Hideki Kayima has a number of traditions present in his games. Viewtiful Joe, The Wonderful 101, even Devil May Cry share many of them. Bayonetta, and it’s sequel, both recently released on the Wii U continue many of them, and then some.
Bayonetta is probably his most refined series. At least on a technical level. The games run brisk, have very responsive controls (except on the PlayStation 3 which was ported by a completely different set of developers), and look great. Bayonetta, and Bayonetta 2 are action games, through, and through. They celebrate all of action’s subgenre’s and various styles. You’ll spend most of your time in them brawling through hack, and slash gameplay. But you can also expect to have your share of on rails, arcade shooting, and of course, over the top bosses.
Originally , on the Xbox 360, and PlayStation 3, Bayonetta hit the Wii U as a pack in with Bayonetta 2.
PROS: Both games for the price of one. Increased performance/features in the sequel.
CONS: Bayonetta 1 may drag for some.
MUSIC: Someone at Platinum Games has great taste in it. Climax & Moon River anyone?
In the game you play the role of Bayonetta. A powerful witch, she can use her hair to conjure up all sorts of monsters, and other abilities. She befriends a demon named Rodin, who also happens to own a bar called the Gates Of Hell. There is also her comic relief friend Enzo, who is for all intents, and purposes a parody of Joe Pesci’s Mafioso characters. After a group of monstrous looking angels get into a firefight with her, Bayonetta embarks on a long journey when Enzo informs her of an artifact of interest on the other side of the world. She travels to a city called Vigrid, and along her journey encounters a mysterious witch named Jeanne. Who she ends up fighting several times. As more of the story is uncovered we learn of two ancient factions of Witches, the Umbra, who follow a darker path, and the Lumen Sages who are said to follow a light path, are warring over two artifacts called “The eyes of the world”. Bayonetta is caught in the middle of this war as she slowly gets her memory back as the story progresses.
As I’ve said before the game is a sheer action game. Building on features found in Devil May Cry, and Viewtiful Joe, the game runs the gamut of spectacle fighting. Bayonetta has punch, and kick attacks in addition to a jump, a dodge, and the ability to use a gun. As in many other games of its ilk, Bayonetta allows you to do combination attacks. Players can mix up the various attacks to witness some very powerful, and flashy action. Topping off the action are her climax attacks, which can be executed by pressing punch, and kick buttons simultaneously once, one has built up enough of a meter. These allow for some visceral, and gristly finishing moves to be performed via quick time events. She may kick an enemy into a spiked coffin, or crank the wheel of a medieval torture rack, or any other number of gruesome finishers.
The game follows the pattern many of the other spectacle fighters you may have played set up. You’ll go through a small section, talk to an NPC or go mildly off of the beaten path to find a secret chest with an item in it. Walking into the next area will spawn in a bunch of new enemies for you to do battle with. This is one of the things that sets Bayonetta apart from other action games. The characters not only have a distinct look that really helps set the atmosphere of the game’s world, but their introductions seamlessly flow into the combat. As you’d expect, there is also a dossier book with entries for each of the enemies, and other characters you come into contact with. Other times, you’ll find pages strewn about the stages, which allow you to add them to the dossier to be read later.
Keeping with the witch theme, the game also allows you to create potions with many of the items you find. Crafting potions results in these lollipops that you can assign to the D pad on your controller. Holding the assigned direction buttons during gameplay will allow you to use them. Some of these restore health, while others boost attack power, or give you temporary invulnerability.
Levels are broken up into sections. Like Viewtiful Joe, and Devil May Cry you will be rated at the end of each depending on how many continues you used, how fast you defeated swarms of enemies, and so on. Around mid way through the stages you will also find circular patterns on the floor that take you to Rodin’s bar which acts as a shop. Here you can add new moves to Bayonetta’s arsenal, buy lollipop spells, new weapons, and upgrades that you can later assign to Bayonetta’s hands, and feet. The game lets you put in two load outs that you can switch between on the fly. There are guns, swords, and more. Some of the weapon upgrades can be unlocked by finding albums in levels that can be then given to Rodin in the shop. In the Wii U version you can also sport Nintendo themed outfits based on Nintendo characters. The most fun being the Samus Aran costume which replaces Bayonetta’s handgun attack with an arm cannon attack that can be charged.
While you don’t need every possible move, or item to beat the game, getting as many as possible is recommended. Especially for boss fights which can be insanely hard at times. It’s also recommended you try to master the game’s witch time mechanic. Right out of Viewtiful Joe, and The Matrix, dodging an attack at just the right time puts everything into a slow motion state, where you can land huge combos on temporarily defenseless bad guys. This comes in especially handy during the boss fights. Bosses will deal huge damage to you if their attacks land, and the higher a difficulty level you select, the harder they are to anticipate.
