Jet Gunner Review

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These days it isn’t hard to find a game with graphics inspired by the Nintendo Entertainment System. Some of them are terrible, others are pretty great, and some fall somewhere in between. Jet Gunner is one of the better ones you can add to your Steam library. Because it does give you what it promises, and even goes beyond.

PROS: Nintendo hard. Performs well. Very generous Easter Egg.

CONS: Lack of options.

JETPACKS: May be making a resurgence in games.

Jet Gunner does give you what it promises, an action platformer that will remind you of NES games by Capcom, and Konami. The story is simple. A giant brain controlling the world’s robots has gone mad, and attacked humanity. As the last human in the military you have to single-handedly destroy the robots, and brain. Basically, a B movie level plot that could have been in many NES games.

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Jet Gunner is an action platformer that has the pace of NES Contra, with enemies out of Super C, and Castlevania. It also has the re-spawning enemies, and jumping challenges of Mega Man. Keep in mind when I say this, I don’t mean they’ve lifted any sprites or designs. Rather, that these elements were clearly inspired by those games. Jet Gunner also does a few interesting things with these elements so it doesn’t feel like you’re playing a cobbled together pretender.

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There are sections early on that will keep you on your feet, or off of your feet. Buildings crumble beneath you. Cars try to run you down. Chunks of the scenery fall from above. This game can be ambitious at times. It also has a jetpack mechanic. Double jumping will launch you into the air. Some of the game’s platforming is built around it, putting you through jumping puzzles to get 1-ups, health or weapons.

The weapon variety is actually pretty nice. Again, it will likely remind you of the NES Contra games. There’s a machine gun, a spread gun, a flame thrower, a gun that shoots flaming buzz saws that boomerang, and others. Most of the weapons feel pretty useful except maybe for the spread gun. It shoots a high, and low arc. But nothing straight in front of you. Each gives only a finite amount of ammo though, so you don’t want to shoot these things haphazardly.

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The game also borrows an element from Shatterhand, and that’s giving you random robot helpers. Weapon pickups have two different colored boxes. One color gives you the gun, the other will spawn a robot helper with that weapon. Unlike Shatterhand, you don’t need to collect multiple letter combinations to get them. One box is all you need.

Across the six stages you’ll go through the usual video game locations, cities, jungles, oil refineries, and the like. But again each of them does something different to keep things from getting monotonous. Ironically things can still feel a little monotonous due to the lengths of the stages. Each gives you a lot to see, but go on for six sections each. Every stage has multiple bosses though. Each one of these ranges from a spin on a Contra boss to something creative, and original. When you find the former, you’ll just smile, and remember the stage 1 fortress, or the stage 6 Robot. But when you hit the latter you’ll be amazed, and wonder why every boss couldn’t be on the same caliber. The game also does save your progress after you beat each stage, and you can continue as many times as you want.

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Jet Gunner has a couple of minor bugs, in the vein of things you’d find in some actual NES games. At one point I glitched through a platform on the second stage. They’re very uncommon, and sparse so you won’t really see them very often. The only other complaints I had were the lack of options. You can run the game windowed, or full screen. You can also turn off Vsync to get better performance. But this is one of the rare cases I’d advise you leave it on because everything flickers, and you’ll be running into invisible enemies. You can play with either a keyboard or an Xbox 360 game pad. If you have any other game pad you’ll have to use an external mapping program like Xpadder in order to use it.

The graphics, and sound on display do very well to emulate the feel of an old NES Konami game. It uses a nice palate for backgrounds, and the foreground characters have a fair amount of detail. The characters are all one color though, so they don’t have some of the definition  some old games had. Still, it’s nothing to sneeze at. The music isn’t all that memorable, but it does fit the general theme of the game. Jet Gunner also has one hell of an Easter Egg. If you dig through the game folder, you’ll find it includes a second game. An entire second game. It’s cool to see any developer go the extra mile to give you value. You basically get two games without even realizing it.

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Overall, I’d say Jet Gunner is a worthy addition to your Steam library. It might not be the best looking indie game, but it does give you what is advertised. A challenging action game with NES inspired graphics. It’s fun to play, and while levels can get a bit long-winded, the length is mitigated by the ability to save, and continue. Plus you’re getting a second game included with it without even knowing about it. If you were to give this to someone, you could actually get away with saying “It’s the gift that keeps on giving.”.

Final Score: 8 out of 10.

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