend into backgrounds. Small bugs.
X: Features some modern tweaks.
GUNLORD X is a love letter to the Turrican series. It is also a modern update to a 2012 release on the Sega Dreamcast which in turn was previously a game on the Neo Geo. Previously, I had only heard of the Dreamcast game but never played it. Largely because of the fact that it wasn’t a wide release, and became pretty collectible fairly quickly. I was informed by Mike of DYHPTG and XVGM Radio about the Neo Geo original, which as it turns out is also quite expensive these days.
In any case, the folks at NGDEV have made a fantastic send-up of Turrican. GUNLORD X plays very similarly to the old Rainbow Arts and Factor 5 games. Throughout the game’s 11 stages you’ll find yourself trying to get to the end of each, blowing away hundreds of threatening enemies in the process. However, the game only becomes that much tougher if you treat it as a typical 2D action game.
While the game does have a more standard stage progression, each of these puts a huge emphasis on exploration. As was the case in the Turrican games, you’ll need to go off the beaten path looking for secrets, 1-Ups, and items if you want any hope of having enough in reserve to make it to the end. The game also has a gem system similar to that of Giana Sisters: Twisted Dreams. Except that instead of giving you a star rating to unlock stages, these are needed to earn continues. So you’ll spend a lot of time trying to figure out how to get to those giant pink gems that seem just out of reach.
This is where GUNLORD X can even feel a lot like a Metroidvania. While there is no massive overarching map that you’re trying to navigate, the stages do have branching paths. There are also plenty of secret rooms, and areas that are hidden behind walls that must be clipped through. One of the key moves in the game even takes a page from Nintendo’s adventure series. You’ll need to turn into a ball to get into crevasses, tunnels, or discover certain tiles you can pass through. You’ll have to spend a considerable amount of time finding hidden platforms or ledges to reach other spots or in order to solve puzzles.
As a result, you can’t really approach the game like a Metroid game or a traditional action game. The combat is far more hectic and fast-paced than in Nintendo’s acclaimed series. The platforming is very much an homage to the home computer games of the 1980s and 1990s. There is a very European computer platforming feel in this game. You’ll have to make very calculated jumps that require you to be right on the very edge of a platform in order to make it to the next. Again, like Turrican. Floaty, meticulous jumps. On paper, when combined with some of the firefights you’ll get into it might sound like an insurmountable amount of chaos. But with the brilliant level design on display, it really isn’t. This is an action game that doesn’t rely solely on your reflexes. Instead, you’ll need to be very focused on everything else going on around you. If you pay too much attention to enemies, you may not notice a trap. If you pay too much attention to a trap, you might not see that one tiny enemy hiding on a ledge.
There’s a little bit of give and take. You don’t necessarily have to be the fastest shot or the absolute best jumper. But you do need to be aware of what is going on around you at all times. You have to give yourself some time to plan. But you also need to think on your feet sometimes. Instinctively you might want to blast everything in sight. But sometimes that might end up destroying your only path to a gem that might have netted you another continue in a particularly tough section.
But it isn’t all branching paths, secret rooms, and hordes. GUNLORD X breaks up things with shoot ’em up sections and some auto scroll stages for good measure. Be that as it may, even in these stages you’re going to want to keep an eye out for those hidden gems. Sometimes that means looking for any kind of variance at the risk of potentially becoming crushed. The shoot ’em up sections are shorter stages than the rest of the stages, but they’re still challenging in their own right. While I wouldn’t call these Bullet Hell sections, there is still a ton of stuff to avoid and shoot down.
GUNLORD X is by no means an easy game. but it isn’t an insurmountable one. There are plenty of tools the game gives you to get through even the most troublesome areas. For one thing, there are a wide variety of guns you can pick up. You’ll start with a standard issue gun, but upon shooting your first invisible platform you’ll find little cards jettison. If you pick one up you’ll change guns. There are all types, and as you play through sections multiple times (which you probably will because you likely won’t get through it on an initial playthrough) you’ll learn what weapon suits the predicament the best. There’s a spread gun that isn’t that powerful but can clear waves of low-level enemies and projectiles. There’s a flame thrower that takes down targets fast at the cost of not covering every angle. There’s a green laser that has a high fire rate. There are also rocket launchers, a blue beam, and more. You can also drop bombs when you’re in your *Not* Samus ball mode. There are also some generous health pickups and shield pickups. Be that as it may, you can’t afford to get careless. Three hits and you’re dead.
The arsenal also includes a laser beam that can clear enemy projectiles, and destroy enemies themselves. Over time during continuous use, it becomes weaker though. There is a meter at the bottom of the screen that depletes as you use it. When you stop using it, it will slowly recharge. You use it by moving the right thumbstick in whatever direction you want. You’ll find many times you’ll have to stop firing your main weapon to use it, and then go back to using your main weapon. It’s a very handy tool in that you can go through most walls with it, which lets you get a jump on some of the tougher regular enemies.