The game also breaks up the hack, and slash brawler levels with some really fun rail shooter stages. In between the levels there is also a mini game called Angel Attack where you can shoot at bad guys with secret bullets found in levels to win points. The points can be converted into Halos to be spent in Rodin’s store.
Visually Bayonetta is pretty great. Admittedly, the backgrounds don’t quite hold up as well as some of the other games from 2010, but the character models certainly hold their own. The Wii U re-release looks slightly better, certainly nothing that will make you need it if you have already played it before. Audio is a huge win, as the music, the sound effects, and voice acting come together very well.
There isn’t really much to be upset with in Bayonetta. While some may decry the innuendo it’s actually pretty tame in the grand scheme of things, and the character has a personality of bravado. There’s a sense of cockiness that says ” I kick ass, and look good doing so.” In reality the main problem the game has is that it’s almost too long. Players who easily tire of formulas may find they feel they’re slogging through the last few stages instead of enjoying them. People who enjoy action movie stories in games, might also find that this game’s gets a bit convoluted at times, with blink, and you’ll miss it details that are needed to understand everything. The PlayStation 3 version does have some technical problems that hinder the performance of the game. Slowdown, a lower frame rate, are commonly reported problems with it. Overall though, the game is crafted well, and is a fun ride.
Bayonetta 2 starts off with a bang, as you’ll actually play the game during the opening cinematic. In this scene you even get to pilot a pretty cool looking mech. There’s a grand stage feeling to the whole thing with suspenseful music, imposing enemies, and awesome design. Upon completing this section the game picks up right where the first game leaves off. Time has passed, and we are reunited with our heroine while she is shopping for some new clothes, and some presents. But a few minutes in the angels show up, and the game begins.
Right away you will notice a significant graphical leap from the first game into this sequel. Bayonetta 2 looks beautiful. Improved lighting effects, textures, character models, and nearly everything else look amazing. The game has a much grander sense of scale even though the game play isn’t much of a stretch from the original. You’ll find yourself in the air battling hordes of enemies, then immediately fighting off a huge dragon. This is right out of the proverbial gate.
Once again Bayonetta finds herself caught between light, and dark forces but this time not only are there angelic themed baddies, but demonic themed enemies as well. This time around Bayonetta meets a mysterious boy named Loki, who also has an axe to grind. With a familiar masked character from the first game. The story fills in a lot of the details you might have possibly missed in the original game, as well as attempts to fill in some holes. By the end of the story things come full circle, and everything is wrapped up pretty nicely.
Hellena Taylor reprises her role as Bayonetta, and once again brings depth to the character, nailing the biting sarcasm, and confidence that makes Bayonetta compelling. Likewise, most of the rest of the cast returns to play key characters. Some major shifts come into play with the storyline presented here as well. Some enemies become friends, while major events are revealed to the cast, and they have to adapt. All while you go about slashing, slaying, and shooting.
Bayonetta 2 gives you more of what you loved about Bayonetta, while streamlining or repairing things you might not have. Combat is even more fluid, if you can believe it. It runs smooth, with very rare instances of any slowdown. Animations stream into one another near flawlessly, with pretty great hit detection. It’s uncommon to get hit by something in the game, and not know exactly why. Difficulty has been culled a little bit, in that there are three difficulty levels rather than five.
The game’s formula is pretty much untouched here. Brawler stages will have you exploring for a few secrets, and items. You’ll then fight a bunch of enemies, and upon doing so will be graded based upon your speed, and performance. Enter the next section, and so on. Once again, around half way through any given level you’ll find Rodin’s store. Rodin’s store section is pretty much identical to the one found in Bayonetta. The difference other than the slicker textures, and lighting is that some of the stuff you had access to in the first game, now have to be purchased. Most notably the Nintendo themed costumes. Each of these will set you back around a hundred thousand halos. So if you want to don the mantle of Samus Aran, you had better start saving.
Speaking of saving, you will once again be collecting components for magical lollipops, along with some records, and other items. New to the bevy of potential collectibles are pieces of hearts that can extend your life bar, and moon orbs that can extend your magic casting abilities. Eventually you’ll be running into some mid level challenges that task you with collecting a certain number of pieces under a certain amount of time. If you succeed in these endeavors you’ll find super secret chests that have some of the rarer items in the game.
In addition to the brawler sections, the game brings back rail shooting sections. These have also been refined, so already impressive twitch shooting is even more responsive. Again, you’ll have a healthy mix of attack options here, with punch, kick, jump, dodge, and load out buttons ready to go. You can perform all kinds of crazy, over the top attacks, as well as hitting up Rodin’s store for new weapons, new moves, and item upgrades.
