Platformers have always had a presence in gaming. From Donkey Kong, to Super Mario Bros., to the Giana Sisters to Sonic, there has been no shortage of bump, and jump fun. In the 80’s, and 90’s platformers were one of the most popular genres. Nearly every publisher at the time tried their hand at making platformers. Vic Tokai was one of them.
PROS: Great graphics. Wonderful music. Nice use of physics.
CONS: Controls take a bit of getting used to.
CONNECTIONS: There are two seemingly unrelated games connected to Psycho Fox.
Vic Tokai had one cult hit on the NES. Kid Kool was loosely based on a celebrity, and it starred a kid who ran, and jumped his way to victory. But it did do one thing that made it stand out from other platformers of the time, and that is physics. You had to get a running start to get anywhere in the game. While even Super Mario Bros. had elements of getting places with masterfully running, Kid Kool made it the sole focus. But in doing so, Kid Kool became one of the most despised games of its time. It had many blind jumps that resulted in a lot of restarts, it didn’t have the best collision detection, and many cheap deaths.
Enter the Sega Master System. Vic Tokai would bring about a new game to Sega’s 8-bit offering, using the lessons learned from the poor reception of Kid Kool. In Psycho Fox you play as a fox who is trying to save the world from an evil fox named Madfox Daimyojin. At a first glance, you might think this game looks, a bit more Alex Kidd, than Kid Kool. But stick with it, and you’ll find it is quite a fun, and brutally hard game at the same time.
As we’ve established, Fox has to run, and jump his way to victory. But the game feels a bit more refined. You’re still going to need to get running starts, and time jumps. But stages don’t feel quite as much like a guessing game. That’s because in this game, there are a couple of paths you can take. You can take a high route, or a low route. Taking the higher paths will usually lead you to secrets, and more opportunities to speed. The lower routes are usually a little bit easier, and don’t require quite as many jumps of faith. But there are also more enemy encounters in some stages when taking the lower path.
The biggest secrets are warp zones. Many platformers over the years have had secret ways to skip ahead. But in Psycho Fox you have to not only discover the area it resides, but you have to literally punch a hole in the level. Once done, you can climb into the hole to cut ahead. Beyond trying to find the secret warp zones, another improvement on the formula set up in Kid Kool, are the bonus characters. Like Kid Kool, you can find an animal helper who acts as an extra hit point, and a boomerang. Defeating enemies, and finding eggs will often give you items. Usually you’ll find money. But sometimes you’ll find sticks, and of course the aforementioned helper.
Here’s the thing. You’ll want to hang onto the sticks you pick up. Because you can control different characters with them. Pressing pause on the Master System will bring up an inventory screen, where you can use your sticks to turn into one of three other characters. A monkey, a tiger, or a hippopotamus. Each of these has added abilities over using the fox. The monkey can jump higher. The tiger can run faster. The hippo can break through certain objects.
At the end of every stage you get put into a lottery depending on your financial collection. You’ll bet, and guess a path. Guess correctly, and you’ll win items. Guess wrong, and you won’t have a bonus going into the following stage. Stages are broken up into seven worlds. Each of these has three stages in it, the end of which culminates in a boss battle. Most bosses break down into a routine of luring the boss into a position, and then using a background item to damage them. Others play a little more traditionally with you having to throw yourself on top of them a number of times to defeat them.
Psycho Fox has a very similar art style to Kid Kool, sharing some of the same character sprites, as well as some of the items in the stages. But Psycho Fox also looks significantly better. The colors pop more, and things look crisp. Some of this is likely due to the graphical quality the SMS has over the NES. But there are other NES games that still look better than this one. The point is it is a big improvement over Kid Kool’s visuals.
Psycho Fox also has a very catchy, hook ridden soundtrack. The tunes may not be quite as memorable as a Mario or Sonic soundtrack, but it’s very good. It’s bouncy, optimistic, and you’ll be humming along with it in no time. The rest of the sound is nothing to write about home though. Just the standard boops, and beeps many games of the era had. But again, the songs are so good, you won’t really pay any mind to it.
All of this said, Psycho Fox still has one area that may drive some folks crazy, and that is the high level of difficulty. As I’ve said before, this game is hard. Most of the challenge is fair, but there are still moments where you’ll have to take a blind jump, landing you on an indestructible enemy, or in a bottomless pit. It is by far, not an impossible game, and you’ll be able to clear it if you can resolve to approach it with patience. But sometimes the trial, and error feeling can creep in, and sap some of the fun. It is still a big improvement over Kid Kool though, and is something that is manages to be pretty decent.
As a platformer Psycho Fox isn’t a great game, but it is better than average. It doesn’t hit the lofty levels of Nintendo’s Super Mario Bros. or Sega’s own Sonic The Hedgehog. But it also doesn’t crash, and burn the way many nefarious examples have. It isn’t Bubsy 3D bad. It isn’t Awesome Possum bad. Being slightly above average isn’t a bad thing. It just means there are better titles to get first. But Psycho Fox is also a Master System game, a console where the best platformers starred Alex Kidd, and Sonic. There wasn’t much else. Especially not in the USA. So if you collect for the Sega Master System you’ll probably want to check out Psycho Fox anyway. Just keep in mind that it isn’t a common game, and that it isn’t cheap. But if you already have all of the Alex Kidd games, or you find a bargain, Psycho Fox is still worth checking out.
Final Score: 6 out of 10
3 thoughts on “Psycho Fox Review”
Wow, completely forgot about this game! I discovered it on my friend’s SMS many years ago, pretty generic as platformers go, but nevertheless I punished myself trying to complete it yet never succeeded.
Sounds better than Alex Kidd: High-Tech World. That is the only Master System platformer I have ever completed. What a weird game it was. Ninjas try to stop you from going to an arcade for some reason.
That’s one of the harder to come by Alex Kidds in my area. The only one I ever seem to find is Miracle World.