Atlantis Review

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Sometimes I like to go back, and jam on the games I grew up with. For a number of reasons. There’s the nostalgia. The memories of childhood Christmases, and birthdays. There’s also the fact that a lot of these games still hold up today. I can still enjoy them now as much as I did back then. Plus, it’s always nice to see people I have a few years on, discovering them, and enjoying them. Of course sometimes you might run into something from the past, you hope will stay there. But this game isn’t one of those.

PROS: Fast paced arcade action.

CONS: No matter how good you are, you will lose.

COLLECTOR’S GOLD: The extremely limited pseudo sequel.

Atlantis is a classic game for some very classic consoles. It takes the idea of Armageddon from Missile Command, and plays it out a bit differently in another setting. In this game instead of things taking place over a nation of cities during a nuclear war, it takes pace in Atlantis. You’re put in charge of defending the lost city as a race of extra terrestrial forces invade. The city has a number of important structures you need to protect.

You do this by using the three attack cannons peeking out of the sea. There are cannons on the left, and right corners followed by one in the center of the city. Ships fly above the city attacking you. In the earliest goings you’ll find the enemies aren’t much of a threat at all. They barely provoke you at all, fly slowly, and are fairly easy to shoot down. But don’t let your guard down. Because as time goes on they become much more brazen.

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There are several ships you need to shoot down. Some of the designs borrowed from pop culture, they all can become threatening. There are the Constitution class ships from Starfleet,  Klingon D7’s, and Rebel X-Wing fighters. Generally the, two Star Trek knockoffs don’t become a problem until the third pass. Each ship makes a run above, getting lower, and lower if you don’t manage to shoot it down. On the third pass, they begin firing death beams over structures. The Star Wars knock off is actually the biggest threat to you, because of its high rate of speed. It will drop photon torpedoes on buildings in the blink of an eye, too. The one saving grace is that for some reason, destroying one, kills every enemy on the screen. You can also hear them coming, as their engines make a distinct, and stressful noise.

You shoot each of the cannons by moving the joystick in the proper direction while pressing the fire button. Push left for the left cannon, and right for the right cannon. Not pushing the stick at all, means you’ll be firing the center cannon. But keep in mind, the ships will also target the cannons too. So you can actually be left defenseless. If you can earn enough points, you can rebuild your cannons. But if all of the landmarks are obliterated before you do, it is all for naught. When you have a nail-biting wave take out your last cannon, you’re forced to watch the genocide of your people in horror. But there is a little bit of hope. When you lose, a tiny ship is seen escaping the ruins of Atlantis.

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If you couldn’t tell, this game is a high score game. Which is one of the most common goals in games of the era. Still, it manages to tell a story in that burst of action, while being a fun game. Moreover Imagic also added a two player mode where each person manages a cannon, and work together to get a team score.

But it doesn’t end there, because the game was ported to a couple of other platforms, the Magnavox Odyssey 2, Commodore Vic-20, Atari 8-bit family, and the Mattel Intellivision. The Odyssey 2 version is probably the worst looking of the ports, while the Vic-20 has a much more detailed landscape. In between these are the Atari computer version. Basically, these versions are direct ports of the Atari 2600 original. But the Intellivision port actually takes a few liberties with the formula, making it feel like a director’s cut.

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There’s an obvious upgrade to the graphics, making it look almost as good as the Vic-20 port. It also adds day, and night cycles to the game between waves of enemy ships. During the battles you’ll move a cursor around the screen shooting at the invaders. You still have, left, and right cannons. Pressing the left or right buttons on the controller will fire from the proper cannon. Pressing the zero key launches a saucer you can fly about the screen to shoot down threats instead of using the cursor. But if you crash it, or are shot down you can’t launch another one until the next day cycle. This version also changes up the look of the enemy ships to Tie Fighters, and other borrowed designs. When the night falls however, spotlights look to the sky, and the threats are only visible when in the light. This, and the attack saucer are pretty impressive features considering the time of release.

The end game is the same however. Enemies will bomb the landmarks until nothing remains except for your score, forcing your survivors to flee in a derelict mothership. Ultimately, Atlantis is one of the best console games of the era. It plays to each platform’s strengths, including the computer ports. It’s fast paced, and addictive. It’s still a really fun game to play from time to time, and it’s competitive. There was also a sequel, Atlantis II that was never sold. Atlantis II is actually not so much a sequel, as it was an upgrade. Think of it a bit like the progression from Street Fighter II: Champion Edition to Street Fighter II Turbo: Hyper Fighting. The same core concept is there, but everything has been sped up, and tweaked to be much more difficult.

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But Atlantis II was only made for a competition Imagic had created for Atlantis. Players would mail in their high scores in an attempt to win the rights to a vast cash prize. The top four players would be flown out to Bermuda for a chance to face each other for the money. The thing is more than four players were able to max out the score. So Imagic made the aforementioned tweaks to the game, altered the typeface on the scoreboard, and sent the winners this altered version. These players were given two days to play, and send in their highest scores again. Those winners were then selected to be flown out to a competition for the prize money.

As a result Atlantis II is actually one of the most sought after 2600 games due to the rarity. The few times they show up, they fetch upwards of a couple of thousand dollars. They’re also easy for con artists to fake because the game is the exact same cartridge as Atlantis. The only physical difference is an Atlantis II sticker thrown on the box, and cartridge. The only real way to know if the game is legitimate is to play it, and see if the numbers on the scoreboard look different.

But if you wanted to know if Atlantis saw a real sequel it did. It all centers around that derelict mothership I mentioned earlier. Atlantis would be followed by Cosmic Ark.

Final Score: 8 out of 10

 

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4 thoughts on “Atlantis Review

    1. Well the Tie-Fighters (Intellivision version) don’t fly in a straight line, so they present a challenge when trying to aim the cursor. Still, whichever version you choose, it’s a great title for your preferred vintage system.

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