Again, you’ll be able to read the journal entries you find throughout the campaign, as well as logs on every kind of enemy, and character in the game. Creating lollipops is also easier, and less of a hassle as now you only need to rotate a thumb stick. Bayonetta 2 also implements two new things. Crows, and cards. These are pretty much what they sound like. Throughout the game, hidden in backgrounds are small crows. If you see one, and you have enough dexterity you can catch them. Catching them opens up stamps you can use for posting messages in the Bayonetta 2 community on Miiverse. It’s not a big deal, but some of the stamp art is pretty impressive, and you may find you enjoy tracking all of it down. Cards are a little bit different. Depending on how well you do, at the end of a level the game will grant them to you. These can be used in the game’s online multiplayer mode which we’ll get to later.
Bayonetta 2 also allows you to use the tilt controls, and touch screen controls in the Game Pad. The first game also does this on Wii U. To be honest, this is about the only thing in the game that isn’t well implemented. It does work, but nowhere near as well as the control stick. If you do choose to use it, it lets you steer Bayonetta around during brawler sections, while during rail sections, you can use the tilt controls to steer her. The problem here is it seems to be a bit too sensitive, like having too high a mouse sensitivity setting in a PC game. So she may run when you want her to walk, or go too far to the left or right in a rail level causing you to hit an obstacle. Unless you’re adamant about using the motion controls, I would stick to the traditional layout for this game.
Once again, bosses are grand affairs. They’re mostly, big, and imposing with huge health bars. Don’t be surprised in the least if you have to use a lot of continues on your first play through. Some of these can feel impossible when you first encounter them. Thankfully, they take the old school approach of having a pattern, so if you can memorize the patterns, and train your reflexes to react with witch time at just the right moment, you can master them. But even if you don’t you can change the difficulty during a play through, so if things seem too hard, you can make things a little easier if need be. Equally grand are Bayonetta’s climax attacks which result in even bigger, eerie, gruesome finishers.
There are a lot of little Easter eggs, and references to other Platinum, Sega, and Nintendo titles peppered throughout the campaign as well. Star Fox, The Wonderful 101, and more await you if you know where to look, or make the right decisions. Ultimately by the end credits you’ll be glad you played this one.
But when you’ve beaten the game it doesn’t end. Completing the campaign unlocks a really cool bonus content section. Not only does it give you the typical concept art many bonus content sections do, but it lets you listen to the records you’ve collected, and analyze all of the character models a la Batman Arkham City. It’s a really nice touch considering what a throwaway gesture many other games make such modes.
Bayonetta 2 also has cooperative multiplayer. Using the cards you collect during the campaign you can unlock different stages, characters, and settings for it. Basically there are six stages. Each of them change a little bit depending on which cards you’ve used. For the most part these are horde modes. You go online with a friend, and fight off waves of enemies. Sometimes instead of fighting off grunts it will have you fight a mini boss or a boss. During these rounds you do have the ability to revive one another. So if someone is getting their clock cleaned the other player can help them. You can use a few of the campaign’s side characters in addition to Bayonetta in this mode. Each with his or her own advantages or disadvantages.
It’s not going to be the main reason you play this, but you might want to pop it in for co-op those times when you’re looking for something a little bit different. One of the nice things it does, is let you spend halos you’ve won in the single player mode. So basically, if you trounce your friends, you can spend the points you win on things to make the game easier, or on higher priced items. Wagering more halos will make the enemies more difficult too. But if you can defeat the harder enemies, you’ll actually win even more halos for the shop. So it does try to incentivize the difficulty spikes in an almost gambling sort of fashion.
Bayonetta 2 is certainly worthy of some of the hype, and praise heaped upon it. What could have been a generic hack, and slash ends up being a lot of fun thanks to the insane number of different enemies, potential weapon combinations, and a storyline that is a step above other ones of its type. Combos feel fun, and rewarding. Bosses are soul crushingly difficult, but fair so long as you’re willing to learn their patterns, and how to use your tools. The game will make you cheer, and laugh for the right reasons. The visuals will wow all but the biggest of nitpickers. Plus, at least for now, it includes the original game.
That isn’t to say these games are for everyone. If you prefer more cerebral games, or more competitive ones it isn’t going to tear you away. But if you love action games with an old school flair Bayonetta 2 is a really great game you should add to your Wii U library. Especially if you’re someone who longs for more traditional action experiences on the system. It looks great, it’s challenging, and it’s fun.
Final Score: 9 out of 10
1 thought on “Bayonetta 1&2 Review”
I wonder if we will see Bayonetta in a future Smash game.