Throughout the history of video games, we’ve seen many cases where the same game can look markedly different between regions of the world. Probotector is one of the most memorable of these, as censorship in Germany saw Konami replace the soldiers in Contra with robots. Other than that, same game. Probotector was released in its robot, and non robot state throughout Europe on many computers as Gryzor. But there are countless other examples. Today’s game was originally an anime tie-in.
PROS: Cool sprite effects. Solid controls.
CONS: Strange changes. Poorer artwork than the alternate game.
LAZY: The box art. At least draw an entire character!
Hokuto No Ken, (more famously known as Fist Of The North Star) is one of the most recognized anime franchises of all time. But it wasn’t always so. Centering around a warrior in a post-apocalyptic future, it was widely known in Japan. It started life as a manga, and was later adapted into an anime. When anime became huge in the US in the 90’s it was one of the most popular shows newcomers gravitated to. But in the early 1980’s it never officially came stateside. Only the most die-hard American anime fans knew about importing shows. Beyond that, the handful of shows we did get, were heavily cut, edited, or combined with other shows to make new shows.
Anyway, in Japan Fist Of The North Star would see a few releases across multiple platforms. It wasn’t until 1989 when we would see an official game by Taxan on the NES. But, believe it or not, we did see one before 1989. We would see Sega bring us a Fist Of The North Star game in 1986 on the Sega Master System. Albeit without the license intact. In Japan it would retain all of the likenesses to the show it was based on. But since we wouldn’t get the show until 1989, Sega reasoned we wouldn’t know what was going on. Which is weird considering we got Zillion in all of its anime glory a year later.
Be that as it may, they gave us the game under the alternate title Black Belt. Black Belt is the exact same game, except that nearly every piece of artwork has been altered, or replaced. Enemies. Background art. Our main character. The bosses. Everything. But this is still something you may want to check out. Whether you’re a fan of Hokuto No Ken or not.
Black Belt is a lot like early beat ’em ups like Irem’s Kung Fu Master. You’ll move in one direction killing, or avoiding enemies until you get to the end. What makes the game a bit different is the addition of mini bosses, bosses, and some violent imagery to boot. Granted, the original version is darker. But Black Belt’s grunts still explode when punched in the face, or kicked in the stomach.
So you’ll continue along blowing people up, and occasionally super jumping into the air to catch sushi, and kanji symbols for health. Every so often you’ll come across a mini boss. These guys are 1 on 1 match ups, that rely on memorizing patterns to win. Start going at them all fists blazing, and you’ll probably lose a life. But taking some time to learn when to strike will make these fights more manageable. A couple of stages have several mini boss fights in them. After defeating them, you will continue fighting waves of grunts until you reach the boss.
Boss fights change the game play a bit. The perspective in these matches is zoomed in, so the action resembles a tournament fighting game rather than a brawler. Just like the mini boss fights, each of these has a bit of a pattern to figure out. Boss fights are a bit harder though, because they won’t always use the same attacks in the same sequence. So there is a bigger importance on patience. Some runs through the game, you may take down a boss quickly, but other times you’ll be doing a lot of hit, and run tactics. Keep in mind that you’re also on a time limit too, so you’ll have to work smart.
Visually Black Belt isn’t half bad most of the time. Backgrounds are bright, colorful, and detailed. Most of the standard enemy characters have really cool designs too. The mini bosses are pretty awesome most of the time, with only a couple of them getting rather silly. The Bosses are a different matter. All of them pale in comparison to their Japanese counterparts. Garish, and corny these guys are some of the silliest bad guys you’ll ever see in a game. Things fare better on the musical front with some honestly catchy chip tune melodies in the soundtrack. Not all of it is great, some of it is banal background noise. But when the music is good, it’s good.
It’s a short 5 stage run, but it controls well through it all. I still recommend using a Genesis pad or the Sega Control Stick over the stock Control Pad. Everything feels pretty solid, and responsive. The stock controller will sometimes have you going in the wrong direction or crouching when you don’t want to due to the mushy directional pad. But not often enough to ruin the experience either.
Even though the shift to generic characters, and backgrounds makes for a less exciting environment, Black Belt is still one of the better early brawlers. It manages to be interesting even though it looks uninspired. There isn’t much of a story outside of rescuing your girlfriend from a street gang. The usual B movie plot device of most brawlers. Be that as it may, if you’re collecting for the Master System, pick it up. It’s inexpensive, and has an interesting history behind it. Especially if you’re a fan of the anime that inspired its original Japanese release.
Final Score: 7 out of 10
2 thoughts on “Black Belt Review”
I’ll still yell “ATATATATATATATATAT!” when playing.
I remember playing this at the house of the only kid I ever met who had a Master System. Never knew it was the bastard child of Fist of the North Star