Shatterhand Review

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The NES was a haven for action platformers by the early 90’s. Castlevania, Mega Man, Ninja Gaiden had all become mainstays. So companies were desperately trying to get in on the trend. Some of the games that came out of this trend became system sellers, while others went under the radar. Natsume, who is known mainly for the Harvest Moon games these days, were unsung heroes of action games back then. Known for stuff like Shadow Of The Ninja, and S.C.A.T. But some of their titles didn’t get the fanfare.

PROS: One of the best action platformers you can find for the NES.

CONS: High difficulty.

TUNAGE: This game has some of the memorable chip tunes on the console.

Abadox was one such game. It was a very good shmup that outside of a wild commercial, didn’t get much attention. This game didn’t either. In fact, Shatterhand was given almost no advertising by Jaleco, and I only found out about it back when it was coming out because I frequently read Nintendo Power. But those of us who did get a copy back in the day got a big win.

For those who missed it back then, or those who are into discovering old games, Shatterhand is definitely a game that should be on your radar. In Japan, it was called Super Rescue Solbrain , and based on a show in the Metal Hero series of TV programs there. It centers around a team of police cyborgs that can power up, and fight super criminals.

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The shows weren’t released in any form in North America, or Europe at the time. So when the game was released outside of Japan the story was changed, the game retitled, and one of the stages was replaced with an entirely new one in its place. The game’s intro was also changed, as well as some of the character sprites. But the gameplay itself remains unchanged.

In Shatterhand the hero is renamed to Steve Hermann. The retooled story goes that a group of Military renegades form a terrorist organization called Metal Command. In 2030 they take over the world by unleashing their army of robots, and cyborgs upon the Earth. Streetwise cop Steve Hermann loses both of his arms in a fight with some of these terrorists, and a new agency called the Law, and Order Regulatory Commission (or L.O.R.D.) gives Steve new cybernetic appendages. So he becomes Shatterhand, and goes on a one man army mission to take down Metal Command.

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Right away you’re going to notice how good this game looks. Visually it’s held up very well over the years. Sprites are very detailed, with some really nice animations on everything. Characters, background objects, enemies, everything looks really cool. The tile sets, and parallax scrolling work really well, and every stage oozes with atmosphere.

The stages themselves also have really clever layouts, with power ups placed in great risk/reward positions. Of course sometimes this makes things seem masochistic. Like when you’re going up an elevator with missiles coming at you from the bottom, and the top of the screen while guys in Cobra Flight Pods come gunning for you. You spot that crate you need to get to  in order to build a robot companion only to escape with a single hit point left.

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But there are a wide range of power ups to help you. The main ones are robotic companions. But it isn’t a case of simply picking them up. Peppered throughout the stages are crates. Many of them have two different types of boxes inside, each with one of two letters. Along the top of the screen are three spaces. Each time you collect a letter it takes up one of the spaces. Grab three letters, and then a robot companion will beam in to help you. The robot that shows up depends on which letters you collected. You could get one that throws grenades. You could get one that uses a flamethrower. There are a few different robots. The key is knowing what combination is the best for each stage.

You can also become an invincible super robot if you collect the same sequence twice. This is only temporary, but if you can pull it off at the end of a stage, it will really help out in boss fights. Some of the bosses in the game have an insane amount of health, and so being able to deal high damage, without taking any helps a lot. Of course you can also destroy them by learning their patterns, and moving accordingly.

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Rounding out the power ups are an upgrade for your punches, health, a 1-Up box, and bags of gold. Which you will need because the power up punches, health, and extra lives cost money. You can also get money by beating certain enemies to death. But what adds to the challenge is that aside from the robot companions, you have only your fists. You have to kill everything in this game with your literal bare hands when you have no pick ups.

Shatterhand is a seven stage affair. The game borrows a bit from Mega Man in that after the first introductory level you’ll be able to choose your mission order. The first stage gets you acclimated with how things work. You’ll discover the basics of running, jumping, and punching bad guys, and obstacles. You’ll figure out how the letter combinations for robot assistants work, and you’ll face a pretty easy boss. But from this point on the game becomes brutally difficult.

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The submarine stage for instance has some very annoying enemies in its top-secret mad science lab area. Floating aliens that are hard to hit. Monsters that leap from the chambers you have to destroy have almost as much health as some of the boss characters. The city stage is especially tough because everything is on fire, bombs constantly fall from the sky, and it will easily have you using continues like crazy when you first play it.

These are just two of many insanely difficult moments in the game. After you clear the five stages in whatever order you choose, you’ll go onto a final level. This stage is a medley of the earlier levels’ mechanics. Including a boss rush with three of the bosses you already defeated earlier. Thankfully the last stage is a bit forgiving in that it will let you continue from the middle if you lose all of your lives.

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While on the subject of continues you do get a lot of them. But you have to remember to push the start button after the first few Game Over screens to bring up the option. If you don’t do it before the sad music of failure ends, it just assumes you quit. Also know that if you’re looking to beat the game with any respectable score, you’d better beat the entire game on three lives. Because continuing erases your score. It is possible to beat the game on three lives, but it isn’t easy. Particularly if you get to a boss without a robot, or without the suit of temporary invincibility. Because at that point you have to know the boss patterns to a pixel perfect T. Compounding this is that General Gus Grover is a massively huge cheater. First, he dons a power suit similar to the one you get for getting the same robot satellite twice. Second, he starts to blow up chunks of the floor, causing them to engulf themselves in flames. This makes parts of the floor impossible to walk on. So you have to act fast to kill him before you have nowhere to stand.

As much as it may sound like I’m complaining about the difficulty on display, I’m really not. For the most part the difficulty is still pretty fair. You know it’s your own fault when you die. The game isn’t overly long either, the stages can be cleared pretty quickly once you’ve figured out exactly what you need to do. The thing is, it is also the kind of game that requires a lot of practice, and a lot of patience in order to win. You won’t beat it on your first attempt without using any continues. You may not be able to clear the game on your 500th attempt without continuing either. But you’ll have a lot of fun trying to.

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Shatterhand is awesome. Beating the low-level enemies to death is a blast. Managing to even get to the bosses feels like an accomplishment. Defeating a boss will make you feel like a superhero. And after weeks of practice when you finally kick General Gus Grover’s ass you will want to celebrate with anyone who will listen. What sets the game apart from stuff like other hard games though is that again, doesn’t feel cheap. Except for the final boss setting the floor on fire. But even still, keep playing, and you’ll persevere.

Of course a lot of collector’s have discovered this one over the years, so it isn’t going to be a low-priced Game Pak. But unlike the terrible games that cost a fortune because of their rarity Shatterhand is a really good game. One that you’ll definitely want to keep in your collection once you find it. It’s one of the best action-platformers on the NES.

Final Score: 9 out of 10

4 thoughts on “Shatterhand Review

  1. Sounds good. Back when I watched Youtube retro game reviewers a few of them mentioned that Shatterhand is an underrated gem.

    1. It’s an excellent game. It definitely seems to go up in aftermarket value when a big name on the internet showcases it, because it piques a lot of interest from collectors. As it stands it is going for around its original MSRP loose. If you collect boxes, and manuals it’s going to be a bit more.

      But if you do find a copy, it’s something worth getting.

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