Of course, the major stars of the show are the enormous bosses. Some stages have one, others have multiple bosses, and others do not have a boss at all. Still, when you do go up against one it won’t be enough to simply memorize an attack pattern. Certain weapons do a better job against certain bosses. This gives the game a dash of Mega Man, and Contra spices into the proverbial brew. Fortunately, you won’t have to defeat the entire gauntlet of a game in a single sitting. The game has limited continues, but it does let you start on the last stage you’ve reached. This is something of a Godsend when you’ve made it to the end of the game only to reach a fail state.
Completing the game will unlock a speed run mode where you’ll try to complete the game again, as fast as humanly possible for your personal best record. I’m sure that this mode will attract a lot of hardcore fans, and runners since everything else in the game is just so good. The game also offers a couple of visual options one can tweak if they wish. It has a scanline filter you can turn on or off. If you leave it on, you can also fine-tune the look of the scanlines so that you can make them as authentic looking as you want. You can also render the game in 4:3 or a 16:9 aspect ratio and the game will let you put borders on or off when using 4:3. Generally, I found I left the scanlines off as I like the crispness of the pixel art. I also played in the classic 4:3 aspect ratio since that would have been what the original versions ran under.
So other than the added letter to its name and some visual options what does this offer over the Dreamcast or Neo Geo versions? Well as far as I can tell after seeing footage from the original some of the stages have been reworked. Some of these are longer stages than they were before and the game appears to have more bosses to contend with. There are also a few minor aesthetic changes too. A background scene or two have seen some edits, along with some grammatical errors seeing a correction. One disappointing change is a slightly toned down introduction cinema. Where an enemy was previously gunned down, they now narrowly escape. It’s baffling since the Nintendo of today allows for things like Mortal Kombat 11 to appear unaltered.
Violence reduction aside, things look absolutely terrific in this game. The pixel art is breathtaking, allowing for a lot of details even the old Amiga computers would have had to have been really pushed to pull off without losing a steady frame rate. The 16-bit palettes are only one aspect of this one. Everything just has an awe-inspiring look to it. The character designs, backdrops, enemy designs, and bosses look fantastic. And while the story is very much a simple B+ Action film staple of a hero rescuing their spouse, the world building is intriguing. By the end of the campaign, you’re going to want to see more of GUNLORD X. The game’s soundtrack is equally great, taking a lot of inspiration from the Amiga 500’s sound chip, and the Sega Genesis’ sound chip. Rafael Dyll‘s soundtrack takes a cue from Chris Huelsbeck‘s fine work on Turrican too. As with a lot of the other Turrican homages, this one features a really nice New Wave synthesized sound that fits the cold, harsh, dystopian world of GUNLORD X. Not only has this wonderful OST carried over from the original version of the game, but the added trailer tune by Fabian Del Priore fits right in with it perfectly. This is a soundtrack that is very memorable in its own right, and while inspired by Turrican, sets it apart from Turrican.
Frankly, GUNLORD X is an essential download for any Switch owner who loves Metroidvanias, Run N’ Guns, or Eurocentric computer platformer games of the action variety. It’s a cut above many of the other retro-inspired indie games you can find on the Nintendo e-shop. Those who absolutely demand a physical cartridge might be disappointed that (as of now) this is a digital only release. Be that as it may, you get more than your money’s worth in terms of content, and challenge. Plus there are just enough additions to make it worth nabbing even if you decide to splurge hundreds of dollars on one of the original Dreamcast or Neo Geo releases.
There really isn’t all that much to complain about here either. As far as gameplay issues go, some enemies blend a little too well into the backgrounds. So sometimes you may take damage, or lose a life to something a couple of times before realizing why. Annoying, yes. But far too rare to dilute the overall experience. On the technical side, there are a couple of bosses that don’t seem to load in until you move to a very specific place in their arenas. Most notably the dragon, and the initial henchmen of the final battle. Weird, but it doesn’t really affect the game much at all. But it is something to be aware of if you’re going to attempt speed runs as you’re not going to want to lose five seconds because you stood on the wrong brick.
Beyond these two complaints which could very likely find themselves fixed in a patch should the developers discover them I can’t complain. GUNLORD X is one of the best games on the Nintendo e-shop. It combines action, adventure, and platforming elements in a way that the average player will love. Turrican fans will especially love it as the best elements have all carried over. But it still retains its own identity thanks to the excellent visual and sound design. As well as the excellent level design. This game is awesome.
In short: GUNLORD X is a really cool game you really ought to check out.
Final Score: 9 out of 10
3 thoughts on “GUNLORD X Review”
I did play Super Turrican in the past and this game certainly seems to capture what made that one so good. I can always appreciate a game with good boss fights – especially because they seem to be a lost art among Western developers.
Oh, I’m glad this turned out well — it looks so great. Might have to bite on this one, I love me some 16-bit style platform blasting!
It really is a great game. Easily recommendable. Especially to anyone who’s enjoyed a Turrican game. And even for those who haven’t.